this is going to be my last character before poe2 in 8 days, im gonna do a lore run and im going to level with this arc witch. ziggyDs budget arcwitch was also the first character i manged into maps like 11 years ago in bloodlines HC. I want to thank you for your effort in making these detailed beginner friendly builds and i cant wait for you to pop off with your channel now that poe2 will open the floodgates for the entire mainstreams of gamers. I really wish you the best outcome, keep doing those guides are you will be a great youtuber in no time. much love
I really appreciate all the work you've put into making these videos. I've been playing this game since the beta so I'm pretty familiar with it's systems but I keep learning new stuff all the time. The best to you, yours, the folks in the comments and pets to Taco! ;)
Insanely detailed guide. I've played thousands of hours at this game but i'm still not good at making my own builds or anything b ecause of how complicated it is so i really appreciate this. All of your content is spot on. You're a great speaker and put out really detailed stuff. Legend
@@FRF003 happy I could help man, thank you for commenting! Depending on exactly how new you are you may find some of my upcoming videos helpful too, I’ve got the first couple parts of my full campaign walkthrough recorded and I’m in the process of editing them, hope to have a substantial portion out by tomorrow when the fresh re-launch of the league happens.
@@mucusbroth7868 nice! Looking forward to hearing back about how it goes. Feel free to stop back if you run into any issues and need to ask any questions.
This is great stuff; I'm really looking to trying this out this weekend. This is my league where I've really gotten into the endgame. I've been running a Wave of Conviction Elementalist from Maxroll, but it feels really bad for single-target damage. Arc ignite also seems way more thematic for an Elementalist. I think I'll try to respec straight into the mid-budget CI swap. What ballpark would you say the budget is? I'm on console, so it'll probably be a little different. I was a little hesitant because all the jewels, but your words helped alleviate most of that anxiety. I tried rolling some yesterday with alterations plus a regal, so I've got some options that hopefully aren't complete trash. Along with them and the other gear I'm picking up, I guess it makes sense to plug them all into PoB before fully switching over. Other than resistances and required attributes, what are some other stat thresholds to aim for? Also, I noticed that Nebulis is always synthesized. Are there any particular implicits that are worth aiming for?
I might try this as chieftain for a tankier version next week, I'll have to swap rings out for stormfire which is fine, since I can balance resists through ascendancy, and I'll swap a few other things out as I can't use Nebulis.
@@brendansantos2195 good luck! Just a warning though, which you may already be aware of: with stormfire you’ll want to select a different support gem in place of Cold to Fire, and any of the nodes that boost cold damage are a no-go. You’ll also be losing the conversion shenanigans that give nebulis and incandescent heart so much power, you’ll probably be better off with a rare scepter and some other chest instead. The other thing is you’ll have to find ways to guarantee ignites, Stormfire only says your lightning damage CAN ignite, not that it always will. So that’s another puzzle to solve. In truth I’m not sure chieftain will wind up being that much tankier per se, since we both max out at 90% to all resistances. It might just be cheaper to get there. Also, Ngamahu doesn’t play nicely with chaos inoculation unless you’re using shapers touch gloves to turn that strength into ES, so you’ll probably want to go with a life setup using Svalinn shield instead of ES and Aegis. Circling all the way up to CI as a marauder is rough in points anyways. It’s hard (but not impossible) to get life on block with Svalinn, so I’m guessing it’ll make more sense to just do what RF builds do and overcap fire res to the moon to rely on regen instead with the mastery. That’s yet another reason to go without incandescent heart, you’ll have taken away both its big offensive and big defensive boost. Hinekoras should be great though, lets you use another flask besides Oriath’s End. Good luck, sounds like an interesting twist. Let me know how it goes!
I listened to this while working so I might have missed it or it might be in another video but how do you handle ailments, during all stages of the game?
@@samarindt good question! I mentioned it but didn’t put a huge amount of emphasis on it. Your stopgap before you can afford a better solution is either to go brine king pantheon for freeze and flask suffixes for shock and ignite OR (less recommended in my opinion but can be ok) if you feel you can afford to give up the damage, temporarily drop malevolence for purity of elements. But ideally we’re pretty quickly going to prioritize Stormshroud as among our first expensive upgrades and pair it with the usual “shock avoidance on both suffix and implicit” boots. You can always supplement with a mod on an abyssal jewel with your Stygian vise if you can’t afford the expensive eldritch currency and essences to get the boots to 100% all by themselves. Ultra endgame I replace those with better boots once I have a mageblood and just get shock avoidance as a flask suffix.
