Breaking Objects Into Pieces | Blender 3.5 Tutorial

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  • เผยแพร่เมื่อ 9 ก.พ. 2025

ความคิดเห็น • 46

  • @mk3dgraphics
    @mk3dgraphics  2 หลายเดือนก่อน +1

    Those who can not find "Cell Fracture Addon" In Blender's New Versions. Pls go to the edit menu > preferences > Get Extensions Tab > Allow Online Extensions > Search For "Cell Fracture" And Install it:)

    • @moorthims9804
      @moorthims9804 หลายเดือนก่อน +1

      Thank you broo you saved my time

  • @flavio8430
    @flavio8430 ปีที่แล้ว +8

    Great tutorial -- love the no bs objective style. Thanks for sharing!

  • @juanblanco7449
    @juanblanco7449 ปีที่แล้ว +2

    clear, to the point, perfect for learning step by step. thanks 🙂

  • @BanaKoolit
    @BanaKoolit 11 หลายเดือนก่อน

    ON POINT THANK YOU

  • @anthonyzavala8302
    @anthonyzavala8302 5 วันที่ผ่านมา

    Many thanks my friend I like it!!

  • @DrGerli
    @DrGerli ปีที่แล้ว +1

    Thank you for this awesome tutorial, I'm going to practice that right now.

  • @terughh
    @terughh ปีที่แล้ว +3

    Fantastic 👍

  • @Mikosi
    @Mikosi ปีที่แล้ว +1

    Спасибо, полезный гайд, как раз нужно было использовать физику после анимации и cell fracture

  • @lukida1324
    @lukida1324 ปีที่แล้ว +1

    super usefull tutorial, thanks!

  • @VFXDobleC
    @VFXDobleC ปีที่แล้ว

    Thanks a lot!! Very well explained

  • @HuzaifaYaseen
    @HuzaifaYaseen ปีที่แล้ว +1

    Good work 👏👏👏

  • @lapizanimations3749
    @lapizanimations3749 7 หลายเดือนก่อน

    thank you very much just what I needed 😄

  • @chetanyadav8969
    @chetanyadav8969 ปีที่แล้ว +2

    Love from india❤❤❤

  • @gametek7592
    @gametek7592 ปีที่แล้ว +1

    Great video MK Graphics your tutorials are easy to follow and very helpful. Do you think you can make a video showing how to break something after simultaneous hits? Examples mining gold with an axe or an effect similar to Mario where you bump a cube multiple times for coins, but after hitting the cube several times the cube would break into multiple peaces. It does not have to be unreal engine 5 quality of physics but enough to show how to get the basics of that effect. Thanks again for your work ad dedication.

    • @mk3dgraphics
      @mk3dgraphics  ปีที่แล้ว +1

      Thx you for the nice comment. I understand what you mean. I have never done such a project. But I will try to make a tutorial about it.

  • @PedroGonzalezVideos
    @PedroGonzalezVideos 8 หลายเดือนก่อน

    Outstanding!

  • @Hunting8118
    @Hunting8118 ปีที่แล้ว +1

    Thank you for new video

  • @jamaalsineke2405
    @jamaalsineke2405 6 หลายเดือนก่อน +2

    Thank you for the tutorial. I just wanted to know, how do I fracture a mesh but not have the lines visble in external programs like unreal engine? Even in blender I can see the cracks after fracturing but your frracture ed mesh had no visible cracks?I just need a fractured mesh that doesnt have visible cracks

    • @s.patterson5698
      @s.patterson5698 13 วันที่ผ่านมา

      Keep the original in view until moment of fracture. Simply keyframe the Visibility and Render icon in the Outliner

  • @tevfikyamac8593
    @tevfikyamac8593 ปีที่แล้ว

    Basarilarin devamını diliyorum❤

  • @itchytastyurr
    @itchytastyurr 11 หลายเดือนก่อน

    NEAT. Is there an efficiant way of linking rubble/bricks together with breakable fix constraints without doing it manually? i can do a bunch the duplicate them and stitch them together without using empties at first, and then i have to use empties to constrain the brick layers vitically as you can only at one constraint per object....

  • @rklvchannel5906
    @rklvchannel5906 2 หลายเดือนก่อน

    best🎉🎉🎉

  • @DakshJambusariya
    @DakshJambusariya หลายเดือนก่อน

    how do we make it last more than 250 frames?

