"What kind of middle school did you go to, Mandalore?" There was the birth of an economy, actual wars, graphite inside his hand, R O C K S , and a treaty.
@5:00 The kind of school where the kids are somehow smart enough to create a slave charter. I'm not joking, that's real. Mandalore has told some wild stories on the just stop talking podcast and the short of it is that the guy IRL is a chaos magnet; weird stuff happens to him and around him all the time. It's one of the reasons why there's a running joke that Mandalore and Sethtzeentach are two different personalities of the same person. Context for the story itself, Mandalore and his friends grew up in the American south and the school they went to had a large hill made of clay. While digging up that hill for fun, they found quartz crystals and decided to keep digging them thinking they held value (quartz is worthless due to how common it is). Other kids took notice and tried to muscle in on them so what they chose to do was get the smaller kids to dig up the quartz for them. They wrote up a damn charter and everything to go along with it and the problem got so bad that the school had to ban quartz and even had an assembly teaching them about the horrors of slavery.
@@TheLegitWeebs Oh yeah, definitely check out the Don't Stop Talking podcast sometime, especially the episodes where Mandalore told his stories. Wacky adventures include: A horse getting spooked by a butterfly causing both him and the horse to get stranded in the woods, Another horse from the same farm being a psycho that loved murdering birds, a witch cursing him and causing weird stuff to happen to him and his girlfriend in their shared apartment, him making a music video for Viper the rapper, him recovering from an ear infection and screaming about the Borne Identity in a Chinese restaurant, that time he almost got murdered at summer camp, and that time he went to see a Narnia play and the theater prayed to Aslan instead of Jesus.
@@TheLegitWeebs Just search for "please stop stalking mandalore compilation" and you'll find some good stuff. His stories are absolutely wild and hilarious.
@@ryguy9876 Mandalore's stories are the absolute highlights of the podcast as a whole for me. My favorite is the witch curse because of the Bassrog. No, I am not partial to it because of my username specifically, I just thought the story was hilarious.
Speaking of getting Mandalore's perspective, in Ultrakill's credits Hakita specifically thanks Mandalore for critiquing an early build of the game and credits him with helping focus on what made the game fun and unique. Your idea has been tested and has borne some excellent results.
So about that random clip of a 40K game in the middle when he's talking about all the NPCs repeating dialogue; That's a reference to his video on Fire Warrior. That game has notoriously bad NPC dialogue where every five seconds a Guardsman will say "It's Quiet" even if you're actively shelling them. In most of Mandalore's videos, if he mentions an audio complaint, he'll slip in a little "It's Quiet" as a joke.
My favourite bit was in his System Shock 2 review where one of The Many sometimes will say "Silence the discord" and he put a discord ping sound right after. I fell for it and it took me a solid 5 minutes to realize it was a bit.
I feel like I’m kinda obligated to fill you in on some lore relating to Mandalore. 1.) All those screams or shouts you sometimes hear (ie. “Fuck you!” “Come on college boy!” and “Fuckin’ slaves get yer ass back here!” all come from a thing called GachiMuchi…. It’s gay porn soundbites. That really loud and long scream is one of those. 2.) Mandalore also does a podcast with friends called “Please Stop Talking”. It essentially shows that in actuality he’s the Hyde of his and Sseth’s “Jekyll and Hyde”. No Xero, I won’t elaborate on it. 3.) Fire Warrior (the Tau game Mandy keeps showing) has one singular line you will always hear when he makes a point about audio or something of the likes which is “it’s quiet.” 4.) Every time there’s a shock or lightning attack, it’s the voice clip of Marv being shocked to shit in Home Alone. That’s it for now, but I’m sure other commenters could fill in missing detail or correct info I have shown.
The lead designer of Pathologic was very big on theater, and I think the remake that is Pathologic 2 is like a second showing of a stage play - same script, refined ideas. "I don't know if I've seen something profound or a complete waste of time" applies to modern theater a lot, now that I think about it.
