Seems Kane has blessed me with many devout witnesses on this particular video. Thank you all for watching! Many comments were pointing out the loss of the APC at 8:17. I want to clarify that footage from failed attempts are used throughout this video, particularly when I am trying to demonstrate a point (the point in this case being that the rocket squads and attack bikes are dangerous to the APCs). The NOD part will take a bit longer than usual due to school related stuff and what not, but it will come. Stay tuned!
well deserved, ive really enjoyed the deathless runs of ra2. If you ever played supreme commander, it would be cool to see if that's possible to complete deathless
@@RaizerSkybreaker I'm not arguing with their introduction, I'm talking general aesthetics. I believe TibSun did a better job at showing the terraforming.
CC3 ends perfectly. The apocalyptic alien invasion force? Just one tiny insignificant mining operation in hibernation and Kane just kicked a wasp nest of biblical proportions. Then EA did what it does best...
GDI: We care about our troops so much that we're not gonna lose a single one through this entire war. Nod: Our very first objective requires suicide bombers.
One thing that might have made your life easier is the fact that GDI armories can heal infantry units if you send them into them. They can even restore lost squad members, even tho their loss would invalidate a run.
@@alwaysangry2232 Easier to just train/build a medic/repair unit, press the Guard key and be done with it. Heck, I believe the Nod MRV and Allied Engineer IFV can repair units faster than service depots and with no repair costs.
In Croatia, you mentioned that the rocket soldiers outranged the watch towers but they actually don’t. There’s a weird AI oversight or something that still allows you to manually target the soldiers but being on the very edge of its range doesn’t provoke the auto targeting of the base defenses.
As best I can tell, the issue has something to do with how the game thinks of infantry squads as a single unit, but also balances having multiple soldiers in them that spread out from that center point with their own individual stats. Basically, the AI is really annoyingly good at certain types of micro: the _squad_ can stand just outside the range of your gun towers, but the rocket troopers themselves aren't standing on that centerpoint that represents the squad as a whole, and the gun turrets only react to the squad wandering into range, not necessarily any individual trooper. That allows one trooper to step _just_ into range and fire his weapon at the guard tower, without being automatically lit up in return. Since the squad (or its center point, anyway) is still outside of the gun tower's range, it won't automatically light up the enemy rocket trooper - even though the rocket trooper close enough to shoot is close enough to _be_ shot in return. It's kind of annoying, since microing enough rocket troopers to matter and knowing _exactly_ where to have them stand is mostly a computer-only thing, but it's still _much_ better than the blatant cheating the AI did in the first few Dawn of War games.
@@EpslionBear It is way too OP though and it does not help that it can only be targeted by anti-air units. Which is even more problematic for GDI campaign as they do not have many anti-air units. At least Juggs can be targeted by all units.
cnc3 tib wars is still my favorite rts ever. theres some hidden mechanics, like if units are around structures, they will break ranks a little and hug object walls, increasing their damage resistance by 50% unit base or so. urban warfare was so much fun in this game.
@@9specter528 plus the fact that the heavily armored tanks actually have directional armor so they take less damage if shot from the front. (i didnt actually know they hug walls/building thats so fucking cool)
That cutscene is awesome but I cant help but wonder how anything was still alive in the germany missions when that explosion looked like it covered at least half of the planet
To the point, no nonsense, intelligent gameplay AND some good editing + joke for childhood RTS game? You just earn a sub and the blessing of the Omnissiah my friend. May your channel prosper!
Commander, you are the last standing military officer capable of ordering commands to divisions or higher in real time. Things look dire an- Commander: Just give me a strike team, I got this.
Granger: Just a strike team, to stop the entirety of NOD operating in the Eastern Seaboard? Commander: The World and Beyond. We're taking this campaign to Dune 2000.
This has to be one of the best RTS ever made, and you play it masterfully with good humor too. Hope you go for other underrated RTS games after you are done with the good C&Cs.
Dude, great video! Excellent quality throughout the entire thing. My favorite part was mammoth gaming, it perfectly describes the feeling of finally unlocking them lol
I think the hardest challenge for me in Tiberium Wars was not losing Watchtowers to Militant Rocket Squads who stay juuuust out of range even on Easy so you look away for a second or two and suddenly you're losing anti-infantry base defences to... infantry.
