Designing NEW, ORIGINAL PIKMIN ENEMIES + BOSS | Pikmin 4 Drawings
ฝัง
- เผยแพร่เมื่อ 29 พ.ค. 2024
- Hello there, beautiful human. Thank you so much for checking out my video.
My name is Paracosm Party. For those of you who are already subscribed to me from my old (now private) videos, my channel name used to go by my actual name, Klay Simmons, but I wanted to shift my content to less about myself and more about my art.
In this video, we explore the concept sketches and completed artworks of the following enemies:
The Pellet Poser
The Bumbling Bulborb
The Burrowing Flukewhip
The Man of the Hour
All enemies were completely original and drawn by myself. I used my iPad Pro with the app Procreate to create them.
Also, this video contains many memes I found through compilation videos on TH-cam. I'm sorry I don’t know the source of the videos, but if you own any of these memes and would like to be credited, please reach out and I’ll add you to the video description. Similarly, if you own a video I used and would like me to remove it, please reach out.
MUSIC:
I used a variety of tracks from the Pikmin Franchise and other Nintendo IPs.
Pikmin 4 - Dandori Practice
Pikmin 4 - Oliver’s Shipwreck Tale View
Hey Pikmin - Area Sector 6
Pikmin 4 - Sage Leaf
Pikmin 2 - Perplexing Pool
Pikmin 2 - Piklopedia Treasure Hoard
Pikmin 4 - Blossoming Arcadia (Olimar)
Pokemon Legends Acres - Jubilife Village
Kirby and the Forgotten Land - Northeast Frost Street
Pikmin 4 - Serene Shores (Olimar)
Kirby and the Forgotten Land - Abandoned Beach
Pikmin 2 - Jellyfloat Pool
Animal Crossing New Leaf - 7pm
Pikmin 2 - Metal 1 (Olimar)
Pikmin 2 - Rest Area
Pikmin - Today's Results (Piano Cover) By Bittopp (Thank you for letting me use it!)
• Today's Results (Pikmi...
Pikmin 2 - Boss Music
Pikmin 2 - Wistful Wild
Pikmin 4 - Strong Enemy
Pikmin 2- Submerged Castle Theme
Pikmin 3 - Plasm Wraith Fight
Chapters:
0:00 Intro
0:53 Pellet Poser
5:25 Bumbling Bulborb
8:48 Burrowing Flukewhip
12:50 Subscribe! :)
13:36 The Man of the Hour
18:21 Outro
Please don’t forget to like, comment, and subscribe!
Much love, Paracosm Party
#pikmin4 #pikmin #design - เกม
PART 2 IS UP!!💕 th-cam.com/video/4YJD49nwS6Q/w-d-xo.htmlsi=1egmzpfFAj7oA6zy
Nice!
Yay
Yooo
For the Pellet Poser I'd like to suggest too a subtle loose thread that doesn't completelly ruin the surprise, but does reward attentive players and punishes careless ones, such as the number being mirrored or the petals being pale yellow rather than white.
That’s a good idea!!
It would be cool if when you kill the pellet poser and bring it back to the onion it can kill the pikmin in the onion and the pellet had like a negative number or something.
That's a pretty cool concept but I think that it would be a living nightmare because idle pikmin would pick the petal up and run away with it. If you let them take it back to the onion, you lose pikmin, otherwise you have to frantically chase them and waste lots of time going backwards. Also, even if you call your pikmin back, trying to pick up just the corpse and leaving the petal alone would be quite infuriating. @@JustAYellowPikmin
@@SwagWizard555 that reminds me of when I played pikmin 4 and I was chasing a Pikmin before the day ended because they were going back for the rock things and the day ended.
Actually, as long as it is only a red pellet, ot would have a giveaway that isn't too obvious: Pellets match the Pikmin out of the Onion.
