I was honestly worried about seeing all the items you have loaded in to POB thinking "uh oh, this is a trap" but after watching the video it really brings everything together even for an SSF player such as myself. I'll likely never loot a Mageblood or the right Impossible Escape and Stormshroud is always elusive to me but the core structure of the build is a great foundation to build around in cases like this rather than making a glass cannon held together by Mageblood.
@@The1rust oh yeah. And in a SSF environment there’s no reason you couldn’t pivot this to a more general purpose build like wave of conviction that doesn’t require all the COTB and chaos inoculation shenanigans that might require more specialized gear than you’re likely to easily get in SSF. Ignite elementalist is, at its core, a very potent general-purpose shell that can accept several different skills. Admittedly I made this with a trade environment in mind, but there are versions that can do well enough in SSF. AsmodeusClips and Jorgen have several good versions of it, though I’m scratching my head trying to think if I know of anyone who’s done a major SSF guide with an ignite build. I’m sure someone has, just can’t think of them at the moment. If anyone reading this knows of one feel free to link it.
@@buffalobaron There are certainly some times which are plentiful on trade but scarce in SSF so it can make tuning a bit interesting. For example, if I strip away what I don't have even on your mid game build then it loses about 40% damage but I still want to emphasize that even with that loss it's still doing a significant amount of damage which can do Uber content. Really shows how much certain builds don't require a lot to get going but scales incredibly well with gear rather than flatline early which makes investing in to them very rewarding.
Idk if you already mentioned it but consider adding vaal caress gloves to the leveling setup. It's super good and can carry you to yellow or even red maps.
That's a great suggestion. It would mean placing a greater emphasis/priority on getting vaal arc early, before your 6L, but it's definitely a damage upgrade while working with a 4L. I'm going to consider slotting that into one of my earlier recommended loadouts.
@buffalobaron it also requires you to take a stabilising sceptre for elemental equilibrium. That way you can proc your exposure without the glove implicit.
Another well made video! 2 things I was thinking about: 1. While you had a good long segment on Arc and vaal Arc there Is also the transmutes of arc and I'm not sure if regular Arc is better than Arc of Oscillation. Regular have better base damage (about 55% better), better effectiveness of added damage (120% vs 60%) and 1 more chain but Arc of Oscillation has 50% more damage per chain vs 15% on Arc. Arc have 8 chains without extra from gear which is 120% more damage but Arc of Oscillation has 7 chains which gives it 350% more damage on the first target. A short thought process on this would have been nice. 2. In the late game build you say more than once that one should look for increased fire or lightning damage but do not mention cold damage, why is that? If arc is affected by increased lightning damage before conversion to cold wouldn't it also be affected by increased cold damage before conversion to fire?
The cobalt jewels with +2 max. cold, 27% resists (9 all res) and %ES .. none seem to exist, and even to get close are like 20 divs + each. So .. is there any way to semi-deterministically craft these?
@@zedzeduk I would call those jewels less so examples of the precise thing to look for and more a smattering of things you MIGHT be looking for on a jewel. It’s also very late in the league and we just got news that there’s a fresh start coming, so I’m betting trade is about as low and empty as it’s ever going to get. My personal opinion would be to prioritize max cold resist (until/unless you have a mageblood) and %energy shield. It will be easier to get resistances on places like boots, gloves, helmet (can always go rate helmet with high ES and mana res efficiency instead of eye of malice), and maybe most importantly, cluster jewels. If you’re using small clusters with mana res efficiency and increased effect, that’s a great place to also find a resistance roll of 6+, which really adds up. Remember, you can use harvest bench to swap those resistance nodes just like they were a normal resistance on a gear piece (as long as the resistance node isn’t fractured or the jewel corrupted). If you really wanted to try to craft “deterministically” (and I use the term loosely) you’d probably want to start with a fracture. What’s crazy is that by far the lowest weighted mod on the jewel (2% max cold resist has an abysmal weighting of only 30) can be found fractured for under 2div at the moment. I wouldn’t expect that to stay the case if this build gets at all popular, but for now that’s a steal. Im still marveling at that as I type this. With that base you can just harvest reforge defense for a 1/3 to hit %ES, and if you do that for a while you’ll eventually hit some useful combination of resists or damage or something.
Just did the CI swap. I can't run Malevolence yet since I still need a bit more efficency, but have the other 4. Something worth noting about the vaal skills is they require no mana. I've run up against a couple enemies that drain mana on hit and vaal arc was perfect for dealing with that. One question I want to run by you: The Nebulis sceptre i have has [Minions deal 24% increased damage] on it. What (if anything) would you change on the tree to take Spiritual Aid to take full advantage of that roll? The path i would take gives 56% increased damage and 1% life (shield) regen. I've used this node on Pohx's RF build and it is quite potent when paired with a matching sceptre, and seems like a good intermediary step until i can find a better sceptre.