The developers of Pathologic made it as their first game, and the director had to learn the difference between 2d game design and 3d game design. They made a few games between Pathologic 1 and 2, so it's quite literally a case of "let's try that again now that we know what we're doing."
The difficulty of Pathologic 2 is more tightly woven into the emotional experience of the story than any other game I've played, even Souls games. In the devs' own words, it's the story of a catastrophe, and the difficulty reflects that. I don't think any other game has made me think so hard about the true limits of what I'll endure for others' sake, both in and out of game
2:17 funnily enough, Mandy released a trailer(?) for Hooded Horse (a publisher) a week back which is how he announced that the publisher hired him to do exactly this.
Hey good timing: Pathologic 3 was just announced a few hours ago. It’ll be a standalone game for the Bachelor’s story instead of adding it to 2 as a big DLC, and assumedly there will be a final fourth game for the Changeling
0:29 That is how I felt when I went to a art museum and one of the things being shown was a video of a guy spending 5 minutes putting black sticky notes onto his face.
Thx so much for reacting to this. So much of this game is fascinating. The characters. The dialogue. The whole scenario. Even the relationships that Artemy forms with some of the characters. Don’t forget to check out Anonymous Agony before Halloween comes! Then you’ll have completed the cycle and be ready for whatever madness comes this year.
19:00 also relevant examples lol: "Walking the mojave almost makes you wish for a nuclear winter." "You like the sight of your own blood!?" "When I find you, I'm gonna eat your spleen." ......"Please assume the position..."
Season 2 of JoJo's is peak and Joseph is my favorite Joestar next to Giorno. Pathologic series seems like the kinda weird kinda alright game that I miss being made.
I think it comes down to Ito's paneling being too good as he often builds tension as you read and at least as far as I've seen thus far bringing the big reveal or horror out as a page turn so you now its about to happen and YOU have to flip to see it.... not sure it transfers over super well to animation.
I agree with this take. If I had to direct such a series, I wouldn't know how to replicate that feeling properly. I could try to build tension in other ways, but then I'd lose the essence of the manga.
@@TheLegitWeebsmaybe holding on a shot before a reveal would work? I feel like if you go any further than that you get into jumpscare territory. It’s using the rule of “don’t show the monster” without changing the content too much?
There's a compilation of stories that Mandy has lived through. His elementary school had a treaty that ended the stabbing attacks and began a... you know what, you listen to it and interpret the events
So I well say there is a way to enjoy the story of Pathologic in video form. "Pathologic, For Those Who Will Never Play It." But again it dose not replace playing it but they do an amazing job telling what it feels like to play it and shows a ton of the story. I am really in the camp that even if you don't play it its a piece of art and everyone who gets enjoyment from the ideas of the game and has the extra money should support it. I like that after this and the lockdown this game got more fans to the point they are making the Batcheler route. Not only those that want a hard game but in a way there are a lot of people who talk about how Patho2 helped them sort out how they felt being trapped inside. Yes it a game made to make you feel not to just entertain and that is just so interesting.
That is indeed fire warrior! Its far and away the worst 40k game, an absolute fever dream; theres a reason he made reference to it in regards to characters all repeating the same line. Ooh, anonymous Agony! Its gonna be a fucking trip, I guarantee you that
Pathologic 2 is still flawed but a massive improvement over the first. I couldn't bring myself to enjoy the first but I beat 2 and had a (mostly) great time... despite some issues. Its worth giving 2 a try, so long as you know beforehand what you're getting yourself into.
33:50 So think of having a folder on your computer that has everything in it. Now make subfolders for categories of things, then subfolders for those specific things, then subfolders of the types of stuff that make up that thing. My mind works like that. The closest thing to that in games are journals, but even that's not an exact 1 to 1. This just seems confusing to me. But then again I know most people don't think like I do, so it makes this would be helpful for more people.
