The video does not include the VF-7S assault rifle. Unlocking it requires spending many extra hours (I've already spent 40 to unlock all of these guns ASAP and I'm dying 😴)
OVK is pretty inconsistent when it comes to naming their guns and you can see this alot in PD2. Some used their real names while most others aren't, the glocks used to be (and still is) called Chimanos until the full-auto variant comes in and they switched to Stryk.
They very early on contradicted themselves within Payday 2 itself, when Clover was released. They called the gun the Queen's Wrath in-game, but gave in the promotion material they called it L-95 - far closer to the real weapons name but still fake. Some people, including myself, since presume that the names we get in-game are generally codenames for the guns and not the real ones. So the change in PD3 could simply Gage - after 5 years of not doing the job - changing the codenames.
Guns in Payday: people talk and accuse the naming Guns in Call of Duty: people don't talk and accuse the naming. I'm sensing some possible personal bias
@@thuytrangoan2508Is an AKM noticed by the Magazine, game description and the Stock. The AK-74 uses wooden magazines, the AK-47 uses a lower stock and lacks of a ring
I anticipate that they'll keep primaries and secondaries more distinct and will only have pistols, machine pistols and the odd ultra-compact SMG as secondary, while everything else stays primary or even overkill weapon. As it did result in quite a lack of distinction between primary and secondary in PD2 where SMGs and Assault Rifles were nearly identicial in function, just differing in the slot (with many SMGs just being actually rifles in real life, too.)
@@gimok2k5 ahh, that's fair enough. Still, I was hoping for something like the final attachment for the Stryk to be a full auto conversion like the PD2 one.
@@gimok2k5Practically every weapon class by the end of payday 2’s lifespan had at least ONE secondary variant. SMGs and assault rifles take up the *same* slot in Payday 3 and they feel more similar than ever now. I think I can say for everyone that we’d be pissed if they went the “secondary slot for pistols/revolvers ONLY 🤓” route like most modern games after the awesome selection we got in payday 2.
i do miss the loco too and it sort of makes sense to have a shorter shotgun as a secondary or as a backup weapon for more heavily armoured hostiles and i do wish atleast the compact 7 were a secondary so we would have atleast one automatic secondary
Ever since their main animator (Niphen Niphen) left back in 2018, the new weapons in PD2 either have reused animations or bad/mediocre original ones. Not surprised that the quality is mixed here as well. It's a shame since PD2 has smooth, tacticool animations for most of its lifespan, and PD3 is inconsistent in its style out of the gate.
@@giovannicervantes2053interesting situation (like in PD2), where you NEED to throw 40-60+$ in game (with 40$ PRICE). Love it. But what I love even more is watching how happy cows are milked and they are happy with everything❤
@@OriGami-tn6yfHonestly, I prefer straight to the point paid DLCs over predatory battle passes that expire after a certain time and store bundles that just so happen to cost 1200 credits even though the highest credits bundle you can purchase is 1000, stuff that pushes the Fear Of Missing Out mentality. At least with PayDay, everybody will be able to enjoy the same paid DLCs for the same price instead of missing out on an exclusive offer only given during a certain time.
I know I am not only one commenting it ... but yeah .... dude HK Slapping MP7's 'imaginary' Bolt handle :D .... 2:45 ... play on .25 speed so you can enjoy it as well :D
Can't wait to see the roster expanded to *LAUGHABLE* amounts in a few years like with the previous game. Unless they're going with the Less is More/Quality over Quantity route.
Hope they also go kinda nuts with this one as well cause even though the crazy shit of pd2 is in the past it was still fun hunting down an ancient line of kings
I love that the optics cover plate on the Glock just doesn't move from its point in space, and clips into the slide during empty reloads Also the M14 is animated as if it has a bolt catch despite not having one on its model
@@Elzimbabwe. Perhaps not in their original configuration, but there are a handful of aftermarket bolt catches for the M14 that function as bolt releases.
@@DoingTheBestICan I didn't know, interesting. They are banned in canada though so, I'm shit out of luck, I wanted to by a cheap norinco m305 before the liberal government banned almost all the remaining cool stuff we had.
