I used an editor to create my own C&C things on my computer, usually modifying the Red Alert games before 3 and the 3D processor hog games. I follow this channel because I am a sucker for stories and this guy lets us have it, even after we stop playing them once they become video game platform player enticing. Irony: I fell in love with C&C via a video game platform, Command & Conquer on the original Playstation.
General Granger's disappointment and fury was unbearable so i reloaded, build lots of mammoths and juggs and plowed through the enemy. His praise was all i needed...
Sadly I have yet to earn his praise on hard mode, still not as infuriating as that last blasted bronze medal taunting me on the Nod side, their last level is a nightmare.
@@lordfrostwind3151 True that, blasted mammoths going through the north steamroll scrin defenses, juggernauts have to be taken out fast, and you also have to waste a lot of money taking out GDI assault's on the main base AND take out the Ion cannon. It is just too much at the same time.
On "hard" i always start with good will, but in the end i get overwhelmed and that button keeps waving and waving..... What is the worth of honor, if you dont survive?
@@GreenBlueWalkthrough Well for the CnC series specifically, it was a combination of CnC remastered, NoStringsPrds CnC videos, and just generally feeling like the CnC series was underrated in terms of it's story/lore. Especially considering how important the series was to the RTS genre as a whole. As for the channel itself, it was just the simple idea that I always wanted to try being a content creator. A major inspiration being John 'TotalBiscuit' Bain. I just either didn't have the time or will to do so before 2019, which is when I uploaded my first video.
@@Jethild Thanks for doing what you and do yeah CnC really is. Even in gameplay, no game released after Starcraft 2 has equalled it in terms of overall quality. With a possible exception of Company of Heros 3 unless they really mess it up. Even still there will be no surpassing C&C in my heart... My own sci-fi universe takes alot of inspiration from CnC...
An interesting observation: Tiberium being rather simple to weaponize might be an intended thing. Regardless of if the Scrin are Tiberium's originators or simply slaves to the crystal, spreading it everywhere for farming purposes, with a heavy emphasis on planets containing life - How easy it is to use in weapons, and how powerful it is when weaponized actually helps them out quite a bit in two ways. One - It spreads the crystal quicker as indigenous populations begin to make use of it in weapons, thus utilizing it in conflicts on their planet which transfer Tiberium from the original seed meteor impact site as battles break out all around their planet - either due to species being militant (or militant enough) by nature, or as Tiberium begins to put the squeeze on the ecosystem leading to societal collapse and infighting. Two - When a Scrin harvesting fleet arrives, if the small population of the species still alive when a liquid Tiberium explosion goes off tries to resist, odds are they will be using Tiberium weaponry to try and combat the invaders, which for the Scrin is like trying to combat a tsunami with a water hose: Doesn't do anything. If I am correct about this, this would mean that humanity (and by extension: GDI, despite their curious attempts to match Nod at their own game and dabble with Tiberium weaponry) is unique for having the rare intelligence and moral fiber to resist the urge to just purely start relying on Tiberium weapons - even if some among them started using them. And that would be quite the feather to put on humanities hat for being a species that's done something no other species has managed to pull off...though obviously the bald, mysteriously megalomaniac with his brutal zealot legion in the room contributed to this all, even if unintentionally. Sneaky bugger that Kane - Even if he didn't exactly plan for something to go a certain way, it seems his shenanigans and antics contributed big time in avoiding the worst outcome. Though GDI still deserves a pat on the back...that is after we are done talking about the shady Tib weapons programs going on from time to time.
Technically it would injure scrin units as it also contains lethal doses of radiations that can damage the mechanical structure of the harvesters, a more apt analogy will be using nitrogen to freeze the Tsunami,
Generally agree, although I don't think most species prematurely set off a super liquid tib explosion. In all likelihood, humanity is unique in calling the scrin long before they would have otherwise arrived. If the scrin had arrived on their time table, I'd expect no blue zones and nearly all red zones. As for Kane, it's generally hard to know how much he's truly a mastermind and messiah and how much he's just a really good actor. At the very least, he hasn't aged since the '50s (is that canon?).
