SmoothBoolean 1.0 - video tutorial with examples

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 77

  • @Mranshumansinghr
    @Mranshumansinghr 5 ปีที่แล้ว +31

    One person has done more for 3ds Max, than what Autodesk does in several years of updating.

    • @lanesalvatore2389
      @lanesalvatore2389 3 ปีที่แล้ว

      you probably dont give a shit but if you're stoned like me during the covid times you can watch all of the latest movies on instaflixxer. Have been watching with my girlfriend recently xD

    • @rexbrandon8428
      @rexbrandon8428 3 ปีที่แล้ว

      @Lane Salvatore Definitely, have been watching on InstaFlixxer for years myself :)

  • @fael097
    @fael097 5 ปีที่แล้ว +6

    this sounds like a great plugin but I absolutely don't understand how to use it. in the documentation you start with "this button reverts back to proboolean". revers from what? I didn't do anything so far.
    the video also starts with a full mesh and the smoothboolean open, and random edges appearing. what? could you be more specific? could you start from the beggining?
    did you make the mesh with proboolean? how do you make those edges? I don't understand jack

  • @alin_nil123
    @alin_nil123 5 ปีที่แล้ว +3

    Thank you! Great work! Please keep developing it.

    • @musashidanmcgrath
      @musashidanmcgrath 5 ปีที่แล้ว

      HardMesh plugin for Max is on the way. It is modifier based and doesn't have this weird workflow where you have to prepare the cutters.

    • @alin_nil123
      @alin_nil123 4 ปีที่แล้ว

      @@musashidanmcgrath Really!? I haven't heard about it ( Can I get a link to get more information ?

  • @xXCrimsonWolfXx752
    @xXCrimsonWolfXx752 5 ปีที่แล้ว

    I know this type of boolean modeling has been around for a bit, but i feel what makes this plug-in stand out from the rest is the accuracy of the strips. When comparing SmoothBoolean to Modo's Mesh-Fusion, Blender's Bevel After Boolean, and even Maya's Hardmesh, you can really see how the strips are the most accurate out of the others mentioned. Truthfully, Mesh-Fusion struggles profoundly with sharp angle changes. Hardmesh, I believe, handles this much better, but Hardmesh has a massive performance problem. Not only that but the fact that the corners of SmoothBoolean's bevels are clean, quad geometry really helps make a difference. Compare the corners of a mesh from Mesh-Fusion, and it's nothing but spiders/stars.
    Props on your work into making such a great plug-in. Honestly it looks the most polished out of the competition, but my problem with buying it is the horrendous support from Autodesk's development on Max. As much as I'd love this product, it's the looming fear that Max will be the next Softimage that keeps me from jumping back into it. It's a shame too, KM-3D and many others have made extraordinary tools for Max, some of which I don't even think Autodesk is capable of.

    • @thermodynamics1110
      @thermodynamics1110 5 ปีที่แล้ว

      so u haven't tried it?

    • @karambiatos
      @karambiatos 4 ปีที่แล้ว

      @@thermodynamics1110 no hes talking out his ass and hes a bit dumb thinking 3dsmax will be shut down.

  • @JPXX25
    @JPXX25 5 ปีที่แล้ว +4

    For those of us who don't have a clue..It would be good to do a voice step by step tutorial.. showing in detail what can be done with the plugin.

  • @dasnico13
    @dasnico13 5 ปีที่แล้ว +6

    its still hard to follow if we have to read and look at the same time what you are doing.

  • @pault4215
    @pault4215 4 ปีที่แล้ว

    How about ngons? does it deal with ngons too?

  • @teodorstaicu38
    @teodorstaicu38 5 ปีที่แล้ว +1

    after almost 2 days of testing and carefully setting up my booleans this still doesnt work. i have redone the same steps over and over paying attention to my smoothing groups and boolean operation order but I still get messages that my model is not watertight or that the pro boolean is not valid. when it does work its with simple booleans from primitives or simplistic objects.
    what a waste of time

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว

      Hello. Could you send me the problematic scene, where you can't solve the SmoothBoolean mesh? I need to see what is causing it. My email: kamil@km-3d.com

    • @teodorstaicu38
      @teodorstaicu38 5 ปีที่แล้ว

      @@KM3DCOM i think i found the issue: i was using instancing in boolean ops

  • @matthieucroset
    @matthieucroset 5 ปีที่แล้ว

    Awesome I have to try it. Can we dream of the same tool working for non-proboolean object in the future? like standard low poly extruded modeling?