We needed more uses for whites, rocks, purple, and winged pikmin
Okay, so for those saying “purples are the best they don’t need another enemy” I mean like, the paper bags or heavy treasures
Whites could have better uses with more hazards
Rocks should have more rock walls, where you don’t have to destroy the walls, but they might inconvenience you
And winged… they needed more enemies, better navigation, and more uses in general
I agree!!
whites should have a 2× (or more) damage multiplier to metal enemies (also give us more metal enemies), we just need more glass/crystal type stuff with rock, purples kinda need to get nerfed, and winged just need better pathfinding and they need to be found earlier in game
We need more flying enemies.... and I don't mean enemies that fly above average height, but enemies that literally swoop down from the heavens and just dash down into the ground (similar to the Phantoms in Minecraft), killing off multiple Pikmin nearby. That would have us use both the camera angle to see where the enemy is coming from and have the Winged Pikmin fly far away at the enemy
We need a mole like enemy. Their attack would consist on popping out of multiple holes in the ground, having us play a game of Whack-a-Mole. Any enemy that isn't a Rock Pikmin would simply get eatened underground when going in (similar to the Giant Breadbug). Rock Pikmin would be needed to block all of the holes
They should make a faker Puffstool. That looks like a normal Puffstool, but instead they turn any Pikmin that isn't white into Puffmin. Also, make it so that White Pikmin not get poisoned by the Smoky Progg
Purples are already the main dps dealers, winged are the best for transporting small items, whites are like winged just for when there are no shortcuts and rocks are the only thing what can destroy crystal
Clearly you've never played pikmin before if you're saying purples need more uses
I would love to see this become a series, designing unique enemy designs that would fit well into games and your art to go with it is fantastic!
Thanks so much!! 💕 I plan on expanding to many different game series (but Pikmin will always be my favorite) Hope you can come along for the journey ☺️✨
@@paracosmpartytbh you should try and learn how to code a game and then make a pikmin fan game with your own enemies characters maybe a pet again like oatchi but you can customise oatchis name and style and it has its own maps and caves and treasure and items and maybe some original enemies
If you want to, you should do a part two. Personally, I would love to see more gloom enemies. Gloom is so criminally under used in the game and seeing the boss use it is so nice, but still, amazing job.
While it would be cool, that also would reduce how special Gloom is. Because it's SO rare and dangerous, it makes the few enemies who DO have it all the more important.
My take would be, in 5, as the new group of people now try to colonize pnf404 and uncover its mysteries, gloom is revealed to be concentrated radiation. And a new pikmin is revealed to handle it. Orange pikmin, which are also immune to explosions
@@SubreonI think that's an awesome idea for what gloom is, but i also think if orange pikmin were immune to it, they'd be a bit overpowered. Those are probably the 2 deadliest hazards in the whole series, (more so the gloom from pikmin 1) with a bomb rock being capable of a whole squad wipe in I think every game
this video is insanely high quality, i was shocked to see it was your first full-length one. the music choices, script, funny meme transitions, intricate thought behind each design choice and obviously the beautiful art. everything leaves me breathless and is truly the work of a true dandori master!! love this hella and excited to see if you’ll make a continuation!
Wow thanks so much for watching and leaving this lovely comment! I will definitely make more videos & I’d love for you to come along for the journey 😁💕
I was also surprised it was his first full length one as well.
Love how creative all these enemies are, also your art style is beautiful.
Thank you so much!!! :)
I came here for pikmin, but the pure quality was stunning. The art, transitions, text, memes, and also your voice were all amazing, and you also explained it all very well!
Thank you! That means a lot ☺️💕
The pikmin community always manages to shock me at how dedicated they are. Not too long ago a Minecraft mod came out that replaced every enemy with pikmin enemies and it was insanely well made. Just as this video right here. Honestly one of the best videos I’ve ever seen on this website. Your art looks incredible as well.
resource pack*
I’d suggest a change for the new boss concept: remove spewing red smoke in a magnitude relative to its hour hand of the timer, have the timer be separate from the health bar and instead tie it to a time before exploding, turning it into a volatile dwevil-like boss (except the explosion could be big enough to eclipse half of its arena), therefore making it more important to defeat the boss as quickly as possible, it may otherwise be unlikely that you can run away from the boss before it explodes, you could find cover (however scarce that may be depending on the arena layout) to avoid the explosion
That would also synergize very well with the Pearly Clampclam aspect, since that's an enemy that heavily punishes trying to kill it too quickly!
Wow that's a super neat concept! I love it! Thanks for watching and taking the time to share your thoughts! :)
The Man-of-the-Hour is an amazing boss design. It’s super creative and seems like a great and terrifying boss fight!
Wow your editing style is amazing, didn't expect this quality from a fresh channel! I love all the design concepts and artwork as well. Keep up the amazing work
I agree I can't imagine how much Time he put into drawing all of this idea
It more editing than King of Skills videos.
That was great. It's almost too great. I have an idea of my own.
Imagine you enter the boss room and find a giant gray rock pile and a huge black shell in the middle.
