The Exodus Enhanced version looks like a graphic enhanced... Or so, right? Looking at those weapon showcase, it was entirely different from the previous series (Thought some of them bear the same name). I think that the developer rebalanced entire weapon to ensure it doesn't broke entire gameplay with one weapon.
The mighty mail box used as belt magazine on the Bastard will always be the most post-apocalyptic thing in a game. (And i really enjoy see it everytime)
Helsing is better when you get it in yamantau via DEV room has alot of weapons and the high capacity helsing magazine with pneumatic system. And can use it for the rest of the game too. So you can go thru caspian with a crossbow!
The fact that the voltcannon was even stronger in the original Metro 2033 is speaking for it self.. but while you knew you could kill gods with the voltcannon you felt like a god slayer when you emptied the whole 20 rounds in full auto with the Heavy automatic shotgun
I love how they hit the balance of the design on these guns just right. They're clearly hand made post apoc weapons but at the same time you can tell most are made by gunsmiths and tinkerers who know how to make a gun and care about its construction.
They definitely upped their animation and sound design with this one. Metro 2033 and Last Light had some weird animations paired with funky, stock audio weapon SFX.
@@JackHagar You can see rough polygon edges on every single thing in a video game, it's all made of polygons, it doesn't subtract from the fact that these are some of the realest looking hands in any video game ever made.
@@SekiberiusWelkesh I am obsessed with one thing in FPS. One thing. The hands of the protagonist, which here are incredible, the wrinkles, the reflection on the skin. I love the protagonist's hands in general in video games, so even in TPS, FFXV for example, Noctis has beautiful, absurdly animated hands like the rest of the model after all. Yes I know, I may seem like an idiot but only lately the hands in FPS are really beautiful and well done, many times I have seen terrible hands also and in multiplayer, inches of 2 meters, and wrong proportions compared to the weapon or object in hand. Resident Evil Village has one of the most beautiful hands I've ever seen, from battlefield 3 to now the character have beautiful hands too but sometimes with some gun no, have horrible proportions.
I will release two more videos of Metro Exodus Enhanced in the near future: - All Weapons In Slow Motion - Firing in dark tunels to show some cool graphic effects
@@operator6438 A little bit better graphic (still awesome, of course), ray-tracing, different lighting, and if you have already metro exodus, this update is FREE!
I think the designers watched a lot of Forgotten Weapons. These gun designs, how they operate, and the descriptions/names of different parts are really on point.
Well, the setting in Metro says that the survivors are unable to produce any weapons with complex inner-workings, even a Kalash is relatively simple, so of course they are gonna rely on the older models. For example, I think the Valve is based on Mosin Nagant
@@oykel4089 I decided to look up what the Valve is most likely based on and I believe it's weirdly the Mondragon 1894 straight pull rifle. FW has done a video on it years ago, and the most common differences I've seen is the bolt handle knob material (the real one being metal and really similar shape [bulbous pear] ), can take removable mags and are on the left side (not on the bottom for the real), and other major differences. th-cam.com/video/vnXecn1tqGI/w-d-xo.html Here's FW / Ian looking at the locking lugs on the 1894's bolt and if you look at the Valve's bolt, they look quite similar and lock in the same rotation too.
@@LOUDcarBOMB And the semi-auto conversion is clearly based on the Howell conversion of the Lee Enfield, adding a simple gas-tap operated rod to actuate the bolt handle.
I've always found the Valve to be an incredibly satisfying gun to use just because of how damn good it sounds (granted all the guns sound fantastic but the Valve is especially so) and I've never noticed it before, but it sounds like they snuck a Garand ping into the bolt sound effects and honestly, that is just pure brilliant. Also, the Shambler is incredibly sexy and I wish someone would figure out how to make one work irl.
The shambles action is layer out pretty simply. Think of a Luger on its side. If you go to the wiki it has a surprisingly in depth description of how it functions and is a feasible design. All you need is someone with the skills needed to fill in the missing pieces
The valve sounds absolutely godly on the Caspian level with the echo. I literally just spent a few hours walking around and pinging humanimals with it w the long range sight/long barrel
@@ВгостяхуТимура-м6ц Well, duh. Running it on a really old PC will turn it into a Tsar bomba with Sharpnel. Just turning it into a nuke warhead isn't enough, that's the joke I'm saying
The Shambler is a neat design, albeit one that could get gummed up with gunk pretty easily. I particularly like the thoughtfulness that you can’t chamber every slot without first rotating the cylinder after filling up each open chamber.
Notice the rotating part for the Valve, which we can assume shows the movement of the locking lugs, and how it changes between bolt action and gas operation (4:41), now it rotates further in semi auto
I know Metro 2033 and Last Light bundle go on sale on PS store all the time for about $10. 2033 has a bad final chapter, but everything before it is great. The Liberian chapter has been forever burned into my brain.
I really love the detail of belt fed bastard; the final few rounds that are still on the belt when the gun is empty are modeled differently and I think they are dummy rounds that usually used on drum magazines
It's just lazieness with games when it comes to belt fed weapons most games Devs/designers can't be added adding it in just look at a lot of the cod games for example. I'm not being a dick as I know it is annoying to add it into a game but it is just laziness overall
Amazing detail on the valve, they clearly researched extensively regarding mechanism of semi auto and bolt action, the gas port for blowback system is visible on the side of semi auto valve
I'm just sad that the devs had plans for upgrades to the Gatling gun and decided not to implement them. Would have made it more practical and fun to use!