@ thanks man, these are very helpful questions. I can imagine if the build is reasonably successful there might be some future demand for a more traditional/compact “build guide” where the whole video is maybe 15 minutes, and questions like yours help me identify the pieces that are particularly important to mention or make clear in that hypothetical future video.
@@buffalobaron Happy to help! Watched some of your content around atlas strategies and I like your tempo and attempt at covering enough detail without getting lost in the details. This series is an interesting approach with trying to present all the steps for developing your skills, passive and gear and I hope it helps people getting over their barriers when it comes to a journey from zero to hero. Hope it catches on.
@ thanks mate, I truly appreciate that. I’m under no illusions that this style of content is for everyone though, I’m sure plenty of people see the runtime and go “….nope, I’m out.” I know some people would prefer shorter more rapid fire content that just hits the essentials, and that’s totally valid. I’ve got several content creators I enjoy a lot who adopt that style and it’s actually very useful for people like me with a zillion hours who can fill in all the gaps and assumptions with our existing knowledge, like Jurassic Park sticking in some frog DNA to finish the dinosaurs. But my hope is that my videos can help out some folks who aren’t as experienced or knowledgeable yet and maybe NEED some of the details that get skipped over in the more “advanced player” oriented videos. Thanks for commenting man, hope to see you around.
I think, when converting damage, approximately 20% of the damage does not scale. Is this correct? If that's the case, it feels bad. Would it be better to do this with Cracking Lance (maybe with Arc idk) and not ignite, but a build focused entirely on lightning damage? Damage conversions don't feel good. I guess it's a personal thing. What do you think about it? Thanks for video.
Thanks for the question. We convert 96% of lightning to cold damage when we get 20% quality on our rings from turbulent catalysts. The 40% conversion mod is enhanced by elemental damage quality, meaning that each ring is giving us 48%. Additionally, we focus a lot on damage sources that start by scaling the initial lightning damage, so it carries through regardless of whether the damage is part of the 4% that doesn't get converted to cold. The conversion from cold to fire is never intended to hit 100%, if it was I could simply go grab Avatar of Fire nearby. It's only two poitns away, but it would actually LOSE us 10mil DPS to take it and conver it all to fire. I just need 50% or more of the damage to be fire for Shaper of Flames to take full effect. Conversion feels very, very good in this build because of Nebulis and Incandescent Heart. If you look in POB you'll see that we get BOTH effects of Nebulis, 300% increased lightning damage, and then after conversion the damage is increased AGAIN by 300% inc cold damage. Same principle applies to Incandescent Heart. We get "elemental as extra chaos damage" all 3 times for lightning cold and fire. The build actually gets a huge amount of its damage from these triple conversion shenanigans, it would be a vastly different build without this.
@@buffalobaron Ah, yes. Even if the damages are converted, they don't forget their old types. That's how they can scale. I forgot about that. Thanks for the answer. You're right about Nebulis. I'm trying Ignite Arc in SSF. So Nebulis is too far for me for now. The build didn't satisfy me, but i'm sure it will in the future. I should kill an Ubess boss with this build. I think I can do it :) By the way, if you have any recommendations for SSF (about Arc Ignite), I'd definitely like to hear them. Thanks again.
Hey, I have just achieved 36M DPS on Vaal Arc using this build but not on Arc yet. Was just curious about callous mask’s exposure mod. Because I saw there’s already one in the glove implicit, and from what I have known, exposure on the same element doesn’t stack right? Please let me know your thoughts about it
@@leandroregenio7237 that’s awesome man! Would love to see your POB, well done. And yeah we don’t take eye of malice for the exposure, you’re absolutely right that we get that from the gloves already. We take eye of malice solely for the “50% increased” mod. It sounds like a downside to increase enemy resistances, but this is a mathematical term, literally just multiplying their resistances by 1.5x And since we’re using exposure and curses to send all enemy resists into the negative, that’s 1.5x a negative number, aka massively reducing their resistances for a sizable damage boost. My alternative helmet would be one with a ton of ES and mana res efficiency, but I like the damage on this one.