My thoughts exactly And they all try to copy MW19 reloads but this style is so cringe and blant I just can't, AND they still can't achieve the same movement as in MW19 so just WHY do they do that, it just looks so... robotic
they're probably gonna end up being overkill weapons, at least the miniguns. i feel like that means they'll be more fun to use though since they can be overpowered
@@bunslinger Minigun is 100% going to be an Overkill weapon, however I hope LMGs arent. I hope they can balance them in a way so that they aren't just straight upgrades of the assault rifles and smgs. I wanna be able to use them as normal weapons.
@@dantauche7917has gaming really gotten to the point where 26 on launch with more coming every 3 months isn’t enough. Cod had 12 on launch and was seen as the best game ever
Looking at this video i can say there are 3 or 4 different animators that worked on the weapons. One that was inspired by black ops cold war, the other by gmods weapon mods with their absurdity amount, the 3rd and seemingly only good one enjoyed a bit more calm approach and it works for him. The 4th may be the 3rd but it seemed like a bit insurgency sandstorm like hand movement.
Some of these animations are piss poor. Of course big details are generally missing or incorrect (HK slap on nothing on the MP7, bolt release on the M14 built into the animation but missing on the model), but that AK reload specifically is pretty rough. It's just jerky as if it's missing frames. Really odd.
You can feel the sarcasm from the QBZ 191(northwest b9) from a country mile away. I feel like someone wrote a description that was the total opposite then someone from corporate seen it and said "Tencent won't like this" so they forced him to change it and he went with that. It oozes of total Monday morning malice.
I love the descriptions of some of the weapons lol especially smoke nades like yea you can make cops aim worse and slow them down and if they got asthma? Well they're fucked 😂
If developers take the critism into considiration; Tracer bullet speeds look same on every gun and look so slow (like max payne game) A rifle bullet 2-3x faster than a pistol round. In fact, tracers are not used much in real life. I would disable them. Shooting sounds are generally low and some of them are not appropriate for their caliber. Reload sounds are 2 times louder than shooting sounds. Turn down one of them or enhance the other one if it is available. Gun models are lovely (Especially sw29) Lovely Desert Eagle should be in the game. M1911 magazine looks double coloumned bu it takes only 10 rounds in the game, it should be at least 14 rounds. AK and MP7 reload animations should be remade. Sig P226 aim down sight recoil animation should be remade. Magazine throwing distances are exaggerated. There is no pin pulling animation on the grenades. It should exist. The blue-green screen filter doesn't look beautiful. I wouldn't put any screen filter. Your graphics are already looks developed. Just some opinions... Good job developers!
Damn, I'm impressed they learned how to animate tactical reloads finally they messed up with the M14 though. What's with the weird 12 round mag? Should be 10 or give it the standard 20 rounder.
@@TexasToast712 well I don't find this stiff robotic movement 'realistic' The only guns that are animated well here are sniper rifles and QBZ, others are so... blant
I still can't stand the MP7 reload. You do not give it the HK slap!!! I am praying to god a weapon as iconic as this doesn't deserve this plz change OVK
@@dantauche7917 i mean… as an animator myself, both are horrible, but bf2042 have zero sense motions while payday 3 tried and is less cheap, just funky
You cannot be serious. Ten years and multiple console generations and this is the best the team could do for weapons? I was under the impression that a sequel was supposed to have MORE not less.
@@schlop1771The weapon animations and sounds were never updated in those ten years and they still look a whole lot better than their 2023 counterparts in payday 3
@@schlop1771 You're the one making a false equivalency. Even at launch Payday 2 had more weapons. This is a step back to Payday: The Heist back on the PS3, a game that's 12 years old! If anything the lack of weapons should be taken as a threat, "Get out your wallet and bend over because I'm gonna monetize the shit out of you."