@@pztgst hmmm. I would probably want more than just that one minion damage roll to justify taking spiritual aid. We’ve got to think of it in terms of “DPS per point spent” (which you can actually see in POB by hovering over a node). Hovering over spiritual aid will probably tell you that you’d have to spend 5 points to get it. If the only minion damage you have is that 24% roll, there’s no way that’s going to be worth 5 points, or really even worth giving up an anointment. POB will probably tell you that it would add less than 2% DPS per skill point spent. I don’t have a firm line in the sand for what’s “worth” it when taking DPS nodes, but ideally I’d like to see at least 3-4% per skill point unless I have other compelling reasons to take those nodes. Remember that individual parts of the damage calculation have diminishing returns, and we already have a LOT of “increased” damage from nebulis itself, over 500% in fact (if we have 90% all res). Compared to that, 24% is a drop in the bucket and you’d probably just want to (unfortunately) consider the minion mod a dead mod. My recollection is that RF has a harder time getting “increased” damage, which might explain why it’s more valuable in that build. Sorry mate. Still worth a look in POB to make sure I’m not wrong, but I’m guessing that’s what you’ll see.
@@buffalobaron I see what you are saying. The tree itself gives some as well, so the total from the tree and the weapon is 80% (116% if you add 2 nodes on other side), not just the 24% on the weapon itself. I plugged it into POB for my current build: Just going to Spiritual Aid node nets a dps increase of 12.15% (2.43% per point). If you take the additional 2 nodes on the other side, it becomes 17.62% (2.52% per point) increase in dps. This is with 85% all res at the moment. So by the 3-4% metric you suggested, these do seem to under perform as the best you can get is 2.52% per point with 7 points.
@@jessybailey3300 you could go bastion instead of shaper of storms, but I honestly just avoid reflects instead. Up to you. Here’s a copy of a comment I made a few days back: Excellent question. Here is a "loose" regex that lets in dangerous or annoying mods but not bricking mods. "!gen|tal d|ail" (I consider no regen bricking even though I could just bring a mana flask. I hate mana flasks). The other big ones it outlaws are ele reflect and monster chance to avoid ailments (if you have any increased map mod effect at all, that mod basically becomes "you cannot ignite", which is naturally not great for us). Here is a slightly stricter one that will make life a little easier too: "!ur$|gen|tal d|s rec|o al|ail" I'm sure you could go even stricter if you had the time/currency to be choosy, but honestly I haven't found the need to.
@@nater8410 that is a great point! That’s definitely an oversight on my part for not mentioning that in the video, thanks very much for bringing that up. I’ll definitely try to make that clear in any future content. Great catch!
@@MrErmanlim suggestion heard! Just working out the details of how to get access to everyone who needs it without letting in a bunch of bots, but I think a discord for questions and community is a great idea, I’ve actually been noodling that a while.
@@lelandpayne3880 I’m in the process of putting together a discord group but in the meantime, by all means hit me up directly, LastBaron86. You can also always comment here if you think it’s something other people would benefit from seeing answered.
you did a great job ... honestly i never succeded building any witch build (im a noob) , but with your clean and detail explaination.. my arc build are so fun to play without die for no reason or beeing 1shot (im on lv. 95 now) Keep it up. maybe suggestion for upcoming league (reset) starter... or this arc was viable?
@ I believe this arc build should be perfectly viable, which is a big reason I made the guide. I’ll shortly be putting out detailed leveling walkthrough videos for the campaign and this build. But if you’d prefer a different class playstyle I can also recommend Woolie’s Sunder Juggernaut, Palsteron’s Hexblast Mine Trickster, Zizaran’s Ice Nova Hierophant, Pohx’s Righteous Fire Chieftain (naturally lol), CasualDan’s Minion Army Necromancer, my Pyroclast Mine Saboteur (I probably need to do a once over of that POB to modernize it a bit though), AnimePrincess’ Spark Hierophant, or TriPolarBear’s Boneshatter Juggernaut. All well proven and reasonably beginner friendly.
I was honestly worried about seeing all the items you have loaded in to POB thinking "uh oh, this is a trap" but after watching the video it really brings everything together even for an SSF player such as myself. I'll likely never loot a Mageblood or the right Impossible Escape and Stormshroud is always elusive to me but the core structure of the build is a great foundation to build around in cases like this rather than making a glass cannon held together by Mageblood.