I always wanted to like the Gatling, but I liked to play with the crosshair off (to make it even more difficult), so I had no use for it. Even a laser sight upgrade would've been a HUGE improvement
Just thought I’d make a comment for everyone wondering about why the revolver can use a grip and a suppressor (two things revolvers typically can’t use) the one in game is based on a Russian pistol known as the nagant, the one in game isn’t technically a nagant, but it’s frame and mechanisms are the same (in game its even stated the nagant is an inspiration) normal revolvers release the heat and pressure from a fired round out of the cylinder instead of the barrel, which would result in burning your hands with a rifle grip or making a lot of noise even with a suppressor, where as a nagant works more like a regular pistol, it’s barrel seals the round and cylinder, resulting in the heat and pressure coming out of the barrel. Which allows grips and suppressors, this has been your local history lesson for metro 😂 have fun!
In the lore, the metro dwellers found the 7.62 of the nagant insufficient for the mutants. they found the 44 magnum cartridge sufficient to the job and standardized it for the metro.
Whenever you cycled the bolt on the valve 2 and valve 3 and the M1 Garand type "*ping*" sound would go off, my ASMR reactions would start... that noise is so beautiful...
I have 3 rules that I follow whenever I play Metro 1) Never put supressors on AR and shotgun. It weakens the damage since I mainly use it against mutants. If I have to use it against humans, then it should be in a full-blown firefight. 2) If stealth is optional, use it. 3) Conserve ammo, use bursts or aim at its head.
I remember I made one helluva sniper carbine with the revolver using a scope suppressor and the double action mods. Thing would body people left an right
And what about the flamethrower, Stallion and Sammy? And also Valve has the 5th version with the suppressor which you can find only in Vladivostok when you’re playing in the Sam’s Story DLC
The one thing I liked about this system is that it combined a bunch of pre-existing weapons, and made them variants of others. It’s actually pretty clever when you think about it.
The Shambler 3-Round mag reload is something that I wouldn't want to have to deal with. I don't need to have that action close on my fingers.... I like my fingers!
I hope a definitive edition of the game releases which gives us mods for the gatling and maybe actually does something with those stats you see when modifying your suit.
Lolife?did you used that thing in LL?I respect that but in my opinion the recoil is so hard in the auto mode,and if you want a semi auto supressed gun,you have the .44 magnum,even whit more damage.So in my opinion the lolife makes no sense
You know it wasn't just 1911 imin metro exodus 1911 were merge into tt44 I think, so yeah, 1911 and tt44 had almost same weapons but different ammunition
The only complain about the game is Artyom's snail like weapon handling....he's just too slow, I mean man, he's a veteran warfighter who is fighting ferocious animal like creatures and trained soldiers for a long time but he still pulls bolts and changes magazine like a rookie soldier
I’m quite a bit disappointed in the fact that the developers left out all of the other weapons from Metro: Last light. I would’ve loved to have seen a much larger and updated arsenal to Metro Exodus. Variety is the spice of life.
Has anyoned else noticed how the Bulldog appears to ne ejecting its spent cases backwards, with the end the bullet itself goes into facing the player? Not sure if it's an oversight or not, but it sure looks weird. I'm not sure even a brass deflector (which the charging handle may or may not act as) would allow a gun to eject quite that way.
The sad part about Metro is that After Caspian. which you get to use new weapons, like Valve. Shambler. and Bulldog after that map you are forced to use crossbow when whatever gun you can loot in Taiga. and worst part is that Dead city is just a linear map and with no human enemies so the whole stealth mechanic of the game is completely out the window.
@@AndyStorm.25 Я как бы там с сентября 2020 года, так что поаккуратнее. Ну, что тут сказать. Картинка довольно сочная, местами очень. Атмосферно (Как и любая часть Метро). Сюжет не особо хорош, но довольно цепляющий. Даже сказать не могу как это отлично передали.
- So, we made gun which uses Gast double barreled system, it's actually authentic because soviets had a long story of making Gast guns - Good, how did you named it? - Gatling - ....
I love how for the valve they had to use and old ww1 gas operating system like the one you see on the chei rigotti which has the same gas operating system
Fun fact: Eventho we already have revolver guns, revolver rifles have never become staple weapons for the army not because we can't afford to mass produced them, it's because of chain firing, which causes all six shots to be fired at the same time, normally this wouldn't be incredibly dangerous for a single hand guns but when you're firing it like a rifles your hand often "cease from existing" when chain fire happened.
I wish they gave some new weapons in this version, I mean upgraded graphics is good but they should also give us more weapons or atleast some new difficulty.
Several new weapons would’ve been nice. Sure, we got the Hellsing, and than the M1911/Stallion and AK12/Sammy in Sam's Story, but I was hoping for at least ten new weapons. We’re outside of the Metro! Give us more, you know?