@@mbos14 That's due to the automatic range of the towers being nerfed in patches, but manual range stayed the same. If you play on version 1 of the game, the towers can shoot back at the rocket squads before they get a single rocket off
he should be able to on kane's wrath with a lot more ease than tib wars 3. I've done the whole campaign on kane's wrath hard (except 2 missions that don't have base building) with building no units except harvesters/saboteurs for objectives.
@@ImmortalGeorgeGaming nice. the closest I've come to that is home+infantry tab production-only runs of the four campaigns. were defense tab structures (turrets, etc.) allowed in your run?
@@athath2010 I did three versions for Kane's wrath; I did an INF only run / INF with no base defenses / Base Defenses with no units. For Tib wars 3 I did INF only runs; i think I allowed base defenses on those runs. I also started a base-defense only run In tib wars 3 GDI and just barely beat Port of Alexandria with defenses only then real life interferred and I never finished that run.
@@athath2010 pardon second reply; I went whole hog and also did all of generals and zero hour including the generals challenge with infantry only; but i allowed defenses due to things like snipers existing
C&C Tiberium Wars and Submarine Titans must be the two RTS games i played as a kid that attracted me the most, and literally the two have 3 factions, each veeeeery differentiated in gameplay, Kinda sad Submarine Titans isnt very well known ):
Good video. Appreciate you going above and beyond in the editing instead of presenting everything flat and matter of factly like a lot of challenge run vids tend to do.
Finally got around to watching these, glad someone is still making content on command and conquer 3 after all these years. Great video, very entertaining. Super impressive that you're able to get through these deathless as well.
This video is a god-send. Absolutely earned my subscribe for covering such an underrated and forgotten game. Also, this could've been easier or harder if you used mods but it mostly depends on the mod.
Man I watched all videos multiple times and your editing of cut scenes still makes me laugh like the cutscene for the Sarajevo mission and it shows mark zuckerburg for alien invasion. Please keep this up.
Very well done, gaming- and editing-wise. CC3 was a good looking game back in the day and has aged very well, imho. Your video makes me want to play it again.
@@Litterbugtaylor Isnt stiletto where you have to steal from gdi and scrin? You can just ctrl+z all the engineers into structures for an instant win if its that one, but if thats the tower mission…
@@AVerySexuallyDeviantOrange That level is impossible deathless. The Saboteur at the start complains about the mission and the Commando executes him, Commissar-style.
On Croatia, you can capture the top right base and build vertigo bombers to end the mission without rescuing the reinforcements, 0 risks as the Nod can't handle the bombers.
One thing I love about these games is how it always does a good job making it feel like a massive world war, you go to practically every continent. It's not just like "Oh yeah everything happens in America because reasons" It's a shame most of these places are rubble and we don't get to see any unique architecture for each country but I suppose that would be an insane amount of work for set dressing that will go unnoticed or just get steamrolled by massive tanks.
Been waiting for this since your red alert ones, and now I find there's about 3 vids to watch! Thanks youtube for recommending the same 5 videos for the last 3 months...
IDK if it was this one or in Kane's wrath, but ordering infantry to enter an armory will fully heal them and restore their unit counts after a few seconds.
37:00 what I found interesting about this mission, is (At least in version 1 of the game) if you capture the alien refiniries at the bottom right of the map, the game gives you 80,000 credits per refinery capture (And doing it with the harvester unloading means you also capture the harvester which is nice) These credits essentially trivialise the mission
That Mammoth Tank bit was so good I watched it twice. I just stumbled across your videos and you have one more subscriber now. Keep up the good work! Edit: Came back for a third watch. The bit: 17:20
i loved the scrin introduction and the tags on the left side, i could not stop laughing. and i did wonder after watching StarCraft2 DEATHLESS run by GiantGrantGames if C&C 3 is possible like that as well, thank you for showing me that it really is possible
One thing I'd point out especially if you do more Tib Wars content: veterancy crates actually apply in a small AoE. If you pack your units close together when picking up, you can promote three or so at once. An aircraft hovering right overhead can also get the promotion.
