I said this when it was live, but I'll say it again; the billiard bug should be able to roll around the buxom totempuff EDIT: Perhaps for an explanation as to why Oatchi cannot fight the minorclops is because it releases large amounts of pollen that Oatchi is allergic to
Boss Idea: The Cordial Dronestool Basic description: An onion that gets hijacked by a relative of the puffstool, it can fly around and comes with its own army of mushroom pikmin The boss area just looks like normal area with an undiscovered onion but when you get close a cutscene happens, a eerie off tuned version of the pikmin discovery theme plays, instead of the onion popping out like normal, it flips upside down and a mushroom pops out of the onion's hole where enemy corpses usually goes in. The mushroom looks at you and then swats you away with the onions legs and propels into the air to fight you. When the dronestool hijacks an onion, the onions is always upside down with it legs out, its use the onion's petal propellers much like Bower's koopa clown car to hover around the area, and use the onion's leg as tendrils to attack and collect pikmin. Dronestool will try swing and snag pikmin with its tendrils to convert them into mushroom pikmin, the dronestool will also and it will try to pull mushroom pikmin out from inside itself and throw them at the captain. The dronestool is fairly smart and will command the mushroom pikmin to retreat and attack in waves much like a captain. When the dronestool is at half health , it will gain the ability to use its tractor beam from the onion to suck up any pikmin to convert. Once defeated the dronestool dies and the onion reverts back to normal and your reward would be a new undiscovered pikmin type I just really like the idea of a false onion boss and I always felt that the puffstools were under utilized in the pikmin series. I thought that the puffstool variant that acts like a captain would be a cool boss. Also I just love the imagery of a upside down zombified onion and how the boss would use it's limbs and propellers for an unintended purpose. How I come up with the name is the word cordial is similar with the word cordyceps and it seems cordial since it look like a friendly onion at first. And Dronestool because its flies around and it is being controlled by a puffstool variant.
I had a similar idea, actually. I called it an Onionstool, zombified by a sporovid that lacked a puffstool variation. The boss fight played out similarly as well.
I actually like this idea. What if the onion was a Puffmin Onion and the parasitic mushroom was still alive and docile and would give you friendly mushroom pikmin that were converted from the fight, and they’re just bulbmin (immune to everything) but sometimes they come off as lazy, sometimes drop their task to idle, and sometimes hurt your other Pikmin, and eventually the Pikmin get so fed up they just fight all of the mushrooms pikmin that were annoying. Bulbmin at a cost! And yes, the puffmin hurt each other too. TLDR: Extending from that idea, you’d get a puffmin onion and friendly puffmin but the puffmin sometimes hurt your other pikmin
imagine all 3 totempuffs become the gloom version lmao also, when the potted minorclops dies, just so you can collect the body, the head should roll down the hill after wilting (or the hill will just sink back into the groind)
I had an idea for a snagret variant which fixes a lot of my issues with the fight I call it the "Drill Beaked Snagret". The drill beaked snagret is a close relative of the burrowing snagret but, unlike the burrowing snagret, the drill beaked snagret is found in hard rocky climates. It's slightly bigger than the burrowing snagret, and has a distinctive crest and sunken eyes. However, it's most distinctive feature is it's large cone shaped beak which is covered in spiky bumps and attached by a unique muscular structure which allows the beak to gyrate back and forth in a circular motion. It uses this motion, along with the sharp bumps, to burrow trough the hard rock. As it borrows, it stores excess dirt in a sac located in it's beak which it can then use to both attack the player and defend from the player's attacks. While you are out of pecking range, it will spit large crushing boulders or a small stream of mud balls which plant pikmin into the ground. While underground, it will spread the dirt across it's head, mixing it with it's saliva to create a quickly hardening rock helmet which will block incoming pikmin attacks. You'll have to dodge and weave it's ranged artillery and use rock pikmin to break it's helmet before you can damage it. I came up with this enemy concept as I always disliked the downtime between games of chicken while fighting the burrowing snagret in the first two games, and find it way too easy to kill in more recent games. This concept hopefully gives the player something to dodge when their forced to retreat, and also gives an extra layer of defense the player must break through in order to kill it. Edit: I should probably mention that this concept assumes the snagret will occasionally perfectly emerge from the ground like in the first two games (probably with limit of 2 or 3 perfect emerges before being forced to be stuck to limit the randomness a bit since I've had snagrets emerge perfectly like seven times in a row before).
For an idea. The Needly Long Legs. It’s an arachnorb similar to the man at legs, but with no shooting ability, and its legs and body are covered in a hard, spiky shell. It moves very fast, and can drill into the ground and come up to stab pikmin with its main body. Rarely during the fight, it can even shoot out all of its spikes at once, causing its shell to weaken and become vulnerable for a short time until the spikes regrow. The only way to damage it when it still has its full shell is either with rock pikmin, or to melt its metal shell with fire pinecones
So this is basically the porquillion and man at legs mixed together bc it has spikes just like the porquillion and skinny legs like man at legs is that where you got the spikey idea or did you just come up with it
My concept of a new member to the mollusking family, the Pinpoint Bloyster: Other than its shell-less body, the pinpoint bloyster retains most of the bloomcap's traits. Upon spotting you or your pikmin, it pulls its many tongues together like a gatling gun and fires six darts of ink, or one dart per tongue. If you were to sneak up on it and attack its gill, it spins around, shaking off pikmin and spraying ink from its tongues all around it. It's a lot more ink focused than the other bloysters, but it can still eat pikmin extremely quickly.
@@salamanderface-ache He's a semi aquatic pikmin player of action! He never flinched from a lag spike. He makes the viewers swoon when they hear him say! GRGRGRGRGRGRGR. HES GUNNADAHUN THE PIKMIN LEGEND!!!
Every boss you design sounds like a step up from even some of the hardest bosses of pikmin 2 lol, I really enjoy the level of difficulty you design them at. Sick designs as always!
i have an idea too! The Splatooning Giddybug. The body is a black, but has splotches of colors, matching with every pikmin type. Its attack is that is shoots ink out of the proboscis, which will have an elemental affect. Like the Totemfrog, it has a rare chance of shoot a bubbling red and black ink, which is gloom. it can hide in any of the inks (accept for the gloom), making it unseeable.
This is very very good, even if it's only an enemy and boss. I'd like to throw another idea in the ring, The Man of the Party. Camouflaged as 2 layered Birthday cake, it's orb body is protected by layers of thick sweet vanilla cake with a party hat on top. Initially it'll shoot out it's candle which are actually firecrackers. It'll shoot at least 5 of them from where they were initially placed, after running out the Man of the Party would jump and try to squish your Pikmins. This is where the Man of the Party is most vulnerable, as the player could throw either Yellow or Winged Pikmins to carry the Party Hat treasure back and damaging the body. If the Pikmins are not fast enough, the Man of the Party will snatched back the hat before they could run off with it. All after it shakes off any pikmin in it's body.
Here's an enemy I designed when I was 6 after watching my brother play Pikmin 2 for the first time: The Treasureblax (name can be changed, possibly Glintblax) A bulblax species that collects treasures and glues them to its back. It has a pocket watch as an eye and a heavy underbite. It attacks when any treasures are collected in the area, and sleeps buried with its stopwatch eye poking from the ground. The fight is similar to the Emperor bulblax. It spits globs of sticky saliva on the floor to capture Pikmin, which it then licks up at its leisure. You have to take the treasures off of its back while it's distracted to reveal its soft greyish back. Love what you do! Concept art and creature design are my forte, and I always love finding others with wacky ideas like mine. Keep it up bruvvah.
Man your art is amazing! So much life gets put into it and even adding an entire background is just awesome! I wish I knew how you do the landscapes and effects
Here’s an interesting lore-based Idea: The Conquering Kosmunculus. It’s based on what happened to the humans who once lived on PNF-404. It’s a large ape-like creature with shining fluid like skin, spindly arms (almost a hybrid between an ape hand and a tentacle), and 12 glowing fingers similar to the captains’ antenna. It wears the skull of a creature larger than itself for protection. It is the boss of a cave called The Conquerors’ Graveyard however you would see it multiple times across the game. It’s main ability is taking over other creatures. It wraps is tentacle-hands around the creature and semi transforms into a luminous coating for the creature it’s controlling (I think it would make a fun remix of bosses that we have seen in the past like Sovereign Bulblax) and give it additional attacks. It’s cave would be full of captured bosses, mini bosses, and other various enemies. When you confront it in it’s lair it’s wearing a bandolier fashioned from Dead Pikmin Onions of various colors and their tendrils(in the sense that it was specifically hunting Pikmin and their onions). It reaches into these onions and forces out various elemental attacks from them sometimes completely destroying them and having to grab more. The Kosmunculus would also be sending brainwashed creatures with strange antenna attached to them. In the final phase it would seemingly retreat only to reveal an enormous onion (which seems to be under a lot of strain) and then posses it. In this phase it launches exploding candypop buds at you of various elements while brainwashing any Pikmin or leaders (one at a time) it’s tendrils come into contact with (excluding glow Pikmin). Only one leader could be brainwashed at a time. I think of it as the embodiment of humans seemingly surpassing nature while forgetting that we are a part of it.
I had an interesting idea for a creature a while back, so I figured I’d share it here: I call this creature the Thieving Cosmape, and it can only be found during night expeditions. Physically, their body shape is similar to that of a lemur, with dark black fur contrasted with white bands along their tails. Most notably, their bodies are covered in glowing markings, some made to resemble the eyes of a larger predator. These primate-like creatures are unique in that they do not actively seek out the Lumiknoll, but rather attempt to abscond with any glow pellets they find, either from piles scattered about or swiped directly from the hands of Glow Pikmin. Presumably, they use glow pellets to create a paint-like substance which they use upon themselves to create their patterned appearance. The player can track these creatures at a distance, given their glow, and impede their attempts to steal glow pellets using the Glow Pikmin, causing them to drop their stolen valuables and dart away into the night. Cornered Cosmapes will attempt to knock Pikmin away using their tails, or produce a loud howl to send them into a panic. Ultimately, these creatures exist to add another element of difficulty to night expeditions, limiting the player’s ability to produce Glow Pikmin if not dealt with.
Boss Idea: Flash-Dweevil Riding off the back of the stoplight motif, this boss takes things a little more literally. While related to the feared Titan Dweevil, this subspecies lacks the same offensive capabilities. This amasser of shiny objects has covered its body in a decrepit yet functioning stoplight, wires wrapped around its legs- somehow keeping the lights active. The fight itself is basically a big game of green-light red-light, where the boss will have 3 main phases: Green/movement: the Flash-Dweevil will run around the stage, its spindly legs unable to crush pikmin- but will send them flying if too close to the stomp-area. Yellow/idle: the Flash-Dweevil will lazily walk or stand still, offering an opportunity to attack- but electricity bolts down from its feet, making standing too close a danger, and can also stun pikmin by flashing its intense yellow bulb. But be wary of how much time you afford yourself here, because at any moment things can shift to.. Red/danger: you MUST stand still here, or the Flash-Dweevil will be sent into a blind rage, stomping about before falling onto its side, and rolling its boxy exterior across the arena, crushing pikmin who are smushed. An alternate attack while on its side, the Flash-Dweevil will light two of its three bulbs up, before sending a wide lane of electricity out of them across the ground- offering one lane of safety. At the end of this rage the Flash-Dweevil will remain on its side for a few moments, offering an opportunity to regroup or attack. If you managed to stand still in time, the Flash-Dweevil will switch to the next phase pretty quickly. To defeat this boss, you must use rock pikmin to break each of the glass hemispheres on its front, and then use electric pikmin to break the bulbs inside. Once this happens, the Flash-Dweevil will discard its now not-so-pretty shell and stomp around once more, but now only able to knock pikmin back with its feet. Defenceless, you may use whatever other pikmin you were able to bring to this beast’s dungeon and strike it down.
I got an idea for another creature. I call it the Frostcage Stalkshroom. It looks like the Puffstool from Pikmin one, but it’s body looks like one of those birdcages covered in fungi and it has six legs. It will scuttle around and drop icy mushrooms behind, exploding into an ice mist that will freeze your Pikmin if you get too close. It can try and scoop your Pikmin and put them in its cage body, holding them captive unless you knock it down. In a panic, it can also summon smaller versions of itself to chase you. It’s stalks look like frozen popsicles which it will use as its cover for when it hides on the ceiling. The legs are tipped with frosty ice cubes which allows it to sidestep away from Pikmin throws. Perhaps it can also have design features of a refrigerator if you want with icicles around its body
I’ve thought of a very cool boss idea: The Puffion. As the name suggests it’s apart of the sporovid family, and is a fungus that evolved to take over onions. The opening of the onion is blocked off by sticky mold when you first encounter it, and the creature will spit out clumps of mold from the onion flower. In the second phase the opening is cleared, and the creature will run around, trying to suck in your Pikmin into the onion; once sucked in, the Pikmin will be turned into Puffmin, being shot out from the onion, where they will then dig themselves out of the ground and will attack your captain. Basically just an onion that has been taken over.
I feel like an enemy that acts like a wild pikmin sprout would be cool, especially if it took the body shape of a pikmin but with six legs and horns, sort of like a spider-beetle-pikmin abomination, that would be pretty cool!