@@decimation9780 This is what kinda made me sad, we were outside of Metro even outside of Russia for the first time, they should have give us new weapons. I mean its good to be able to use Bastard, Tikhar and those 2 shotguns and the sniper rifle, but lorevise those weapons were created in Moscow so its strange seeing them in the hands of Bandits in the forest level, thats what ruined the immersion for me. Or they could atleast make it so that we could use the weapons from the DLCs in the base game
@@filipstudeny Maybe once we got to the forest, we were out of Russia. But even at the Urals, we were still in Russia. I agree though, should’ve been more weapons in Exodus. Even some banged up prewar weaponry would’ve been nice, especially since we know that submarine captain in Vladivostok was running guns, booze, and I think drugs if I’m remembering correctly, to and from Russia. So we should’ve encountered weapons from other countries in Exodus in the base game, not including Sam's Story.
The enhanced edition is the definitive version of Exodus. Not just because of the graphical improvements, but because it fixed alot of bugs as well. For example, the stock 3-shot Shambler clip is broken in the original game. It makes the shotgun unusable until you find the 12 shot magazine for it. But in this one, it seems like the default mag now works and the gun is usable. Man, I really wish I had an RTX card rn so I could play it lmao
The attachments like Box Magazine (Shambler), Staggered Magazine (Valve), Pneumatic Bow (Helsing) & Railgun (Tikhar) are New Game + transferible ONLY in the Enhanced Edition?
How did you have acess to those weapons after you've completed the ending? Because I'm pretty sure that U don't get the box mag for the shambler until the very end
The shambler seems to be a long-recoil operated system, using a toggle-lock and odd flatspring for the recoil spring for the toggle-lock, along with the odd rotating-clamp feed system. I think the only part that wouldn't really work is the feed system, unless you made the clamps in such a way to move out of the way of the closing bolt, and if it accurately was able to feed properly. I would imagine without it being properly able to line the shell up with the chamber, you'd run into a lot of failures to feed from the shell getting lodged awkwardly against the side of the chamber. That's also just so long as the bolt doesn't catch on the clamp and get stuck. I would be terrified of the flatspring being used to reset the toggle as well.
@@watchmebarelywrite the bolt itself still moves on one axis like any traditional firearm, so i think that would just be the regular idea of an extractor on the bolt face and an ejector on the opposite side attached to the receiver. Everything about it seems feasible, the clamps are a bit dubious though. Mag-fed version of the shambler would likely be completely doable.
But doesn't the bolt go under the feed lips of the mag when the detachable magazine is equipped? So wouldn't it extract right back into the mag?@@TheEveryDayC
The 100 box mag for the bastard is really for the sake of not having to reload. Even with the ammo upgrade. You'll never get close to needing to reload before overheating.
A good Ranger should have the following loadout: Assault Rifle (for medium-long range), Shotgun (for close range support), and Special Weapon (for extra oomph)
It's really sad that some of the others Metro series weapons didn't apear, but they did their best to make all weapons super customizable and this make me very happy!
Обратите внимание на переход от стрельбы к перезарядке: оружие про стрельбе упирается в плечо, а во время перезарядки начинает шевелиться во все стороны, но на уровне плеча. Как будто это самое плечо исчезает. В реальности для перезарядки оружие пришлось бы или переместить вперед (и тогда шатать влево-вправо), либо перезаряжать с жестким упором в плечо.
If you could provide information as to where those upgrades are I would be eternally grateful. I never could find the large mag for the bastard or all the upgrades for the valve
0:00 REVOLVER
0:58 ASHOT
1:58 BASTARD
3:27 VALVE
4:54 KALASH
6:17 SHAMBLER
7:33 BULLDOG
9:10 GATLING
9:28 HELSING
10:50 TIKHAR
How did you get all the weapons in the desert area? Like the railgun upgrade is at the end
@@garfield9150 New Game + My man
🔥🔥
The DLC weapons are missing though...
The Exodus Enhanced version looks like a graphic enhanced...
Or so, right?
Looking at those weapon showcase, it was entirely different from the previous series (Thought some of them bear the same name). I think that the developer rebalanced entire weapon to ensure it doesn't broke entire gameplay with one weapon.
The mighty mail box used as belt magazine on the Bastard will always be the most post-apocalyptic thing in a game. (And i really enjoy see it everytime)
Yes lol
Only in russia a belt-Fed 9mm
@@nicolasparedes2057
I think the Bastard uses the same caliber as the revolver, at least it did in 2033 and last light
@@KalashVodka175 in 2033 and last light it used the kalash's ammo
@@nicolasparedes2057, 5.45х39 mm.
The fact that this game does not have a weapon inspect button is criminal.
they all have idle animations, u just gotta wait
@@JNellyBoi fair enough, but an inspect feature would have been better
Just go to backpack or table
@@JNellyBoi oh damn I’m gonna check it out thanks
Guys i'm back! All new PC gameplay content on channel. I found red doors locations in Warzone! :))
Can we talk about the BB gun that turns into a god killing railgun?
The standard Tikhar is also a really powerfull gun in the normal configuration, but yea in railgun, it's pretty damn cool.
Helsing is better when you get it in yamantau via DEV room has alot of weapons and the high capacity helsing magazine with pneumatic system. And can use it for the rest of the game too. So you can go thru caspian with a crossbow!