I hate how every weapon just sounds the same. It’s always that same “tak” just pitched down or up according to the type of weapon. Video games should go all out with the weapon sounds even if it’s not “realistic”, it feels great to use
I don't know what's weirder, that you actually managed to stay connected long enough to film this, or that some of the animations are worse than PD2's.
Wtf are those animations? Why sounds so weak compared to PD2? Where that punchy impact when you shoot like in PD2? Really they shift it to more arcadey style.
LYNX .50 and the QBZ-191 is getting love nowadays and I am all for it. But honestly, this games animations are wacky for some firearms. Here are some mistakes (Feel free to add to it): 1:12 GLOCK 17 - PAUSE; Rear sights on the slide move closer to the ejection port while the front sight is fixed on the barrel rather than the slide. LOL Goofy mistake. 1:28 .44 Magnum - The hammer is almost static. It's lightning speed. 2:36 H&K MP7A3 - He does an H&K style slap on an MP7??? The bolt release is so tiny on those things and his hand doesn't seem to slap anywhere near it. Looks really stupid. 2:54 SIG MPX - Terrible magazine animation. You can see it reappearing after it's removed and doesn't look right at all. 3:18 AK47 - Pulls the charging handle back half way but really fast. Also my first time ever seeing someone slap the magazine backwards rather than from the bottom. Weird. I understand the mag being slanted, but when I slap a mag in IRL if it doesn't fully sit in properly, it's still from the bottom. It just makes sense. 5:20 MK14 MOD 0 - has a strange bolt release slap. Yes, the release is located at the right spot but hitting it like that isn't accurate whatsoever. You have to push it down like a switch. I can't imagine slapping that and I highly doubt that would work properly considering there's 2 pieces of metal sticking out around the release. 5:48 R700 - Ew. I haven't seen someone ADS'ing down a scope like that since 2012. I said this before and I'll say it always; I understand this is just a video game. But an FPS game is mostly focused on it's firearms especially when that is what you see 100% of the time while playing. This is the stuff they NEED to get right. For a $50 - $60 game, this is quite bad. It's not terrible like CSGO's but it's still quite bad. Some guns still look proper in this game and have a solid reload but some are flawed and very noticeable.
@@travisgutshall9337THANK YOU!! That really bothers me, knowing you could insert another shell inside. It's like you get punished for using all shells...
I had some high hopes and was excited for this game. Not anymore sadly. These animations and most of the sounds are horrendous, especially after playing a lot of Ready or Not.
At first I defended the new animation style but after seeing the AK and MP7 reloads I just can't anymore.
Yeah it feels like BO:CW again
Even BOCW looked better than these
Ah yes, HK slap even on mp7
what did he even slap? 😂
2:37
God that shits cursed.... ☠☠☠☠
@@salazar778there is an ambi lever bolt catch on the weapon but you’d operate that with ur finger. idk why he slapped it
kinda absurd at this point
The video does not include the VF-7S assault rifle. Unlocking it requires spending many extra hours (I've already spent 40 to unlock all of these guns ASAP and I'm dying 😴)
👍❤
And we appreciate it ❤
Understandable
I'm already dead by just unlocking the ZIV
You can get it sooner by the getting that skin at 20 million dollars
4:20 & 4:27
That's an interesting single shell reload for the double barrel shotgun.
tatical double barrel reload
Looks really cool honestly
@@ivanthehunter3530except that that shotgun should be ejecting both shells regardless if one hasn’t been fired
I have seen that before in cod world at war
@@short4071the double barrel could be just an extractor design vs an ejector design. therefore the reload shown in pd3 works for single loads.
Bro Just HK Slapped MP7
Injury waiting to happen.
I'm amazed you were even able to stay ingame long enough to get all this footage
It was not easy. Recording each weapon required spending 10-15 minutes of play to get a short moment for recording 👍
It is a bit weird that some weapons from Payday 2 have different names in Payday 3. You'd think there would at least be in universe continuity.
OVK is pretty inconsistent when it comes to naming their guns and you can see this alot in PD2. Some used their real names while most others aren't, the glocks used to be (and still is) called Chimanos until the full-auto variant comes in and they switched to Stryk.