You get closer and start to attack it, and suddenly the gray rocks start to fall off, and lava comes out of the cracks. It turns out it is a pyroclasmic sloochsnail. A giant magma slug with a giant black shell.
It starts spitting out rolling fireballs towards you. It also starts to move towards you, trying to eat your pikmin. You notice that there are wires around the arena that are broken. You take yellow pikmin and connect all the wires where then the sprinkler from above turns out, detecting the smoke.
The creature turns gray like it is stone and stops moving, resembling what solid lava looks like in real life. At that point, you are able to walk on the creature and get to the shell. You notice that you are creating cracks in the creature as you keep walking. These cracks begin to expand, and lava shoots out of them like a geyser. The more you walk, the shorter the creature regains the ability to move again. As these geysers come out of it, pyroclasmic slooches pop out and scurry towards your pikmin attack the shell.
Once you go through its cycles multiple times, the attacks get harder and faster.
The shell will explode, and the creature will shrivel up like the pyroclasmic slooch once it dies. I think this fight would be cool because I liked the wire idea from pikmin 3. I also like how it resembles how solid lava works in real life where molten lava shoots out of the cracks.
Wow this is an awesome idea!! I love the use of the Yellow Pikmin! It’s a shame they didn’t bring back electric currents in Pikmin 4. Thanks so much for taking the time to share 😄💖
You had me at s l o o c h s n a i l.
@paracosmparty wow thanks, I really love your ideas as well. Especially the burrowing flukewhip. Keep up the good work.
THIS IS ACTUALLY SO COOL
More of a Pikmin 3 style of boss - that game was pretty different from the rest - but a good one.
The Man-of-the-Hour is an INSPIRED design! It fits so perfectly with... EVERYTHING! The Pikmin series' silly-yet-quietly-disturbing tone, the enemy naming conventions, the visual design - it LOOKS like an arachnorb, it'd fit right in in a lineup! AND it was directly inspired by the quirky health meter design?!
The designers of the Pikmin games are the madmen who looked at Pikmin 2's fast-paces real-time-strategy competitive multiplayer mode and went "What if we put BINGO in it?" AND THEN MADE IT WORK! And you sir, I think, would make them proud.
I LOVE your editing style and those pictures at the beginning were hilarious!
Thank you so much!! 💕💕
Congrats! Your the first comment!
Ok this Video was Phenomenal. the Ideas and art are literally the best I've seen in the Pikmin community, i LOVE your style and i LOVE your ideas. Keep it up. And welcome to the Pikmin TH-camr Family. 💙💙💙
Wow thank you so much!! I love your content ☺️💖 I’ll happy join the Pikmin TH-camr Family! Haha
@@paracosmparty Thankyou so much too! i was unaware you even knew of my stuff! thankyou!!
Its YOU!!
@@WigwamManI am your biggest fan😏😏😏
BREADMIN I CAN TELL THIS'LL BE A BANGER
YES i had to draw breadmin even if it was just for the vibe 😎
When I first saw the thumbnail I was worried the pellet poser would would be a bit unfair and not well executed based purely on appearance, but I was pleasantly surprised. The slight delay and different interaction by the Pikmin made all the difference.
I could imagine the Man-of-the-Hour being a fake out final boss or something. Like you fight it and its hard as if its the final boss, only to realize there's an entire post game with an even harder final boss later.
that Man of the Hour is beautiful, love how it's like Man at Legs, and the clock hands to show it's health is really awesome! you did a fantastic job on all of the enemy designs!
I am in love with the Man o’ the Hour, the design is so weird in the best way possible and wonderfully unique, the mechanics are well thought out and the clock hands matching the health bar is genius, plus I love the name. Also your rendering is gorgeous and the gold metal looks so good.
My only real critique with any of the designs is that most of them don’t really feel living-enough, particularly the Flukewhip and Pellet Poser. One thing I always loved about Pikmin’s creatures (particularly more modern ones, hence why the Creeping Chrysanthemum was redesigned) is how all of them feel goofy and alien, but also natural and cohesive, taking traits of real animals and mixing or abstracting them. Some of the enemies in this video feel more like beautifully rendered amorphous blobs with gimmicks glued onto them.
Still, great designs overall, would love to see more in the future
When I clicked on this video I expected some ideas with rough sketches, what I got was intricate designs and well thought out enemies, very cool!
The greatest video I've ever watched. I've also drawn fan-made enemies back when I was little. Ever since the original Pikmin 3.