  • @OccultArt
    @OccultArt 5 ปีที่แล้ว

    Looks great, how does it compare to Modo Meshfusion? I believe Meshfusion is a bit more flexible with the combination lower and higher density meshes and generates better quads (less ngons and triangles) So it subdivides better.

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +2

      MeshFusion is more powerful for now and it has realtime mesh generator. I'd say my plugin creates better strips intersections with pure quads, but as you said my plugin can create n-gons near the chamfers. However, I have plans to constantly the SmoothBoolean, it is just the first release.

  • @sahibzadaasfandyarnoor4517
    @sahibzadaasfandyarnoor4517 5 ปีที่แล้ว

    Cannot find the hotfix, it is still version 1.0 on the website. One more thing, is it possible for you to add previous versions of Max? Mean to make the script works on older version?
    This was the thing i have been waiting for since 2016

  • @MahmoudKeshta
    @MahmoudKeshta 5 ปีที่แล้ว

    This is very promising plugin but I can't try it because 3ds max 2018 is always crash once I press "solve mesh" button I don't know if this is demo version related issue or something wrong I do in proboolean setup.

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว

      Please write me an email with the .max scene attached.

    • @MahmoudKeshta
      @MahmoudKeshta 5 ปีที่แล้ว

      Update.. It maybe a bug related to max 2018 plugin version. It works fine in 2016

    • @MahmoudKeshta
      @MahmoudKeshta 5 ปีที่แล้ว

      Thanks. OK I will send it via email @@KM3DCOM

  • @VIRGILIANSHAILER
    @VIRGILIANSHAILER 5 ปีที่แล้ว

    in 3ds max 2019 when i click solve mesh button it is always crash

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว

      Hi,
      does it crash everytime on any object? Do you have any error messages or a regular hard crash and with Max shutdown?

    • @VIRGILIANSHAILER
      @VIRGILIANSHAILER 5 ปีที่แล้ว

      @@KM3DCOM ok. i found a reason why this happened. Looks like smooth boolean conflict with another plugin called HDR light studio connection. Please fix it.

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว

      @@VIRGILIANSHAILER
      Hi,
      how did you infer that it was the hdr light studio conflict?

  • @MrKoshnica
    @MrKoshnica 5 ปีที่แล้ว

    It freezes on "Solve" and I can't find out why... :(

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +1

      Hi,
      could you send me the scene to kamil@km-3d.com? I'm trying to fix all the bugs users have, but need to reproduce the errors on my pc.

    • @MrKoshnica
      @MrKoshnica 5 ปีที่แล้ว

      Thank you for your replay. The problem is that this happens very random.. Same scene (mega simple - sphere and cylinder) - freeze, then it may work or not (identical steps) ... The only more special thing is that I'm on 2013 still.. Freezes like this: i.gyazo.com/5d1a201f92e06698dce3f035de59b337.png ps: 2016 freeze too, again a bit random... some buffer maybe?

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว

      @@MrKoshnica I'd still need that 3ds max scene where the error occurs, because I have to be certain that it is or isn't a boolean setup fault. Could you tell me how many cpu cores do you have? And how often (maybe in %) does the freeze occur?

    • @MrKoshnica
      @MrKoshnica 5 ปีที่แล้ว

      Sent and explained in the mail. Cheers.

  • @danrod15
    @danrod15 4 ปีที่แล้ว

    Does this work with 2021 yet?

    • @KM3DCOM
      @KM3DCOM  4 ปีที่แล้ว +1

      Hi, not yet, but I'll do my best to compile it for max 2021 next week.

    • @danrod15
      @danrod15 4 ปีที่แล้ว

      @@KM3DCOM Sweet! thanks for the fast reply. Do you send updates to emails or should I keep an eye out for that here on youtube?

    • @KM3DCOM
      @KM3DCOM  4 ปีที่แล้ว +1

      @@danrod15 Leave your email here, I'll let you know once it's released.

    • @danrod15
      @danrod15 4 ปีที่แล้ว

      ​@@KM3DCOM Actually I have an account on km-3d, is there a way to email there instead of on youtube? just for security reasons and remote work and all ;)

    • @danrod15
      @danrod15 4 ปีที่แล้ว

      @@KM3DCOM I just emailed with the form and email address on your site, I didn't see that before, so please ignore the previous reply. :)

  • @龚海波
    @龚海波 5 ปีที่แล้ว

    hi,Does a serial number activate a computer?

  • @Eternal_23
    @Eternal_23 5 ปีที่แล้ว

    So if I get it right Vertex normals are going to be ruined if I'll export it to other DCC or game engine that doesn't support custom Vertex Normals, right?