@@The_Viscount Technically, humanity didn't set off the explosion, and it was really just Kane. I'm not sure can you really call him human per se, or part of humanity, because he sure does a lotta stuff humans aren't really capable of. Interesting point you brought up. I think Kane (who, yes, hasn't aged a day in canon since he first showed up) is the sort where he has plans within plans, and due to betrayal/GDI opposition most fail. But he is quick to adapt, and start thinking of a new plan where he can make it seem like the previous failures (which you can see they really were not planned by how frustrated and angry he is during his outbursts at times), were all a part of his general plan. So he can make failures work for him, or spin them to look like they were all a part of his general plan, but he is not masterminding everything, nor capable of planning for every possible scenario to rig them in his favor. It's worth also remembering the charismatic Kane is an extremely good manipulator, and capable of reading people quite well, so he can adapt how he is behaving (when he isn't emotionally agitated, as then he seems to just have a total meltdown and go ballistic - see how he chopped up Seths office with a fire axe and hung his body as a trophy after Seth betrayed him, or one of the many times he has ranted about being betrayed by everyone/wants to go above and beyond to destroy that which has scorned him) to whatever method he thinks will get the response out of the people he wants to make things go as he wants. The mere fact that the Brotherhood of Nod exists speaks volumes to his manipulative prowess, as it really is only a tool to get him what he wants - a tool he is more than ready to discard if he feels it will get him closer to his end goals.
The liquid tiberium bomb did and would kill scrin. It explodes tiberium and the scrin are made out of it. Nod tiberium research is good vs the scrin aswell.
I like to think that 'Tiberium infusion' is basically the end result of divination research, which ultimately resulted in a short-term use combat drug that mutated and enhanced infantry who were inflicted with it. Short-term as those inflicted by it were almost guaranteed to die from it's effects with the rest.... being sent to become Legions cyborg army.
My headcanon is that after the third war and aquiring the tarcitus kane further perfected the infusion creating something like a human scrin version and infusion was like the initial dose making the body ready to fully transform into a triberium based liveform. Basicaly if we ever got a c&c 4 Nod would consist of a large number of non humans abel to floridh in yellow and partly red zones making a fourth war more exestential as GDI needs Blue zones, Nod can best grow in yellow zones as red zones while not deadly are problematic due to triberium damage to infrastructure and Scrin wanting more red zones because mining
@Blutwind I like how you ignore the last Command & Conquer game, other than their app games. I disliked that Kane was right all along at the end of that one. Peppered throughout the other games there are subtle hints that the Hand of Nod and Kane are full of it. I mean, in C&C 3 one of the first things the Nod campaign does is state their goal is to spread Tiberium so all may benefit from it and then almost immediately damn the GDI for hogging the "pristine blue zones" which have very little tiberium and contradicts their belief tiberium is good for you.
Another possibility is that it does work. It works great, and isn't just a short term combat boost. On the other hand, it does mean that you are going to die in fifteen to twenty-five years in agony as the slow mutation hits the terminal phase. Fusing your joints as they're turned to tiberium, crystals growing through your internal organs and all sorts of other 'pleasant' results. But on the other hand, that's at least fifteen further years of good health where you don't have to fear tiberium mutation or exposure. How many desperate Yellow Zoners are going to see that as a good bargain? Especially if it means the people so infused only become spreaders of tiberium when their bodies reach that terminal phase. So they can spend their time harvesting the tiberium to create tiberium-proof structures for their families. Which by the time it hits terminal have grown up themselves and also started to have children...
Nope infusion was completely safe, most of higher level nod personnel went through it, basically supersoldier serum that also extended you lifespan and gave you regeneration
@@Riimaachan is that your guess or are there proofs? I always was interested about T Infusion myself, as even Umagon died. Never new if it was because of Kanes infusion or experimental GDI "cure" or she was just incompatible
Yeah, even though a part of the community was hostile towards it before it was even released (!), Tib Wars proved to be a pretty good game. You could tell the team behind it was C&C fans and really wanted to make something worthy of the name "Command & Conquer". From my perspective, they succeeded. And then that "fourth" game happened... as a certain Nerd would say: "What were they thinking?!?"
I was part of the community that initially despised T3, but I actually sat down and played it and I don't think it's "bad" in general; but EA's incompetence did poison the well
@@phoenixrq9139 Well, wouldn't be EA, if they didn't mess something up :P Among the games they developed, Generals is (overall) my least favorite, although I don't consider it to be bad. It just lacks that little something that makes the Tiberium and RA games more engaging.
Just had a HORRIFYING THOUGHT. The Tiberium Troopers spraying the Liquid Tiberium on infantry, just imagining the horror and pain as it starts growing crystals from the LEG UP...Just the feeling of those, your veins and muscles ripping or shaping around the punctures created by said crystalization...on vehicles it could be Crystals forming around the tires and engine block (ignore how that slow effect STOPS in gameplay and think about it in a story perspective...)
@@boxtank5288 I actually think it's _worse,_ and the reason they slow down biological targets is because the troops are beings turned into Visceroids before they just expire from extreme Tiberium exposure.