The fact that the voltcannon was even stronger in the original Metro 2033 is speaking for it self.. but while you knew you could kill gods with the voltcannon you felt like a god slayer when you emptied the whole 20 rounds in full auto with the Heavy automatic shotgun
@@doyoumakeittotheclouddistr4132
So the bunker has an inaccessible armory or did I miss a room?
@@CaptainGrief66 Same I don’t Remember finding anything like that as well
The *Valve* in this game doesn't just count to *three,* but all the way to four! 10/10 masterpiece
Ah yes, the only time valve would ever surpass the number 2
@@de_order703 They already did it.
@@yourewallsareveryconvenien8292 No
@@ilyabykov2437 yes. Half life alyx third official gameplay video
@@yourewallsareveryconvenien8292 What? HL: Alyx =/= HL 3
I love how they hit the balance of the design on these guns just right. They're clearly hand made post apoc weapons but at the same time you can tell most are made by gunsmiths and tinkerers who know how to make a gun and care about its construction.
animations and sound design are magnificent.
They definitely upped their animation and sound design with this one. Metro 2033 and Last Light had some weird animations paired with funky, stock audio weapon SFX.
4:09 Your pfp might fit for this part
@@noxspot i dont know what that simbol is
@@Spillow-C Lambda symbol.
I love the muzzle flash echo
No joke, these hands look real
You can see the rough polygon edges on the trigger finger
@@JackHagar You can see rough polygon edges on every single thing in a video game, it's all made of polygons, it doesn't subtract from the fact that these are some of the realest looking hands in any video game ever made.
@@SekiberiusWelkesh To some extent yes, but here it’s more extreme than a game like MW
@@SekiberiusWelkesh I am obsessed with one thing in FPS. One thing. The hands of the protagonist, which here are incredible, the wrinkles, the reflection on the skin. I love the protagonist's hands in general in video games, so even in TPS, FFXV for example, Noctis has beautiful, absurdly animated hands like the rest of the model after all. Yes I know, I may seem like an idiot but only lately the hands in FPS are really beautiful and well done, many times I have seen terrible hands also and in multiplayer, inches of 2 meters, and wrong proportions compared to the weapon or object in hand. Resident Evil Village has one of the most beautiful hands I've ever seen, from battlefield 3 to now the character have beautiful hands too but sometimes with some gun no, have horrible proportions.
I think the guns look real. The ray-tracing on them is excellent.
Say what you will about the Ashot, but it is beauty in simplicity. A few tubes, a stock and a trigger.
i just finally started playing this game again and the more of the other weapons i collect the more i just love the ashot
Simple, yet deadly and beautiful
The Ashot is easily the most reliable gun in my arsenal. It never jams, dirty or clean, it still puts those who dare in the dirt
I will release two more videos of Metro Exodus Enhanced in the near future:
- All Weapons In Slow Motion
- Firing in dark tunels to show some cool graphic effects
Are you ging to make video about weapons from Sam's Story DLC as well?
Iike the muzzle flash and like how they react to lighting ?
Could you add the Sam's Story and the 2 Colonels guns as well please?
So, what is Metro Exodus enhanced? Is it different?
@@operator6438 A little bit better graphic (still awesome, of course), ray-tracing, different lighting, and if you have already metro exodus, this update is FREE!
I think the designers watched a lot of Forgotten Weapons. These gun designs, how they operate, and the descriptions/names of different parts are really on point.
True
Well, the setting in Metro says that the survivors are unable to produce any weapons with complex inner-workings, even a Kalash is relatively simple, so of course they are gonna rely on the older models. For example, I think the Valve is based on Mosin Nagant
@@oykel4089 I decided to look up what the Valve is most likely based on and I believe it's weirdly the Mondragon 1894 straight pull rifle. FW has done a video on it years ago, and the most common differences I've seen is the bolt handle knob material (the real one being metal and really similar shape [bulbous pear] ), can take removable mags and are on the left side (not on the bottom for the real), and other major differences.
th-cam.com/video/vnXecn1tqGI/w-d-xo.html Here's FW / Ian looking at the locking lugs on the 1894's bolt and if you look at the Valve's bolt, they look quite similar and lock in the same rotation too.
@@LOUDcarBOMB And the semi-auto conversion is clearly based on the Howell conversion of the Lee Enfield, adding a simple gas-tap operated rod to actuate the bolt handle.
@@avtomatkalashnikova1947 Yeah? that's wild. I wanna see a real life shambler, or a bastard
Ah, yes, Metro Exodus: a gunsmith's purgatory and Bubba's promised land.
and russian waifu
The whole metro series is basically Artyom being the "Ramirez!" from call of duty mw2.
How so
4:41 Holy fucking shit. You can see the bolt unlocking and locking as it goes back into battery!
I know right, locking lugs in action
Also the lugs are shallower in the bolt action vers than the semi auto one
I've always found the Valve to be an incredibly satisfying gun to use just because of how damn good it sounds (granted all the guns sound fantastic but the Valve is especially so) and I've never noticed it before, but it sounds like they snuck a Garand ping into the bolt sound effects and honestly, that is just pure brilliant. Also, the Shambler is incredibly sexy and I wish someone would figure out how to make one work irl.