They very early on contradicted themselves within Payday 2 itself, when Clover was released. They called the gun the Queen's Wrath in-game, but gave in the promotion material they called it L-95 - far closer to the real weapons name but still fake.
Some people, including myself, since presume that the names we get in-game are generally codenames for the guns and not the real ones. So the change in PD3 could simply Gage - after 5 years of not doing the job - changing the codenames.
@@schlop1771pretty weird considering that they named the Glock 18 as Stryk in PDTH
Guns in Payday: people talk and accuse the naming
Guns in Call of Duty: people don't talk and accuse the naming.
I'm sensing some possible personal bias
@@thefiresworddragon927 COD players do accuse of names
Nice to see the mags actually being thrown
3:17 you better calm down throwing the magazene that hard, might kill somebody😅
Thats the point.
The real name of these weapons
00:00 STI Perfect 10 (SP MODEL 11)
00:22 SIG-Sauer P226 Legion (SIGNATURE 40)
00:41 SIG-Sauer P320-M17 (SIGNATURE 403)
01:04 Glock 17 MOS 5th Generation (STRYK 7)
01:27 Smith & Wesson Model 29 (CASTIGO 44)
01:48 Chiappa Rhino 50DS (SFORZA BISON)
02:12 IWI Uzi Pro Pistol (ZIV COMMANDO)
02:29 Heckler & Koch MP7A2 (SG COMPACT 7)
02:48 SIG-Sauer MPX SBR, Gen 2 (FIK PC9)
03:09 AKM (KU 59)
03:32 Colt LE6920 SOCOM (CAR 4)
03:55 QBZ-191 (NORTHWEST B9)
04:18 Winchester Model 21 (MOSCONI 12 CLASSIC)
04:35 Remington Model 870 (REINFELD 880)
05:09 Springfield Armory M1A in EBR chassis (SA A144)
05:33 Remington 700PSS (REINFELD 900S)
06:06 Gepard M6 Lynx (HET5 RED FOX)
06:32 Milkor Mark 14 (MARCOM MAMBA MGL)
06:58 M84 Stun Grenade (FLASHBANG)
07:17 M67 fragmentation grenade (FRAG)
07:36 M83 Smoke Grenade (SMOKE)
And here I am trying to figure out if KU 59 was an AK-47, AK-74 or AKM before I saw this 😭
@@thuytrangoan2508Is an AKM noticed by the Magazine, game description and the Stock. The AK-74 uses wooden magazines, the AK-47 uses a lower stock and lacks of a ring
The first payday game to include QBZ-191
@@Jutepest weapon mods doesn't count. Only weapons that was officially added by developer themselves
Sure I was just saying that the modder did a better job than the dev.@@bagasangga
Not a very accurate depiction though, the in-game version appears to be capable of hitting the broad side of a barn.
@@Jutepest Cut it out with that crap
@@asteroidrules It's a functional rifle, it does the job
I really enjoy the grenade animation, that flashbang looks pretty cool too
I hope they'll add a rocket launcher and flamethrower as overkill weapons eventually. Also, more secondary weapon variety. I want my loco back!
I anticipate that they'll keep primaries and secondaries more distinct and will only have pistols, machine pistols and the odd ultra-compact SMG as secondary, while everything else stays primary or even overkill weapon.
As it did result in quite a lack of distinction between primary and secondary in PD2 where SMGs and Assault Rifles were nearly identicial in function, just differing in the slot (with many SMGs just being actually rifles in real life, too.)
@@gimok2k5 ahh, that's fair enough. Still, I was hoping for something like the final attachment for the Stryk to be a full auto conversion like the PD2 one.