Especially the Pellet Poser and Man of the Hour. I've been a big fan of camouflaged enemies since Creeping Crysanthemum and Quaggled Mireclops. I really wanted to see more of your enemy ideas. It's so interesting.
Yo these slap. The pellet poser is definitely my favorite.
Love the idea of penalizing just charging everything in the case of the bumbling bulborb and giving pinks a use with the flukewhip.
Man of the Hour is so cute- it reminds me of a coconut octopus - but a spider.
Honestly you could make an entire series out of these.... I just love seeing all these new Pikmin enemy ideas.
I have a really good idea for the man of the hour: rock pikmin when bouncing back after an attack land on the front casing, when they're crushed, the man of the hour takes a small amount of damage, but the rock pikmin still die, but it can't be poisoned by eating whites. The other crushing attack doesn't damage it and only kills rocks on a hard surface.
Oh and by the way, you're drawing soooo good.
Oh my gosh, this is the best Pikmin fanart i've ever seen. Nice song choices too!
Pellet Poser was fantastic! I love the idea of turning some always safe into an enemy. Subbed
As a massive fan of Winged Pikmin, which is my favorite type, so having an enemy like the Flukeweed that requires Wings to be defeated while also adding another crystal-coated enemy for Rocks to do their thing with is a wonderful idea!
We needed a fan who could make concept art, those concepts are neat and lovely for the uses of pikmins, even more for winged and rock to shine. Its also funny how half of the conceptual enemies can't do anything to the rock pikmins lol.
holy shit these are so well thought-out and made. i hope some version of at least one of these concepts makes into pikmin 5 because they’re really cool. fantastic work ❤
The Pellet Poser was immediately a 10/10 visual design, enemy concept, and name.
The Flukewhip is also a great idea. Way too few enemies/bosses/puzzles take advantage of using one/some Pikmin (or preferably, a type) to accomplish some task, and while they're on that, using another Pikmin (or preferably, type) to actually deal damage. I can only think of the Armored Cannonbug off the top of my head.
Thanks so much!! 💞 I too love puzzle type enemies 😌
The Man-of-the-Hour is a really interesting concept. It reminds me of a discussion a friend of mine and i had about the Man-At-Legs regarding how Oatchi trivializes the fight and a possible redesign so that Oatchi doesn't turn the fight into a literal joke.
We called it the Man-At-Legs Mk 2.5 (real creative i know). Instead of sporting an explosive machine gun, it had a rapid fire laser turret. The laser bolts did not deal splash damage but they moved alot quicker AND the laser turret would rotate alot faster as well. The lasers would have slight deviation from the main target to give that "suppression" feel.
The kicker however is the Man-at-Legs Mk 2.5's two new weapons. The MaL 2.5's room would have cover like raised metal bits or walls just like the vanilla MaL. But occasionally, the MaL 2.5 would open up the top half of its body instead of the lower half to reveal a mortar. This Mortar unlike the laser turret would attempt to lead its target, firing ahead of where the player is moving. This means players using Oatchi to easily gather pikmin and dodge the laser bolts would have to run in zig zag patterns or a circle instead of an easy straight line, while also forcing players out of cover lest they be hit by incoming explosives. The MaL 2.5 marks the ground with a yellow crosshair spotlight, and it leaves behind red after images of where the mortar rounds will land. At half health, the Mal 2.5 can use both weapons in quick succession, though not at the same time and can only quick swap once per attack cycle (i.e, if it starts its attack cycle using its mortar to flush the player out of cover, it may then switch to the laser turret and fire on the player but it cannot swap back to the mortar until its next attack cycle). The player will have to either run from cover into a hail of laser fire, or stop running in circles in an attempt to confuse the MaL 2.5's mortar as it will allow for an easy laser turret follow up. The mortar does however have a weakness. It cannot target anything too close to the MaL 2.5, which can force it to end its attack cycle early.
Finally, if you think about charging the MaL 2.5 while it is using its mortar, it has one last trick up its sleeve. Instead of shaking pikmin off after a delay, the MaL 2.5 would charge up for about a second and a half before unleashing an electric discharge around itself, stunning the captain and Oatchi if they do not immedietly clear the area, while also launching pikmin away from itself. This defense shock works like pikmin 4 electricity however instead of instant death like in pikmin 2. This would punish players if they just mindlessly use Oatchi's ram attack, as well as prevent crafty players from immedietly exploiting a weakness in the mortar's blind spot. This move does have a lengthly cooldown however, so it can be baited out to waste this attack. Yellow pikmin are immune to being killed by this attack, but would still be launched off the MaL 2.5, though at a greatly reduced distance. While the electric discharge is on cooldown, the Mal 2.5 will default to shaking pikmin off like most other creatures.
