SmoothBoolean v2.0 - video tutorial

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 45

  • @Jez1963UK
    @Jez1963UK 4 ปีที่แล้ว +7

    1. 00:06s - Low-poly meshes & strips resolution.
    2. 03:17s - Smoothing groups.
    3. 06:30s - Avoiding the creation of a strip.
    4. 09:10s - Panelling effect.
    5. 11:16s - Keeping smooth normals.
    6. 14:15s - SmoothBridge modifier.
    7. 17:41s - Restoring strips settings.
    8. 19:25s - Troubleshooting.

    • @adrianleandro4315
      @adrianleandro4315 3 ปีที่แล้ว

      Sorry to be so off topic but does someone know a tool to get back into an instagram account?
      I somehow forgot my password. I love any tips you can give me.

    • @adrianleandro4315
      @adrianleandro4315 3 ปีที่แล้ว

      @Uriah Camdyn I really appreciate your reply. I got to the site through google and im in the hacking process atm.
      Takes a while so I will get back to you later when my account password hopefully is recovered.

    • @uriahcamdyn1234
      @uriahcamdyn1234 3 ปีที่แล้ว

      @Adrian Leandro Glad I could help xD

  • @user-gy8xn4kt7s
    @user-gy8xn4kt7s 4 ปีที่แล้ว +1

    I tried it, I liked it.
    Let some scold, in fact, if your hands are not crooked, then you adapt without problems, because there are no alternatives.
    Personally, I have no complaints at all, this thing saves a lot of time.

  • @СолнышкоСолнышковно
    @СолнышкоСолнышковно 4 ปีที่แล้ว +1

    Well done! It is very cool that there is no need to prepare models in advance before the boolean modifier. Yes, and other chips are fire! I follow your creativity! Thanks!

  • @sevenseven31
    @sevenseven31 2 ปีที่แล้ว +2

    is there update for this plugin

  • @chronokoks
    @chronokoks 4 ปีที่แล้ว +2

    Love it man. Looks like CAD nurbs type operation are comming to polygons :D It's basically a blend tool (alias), bridge tool (NX) for polys :D

  • @СолнышкоСолнышковно
    @СолнышкоСолнышковно ปีที่แล้ว

    Will the plugin continue to develop, there are still a lot of things that can be added and improved!

  • @onixerpumba
    @onixerpumba 4 ปีที่แล้ว

    WoW! It's just MAGICAL! Best funktions ever!

  • @danielmfa3D
    @danielmfa3D 4 ปีที่แล้ว +1

    Very nice. But some times i have this problem.
    "your Proboolean operand contais some open edges. Boolean supports only uniform, watertight meshes."
    this occurs when I make a copy of the original to make a panel effect. sorry my bad english

    • @KM3DCOM
      @KM3DCOM  4 ปีที่แล้ว

      So the original object converts to SmoothBoolean with no issues, but when you copy it, you can't convert it because of this error?

  • @Andfel88
    @Andfel88 4 ปีที่แล้ว

    The Plugin looks great! I'm testing it right now. But I haven't found a function for the repositioner tool. There are also no tutorials about it.

  • @nsevv
    @nsevv 4 หลายเดือนก่อน

    So buggy keeps saying my proboolean mesh has openedges when there are none.

  • @Jez1963UK
    @Jez1963UK 4 ปีที่แล้ว

    Really appreciate this video Kamil, thanks !

  • @klintlibarios
    @klintlibarios 4 ปีที่แล้ว

    Very helpful. this saved my day. many thanks!

  • @Turanic1
    @Turanic1 6 หลายเดือนก่อน

    got an error trying to convert to smoothboolean " call needs function or class, got undefined "

  • @cgmaster
    @cgmaster 3 ปีที่แล้ว

    Awesome plugin!!!

  • @hameddesign70
    @hameddesign70 ปีที่แล้ว

    why is this awesome addon works only with 3ds max ?

  • @TheTrumanZoo
    @TheTrumanZoo 3 ปีที่แล้ว +1

    great video, anyone got a coupon code??? ...

  • @vadim5778
    @vadim5778 4 ปีที่แล้ว

    Thanks! This is a useful lesson.

  • @LightShadow
    @LightShadow 3 ปีที่แล้ว

    I created a simle boolean and when I converted to SB - it tells me that there are no Smoothing groups. In you videos - I do not see any where this message.