You can also infiltrate the base in the prologue by airdropping missile troops across the river on the Southwest side and picking off their turrets while making bombing runs on the Northeast side to divert their attention so they'll never attack your infantry. I like to garrison them in the old town in case a stray Scorpion gets a little too curious. Garrison in this game in general is insanely strong, and riflemen can generate a new structure wherever you want, so you can construct trenchlines around important points and bait annoying vehicles into wailing on them while you indirect them with long range missile attacks instead of trying to maneuver your infantry around the edge of their aggro range and hoping they don't get insta-killed
I'm loving your edits. Slapping EA got a good laugh out of me. If you are looking for good sound clip fodder, there is a movie called Undercover Blues. There is a street thug who calls himself, "Muerte". He's great.
It's a little weird that the unit kill/loss ratio is 1.00 when you have no losses. I think they changed it in Red Alert 3 - it equals the number of enemy kills (as if you only had 1 loss), which makes more sense to me than 1.00.
they simply caught off a divide by zero error with an if statement and hard coded the default kd ratio to 1.00. this is quite common in fps games as well. if you go 43/0 in an old cod game it will show your kd as 1.
Tiberium Wars was really the pinacle of RTS games. Rich story, setting and gameplay, and Hollywood grade actors in Hollywood grade production live action movie sequences between the missions. What other game came close during the time? When did we ever get an RTS with that kind of investment from the studio? Arguably, the Multiplayer gameplay is better in some other RTS classics like Age of Empires or Starcraft, that's why we are seeing huge competitive scenes for these games. But the singleplayer in CnC is great. And Kane's Wrath is just such an awesome Add-on with the campaign.
For the Cairo mission, you can also sneak Zone Troopers over the cliffs on the west edge of the map, as there is a small spot where they are able to land. My experience was that it's much easier to bring Zone Troopers up that side and sneak them around back to camp the power plants to keep the nuke offline.
"Commemorated here is Commander (name), who struck back against the Brotherhood of NOD at a critical time and halted the Scrin invasion. May he forever be an ass to be reckoned with."
Seems Kane has blessed me with many devout witnesses on this particular video. Thank you all for watching!
Many comments were pointing out the loss of the APC at 8:17. I want to clarify that footage from failed attempts are used throughout this video, particularly when I am trying to demonstrate a point (the point in this case being that the rocket squads and attack bikes are dangerous to the APCs).
The NOD part will take a bit longer than usual due to school related stuff and what not, but it will come. Stay tuned!
well deserved, ive really enjoyed the deathless runs of ra2. If you ever played supreme commander, it would be cool to see if that's possible to complete deathless
Scrin too, I hope?
They thought deathless is impossible in squad unit mechanic, but they were wrong
Tiberium Wars is the best Command and Conquer, it is only natural! PEACE THROUGH POWER!
@@A_Fat_Weeaboo I will say I love the squads, they let infantry outnumber vehicles without actually making them harder to control.
Honestly C&C Tib Wars has the best allien invasion in any game Ive seen. The apocaliptic nature just seems so real.
I'd prefer an invasion scenario with the aesthetics of Tib Sun.
@@azh698 I dont like it.
@@azh698 I don't know man, Munich did a pretty Good Job to introduce them to show you how fucked up and how much worse things got lol.
@@RaizerSkybreaker I'm not arguing with their introduction, I'm talking general aesthetics. I believe TibSun did a better job at showing the terraforming.
CC3 ends perfectly. The apocalyptic alien invasion force? Just one tiny insignificant mining operation in hibernation and Kane just kicked a wasp nest of biblical proportions.
Then EA did what it does best...
Very well done! Now let's see how you impress Kane with your care for his faithful soldiers
Nod deathless is hard because half the games Kane shoots at least one of his own followers in the briefings.
@@GahnzNmi
Yeah but the Commander isn't doing the shooting. Then again, power does shift quickly in the Brotherhood...
I think the first mission makes it hard to do deathless. Dont you have to use the Explosive poeple to take out a wall?
Fail immediately after starting the first mission
@@mbos14 yeah there are tons of suicide units and I think some might be required to continue
GDI: We care about our troops so much that we're not gonna lose a single one through this entire war.
Nod: Our very first objective requires suicide bombers.
FOR KANE!
WE WILL BE REMEMBERED!
(not really, but thanks for the bombs guys :D)
I wanna see what he means that its possible tho? This intrigues me
Peace through Power!
Hold your weapons high!
The Mammoth tanks montage was divine.
bruh, playing on hard is nothing but black hand roasting tanks for lunch, clearly he didnt played on hard
"Armored Superiority, Sir!"