TL:DR Man at legs combined with bearded amprat and gattling groink.
These are amazing concepts, you just earned a sub!! I love spider-like enemies (despite being arachnophobic) so seeing Man-of-the-Hour made me very happy, it’s such a cool idea
I was shocked to see how few views there are here and how few subscribers you have, this was an insanely awesome video with some really cool creatures!!!
The video’s only been out 2 hours when you commented. The views have definitely skyrocketed since then.
I realized later the youtube channel was pretty new. This video was just SUCH high quality I assumed this channel's been around for a long while. @@magentaface2750
This is definitely one of the most high quality pikmin videos I’ve seen in a while
I love the editing for this video, and you’re a really talented concept artist!
They’re *blooming* with personality
Hope to see more stuff from you soon
I love all these designs! The rendering of the bumbling bulborb in the dark is sooo pretty, I can imagine almost imagine what a 3d model of the creature would look like! The boss design is also an interesting spin on your standard arachnorb. I love the idea of the flukewhip too, we need more enemies that take multiple pikmin types to defeat :o
Thanks so much! 💕
Finally, pikmin art without blue pikmin suffering (amazing art btw :D)
I LOVE these enemy ideas. One nitpick I have however is that the bumbling bulborb is not really balanced for new players. As you said in the video, if the player charges it while its asleep, their entire squad is dead. This is obviously avoidable for someone who knows how the enemy works, but for a first encounter, it comes off as unfair and can lead to player frustration. My suggestion is to have the spikes function more the porquillion; basically acting as a shield that knocks back and deflowerizes Pikmin. While this may seem like a huge nerf, I think needing to fight a bulborb from the front and without a charge option is already a pretty good challenge. Even bulbears give the player the option to sneak up from behind.
Perhaps for the Bumbling Bulborb, if a Pikmin is thrown onto its back once the spikes are already out, instead of getting instakilled, they just get knocked away and get deflowered
WOW! THESE WERE AMAZING! Your concepts are so charming!!
One of my favourite Pikmin enemy designs I ever came up with is the Scornet Hunter, a dark green and bright orange wasp heavily inspired by the Cazador from Fallout. It would focus entirely on captains, and would deal the most damage of any enemy to them as well, but it won't attack Pikmin unless they are idle nearby it.
I'm quite happy with the idea of more mimic based creatures to put trouble into a pikmin's life and make a player regret not paying attention to their surroundings or the pikmin's pathing.
I LOOOOOOVE THE MAN OF THE HOUR!!! It’s such a fun concept, and kinda scary looking!!! Really cool, great work!!!
I rarely comment on videos but your art is way too good for you to only have 13k subscribers. Hope you find success with turning your art into a full career, keep at it man
Really loved this video, and it was a super cool watch! And for the Man of the Hour... it's quite the cool _watch_!
If you want another dumb joke; the slam attack could be called a _time crunch_!
If I could suggest anything for a second video; play around with the number of eyes! Binocular animals are really common in Pikmin, so playing around with 3 can make for some absolutely crazy designs!
Honestly I saw your video by chance in my TH-cam feed saw the thumbnail and thought "Yo! That's really cool actually!" and man I am blown away by these concepts!! The way you draw and render and all that is absolutely phenomenal and a joy to watch! I will admit I was mostly just listening while checking the screen from time to time to see what you meant and had done but this was a brilliant art video to listen to while I also did art! You're getting me back in my Pikmin phase for sure, these enemies were all brilliant so well thought out, maybe they should hire you for the next Pikmin game
I also loved the "I know this boss is grueling but that makes me happy" we're gonna suffer BUT we're gonna have a good time about it :D
Liked commented and subscribed honestly!
Holy moly these are some amazing concepts art can’t wait too see what other new enemy and bosses you cook up in the future
Your art is absolutely stunning.
Thank you so much! I’m a big fan of your content!! 😁
raggins my father
Raggins?
How did you find that cute bulb orb? 😊
@@LuckyWolfUnleashed it's bulborb, although your auto correct probably made that
i had some ideas for dalmo's (& louie's) piklopedia entries for these guys. (no olimar entries though, i'm not as eloquent)
Pellet poser:
Dalmo:" this might look like a normal pellet posey, but make no mistake,one careless mistake and it will gobble up any of your unaware pikmin! Maybe this critter is some sort of mimic, just imagine what else it could possibly turn into."
