It always baffled me further that after adding it to basically every proceeding Mario Kart game they decided to REMOVE the feature from Mario Kart 7 on 3DS
I presume that town track was scrapped due to the PRIMITIVE rubberbanding AI from that era? Much less every other AI car smacking straight into the wall?
A lot of these unused tracks were designed with different physics/controls in mind (note the earlier versions of some stages being changed to accommodate for the final game's controls), and I would assume Town couldn't be adjusted for the new controls in time, so it was probably best to ditch it considering said time constraints.
For people who dosen't know, Luigi voice here is actually the guy who translate the nintendo games in the 90's in French Julien Bardakoff who also translate the two first pokemon generations for the french versions.
Ironico que la beta tiene una cpu de rivales mas justa que el juego que nos dieron alfinal donde si la compu rival te sobrepasa se hace invisble y con turbo a maximo y es una derrota segura.
Only one of true interest exists. The first three are obvious testing maps, while 4th and 5th are just indev versions of final tracks, but Town? Now that one is veeeery interesting. I don't think we'd get a full "driving through a town" setup until Mario Kart DS witb Delfino Square, which bares some resemblance to the N64 town map.
I'm surprised none of the characters for the player to choose have high speed, the CPU seems to be going by 150cc speed but Mario and Luigi are driving with 100cc speed.
“Dear pesky plumbers, the koopalings and I have taken over the Mushroom Kingdom. The princess is now a permanent guest at one of my seven Koopa hotels. I dare you to find her if you can!”
FYI most of these are not beta levels most of them are from old files from the gigaleak and SGI models and SNES models from source code for other prototype projects and or dev software on SGI systems, it’s very complicated, you’re better off seeing the description that the creator made. Edit: most of the shading had to be entirely recreated on some of the maps.
You know whats crazier? Getting a star and lightning in 2nd place
I was so sad when the booster course didn't have Race2...
It did! Its beta/alpha DS Shroom Ridge
As a Wii fan, I can't believe we didn't get draw_demo_d
hello heitor
I was depressed for a week when they didn’t add the link map 🥺💔
It still baffles me that Mario Kart 64 never had a single race option so you can race on any course you wanted without needing to do Grand Prix mode.
Not even in time trials? Lol racing games were still learning.
It always baffled me further that after adding it to basically every proceeding Mario Kart game they decided to REMOVE the feature from Mario Kart 7 on 3DS
@@Hylianmonkeys i swear you can do it on time trials? I could be wrong tho
Peach is so loud 3:01
Sounded like she got ran over by a kart 💀
I presume that town track was scrapped due to the PRIMITIVE rubberbanding AI from that era?
Much less every other AI car smacking straight into the wall?
A lot of these unused tracks were designed with different physics/controls in mind (note the earlier versions of some stages being changed to accommodate for the final game's controls), and I would assume Town couldn't be adjusted for the new controls in time, so it was probably best to ditch it considering said time constraints.
For people who dosen't know, Luigi voice here is actually the guy who translate the nintendo games in the 90's in French Julien Bardakoff who also translate the two first pokemon generations for the french versions.
The same from super sircuit?
@Tomtycoon yes
we need a mario kart 64 pc port
soon
soon
@@UnrealSM64 I don’t know if that’s the right answer considering the state of the activity of the Decompilation
We do
@RareSunwell there is recomp which is decent enough for now
at 15:59 Bowser fell to the water, yet in 16:00 he appears out of nowhere and even pass you by lol.
It looks like the only level we're now missing is the garage port one.
That one has been deleted. It is lost to time.
Ironico que la beta tiene una cpu de rivales mas justa que el juego que nos dieron alfinal donde si la compu rival te sobrepasa se hace invisble y con turbo a maximo y es una derrota segura.
If mario kart had a tournament scene that last map would be blacklisted ON THE SPOT!
The heck is that PFP 💀💀💀
third map: link
Link from zelda: hi there and welcome to link kart 64
10:22 Peak track design.
11:31 talk about jumpscare LMAOO
I'd love to see a complete version of the Town track. Would make a great track for a mod
all the turning.....
Imagine an open version as a Battle Mode track.
i never knew these beta courses existed!
me too, some look great!
Only one of true interest exists. The first three are obvious testing maps, while 4th and 5th are just indev versions of final tracks, but Town? Now that one is veeeery interesting.
I don't think we'd get a full "driving through a town" setup until Mario Kart DS witb Delfino Square, which bares some resemblance to the N64 town map.
Me neither
Most of them are not actually courses created for Mario kart 64.
Race 2 is DS Shroom Ridge
I'm surprised none of the characters for the player to choose have high speed, the CPU seems to be going by 150cc speed but Mario and Luigi are driving with 100cc speed.
It's the ai rubberbanding. They go faster than the player.
@@manuelrodriguez3166 Yes, still the CPU has a speed limit I'm sure it can be lifted for the player.
Mario: what is he typing?
honestly I'd love to see someone reimagine these beta levels as like, MK8 retro tracks it would be funny
RACE2's map reminds me of the Portland International Raceway but a bit simplified
I love hearing German Wario over and over
“D’OH, I MISSED!”
D'oh I missed.
"So ein Mist!" rather
@@bowserknight DESSIM I HO'D
8:50 combo
Nice of them to license a port for Jaguar
that last map is really interesting
4:17 bro was the Windows XP background
Most of the maps need more turns while the town is too claustrophobic. I'd hate to race in these tracks tbh lol but nonetheless good showcase!
Is the voice beta to too? My version has mario saying these things "select map, select your player"
Japanese voices, just an option of the game.
16:37 Street Track Failures: Mushroom Kingdom
I did played this for first time today and u made an vid on this.
Getting Virtua Racing vibes
13:00 how are you in first place when Mario is in front the whole time?
I miss Luigi's gay voice.
Nice of the princess to invite us over for a picnic GAY LUIGI?
I hope she made lottsa spaghetti
Luigi, look! It's from Bowser!
“Dear pesky plumbers, the koopalings and I have taken over the Mushroom Kingdom. The princess is now a permanent guest at one of my seven Koopa hotels. I dare you to find her if you can!”
@@jonicamann2472 We gotta find the princess!
Reminds me of Virtua Racing
What if we remade these tracks in ring racers?
The only ones i can see it fit with RR its Race2 and Link
The Town course reminds me of those awful city themed courses in Mario Kart 8 Deluxe. But not as bad, cuz it doesn't change the route each lap.
3:02 😂😂
I love this game :D
new creepy pasta formula for horror rom hack
It's awesome!! How did you get this beta version?
Read.
what is this voice
japanese
The same voice actors Nintendo used in Mario Party. And the same announcer as in Nintendo's other sports titles at the time.
Are these real?
No, it’s an illusion.
Halfly
10:22
XD
well... some thing are made to change
i guess?
FYI most of these are not beta levels most of them are from old files from the gigaleak and SGI models and SNES models from source code for other prototype projects and or dev software on SGI systems, it’s very complicated, you’re better off seeing the description that the creator made.
Edit: most of the shading had to be entirely recreated on some of the maps.
Needs a vintage filter
OMG
GOOD!
Yes and you say this is beta despite the fact that Kamek is not in this game
READ THE TITLE, "BETA LEVELS".
"Link", not Hyrule. lol