O7
May he become a True Member of the Steel Talons!
@@alwaysangry2232 can you not read on the title my man. Please i believe you are not this illiterate
@@alwaysangry2232 .he had snipers alongside the mammoths. the edit made it hard to see them, but on 18:09 you can see them for a couple of seconds.
@thefool8224 not that hard to see them when there's a bunch of em running along the mammoth tanks in the montage
Imagine how that must've looked.
Literally every battle, not a single soldier lost.
That has to be terrifying for the opposing force
How do you defeat?
An immortal foe?
@@56bturn Imprisonment.
@@56bturn throw him into the sun
One thing that might have made your life easier is the fact that GDI armories can heal infantry units if you send them into them. They can even restore lost squad members, even tho their loss would invalidate a run.
stilll medics from older games are less of a hassle
@@alwaysangry2232 Easier to just train/build a medic/repair unit, press the Guard key and be done with it.
Heck, I believe the Nod MRV and Allied Engineer IFV can repair units faster than service depots and with no repair costs.
In Croatia, you mentioned that the rocket soldiers outranged the watch towers but they actually don’t. There’s a weird AI oversight or something that still allows you to manually target the soldiers but being on the very edge of its range doesn’t provoke the auto targeting of the base defenses.
frustratingly, iirc your rocket squads cant outrange turrets but enemy ai can. guess you've explained why...this interaction made me tear my hair out
@@ells101 This and the Devastator Warships of the SCRIN being able to attack outside of range was pure BS.
@@barone8889 Yep, those scrin missions csn be painful. Additionally, I just remembered that the turret issue only exists on the latest patch smh
As best I can tell, the issue has something to do with how the game thinks of infantry squads as a single unit, but also balances having multiple soldiers in them that spread out from that center point with their own individual stats. Basically, the AI is really annoyingly good at certain types of micro: the _squad_ can stand just outside the range of your gun towers, but the rocket troopers themselves aren't standing on that centerpoint that represents the squad as a whole, and the gun turrets only react to the squad wandering into range, not necessarily any individual trooper.
That allows one trooper to step _just_ into range and fire his weapon at the guard tower, without being automatically lit up in return. Since the squad (or its center point, anyway) is still outside of the gun tower's range, it won't automatically light up the enemy rocket trooper - even though the rocket trooper close enough to shoot is close enough to _be_ shot in return.
It's kind of annoying, since microing enough rocket troopers to matter and knowing _exactly_ where to have them stand is mostly a computer-only thing, but it's still _much_ better than the blatant cheating the AI did in the first few Dawn of War games.
@@EpslionBear It is way too OP though and it does not help that it can only be targeted by anti-air units. Which is even more problematic for GDI campaign as they do not have many anti-air units. At least Juggs can be targeted by all units.
cnc3 tib wars is still my favorite rts ever. theres some hidden mechanics, like if units are around structures, they will break ranks a little and hug object walls, increasing their damage resistance by 50% unit base or so. urban warfare was so much fun in this game.
It's the little things like that that makes me personally consider C&C3 (and Kane's Wrath) as Peak C&C.
@@9specter528 plus the fact that the heavily armored tanks actually have directional armor so they take less damage if shot from the front. (i didnt actually know they hug walls/building thats so fucking cool)
I was very happy to see that you gave the Mammoth tank the introduction it so rightfully deserves ^__^
"Unrivalled!"
I know it says zero casualties but I feel I have to point out it is very unlikely any of the units at temple prime survived.
He's just *that* good
I'm pretty sure any one within several hundred miles of temple prime had a bad day
Me playing that mission:
Cleared out all nod presence
Call in transport vtol for the entire army
they still live on as visceroids
That cutscene is awesome but I cant help but wonder how anything was still alive in the germany missions when that explosion looked like it covered at least half of the planet
To the point, no nonsense, intelligent gameplay AND some good editing + joke for childhood RTS game?
You just earn a sub and the blessing of the Omnissiah my friend. May your channel prosper!
The Emperor is watching his career with great interest, most certainly.
"Todays threat level is - EA"
You got a sub for this joke alone.
Very impressive. Now I'm looking forward to the Nod campaign :D
Isn't that already impossible since you use fanatics to destroy walls?