@@boxtank5288 Here’s my thought. The Scrin Ravagers are literally the unit version of the Covenant Needler weapons from the Halo franchise. Change my mind!
GDI's liquid tib bomb is a serious plot point and a testament to the awesome writing and great use of the setting, essentially turning the player into Stan Petrov, who made the wrong decision.
The choice is dampened by the fact that the bomb ultimately doesn't do much in-game. I tried it once and was instantly disappointed by how lackluster an effect it had
Could we just apprechiate this scene: 22:22 It could have so easily fallen into the clicheé of a science guy saying something overcomplicated and the military dude responding with "Simplify that for us". Instead Giraud is stating something complicated, precise and also scientifically accurate and in response General Granger is stating it in a more simplified way, which is still correct and Giraud then states the consequences in a simple way. It paints the Scientist Giraud as a smart man, who can adapt his language to the listeners and General Granger is being painted as a military man, who can still understand the information being presented and knows how to simplify it. A vital skill especially for a commander. Neither person is being diminished to elevate the intelligence of another. And neither fall into a typical stereotype. A very well written scene.
I always thought that, with that CnC covert ops mission, the Ion Cannon was in some way powered by or used Tiberium in some form to create the ion beam.
No real need, although tiberium may have great power production, the Ion cannon is powered by Ions with super capacitors providing/storing the discharge energy( which could be sourced from tiberium i guess).
Considering how all the games have been canonically been ended with the "good GDI" victory it would have been an interesting story development to see NOD win for a change. This would have been a vast change of quality and interest in C&C4 where we deal with the aftermath of Nod's victory with a Tiberium wasteland that is fought over between two factions, one being a victorious NOD that has had the Cult of Kane exacerbated as they continue developing their Tiberium weaponry while integrating and reverse engineering/researching Scrin technology while GDI has been reduced to what they depicted NOD as; nothing more than a terrorist organization. Except as opposed to Nods usage of those in lower conditions we see GDI become a sort of apocalyptic medieval knight order, concentrating their resources into developing enduring and tough vehicles which derive their power from the kinds of infantry you garrison in them. And taking into consideration that they've been infected with Tiberium and begin to look more and more like the mutants we see from the Second War their story largely revolves around a cult of their own that champions the purity of the Earth's original image as they scavenge and look for Scrin technology that could cleanse the world of tiberium or even come into contact with another alien species dedicated to wiping out the scrin and their Tiberium either by records found or encountering the aliens themselves who could be the second main faction to rival NOD with this nascent resistance faction being the second half of this faction a third or halfway through their campaign, creating an alliance of sorts dedicating to defeating the new Tiberium overlord in NOD.
It would be a great subversion, as Nod would have to adapt their propaganda and war doctrine once they have full control. No longer are the champions of the oppressed, and have become just as entrenched in power as GDI was. It would flip their in game dynamics with GDI troops rag tag by comparison. Awesome idea
Your channel is amazing. I've decided I'm going to binge watch everything from your 'Dawn of the RTS genre' video onwards. I have had Carpal Tunnel Syndrome since '07, so my keyboard and mouse gaming days are long over, making RTS a mostly legacy genre for me. Through channels like yours, I get to relive the lore C&C and I couldn't be happier! :'-) Kane lives!
Always a pleasure to watch your Tiberium lore videos. Great quality, no mention of the non existing Tib Twilight, good narator voice, and the use of the OST ... it's like honey for the ears !!(duno if that expression works in English as it works in French...)
19:50 But this same missile doesn't affect MIRV, mutants, Nod infantry and Scrib units despite all being full of Tiberium. In-game limitations and balance:(
I grew up playing CC3 on the 360. Such good memories but I hardly knew what was happening. So happy that you've started this lore channel! Looking forward to seeing more!
13:53 those mutants, especially the first one, shook me to the core as a kid playing Renegade and it's those I think about when I walk in the dark. I'm not kidding
Not gonna lie The back and forth of Boyle and Granger regarding the liquid T bomb feels like their version of arguing whether to use Nuclear weapons during the cold war
Your videos on C&C lore are so passionately made and so well done that it helps fill the hole left by the fact we might not get any continuations or soft retcon games. At least we have the remaster and here's hoping we get RA2 and TS remastered.
It’s ironic. Tiberium is quite possibly the most dangerous substance humanity has ever encountered. Yet in many ways it’s become the lifeblood for Earths energy needs.