Ehem. Here’s an idea, “The Honey-Slathering Slurker”. So you know that enemy that you fight when you’re unlocking the rock pikmin in Pikmin 3? So basically that except mildly smaller and yellow with 2 black stripes near the waist of the enemy. And what it does is shoot down it’s tongue in the direction of you’re squad and can aim towards you from a relatively far distance, and covers your Pikmin in a yellow goo. When a Pikmin gets covered in goo the Pikmin gets immobilized and can get out of this goo-covered state when whistled. The Honey-Slathering Slurkers defends its self by shaking Pikmin off of their body when attacked. This enemy is usually near other enemys due to having no lethal way to attack Pikmin. (I didn’t expect this description to be this long lol)
I have a concept for an enemy called the Spiney Rolladoza: Its based on horned lizards and armadillo lizards. Its attacks by rolling around like a wheel and shoots water droplets from its eyes while rolling, damaging any pikmin besides blue pikmin. When at full health it sleeps while shooting its tears at near by pikmin, then at half health it starts to roll. To damage it you need to throw pikmin at its eyes to wake it up then, you need pikmin to pick up an item and put the item in the Spiney Rolladoza's path, the Rolladoza trips allowing you to damage it, or you could Oatchi rush it. I picture it like a spikey wheel.
You are definitely the best pikmin artist! Also i have an idea, the Violent Indigo is a big purple blob creature like the foolix or goolix that lives in a purplish cave in a sink of a kitchen. It will haunt you through the cave like the water wrath. If you take too long in the cave purple goo will fall from the ceiling and will heal dead enemies if they are left on the ground. On the last floor the boss can only be damaged by making rocks fall from the sky by knocking the wall with Oatchi. i hope you like the idea!
I gotta put in my request early. Name: Sniping Stitchbug Appearance: A bronze, mechanical snitchbug with one of its arms replaced with a sniper rifle. Behavior: Upon detecting pikmin, the Sniping Snitchbug will swoop down and try to scoop one or two pikmin into the barrel of its gun. If it manages to get any, it will aim at your squad and shoot the pikmin it kidnapped at you. The fired pikmin kill any of their friends their hit while dying in the process. Notes: I submitted this because I wanted there to be another, more dangerous snitchbug that wasn't just a pushover to defeat.
These concepts are so awesome! I love them both! Here’s a boss idea of my own! Usurper Moldlax: You know the Moldy Dwarf Bulborb, of course, but what if Toxstool spores instead possessed an Emperor Bulblax? Well, no, actually… more accurately, a Sovereign Bulblax. It has the good old Toxstool turquoise color scheme, and instead of having a mossy back with some plants growing on the top, its back has been overtaken by a bunch of mold, mushrooms, and mycelium. It behaves similarly to a regular Sovereign Bulblax, though it’s not entirely the same. It starts off buried in the ground like any Emperor Bulblax worth its salt, but the cavernous arena surrounding it is filled with sticky mold held together by some typical poisonous mushrooms. Once the Usurper pops out and reveals itself, it wastes no time preying on you and your squad in its own special way. It lashes its tongue at you while salivating pools of toxic liquid, similarly to a Startle Spore. It lets out a vicious roar while breathing a volley of poison gas projectiles at you. It stomps the ground while releasing spores from its fungal back, reviving any eliminated sticky molds or Moldy Dwarf Bulborbs there. Where did those Moldy Dwarf Bulborbs come from, you ask? Why, the Usurper Moldlax’s high jump stomp, of course! Instead of making boulders rain down upon landing, it summons a few of its mold puppet subjects from the cave ceiling. All these poisonous add-ons to its attacks could be a big problem for you, but luckily, you can temporarily disable these buffs by throwing your White Pikmin at the mold and mushrooms on its rock-solid back! These fungi do regenerate after a while if you take too long to defeat the Moldlax, though, so be quick about it. Here’s a tip: feeding it a Bomb Rock will still stun it, so that can be a good opportunity to go around it and pop its back fungi away!
2 enemies per video is plenty, they way you flesh out these drawings and ideas enough to feel like we could actually see them in game is always amazing.
I think the totempuffs are really good, but they seem a little too complex to be a normal enemy, but honestly all they would need is a bunch of health and they'd make a stellar boss imo
Your Videos are nothing but art. The Editing, the Art (duh), The Voiceover, the visuals and the MUSIC! you never play a song I don't know or like! When the Battle Block Theatre Music started playing i Shouted "BATTLE BLOCK THEATRE MUSIC????" lol. these videos are an absolute treat keep up your amazing work you are one of the pikmin communities best and most talented members. 💙💙
Just thought of this idea: The Teensy Long Legs. It’s basically a baby version of the Long Legs family kinda like the Downy Snagret. They can still stomp on your Pikmin but since they’re not big enough to actually crush them, the worst they can do is bury them into the ground unless on a hard surface. They usually spawn in groups of three but can be found in bigger groups (around at least five to seven) a day after you defeat a baldy long legs. So basically you just took out their parent and now they have to fend for themselves. Like the Downy Snagret, they can easily be defeated by an Oatchi rush, so they aren’t a big deal. Unlike the Downy Snagret, Teensy Long Legs can be found in certain variants. They’re commonly found as baldy long legs but in caves they can be found as a beady long legs or even a raging long legs. They can still be easily defeated via Oatchi rush but the raging long legs variant is slightly more tanky like an adult raging long legs. Hopefully you’ll like this idea 👉🏻👈🏻
I managed to come up with something after watching this. The Pugilistic Boxshramp. Based on the Mantis Shrimp, the Boxshramp is a relative of the Hermit Crawmad with similar behaviour. Small, boxy looking shrimp with a singular boxing glove shaped clove almost the same size as it's body, the Boxshramp hides in burrows alongside known Pikmin carrying routes. Despite the intimidating size, the claw is actually pretty soft and malleable, allowing it to squeaze it into its burrow, but making its strike non-lethal. It doesn't intend to kill Pikmin anyway. Rather, it tries to steal whatever corpse or treasure they happen to be carrying for itself. Luckily, it's during this where it's backside is exposed as it works to drag the item back. Lure it out with something small in order to hit the body, and it'll explode, leaving its claw behind as a reward.
i adore the mireclops, easily one of the coolest fights in the series. so getting to see another version of it is incredibly cool, i would probably have fangirl screamed if it was a real thing in 4 also, i'm unsure if getting another chance to be featured in the next episode means having to share the idea again or if ideas will be scouted from all the videos in the series, so just to be safe for now i'll copy paste my idea from the last episode for an enemy idea, i've always liked the idea of a 3 legged arachnorb that mimics an onion specifically to trick pikmin call it the luring long legs i imagine it starts off immobile on the ground, similar to a man at legs, however, once it's unearthed and enough pikmin are attempting to lift it, the "onion" will flip upside down and it'll extend it's legs out initially it stomps around like any other member of it's family, though a bit faster to make up for the missing 4th leg after a while of stomping it'll slam down 2 legs at once and send the 3rd flying over itself until it's flipped, leaving the fake onion upright while the "onion" is right side up the luring long legs will start using attacks like fake pikmin seeds that damage targets they land on, or an onion tractor beam that pulls your captain and pikmin up into the air, acting similarly to a stronger jellyfloat vacuum maybe it could even give little false signals to the pikmin such as telling them to try and climb inside, causing them to try reaching it's legs until they're either stomped or whistled back
Hark, that music... That's a sound I haven't heard of in many a year... The BattleBlock Theater soundtrack. What a refreshing melody. I think as far as patreon benefits, the ones I DON'T prefer are ones that are focused on social dynamics with the host. Stuff like a Patreon Discord channel makes sense since it's just a smaller social group, but I don't know if it maintains a healthy dynamic for people to have to pay to communicate with a person. It turns you into a product or an idol for the viewer, rather than a human who makes cool things. Right now your focus in the social aspect is much more healthy I think. I've never had more incentive for a patreon than a shirt for it. I think smaller things for a patreon could be cute, like an emoji pack, profile picture pack of Pikmin characters, or work-in-progress/conceptual doodles. Buttons and postcards would be fairly inexpensive to produce and tie into your art easily (Wish you were here! From the Planted Minorclops Mound). I have other thoughts for items, but in retrospect they'd work better for a shop and I think that's a bit higher pressure: Handkerchiefs, pins, and playing cards.
Might as well submit an enemy idea The ‘Pale Berrisite’ It looks like an Ultra Spicy berry, except paler (is that a word?) and it has a mouth. It takes the place of one of the Ultra Spicy berries, and then eats any Pikmin that climb up the stalk of the plant. The only way to kill it is to aim for it directly to knock it off, once it’s on the ground it’s completely defenceless. Upon death it’ll leave behind some Ultra Spicy juice instead of a corpse. If the Pale Berrisite isn’t dealt with quick enough, it’ll kill whatever plant it’s on (since it’s a parasite) and the player won’t be able to collect any juice for a day or two.
Great video! For an idea: the Inflated Rumarummage. This creature is a strange mix of a crab and fish, with eyestalks and a crab-like face, but long, leafy fins and a plump body. The Rumarummage is a creature with a very small brain and slow metabolism, so you’ll often find it tangled in kelp in the water or on shores, resting. If startled, however, they will jump awake and start crawling/floating their way towards your pikmin to eat them. You may find Rumarummage near treasure you plan to take, prepared to spring out and get a free meal. its body is a pale green, and they deflate when defeated, similar to a puffy blowhog.
Awesome video once again, so glad TH-cam recommended me this series! I had an idea for an enemy: The Lavish Aristocrab it would essentially be a larger version of the Peckish Aristocrab and would live in caves. It would roam around cave floors searching for the player with a smaller Aristocrab Offspring following it. The smaller Aristocrab would have the ability to yell and cause Pikmin to panic, making them easy targets for the larger Lavish Aristocrab. The Lavsih Aristocrab would be more developed, having both its claws fully grown out. The Lavish Aristocrab and its offspring can be defeated separately, but after defeat the adult will begin to regenerate health. Sry if it was a long read 😅 but one thing I felt Pikmin needed with the absence of the Groink was another roaming cave threat. Hope you like it!
its bad how excited i get for stuff like this pikmin 2 was my main game right aside mario sunshine as a kid and i spent t o o much time imagining what could be (in the pikmin universe) like the spicy / nectar drops, but the inverse, if theyre not sucked up the biome itself is negatively effected (like 0:47 is what i originally imagined, unnatural but not disturbing or scary by any means) but if you suck it up, its like the golden wraith boss, stalking you nonstop, undoing progress and killing pikmin and sprouts alike above- has been on my mind for years like imagine the pellet posies and candypop going from passive assistance into the predatory forms i think you made in the past (or predatory in general, throw all you like theres NO return) what would just be a slowing mechanic now acts like the mud from pikmin 4, lethal from prolonged exposure, any enemies have their "night" version in place, angrier, faster and h o n g r y- imagine getting so used to a place, getting overwhelmed by treasure you dont collect a puddle and suddenly everything starts changing- even base enemies might have a "changed" variant, effected by whatever it is thats making use of the unused spice and nectar its not just a type of enemy, or a few of a specific enemy type, its a whole sprawling area that suddenly 180s on what you expected leading to a whole resident evil village mycillium boss (or w/e the name was of it) ((and of course, the "baby"/"fetus" thing would have to resemble the plasm wraith/gold boi just cause its a cute detail)
So for one of my Ideas the Smashing Long Legs. Unlike others of its kind doesn't use its legs to attack preferring to remain high up above traversing the ceiling of the maze like arena it is fought in while searching for targets with a spotlight eye. The spotlight roves back and forth along the direction of travel and is blue if it doesn't have a target, if it spots something light changes to yellow while it moves quickly to be centered over it followed by turning red as it drops from the ceiling to smash it with its stamp like inner body. moving around corners takes it longer and if LoS is broken via such can be forced back into the blue patrolling state. If it does manage to get the red lock you have a short window to get out from under the area where the spotlight is before it impacts crushing any pikmin and captains beneath it, though this is also when it becomes vulnerable to attack. If it hits a solid surface (something where rock pikmin would also be crushed) it is stunned and take longer to recover, while on soft terrain it somewhat quickly pulls itself out of the ground and then shakes off pikmin before scaling the walls back to the ceiling. Note that it doesn't just target the player's group and can be made to target sheargrubs or other enemies that spawn throughout the maze killing them and giving an easier window to exploit without the need to dodge the drop. I have other ideas, but this one is the one I have most fleshed out.
Here's an enemy idea i came up with. A fake exit to a dungeon floor! It preys upon captains and their massive squads of pikmin, by tricking them into jumping inside. the main way to tell the difference is that exits don't usually give off treasure signals, but also there are some other minor differences that will let you know what's up as long as you're paying attention.
I like the potted quaggled minorclops, I like the idea of smaller, juvenile enemies. But I wish, instead of oatchi getting scared, he should be picked up by a vine, and stayed up there till phase 2, when he falls down and s free, but the potted quaggled minorclops will trick Oatchi, and any rushes will go underneath and miss.
Have you watched "Pikmin Hybrids"? Pikmin fans are talking about that video. (Do not forget about the special offer the creator left in the description.)
Grand Mireclops: It's look is based on the Twilight River from Pikmin 3. It is large enough to be it's own area! Plants grow on it's back and creatures live there. STAGE 1: Inactive, the fight starts once you break the massive crystal in the middle. STAGE 2: Once the fight starts, it will not pull itself out of the ground, but it will use it's slow-moving tongue to get your pikmin. You can avoid it by going out of it's range or hiding under an object. If you are on the center, then it will curl it's tongue or shake if it got hit enough. STAGE 3: Once on half health it will scream, breaking all the nearby crystals and it will use it's tongue to break some terrain, making shortcuts, but making it harder to escape it's attacks. It's scream scares Pikmin. STAGE 4: After it is defeated, it will bring it's legs out of the ground destroying large chunks of the terrain, unlocking new parts of the area. It's feet can be broken down into segments to be fed to the onion. STAGE 5: A day after it is defeated a large variety of plants and a tree will grow. Some fruit will spawn changing that part of the area forever.