The shambles action is layer out pretty simply. Think of a Luger on its side. If you go to the wiki it has a surprisingly in depth description of how it functions and is a feasible design. All you need is someone with the skills needed to fill in the missing pieces
I'm pretty certain that is a Garand ping in there too.
The valve sounds absolutely godly on the Caspian level with the echo. I literally just spent a few hours walking around and pinging humanimals with it w the long range sight/long barrel
Ah yes, I almost forgot, that RayTracing gives +10% to damage.
Downloaded ram adds 50% of health as well
Running this game on my old PC gives +100% chance of atomic explosion.
@@ВгостяхуТимура-м6ц What do you mean ? It gives your PC a +1000000% damage and atomic reaction ability
@@oykel4089 that's not your PC, I know 100% information about my PC "bonuses".
@@ВгостяхуТимура-м6ц Well, duh. Running it on a really old PC will turn it into a Tsar bomba with Sharpnel. Just turning it into a nuke warhead isn't enough, that's the joke I'm saying
Resident Evil Village - All Weapons
Work In Progress
Ok
you missed some of the weapons from the DLC's just FYI
The Ashot reload will never not bother me.
What specifically?
@@AbcIHateYou3 weird animation or not it worked best as my double barrel up to yamantau then i replaced it with the shambler
@@AbcIHateYou3 ironically all they needed to do was add some sluggishness to the reloading to make it feel crisper.
I think Ashot reload in multi-barrel is either speed loading clip like moon-clip or just plain being lazy...
Yeah, the four barreled reload just looks goofy as hell. Love these games but some of the weapons don't make much sense.
4:09
Valve with number 3 that's impossible
That's gold right there
@@SumNormy lol
Heck yey IT IS!
Heresy
Its russia lol
The Shambler is a neat design, albeit one that could get gummed up with gunk pretty easily.
I particularly like the thoughtfulness that you can’t chamber every slot without first rotating the cylinder after filling up each open chamber.
The shambler is fucking ugly as hell
What
@@owenjones7522 Shut the hell up.
Notice the rotating part for the Valve, which we can assume shows the movement of the locking lugs, and how it changes between bolt action and gas operation (4:41), now it rotates further in semi auto
I've never played this game in my entire life.
I can't stop watching.
You should play it especially the sam's journey, its really good.
Sad thing for what happpened krill's father though..
It absolutely deserves to be played, together with the previous 2 chapters in the series, if you have the opportunity try it out
Super videos Game.
It's my all time favorite FPS story driven game series. You should get down to play all three, if you get the chance. They are really amazing.
I know Metro 2033 and Last Light bundle go on sale on PS store all the time for about $10. 2033 has a bad final chapter, but everything before it is great. The Liberian chapter has been forever burned into my brain.
Metro still has some of the best weapon animations to date.
*im gonna have to stop you right there chief*
Laughs in Modern Warfare 2019 and Payday 2.
@@salemjebali8366 **Laughs in Soldner**
@@yourewallsareveryconvenien8292
Haha
*Wrong!*
@@salemjebali8366 Hahaha, *No*
I really love the detail of belt fed bastard; the final few rounds that are still on the belt when the gun is empty are modeled differently and I think they are dummy rounds that usually used on drum magazines
Bruh but they still don't pull charging handle back, which means the gun isn't reloaded
It's just lazieness with games when it comes to belt fed weapons most games Devs/designers can't be added adding it in just look at a lot of the cod games for example. I'm not being a dick as I know it is annoying to add it into a game but it is just laziness overall
@@AlexWithington old cod games, they started getting the belt fed mags correct lately.
@@gagejohnathan9641 ye i know but look at how long ago far cry 2 was made was made
Amazing detail on the valve, they clearly researched extensively regarding mechanism of semi auto and bolt action, the gas port for blowback system is visible on the side of semi auto valve
I'm just sad that the devs had plans for upgrades to the Gatling gun and decided not to implement them. Would have made it more practical and fun to use!
I always wanted to like the Gatling, but I liked to play with the crosshair off (to make it even more difficult), so I had no use for it. Even a laser sight upgrade would've been a HUGE improvement
@aWraithsSoul that would've been so cool. Swapping the MG barrel cluster for a system based on like the AGS-30 or something would've been sweet
@aWraithsSoul that would've been so cool. Swapping the MG barrel cluster for a system based on like the AGS-30 or something would've been sweet
@aWraithsSoul the flame thrower was implemented in the tale of two colonels dlc as a weapon
@aWraithsSoul ah okay then man just making sure haha also damn u replied quick did not expect that from a 2 month old comment
Just thought I’d make a comment for everyone wondering about why the revolver can use a grip and a suppressor (two things revolvers typically can’t use) the one in game is based on a Russian pistol known as the nagant, the one in game isn’t technically a nagant, but it’s frame and mechanisms are the same (in game its even stated the nagant is an inspiration) normal revolvers release the heat and pressure from a fired round out of the cylinder instead of the barrel, which would result in burning your hands with a rifle grip or making a lot of noise even with a suppressor, where as a nagant works more like a regular pistol, it’s barrel seals the round and cylinder, resulting in the heat and pressure coming out of the barrel. Which allows grips and suppressors, this has been your local history lesson for metro 😂 have fun!