Here is a thought, where are the Generals from C&C Generals in this timeline. My guess for one of them - Dr Thrax would be in the brotherhood, being a Tiberium weapons designer instead of his chemicals. The would be GLA bikers became the Nod bikers
Sounds rather plausible, specially considering both GLA and Nod uses hit ad run tactics with their bikes and buggies and tanks, perhaps Thrax being in the brotherhood makes sense How else would the brotherhood think of using bikes and buggies
Generals aside, I remember hearing Westwood's plan for Yuri was going to be explained through Nod, Kane had a hand in his creation, something to do with the chronosphere. We even see Kane in RA1
True that aye. And we all know EAs the one that ruined it all. While CnC 2 and 3 were by no means, bad games, I still think it could've been so much better if EA was never in charge Likewise if we got a proper CnC 4 where we had an actual Full scale Scrin Invasion as seen at the end of Kanes Wrath, that would have been nice But as we all know, CnC 4 doesn't exists
My new personal head-cannon: Using GDI's liquid T bomb results in a timeline that results in Tiberium Twilight, because no EA executive could understand the idea a profitable future doesn't come from burning everything to the ground for the sake of a short-term gain....
Just wanted to say you deliver these C&C3 videos EXTREMELY well. You don't stutter or use filler words, you have a good format that works for a lot of topics such as how you format the division videos, and you especially get the information in a easily digestible and visualized way. You're doing great man, keep up the good work!
Don't forget that Scrin has wormhole tech. They could be opening a wormhole in the sky overhead connected to an asteroid belt in a Scrin home galaxy, which is likely to be rich in tiberium.
really like this tiberium lore, i remember back then play this game a lot, including that renegade. this video really explain a lot about detail in C&C. sadly the series killed by the cursed 4th. just wish someday by miracle C&C return.
7:20 I still don't get why Sydney has two models in MP mode... One wearing the Power Suit and armed with the Personal Ion Cannon and an unarmored model armed with the TAR(Tib Auto Rifle)... 11:46 My understanding as to what the Waste Facility does is to extract the liquid Tiberium from inside the veins then process it into an easily evaporating form which instantly spreads into a gaseous form upon the Chem Missile's impact... 17:52 Basically, the concept of a Fuel Air Bomb(something to look forward to in the Generals USA discussion)... 19:04 Although some reports claim he didn't use the Catalyst Missile to prove his worth to Kane... 37:28 Okay... (transmits order to GDI base in Iceland to fire Ion Cannon at location of Boyle's bunker)
Thank you so much for giving Command and Conquer the love it deserves, and giving people a way to keep enjoying two of the craziest stories, even so long after they screwed it up.
One of my favorite crossover fan fictions is a Mass Effect CnC crossover. One of the points that gets made is the irony that, despite how Tiberium has screwed with humanity and how GDI seek to eradicate it, the industrial convenience of Tib and the power of Tib reactors is largely responsible for human colonization and expansion in the years before CnC 3 and Mass Effect. Humanity still relies on Tib resourcing on Earth in that fiction for rapid manufacturing and, despite Eartj being in only marginally better shape than at the intro of CnC 3, manufacturing in Earth orbit is responsible for 90% of GDI military production. Tib resourcing is just that efficient. Of course, as a result, GDI strictly controls Tiberium movement past the Charon Mass Relay. For those interested, I think the fic was called Renegade? Sadly, it wasn't finished. The author stopped just as it was getting good.
Great video as always, honestly the deep dive into the lore is so good. Question: are you planning on using Masterleaf's 4k mod for future KW videos? I think it would help make the in-game coverage look much better.
one thing i always wondered about Nod was how they handled living beside tiberium. They don't use sonic technology like GDI so how do they stop it from spreading onto their buildings and killing them all?
NOD Tiberium research is decades ahead of GDI's. It could be anything from their buildings being plated with special materials that resist tiberium infusion similar to tiberium silos to producing their own version of sonic technology that somehow emits a tiberium-suppressing radiation. ...Or, more than likely....their science teams have a 'tiberium infusion' which makes them as immune to tiberium radiation as their combatants when infused. So even if tiberium is in the building, it can't kill them. NOD have been working on Divination for years, chances are they figured it out by the 3rd war if the tiberium infusion upgrade is any indication
I was always wondering why Nod has nuclear missile instead of tiberium missile And I've got idea for next movies on your great channel: 1 the prime battles during all wars 2 factions of Mutants or weaponry of Mutants 3 Nod cybernetics or Nod nuclear arsenal 4 Scrin photon weaponry or Scrin biology 5 walkers used by all sides
In terms of why Nod would use nukes over tib missles, I imagine there's a lot of reasons. - Tib missiles are essentially dirty bombs on steroids. It's primarily designed to spread tiberium. Even with Nod's ideology, it's still wise to use those sparingly since you could just end up putting your own troops at risk. Yes, there's the infusion, but I think it's safe to assume that that'll no doubt cause health problems later in life. Yes, nukes also emit radiation, but the radiation it emits can dissipate (rather quickly, might I add), and I doubt as many people are worried about cancer and radiation sickness compared to tiberium poisoning. - Given how much can be extracted from tiberium, along with it's overall value, I think it's also safe to assume that nukes would end up being cheaper to produce than tiberium warheads. - I can only assume a nuke (especially a tactical nuke, which is most likely what is launched from a temple) is a lot more reliable than a tib missile.