Louie:" first, cut off the roots and retrieve the pellet. Chop the body and eye to pieces, place in an oven for 5 minutes otherwhise it will be too hard for your teeth, afterwards, wash it with care. When you're done you'll have enough salad to last you a week."
Bumbling bulborb:
Dalmo: "it's almost like the bulborbs have been hunted for so long that they've developed ways to keep things away, what could have possibly caused these cuties to evolve in this way?"
Louie: "spikes are inedible, remove them by removing its skin, put it in a dark place and observe where the glow comes from, then, cut into it and remove the source of the glow (usually one of its organs), aterwards, prepare and serve like a normal bulborb, best served stuffed like a turkey."
Burrowing flukewhip:
Dalmo: "this lil' thing's eye looks similar to the pellet poser, maybe these two are cousins from the same family, making diferent choices that ended up wth them where they are now."
Louie: "main body is inedible, carve out the gem and cut the eye off, chop off tail and put it and the eye in a freezer for 12 hours, they will come out encased in ice, get a hammer or another blunt object and smash the blocks to bits, the main body makes for a nice bowl so you can use that to put the frozen bits in. After the ice melts, you'll be left with a tasty soup."
Man of the hour:
Dalmo: "such a large clock, unlike the one we found in this planet, this one seems to work! It's such a shame it's so aggresive, i just wish we could have taken this cutie along so we could know the time, all the time!"
Louie: "inedible, almost tasteless but very time consuming."
You should definitely make more of these, they look amazing!
But one thing that I just can’t unsee from my experience making pikmin art is the grass. Think about it for a sec. I’d reference some moss or just have nothing.
Or who cares it looks cool
Nintendo needs to hire this man right now
i love the... love shown for pikmin 3 here. it’s my favorite game and means everything to me ❤️❤️❤️ your rendering style is stunning!
Silly it’s for four
I LITERALLY LOVE THE WAY YOU DRAW AND I LOVE THE CONCEPTS PLEASE DO MORE
Ahhh! Your artwork is so good! I love the ideas that you came up with, plus the designs. Can’t wait to see more :D)
These were all such great, well thought-out concepts! I don't have much to say honestly other than that, but I did want to leave a comment to feed the algorithm because I think this video deserves to be seen by more people :)
Whoa am I so glad I found this video! Your art style is incredible, your designs are i credible and your ideas are incredible. Absolutely loved every second of this!
Not only do I enjoy all of these ideas, the background for the Man-of-the-Hour having that cool farm-style fencing and yellow grass would be such a fun new area that Pikmin has yet to implement. A barn area would be so iconic. 🌱❤️💛💙
For the man-at the hour, I would suggest that once its health reaches zero or when its hour hand reaches twelve o clock, it makes a “Bong” sound
Oh I LOVE THIS!!! This is such a fun idea and wonderful art. Keep up the great work!
YOURE ARTSTYLE????? THE MOST GORGEOUS IVE EVER SEEN OMG >>>
Pikmin enemies are at their best when they’re scary. It’s annoyed me for so long how 3 and 4 have moved away from that and made most enemies an inconvenience at worst. I LOVE traps in Pikmin games and these are absolutely perfect! Such an amazing video!!
These are some DEVIOUS enemy designs, the fluke whip in particular, honestly I would say the fluke whip is a little TOO difficult, especially if you never played pikmin 3 and didn't know what those little spirals were.
However it's totally fine as is if there were regular spiral plants around until you got winged pikmin and figure out what they were and rhe fluke whip didn't appear until you went to a later game area (after you've had wing pikmin for a while) and then maybe once you've unlocked the area and beat one in the late game area they could occasionally appear in earlier areas instead of the normal spiral posies, that would be balanced fair and SCARRRRY
I’ve never expected one of my tiktoks to ever be in a youtube video 😭. And in one as great as this, it truly is an honor. These concepts are just as fantastic as your art. And from such a small channel it truly is impressive. If you keep up with the great content there’ll be no doubt your channel will keep growing. I’m sure many others and myself would love to see more.
Thank you sooo much! & omg which tik tok is yours? I’d love to give credit in my description 💖
@@paracosmparty It’s the one at 1:29, I don’t really care about being credited it was just so surprising to see 😭 plus the @ is already there. Great video, really. The Man of the Hour was definitely my favorite lol.