I feel like given the stages of the Potted Mireclops, it makes more sense for it to be a reoccurring boss throughout the cave. Perhaps level 1 has the signal of a castaway coming from a pot, where when the boss is activated and every time the boss goes to the next phase, they run to a deeper level in the cave. It would make it feel more like chasing a boss that you slowly chip away at to save this one castaway.
Love the enemies and how unique the design for pikmin is. I wanted to leave my own idea for a small enemy The Zooming Zpectralidz This enemy would look similar to the Spectralids. But, unlike those butterflies, would be a predator using the harmless appearence of those butterflies to mimic and deceive prey. The wings would be the most similar to the Spectralids. But with the difference of blue dots that look like eyes. This enemies flap their wings quickly once spotted a prey. And will use their two fanged mouths to drain their prey’s health like a vampire. Their bodies are purple and fluffy, with black eyes. And another difference from the Spectralids would be their long legs. This legs would try and catch pikmin quickly. And the Flutter of the Zpectralidz can send the lighter pikmin flying away. But there is two main weakness to this flying danger. Using heavy pikmin, like purple or crystal, can help to stun the creature. And crystal pikmin are immune to the bite of this moth-like creature. The other weakness is the Glow pikmin. This creature having black eyes and moth like appearence should tell that they’re weak to light. Use the glow pikmin to send the Zooming threat into a trap. Tho, be careful. This creature can be found flying, against a wall or on the floor, waiting to attack quickly
Instead of an enemy I have an idea for a boss! The boss would be called the tunnelling wollyhop. The first phase starts out with the top of a wollyhop larger than a masterhop peaking up from the ground. The boss would attack by launching a tongue similar to a joustmite’needle. While pikmin attack the red spot on its head. After enough damage the tunnelling wollyhop will emerge from the ground to attack your squad. it will jump like how the emporer bulblax did in pikmin 1. With pikmin unable to attack it in this phase. Once it lands in will create a large hole in the ground filled with mud from the primordial thicket. The tunnelling wollyhop will resurface and wander the arena like the masterhop would. Giving pikmin the chance to attack it before it uses its huge jump again. Love the series btw!
Boss idea: The *Shadow Sneaker* This creature exists only as a shadow that looks like a nightmarish Bulborb's shadow This creature will chase you throughout its unique cave called Luminescent Alcove (Named for being brightly lit by unseen lightbulbs) like the Water Wraith with the only areas it can't reach being dark hiding spots Anything that the creature touches will instantly perish (you and Oatchi will take damage) and it can't be attacked due to being in the 2nd dimension The boss area will be unique in that instead of attacking it you have to solve a puzzle while avoiding it to turn off the lights to beat it (being foreshadowed by the fact that it can't enter dark areas)
I had a couple of ideas i wanted to share after watching this; The Careening Derigigrub: A juvenile form of the Careening derigibug, this floating larval form has yet to develop the dexterous arms needed for forming bomb-rocks. Instead it forcefully regurgitates the explosive compound used to make bomb rocks out at nearby threats, though without being concentrated like a proper bomb rock the material isn’t as powerful and explodes on impact with the ground. The blast isn’t strong enough to kill pikmin but it can knock them around and remove flowers/buds, when alone or in a small pack the Derigigrubs aren’t a threat and just an annoyance but when near other hazards or enemies they are far more dangerous. Apperance wise they are a small grub like sphere reminiscent of their older counter parts, their lighter forms held aloft by a singular random brightly colored balloon like air sac. Due to their lighter weight they float much higher out of reach of all but yellow and winged pikmin. Wings will be able to knock ‘em down for others to join in defeating them, but an impact from a yellow will have them crashing down instantly much like a spectralid. - - - - Dangling Arachnode: While the Standard Arachnode waits patiently for flying prey to be trapped in its sticky net like web, acting as a passive threat to winged pikmin. The dangling Arachnode resides high above waiting for grounded prey to step upon the carpet of sticky web. The web slows any movement upon it for the Arachnode to descend and gobble up its meal. While it’s going for its victim the Arachnode often has a bit of tunnel vision, so is easily surprised by sudden attacks and it will try to flee and re-ascend back up. Once defeated the web carpet will vanish and maybe some extra pellets or eggs above will fall down from its nest. Appearance wise it is larger than the standard Arachnode sporting a blue and black coloration rather than the yellow and black of the standard arachnode. - - - - Lilly clamclamp: A closer relative to pikmin and creeping chrysanthemums than the pearly clamclamp the Lily clamclamp resides on the surface of large bodies of water, mimicking the appearance of a Lilly pad. When stepped upon sensitive hairs will cause the beast to wake up, stem mounted flower eyes curling up to see its prey as the ‘pad’ part of the organism to retract and snap shut, consuming whatever was unfortunate enough to still be ontop. Throwing pikmin at its eyes will delay the snap shut and injure it but this is a means to escape its jaws rather than a means to stay on. To truly defeat the Lily clamclamp you will need blue pikmin to go beneath it and attack its bulb, ascending up the anchoring root, though it is far from helpless and will use other roots to grab at and toss pikmin onto the pad to eat. Once defeated the bulb detaches from the Lilly pad which is rendered safe for crossing and the bulb can be collected. Appearance wise it looks on the surface like a Lilly pad with two small flowers floating next to the pad, these are the creature’s eyes, below the surface the bulb is attached to underside of the Lilly pad and is similar in appearance to the pikmin two’s chrysanthemum with a trunk like root potruding from its underside and the two arm like vines used for self defense.
I LOVE THE QUAGGELED MINORCLOPS AND A POTTED MINORCLOPS?!?!!??!??! its perfection ❤❤❤❤❤❤ Edit: parcosm party liked my comment!?!?!?!?! MAMA R U PROUD OF ME Edit 2: I have I boss idea, it's called the swarming wartbat found in a cave in the serene shores the cave has 4 sublevels from sublevels 1- 4 the player will get introduced to a new enemy called wartbat offspring, on the final sublevel the wartbat will be handing on a stalagmite and parcosm party, you can come up with the rest thank you
a sentient rose/other flower with an animal-like face/head in the center would be cool as a boss not able to uproot itself or move, with a general surrounding catered to it so it has the advantage could even have multiple variants of it kinda unveils itself and breathes its respective element onto the pikmin, and uses its broad stem leaves to send gushes of wind, removing pikmin's blossoms. maybe it could even have an attack where it spits pollen or seeds? ...maybe a concentrated solar beam, for a sunflower variant? many possibilities! less complex, more like a mini boss you could find guarding different areas! something akin to a snagret or armored cannon beetle in terms of complexity. imagine...
My idea for an enemy is kinda wild. So this enemy is a large pikmin but carnivorous. And you can offer it a defeated enemy and it will be your allie but if you attack it, it will fight with a Venus flytrap, or pitcher plant. The color will be a greenish white for the base and a sickly purple for the flytrap or pitcher plant. Now if you allies with the carnivore pikmin it can show treasure, help with puzzles. Where you find the carnivore pikmin. It first wanders the map for a while and after that it sleeps in a wide area like the murslug arena and the third area you go to in pikmin 3.
I have a few enemy ideas so heres three that are related: the sweet, spicy, and sour blowhogs. 1: the sweet blow hog will bury itself underground with only its volcano shaped snout protruding, while in this state a necter like liquid leak from its mouth (which is connected to a large yellow bubble on its back in which the necter like liquid is stored) to attract prey, once the prey is stuck on the liquid due to its honey like properties the sweet blowhog will suck it up. 2: the spicy blow also has a large bubble on its back however this one is red, it has the ability to shoot out a highly contrated form of spicy spray that is so potent that it light a pikmin ablaze. 3: the sour blowhog is a boss not only has a purple bubble on its back it also has a mud like hue to its skin and a small purple flower on its head that it uses to blend in, it has the ability to spit out a spray of incredibly potent liquid known as fermented sour spray that is so potent it can turn a emporer bulblax into stone permanently
Thank you for doing my Idea Parocosm Party, I can't wait for more videos. Edit: I'm in love with the Buxom Totempuff design, the frog designs usually turn out the greatest, I can't wait for another frog design. Edit 2: The originally idea I had for the Minorclops was that it was a medium difficulty enemy (same level of difficulty as a creeping chrysanthemum) and it would be a common enemy leading up to the Mireclops, but this idea was MUCH better than what I thought it would be like. Also, the Pikmin you chose to be in this cave are also my favorite pikmin types.
I haven't been able to play pikmin 4, but I've always been a huge fan of the pikmin series. I'm not sure when you'll see this idea but I have an interesting suggestion. I've watched people play the final cave and noticed that while most of the original bosses came back, one that didn't was the groovy long legs. It was kind of sad because a lot of people (me included) loved the boss and their musical gimmick So I decided to make my own spin for a potential "rematch" against it again. The floor opens up into what looks like an underground music set, complete with broken spotlights and faulty wires. As you approach the central stage you hear a strange sound echoing louder and louded. Thats when you look up and see a pulsing orb, the thing which had been making the music. At a glance you think it's groovy long legs, and you initiate the fight the same way by throwing your pikmin on it. Suddenly it produces an electric shock, stunning the pikmin off the creature which falls down to shake off the other pikmin immune to electricity. Introducing the much more erratic aracnorb: the raving long legs. Its legs while more narrow have wire like claws which discharge electricity it produces thanks to a combination of technological and biological reactions taking place it its orb like head. Its kness, rather than being covered with small pores to shoot out hypnotizing gasses, are now jagged spikes that conduct static shocks to fire at intruders underneath themselves. They dont hunt pikmin, nor captains, as they mostly feed off of the highly unstable machinery found in its lair, using its power for its protection. It sees the player as threats, and so, the fight begins. Similarly to its close cousin, groovy long legs, the raving long legs moves around in a musical pattern, emanating a dubstep song while trying to crush your pikmin. They also have 3 phases indicated by the color of their orbs: blue, yellow, and red. The first big difference is what the raving legs does after a while of being in the yellow phase for long enough. It raises its head higher up and it's orbs change to an orange coloration. Suddenly it discharges electricity and it's orbs start firing lasers at the floor. The lasers either shoot in a line away from the raving legs or spin around in a circle as the raving legs head spins. You can either dodge the attacks until the creature stops or use your yellow pikmin to deal enough damage to briefly daze them (the raving legs head is electrified while the attack is happening). If they ever decide to enter the red phase (which is more likely to happen below 50% hp) then they not only stomp around faster, but each step they take makes a electric shockwave which stuns the pikmin it hits! Prehaps it could even have a phase two which completely changes how you deal damage to them. In summary: a groovy long legs that trades its hypnotizing smog for electrical stomps and adds a brand new phase which makes use of yellow pikmin which are normally very under used. I based it's new attack and name off of raves, which are full of loud music and Laser light shows.
Here is my favorite custom enemy I made in the Pikmin Fanon Wiki, again you should cover that site for enemy ideas: Shadegrubs Mandiblard Family They only appear in the deepest and darkest caves, acting as one of the more frightening encounters within them; part of the reason is due to having pitch-black bodies, slug-like anatomy, and glowing red eyes. They also are frightening due to their behavior, as Shadegrubs are opportunistic scavengers, only appearing if a corpse is left alone for too long. When they find a notable piece of carrion, they will swarm the corpse and quickly devour it, with more Shadegrubs taking the carrion's place. Shadegrubs are highly dangerous as they can quickly swarm and devour a squad of Pikmin. What makes them even more dangerous is the fact that these swarms can become even bigger by exposure to poison, electricity, and water, all common methods of dealing with other enemies. Due to these facts, the best way to deal with them is to flee, as, despite the size of their swarms, Shadegrubs are easy to distract. Any large pieces of carrion will redirect pursuing Shadegrubs to it for devouring purposes. Additionally, they are attracted to sources of energy; while they should be led away from electricity, sources of fire and light can prove to be the swarm's downfall as the heat can quickly burn and shrivel up the swarm, eventually killing them. While Shadegrubs aren't considered boss enemies, killing a swarm still drops a large amount of sparklium and the occasional treasure, meaning that there is good reason to hunt these creatures down. Still, their sheer numbers and frightening speed make them one of the most formidable opponents to face.
Love the Buxom Totempuff, a fun little mechanic for the hardy adventurer. I also love your interpretation of Minorclops, you have great understanding of what makes for intriguing battle design. I suggested this on on your last video but adjust a few spelling mistakes and other stuff. Tunneling Starsnout: The Tunneling Starsnout is a star-nosed mole inspired enemy that hides from the player under the guise of a Candypop Bud but with a strange star shaped pattern in the middle. It can be found blending it with other Candypop Buds or even above ground in shaded locals. It would serve as a cavern mini boss initially but would be downscaled for above ground encounters as well The Tunneling Starsnout lie in wait until the player throws a Pikmin on it. Unlike a real Candypop Bud it doesn't close immediately but instead two sets of claw emerge from the ground and shovel the Pikmin into its star shaped mouth. Once triggered the Tunneling Starsnout will semi-emerge from the ground, much like the larval cannon beetle, and attempt to gobble up and surround Pikmin by shoveling them into its mouth. The fake Candypop Bud protects the Tunneling Starsnout from frontal attacks and requires the player to go around back to toss Pikmin on its back. Once up there the Pikmin attempt to pluck the petals of the Candypop Bud, causing it to rear up while trying to brush off the Pikmin with its claws. From there the player now can see the tender underbelly of the Tunneling Starsnout, and with a good ol' Oatchi rush can send it down its back and out of its hole for some good old fashioned Pikmin beat down. If isn't taken down it will re-burrow and relocate and the fight continues.
My suggestion is the fryerwee! It's s like a regular Gildemanwee but is a more hottish pinkish and the golden nugget is glowing orangish and can only be attacked by reds!