Just found this channel and this is outstanding, I’m 35 and played the original all the way up to Generals (everything was crap after Generals imo) and the nostalgia is real. Subbed!
"Members of the Brotherhood of Nod, what war crimes are we committing today?" *Maniacal laughter intensifies* Though it seems to me that Tiberium can act as a potent catalyst/enhancer to the power of many explosive weapons of various types, I wonder if you could use it to enhance the explosive power of the Brotherhood's nuclear arsenal? If it works they could easily turn a low yield weapon into something rivalling the Tsar Bomba.
I just want to know that and when you exhaust content on C&C-because, let's be fair, you have a good amount but not a lot-will you be covering mods with the same seriousness? I don't mean all the mods, just the big ones like 'The Forgotten', 'Rise of The Reds', 'Tiberium Essence' 'Twisted Innsurection' 'Mental Omega' and 'Contra'. If you are my votes would be 'Rise of The Reds', with 'The Forgotten' and 'Tiberium Essence' tied for the top.
I've said in past channel update videos that I would consider covering the more popular CnC mods like the ones you've mentioned. But right now I'm focused on first party related content and between all 3 of the timelines (Tiberium, Generals, Red Alert) I'm not going to be running out of that stuff any time soon. Especially not at the rate it takes me to make and upload new videos; which at the moment is roughly 1 new video every 3 or 4 weeks depending on the topic.
@@Jethild I'm not suggesting now since you do have a good amount of material to work through now-a good 2 or 3 years at your cornet pace-but I think we both know that C&C is not the monoliths of lore that Mass Effect, Warcraft, Deus Ex, Fallout, or Dark Souls are. We have a limited timetable here I just wanted to know if you were even considering something on the side but connected to your bread and butter.
@@essex3777 I agree that compared to other games CnC lore isn't as extensive. Part of why I do these videos is as a form of archiving the lore of the series since, other than NoStringsPrd, there really wasn't anyone else doing that. It's also why I'm focusing more on the obvious aspects of the story/lore like units, weapons, etc. rather than the more speculative stuff. I also see it as a good thing that CnC Lore is not that extensive, since as much as I enjoy making videos regarding it, I do have other video game related content that I'm interested in outside of it. So I do have ideas for other content to focus on in the future. The main one I've been thinking about is evolving the Map Analysis series I did for the Battlefield 2 maps. I'd like to revive and expand that series beyond Battlefield, and not just limit it to large multiplayer maps. So it could be things like looking at towns/cities, military bases, planets, mansions, etc. All of course within the context of video games.
@@Jethild I really thank you for looking over the units and buildings with a lore-critical eye, it makes over feel like a briefing and gets me into from and viewer standpoint but also I just appreciate that somebody looks at units individually and uncovers or cultivate a little bit of lore that would go noticed. It's also a confront to know that you've got a plan to both continue and expand this lore series in other ways others won't. Covering lore of _mods_ unit by unit, building by building, even if those 'plans' are only on the drawing-room's floor.
I remember the Tiberium Wars novel also mentioned that some Nod Infantry had rifles called the T-7, which fired beams of green energy, derived from a Tiberium energy source. It notably didn't need reloading. Later in the novel, GDI was noted to have made their own reversed engineered version of the weapon (I forgot the name of the GDI version) which caused quite a lot of consternation and outrage by the Infantry Division that the prototype was issued to, as they saw such a weapon as a betrayal of GDIs ideals. Those that refused to use the weapon were, basically, thrown in the brig, whilst the rest of the Infantry division that trained in using it deployed with the rifle in the field, in the Australian Red Zone (coincidentally on the same day of the Scrin Invasion). It was quickly discovered that the GDI version of the weapon had a major design flaw, in that when used during an actual combat situation the cartridges containing the Tiberium fuel source would rupture and over time spill out onto the soldier using it. Despite this, the weapon's energy beam ended up being extremely effective against Scrin armor and thus production of the rifle was rushed so Infantry could use it in the field against the invaders - with the disclaimer that it's use should be limited and immediately discarded after a certain number of shot were fired.