@@gimok2k5Practically every weapon class by the end of payday 2’s lifespan had at least ONE secondary variant. SMGs and assault rifles take up the *same* slot in Payday 3 and they feel more similar than ever now. I think I can say for everyone that we’d be pissed if they went the “secondary slot for pistols/revolvers ONLY 🤓” route like most modern games after the awesome selection we got in payday 2.
i do miss the loco too and it sort of makes sense to have a shorter shotgun as a secondary or as a backup weapon for more heavily armoured hostiles and i do wish atleast the compact 7 were a secondary so we would have atleast one automatic secondary
How do the animations in Payday 2 look signifigantly better? Just a cherry on top of all the other issues PD3 has I guess.
guy who did PD2 animations was just built different
Idk I feel like pd3 is missing animations for a lot of things
Yeah I love this og Killing Floor style
New animations look like a cringy mess, like they tried to copy MW19 style but failed so badly my god
This feels like BOCW all over again, some awesome animations, other mediocre, and a few WTFs.
Animation feels so inconsistent with quality
Ever since their main animator (Niphen Niphen) left back in 2018, the new weapons in PD2 either have reused animations or bad/mediocre original ones. Not surprised that the quality is mixed here as well. It's a shame since PD2 has smooth, tacticool animations for most of its lifespan, and PD3 is inconsistent in its style out of the gate.
The difference is, in BOCW every animation was awful
@@RuziNuk3not really
@@RuziNuk3nah i used to jerk off to the xm4 animation
MP7 has an HK slap reload animation
Why they do HK Slap for MP7 ???
Because yes
Idk tbh
kinda sad how few weapons are in PD3 compared to PD2
Base Payday 2 only have slightly more weapons, it's around 30 weapons-ish not counting melee and akimbo weps
Especially no lmgs
With updates and dlc in the future my friend the armory will not lack guns soon enough
Edit guess i was too optimistic damn
@@giovannicervantes2053interesting situation (like in PD2), where you NEED to throw 40-60+$ in game (with 40$ PRICE). Love it.
But what I love even more is watching how happy cows are milked and they are happy with everything❤
@@OriGami-tn6yfHonestly, I prefer straight to the point paid DLCs over predatory battle passes that expire after a certain time and store bundles that just so happen to cost 1200 credits even though the highest credits bundle you can purchase is 1000, stuff that pushes the Fear Of Missing Out mentality. At least with PayDay, everybody will be able to enjoy the same paid DLCs for the same price instead of missing out on an exclusive offer only given during a certain time.
that reload for the sg compact7 is weird as all hell
That MP7 and AK animations are awful compared to other guns, and that's not even a high bar to reach
Well it's not like other guns are animated well
The only guns I like are sniper rifles and QBZ. Others are............. very, VERY questionable
@@Mr.LeoNov that's why i said it's not even a high bar to reach, most of them are pretty mid, which make the mp7 and ak animations even worse
2:37 imaginary hk slap....
This game already needs a sound overhaul mod
Yeah they sound kinda weak
I know I am not only one commenting it ... but yeah .... dude HK Slapping MP7's 'imaginary' Bolt handle :D .... 2:45 ... play on .25 speed so you can enjoy it as well :D
Can't wait to see the roster expanded to *LAUGHABLE* amounts in a few years like with the previous game.
Unless they're going with the Less is More/Quality over Quantity route.
Hope they also go kinda nuts with this one as well cause even though the crazy shit of pd2 is in the past it was still fun hunting down an ancient line of kings
@@giovannicervantes2053 Ayo, what?
I never played PD2 - do you deadass get to pull off robberies... in medieval times?
@@RoseSupreme nah its a long and complicated story and there is a crossover pack with chivalry 2 medieval warfare with bows and crossbows n shit
I love that the optics cover plate on the Glock just doesn't move from its point in space, and clips into the slide during empty reloads
Also the M14 is animated as if it has a bolt catch despite not having one on its model
Good eyes for the glock, however for the m14, it has in fact a bolt catch but it can't be used as a bolt release like an AR like you see here.
@@Elzimbabwe. Perhaps not in their original configuration, but there are a handful of aftermarket bolt catches for the M14 that function as bolt releases.
@@DoingTheBestICan I didn't know, interesting. They are banned in canada though so, I'm shit out of luck, I wanted to by a cheap norinco m305 before the liberal government banned almost all the remaining cool stuff we had.