I love the Totempuff, they're just a friendly little guys. I like the idea of the largest one attacking last spewing it's effect in the area around it while shaking off at the same time, the middle sized on I think is perfectly fine blurting out 2 attacks but I think the smallest having more range than the rest would be cool as it's got that height advantage, but the closer to the floor it is the less range it has. The Minorclops is a very interesting boss, there's a lot to it and I think that may not be the best thing but it's still a very curious creature. Especially it's resistance to the aformentioned bacteria in the soil, perhaps if you brink whites it is highly resistant to their poison thus not damaging it in the many stages of the fight it has.
Here's my idea for a mini boss type enemy, the Bulbhound pack. It centers around a new Bulborb variant called the Bulbhound, they're leaner and meaner than the regular Bulborbs. With a design reminiscent of the various space dogs, mixed with the usual features of a Bulborb, the smaller young Bulbhound are about the size of a Dwarf Bulborb, while the Adult Bulbhound is slightly smaller than a regular Bulborb. As the name suggests they fight using pack tactics, with the young Bulbhounds running around to outflank your squad while the adult grabs your attention, they will also have a unique reaction to Oatchi, for when the adult Bulbhound is around half health, or you take out all of the young Bulbhounds it leads, the adult will let out a howl that will spook your Pikmin into a panic, and most importantly, scare Oatchi if he is not upgraded enough, causing him to run to the edge of the arena and hide. But if Oatchi is sufficiently upgraded, a different outcome happens, Oatchi will instead bark and yip, meeting the Adult Bulbhound's challenge, and rush forward, the two will then begin to but heads, locking the two in an animation where Oatchi will ram into the Bulbhound and topple it, leaving it stunned for longer than normal.
Cool video! Also, here’s an enemy idea: The False Onion. It starts out as a normal looking red onion, found on the last floor of a cave. However, once the Pikmin try to pick it up, it will activate (getting the onion legs) and it will begin the fight. The onion part of it is where it would be damaged from attacks. It would walk around like an arachnorb and it would not be able to hurt Pikmin with its feet. It would have a few attacks: 1: it would retract its legs and begin to fly (any Pikmin on it would be knocked off) try to hover over any pikmin and then it would slam down, crushing all Pikmin except rock Pikmin. From there, it would extend its legs again and go back to walking around. 2: it would use a beam similar to the onions to inhale anything beneath it. 3: it would retract its legs and fly up, Whitch would shake Pikmin off,then use a beam similar to the onion’s to inhale any Pikmin below it. 4: While walking around, it will shake Pikmin off after a few seconds and attempt to saw them with its propeller Note: while it is flying, it will be out of the reach of any kind of Pikmin It looks like a red onion, except it has sharp ends on the propellers, an eye in the center of the propeller, and sharp teeth on the are that it uses to inhale Pikmin, the bottom of the onion.
Boss idea: Name: congealed crushblo Description: larger version of the calcified crushblat however the shell is rockier looking, and its legs are thick and short, and its head is smaller phase 1: once entering sublevel 7 of decrepit caverns in blossoming arcadia (suggested pikmin: purple, rock, yellow) the player finds a huge looking rock in the middle of the room when walked up to it will grow thick legs short in length and then the battle begins. (side note there will be red, blue, white and ice candypop buds to the right two of each and the battlefield is dome shaped) [10 of each type of total] phase 2: the congealed crushblo will start violently jumping around the room not knowing where it's going. once out of breath it will stop in place and start stomping until it regains its breath. the best time to attack would be when its stomping by throwing the large and heavy purples on the rock it will start to crack and with 20 purple hits its cracked (you may also use rock however it would take 50 throws in which you can only get in about 10 throws every stomp time.) phase 3: once the rock is exposed it will be revealed but this time it looks just like a round reddish ball that is before its roles its eyes forward and opens its huge mouth. it is now squishy meaning pikmin will not be crushed however it does have a colored hue to it which indicates an element it has on it (40% chance for electric, 15% fire 15% ice 15% poison, 15% water) if a pikmin of the wrong element is thrown on they will get the status effect. when it is yellow it has electric and when it bounces and hits the ground electric sparks will randomly shock in the arena like the titan dweevil from pikmin 2. if on fire when crushing a multitude of fire geysers will appear and start doing what they do best until destroyed. if water occasionally it will spit out water filling the arena with water, and it will suck it back in after time. if icy then it will blow out cold air making the room chilly and will make pikmin chiver icicles will also fall from the ceiling both of these things have the same mechanics from subzero sauna and they will stop when he goes to the next phase or if he switches to fire. if poison when it bounces it will expel poison gas in the arena. while all this is happening the congealed crushblo will also try to lick up pikmin by bending down and slamming its Toung into the ground (kind of like the creeping chrysanthemum) phase 4: once hit enough the congealed crushblo will turn off all elements. and start running occasionally release every element at once indicated by a glow if every color. and then a deep breath once attacked a bit more it will seemingly die however there has been no health bar so far. phase 5: the congealed crushblo will borrow into the ground and pop its feet out and start crushing in nearby areas from here its simple kill him with rocks once the health bar reaches none, he will finally die spitting out a castaway.
8:52 I couldn't help but notice that the white Pikmin has a white flower instead of pink. Just a minor inconsistency, not a big deal but thought I'd mention it. :)
You should also make an enemy that will chase you and then if you attack it on the back, it will explode that would be a good idea because when you’re going around the place, those things will attack you and then if you were hitting on the back, it explode and probably will get some of your Pickman
I have another idea its a long one, here we go The segmented longlegs, it looks like the boxes with doors on hinges on the front stacked on top on eachother, the bottom door is white, the middle red, and the top yellow. When agroed, the top door will fling open revealing a yellow sparking substance with a yellow eye in the middle, it will fire lighning bolts until you take down the eye with yellow pikmin, (to save time, i will just state the pikmin needed and the attacks it does). For the red door, it fires fireballs until you take it down with red pikmin, and for the white door, it will smash the ground and thrash violently, you have to use rock pikmin for this part
An idea I had was the Snappy Aristocrab, it would be based off a yeti crab, but instead all the fur is on the arms. Its whole thing would be snapping and keeping a beat with its wonderfully large claws. Kinda similar to Groovy Longlegs, it would have a special theme to go along with its fight. In the fight, depending on which claw it snaps with three times in a row, it'll lung that claw out into the wall trying to stab any pikmin in its way. With this it'll get its claw stuck in the wall and this is your opportunity to attack. Once a claw is in the wall you have to start throwing pikmin at its arms to pull the fuzz off of them. Once all the fuzz is off of one arm, when it attacks with it it'll instead stop just before the wall and pull it back. Once all the fuzz is off both arms the music will change to something drum related. But before the music fully starts it raises its bare arms up and hits them like drum sticks. After this it starts a new attacking phase in which it slams its arms down to the beat of the drums, crushing any pikmin it hits. Once done with its little solo, it'll put its head down to rest allow you to scale up it and throw pikmin at its eyes. After enough hits it'll shake you off do another solo and the cycle repeats until defeated. Honestly the design is up to you, if you even do this one, but a small thing I had in mind was that its little eyes would look like microphone heads. But that's all for the Snappy Aristocrab that I had in mind.
These arts and ideas are amazing. As a fan of pikmin, and a long-time creator of fan ideas, ranging from the woefully obvious Toasty Breadbug, aka "breadbug but on fire" (don't pick this one please), to some of my more recent creations, which I think are probably more interesting. I'll definitely be watching all of these vids and posting a suggestion or two from my catalogue on the most recent one (and if this is the most recent one, I'll be back probably before you get to reading this).
Here is my idea. the "Rainbow Scum Sucker' A creature that attaches to the onion; preventing the player from moving, collect bodies, or withdraw any more pikmin. It will also eat pikmin in the onion and take on there elemental typing.
I absolutely love the video! For my idea, it’s kind of a 2 in 1. The first phase is called the Celestial Krobin, and it takes the appearance of a bird, like the Burrowing Snagret. It has a teal beak, and looks somewhat transparent. It is quite easy to kill with just a few Pikmin, but then, the soul that normally flys out of the body, it instead flys into the ground. The area ground would rumble, and then a piece of the ground you float up, it shaped like the enemy when it was alive. This is immune to both electricity, and poison, as it’s literal ground. The story is the ghost of the Celestial Krobin is that the ghost posses the ground it died on. The attacks are, it would fly over Pikmin and try and smash them. To kill it, you need to throw some rock Pikmin at the crystal in the center to reveal the spirit itself. Throw some Pikmin on it, and it finally goes back to the afterlife. (That was a lot of words)
Here’s a neat one-the Nutty Aristocrab. This is a subspecies of aristocrab. However, rather than being covered in crystals, it wears several layers of hard nutshell, looking like an acorn with legs. It also has large club hands, which it uses to attack pikmin. To get through the shell, you must get it to run into a wall, dropping Sap traps from the sky. Sap traps look like large globs of rich, orange syrup. These can be through to create a puddle and slow down anything, enemies or pikmin alike. Throwing a sap trap into the Nutty Aristocrab’s path will cause it to become stuck, and vulnerable to rock pikmin. The shell has many layers, and as they break, the nutty aristocrab will spiral crazily faster and faster, as well as its club hands creating more powerful/larger attacks. The reward for defeating it? A treasure shaped like a honey bottle, known as the “Sovereign Sweet Giant”.
An idea I have is called the Fuzzy Coated Mowloth. They're large moths that also resemble barn owls. They mostly appear in caves while they'll fly low to the ground and swoop in to eat any nearby Pikmin. Their fuzzy fur-like scales will cause any Pikmin thrown onto it to get stuck. Getting the Pikmin to get unstuck will require you whistling to call them back. In order to make them vulnerable, you have to pick up a Fire starter and throw it at them. During the second phase they'll be on the ground, stomping around with their long bug/bird-like legs and pecking randomly. At this point they can only be damaged by throwing Pikmin or by having them climb its legs but that's riskier. They'll probably be around the same difficulty as mini-bosses like the Burrowing Snagret. If Glow Pikmin were able to pick up Fire starters, I'd love for them to appear in Night mode as well. But maybe that could be patched or require a new gimmick to fight them.
I have a completely new idea for an enemy it is called the snatching swoop whacker It looks like a mammoth snoot whacker but in blue and would have a helmet around it's head like the captains but without the whistle and antenna You would first need to oatshi rush it to get it to lay down then the helmet needs to be broken with rock pikmin revealing his head wich is the weak spot The snatching swoop whacker would have the ability to spin around like a snoot whacker And the completely new ability to throw back pikmin at the captain using his own pikmin against him Ps:love your videos keep up the good work
I've got a concept for a member of the Amphibiland Family (Gildemander family) the Burrowing Bouldemander (or Bouldemander for short) basically, its a super long, grey Gildemander, with a long snout for catching prey, it camouflages and buries itself in the dirt, like a creeping chrysanthemum, but..rocks instead
I Know im late to the party, but I also have an idea: The oyster puffstool! The tall tan puffstool has several oyster-like growths coming out of its head, and will spray the hypno spray that pufftools have like a sprinkler. The bottom half is invincible, with the captain/pikmin having to climb up the growths forming a sprilal around the tall, clyindrical creature, and attack the large eyestalks. (Based of oyster mushroom)
Idea for an enemie, the sheargrape, when you first meet it the appearance is of a giant sheargrub, but, when Oachi hits it, it's revealed that every little sphere that the grape has is an small sheargrub, if you pick my idea, you can choose what to do with it after this
@Paracosm Party Holy Skitter Leaf that was an amazing concept spin on one of the biggest pikmin enemy of all time hats off to you and Diana also can’t wait to subscribe to your pateron
Funny how the Quaggled Mireclops is like 50 times more powerful as a baby than as a full grown adult. I really like the potted minorclops, but the last 2 phases are just overkill, it should have died after its pot gets shattered
I said this when it was live, but I'll say it again; the billiard bug should be able to roll around the buxom totempuff
EDIT: Perhaps for an explanation as to why Oatchi cannot fight the minorclops is because it releases large amounts of pollen that Oatchi is allergic to
😂that’s awesome
Also the totempuffs maybe would have a funny cute grumpy face
@@Mando37408 YES
@@jackinafieldYES
I love this idea! 🤣🤍 Thanks for watching friend!!
Boss Idea: The Cordial Dronestool
Basic description: An onion that gets hijacked by a relative of the puffstool, it can fly around and comes with its own army of mushroom pikmin
The boss area just looks like normal area with an undiscovered onion but when you get close a cutscene happens, a eerie off tuned version of the pikmin discovery theme plays, instead of the onion popping out like normal, it flips upside down and a mushroom pops out of the onion's hole where enemy corpses usually goes in. The mushroom looks at you and then swats you away with the onions legs and propels into the air to fight you.
When the dronestool hijacks an onion, the onions is always upside down with it legs out, its use the onion's petal propellers much like Bower's koopa clown car to hover around the area, and use the onion's leg as tendrils to attack and collect pikmin. Dronestool will try swing and snag pikmin with its tendrils to convert them into mushroom pikmin, the dronestool will also and it will try to pull mushroom pikmin out from inside itself and throw them at the captain. The dronestool is fairly smart and will command the mushroom pikmin to retreat and attack in waves much like a captain. When the dronestool is at half health , it will gain the ability to use its tractor beam from the onion to suck up any pikmin to convert. Once defeated the dronestool dies and the onion reverts back to normal and your reward would be a new undiscovered pikmin type
I just really like the idea of a false onion boss and I always felt that the puffstools were under utilized in the pikmin series. I thought that the puffstool variant that acts like a captain would be a cool boss. Also I just love the imagery of a upside down zombified onion and how the boss would use it's limbs and propellers for an unintended purpose.