I wish the game had some alternate outcome to the Nod Temple mission halfway through the GDI campaign, but its victory condition is to use the ion cannon, and nothing else will do. I flattened the rest of the base to bring in other units and try other methods, but no dice: force-fire, bombing runs, artillery, commando C4, everything I could think of all hammering away at it, but nothing would bring it down. And of course it wasn't a capturable structure, either, so engineers had no effect on it. In the end, there was no option but to call in the ion cannons. Fortunately, the other big decision at the end of the campaign _doesn't_ railroad you into feeling slimy and pissing off a Michael Ironside character. [Edit: They could even have worked in ways for Nod to still set off their bomb if you bring the temple down with conventional weapons, and not have to design branching campaigns: just have a different victory video where the newscast says taking the temple down without the ion cannon took so long that Nod had time to launch a liquid-T missile, or even just that it gave them enough time to arm a last-stand type liquid-T bomb they'd stashed in the basement before you brought down the house, and that was what set off the chain reaction. There's still the humanitarian disaster and the Scrin still get signaled by the explosion, but you're not as explicitly forced into doing something you know is a bad idea.)
I mean what's better, Sam Fisher cracking a smile at you for doing a good job maintaining your dignity and keeping GDI's anti-Tiberium rep intact or berating you for getting your entire strike force(and 25 million others) killed off and tarnishing GDI's anti-Tiberium rep?...
@@tawnykyle-cm5eq That whole plan relied on the commander to obey orders though. Mutinies are punished, true, but any commander with half a brain would realize "oh, what a coincidence, our expert whom the general who actually does war for a living believes this guy would have told us what you're ordering me to do was a bad idea just happened to go MIA? Presumably abducted by the guys we're fighting, what another fascinating coincidence!", and such a commander may actually reply "you know what, another fascinating coincidence, the access codes just got changed, and in another coincidence, I forgot the new password, and in another coincidence, it's not written down nor saved anywhere, so it may take you a long time to regain access... My my, that Kane fellow is a clever bastard, forcing us to clear the place room by room! He also sends you a gift wrapped bird by the way, what a nice fellow!". Court-martial worthy offence? Certainly, but if the commander in charge decided it was 100% worth it to start mutiny over that order, did Kane have a backup plan to account for that? Yeah, that whole plan relied on the one person with his finger on the button to be a complete idiot. If Boyle had his finger on the button, he wouldn't have needed to give the order.
Hey after this video or series, can you do more command and conquer generals? I just downloaded the game and zero hour and the Contra mod just to have fun with a childhood favorite
My United Commonwealth could use that Tiberium to create a lot of usable and profitable Weaponry and defensive equipment like TIBERIUM BEAM LANCER CANONS - ENERGY FIELDS - ARMOUR - TIBERIUM SHARD RAILGUNS etc.
Uh just to correct, Lando- I mean Boyle is the GDI acting Director... Also I never did understand GDI's levels of bureaucracy... In Tiberium Wars, their highest political position is Director(of what, we're not told) and in that s🐬🐬 we don't talk about, it's General Secretary(like in the UN)...
We call it GDI, but it's official name is UNGDI, meaning that, for all practical purposes, the UNGDI is the military arm of the UN, and for all practical purposes, the GDI *is* the UN. That should explain a lot of it's bureaucratic nightmare.
On the GDI Tiberium weapons development, I wouldn't per se use Kane's Wrath as an example as it is just a cut up of the Third Tiberium War, unless researching sonic technology also counts as a form of Tiberium weaponry.
I should have been more specific with that example. So the last 2 missions of Kane's Wrath, the ones where you awaken the Marked of Kane and reacquire the Tacitus, both take place in the year 2052. That's 5 years after the Third Tib War. So if we go with the assumption that GDI used the LTB, then surely they would have developed more Tiberium weapons for their arsenal 5 years later. There's also the issue of ZOCOM. We see them in the last mission of KW as well. I highly doubt that a sub-faction like them, which is so dedicated to eradicating Tiberium, would continue to exist in a GDI that had used the LTB. If anything they would have slit from the organization and become their own separate faction.
If you think about it, GDI using Tiberium could be painted in a light of "why not use it while we have it, and deplete the stores to at least try to curb it's spread"
Your passion for C&C lore is admirable.
I used an editor to create my own C&C things on my computer, usually modifying the Red Alert games before 3 and the 3D processor hog games.
I follow this channel because I am a sucker for stories and this guy lets us have it, even after we stop playing them once they become video game platform player enticing. Irony: I fell in love with C&C via a video game platform, Command & Conquer on the original Playstation.
Nice comment 👍🏻
General Granger's disappointment and fury was unbearable so i reloaded, build lots of mammoths and juggs and plowed through the enemy. His praise was all i needed...