All games look exactly the same soulless way. What a time to be alive
My thoughts exactly
And they all try to copy MW19 reloads but this style is so cringe and blant I just can't, AND they still can't achieve the same movement as in MW19 so just WHY do they do that, it just looks so... robotic
Crappy comment
I would appreciate this game more if the servers worked
I like the detail of the frag nades fragmentation impacting the environment
Pain.
I sure hope they add more heavy weapons. I miss my lmgs and my miniguns.
they're probably gonna end up being overkill weapons, at least the miniguns. i feel like that means they'll be more fun to use though since they can be overpowered
@@bunslinger Minigun is 100% going to be an Overkill weapon, however I hope LMGs arent. I hope they can balance them in a way so that they aren't just straight upgrades of the assault rifles and smgs. I wanna be able to use them as normal weapons.
More guns period. The selection is utterly pathetic
@@dantauche7917has gaming really gotten to the point where 26 on launch with more coming every 3 months isn’t enough. Cod had 12 on launch and was seen as the best game ever
@@dantauche7917bruh payday 2 prolly didn’t have that many guns on launch either
that new fancy sport 1911 firing with hammer down, gj ovk
Can't wait to check back in a year when they have 700+ weapons to choose from
Can not see this animations without tears after call of duty guns
I just realized Stryk is the name of the Glock 18C in payday 2 but the name for the Glock 17,22C,and 26 are Chimano. So is it chimano or stryk?
Maybe Stryk, the Glock 18 has been in Payday The Heist as Stryk
how do the guns feel worse than payday 2
Their world-class animator, and just about all of the og crew left the company
Worse sounds, worse shooting animations, almost no screen shake when firing, the guns in PD3 feel like pea shooters.
And that is why sometimes, good graphics does not equal to positive reception
The cylinders and actions on the revolvers don't move, because they're semi automatic pistols. Makes sense game good job
1:23 Van : Shoot me Shoot me
Looking at this video i can say there are 3 or 4 different animators that worked on the weapons.
One that was inspired by black ops cold war, the other by gmods weapon mods with their absurdity amount, the 3rd and seemingly only good one enjoyed a bit more calm approach and it works for him.
The 4th may be the 3rd but it seemed like a bit insurgency sandstorm like hand movement.
Some of these animations are piss poor. Of course big details are generally missing or incorrect (HK slap on nothing on the MP7, bolt release on the M14 built into the animation but missing on the model), but that AK reload specifically is pretty rough. It's just jerky as if it's missing frames. Really odd.
In 8 years this game is gonna have 200 weapons like Payday 2. Lmao
You can feel the sarcasm from the QBZ 191(northwest b9) from a country mile away. I feel like someone wrote a description that was the total opposite then someone from corporate seen it and said "Tencent won't like this" so they forced him to change it and he went with that. It oozes of total Monday morning malice.
I dunno I think QBZ is a fine gun
Again with the western superiority...
Did you know. the signature 403 has a small chance to kill you when in stealth? it just goes off in the holster
pretty sure it’s a reference to how the real m17/18 had a lawsuit about how it can discharge without the trigger being pulled
@@greenworkstu lol I'm just joking but yeah that's what the joke was about
@@MiseryDuke69 lmao
That van driving by got me dying XD
You missed the Scar H in game at rank 77
That moment when the prequel is better in every way when it comes to weapon sounds, animation and model design 💀💀
Huge step down compared to PD2. In both sound and animations
The first pistol is a 1911 that is single action. It shouldn’t be able to fire the way it does in game
What did he hit on the SA-A144 at the end of the animation? It looks like he pressed a bolt release but...there isn't one...?
These descriptions of guns must be written by teenagers.
I hope payday brings the ninja pack weapons and also the kriss vector
video games trully can't shake off that shitty airsoft red dot sight addiction since cod4....
I know the game is still in beta. But the Original reload animations from Payday 2 can’t be beat they were way better than this.