The flukewhip outside of the ground looks like some sort of thing that’d say “ehhh! im gonna getcha!” over and over if it was to chase something
These are utterly brilliant concepts, and the art is amazing as well!
I really like the concept of the Man of the Hour boss. Only thing I'd change is the name, because all of the other Arachnorbs have a reference to their long legs in their name. Beady Long Legs, Raging Long Legs, Hairy Long Legs, Man at Legs, you get the idea. But that's just a minor nitpick that I personally have with it. So that's literally the only thing I'd change about it, but I really love the art and the concept of the boss. I also really love the Pellet Poser too. All of the art is amazing.
Imagine if the pellet poser has a 1 in 7 chance of taking over a real pellet posey for a day (and remaining for 2 or 3 days) to potentially fool any unwitting players trying to expand their armies. Imagine the trauma that would inflict forever on players! 😈😈
This content is pretty awesome.
I really hope you continue to do more amazing concepts and art works.
And hopefully a few more pikmin concepts 👉👈
Bumbling Bulborb would probably be my favorite overall since I've always wanted a "night species" bulborb that physically looked different (color, new ability, etc). Since it also has the inclusion of spikes, there's more uniquness that comes with it. Besides the other nice enemy concepts, the video strucutre, art, and music choices were top tier. Keep up the good work and can't wait to see more in the future.
I love what you thought up in this video, especially when it comes to the boss. Though I think aside from the boss, which is my favorite of the bunch, my second favorite is the Burrowing Flukewhip with how both the Winged and Rock Pikmin are used against it. Either way, I think you just got yourself a new subscriber. ^^
Amazing - so well related to the game world and incredibly thought through. I'd genuinely love to see these in the next game!
My favorite is definitely the Burrowing Flukewhip because I think it's a really interesting enemy to fight, and it's a throwback to Pikmin 3.
The first crosses over multiple concepts and also interrupts an important gameplay loop that was kind of left behind in Pikmin 2, Which was the "stop and strategies" from the old cave systems especially, and even overworld(Like the later parts of the first snowy area!), where the game makes you stop in each area and strategies/pick off enemies to progress, which is slow, tedious, and rightfully removed in 3.
As well it crosses over preestablished enemies (like the oneshown, or pilliated snagred), and concepts of a "safe" source of Pikmin that have always been known to be the pellet posies or dropped pellets.
Pikmin 4 reused a lot of enemies for both good and nostalgia reasons, as well many people didn't like the lack of non-continuous enemies usage in 3, I feel 4 is enough homie with the new and old ones, and would have suffered the same as 3 if they used to many new enemies or creatures that replace more liked ones without doing much different, or being used for strictly environmental reasons (looking at you dandrafly).
Second crosses over how the new "porcupine" boss-like creature and is also a lost concept type like with the "snowy" bulbous from pikmin 2, and also another creature built to be simple and not complex like bosses or other more compexly designed enamies, so making it do all this would also complicate the game unnecessary from the ladder of complexity and difficulty established by bulbous and pellet posies being easy to understand/fight or passive/safe.
Pikmin since 3 had been more for a younger audience, and still is with us older folks, so the harshness of 1 and 2s designs with the difficulty not being bosses is kinda an old way of doing the games, also less enamies in general crossing over "duties" like the bumbling snichbug being just for captains.
3rd one I actually like instead of "hidden" mittes, however again it crosses over established concepts with the new treasure enamies that uses the same gem cover and would be a confusing addition considering it takes multiple elemental requrments to fight it at all with a common placed creature, which is never been an established concept, being just one type required, like amp rat/ plasm slutch to defeat.
Sadly yet again with the 4th, this boss is so overcrowded by the Man-At-Legs and is completely unnecessary like having a hairy and beady long legs at the same time, as well considered "double" moves aren't a used concept outside of the plasm wrath with it's elemental attacks with basic attacks, or the empress bulbax from 4 since it drops rocks also now while crushing. Overall feels like a different take on the final boss of pikmin 2, and I'm not sure having all those moves makes it a good boss design in practicality.
Love how they all look, but from a game design perspective these enamies would be super hard to use how they work now without stepping on a lot of toes in almost every game. 🎮
Absolutely amazing designs and ideas! I really love how you depicted each one of enemies in a pretty realistic way that also provides some challenge.
And I have to give a huge shoutout to the Man of the Hour.
So well composed!!! You can tell you’re passionate about the game. You’re art work is nice as well!!!! I don’t even play Pikmin but I enjoyed every minute of this video! Keep up the good work!