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +1

      Yep, small shading issues may appear near the chamfers, you can see the same issue when you add an Edit_Poly modifier to your solved SmoothBoolean mesh.

    • @Eternal_23
      @Eternal_23 5 ปีที่แล้ว

      KM-3D.COM can you add a feature to bake Vertex normals and collapse to edit poly?

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +1

      @@Eternal_23
      But you can convert SmoothBoolean to Editable_Poly object and your normals will remain smooth. Only the Edit_Poly modifier rebuilds the normals, Edit_Mesh modifier doesn't do that. It is impossible to prevent rebuilding vertex Normals with an Edit_Poly mod, but I have an idea how to make a SmoothBoolean object editable without loosing the smooth vertex normals, I will show it in the next release of SmoothBoolean.

    • @Eternal_23
      @Eternal_23 5 ปีที่แล้ว

      KM-3D.COM cool. I thought any kind of conversion to editable poly/edit poly resets normals

  • @zeyuma2780
    @zeyuma2780 5 ปีที่แล้ว

    does anybody tell me the difference between demo and full version?

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว

      There's none, the only limitation in demo is that the generated mesh isn't renderable/editable.

  • @carlosgarciaarroyo4926
    @carlosgarciaarroyo4926 4 ปีที่แล้ว

    It didnt worked even one single time for me. I tried it lots of times and it just came out with errors and unable to do stuff. It only works in very specific conditions. Please update or stop selling. 100 euros to trash.

  • @hameddesign70
    @hameddesign70 5 ปีที่แล้ว +4

    Guys , did you heard about Blender BAB plugin ? it is completely free , and its the same thing :)

  • @wonkaytry
    @wonkaytry 5 ปีที่แล้ว

    Yo Mr!, how's going?, are you working on something new?.

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +2

      Hi, currently I'm working on SmoothBoolean 2.0 with lots of improvements.

  • @wonkaytry
    @wonkaytry 5 ปีที่แล้ว

    I will buy but please, keep developing it!.

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +2

      Sure thing, I have already a todo list for the next release.

  • @mohiro40
    @mohiro40 4 ปีที่แล้ว

    It does not work properly with 3DSMAX2020 in Japanese environment. Other plug-ins from overseas work, but ... it's tough, but the lowest class plug-in

  • @viralbible1629
    @viralbible1629 5 ปีที่แล้ว

    Nice thanks for the clarification!! Awesome plugin
    Just a couple of questions is the demo on the website the new 1.03? and do i have to go through a shopping cart on the website, every time i download an update?

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +1

      Unfortunately, yes. This is how it works for now.

    • @viralbible1629
      @viralbible1629 5 ปีที่แล้ว

      @@KM3DCOM Thanks buddy!

  • @MarcelloPattarin
    @MarcelloPattarin 5 ปีที่แล้ว

    Nice Tutorial... Best regards. !!

  • @MindChamber
    @MindChamber 5 ปีที่แล้ว

    im having a hard time with this pluggin, its kinda frustrating.. mome of this makes sense.. and a 100 bucks is a bit much for something so glitchy and finicky

    • @carlosgarciaarroyo4926
      @carlosgarciaarroyo4926 4 ปีที่แล้ว

      You are not alone. I bought it way back and it didnt work one single time for me. I guess it just works on the video tutorial conditions. Is the most expensive and worst plugin I have.

  • @morrisabramian2276
    @morrisabramian2276 5 ปีที่แล้ว

    good stuff !

  • @atom_zero5413
    @atom_zero5413 5 ปีที่แล้ว

    my mind is blown

  • @GelexTP2
    @GelexTP2 5 ปีที่แล้ว

    So so so cool

  • @fancart
    @fancart 5 ปีที่แล้ว

    is this magic, mom?

  • @TheTrumanZoo
    @TheTrumanZoo 5 ปีที่แล้ว

    way too expensive plugin ffs.

  • @DesMonDLee24
    @DesMonDLee24 5 ปีที่แล้ว

    Hi can you make this for Modo too!? this is AMAZINGGGGGGGGG

    • @KM3DCOM
      @KM3DCOM  5 ปีที่แล้ว +1

      Are u crazy? You have MeshFusion!

    • @DesMonDLee24
      @DesMonDLee24 5 ปีที่แล้ว

      @@KM3DCOM hahahah true though....xD

  • @mrnomore
    @mrnomore 5 ปีที่แล้ว +4

    great plugin. absolutely horrible tutorials and explanation...

  • @Eternal_23
    @Eternal_23 5 ปีที่แล้ว

    Shieeeet