Those who can not find "Cell Fracture Addon" In Blender's New Versions. Pls go to the edit menu > preferences > Get Extensions Tab > Allow Online Extensions > Search For "Cell Fracture" And Install it:)
Great video MK Graphics your tutorials are easy to follow and very helpful. Do you think you can make a video showing how to break something after simultaneous hits? Examples mining gold with an axe or an effect similar to Mario where you bump a cube multiple times for coins, but after hitting the cube several times the cube would break into multiple peaces. It does not have to be unreal engine 5 quality of physics but enough to show how to get the basics of that effect. Thanks again for your work ad dedication.
Thank you for the tutorial. I just wanted to know, how do I fracture a mesh but not have the lines visble in external programs like unreal engine? Even in blender I can see the cracks after fracturing but your frracture ed mesh had no visible cracks?I just need a fractured mesh that doesnt have visible cracks
NEAT. Is there an efficiant way of linking rubble/bricks together with breakable fix constraints without doing it manually? i can do a bunch the duplicate them and stitch them together without using empties at first, and then i have to use empties to constrain the brick layers vitically as you can only at one constraint per object....
Hi, I have a problem with UV mapping when dividing and I don't know what I'm doing wrong. I have a glass cube and I want it to crack... everything is going ok until I deal with the material. After splitting, the glass reflects poorly, or rather the environmental map reflects incorrectly... it creates an unnatural refraction of light. We haven't figured out how to do UV mapping correctly and I've also tried resetting Normals... I don't know what's wrong...
I'm a little late, but I found a way to keep UV maps by selecting "debug boolean" in the cell fracture options. it keeps a boolean modifier on all the individual pieces, and you can't move the pieces without them disappearing because of the boolean object. You will need to apply modifiers to all pieces by selecting them and pressing ctrl+A and select "visual geometry to mesh". then all the origins will need to be set to geometry, but make sure to select "bounds center" instead of "median center".
bro any idea how to bake the animation of the fragments i want to trigger some columns being destroyed by an axe in Unity is for a boss. Got it bro Object > B,B then bake frames. Thanks a lot for the tut
Your tutorial is very good, well explained. But I don't know what I'm doing wrong, my wall explodes before the sphere collides, so in frame one it already explodes. 😔
Abi bu objeyi parçalıyoruz ya hani peki her parçalanmış obje ile diğeri arasında daha küçük parçalar yapmanın bir yolu var mı? Daha gerçekçi yapmak için houdinideki gibi biliyor musun bilmiyorum. Umarım anlatabilmisimdir
Cell fracture addonunda recursion değerini arttırırsan parçalanmış neseleri daha küçük parçalara ayırmış olursun. Ama Houdinideki gibi tabiki gerçekçi olmaz. Başka bir yolu mutlaka vardır Blender da. Eğer bulursam ayrı bir ders olarak işleyebilirim.
Those who can not find "Cell Fracture Addon" In Blender's New Versions. Pls go to the edit menu > preferences > Get Extensions Tab > Allow Online Extensions > Search For "Cell Fracture" And Install it:)
Thank you broo you saved my time
Great tutorial -- love the no bs objective style. Thanks for sharing!
clear, to the point, perfect for learning step by step. thanks 🙂
ON POINT THANK YOU
Many thanks my friend I like it!!
Thank you for this awesome tutorial, I'm going to practice that right now.
Fantastic 👍
Спасибо, полезный гайд, как раз нужно было использовать физику после анимации и cell fracture
super usefull tutorial, thanks!
Thanks a lot!! Very well explained
Good work 👏👏👏
thank you very much just what I needed 😄
Love from india❤❤❤
Great video MK Graphics your tutorials are easy to follow and very helpful. Do you think you can make a video showing how to break something after simultaneous hits? Examples mining gold with an axe or an effect similar to Mario where you bump a cube multiple times for coins, but after hitting the cube several times the cube would break into multiple peaces. It does not have to be unreal engine 5 quality of physics but enough to show how to get the basics of that effect. Thanks again for your work ad dedication.
Thx you for the nice comment. I understand what you mean. I have never done such a project. But I will try to make a tutorial about it.
Outstanding!
Thank you for new video
Thank you for the tutorial. I just wanted to know, how do I fracture a mesh but not have the lines visble in external programs like unreal engine? Even in blender I can see the cracks after fracturing but your frracture ed mesh had no visible cracks?I just need a fractured mesh that doesnt have visible cracks
Keep the original in view until moment of fracture. Simply keyframe the Visibility and Render icon in the Outliner
Basarilarin devamını diliyorum❤
NEAT. Is there an efficiant way of linking rubble/bricks together with breakable fix constraints without doing it manually? i can do a bunch the duplicate them and stitch them together without using empties at first, and then i have to use empties to constrain the brick layers vitically as you can only at one constraint per object....
best🎉🎉🎉
how do we make it last more than 250 frames?
thanks a lot
Hi, I have a problem with UV mapping when dividing and I don't know what I'm doing wrong. I have a glass cube and I want it to crack... everything is going ok until I deal with the material. After splitting, the glass reflects poorly, or rather the environmental map reflects incorrectly... it creates an unnatural refraction of light. We haven't figured out how to do UV mapping correctly and I've also tried resetting Normals... I don't know what's wrong...
I'm a little late, but I found a way to keep UV maps by selecting "debug boolean" in the cell fracture options. it keeps a boolean modifier on all the individual pieces, and you can't move the pieces without them disappearing because of the boolean object. You will need to apply modifiers to all pieces by selecting them and pressing ctrl+A and select "visual geometry to mesh". then all the origins will need to be set to geometry, but make sure to select "bounds center" instead of "median center".
NICE!!!!!!!!!!!!!!!
bro any idea how to bake the animation of the fragments i want to trigger some columns being destroyed by an axe in Unity is for a boss.
Got it bro Object > B,B then bake frames. Thanks a lot for the tut
i want to put graffiti on the wall will this affect it?
Doesnt work when it's a long scene. I try with 400 frames and nothing happens. With 20 it works. How to fix this?
Thank you
my wall still keeps on exploding
Your tutorial is very good, well explained.
But I don't know what I'm doing wrong, my wall explodes before the sphere collides, so in frame one it already explodes. 😔
mine goes into large chunks. followed every step
Make more video daily
hot time setting
👍
Abi bu objeyi parçalıyoruz ya hani peki her parçalanmış obje ile diğeri arasında daha küçük parçalar yapmanın bir yolu var mı? Daha gerçekçi yapmak için houdinideki gibi biliyor musun bilmiyorum. Umarım anlatabilmisimdir
Cell fracture addonunda recursion değerini arttırırsan parçalanmış neseleri daha küçük parçalara ayırmış olursun. Ama Houdinideki gibi tabiki gerçekçi olmaz. Başka bir yolu mutlaka vardır Blender da. Eğer bulursam ayrı bir ders olarak işleyebilirim.
@@mk3dgraphics çok teşekkürler abi videolarin gerçekten çok yararlı
it doesn't work anymore :c
it is so hard😅
never give up
It is very difficult you
How make this in blender?
th-cam.com/video/hQ9lfwRwZYw/w-d-xo.html