This game NEEDS "The judge" back from payday 2
Easily the best payday gun of all time
I love the descriptions of some of the weapons lol especially smoke nades like yea you can make cops aim worse and slow them down and if they got asthma? Well they're fucked 😂
If developers take the critism into considiration;
Tracer bullet speeds look same on every gun and look so slow (like max payne game) A rifle bullet 2-3x faster than a pistol round. In fact, tracers are not used much in real life. I would disable them.
Shooting sounds are generally low and some of them are not appropriate for their caliber. Reload sounds are 2 times louder than shooting sounds. Turn down one of them or enhance the other one if it is available.
Gun models are lovely (Especially sw29)
Lovely Desert Eagle should be in the game.
M1911 magazine looks double coloumned bu it takes only 10 rounds in the game, it should be at least 14 rounds.
AK and MP7 reload animations should be remade. Sig P226 aim down sight recoil animation should be remade.
Magazine throwing distances are exaggerated.
There is no pin pulling animation on the grenades. It should exist.
The blue-green screen filter doesn't look beautiful. I wouldn't put any screen filter. Your graphics are already looks developed.
Just some opinions... Good job developers!
Theres a green screen filter?
MP7 could use a bolt catch. And pin pulling could probably be the character biting the pin before throwing.
It feels like there aren't enough guns. Maybe I'm wrong, but I think Payday 2 had more weapons at the start.
pd2 had 45 weapons at launch (without counting akimbos) but most were re skins or just terrible. With pd3 the balance is way better
Damn, I'm impressed they learned how to animate tactical reloads finally they messed up with the M14 though. What's with the weird 12 round mag? Should be 10 or give it the standard 20 rounder.
I'm so disappointed they tried to make all these cringe 'tacticool' reloads
@@Mr.LeoNov what's cringe about realism?
@@TexasToast712 well I don't find this stiff robotic movement 'realistic'
The only guns that are animated well here are sniper rifles and QBZ, others are so... blant
Should extend your MP7 stock...
I still can't stand the MP7 reload. You do not give it the HK slap!!! I am praying to god a weapon as iconic as this doesn't deserve this plz change OVK
Grenade very cool effet
Awful reload animations. Only one I liked was the M4 reload. The rest is like fortnite.
An actual AK mag tap in a way you should mag tap AK platform? Unbelievable
the character is mad at AK47
Payday nadal trzyma poziom jeśli chodzi o animacje broni. Dobra robota a teraz odpoczywaj.
We wrześniu nie odpocznę. Drugie video z PD3, dodatek do Resident Evil i za chwilę dodatek do Cyberpunk :P
At least is half way better than bf-2042
And half is worse
Way worse than bf2042
@@hhyperxuserxd2680 you said the goldest truth
@@dantauche7917 i mean… as an animator myself, both are horrible, but bf2042 have zero sense motions while payday 3 tried and is less cheap, just funky
No big machine guns!? What are the devs doing!
"all guns" missing a very particular one
I wish they had the mini gun I hope it gets added
You cannot be serious. Ten years and multiple console generations and this is the best the team could do for weapons? I was under the impression that a sequel was supposed to have MORE not less.
You're comparing a game that's had 10 years of constant updates with one that's only been out for half a week
@@schlop1771enough with these strawman arguments
@@schlop1771The weapon animations and sounds were never updated in those ten years and they still look a whole lot better than their 2023 counterparts in payday 3
@@ahta5708 reload animations did get an update though, look up update #65
@@schlop1771 You're the one making a false equivalency. Even at launch Payday 2 had more weapons. This is a step back to Payday: The Heist back on the PS3, a game that's 12 years old! If anything the lack of weapons should be taken as a threat, "Get out your wallet and bend over because I'm gonna monetize the shit out of you."
Este videojuego es cómo GTA, solo que en First Person.
Iam dissapointed why its not there Beretta 92F very iconic gun.
Also reload of AK is litlle bit strange.
Am I crazy, or did they drop two mags out of the CAR-4?
looks so unfinished
Why it looks like they shooting it in slow mo slides and charging handles move too slow
And the styles of different animators are too obvious some of these reloads are robotic and insanely snappy..
That's it.