How I come up with the name is the word cordial is similar with the word cordyceps and it seems cordial since it look like a friendly onion at first. And Dronestool because its flies around and it is being controlled by a puffstool variant.
I had a similar idea, actually. I called it an Onionstool, zombified by a sporovid that lacked a puffstool variation. The boss fight played out similarly as well.
👀✨
I actually like this idea. What if the onion was a Puffmin Onion and the parasitic mushroom was still alive and docile and would give you friendly mushroom pikmin that were converted from the fight, and they’re just bulbmin (immune to everything) but sometimes they come off as lazy, sometimes drop their task to idle, and sometimes hurt your other Pikmin, and eventually the Pikmin get so fed up they just fight all of the mushrooms pikmin that were annoying. Bulbmin at a cost! And yes, the puffmin hurt each other too.
TLDR: Extending from that idea, you’d get a puffmin onion and friendly puffmin but the puffmin sometimes hurt your other pikmin
Add this in a desert area and make it an orange onion, add orange pikmin that are immune to quicksand
imagine all 3 totempuffs become the gloom version lmao
also, when the potted minorclops dies, just so you can collect the body, the head should roll down the hill after wilting (or the hill will just sink back into the groind)
I had an idea for a snagret variant which fixes a lot of my issues with the fight
I call it the "Drill Beaked Snagret".
The drill beaked snagret is a close relative of the burrowing snagret but, unlike the burrowing snagret, the drill beaked snagret is found in hard rocky climates. It's slightly bigger than the burrowing snagret, and has a distinctive crest and sunken eyes. However, it's most distinctive feature is it's large cone shaped beak which is covered in spiky bumps and attached by a unique muscular structure which allows the beak to gyrate back and forth in a circular motion. It uses this motion, along with the sharp bumps, to burrow trough the hard rock. As it borrows, it stores excess dirt in a sac located in it's beak which it can then use to both attack the player and defend from the player's attacks.
While you are out of pecking range, it will spit large crushing boulders or a small stream of mud balls which plant pikmin into the ground. While underground, it will spread the dirt across it's head, mixing it with it's saliva to create a quickly hardening rock helmet which will block incoming pikmin attacks. You'll have to dodge and weave it's ranged artillery and use rock pikmin to break it's helmet before you can damage it.
I came up with this enemy concept as I always disliked the downtime between games of chicken while fighting the burrowing snagret in the first two games, and find it way too easy to kill in more recent games. This concept hopefully gives the player something to dodge when their forced to retreat, and also gives an extra layer of defense the player must break through in order to kill it.
Edit: I should probably mention that this concept assumes the snagret will occasionally perfectly emerge from the ground like in the first two games (probably with limit of 2 or 3 perfect emerges before being forced to be stuck to limit the randomness a bit since I've had snagrets emerge perfectly like seven times in a row before).
bagelbug
@@andyhoang9639 Toastbug
For an idea. The Needly Long Legs. It’s an arachnorb similar to the man at legs, but with no shooting ability, and its legs and body are covered in a hard, spiky shell. It moves very fast, and can drill into the ground and come up to stab pikmin with its main body. Rarely during the fight, it can even shoot out all of its spikes at once, causing its shell to weaken and become vulnerable for a short time until the spikes regrow. The only way to damage it when it still has its full shell is either with rock pikmin, or to melt its metal shell with fire pinecones
So this is basically the porquillion and man at legs mixed together bc it has spikes just like the porquillion and skinny legs like man at legs is that where you got the spikey idea or did you just come up with it
My concept of a new member to the mollusking family, the Pinpoint Bloyster:
Other than its shell-less body, the pinpoint bloyster retains most of the bloomcap's traits. Upon spotting you or your pikmin, it pulls its many tongues together like a gatling gun and fires six darts of ink, or one dart per tongue. If you were to sneak up on it and attack its gill, it spins around, shaking off pikmin and spraying ink from its tongues all around it. It's a lot more ink focused than the other bloysters, but it can still eat pikmin extremely quickly.
i absolutely love the frogs, we definitely need more amphibians in the pikmin series
Love the potted mireclops a lot
It’s gunnadahun! Gunnadahun the platypus!
Agent G!!!!!
@@salamanderface-ache He's a semi aquatic pikmin player of action! He never flinched from a lag spike. He makes the viewers swoon when they hear him say! GRGRGRGRGRGRGR. HES GUNNADAHUN THE PIKMIN LEGEND!!!
@@AnAveragePurplePikmin GUN-A-DUUUUUUUUUUN
Thanks so much Gunna! 😄🤍
I like it, but it just feels like a boss battle that never ends
My man has like 5 phases holy-
Every boss you design sounds like a step up from even some of the hardest bosses of pikmin 2 lol, I really enjoy the level of difficulty you design them at. Sick designs as always!
i have an idea too!
The Splatooning Giddybug.
The body is a black, but has splotches of colors, matching with every pikmin type.
Its attack is that is shoots ink out of the proboscis, which will have an elemental affect.
Like the Totemfrog, it has a rare chance of shoot a bubbling red and black ink, which is gloom.
it can hide in any of the inks (accept for the gloom), making it unseeable.
This is very very good, even if it's only an enemy and boss.
I'd like to throw another idea in the ring, The Man of the Party.
Camouflaged as 2 layered Birthday cake, it's orb body is protected by layers of thick sweet vanilla cake with a party hat on top. Initially it'll shoot out it's candle which are actually firecrackers. It'll shoot at least 5 of them from where they were initially placed, after running out the Man of the Party would jump and try to squish your Pikmins. This is where the Man of the Party is most vulnerable, as the player could throw either Yellow or Winged Pikmins to carry the Party Hat treasure back and damaging the body.
If the Pikmins are not fast enough, the Man of the Party will snatched back the hat before they could run off with it. All after it shakes off any pikmin in it's body.
That's just groovy long legs on steroids
@@GiantWonderFish And tons of firecracker bombs.
4:55 this would probably be cool as like a final phase, like when there’s only one totem puff left it grows and becomes this form
It would be unkillable like that
Here's an enemy I designed when I was 6 after watching my brother play Pikmin 2 for the first time:
The Treasureblax (name can be changed, possibly Glintblax)
A bulblax species that collects treasures and glues them to its back. It has a pocket watch as an eye and a heavy underbite. It attacks when any treasures are collected in the area, and sleeps buried with its stopwatch eye poking from the ground. The fight is similar to the Emperor bulblax. It spits globs of sticky saliva on the floor to capture Pikmin, which it then licks up at its leisure. You have to take the treasures off of its back while it's distracted to reveal its soft greyish back.
Love what you do! Concept art and creature design are my forte, and I always love finding others with wacky ideas like mine. Keep it up bruvvah.
Man your art is amazing!
So much life gets put into it and even adding an entire background is just awesome!
I wish I knew how you do the landscapes and effects
Yoo it’s pugpilot
Yoooooo
Yoooooo
Aw thank you so much! That means a lot 😊 I love your art as well!!! 🤍
Here’s an interesting lore-based Idea: The Conquering Kosmunculus. It’s based on what happened to the humans who once lived on PNF-404.
It’s a large ape-like creature with shining fluid like skin, spindly arms (almost a hybrid between an ape hand and a tentacle), and 12 glowing fingers similar to the captains’ antenna. It wears the skull of a creature larger than itself for protection. It is the boss of a cave called The Conquerors’ Graveyard however you would see it multiple times across the game. It’s main ability is taking over other creatures. It wraps is tentacle-hands around the creature and semi transforms into a luminous coating for the creature it’s controlling (I think it would make a fun remix of bosses that we have seen in the past like Sovereign Bulblax) and give it additional attacks. It’s cave would be full of captured bosses, mini bosses, and other various enemies. When you confront it in it’s lair it’s wearing a bandolier fashioned from Dead Pikmin Onions of various colors and their tendrils(in the sense that it was specifically hunting Pikmin and their onions).
It reaches into these onions and forces out various elemental attacks from them sometimes completely destroying them and having to grab more. The Kosmunculus would also be sending brainwashed creatures with strange antenna attached to them. In the final phase it would seemingly retreat only to reveal an enormous onion (which seems to be under a lot of strain) and then posses it. In this phase it launches exploding candypop buds at you of various elements while brainwashing any Pikmin or leaders (one at a time) it’s tendrils come into contact with (excluding glow Pikmin). Only one leader could be brainwashed at a time.
I think of it as the embodiment of humans seemingly surpassing nature while forgetting that we are a part of it.
An idea for the Totem Puffs: When it dies, it flattens like a Puffy Blowhog.
I had an interesting idea for a creature a while back, so I figured I’d share it here:
I call this creature the Thieving Cosmape, and it can only be found during night expeditions. Physically, their body shape is similar to that of a lemur, with dark black fur contrasted with white bands along their tails. Most notably, their bodies are covered in glowing markings, some made to resemble the eyes of a larger predator. These primate-like creatures are unique in that they do not actively seek out the Lumiknoll, but rather attempt to abscond with any glow pellets they find, either from piles scattered about or swiped directly from the hands of Glow Pikmin. Presumably, they use glow pellets to create a paint-like substance which they use upon themselves to create their patterned appearance.
The player can track these creatures at a distance, given their glow, and impede their attempts to steal glow pellets using the Glow Pikmin, causing them to drop their stolen valuables and dart away into the night. Cornered Cosmapes will attempt to knock Pikmin away using their tails, or produce a loud howl to send them into a panic.
Ultimately, these creatures exist to add another element of difficulty to night expeditions, limiting the player’s ability to produce Glow Pikmin if not dealt with.
Boss Idea: Flash-Dweevil
Riding off the back of the stoplight motif, this boss takes things a little more literally. While related to the feared Titan Dweevil, this subspecies lacks the same offensive capabilities. This amasser of shiny objects has covered its body in a decrepit yet functioning stoplight, wires wrapped around its legs- somehow keeping the lights active. The fight itself is basically a big game of green-light red-light, where the boss will have 3 main phases:
Green/movement: the Flash-Dweevil will run around the stage, its spindly legs unable to crush pikmin- but will send them flying if too close to the stomp-area.
Yellow/idle: the Flash-Dweevil will lazily walk or stand still, offering an opportunity to attack- but electricity bolts down from its feet, making standing too close a danger, and can also stun pikmin by flashing its intense yellow bulb. But be wary of how much time you afford yourself here, because at any moment things can shift to..
Red/danger: you MUST stand still here, or the Flash-Dweevil will be sent into a blind rage, stomping about before falling onto its side, and rolling its boxy exterior across the arena, crushing pikmin who are smushed. An alternate attack while on its side, the Flash-Dweevil will light two of its three bulbs up, before sending a wide lane of electricity out of them across the ground- offering one lane of safety. At the end of this rage the Flash-Dweevil will remain on its side for a few moments, offering an opportunity to regroup or attack. If you managed to stand still in time, the Flash-Dweevil will switch to the next phase pretty quickly.
To defeat this boss, you must use rock pikmin to break each of the glass hemispheres on its front, and then use electric pikmin to break the bulbs inside. Once this happens, the Flash-Dweevil will discard its now not-so-pretty shell and stomp around once more, but now only able to knock pikmin back with its feet. Defenceless, you may use whatever other pikmin you were able to bring to this beast’s dungeon and strike it down.
These are definitely way too powerful they definitely needs some balance but they do look amazing
I got an idea for another creature. I call it the Frostcage Stalkshroom. It looks like the Puffstool from Pikmin one, but it’s body looks like one of those birdcages covered in fungi and it has six legs. It will scuttle around and drop icy mushrooms behind, exploding into an ice mist that will freeze your Pikmin if you get too close. It can try and scoop your Pikmin and put them in its cage body, holding them captive unless you knock it down. In a panic, it can also summon smaller versions of itself to chase you. It’s stalks look like frozen popsicles which it will use as its cover for when it hides on the ceiling. The legs are tipped with frosty ice cubes which allows it to sidestep away from Pikmin throws. Perhaps it can also have design features of a refrigerator if you want with icicles around its body
Very nice idea👍
One word REFRIGERATOR
I’ve thought of a very cool boss idea: The Puffion. As the name suggests it’s apart of the sporovid family, and is a fungus that evolved to take over onions. The opening of the onion is blocked off by sticky mold when you first encounter it, and the creature will spit out clumps of mold from the onion flower. In the second phase the opening is cleared, and the creature will run around, trying to suck in your Pikmin into the onion; once sucked in, the Pikmin will be turned into Puffmin, being shot out from the onion, where they will then dig themselves out of the ground and will attack your captain. Basically just an onion that has been taken over.
I feel like an enemy that acts like a wild pikmin sprout would be cool, especially if it took the body shape of a pikmin but with six legs and horns, sort of like a spider-beetle-pikmin abomination, that would be pretty cool!
Ehem. Here’s an idea, “The Honey-Slathering Slurker”. So you know that enemy that you fight when you’re unlocking the rock pikmin in Pikmin 3? So basically that except mildly smaller and yellow with 2 black stripes near the waist of the enemy. And what it does is shoot down it’s tongue in the direction of you’re squad and can aim towards you from a relatively far distance, and covers your Pikmin in a yellow goo. When a Pikmin gets covered in goo the Pikmin gets immobilized and can get out of this goo-covered state when whistled. The Honey-Slathering Slurkers defends its self by shaking Pikmin off of their body when attacked. This enemy is usually near other enemys due to having no lethal way to attack Pikmin. (I didn’t expect this description to be this long lol)
I think it’s criminal that this has under 1k likes after being up for 10 hours…. The work u put into these is incredible
The Buxom Totempuff would look gorgeous at night time
WAIT WHAT YOU
I have a concept for an enemy called the Spiney Rolladoza:
Its based on horned lizards and armadillo lizards. Its attacks by rolling around like a wheel and shoots water droplets from its eyes while rolling, damaging any pikmin besides blue pikmin. When at full health it sleeps while shooting its tears at near by pikmin, then at half health it starts to roll. To damage it you need to throw pikmin at its eyes to wake it up then, you need pikmin to pick up an item and put the item in the Spiney Rolladoza's path, the Rolladoza trips allowing you to damage it, or you could Oatchi rush it.