Well, folders are basically just a tree system (from a computer science standpoint) where files are nodes on a tree. If you think like that, the mind map actually makes a lot of sense imo
38:30 I'm going to have to hard disagree with Mandalore on this one. The "games are art" crowd he decries is actually much smaller than he thinks, and the games he describes with almost zero interactivity are actually super rare. Further, the assumption that something needs to be difficult to be emotionally engaging or meaningful only really hits if you assume everyone has zero sense of empathy unless they've lived out that exact situation. Which is COMPLETELY false. Essentially Mandalore is assuming no one has empathy that isn't personally lived, which is a strange thing to do.
All he is saying is the difficulty adds to the experience. Not accusing people of having to no empathy wtf. Also empathy basically means understanding things you havent personally experienced
@@shaunlawrie2514 Thanks for the correction to the thing that you understood what word I meant (sympathy), it really shows that you cared about what he implied rather than just want to blindly defend everything he says.
@@Gustav_Kuriga I was mocking you for your bizarre assumption that mandalore was implying people don’t have sympathy for others. All because he said the difficulty adds to the feel of the game. You seem like you’re trying to sound smart but aren’t capable of it
"What kind of middle school did you go to, Mandalore?"
There was the birth of an economy, actual wars, graphite inside his hand, R O C K S , and a treaty.
Don't forget Mandy immediately figuring out the meta and selling sham plots of land to everyone outside his group.
@5:00 The kind of school where the kids are somehow smart enough to create a slave charter. I'm not joking, that's real. Mandalore has told some wild stories on the just stop talking podcast and the short of it is that the guy IRL is a chaos magnet; weird stuff happens to him and around him all the time. It's one of the reasons why there's a running joke that Mandalore and Sethtzeentach are two different personalities of the same person.
Context for the story itself, Mandalore and his friends grew up in the American south and the school they went to had a large hill made of clay. While digging up that hill for fun, they found quartz crystals and decided to keep digging them thinking they held value (quartz is worthless due to how common it is). Other kids took notice and tried to muscle in on them so what they chose to do was get the smaller kids to dig up the quartz for them. They wrote up a damn charter and everything to go along with it and the problem got so bad that the school had to ban quartz and even had an assembly teaching them about the horrors of slavery.
So this is the deep dank Mandalore lore lol. That sounds ridiculous, but also somehow believable.
@@TheLegitWeebs Oh yeah, definitely check out the Don't Stop Talking podcast sometime, especially the episodes where Mandalore told his stories. Wacky adventures include: A horse getting spooked by a butterfly causing both him and the horse to get stranded in the woods, Another horse from the same farm being a psycho that loved murdering birds, a witch cursing him and causing weird stuff to happen to him and his girlfriend in their shared apartment, him making a music video for Viper the rapper, him recovering from an ear infection and screaming about the Borne Identity in a Chinese restaurant, that time he almost got murdered at summer camp, and that time he went to see a Narnia play and the theater prayed to Aslan instead of Jesus.
@@TheLegitWeebs Just search for "please stop stalking mandalore compilation" and you'll find some good stuff. His stories are absolutely wild and hilarious.
@@ryguy9876 Mandalore's stories are the absolute highlights of the podcast as a whole for me. My favorite is the witch curse because of the Bassrog. No, I am not partial to it because of my username specifically, I just thought the story was hilarious.
@@ryguy9876the almost murdered at camp one was wild, as goofy as it was he was straight up one night away from getting stabbed to death in his sleep
Speaking of getting Mandalore's perspective, in Ultrakill's credits Hakita specifically thanks Mandalore for critiquing an early build of the game and credits him with helping focus on what made the game fun and unique. Your idea has been tested and has borne some excellent results.
So about that random clip of a 40K game in the middle when he's talking about all the NPCs repeating dialogue;
That's a reference to his video on Fire Warrior. That game has notoriously bad NPC dialogue where every five seconds a Guardsman will say "It's Quiet" even if you're actively shelling them. In most of Mandalore's videos, if he mentions an audio complaint, he'll slip in a little "It's Quiet" as a joke.