The casing for a Nagant round goes past the bullet thats what really helps with being able to suppress it as well
@@freedoomer2524 so guess how the .44 mag rounds look like in the game. Yes,they're like the 7.62 nagant
What I'm wondering is where Artyom found those non standard speed loaders.
@@thefunfactman6098 they're handcrafted,I guess
In the lore, the metro dwellers found the 7.62 of the nagant insufficient for the mutants. they found the 44 magnum cartridge sufficient to the job and standardized it for the metro.
Yep, the Valve is still one of the best sounding fictional sniper rifles in any fps game.
I fucking love these guns. Like the best post apocalyptic guns I’ve seen so far
Sad RAGE 2 nosies
You know, Bethesda could learn a lot from these guys
Whenever you cycled the bolt on the valve 2 and valve 3 and the M1 Garand type "*ping*" sound would go off, my ASMR reactions would start... that noise is so beautiful...
Such an underrated Game Series
I appreciate how subdued the reload animations are in Exodus.
I find the Shambler incredibly satisfying and mechanically interesting.
i like stripe spring mechanic
Best haptic feedback ive tried on ps5, you can really feel the trigger and the point when the gun actually fires, recoil is cool too
This is what weapon customization should really be. This game only had a few weapons, but because of customization it felt like it had dozens!
No, not really.
@@a.k8185Never played have you, coward.
The way the barrel heats up and there's the heat coming off of it!
If you keep shooting with a dirty gun, eventually it jams from the heat
cool details are cool
2 Years Later. Metro Exodus Has Been Enhanced.
I love that the Magwell is essentially welded onto the valve
I have 3 rules that I follow whenever I play Metro
1) Never put supressors on AR and shotgun. It weakens the damage since I mainly use it against mutants. If I have to use it against humans, then it should be in a full-blown firefight.
2) If stealth is optional, use it.
3) Conserve ammo, use bursts or aim at its head.
I’m addicted to playing this game on my rtx 3080 I love this game I highly recommend it to anyone who enjoys Playing FPS games.
3:52 shell inject sounds like m1 garand ping
It's so satisfying!~
not loud enough
These guns are like Pokemon when they evolve to become more powerful with new stuff.
Представляю как обезвоженная команда авроры смотрит на Артёма стреляющего в воздух из разной амуниции)
Аххаахахахаххаах
I remember I made one helluva sniper carbine with the revolver using a scope suppressor and the double action mods. Thing would body people left an right
This. I did the same thing in Last Light. Turned the Lolife into a deadly unit.
And what about the flamethrower, Stallion and Sammy? And also Valve has the 5th version with the suppressor which you can find only in Vladivostok when you’re playing in the Sam’s Story DLC
@Ian Basil Sam’s Story is a DLC
@Ian Basil I know but I want DLCs
@Ian Basil yeah. You’ve understand me correctly
Sad I will never be able to play this version of exodus. Cry's in gtx 1060.
F me too *cries in 1650*
Wish me luck with my 1070
Played it with a 1050 TI wasn't too bad it was on medium settings but it was still beautiful as f*** though
Cries in potato pc
Laughes in Series X
These are the best gun sounds I have ever heard in any game ever. yes they are even better than Tarkov or Insurgency Sandstorm. Absolutely unreal.
The one thing I liked about this system is that it combined a bunch of pre-existing weapons, and made them variants of others. It’s actually pretty clever when you think about it.
For those who dont know, the animator of this game died last week defending ukraine
No way
@@kimjong-bean_911 cringe comment
That's really cool
@@WdoubleyouWsame as you lol
Gamer moment
Reload animations:
Revolver 1: 0:09
Revolver 2: 0:25
Revolver 3: 0:40
Revolver 4: 0:53
Ashot 1: 1:00
Ashot 2: 1:13
Ashot 3: 1:26 (1:30)
Ashot 4: 1:42 (1:46)
Bastard 1: 1:59 (2:05)
Bastard 2: 2:16 (2:23)
Bastard 3: 2:35
Bastard 4: 2:51
Valve 1: 3:29
Valve 2: 3:43 (4:01)
Valve 3: 4:24
Valve 4: 4:31 (4:48)
Kalash 1: 4:55 (5:02)
Kalash 2: 5:14 (5:22)
Kalash 3: 5:36 (5:47)
Kalash 4: 5:52 (6:12)
Shambler 1: 6:20
Shambler 2: 6:40
Shambler 3: 6:51 (7:01)
Shambler 4: 7:07
Bulldog 1: 7:33 (7:42)
Bulldog 2: 7:56 (8:09)
Bulldog 3: 8:15 (8:33)
Bulldog 4: 8:40 (9:05)
Gatling: 9:21
Helsing 1: 9:30
Helsing 2: 9:43 (9:56)
Helsing 3: 10:02 (10:21)
Helsing 4: 10:28 (10:44)
Tikhar 1: 10:51
Tikhar 2: 11:10
Tikhar 3: 11:29
Tikhar 4: 12:00
The Shambler 3-Round mag reload is something that I wouldn't want to have to deal with. I don't need to have that action close on my fingers.... I like my fingers!