I picture it like a spikey wheel.
You are definitely the best pikmin artist!
Also i have an idea, the Violent Indigo is a big purple blob creature like the foolix or goolix that lives in a purplish cave in a sink of a kitchen. It will haunt you through the cave like the water wrath. If you take too long in the cave purple goo will fall from the ceiling and will heal dead enemies if they are left on the ground. On the last floor the boss can only be damaged by making rocks fall from the sky by knocking the wall with Oatchi. i hope you like the idea!
I gotta put in my request early.
Name: Sniping Stitchbug
Appearance: A bronze, mechanical snitchbug with one of its arms replaced with a sniper rifle.
Behavior: Upon detecting pikmin, the Sniping Snitchbug will swoop down and try to scoop one or two pikmin into the barrel of its gun. If it manages to get any, it will aim at your squad and shoot the pikmin it kidnapped at you. The fired pikmin kill any of their friends their hit while dying in the process.
Notes: I submitted this because I wanted there to be another, more dangerous snitchbug that wasn't just a pushover to defeat.
These concepts are so awesome! I love them both!
Here’s a boss idea of my own!
Usurper Moldlax:
You know the Moldy Dwarf Bulborb, of course, but what if Toxstool spores instead possessed an Emperor Bulblax? Well, no, actually… more accurately, a Sovereign Bulblax. It has the good old Toxstool turquoise color scheme, and instead of having a mossy back with some plants growing on the top, its back has been overtaken by a bunch of mold, mushrooms, and mycelium.
It behaves similarly to a regular Sovereign Bulblax, though it’s not entirely the same. It starts off buried in the ground like any Emperor Bulblax worth its salt, but the cavernous arena surrounding it is filled with sticky mold held together by some typical poisonous mushrooms. Once the Usurper pops out and reveals itself, it wastes no time preying on you and your squad in its own special way.
It lashes its tongue at you while salivating pools of toxic liquid, similarly to a Startle Spore. It lets out a vicious roar while breathing a volley of poison gas projectiles at you. It stomps the ground while releasing spores from its fungal back, reviving any eliminated sticky molds or Moldy Dwarf Bulborbs there. Where did those Moldy Dwarf Bulborbs come from, you ask? Why, the Usurper Moldlax’s high jump stomp, of course! Instead of making boulders rain down upon landing, it summons a few of its mold puppet subjects from the cave ceiling.
All these poisonous add-ons to its attacks could be a big problem for you, but luckily, you can temporarily disable these buffs by throwing your White Pikmin at the mold and mushrooms on its rock-solid back! These fungi do regenerate after a while if you take too long to defeat the Moldlax, though, so be quick about it. Here’s a tip: feeding it a Bomb Rock will still stun it, so that can be a good opportunity to go around it and pop its back fungi away!
2 enemies per video is plenty, they way you flesh out these drawings and ideas enough to feel like we could actually see them in game is always amazing.
I think the totempuffs are really good, but they seem a little too complex to be a normal enemy, but honestly all they would need is a bunch of health and they'd make a stellar boss imo
Your Videos are nothing but art. The Editing, the Art (duh), The Voiceover, the visuals and the MUSIC! you never play a song I don't know or like! When the Battle Block Theatre Music started playing i Shouted "BATTLE BLOCK THEATRE MUSIC????" lol. these videos are an absolute treat keep up your amazing work you are one of the pikmin communities best and most talented members. 💙💙
how are there no replys!?!?
Just thought of this idea: The Teensy Long Legs. It’s basically a baby version of the Long Legs family kinda like the Downy Snagret. They can still stomp on your Pikmin but since they’re not big enough to actually crush them, the worst they can do is bury them into the ground unless on a hard surface. They usually spawn in groups of three but can be found in bigger groups (around at least five to seven) a day after you defeat a baldy long legs. So basically you just took out their parent and now they have to fend for themselves.
Like the Downy Snagret, they can easily be defeated by an Oatchi rush, so they aren’t a big deal.
Unlike the Downy Snagret, Teensy Long Legs can be found in certain variants. They’re commonly found as baldy long legs but in caves they can be found as a beady long legs or even a raging long legs. They can still be easily defeated via Oatchi rush but the raging long legs variant is slightly more tanky like an adult raging long legs.
Hopefully you’ll like this idea 👉🏻👈🏻
I managed to come up with something after watching this.
The Pugilistic Boxshramp.
Based on the Mantis Shrimp, the Boxshramp is a relative of the Hermit Crawmad with similar behaviour. Small, boxy looking shrimp with a singular boxing glove shaped clove almost the same size as it's body, the Boxshramp hides in burrows alongside known Pikmin carrying routes. Despite the intimidating size, the claw is actually pretty soft and malleable, allowing it to squeaze it into its burrow, but making its strike non-lethal. It doesn't intend to kill Pikmin anyway. Rather, it tries to steal whatever corpse or treasure they happen to be carrying for itself. Luckily, it's during this where it's backside is exposed as it works to drag the item back. Lure it out with something small in order to hit the body, and it'll explode, leaving its claw behind as a reward.
i adore the mireclops, easily one of the coolest fights in the series. so getting to see another version of it is incredibly cool, i would probably have fangirl screamed if it was a real thing in 4
also, i'm unsure if getting another chance to be featured in the next episode means having to share the idea again or if ideas will be scouted from all the videos in the series, so just to be safe for now i'll copy paste my idea from the last episode
for an enemy idea, i've always liked the idea of a 3 legged arachnorb that mimics an onion specifically to trick pikmin
call it the luring long legs
i imagine it starts off immobile on the ground, similar to a man at legs, however, once it's unearthed and enough pikmin are attempting to lift it, the "onion" will flip upside down and it'll extend it's legs out
initially it stomps around like any other member of it's family, though a bit faster to make up for the missing 4th leg
after a while of stomping it'll slam down 2 legs at once and send the 3rd flying over itself until it's flipped, leaving the fake onion upright
while the "onion" is right side up the luring long legs will start using attacks like fake pikmin seeds that damage targets they land on, or an onion tractor beam that pulls your captain and pikmin up into the air, acting similarly to a stronger jellyfloat vacuum
maybe it could even give little false signals to the pikmin such as telling them to try and climb inside, causing them to try reaching it's legs until they're either stomped or whistled back
It could even have holes where the onion entrances would be, which it devours pikmin from, the first new behavior seen from the arachnorb family
Hark, that music... That's a sound I haven't heard of in many a year... The BattleBlock Theater soundtrack. What a refreshing melody.
I think as far as patreon benefits, the ones I DON'T prefer are ones that are focused on social dynamics with the host. Stuff like a Patreon Discord channel makes sense since it's just a smaller social group, but I don't know if it maintains a healthy dynamic for people to have to pay to communicate with a person. It turns you into a product or an idol for the viewer, rather than a human who makes cool things. Right now your focus in the social aspect is much more healthy I think.
I've never had more incentive for a patreon than a shirt for it. I think smaller things for a patreon could be cute, like an emoji pack, profile picture pack of Pikmin characters, or work-in-progress/conceptual doodles. Buttons and postcards would be fairly inexpensive to produce and tie into your art easily (Wish you were here! From the Planted Minorclops Mound).
I have other thoughts for items, but in retrospect they'd work better for a shop and I think that's a bit higher pressure: Handkerchiefs, pins, and playing cards.
Might as well submit an enemy idea
The ‘Pale Berrisite’
It looks like an Ultra Spicy berry, except paler (is that a word?) and it has a mouth.
It takes the place of one of the Ultra Spicy berries, and then eats any Pikmin that climb up the stalk of the plant. The only way to kill it is to aim for it directly to knock it off, once it’s on the ground it’s completely defenceless. Upon death it’ll leave behind some Ultra Spicy juice instead of a corpse. If the Pale Berrisite isn’t dealt with quick enough, it’ll kill whatever plant it’s on (since it’s a parasite) and the player won’t be able to collect any juice for a day or two.
"Berrisite" is a fantastic name I have to say
Great video! For an idea: the Inflated Rumarummage. This creature is a strange mix of a crab and fish, with eyestalks and a crab-like face, but long, leafy fins and a plump body. The Rumarummage is a creature with a very small brain and slow metabolism, so you’ll often find it tangled in kelp in the water or on shores, resting. If startled, however, they will jump awake and start crawling/floating their way towards your pikmin to eat them. You may find Rumarummage near treasure you plan to take, prepared to spring out and get a free meal. its body is a pale green, and they deflate when defeated, similar to a puffy blowhog.
Battleblock Theatre music goes perfectly with the design of the Potted Minorclops, good pick for the design process
the 12:13 segment anyway
Awesome video once again, so glad TH-cam recommended me this series!
I had an idea for an enemy: The Lavish Aristocrab
it would essentially be a larger version of the Peckish Aristocrab and would live in caves.
It would roam around cave floors searching for the player with a smaller Aristocrab Offspring following it.
The smaller Aristocrab would have the ability to yell and cause Pikmin to panic, making them easy targets for the larger Lavish Aristocrab. The Lavsih Aristocrab would be more developed, having both its claws fully grown out. The Lavish Aristocrab and its offspring can be defeated separately, but after defeat the adult will begin to regenerate health.
Sry if it was a long read 😅 but one thing I felt Pikmin needed with the absence of the Groink was another roaming cave threat. Hope you like it!
Also I love the art you make and this video is one of my favorites of the series
Man that's really fucking awesome 😭
Your level of creativity is really incredible and are really just better than the original pikmin bossfights ❤❤❤
The minorclops feels like either a penultimate boss, a alternate final boss, or a post game boss, AND I LOVE IT
I’ve seen all of the Pickman designs 1 2 3 you should make 4!
its bad how excited i get for stuff like this
pikmin 2 was my main game right aside mario sunshine as a kid and i spent t o o much time imagining what could be (in the pikmin universe)
like the spicy / nectar drops, but the inverse, if theyre not sucked up the biome itself is negatively effected (like 0:47 is what i originally imagined, unnatural but not disturbing or scary by any means) but if you suck it up, its like the golden wraith boss, stalking you nonstop, undoing progress and killing pikmin and sprouts alike
above- has been on my mind for years like imagine the pellet posies and candypop going from passive assistance into the predatory forms i think you made in the past (or predatory in general, throw all you like theres NO return) what would just be a slowing mechanic now acts like the mud from pikmin 4, lethal from prolonged exposure, any enemies have their "night" version in place, angrier, faster and h o n g r y- imagine getting so used to a place, getting overwhelmed by treasure you dont collect a puddle and suddenly everything starts changing- even base enemies might have a "changed" variant, effected by whatever it is thats making use of the unused spice and nectar
its not just a type of enemy, or a few of a specific enemy type, its a whole sprawling area that suddenly 180s on what you expected leading to a whole resident evil village mycillium boss (or w/e the name was of it) ((and of course, the "baby"/"fetus" thing would have to resemble the plasm wraith/gold boi just cause its a cute detail)
Such amazing artwork and enemy concepts/designs! Cant wait till the next showcase. 🎉✨️
So for one of my Ideas the Smashing Long Legs. Unlike others of its kind doesn't use its legs to attack preferring to remain high up above traversing the ceiling of the maze like arena it is fought in while searching for targets with a spotlight eye. The spotlight roves back and forth along the direction of travel and is blue if it doesn't have a target, if it spots something light changes to yellow while it moves quickly to be centered over it followed by turning red as it drops from the ceiling to smash it with its stamp like inner body. moving around corners takes it longer and if LoS is broken via such can be forced back into the blue patrolling state. If it does manage to get the red lock you have a short window to get out from under the area where the spotlight is before it impacts crushing any pikmin and captains beneath it, though this is also when it becomes vulnerable to attack. If it hits a solid surface (something where rock pikmin would also be crushed) it is stunned and take longer to recover, while on soft terrain it somewhat quickly pulls itself out of the ground and then shakes off pikmin before scaling the walls back to the ceiling. Note that it doesn't just target the player's group and can be made to target sheargrubs or other enemies that spawn throughout the maze killing them and giving an easier window to exploit without the need to dodge the drop.
I have other ideas, but this one is the one I have most fleshed out.
Here's an enemy idea i came up with.
A fake exit to a dungeon floor! It preys upon captains and their massive squads of pikmin, by tricking them into jumping inside.
the main way to tell the difference is that exits don't usually give off treasure signals, but also there are some other minor differences that will let you know what's up as long as you're paying attention.
I like the potted quaggled minorclops, I like the idea of smaller, juvenile enemies. But I wish, instead of oatchi getting scared, he should be picked up by a vine, and stayed up there till phase 2, when he falls down and s free, but the potted quaggled minorclops will trick Oatchi, and any rushes will go underneath and miss.
Have you watched "Pikmin Hybrids"? Pikmin fans are talking about that video. (Do not forget about the special offer the creator left in the description.)
Seem like pretty neat creature ideas!
Grand Mireclops:
It's look is based on the Twilight River from Pikmin 3. It is large enough to be it's own area!
Plants grow on it's back and creatures live there.
STAGE 1: Inactive, the fight starts once you break the massive crystal in the middle.
STAGE 2: Once the fight starts, it will not pull itself out of the ground, but it will use it's slow-moving tongue to get your pikmin. You can avoid it by going out of it's range or hiding under an object. If you are on the center, then it will curl it's tongue or shake if it got hit enough.