My favourite bit was in his System Shock 2 review where one of The Many sometimes will say "Silence the discord" and he put a discord ping sound right after. I fell for it and it took me a solid 5 minutes to realize it was a bit.
oh you want to know about Mandalores school life?
check out "The Treaty of Canem" from the "please stop talking" podcast
Hahaha yes
Once you get into the PST Mandy rabbit hole, you'll realize how much of a fuckin cryptid he is
Children yearn for the quartz mines.
I feel like I’m kinda obligated to fill you in on some lore relating to Mandalore.
1.) All those screams or shouts you sometimes hear (ie. “Fuck you!” “Come on college boy!” and “Fuckin’ slaves get yer ass back here!” all come from a thing called GachiMuchi…. It’s gay porn soundbites. That really loud and long scream is one of those.
2.) Mandalore also does a podcast with friends called “Please Stop Talking”. It essentially shows that in actuality he’s the Hyde of his and Sseth’s “Jekyll and Hyde”. No Xero, I won’t elaborate on it.
3.) Fire Warrior (the Tau game Mandy keeps showing) has one singular line you will always hear when he makes a point about audio or something of the likes which is “it’s quiet.”
4.) Every time there’s a shock or lightning attack, it’s the voice clip of Marv being shocked to shit in Home Alone.
That’s it for now, but I’m sure other commenters could fill in missing detail or correct info I have shown.
The lead designer of Pathologic was very big on theater, and I think the remake that is Pathologic 2 is like a second showing of a stage play - same script, refined ideas. "I don't know if I've seen something profound or a complete waste of time" applies to modern theater a lot, now that I think about it.
The developers of Pathologic made it as their first game, and the director had to learn the difference between 2d game design and 3d game design. They made a few games between Pathologic 1 and 2, so it's quite literally a case of "let's try that again now that we know what we're doing."
The difficulty of Pathologic 2 is more tightly woven into the emotional experience of the story than any other game I've played, even Souls games. In the devs' own words, it's the story of a catastrophe, and the difficulty reflects that. I don't think any other game has made me think so hard about the true limits of what I'll endure for others' sake, both in and out of game
2:17 funnily enough, Mandy released a trailer(?) for Hooded Horse (a publisher) a week back which is how he announced that the publisher hired him to do exactly this.
Hey good timing: Pathologic 3 was just announced a few hours ago. It’ll be a standalone game for the Bachelor’s story instead of adding it to 2 as a big DLC, and assumedly there will be a final fourth game for the Changeling
0:29 That is how I felt when I went to a art museum and one of the things being shown was a video of a guy spending 5 minutes putting black sticky notes onto his face.
"What kinda middle school did you go to?"
I told you to watch the story compilations!
😂
Thx so much for reacting to this. So much of this game is fascinating. The characters. The dialogue. The whole scenario. Even the relationships that Artemy forms with some of the characters.
Don’t forget to check out Anonymous Agony before Halloween comes! Then you’ll have completed the cycle and be ready for whatever madness comes this year.
Lowry really showed up during the first minute and said
ㅤㅤㅤㅤㅤㅤ(ㅤ)
\__ /\ㅤㅤㅤ/ㅤ/
\__/ㅤ\✂/ㅤ/
ㅤㅤㅤ\___/
ㅤㅤㅤ_______
19:00 also relevant examples lol: "Walking the mojave almost makes you wish for a nuclear winter."
"You like the sight of your own blood!?"
"When I find you, I'm gonna eat your spleen."
......"Please assume the position..."
Season 2 of JoJo's is peak and Joseph is my favorite Joestar next to Giorno.
Pathologic series seems like the kinda weird kinda alright game that I miss being made.
I think it comes down to Ito's paneling being too good as he often builds tension as you read and at least as far as I've seen thus far bringing the big reveal or horror out as a page turn so you now its about to happen and YOU have to flip to see it.... not sure it transfers over super well to animation.
I agree with this take. If I had to direct such a series, I wouldn't know how to replicate that feeling properly. I could try to build tension in other ways, but then I'd lose the essence of the manga.