Thanks so much!! 💕✨
This is a type of video I’ve always wanted to make!! Designing new characters for games I love is a passion of mine. Thank you for proving that it’s possible!
Your knowledge, passion, and designs are phenomenal!
I like your well thought out and challenging enemies.
These enemy designs are absolutely amazing. You have true skill and imagination.
Thank you!! 💖
Your art is amazing!!! Your use of lighting, shading, highlights, form, and depth really stand out! Your artstyle is also quite polished, I like the color theory and color shift in your artworks.❤❤❤ Your content and commentary is also very soothing and informative. I like the interesting biological attributes you put on your enemiess similar to real life animals. Your vocabulary range is wide and use of it is also very great. Lastly, your creativity is exceptional to implement these complex designs and their interactions, functions, and purpose of the game.
Wow! Thank you so much for the kind words 💕💕 I really appreciate it! ☺️
Your full art is soooo stunning!! Really brings these creatures to live!!! Fantastic job!
Thank you!!
Love these guys you created! This video in general just gives off a very cozy vibe that feels so nice and comforting to watch. Look forward to seeing what else you may make.
I’m glad to hear that, thank you!! ☺️✨
This is amazing! It’s always amazing to see other the Pikmin community’s ideas. Not to mention the art! It’s awesome! Wish I had this kind of skill when making creature ideas.
Honestly do like the ideas of these creatures, and I especially like the art you made for them, makes it a lot easier to imagine them in the actual game.
Only thing I'm left wondering about is the corpse and stuff relating to it, like, if it has a corpse, what would it be? How much would it weigh? How much Pikmin/Pokos would it give, you get it.
Regardless, impressive job I'd say.
I'd say that the Pellet Poser would probably take 10 pikmin to carry, and would make about the same number of of them, plus one more if you count the pellet. For the Bumbling Bulborb, I'd say it should weigh about the same as a spotty bulborb but be twice as valuable due to being much harder to kill. The Burrowing Flukewhip would probably slightly heavier than dwarf bulborbs, and not be worth more than 10 pikmin. The Man of the Hour is an arachnorb, so it probably would not leave a corpse and would have a treasure instead.
@@magnatcleo2043 Makes sense
I love the concept of mimics in Pikmin so much, and I especially love your additions to those very ideas.
you can just tell this video was made with so much love for the game and series. what amazing concepts and even more amazing art , all of them were amazing bug m.o.t.h. has to be my favorite. great video , will be tuning in for more !
Thanks so much!! ☺️💕
its been interesting to see people's different ideas for the pellet poser concept, another person i saw aimed it in more of an angler fish type design, with the "flower" getting poked out of the water by a much bigger fish
In NintendoLand, he has a game that is based on Pikmin and one of the bosses is a praying mantis.
The only enemies that resemble it are the leaf enemies and seeing your video, it made me think of a version larger than the latter which camouflages itself as a leafy branch to avoid conflicts (the green version), or as a dead branch which camouflages itself to catch its prey without that they care about his presence (the maroon version).
That last design absolutely secured a subscribe from me, the man-at-legs is my favourite boss and not only is that an incredible design but it also has an incredibly genius name. Man-of-the-hour is so genius
Wow your art is awesome, and really cool concepts. I like how you breakdown the enemy phases. Really cool!
Thanks so much!! 😊💞
Perhaps this is a bit too fantastic but the Man of the Hour gave me the idea for an enemy that has control over time, it’s attacks will cause portions of the day to go by in an instant but setting the watch back by attacking it can potentially give you more time in the day
Love the art as well as all the cool ideas for pikmin enemies! The idea of needing multiple types of pikmin to defeat an enemy is simple but really cool
i love the man of the hour, i like to think it could also have a reaction to the in-game day timer, like everytime it reaches an increment (like noon, or evening) it gets another powerful attack.
Great video these were all really well designed !! Loved the concept art
Wow, these are beautiful! I'm absolutely in love with the Pellet Poser and Man of the Hour! Clamping enemies and those in the arachnorb family really annoy me, so they're be such a fun challenge. And man, the health bar-to-attack count concept for the MOTH? Really lovely attention to detail. Great stuff!
Thank you!! 😄💕
Dude these ideas are actually sick. Good job man
I love the eyes you draw for the creatures! Seems like you like the slit eye design, which I think should appear on more enemies imo. Keep up a great work!
I absolutely adore your Art and Ideas! Can't wait to see more :D
love the style! i’m so excited to see what’s next!