We need different ammo types
I want my incendiary rounds back 🔥
fine i'll get payday 3
I like it, but some just feel so janky and weird.
Can you show Red Faction Guerilla/Armageddon?
10 years for an online only game with 18 weapons. Just the bare minimum lmao
Utterly pathetic
we jst have to wait. Maybe one day it will become what payday 2 is.
@@3123對Sooo.. What's the point waiting for Payday 3 to become like Payday 2 when you can just play Payday 2 instead ? 💀
Clown comments
This has nothing to do with the video but does anyone know how to sell or get rid of guns you don't want? I can't figure this out
I hate how every weapon just sounds the same. It’s always that same “tak” just pitched down or up according to the type of weapon. Video games should go all out with the weapon sounds even if it’s not “realistic”, it feels great to use
weapon showcaser channels when a car runs in front of them (they do not play video games)
I don't know what's weirder, that you actually managed to stay connected long enough to film this, or that some of the animations are worse than PD2's.
Wtf are those animations? Why sounds so weak compared to PD2? Where that punchy impact when you shoot like in PD2? Really they shift it to more arcadey style.
LYNX .50 and the QBZ-191 is getting love nowadays and I am all for it.
But honestly, this games animations are wacky for some firearms. Here are some mistakes (Feel free to add to it):
1:12 GLOCK 17 - PAUSE; Rear sights on the slide move closer to the ejection port while the front sight is fixed on the barrel rather than the slide. LOL Goofy mistake.
1:28 .44 Magnum - The hammer is almost static. It's lightning speed.
2:36 H&K MP7A3 - He does an H&K style slap on an MP7??? The bolt release is so tiny on those things and his hand doesn't seem to slap anywhere near it. Looks really stupid.
2:54 SIG MPX - Terrible magazine animation. You can see it reappearing after it's removed and doesn't look right at all.
3:18 AK47 - Pulls the charging handle back half way but really fast. Also my first time ever seeing someone slap the magazine backwards rather than from the bottom. Weird. I understand the mag being slanted, but when I slap a mag in IRL if it doesn't fully sit in properly, it's still from the bottom. It just makes sense.
5:20 MK14 MOD 0 - has a strange bolt release slap. Yes, the release is located at the right spot but hitting it like that isn't accurate whatsoever. You have to push it down like a switch. I can't imagine slapping that and I highly doubt that would work properly considering there's 2 pieces of metal sticking out around the release.
5:48 R700 - Ew. I haven't seen someone ADS'ing down a scope like that since 2012.
I said this before and I'll say it always; I understand this is just a video game.
But an FPS game is mostly focused on it's firearms especially when that is what you see 100% of the time while playing. This is the stuff they NEED to get right. For a $50 - $60 game, this is quite bad.
It's not terrible like CSGO's but it's still quite bad. Some guns still look proper in this game and have a solid reload but some are flawed and very noticeable.
4:40 I wish he'd eject the last empty shell and then breech load the first new shell before loading the rest into the tube.
@@travisgutshall9337THANK YOU!! That really bothers me, knowing you could insert another shell inside. It's like you get punished for using all shells...
Where is Scar-H? :(
I was hoping they had a mp5
god the guns just feel so lifeless compared to pd2...
Since when guns have life?
I think what he means is that they don't feel/sound as beefy and powerful as pd2@@WindowsDoor
@@trentf3980 poor choice of words then
No it's a common adjective in english used here as a clear metaphor, it's 100% correct from a linguistics perspective@@WindowsDoor
Where is flamethrower minigun, rpg? Lol
I feel you may have forgotten about the VF-7S
UZI and MP7 sound the same lol
doesnt look bad
Where is the Scar h?
Where's the scar??
I had some high hopes and was excited for this game. Not anymore sadly. These animations and most of the sounds are horrendous, especially after playing a lot of Ready or Not.
No minigans? 😕
Next video starfield weapon slow motion?
Coming soon!
@@WEAPONSFROMGAMES thanks
the reloads (even understanding the fact that is still a beta) looks kinda robotic and mechanic.....