@@PrsimTanker98 Somewhere at the end he wrote that mission 1 is possible.
@@Tiberium10332 And Avatar "Upgrade"
@@PrsimTanker98f your sabo can tank a field gun on the base(unless you can’t walk pass it) maybe
@@PrsimTanker98 Watch till the end of this guy~ "HE SAID IT POSSIBLE"
I was today years old when I learned you could kill the storm riders before they hit the bridge @29:00....
Thanks for that!
Commander, you are the last standing military officer capable of ordering commands to divisions or higher in real time. Things look dire an-
Commander: Just give me a strike team, I got this.
Granger: Just a strike team, to stop the entirety of NOD operating in the Eastern Seaboard?
Commander: The World and Beyond. We're taking this campaign to Dune 2000.
Holy shit, I never thought someone would perfectly encapsulate what spamming Mammoth Tanks feels like, but you absolutely nailed it.
This has to be one of the best RTS ever made, and you play it masterfully with good humor too. Hope you go for other underrated RTS games after you are done with the good C&Cs.
Dude, great video! Excellent quality throughout the entire thing. My favorite part was mammoth gaming, it perfectly describes the feeling of finally unlocking them lol
I think the hardest challenge for me in Tiberium Wars was not losing Watchtowers to Militant Rocket Squads who stay juuuust out of range even on Easy so you look away for a second or two and suddenly you're losing anti-infantry base defences to... infantry.
Certainly relatable lol
Best part is you can still manual tell the tower to kill them. So they are within range just dont get shot at. -.-
@@mbos14
So much for it's target prioritisation system that the lore says it has...
@@mbos14 That's due to the automatic range of the towers being nerfed in patches, but manual range stayed the same.
If you play on version 1 of the game, the towers can shoot back at the rocket squads before they get a single rocket off
I cannot WAIT for Kane's Wrath. Some of those missions give me trouble in a regular playthrough, curious if you're able to do them deathless.
he should be able to on kane's wrath with a lot more ease than tib wars 3. I've done the whole campaign on kane's wrath hard (except 2 missions that don't have base building) with building no units except harvesters/saboteurs for objectives.
@@ImmortalGeorgeGaming nice. the closest I've come to that is home+infantry tab production-only runs of the four campaigns. were defense tab structures (turrets, etc.) allowed in your run?
@@athath2010 I did three versions for Kane's wrath; I did an INF only run / INF with no base defenses / Base Defenses with no units. For Tib wars 3 I did INF only runs; i think I allowed base defenses on those runs. I also started a base-defense only run In tib wars 3 GDI and just barely beat Port of Alexandria with defenses only then real life interferred and I never finished that run.
@@athath2010 pardon second reply; I went whole hog and also did all of generals and zero hour including the generals challenge with infantry only; but i allowed defenses due to things like snipers existing
Imagine him trying kane's challenge. Although its a shame thats only on console
Indeed History will remember you, commander, no single loses on the entire campaign. Congrats.
C&C Tiberium Wars and Submarine Titans must be the two RTS games i played as a kid that attracted me the most, and literally the two have 3 factions, each veeeeery differentiated in gameplay, Kinda sad Submarine Titans isnt very well known ):
As a scrin main i agree that the threshold is important to us!!!
Definitely a 12/10 on cutting and video editing. Well done challenge, keep them coming i love them a lot, glad i found your channel.
Dude i just got you randomly recommended, love your style and editing. Keep it up bro, looking forward to more great content!
Good video. Appreciate you going above and beyond in the editing instead of presenting everything flat and matter of factly like a lot of challenge run vids tend to do.
Well done that's a crazy challenge. I never imagined I'd see CC3 content on my youtube home page in 2023
Imagine being the general known for repelling an alien invasion with literally nobody dying
Dealthless RTS campaigns are very entertaining, honestly if you keep doing different challenge series of CNC games, I'll be hooked!
I honestly love this game so much. The FMVs are just the perfect level of cheesy and all the factions feel super fun
That Mammoth Tank section was badass!
MAMMOTH TANK
ARMOR SUPERIORITY
UNRIVALLED
Armored superiority , Sir!
It increases in response to pathetic attempts at penetration
Finally got around to watching these, glad someone is still making content on command and conquer 3 after all these years.
Great video, very entertaining. Super impressive that you're able to get through these deathless as well.