@@The1rust oh yeah. And in a SSF environment there’s no reason you couldn’t pivot this to a more general purpose build like wave of conviction that doesn’t require all the COTB and chaos inoculation shenanigans that might require more specialized gear than you’re likely to easily get in SSF.
Ignite elementalist is, at its core, a very potent general-purpose shell that can accept several different skills.
Admittedly I made this with a trade environment in mind, but there are versions that can do well enough in SSF.
AsmodeusClips and Jorgen have several good versions of it, though I’m scratching my head trying to think if I know of anyone who’s done a major SSF guide with an ignite build. I’m sure someone has, just can’t think of them at the moment. If anyone reading this knows of one feel free to link it.
@@buffalobaron There are certainly some times which are plentiful on trade but scarce in SSF so it can make tuning a bit interesting.
For example, if I strip away what I don't have even on your mid game build then it loses about 40% damage but I still want to emphasize that even with that loss it's still doing a significant amount of damage which can do Uber content.
Really shows how much certain builds don't require a lot to get going but scales incredibly well with gear rather than flatline early which makes investing in to them very rewarding.
ty for the build, this is my favourite archetype came together- arc and ignite. Such well put together series of videos
thank you! i'm curently running this build @lv40 now. so this is very well timed to understand the skill setup and gearing selection.
@@thomasthuyaaung awesome! Come hit me up if you run into any trouble, I’m here to help.
Idk if you already mentioned it but consider adding vaal caress gloves to the leveling setup. It's super good and can carry you to yellow or even red maps.
That's a great suggestion. It would mean placing a greater emphasis/priority on getting vaal arc early, before your 6L, but it's definitely a damage upgrade while working with a 4L. I'm going to consider slotting that into one of my earlier recommended loadouts.
@buffalobaron it also requires you to take a stabilising sceptre for elemental equilibrium. That way you can proc your exposure without the glove implicit.
@ good point. If I remember correctly that would also mean not converting to fire or adding fire damage in any way at all or you brick the EE
@buffalobaron exactly. I use it more as a transition stage between early game call of the brotherhood conversion.
Another well made video! 2 things I was thinking about:
1. While you had a good long segment on Arc and vaal Arc there Is also the transmutes of arc and I'm not sure if regular Arc is better than Arc of Oscillation. Regular have better base damage (about 55% better), better effectiveness of added damage (120% vs 60%) and 1 more chain but Arc of Oscillation has 50% more damage per chain vs 15% on Arc. Arc have 8 chains without extra from gear which is 120% more damage but Arc of Oscillation has 7 chains which gives it 350% more damage on the first target. A short thought process on this would have been nice.
2. In the late game build you say more than once that one should look for increased fire or lightning damage but do not mention cold damage, why is that? If arc is affected by increased lightning damage before conversion to cold wouldn't it also be affected by increased cold damage before conversion to fire?
The cobalt jewels with +2 max. cold, 27% resists (9 all res) and %ES .. none seem to exist, and even to get close are like 20 divs + each. So .. is there any way to semi-deterministically craft these?
@@zedzeduk I would call those jewels less so examples of the precise thing to look for and more a smattering of things you MIGHT be looking for on a jewel. It’s also very late in the league and we just got news that there’s a fresh start coming, so I’m betting trade is about as low and empty as it’s ever going to get.
My personal opinion would be to prioritize max cold resist (until/unless you have a mageblood) and %energy shield. It will be easier to get resistances on places like boots, gloves, helmet (can always go rate helmet with high ES and mana res efficiency instead of eye of malice), and maybe most importantly, cluster jewels.
If you’re using small clusters with mana res efficiency and increased effect, that’s a great place to also find a resistance roll of 6+, which really adds up. Remember, you can use harvest bench to swap those resistance nodes just like they were a normal resistance on a gear piece (as long as the resistance node isn’t fractured or the jewel corrupted).
If you really wanted to try to craft “deterministically” (and I use the term loosely) you’d probably want to start with a fracture. What’s crazy is that by far the lowest weighted mod on the jewel (2% max cold resist has an abysmal weighting of only 30) can be found fractured for under 2div at the moment. I wouldn’t expect that to stay the case if this build gets at all popular, but for now that’s a steal. Im still marveling at that as I type this.
With that base you can just harvest reforge defense for a 1/3 to hit %ES, and if you do that for a while you’ll eventually hit some useful combination of resists or damage or something.
Just did the CI swap. I can't run Malevolence yet since I still need a bit more efficency, but have the other 4. Something worth noting about the vaal skills is they require no mana. I've run up against a couple enemies that drain mana on hit and vaal arc was perfect for dealing with that.