Seeing that it’s toggle-locked too, I don’t blame ya in the slightest. Talk about Garand thumb times a 1000000.
@@braedengriffiths4249 9 an 1/2 finger's here we come!!!
I wished they made the Bulldog reload angled a bit higher so the magazine insert is visible.
I may be 10 years too late to the party on this but there has to be an INI file for FOV Configurations right?
@@kepofshangri-la8942 Yes, but I'm talking about the angle. Like, raise the gun up and tilt it a bit when reloaded to make it more active(?) looking.
I hope a definitive edition of the game releases which gives us mods for the gatling and maybe actually does something with those stats you see when modifying your suit.
They do?
dude i wanted to play this game again. with everything of it, Metro Exodus felt sooo good
I was kinda sad they didn’t keep the lolife from last light but the Sam’s story DLC and 1911 was great
Lolife?did you used that thing in LL?I respect that but in my opinion the recoil is so hard in the auto mode,and if you want a semi auto supressed gun,you have the .44 magnum,even whit more damage.So in my opinion the lolife makes no sense
You know it wasn't just 1911 imin metro exodus 1911 were merge into tt44 I think, so yeah, 1911 and tt44 had almost same weapons but different ammunition
If you listen closely to the valve reloads you can hear an m1 grand ping when the empty bullet shell is ejected
If only Fallout 4 pipe weapons had the same feeling as these
The only complain about the game is Artyom's snail like weapon handling....he's just too slow, I mean man, he's a veteran warfighter who is fighting ferocious animal like creatures and trained soldiers for a long time but he still pulls bolts and changes magazine like a rookie soldier
I’m quite a bit disappointed in the fact that the developers left out all of the other weapons from Metro: Last light. I would’ve loved to have seen a much larger and updated arsenal to Metro Exodus. Variety is the spice of life.
It was like this cause for we werent in Moscow
4:57 Artyom would hurt his hands constantly in 2033. I can imagine him from that game losing every single finger to the Kalash 1.
Has anyoned else noticed how the Bulldog appears to ne ejecting its spent cases backwards, with the end the bullet itself goes into facing the player? Not sure if it's an oversight or not, but it sure looks weird. I'm not sure even a brass deflector (which the charging handle may or may not act as) would allow a gun to eject quite that way.
What?
@@goose2323 5 months late, but watch the Bulldog's section. It's ejecting spent cases backwards, at least in this video.
@@goaldude-0041 oh I didn’t know there was a time limit for TH-cam videos 🙄
The sad part about Metro is that After Caspian. which you get to use new weapons, like Valve. Shambler. and Bulldog after that map you are forced to use crossbow when whatever gun you can loot in Taiga. and worst part is that Dead city is just a linear map and with no human enemies so the whole stealth mechanic of the game is completely out the window.
Bro, i know right 💀
The bulldog is based off alot of russian 50 cal bullpup assault rifles but also alot of TKB Rifles
This pleases me after having to deal with the terrible pipe weaponry in Fallout 4.
As much as how i like the look and feel of the gun.
Some of this seem more hassle to make then just finding part to fix most for modern gun.
The valve is very functionally similar to the Swiss K 31
I really like the progression of the Valve, from single shot bolt action, to straight pull with magazine, to gas operated semi auto. So satisfying.
Артём: Ну, другого исхода и быть не могло - понимаю
Рад видеть нашего на американском канале. Как тебе игра?
@@AndyStorm.25 Я как бы там с сентября 2020 года, так что поаккуратнее.
Ну, что тут сказать. Картинка довольно сочная, местами очень. Атмосферно (Как и любая часть Метро). Сюжет не особо хорош, но довольно цепляющий. Даже сказать не могу как это отлично передали.
- So, we made gun which uses Gast double barreled system, it's actually authentic because soviets had a long story of making Gast guns
- Good, how did you named it?
- Gatling
- ....
Still better revolver reload animations than Treyarch.
Helsing reloading sound is satisfying for me to hear because, in my opinion, it sound realistic.
I love the way exodus did guns, I would love to see some multiplayer survival games use this
I love how for the valve they had to use and old ww1 gas operating system like the one you see on the chei rigotti which has the same gas operating system
I love this game. Amazing!
it is funny to see how a humble revolver can turn into a sniper rifle
This guy is just thinking “take that you stupid f@cking wall”
5:16 that indirect color bleed from wood stock to left hand looks so cool, is running with ray tracing on?
Does anyone notice the heat wave near the gun if you shoot constantly?
Fun fact: Eventho we already have revolver guns, revolver rifles have never become staple weapons for the army not because we can't afford to mass produced them, it's because of chain firing, which causes all six shots to be fired at the same time, normally this wouldn't be incredibly dangerous for a single hand guns but when you're firing it like a rifles your hand often "cease from existing" when chain fire happened.
well I doubt it's an issue with the more modern cartridges used in this game...
I wish they gave some new weapons in this version, I mean upgraded graphics is good but they should also give us more weapons or atleast some new difficulty.