Sadly I have yet to earn his praise on hard mode, still not as infuriating as that last blasted bronze medal taunting me on the Nod side, their last level is a nightmare.
I never used the bomb.
Call him daddy Granger
@@lordfrostwind3151 True that, blasted mammoths going through the north steamroll scrin defenses, juggernauts have to be taken out fast, and you also have to waste a lot of money taking out GDI assault's on the main base AND take out the Ion cannon. It is just too much at the same time.
On "hard" i always start with good will, but in the end i get overwhelmed and that button keeps waving and waving..... What is the worth of honor, if you dont survive?
I don't know what gave you the initial idea to start this channel but it has been one of my most steady streams of entertainment. Thank you
C&C remastered/ Renegade X Tiberan sun maybe?
@@GreenBlueWalkthrough Well for the CnC series specifically, it was a combination of CnC remastered, NoStringsPrds CnC videos, and just generally feeling like the CnC series was underrated in terms of it's story/lore. Especially considering how important the series was to the RTS genre as a whole. As for the channel itself, it was just the simple idea that I always wanted to try being a content creator. A major inspiration being John 'TotalBiscuit' Bain. I just either didn't have the time or will to do so before 2019, which is when I uploaded my first video.
@@Jethild Thanks for doing what you and do yeah CnC really is. Even in gameplay, no game released after Starcraft 2 has equalled it in terms of overall quality. With a possible exception of Company of Heros 3 unless they really mess it up. Even still there will be no surpassing C&C in my heart... My own sci-fi universe takes alot of inspiration from CnC...
@@Jethild You got the bad ending for using the liquid t
An interesting observation: Tiberium being rather simple to weaponize might be an intended thing. Regardless of if the Scrin are Tiberium's originators or simply slaves to the crystal, spreading it everywhere for farming purposes, with a heavy emphasis on planets containing life - How easy it is to use in weapons, and how powerful it is when weaponized actually helps them out quite a bit in two ways. One - It spreads the crystal quicker as indigenous populations begin to make use of it in weapons, thus utilizing it in conflicts on their planet which transfer Tiberium from the original seed meteor impact site as battles break out all around their planet - either due to species being militant (or militant enough) by nature, or as Tiberium begins to put the squeeze on the ecosystem leading to societal collapse and infighting. Two - When a Scrin harvesting fleet arrives, if the small population of the species still alive when a liquid Tiberium explosion goes off tries to resist, odds are they will be using Tiberium weaponry to try and combat the invaders, which for the Scrin is like trying to combat a tsunami with a water hose: Doesn't do anything.
If I am correct about this, this would mean that humanity (and by extension: GDI, despite their curious attempts to match Nod at their own game and dabble with Tiberium weaponry) is unique for having the rare intelligence and moral fiber to resist the urge to just purely start relying on Tiberium weapons - even if some among them started using them. And that would be quite the feather to put on humanities hat for being a species that's done something no other species has managed to pull off...though obviously the bald, mysteriously megalomaniac with his brutal zealot legion in the room contributed to this all, even if unintentionally. Sneaky bugger that Kane - Even if he didn't exactly plan for something to go a certain way, it seems his shenanigans and antics contributed big time in avoiding the worst outcome. Though GDI still deserves a pat on the back...that is after we are done talking about the shady Tib weapons programs going on from time to time.
Technically it would injure scrin units as it also contains lethal doses of radiations that can damage the mechanical structure of the harvesters, a more apt analogy will be using nitrogen to freeze the Tsunami,
Generally agree, although I don't think most species prematurely set off a super liquid tib explosion. In all likelihood, humanity is unique in calling the scrin long before they would have otherwise arrived. If the scrin had arrived on their time table, I'd expect no blue zones and nearly all red zones.
As for Kane, it's generally hard to know how much he's truly a mastermind and messiah and how much he's just a really good actor. At the very least, he hasn't aged since the '50s (is that canon?).
@@The_Viscount Technically, humanity didn't set off the explosion, and it was really just Kane. I'm not sure can you really call him human per se, or part of humanity, because he sure does a lotta stuff humans aren't really capable of.
Interesting point you brought up. I think Kane (who, yes, hasn't aged a day in canon since he first showed up) is the sort where he has plans within plans, and due to betrayal/GDI opposition most fail. But he is quick to adapt, and start thinking of a new plan where he can make it seem like the previous failures (which you can see they really were not planned by how frustrated and angry he is during his outbursts at times), were all a part of his general plan. So he can make failures work for him, or spin them to look like they were all a part of his general plan, but he is not masterminding everything, nor capable of planning for every possible scenario to rig them in his favor.