One question I want to run by you:
The Nebulis sceptre i have has [Minions deal 24% increased damage] on it. What (if anything) would you change on the tree to take Spiritual Aid to take full advantage of that roll? The path i would take gives 56% increased damage and 1% life (shield) regen. I've used this node on Pohx's RF build and it is quite potent when paired with a matching sceptre, and seems like a good intermediary step until i can find a better sceptre.
@@pztgst hmmm. I would probably want more than just that one minion damage roll to justify taking spiritual aid. We’ve got to think of it in terms of “DPS per point spent” (which you can actually see in POB by hovering over a node). Hovering over spiritual aid will probably tell you that you’d have to spend 5 points to get it. If the only minion damage you have is that 24% roll, there’s no way that’s going to be worth 5 points, or really even worth giving up an anointment. POB will probably tell you that it would add less than 2% DPS per skill point spent. I don’t have a firm line in the sand for what’s “worth” it when taking DPS nodes, but ideally I’d like to see at least 3-4% per skill point unless I have other compelling reasons to take those nodes.
Remember that individual parts of the damage calculation have diminishing returns, and we already have a LOT of “increased” damage from nebulis itself, over 500% in fact (if we have 90% all res).
Compared to that, 24% is a drop in the bucket and you’d probably just want to (unfortunately) consider the minion mod a dead mod. My recollection is that RF has a harder time getting “increased” damage, which might explain why it’s more valuable in that build.
Sorry mate. Still worth a look in POB to make sure I’m not wrong, but I’m guessing that’s what you’ll see.
@@buffalobaron I see what you are saying. The tree itself gives some as well, so the total from the tree and the weapon is 80% (116% if you add 2 nodes on other side), not just the 24% on the weapon itself.
I plugged it into POB for my current build: Just going to Spiritual Aid node nets a dps increase of 12.15% (2.43% per point). If you take the additional 2 nodes on the other side, it becomes 17.62% (2.52% per point) increase in dps. This is with 85% all res at the moment.
So by the 3-4% metric you suggested, these do seem to under perform as the best you can get is 2.52% per point with 7 points.
What map mods do you avoid. I pick Elementalist a lot for No reflect via Bastion of Elements. Thoughts?
@@jessybailey3300 you could go bastion instead of shaper of storms, but I honestly just avoid reflects instead. Up to you. Here’s a copy of a comment I made a few days back:
Excellent question. Here is a "loose" regex that lets in dangerous or annoying mods but not bricking mods. "!gen|tal d|ail" (I consider no regen bricking even though I could just bring a mana flask. I hate mana flasks). The other big ones it outlaws are ele reflect and monster chance to avoid ailments (if you have any increased map mod effect at all, that mod basically becomes "you cannot ignite", which is naturally not great for us).
Here is a slightly stricter one that will make life a little easier too: "!ur$|gen|tal d|s rec|o al|ail"
I'm sure you could go even stricter if you had the time/currency to be choosy, but honestly I haven't found the need to.
Idk if you said that but lucky damage bonus from vaal arc doesnt work for ignite damage.
@@nater8410 that is a great point! That’s definitely an oversight on my part for not mentioning that in the video, thanks very much for bringing that up. I’ll definitely try to make that clear in any future content. Great catch!
Just hit 60 w it - I have a couple questions could I find you in discord?
yeah... the guy deserved discord group
@@MrErmanlim suggestion heard! Just working out the details of how to get access to everyone who needs it without letting in a bunch of bots, but I think a discord for questions and community is a great idea, I’ve actually been noodling that a while.
@@lelandpayne3880 I’m in the process of putting together a discord group but in the meantime, by all means hit me up directly, LastBaron86. You can also always comment here if you think it’s something other people would benefit from seeing answered.
you did a great job ... honestly i never succeded building any witch build (im a noob) , but with your clean and detail explaination.. my arc build are so fun to play without die for no reason or beeing 1shot (im on lv. 95 now)
Keep it up.
maybe suggestion for upcoming league (reset) starter... or this arc was viable?
@ I believe this arc build should be perfectly viable, which is a big reason I made the guide. I’ll shortly be putting out detailed leveling walkthrough videos for the campaign and this build.
But if you’d prefer a different class playstyle I can also recommend Woolie’s Sunder Juggernaut, Palsteron’s Hexblast Mine Trickster, Zizaran’s Ice Nova Hierophant, Pohx’s Righteous Fire Chieftain (naturally lol), CasualDan’s Minion Army Necromancer, my Pyroclast Mine Saboteur (I probably need to do a once over of that POB to modernize it a bit though), AnimePrincess’ Spark Hierophant, or TriPolarBear’s Boneshatter Juggernaut.
All well proven and reasonably beginner friendly.