STAGE 3: Once on half health it will scream, breaking all the nearby crystals and it will use it's tongue to break some terrain, making shortcuts, but making it harder to escape it's attacks. It's scream scares Pikmin.
STAGE 4: After it is defeated, it will bring it's legs out of the ground destroying large chunks of the terrain, unlocking new parts of the area. It's feet can be broken down into segments to be fed to the onion.
STAGE 5: A day after it is defeated a large variety of plants and a tree will grow. Some fruit will spawn changing that part of the area forever.
I’d really like to see my queen whiskerpillar idea in your art style! It would make me thrilled to be a part of your next project!!
I feel like given the stages of the Potted Mireclops, it makes more sense for it to be a reoccurring boss throughout the cave. Perhaps level 1 has the signal of a castaway coming from a pot, where when the boss is activated and every time the boss goes to the next phase, they run to a deeper level in the cave. It would make it feel more like chasing a boss that you slowly chip away at to save this one castaway.
I totally agree on that!
Love the enemies and how unique the design for pikmin is.
I wanted to leave my own idea for a small enemy
The Zooming Zpectralidz
This enemy would look similar to the Spectralids. But, unlike those butterflies, would be a predator using the harmless appearence of those butterflies to mimic and deceive prey.
The wings would be the most similar to the Spectralids. But with the difference of blue dots that look like eyes. This enemies flap their wings quickly once spotted a prey. And will use their two fanged mouths to drain their prey’s health like a vampire. Their bodies are purple and fluffy, with black eyes. And another difference from the Spectralids would be their long legs. This legs would try and catch pikmin quickly. And the Flutter of the Zpectralidz can send the lighter pikmin flying away. But there is two main weakness to this flying danger.
Using heavy pikmin, like purple or crystal, can help to stun the creature. And crystal pikmin are immune to the bite of this moth-like creature.
The other weakness is the Glow pikmin. This creature having black eyes and moth like appearence should tell that they’re weak to light. Use the glow pikmin to send the Zooming threat into a trap. Tho, be careful. This creature can be found flying, against a wall or on the floor, waiting to attack quickly
Instead of an enemy I have an idea for a boss! The boss would be called the tunnelling wollyhop. The first phase starts out with the top of a wollyhop larger than a masterhop peaking up from the ground. The boss would attack by launching a tongue similar to a joustmite’needle. While pikmin attack the red spot on its head. After enough damage the tunnelling wollyhop will emerge from the ground to attack your squad. it will jump like how the emporer bulblax did in pikmin 1. With pikmin unable to attack it in this phase. Once it lands in will create a large hole in the ground filled with mud from the primordial thicket. The tunnelling wollyhop will resurface and wander the arena like the masterhop would. Giving pikmin the chance to attack it before it uses its huge jump again. Love the series btw!
Boss idea: The *Shadow Sneaker*
This creature exists only as a shadow that looks like a nightmarish Bulborb's shadow
This creature will chase you throughout its unique cave called Luminescent Alcove (Named for being brightly lit by unseen lightbulbs) like the Water Wraith with the only areas it can't reach being dark hiding spots
Anything that the creature touches will instantly perish (you and Oatchi will take damage) and it can't be attacked due to being in the 2nd dimension
The boss area will be unique in that instead of attacking it you have to solve a puzzle while avoiding it to turn off the lights to beat it (being foreshadowed by the fact that it can't enter dark areas)
I had a couple of ideas i wanted to share after watching this;
The Careening Derigigrub: A juvenile form of the Careening derigibug, this floating larval form has yet to develop the dexterous arms needed for forming bomb-rocks.
Instead it forcefully regurgitates the explosive compound used to make bomb rocks out at nearby threats, though without being concentrated like a proper bomb rock the material isn’t as powerful and explodes on impact with the ground.
The blast isn’t strong enough to kill pikmin but it can knock them around and remove flowers/buds, when alone or in a small pack the Derigigrubs aren’t a threat and just an annoyance but when near other hazards or enemies they are far more dangerous.
Apperance wise they are a small grub like sphere reminiscent of their older counter parts, their lighter forms held aloft by a singular random brightly colored balloon like air sac. Due to their lighter weight they float much higher out of reach of all but yellow and winged pikmin. Wings will be able to knock ‘em down for others to join in defeating them, but an impact from a yellow will have them crashing down instantly much like a spectralid.
- - - -
Dangling Arachnode: While the Standard Arachnode waits patiently for flying prey to be trapped in its sticky net like web, acting as a passive threat to winged pikmin. The dangling Arachnode resides high above waiting for grounded prey to step upon the carpet of sticky web. The web slows any movement upon it for the Arachnode to descend and gobble up its meal.
While it’s going for its victim the Arachnode often has a bit of tunnel vision, so is easily surprised by sudden attacks and it will try to flee and re-ascend back up.
Once defeated the web carpet will vanish and maybe some extra pellets or eggs above will fall down from its nest.
Appearance wise it is larger than the standard Arachnode sporting a blue and black coloration rather than the yellow and black of the standard arachnode.
- - - -
Lilly clamclamp: A closer relative to pikmin and creeping chrysanthemums than the pearly clamclamp the Lily clamclamp resides on the surface of large bodies of water, mimicking the appearance of a Lilly pad.
When stepped upon sensitive hairs will cause the beast to wake up, stem mounted flower eyes curling up to see its prey as the ‘pad’ part of the organism to retract and snap shut, consuming whatever was unfortunate enough to still be ontop.
Throwing pikmin at its eyes will delay the snap shut and injure it but this is a means to escape its jaws rather than a means to stay on.
To truly defeat the Lily clamclamp you will need blue pikmin to go beneath it and attack its bulb, ascending up the anchoring root, though it is far from helpless and will use other roots to grab at and toss pikmin onto the pad to eat.
Once defeated the bulb detaches from the Lilly pad which is rendered safe for crossing and the bulb can be collected.
Appearance wise it looks on the surface like a Lilly pad with two small flowers floating next to the pad, these are the creature’s eyes, below the surface the bulb is attached to underside of the Lilly pad and is similar in appearance to the pikmin two’s chrysanthemum with a trunk like root potruding from its underside and the two arm like vines used for self defense.
I like how some of these enemies directly counter oatchi rushes. great way to add some old-school challenge back into the game
My goodness, this must be Kaizo Pikmin or something. Not even the Behemoth Phosbat had that many boss phases.
The Potted Minorclops is genis I love everything about it
I LOVE THE QUAGGELED MINORCLOPS AND A POTTED MINORCLOPS?!?!!??!??! its perfection ❤❤❤❤❤❤
Edit: parcosm party liked my comment!?!?!?!?! MAMA R U PROUD OF ME
Edit 2: I have I boss idea, it's called the swarming wartbat found in a cave in the serene shores the cave has 4 sublevels from sublevels 1- 4 the player will get introduced to a new enemy called wartbat offspring, on the final sublevel the wartbat will be handing on a stalagmite and parcosm party, you can come up with the rest thank you
a sentient rose/other flower with an animal-like face/head in the center would be cool as a boss
not able to uproot itself or move, with a general surrounding catered to it so it has the advantage
could even have multiple variants of it
kinda unveils itself and breathes its respective element onto the pikmin, and uses its broad stem leaves to send gushes of wind, removing pikmin's blossoms. maybe it could even have an attack where it spits pollen or seeds? ...maybe a concentrated solar beam, for a sunflower variant? many possibilities!
less complex, more like a mini boss you could find guarding different areas! something akin to a snagret or armored cannon beetle in terms of complexity.
imagine...
The return of my favourite series
My idea for an enemy is kinda wild.
So this enemy is a large pikmin but carnivorous. And you can offer it a defeated enemy and it will be your allie but if you attack it, it will fight with a Venus flytrap, or pitcher plant. The color will be a greenish white for the base and a sickly purple for the flytrap or pitcher plant. Now if you allies with the carnivore pikmin it can show treasure, help with puzzles. Where you find the carnivore pikmin. It first wanders the map for a while and after that it sleeps in a wide area like the murslug arena and the third area you go to in pikmin 3.
I have a few enemy ideas so heres three that are related: the sweet, spicy, and sour blowhogs. 1: the sweet blow hog will bury itself underground with only its volcano shaped snout protruding, while in this state a necter like liquid leak from its mouth (which is connected to a large yellow bubble on its back in which the necter like liquid is stored) to attract prey, once the prey is stuck on the liquid due to its honey like properties the sweet blowhog will suck it up. 2: the spicy blow also has a large bubble on its back however this one is red, it has the ability to shoot out a highly contrated form of spicy spray that is so potent that it light a pikmin ablaze. 3: the sour blowhog is a boss not only has a purple bubble on its back it also has a mud like hue to its skin and a small purple flower on its head that it uses to blend in, it has the ability to spit out a spray of incredibly potent liquid known as fermented sour spray that is so potent it can turn a emporer bulblax into stone permanently
The sauce hogs
Thank you for doing my Idea Parocosm Party, I can't wait for more videos.
Edit: I'm in love with the Buxom Totempuff design, the frog designs usually turn out the greatest, I can't wait for another frog design.
Edit 2: The originally idea I had for the Minorclops was that it was a medium difficulty enemy (same level of difficulty as a creeping chrysanthemum) and it would be a common enemy leading up to the Mireclops, but this idea was MUCH better than what I thought it would be like. Also, the Pikmin you chose to be in this cave are also my favorite pikmin types.
Thank you so much! I’m glad I was able to bring your idea to life 😁💞
I haven't been able to play pikmin 4, but I've always been a huge fan of the pikmin series. I'm not sure when you'll see this idea but I have an interesting suggestion. I've watched people play the final cave and noticed that while most of the original bosses came back, one that didn't was the groovy long legs. It was kind of sad because a lot of people (me included) loved the boss and their musical gimmick So I decided to make my own spin for a potential "rematch" against it again.
The floor opens up into what looks like an underground music set, complete with broken spotlights and faulty wires. As you approach the central stage you hear a strange sound echoing louder and louded. Thats when you look up and see a pulsing orb, the thing which had been making the music.
At a glance you think it's groovy long legs, and you initiate the fight the same way by throwing your pikmin on it. Suddenly it produces an electric shock, stunning the pikmin off the creature which falls down to shake off the other pikmin immune to electricity. Introducing the much more erratic aracnorb: the raving long legs.
Its legs while more narrow have wire like claws which discharge electricity it produces thanks to a combination of technological and biological reactions taking place it its orb like head. Its kness, rather than being covered with small pores to shoot out hypnotizing gasses, are now jagged spikes that conduct static shocks to fire at intruders underneath themselves. They dont hunt pikmin, nor captains, as they mostly feed off of the highly unstable machinery found in its lair, using its power for its protection. It sees the player as threats, and so, the fight begins.
Similarly to its close cousin, groovy long legs, the raving long legs moves around in a musical pattern, emanating a dubstep song while trying to crush your pikmin. They also have 3 phases indicated by the color of their orbs: blue, yellow, and red.
The first big difference is what the raving legs does after a while of being in the yellow phase for long enough. It raises its head higher up and it's orbs change to an orange coloration. Suddenly it discharges electricity and it's orbs start firing lasers at the floor. The lasers either shoot in a line away from the raving legs or spin around in a circle as the raving legs head spins. You can either dodge the attacks until the creature stops or use your yellow pikmin to deal enough damage to briefly daze them (the raving legs head is electrified while the attack is happening). If they ever decide to enter the red phase (which is more likely to happen below 50% hp) then they not only stomp around faster, but each step they take makes a electric shockwave which stuns the pikmin it hits! Prehaps it could even have a phase two which completely changes how you deal damage to them.
In summary: a groovy long legs that trades its hypnotizing smog for electrical stomps and adds a brand new phase which makes use of yellow pikmin which are normally very under used. I based it's new attack and name off of raves, which are full of loud music and Laser light shows.
Here is my favorite custom enemy I made in the Pikmin Fanon Wiki, again you should cover that site for enemy ideas:
Shadegrubs
Mandiblard Family
They only appear in the deepest and darkest caves, acting as one of the more frightening encounters within them; part of the reason is due to having pitch-black bodies, slug-like anatomy, and glowing red eyes. They also are frightening due to their behavior, as Shadegrubs are opportunistic scavengers, only appearing if a corpse is left alone for too long. When they find a notable piece of carrion, they will swarm the corpse and quickly devour it, with more Shadegrubs taking the carrion's place. Shadegrubs are highly dangerous as they can quickly swarm and devour a squad of Pikmin. What makes them even more dangerous is the fact that these swarms can become even bigger by exposure to poison, electricity, and water, all common methods of dealing with other enemies. Due to these facts, the best way to deal with them is to flee, as, despite the size of their swarms, Shadegrubs are easy to distract. Any large pieces of carrion will redirect pursuing Shadegrubs to it for devouring purposes. Additionally, they are attracted to sources of energy; while they should be led away from electricity, sources of fire and light can prove to be the swarm's downfall as the heat can quickly burn and shrivel up the swarm, eventually killing them. While Shadegrubs aren't considered boss enemies, killing a swarm still drops a large amount of sparklium and the occasional treasure, meaning that there is good reason to hunt these creatures down. Still, their sheer numbers and frightening speed make them one of the most formidable opponents to face.
YES, another Pikmin enemy designing video is out. LETS GOOOOOOO. HYYYYPEEE
Love the Buxom Totempuff, a fun little mechanic for the hardy adventurer. I also love your interpretation of Minorclops, you have great understanding of what makes for intriguing battle design.
I suggested this on on your last video but adjust a few spelling mistakes and other stuff.