    • @KM3DCOM
      @KM3DCOM  3 ปีที่แล้ว

      Simple primitives like Box, Sphere etc. already have smoothing groups applied. Add a Smooth modifier with Auto Smooth checked and adjust the Threshold value before you convert your object to SmoothBoolean.

  • @wonkaytry
    @wonkaytry 4 ปีที่แล้ว +1

    What do you think about HardMesh?

    • @KM3DCOM
      @KM3DCOM  4 ปีที่แล้ว

      I didn't test HardMesh yet.

  • @sevenseven31
    @sevenseven31 3 ปีที่แล้ว

    can you add smothboolean from vertex color or material i think this method help a lot

    • @Solar546
      @Solar546 3 ปีที่แล้ว

      how?

  • @sevenseven31
    @sevenseven31 4 ปีที่แล้ว +1

    Why doesn't combine fastboolean script with your smoothboolean and will be smoothboolean v 3.0 like this ^_^

  • @hellscream8011
    @hellscream8011 3 ปีที่แล้ว

    when i convert proboolean to smooth boolean it say " YOUR MESH CONTAINS FACES WITHOUT ANY SMOOTHING GROIPS . PLEASE ASSIGN THE PROPER SMOOTHING GROUP ". But i have already assigned the smoothing groups amd its sill not workin, even i put SMOOTH modifier on top of Probolean it still doesnt work and shows same message, Plz Help

    • @hellscream8011
      @hellscream8011 3 ปีที่แล้ว

      2nd message it shows is " SOME PROBOOLEAN OPERAND CONTAINS FACES WOTHOUT ANY SMOOTHING GROUPS. PLZ ASSIGN THE PROPER SMOOTHING FROUPS TO EACH SUB BOOLEAN OBJECTS. "

    • @KM3DCOM
      @KM3DCOM  3 ปีที่แล้ว +1

      @@hellscream8011 Hi, please send me your license key and the problematic scene to my email: kamil@km-3d.com , I will help you.

  • @rothauspils123
    @rothauspils123 4 ปีที่แล้ว

    A lot of times it will tell me that my object is too small:
    A) How do I prevent this? It seems random when it decides its too small and when not.
    B) It gives me a dummy to be able to rescale it to correct size but how does this work exactly? It's never explained.

    • @KM3DCOM
      @KM3DCOM  4 ปีที่แล้ว +1

      Hi,
      try to fit your object (more or less) to the grid plane in perspective mode. If your object will be rescaled and the dummy object will be created, to restore it's original dimensions just use the align tool (alt+a) and pick the dummy. Make sure you have the position/rotation and scale checked.

    • @rothauspils123
      @rothauspils123 4 ปีที่แล้ว

      @@KM3DCOM You are a champ! Thank you for the fast and great reply!

  • @Wisdom3D-yd3em
    @Wisdom3D-yd3em ปีที่แล้ว

    It is not working in max 2023. how can i activate it?

    • @KM3DCOM
      @KM3DCOM  ปีที่แล้ว

      Write me an email, I will help you: kamil@km-3d.com

  • @VX3LS_UA
    @VX3LS_UA 4 ปีที่แล้ว

    Marvelous!!

  • @mohiro40
    @mohiro40 4 ปีที่แล้ว

    It's a great plugin, so I'd like it to work with the Japanese version of 3dsmax.

  • @autodriv3r405
    @autodriv3r405 3 ปีที่แล้ว

    SmoothBoolean v2.0 + New 3DSMAX Retopo Tools = FTW + Workflow Changer! (No Dynamesh anymore?)

  • @Rampuniernix
    @Rampuniernix 2 ปีที่แล้ว

    nice one!

  • @AlexNguyen_Design
    @AlexNguyen_Design 4 ปีที่แล้ว

    good job bro

  • @danielmfa3D
    @danielmfa3D 4 ปีที่แล้ว

    invalid boolean often occurs even in simple operations ((

    • @KM3DCOM
      @KM3DCOM  4 ปีที่แล้ว +1

      Could you send me a .max scene with that problem? My email: kamil@km-3d.com

  • @jinhaimo1381
    @jinhaimo1381 4 ปีที่แล้ว

    OH!MY!GOD!!!!

  • @SpiritofArkhyz
    @SpiritofArkhyz ปีที่แล้ว

    unnecessary for modeling game assets. It does not convert ngons to quad topology.