This video is a god-send. Absolutely earned my subscribe for covering such an underrated and forgotten game. Also, this could've been easier or harder if you used mods but it mostly depends on the mod.
Man I watched all videos multiple times and your editing of cut scenes still makes me laugh like the cutscene for the Sarajevo mission and it shows mark zuckerburg for alien invasion. Please keep this up.
Very nice, I wasnt sure if good ending was possible!
Man the edit is so entertaining lol all the memes. great job, loved it
Not only beating Berne on Hard (which is already hard as hell after all the balance-breaking updates), but WITHOUT LOSING UNITS is absolutely insane.
Definitely worth my subscription. Can't wait to see you get into Kane's Wrath challenge campaigns.
When I realised that even in-game shorts are edited, I thought what a nice potential in this man! Good Luck!
Very well done, gaming- and editing-wise. CC3 was a good looking game back in the day and has aged very well, imho. Your video makes me want to play it again.
44:23 but, but you cant deprive poor fanatics their deaths for Kane : (
And for this whole run, a second GDI medal of honor
Nod in the first mission: YES, Suicide-bombers are an ABSOLUTE requirement to destroy that wall...
Boy will you be surprised with how he beat that part. 😂
@@virus5600 Oh yeah, I saw the wall glitch and was totally dumbfounded...😂
Looking forward to watching your C&C3 Nod Deathless run.
Love that polite Mammoth tank. Gave me a good belly laugh.
Thank you for this quality run. You're awesome
Now for the difficult campaign :)
Scrin?
@@okupant880 nod, operation stiletto
@@Litterbugtaylor Isnt stiletto where you have to steal from gdi and scrin? You can just ctrl+z all the engineers into structures for an instant win if its that one, but if thats the tower mission…
@@AVerySexuallyDeviantOrange sir i played stiletto on xbox, we didn't have any fancy schmancy ctrl z
@@AVerySexuallyDeviantOrange
That level is impossible deathless. The Saboteur at the start complains about the mission and the Commando executes him, Commissar-style.
On Croatia, you can capture the top right base and build vertigo bombers to end the mission without rescuing the reinforcements, 0 risks as the Nod can't handle the bombers.
Oh didn’t know that rescuing the reinforcement is optional. Good tip!
One thing I love about these games is how it always does a good job making it feel like a massive world war, you go to practically every continent. It's not just like "Oh yeah everything happens in America because reasons"
It's a shame most of these places are rubble and we don't get to see any unique architecture for each country but I suppose that would be an insane amount of work for set dressing that will go unnoticed or just get steamrolled by massive tanks.
Thank you for leaving the 'cinematics' in lol. NIce run!
17:43 I love that MGR reference. Keep it up :D
ONE VISION, ONE PURPOSE
This was great! Hoping to see the NOD video come out when you've finished editing it. Meme game is strong.
Been waiting for this since your red alert ones, and now I find there's about 3 vids to watch! Thanks youtube for recommending the same 5 videos for the last 3 months...
IDK if it was this one or in Kane's wrath, but ordering infantry to enter an armory will fully heal them and restore their unit counts after a few seconds.
37:00 what I found interesting about this mission, is (At least in version 1 of the game) if you capture the alien refiniries at the bottom right of the map, the game gives you 80,000 credits per refinery capture (And doing it with the harvester unloading means you also capture the harvester which is nice)
These credits essentially trivialise the mission
Now this is a quality video good strategy and you ytp the cutscenes truly a wonderful day to be in with ytp command and conquer
Great video, looking forward to seeing the NOD campaign next
we need more things like this I love it!
keep making c&c content pls
That Mammoth Tank bit was so good I watched it twice. I just stumbled across your videos and you have one more subscriber now. Keep up the good work!
Edit: Came back for a third watch.
The bit: 17:20
"Today's threat level is: EA" The apocalypse it is.
Honestly, I did not know you could save that bridge, making that mission take less than 3 minutes.
i loved the scrin introduction and the tags on the left side, i could not stop laughing. and i did wonder after watching StarCraft2 DEATHLESS run by GiantGrantGames if C&C 3 is possible like that as well, thank you for showing me that it really is possible
I can't even complete this game on easy after all the patches, and here you are doing without losing a unit.
Its nice to see people still play c&c3 I love this game no matter it is tib wars or Kane wrath.