@@TheLegitWeebsmaybe holding on a shot before a reveal would work? I feel like if you go any further than that you get into jumpscare territory. It’s using the rule of “don’t show the monster” without changing the content too much?
@@chill-lady-brook potentially. It's one of those things that you'll have to see in practice to see if it works or not.
There's a compilation of stories that Mandy has lived through.
His elementary school had a treaty that ended the stabbing attacks and began a... you know what, you listen to it and interpret the events
Pathologic 2 is genuinely one of my favorite game of all time. It's up there with the Thief trilogy and System Shock 2 for me.
Outer Wilds (not Worlds) has a journal system that works very similarly. They kinda did convergent game design evolution lol
So I well say there is a way to enjoy the story of Pathologic in video form. "Pathologic, For Those Who Will Never Play It." But again it dose not replace playing it but they do an amazing job telling what it feels like to play it and shows a ton of the story. I am really in the camp that even if you don't play it its a piece of art and everyone who gets enjoyment from the ideas of the game and has the extra money should support it. I like that after this and the lockdown this game got more fans to the point they are making the Batcheler route. Not only those that want a hard game but in a way there are a lot of people who talk about how Patho2 helped them sort out how they felt being trapped inside. Yes it a game made to make you feel not to just entertain and that is just so interesting.
That is indeed fire warrior! Its far and away the worst 40k game, an absolute fever dream; theres a reason he made reference to it in regards to characters all repeating the same line. Ooh, anonymous Agony! Its gonna be a fucking trip, I guarantee you that
Pathologic 2 is still flawed but a massive improvement over the first. I couldn't bring myself to enjoy the first but I beat 2 and had a (mostly) great time... despite some issues. Its worth giving 2 a try, so long as you know beforehand what you're getting yourself into.
I would love to see your reaction to Mandalore's stories. There are compilations of his stories from a podcast he's on. His life is absolute insanity
Another example of a sequel/remake is Dragons Dogma 2. I think it leans more to sequel though.
I didn't know that it's also somewhat of a remake. Didn't hear too many good things about Dragons Dogma 2 after release though.
33:50 So think of having a folder on your computer that has everything in it. Now make subfolders for categories of things, then subfolders for those specific things, then subfolders of the types of stuff that make up that thing. My mind works like that. The closest thing to that in games are journals, but even that's not an exact 1 to 1. This just seems confusing to me. But then again I know most people don't think like I do, so it makes this would be helpful for more people.
Well, folders are basically just a tree system (from a computer science standpoint) where files are nodes on a tree. If you think like that, the mind map actually makes a lot of sense imo
Superb meta-narrative on how Pathologic 2 is a great improvement over 1, and RPS's review of 2 is abysmal dogshit compared to their review of 1.
38:30 I'm going to have to hard disagree with Mandalore on this one. The "games are art" crowd he decries is actually much smaller than he thinks, and the games he describes with almost zero interactivity are actually super rare. Further, the assumption that something needs to be difficult to be emotionally engaging or meaningful only really hits if you assume everyone has zero sense of empathy unless they've lived out that exact situation. Which is COMPLETELY false. Essentially Mandalore is assuming no one has empathy that isn't personally lived, which is a strange thing to do.
All he is saying is the difficulty adds to the experience. Not accusing people of having to no empathy wtf. Also empathy basically means understanding things you havent personally experienced
@@shaunlawrie2514 Thanks for the correction to the thing that you understood what word I meant (sympathy), it really shows that you cared about what he implied rather than just want to blindly defend everything he says.
@@Gustav_Kuriga I was mocking you for your bizarre assumption that mandalore was implying people don’t have sympathy for others. All because he said the difficulty adds to the feel of the game. You seem like you’re trying to sound smart but aren’t capable of it
@@Gustav_Kurigaalso I’m not just blindly defending him, there’s no need to. I was just calling you out for saying dumb shit
Let's gooo!