@ oh I get it now! It technically acts as multiplier to whatever the resistance of the enemy is right? And I guess you covered it that this build is meant for curses and sending enemy resistances below 0. Being said so, is the build capable of putting every enemy’s resistanfes below 0? I haven’t done much exploring around PoB to test exposure and negative resistances. Because I’m thinking that if the build’s not capable of lowering the enemy resistances below 0 then it would backfire. Anyway, thanks for the response!! 😁
@ bingo zingo zango, you got it. And yep, the build should almost always be able to put every enemy’s resistances into the negative. Enemies will often get damage reduction multipliers, but the sources of resistance are fewer and further between. I think your most likely place to encounter a dicey resistance scenario is probably in a tier 17 map where youve rolled the T17 version of the mod that gives enemies more resistance. With increased map mod effect this could be adding over 100 to their resistances, and the map boss already starts at 50. We start with -10 to -15 from normal exposure and take off another -25% from mastermind of discord, -5 from the fire mastery, and subtract another -65 to -70 from our two curses. In that specific case you might be out of luck and want to swap to another helmet for the fight. But you really have to design that scenario, it won’t happen often. Even against a normal uber boss their resistances cap out at 50%, exposure + curses will easily slap those into the negative. And normal map trash isn’t going to be starting with resistances so the basic exposure on hit from gloves will be enough to guarantee the effect. Just don’t change over to this helmet until you can get that glove mod, I’ll update the POB to make that point more clearly.
@@buffalobaron wow, thanks for the very detailed response, im impresssed. Thanks alot! I just looked out for it in my build and gladly mine has everything! Although, my gloves still only has -12% fire resistance, could be better soon!! But overall, without using arcanist brand, its already 40-45% reduction probably more than enough for mobs and I guess for uniques and bosses using arc brand can further do 69% for my case and then comes eye of malice. I swear before knowing this I used to run away from bosses and uniques because I thought the effect backfires 😂😂
@@leandroregenio7237 common misconception! For myself I should give credit to Subtractem and his frostblink ignite build (shares a lot of stuff with this build naturally) for popularizing the helmet and dispelling the misconception.
this is going to be my last character before poe2 in 8 days, im gonna do a lore run and im going to level with this arc witch. ziggyDs budget arcwitch was also the first character i manged into maps like 11 years ago in bloodlines HC. I want to thank you for your effort in making these detailed beginner friendly builds and i cant wait for you to pop off with your channel now that poe2 will open the floodgates for the entire mainstreams of gamers. I really wish you the best outcome, keep doing those guides are you will be a great youtuber in no time. much love
I really appreciate all the work you've put into making these videos. I've been playing this game since the beta so I'm pretty familiar with it's systems but I keep learning new stuff all the time.
The best to you, yours, the folks in the comments and pets to Taco! ;)
Insanely detailed guide. I've played thousands of hours at this game but i'm still not good at making my own builds or anything b ecause of how complicated it is so i really appreciate this. All of your content is spot on. You're a great speaker and put out really detailed stuff. Legend
Probably going to start off the fresh settlers league next week with this build. Should be a good way to keep busy until I can play POE2
new player here and i just want to say thank u thank u thank u!!
@@FRF003 happy I could help man, thank you for commenting! Depending on exactly how new you are you may find some of my upcoming videos helpful too, I’ve got the first couple parts of my full campaign walkthrough recorded and I’m in the process of editing them, hope to have a substantial portion out by tomorrow when the fresh re-launch of the league happens.
I'll roll this next week. Keep em coming! :D
@@mucusbroth7868 nice! Looking forward to hearing back about how it goes. Feel free to stop back if you run into any issues and need to ask any questions.
Excellent. I’m been building this! Keep it up!
This is great stuff; I'm really looking to trying this out this weekend. This is my league where I've really gotten into the endgame. I've been running a Wave of Conviction Elementalist from Maxroll, but it feels really bad for single-target damage. Arc ignite also seems way more thematic for an Elementalist.
I think I'll try to respec straight into the mid-budget CI swap. What ballpark would you say the budget is? I'm on console, so it'll probably be a little different.
I was a little hesitant because all the jewels, but your words helped alleviate most of that anxiety. I tried rolling some yesterday with alterations plus a regal, so I've got some options that hopefully aren't complete trash. Along with them and the other gear I'm picking up, I guess it makes sense to plug them all into PoB before fully switching over. Other than resistances and required attributes, what are some other stat thresholds to aim for?
Also, I noticed that Nebulis is always synthesized. Are there any particular implicits that are worth aiming for?