Cant wait for more! :)
Great content, edditing skills and narration, well done.
Love the edits in the cutscenes of these playthroughs of command and conquer
28:11
A man of culture, using "Machines Collide" like that.
I just love michael ironside in this, he's just so done with everyones shit
Glad to see Allison doing well after working with house
Playing Tib Wars now trying to follow your strategy. I don't care about deathless, but I do want to be efficient in campaign.
One thing I'd point out especially if you do more Tib Wars content: veterancy crates actually apply in a small AoE. If you pack your units close together when picking up, you can promote three or so at once. An aircraft hovering right overhead can also get the promotion.
A amazing series! Would also love to see a party through of generals!
You take pain to whole new level with the amount of buzzer squads the ai favors☠️
A good balance of humor and gameplay. Well done
If you ever run out of ideas it would be nice to see Supreme Commander deathless
You can also infiltrate the base in the prologue by airdropping missile troops across the river on the Southwest side and picking off their turrets while making bombing runs on the Northeast side to divert their attention so they'll never attack your infantry. I like to garrison them in the old town in case a stray Scorpion gets a little too curious. Garrison in this game in general is insanely strong, and riflemen can generate a new structure wherever you want, so you can construct trenchlines around important points and bait annoying vehicles into wailing on them while you indirect them with long range missile attacks instead of trying to maneuver your infantry around the edge of their aggro range and hoping they don't get insta-killed
The Mark Zucc meme on the alien invasion cutscene was golden lmao
I'm loving your edits. Slapping EA got a good laugh out of me. If you are looking for good sound clip fodder, there is a movie called Undercover Blues. There is a street thug who calls himself, "Muerte". He's great.
I'm only at the Alexandria mission, but please have this like for making laugh hard. Great video, dude
Love your sense of humor. Great video!
You can thank the algorithm gods, i found your video by chance and love it, thanks and keep it up!
God damn that montage during the alexandria campaign was sick.
It's a little weird that the unit kill/loss ratio is 1.00 when you have no losses. I think they changed it in Red Alert 3 - it equals the number of enemy kills (as if you only had 1 loss), which makes more sense to me than 1.00.
they simply caught off a divide by zero error with an if statement and hard coded the default kd ratio to 1.00. this is quite common in fps games as well. if you go 43/0 in an old cod game it will show your kd as 1.
@@TheSuperappelflap They could just refuse to show a number.
Tiberium Wars was really the pinacle of RTS games. Rich story, setting and gameplay, and Hollywood grade actors in Hollywood grade production live action movie sequences between the missions. What other game came close during the time? When did we ever get an RTS with that kind of investment from the studio?
Arguably, the Multiplayer gameplay is better in some other RTS classics like Age of Empires or Starcraft, that's why we are seeing huge competitive scenes for these games. But the singleplayer in CnC is great.
And Kane's Wrath is just such an awesome Add-on with the campaign.
For the Cairo mission, you can also sneak Zone Troopers over the cliffs on the west edge of the map, as there is a small spot where they are able to land. My experience was that it's much easier to bring Zone Troopers up that side and sneak them around back to camp the power plants to keep the nuke offline.
your voice and edits are amazing
18:28 - the only problem I have with this is that these guys wear Nod colours.
Had to laugh so hard at all the little jokes you included here and there, but the "alien invasion" one f*cked me up good. :D
At least this is this one of the best C&C games and RTS games made, unlike the last two games in the series by EA
Ok, so I just stumbled onto your chanel, this vid being the first. You had me at "Today's threat level is... EA" :D
"Commemorated here is Commander (name), who struck back against the Brotherhood of NOD at a critical time and halted the Scrin invasion. May he forever be an ass to be reckoned with."
really enjoy these videos
I cant wait to see Nod😁
*recalls the very first step of the very first mission
Ohhh.... 🙃
Love the cutscene editing!
This tiberium wars is to this day the only game I have ever snapped in half out of anger
i like to think the mammoth tank in this game is what the designers of the t95 doomtutel wanted it to be
Looking forward to Mental Omega )!
those cutscenes are top tier.
Praise the algorithm! This video is very entertaining, and came out of the blue(for me)!
you're gonna have me spending all night on the nod 1 deathless. damn it
update: i just did it. didn't take all night thankfully. just about 51minutes