  • @AmazingAnimals3d-eo4qe
    @AmazingAnimals3d-eo4qe ปีที่แล้ว

    thanks a lot

  • @dtpkoweb
    @dtpkoweb 7 หลายเดือนก่อน +2

    Hi, I have a problem with UV mapping when dividing and I don't know what I'm doing wrong. I have a glass cube and I want it to crack... everything is going ok until I deal with the material. After splitting, the glass reflects poorly, or rather the environmental map reflects incorrectly... it creates an unnatural refraction of light. We haven't figured out how to do UV mapping correctly and I've also tried resetting Normals... I don't know what's wrong...

    • @nickkirastoulis4617
      @nickkirastoulis4617 11 วันที่ผ่านมา +1

      I'm a little late, but I found a way to keep UV maps by selecting "debug boolean" in the cell fracture options. it keeps a boolean modifier on all the individual pieces, and you can't move the pieces without them disappearing because of the boolean object. You will need to apply modifiers to all pieces by selecting them and pressing ctrl+A and select "visual geometry to mesh". then all the origins will need to be set to geometry, but make sure to select "bounds center" instead of "median center".

  • @BlenderFunnyClips
    @BlenderFunnyClips ปีที่แล้ว

    NICE!!!!!!!!!!!!!!!

  • @Damian_DH
    @Damian_DH ปีที่แล้ว

    bro any idea how to bake the animation of the fragments i want to trigger some columns being destroyed by an axe in Unity is for a boss.
    Got it bro Object > B,B then bake frames. Thanks a lot for the tut

  • @Vertexvoyager
    @Vertexvoyager 8 หลายเดือนก่อน +1

    i want to put graffiti on the wall will this affect it?

  • @dertobbe1176
    @dertobbe1176 3 หลายเดือนก่อน

    Doesnt work when it's a long scene. I try with 400 frames and nothing happens. With 20 it works. How to fix this?

  • @TheXzignstudio
    @TheXzignstudio 7 หลายเดือนก่อน

    Thank you

  • @decisive_battle3565
    @decisive_battle3565 5 หลายเดือนก่อน +3

    my wall still keeps on exploding

  • @marioaugusto1991
    @marioaugusto1991 3 หลายเดือนก่อน

    Your tutorial is very good, well explained.
    But I don't know what I'm doing wrong, my wall explodes before the sphere collides, so in frame one it already explodes. 😔

  • @CMoDZ3D
    @CMoDZ3D 8 หลายเดือนก่อน +1

    mine goes into large chunks. followed every step

  • @SuvamDas-y9l
    @SuvamDas-y9l ปีที่แล้ว +2

    Make more video daily

  • @kedibeq
    @kedibeq 8 หลายเดือนก่อน

    hot time setting

  • @bulent_baslar
    @bulent_baslar ปีที่แล้ว

    👍

  • @HamdiBaki
    @HamdiBaki ปีที่แล้ว

    Abi bu objeyi parçalıyoruz ya hani peki her parçalanmış obje ile diğeri arasında daha küçük parçalar yapmanın bir yolu var mı? Daha gerçekçi yapmak için houdinideki gibi biliyor musun bilmiyorum. Umarım anlatabilmisimdir

    • @mk3dgraphics
      @mk3dgraphics  ปีที่แล้ว +1

      Cell fracture addonunda recursion değerini arttırırsan parçalanmış neseleri daha küçük parçalara ayırmış olursun. Ama Houdinideki gibi tabiki gerçekçi olmaz. Başka bir yolu mutlaka vardır Blender da. Eğer bulursam ayrı bir ders olarak işleyebilirim.

    • @HamdiBaki
      @HamdiBaki ปีที่แล้ว

      @@mk3dgraphics çok teşekkürler abi videolarin gerçekten çok yararlı

  • @dosdsanta4472
    @dosdsanta4472 หลายเดือนก่อน

    it doesn't work anymore :c

  • @WewAuction
    @WewAuction 10 หลายเดือนก่อน +3

    it is so hard😅

    • @SAIF11010
      @SAIF11010 9 หลายเดือนก่อน

      never give up

  • @StartCoadingWithMe
    @StartCoadingWithMe ปีที่แล้ว +2

    It is very difficult you

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в ปีที่แล้ว +1

    How make this in blender?
    th-cam.com/video/hQ9lfwRwZYw/w-d-xo.html