Gonna roll this too :)
I might try this as chieftain for a tankier version next week, I'll have to swap rings out for stormfire which is fine, since I can balance resists through ascendancy, and I'll swap a few other things out as I can't use Nebulis.
@@brendansantos2195 good luck! Just a warning though, which you may already be aware of: with stormfire you’ll want to select a different support gem in place of Cold to Fire, and any of the nodes that boost cold damage are a no-go. You’ll also be losing the conversion shenanigans that give nebulis and incandescent heart so much power, you’ll probably be better off with a rare scepter and some other chest instead.
The other thing is you’ll have to find ways to guarantee ignites, Stormfire only says your lightning damage CAN ignite, not that it always will. So that’s another puzzle to solve.
In truth I’m not sure chieftain will wind up being that much tankier per se, since we both max out at 90% to all resistances. It might just be cheaper to get there. Also, Ngamahu doesn’t play nicely with chaos inoculation unless you’re using shapers touch gloves to turn that strength into ES, so you’ll probably want to go with a life setup using Svalinn shield instead of ES and Aegis. Circling all the way up to CI as a marauder is rough in points anyways.
It’s hard (but not impossible) to get life on block with Svalinn, so I’m guessing it’ll make more sense to just do what RF builds do and overcap fire res to the moon to rely on regen instead with the mastery.
That’s yet another reason to go without incandescent heart, you’ll have taken away both its big offensive and big defensive boost.
Hinekoras should be great though, lets you use another flask besides Oriath’s End.
Good luck, sounds like an interesting twist. Let me know how it goes!
I listened to this while working so I might have missed it or it might be in another video but how do you handle ailments, during all stages of the game?
@@samarindt good question! I mentioned it but didn’t put a huge amount of emphasis on it.
Your stopgap before you can afford a better solution is either to go brine king pantheon for freeze and flask suffixes for shock and ignite OR (less recommended in my opinion but can be ok) if you feel you can afford to give up the damage, temporarily drop malevolence for purity of elements.
But ideally we’re pretty quickly going to prioritize Stormshroud as among our first expensive upgrades and pair it with the usual “shock avoidance on both suffix and implicit” boots. You can always supplement with a mod on an abyssal jewel with your Stygian vise if you can’t afford the expensive eldritch currency and essences to get the boots to 100% all by themselves.
Ultra endgame I replace those with better boots once I have a mageblood and just get shock avoidance as a flask suffix.
@@buffalobaron Thx for the reply. I must have missed the storm shroud.
@ thanks man, these are very helpful questions. I can imagine if the build is reasonably successful there might be some future demand for a more traditional/compact “build guide” where the whole video is maybe 15 minutes, and questions like yours help me identify the pieces that are particularly important to mention or make clear in that hypothetical future video.
@@buffalobaron Happy to help!
Watched some of your content around atlas strategies and I like your tempo and attempt at covering enough detail without getting lost in the details.
This series is an interesting approach with trying to present all the steps for developing your skills, passive and gear and I hope it helps people getting over their barriers when it comes to a journey from zero to hero.
Hope it catches on.
@ thanks mate, I truly appreciate that.
I’m under no illusions that this style of content is for everyone though, I’m sure plenty of people see the runtime and go “….nope, I’m out.” I know some people would prefer shorter more rapid fire content that just hits the essentials, and that’s totally valid. I’ve got several content creators I enjoy a lot who adopt that style and it’s actually very useful for people like me with a zillion hours who can fill in all the gaps and assumptions with our existing knowledge, like Jurassic Park sticking in some frog DNA to finish the dinosaurs.
But my hope is that my videos can help out some folks who aren’t as experienced or knowledgeable yet and maybe NEED some of the details that get skipped over in the more “advanced player” oriented videos.
Thanks for commenting man, hope to see you around.
I think, when converting damage, approximately 20% of the damage does not scale. Is this correct? If that's the case, it feels bad. Would it be better to do this with Cracking Lance (maybe with Arc idk) and not ignite, but a build focused entirely on lightning damage? Damage conversions don't feel good. I guess it's a personal thing. What do you think about it? Thanks for video.
Thanks for the question. We convert 96% of lightning to cold damage when we get 20% quality on our rings from turbulent catalysts. The 40% conversion mod is enhanced by elemental damage quality, meaning that each ring is giving us 48%.