IMO, I wish they gave the Gatling more love
Several new weapons would’ve been nice. Sure, we got the Hellsing, and than the M1911/Stallion and AK12/Sammy in Sam's Story, but I was hoping for at least ten new weapons. We’re outside of the Metro! Give us more, you know?
@@decimation9780 This is what kinda made me sad, we were outside of Metro even outside of Russia for the first time, they should have give us new weapons. I mean its good to be able to use Bastard, Tikhar and those 2 shotguns and the sniper rifle, but lorevise those weapons were created in Moscow so its strange seeing them in the hands of Bandits in the forest level, thats what ruined the immersion for me. Or they could atleast make it so that we could use the weapons from the DLCs in the base game
@@filipstudeny Maybe once we got to the forest, we were out of Russia. But even at the Urals, we were still in Russia. I agree though, should’ve been more weapons in Exodus. Even some banged up prewar weaponry would’ve been nice, especially since we know that submarine captain in Vladivostok was running guns, booze, and I think drugs if I’m remembering correctly, to and from Russia. So we should’ve encountered weapons from other countries in Exodus in the base game, not including Sam's Story.
@@decimation9780 The level in the desert is set in kazachstan the others are in Russia.
Somehow i never noticed through my whole 3 play throughs that the valve made a very feint M1 Garand PING sound.
yo this game kinda reminds me of that one game called Metro Exodus.
Cause it is Metro or you are speaking irronicly ?
@@scarydave7245 he's probably joking
@@scarydave7245 no this isn't Metro Exodus this is Metro Exodus Enhanced Edition silly.
@@moistmanatee484 Ohhh I getttt it 😅
There's nothing to different it. They are same game, just remastered version (but it requires RTX)
The enhanced edition is the definitive version of Exodus. Not just because of the graphical improvements, but because it fixed alot of bugs as well. For example, the stock 3-shot Shambler clip is broken in the original game. It makes the shotgun unusable until you find the 12 shot magazine for it. But in this one, it seems like the default mag now works and the gun is usable. Man, I really wish I had an RTX card rn so I could play it lmao
Fo4 should hire the person who made the animation and guns on this game
Well playthrough number 9 here we come.
Metro exodus has really good reload animations imo
The attachments like Box Magazine (Shambler), Staggered Magazine (Valve), Pneumatic Bow (Helsing) & Railgun (Tikhar) are New Game + transferible ONLY in the Enhanced Edition?
I didnt knew this till yesterday but even the damn Valve can jam
How did you have acess to those weapons after you've completed the ending? Because I'm pretty sure that U don't get the box mag for the shambler until the very end
Also because there's no corssbow in caspian
New Game +
The shambler seems to be a long-recoil operated system, using a toggle-lock and odd flatspring for the recoil spring for the toggle-lock, along with the odd rotating-clamp feed system. I think the only part that wouldn't really work is the feed system, unless you made the clamps in such a way to move out of the way of the closing bolt, and if it accurately was able to feed properly. I would imagine without it being properly able to line the shell up with the chamber, you'd run into a lot of failures to feed from the shell getting lodged awkwardly against the side of the chamber. That's also just so long as the bolt doesn't catch on the clamp and get stuck. I would be terrified of the flatspring being used to reset the toggle as well.
I think the idea is the bolt slides in between the clamps to close. But that still begs the question of how the damn thing ejects...
@@watchmebarelywrite the bolt itself still moves on one axis like any traditional firearm, so i think that would just be the regular idea of an extractor on the bolt face and an ejector on the opposite side attached to the receiver. Everything about it seems feasible, the clamps are a bit dubious though. Mag-fed version of the shambler would likely be completely doable.
But doesn't the bolt go under the feed lips of the mag when the detachable magazine is equipped? So wouldn't it extract right back into the mag?@@TheEveryDayC
You are doing a Great Job. I Love gun sound on Metro
The 100 box mag for the bastard is really for the sake of not having to reload. Even with the ammo upgrade. You'll never get close to needing to reload before overheating.
I don't know if it's the sound design, my headphones or both, but these sounds are almost asmr to my ears.
A good Ranger should have the following loadout: Assault Rifle (for medium-long range), Shotgun (for close range support), and Special Weapon (for extra oomph)
REALLY liked and enjoyed watching another AWESOME weapons showcase once more!
Can't get enough of these Makeshift/Improvised weapons right here...
I always loved turning my revolver into a suppressed sniper rifle in 2033
It's really sad that some of the others Metro series weapons didn't apear, but they did their best to make all weapons super customizable and this make me very happy!
Обратите внимание на переход от стрельбы к перезарядке: оружие про стрельбе упирается в плечо, а во время перезарядки начинает шевелиться во все стороны, но на уровне плеча. Как будто это самое плечо исчезает. В реальности для перезарядки оружие пришлось бы или переместить вперед (и тогда шатать влево-вправо), либо перезаряжать с жестким упором в плечо.
Да неее. Там примерно схоже с реальностью. Он может отходили в право и назад, тем самым раскачиваясь в любую сторону
probably the only video ive seen that look the same as real life......just like those videos on TH-cam where people just aim down sites and reload
If you could provide information as to where those upgrades are I would be eternally grateful. I never could find the large mag for the bastard or all the upgrades for the valve
2:50 GREEN-EYED JEALOUSY