Tunneling Starsnout:
The Tunneling Starsnout is a star-nosed mole inspired enemy that hides from the player under the guise of a Candypop Bud but with a strange star shaped pattern in the middle. It can be found blending it with other Candypop Buds or even above ground in shaded locals. It would serve as a cavern mini boss initially but would be downscaled for above ground encounters as well
The Tunneling Starsnout lie in wait until the player throws a Pikmin on it. Unlike a real Candypop Bud it doesn't close immediately but instead two sets of claw emerge from the ground and shovel the Pikmin into its star shaped mouth.
Once triggered the Tunneling Starsnout will semi-emerge from the ground, much like the larval cannon beetle, and attempt to gobble up and surround Pikmin by shoveling them into its mouth. The fake Candypop Bud protects the Tunneling Starsnout from frontal attacks and requires the player to go around back to toss Pikmin on its back. Once up there the Pikmin attempt to pluck the petals of the Candypop Bud, causing it to rear up while trying to brush off the Pikmin with its claws. From there the player now can see the tender underbelly of the Tunneling Starsnout, and with a good ol' Oatchi rush can send it down its back and out of its hole for some good old fashioned Pikmin beat down. If isn't taken down it will re-burrow and relocate and the fight continues.
My suggestion is the fryerwee!
It's s like a regular Gildemanwee but is a more hottish pinkish and the golden nugget is glowing orangish and can only be attacked by reds!
I love the Totempuff, they're just a friendly little guys. I like the idea of the largest one attacking last spewing it's effect in the area around it while shaking off at the same time, the middle sized on I think is perfectly fine blurting out 2 attacks but I think the smallest having more range than the rest would be cool as it's got that height advantage, but the closer to the floor it is the less range it has.
The Minorclops is a very interesting boss, there's a lot to it and I think that may not be the best thing but it's still a very curious creature. Especially it's resistance to the aformentioned bacteria in the soil, perhaps if you brink whites it is highly resistant to their poison thus not damaging it in the many stages of the fight it has.
Here's my idea for a mini boss type enemy, the Bulbhound pack. It centers around a new Bulborb variant called the Bulbhound, they're leaner and meaner than the regular Bulborbs. With a design reminiscent of the various space dogs, mixed with the usual features of a Bulborb, the smaller young Bulbhound are about the size of a Dwarf Bulborb, while the Adult Bulbhound is slightly smaller than a regular Bulborb. As the name suggests they fight using pack tactics, with the young Bulbhounds running around to outflank your squad while the adult grabs your attention, they will also have a unique reaction to Oatchi, for when the adult Bulbhound is around half health, or you take out all of the young Bulbhounds it leads, the adult will let out a howl that will spook your Pikmin into a panic, and most importantly, scare Oatchi if he is not upgraded enough, causing him to run to the edge of the arena and hide. But if Oatchi is sufficiently upgraded, a different outcome happens, Oatchi will instead bark and yip, meeting the Adult Bulbhound's challenge, and rush forward, the two will then begin to but heads, locking the two in an animation where Oatchi will ram into the Bulbhound and topple it, leaving it stunned for longer than normal.
Cool video! Also, here’s an enemy idea: The False Onion. It starts out as a normal looking red onion, found on the last floor of a cave. However, once the Pikmin try to pick it up, it will activate (getting the onion legs) and it will begin the fight. The onion part of it is where it would be damaged from attacks. It would walk around like an arachnorb and it would not be able to hurt Pikmin with its feet. It would have a few attacks:
1: it would retract its legs and begin to fly (any Pikmin on it would be knocked off) try to hover over any pikmin and then
it would slam down, crushing all Pikmin except rock Pikmin. From there, it would extend its legs again and go back to walking around.
2: it would use a beam similar to the onions to inhale anything beneath it.
3: it would retract its legs and fly up, Whitch would shake Pikmin off,then use a beam similar to the onion’s to inhale any Pikmin below it.
4: While walking around, it will shake Pikmin off after a few seconds and attempt to saw them with its propeller
Note: while it is flying, it will be out of the reach of any kind of Pikmin
It looks like a red onion, except it has sharp ends on the propellers, an eye in the center of the propeller, and sharp teeth on the are that it uses to inhale Pikmin, the bottom of the onion.
Boss idea:
Name: congealed crushblo
Description: larger version of the calcified crushblat however the shell is rockier looking, and its legs are thick and short, and its head is smaller
phase 1: once entering sublevel 7 of decrepit caverns in blossoming arcadia (suggested pikmin: purple, rock, yellow) the player finds a huge looking rock in the middle of the room when walked up to it will grow thick legs short in length and then the battle begins. (side note there will be red, blue, white and ice candypop buds to the right two of each and the battlefield is dome shaped) [10 of each type of total]
phase 2: the congealed crushblo will start violently jumping around the room not knowing where it's going. once out of breath it will stop in place and start stomping until it regains its breath. the best time to attack would be when its stomping by throwing the large and heavy purples on the rock it will start to crack and with 20 purple hits its cracked (you may also use rock however it would take 50 throws in which you can only get in about 10 throws every stomp time.)
phase 3: once the rock is exposed it will be revealed but this time it looks just like a round reddish ball that is before its roles its eyes forward and opens its huge mouth. it is now squishy meaning pikmin will not be crushed however it does have a colored hue to it which indicates an element it has on it (40% chance for electric, 15% fire 15% ice 15% poison, 15% water)
if a pikmin of the wrong element is thrown on they will get the status effect. when it is yellow it has electric and when it bounces and hits the ground electric sparks will randomly shock in the arena like the titan dweevil from pikmin 2. if on fire when crushing a multitude of fire geysers will appear and start doing what they do best until destroyed. if water occasionally it will spit out water filling the arena with water, and it will suck it back in after time. if icy then it will blow out cold air making the room chilly and will make pikmin chiver icicles will also fall from the ceiling both of these things have the same mechanics from subzero sauna and they will stop when he goes to the next phase or if he switches to fire. if poison when it bounces it will expel poison gas in the arena. while all this is happening the congealed crushblo will also try to lick up pikmin by bending down and slamming its Toung into the ground (kind of like the creeping chrysanthemum)
phase 4: once hit enough the congealed crushblo will turn off all elements. and start running occasionally release every element at once indicated by a glow if every color. and then a deep breath once attacked a bit more it will seemingly die however there has been no health bar so far.
phase 5: the congealed crushblo will borrow into the ground and pop its feet out and start crushing in nearby areas from here its simple kill him with rocks once the health bar reaches none, he will finally die spitting out a castaway.
8:52 I couldn't help but notice that the white Pikmin has a white flower instead of pink. Just a minor inconsistency, not a big deal but thought I'd mention it. :)
the 3 lil goobers 1:28
I LOVE THE BUXOM TOTEM PUFF THEIR SO SQUISHABLE
I love your amazing ideas and art!
You should also make an enemy that will chase you and then if you attack it on the back, it will explode that would be a good idea because when you’re going around the place, those things will attack you and then if you were hitting on the back, it explode and probably will get some of your Pickman
I have another idea its a long one, here we go
The segmented longlegs, it looks like the boxes with doors on hinges on the front stacked on top on eachother, the bottom door is white, the middle red, and the top yellow. When agroed, the top door will fling open revealing a yellow sparking substance with a yellow eye in the middle, it will fire lighning bolts until you take down the eye with yellow pikmin, (to save time, i will just state the pikmin needed and the attacks it does). For the red door, it fires fireballs until you take it down with red pikmin, and for the white door, it will smash the ground and thrash violently, you have to use rock pikmin for this part
An idea I had was the Snappy Aristocrab, it would be based off a yeti crab, but instead all the fur is on the arms. Its whole thing would be snapping and keeping a beat with its wonderfully large claws. Kinda similar to Groovy Longlegs, it would have a special theme to go along with its fight. In the fight, depending on which claw it snaps with three times in a row, it'll lung that claw out into the wall trying to stab any pikmin in its way. With this it'll get its claw stuck in the wall and this is your opportunity to attack. Once a claw is in the wall you have to start throwing pikmin at its arms to pull the fuzz off of them. Once all the fuzz is off of one arm, when it attacks with it it'll instead stop just before the wall and pull it back. Once all the fuzz is off both arms the music will change to something drum related. But before the music fully starts it raises its bare arms up and hits them like drum sticks. After this it starts a new attacking phase in which it slams its arms down to the beat of the drums, crushing any pikmin it hits. Once done with its little solo, it'll put its head down to rest allow you to scale up it and throw pikmin at its eyes. After enough hits it'll shake you off do another solo and the cycle repeats until defeated. Honestly the design is up to you, if you even do this one, but a small thing I had in mind was that its little eyes would look like microphone heads. But that's all for the Snappy Aristocrab that I had in mind.
I love the Totem puff especially when you started drawing it
These arts and ideas are amazing. As a fan of pikmin, and a long-time creator of fan ideas, ranging from the woefully obvious Toasty Breadbug, aka "breadbug but on fire" (don't pick this one please), to some of my more recent creations, which I think are probably more interesting. I'll definitely be watching all of these vids and posting a suggestion or two from my catalogue on the most recent one (and if this is the most recent one, I'll be back probably before you get to reading this).
Here is my idea.
the "Rainbow Scum Sucker'
A creature that attaches to the onion; preventing the player from moving, collect bodies, or withdraw any more pikmin. It will also eat pikmin in the onion and take on there elemental typing.
I absolutely love the video! For my idea, it’s kind of a 2 in 1.
The first phase is called the Celestial Krobin, and it takes the appearance of a bird, like the Burrowing Snagret. It has a teal beak, and looks somewhat transparent. It is quite easy to kill with just a few Pikmin, but then, the soul that normally flys out of the body, it instead flys into the ground. The area ground would rumble, and then a piece of the ground you float up, it shaped like the enemy when it was alive. This is immune to both electricity, and poison, as it’s literal ground. The story is the ghost of the Celestial Krobin is that the ghost posses the ground it died on. The attacks are, it would fly over Pikmin and try and smash them. To kill it, you need to throw some rock Pikmin at the crystal in the center to reveal the spirit itself. Throw some Pikmin on it, and it finally goes back to the afterlife. (That was a lot of words)
Here’s a neat one-the Nutty Aristocrab.
This is a subspecies of aristocrab. However, rather than being covered in crystals, it wears several layers of hard nutshell, looking like an acorn with legs. It also has large club hands, which it uses to attack pikmin. To get through the shell, you must get it to run into a wall, dropping Sap traps from the sky. Sap traps look like large globs of rich, orange syrup. These can be through to create a puddle and slow down anything, enemies or pikmin alike. Throwing a sap trap into the Nutty Aristocrab’s path will cause it to become stuck, and vulnerable to rock pikmin. The shell has many layers, and as they break, the nutty aristocrab will spiral crazily faster and faster, as well as its club hands creating more powerful/larger attacks. The reward for defeating it? A treasure shaped like a honey bottle, known as the “Sovereign Sweet Giant”.
Ah yes, another amazing video from another amazing youtuber.
Glad this series is back and running 😁😁😊 love it❤️❤️❤️ (you should find a modder to turn your Pikmin ideas into actual Pikmin enemies)
An idea I have is called the Fuzzy Coated Mowloth. They're large moths that also resemble barn owls. They mostly appear in caves while they'll fly low to the ground and swoop in to eat any nearby Pikmin. Their fuzzy fur-like scales will cause any Pikmin thrown onto it to get stuck. Getting the Pikmin to get unstuck will require you whistling to call them back. In order to make them vulnerable, you have to pick up a Fire starter and throw it at them. During the second phase they'll be on the ground, stomping around with their long bug/bird-like legs and pecking randomly. At this point they can only be damaged by throwing Pikmin or by having them climb its legs but that's riskier. They'll probably be around the same difficulty as mini-bosses like the Burrowing Snagret.
If Glow Pikmin were able to pick up Fire starters, I'd love for them to appear in Night mode as well. But maybe that could be patched or require a new gimmick to fight them.
I have a completely new idea for an enemy it is called the snatching swoop whacker
It looks like a mammoth snoot whacker but in blue and would have a helmet around it's head like the captains but without the whistle and antenna
You would first need to oatshi rush it to get it to lay down then the helmet needs to be broken with rock pikmin revealing his head wich is the weak spot
The snatching swoop whacker would have the ability to spin around like a snoot whacker
And the completely new ability to throw back pikmin at the captain using his own pikmin against him
Ps:love your videos keep up the good work
I've got a concept for a member of the Amphibiland Family (Gildemander family)
the Burrowing Bouldemander (or Bouldemander for short)
basically, its a super long, grey Gildemander, with a long snout for catching prey, it camouflages and buries itself in the dirt, like a creeping chrysanthemum, but..rocks instead
I Know im late to the party, but I also have an idea: The oyster puffstool!
The tall tan puffstool has several oyster-like growths coming out of its head, and will spray the hypno spray that pufftools have like a sprinkler. The bottom half is invincible, with the captain/pikmin having to climb up the growths forming a sprilal around the tall, clyindrical creature, and attack the large eyestalks. (Based of oyster mushroom)
I love your drawing style! What software do you use?
Idea for an enemie, the sheargrape, when you first meet it the appearance is of a giant sheargrub, but, when Oachi hits it, it's revealed that every little sphere that the grape has is an small sheargrub, if you pick my idea, you can choose what to do with it after this
YAYY NEW PART
I love the combination of battleblock theater and pikmin, two of my favorite games!
@Paracosm Party Holy Skitter Leaf that was an amazing concept spin on one of the biggest pikmin enemy of all time hats off to you and Diana also can’t wait to subscribe to your pateron
Funny how the Quaggled Mireclops is like 50 times more powerful as a baby than as a full grown adult.
I really like the potted minorclops, but the last 2 phases are just overkill, it should have died after its pot gets shattered