Additionally, we focus a lot on damage sources that start by scaling the initial lightning damage, so it carries through regardless of whether the damage is part of the 4% that doesn't get converted to cold. The conversion from cold to fire is never intended to hit 100%, if it was I could simply go grab Avatar of Fire nearby. It's only two poitns away, but it would actually LOSE us 10mil DPS to take it and conver it all to fire. I just need 50% or more of the damage to be fire for Shaper of Flames to take full effect.
Conversion feels very, very good in this build because of Nebulis and Incandescent Heart. If you look in POB you'll see that we get BOTH effects of Nebulis, 300% increased lightning damage, and then after conversion the damage is increased AGAIN by 300% inc cold damage.
Same principle applies to Incandescent Heart. We get "elemental as extra chaos damage" all 3 times for lightning cold and fire. The build actually gets a huge amount of its damage from these triple conversion shenanigans, it would be a vastly different build without this.
@@buffalobaron Ah, yes. Even if the damages are converted, they don't forget their old types. That's how they can scale. I forgot about that. Thanks for the answer. You're right about Nebulis. I'm trying Ignite Arc in SSF. So Nebulis is too far for me for now. The build didn't satisfy me, but i'm sure it will in the future. I should kill an Ubess boss with this build. I think I can do it :)
By the way, if you have any recommendations for SSF (about Arc Ignite), I'd definitely like to hear them. Thanks again.
Hey, I have just achieved 36M DPS on Vaal Arc using this build but not on Arc yet. Was just curious about callous mask’s exposure mod. Because I saw there’s already one in the glove implicit, and from what I have known, exposure on the same element doesn’t stack right? Please let me know your thoughts about it
@@leandroregenio7237 that’s awesome man! Would love to see your POB, well done.
And yeah we don’t take eye of malice for the exposure, you’re absolutely right that we get that from the gloves already.
We take eye of malice solely for the “50% increased” mod. It sounds like a downside to increase enemy resistances, but this is a mathematical term, literally just multiplying their resistances by 1.5x
And since we’re using exposure and curses to send all enemy resists into the negative, that’s 1.5x a negative number, aka massively reducing their resistances for a sizable damage boost.
My alternative helmet would be one with a ton of ES and mana res efficiency, but I like the damage on this one.
@ oh I get it now! It technically acts as multiplier to whatever the resistance of the enemy is right? And I guess you covered it that this build is meant for curses and sending enemy resistances below 0. Being said so, is the build capable of putting every enemy’s resistanfes below 0? I haven’t done much exploring around PoB to test exposure and negative resistances. Because I’m thinking that if the build’s not capable of lowering the enemy resistances below 0 then it would backfire. Anyway, thanks for the response!! 😁
@ bingo zingo zango, you got it.
And yep, the build should almost always be able to put every enemy’s resistances into the negative. Enemies will often get damage reduction multipliers, but the sources of resistance are fewer and further between.
I think your most likely place to encounter a dicey resistance scenario is probably in a tier 17 map where youve rolled the T17 version of the mod that gives enemies more resistance. With increased map mod effect this could be adding over 100 to their resistances, and the map boss already starts at 50.
We start with -10 to -15 from normal exposure and take off another -25% from mastermind of discord, -5 from the fire mastery, and subtract another -65 to -70 from our two curses.
In that specific case you might be out of luck and want to swap to another helmet for the fight.
But you really have to design that scenario, it won’t happen often. Even against a normal uber boss their resistances cap out at 50%, exposure + curses will easily slap those into the negative. And normal map trash isn’t going to be starting with resistances so the basic exposure on hit from gloves will be enough to guarantee the effect. Just don’t change over to this helmet until you can get that glove mod, I’ll update the POB to make that point more clearly.
@@buffalobaron wow, thanks for the very detailed response, im impresssed. Thanks alot!
I just looked out for it in my build and gladly mine has everything! Although, my gloves still only has -12% fire resistance, could be better soon!! But overall, without using arcanist brand, its already 40-45% reduction probably more than enough for mobs and I guess for uniques and bosses using arc brand can further do 69% for my case and then comes eye of malice.
I swear before knowing this I used to run away from bosses and uniques because I thought the effect backfires 😂😂
@@leandroregenio7237 common misconception! For myself I should give credit to Subtractem and his frostblink ignite build (shares a lot of stuff with this build naturally) for popularizing the helmet and dispelling the misconception.