It's worth also remembering the charismatic Kane is an extremely good manipulator, and capable of reading people quite well, so he can adapt how he is behaving (when he isn't emotionally agitated, as then he seems to just have a total meltdown and go ballistic - see how he chopped up Seths office with a fire axe and hung his body as a trophy after Seth betrayed him, or one of the many times he has ranted about being betrayed by everyone/wants to go above and beyond to destroy that which has scorned him) to whatever method he thinks will get the response out of the people he wants to make things go as he wants. The mere fact that the Brotherhood of Nod exists speaks volumes to his manipulative prowess, as it really is only a tool to get him what he wants - a tool he is more than ready to discard if he feels it will get him closer to his end goals.
Neat idea. You probably put more thought to this than EA ever did, though.
The liquid tiberium bomb did and would kill scrin. It explodes tiberium and the scrin are made out of it.
Nod tiberium research is good vs the scrin aswell.
I like to think that 'Tiberium infusion' is basically the end result of divination research, which ultimately resulted in a short-term use combat drug that mutated and enhanced infantry who were inflicted with it. Short-term as those inflicted by it were almost guaranteed to die from it's effects with the rest.... being sent to become Legions cyborg army.
My headcanon is that after the third war and aquiring the tarcitus kane further perfected the infusion creating something like a human scrin version and infusion was like the initial dose making the body ready to fully transform into a triberium based liveform.
Basicaly if we ever got a c&c 4 Nod would consist of a large number of non humans abel to floridh in yellow and partly red zones making a fourth war more exestential as GDI needs Blue zones, Nod can best grow in yellow zones as red zones while not deadly are problematic due to triberium damage to infrastructure and Scrin wanting more red zones because mining
@Blutwind
I like how you ignore the last Command & Conquer game, other than their app games. I disliked that Kane was right all along at the end of that one. Peppered throughout the other games there are subtle hints that the Hand of Nod and Kane are full of it. I mean, in C&C 3 one of the first things the Nod campaign does is state their goal is to spread Tiberium so all may benefit from it and then almost immediately damn the GDI for hogging the "pristine blue zones" which have very little tiberium and contradicts their belief tiberium is good for you.
Another possibility is that it does work. It works great, and isn't just a short term combat boost. On the other hand, it does mean that you are going to die in fifteen to twenty-five years in agony as the slow mutation hits the terminal phase. Fusing your joints as they're turned to tiberium, crystals growing through your internal organs and all sorts of other 'pleasant' results.
But on the other hand, that's at least fifteen further years of good health where you don't have to fear tiberium mutation or exposure. How many desperate Yellow Zoners are going to see that as a good bargain? Especially if it means the people so infused only become spreaders of tiberium when their bodies reach that terminal phase. So they can spend their time harvesting the tiberium to create tiberium-proof structures for their families. Which by the time it hits terminal have grown up themselves and also started to have children...
Nope infusion was completely safe, most of higher level nod personnel went through it, basically supersoldier serum that also extended you lifespan and gave you regeneration
@@Riimaachan is that your guess or are there proofs? I always was interested about T Infusion myself, as even Umagon died. Never new if it was because of Kanes infusion or experimental GDI "cure" or she was just incompatible
glad to see that C&C tiberium wars is actually still alive despite the enitre series being killed by EA for personal profit
Yeah, even though a part of the community was hostile towards it before it was even released (!), Tib Wars proved to be a pretty good game. You could tell the team behind it was C&C fans and really wanted to make something worthy of the name "Command & Conquer". From my perspective, they succeeded.
And then that "fourth" game happened... as a certain Nerd would say: "What were they thinking?!?"
@@AlexeiVoronin "Fourth" game? What fourth game? I'm only aware of three and you cannot convince me otherwise.
I was part of the community that initially despised T3, but I actually sat down and played it and I don't think it's "bad" in general; but EA's incompetence did poison the well
@@phoenixrq9139 Well, wouldn't be EA, if they didn't mess something up :P
Among the games they developed, Generals is (overall) my least favorite, although I don't consider it to be bad. It just lacks that little something that makes the Tiberium and RA games more engaging.
@@AlexeiVoronin I dont think generals was that bad, I would persoanlly rate series over tib wars, if only slightly
It should be noted that Tiberium Troopers also slows down its targets movement speed too
Just had a HORRIFYING THOUGHT.
The Tiberium Troopers spraying the Liquid Tiberium on infantry, just imagining the horror and pain as it starts growing crystals from the LEG UP...Just the feeling of those, your veins and muscles ripping or shaping around the punctures created by said crystalization...on vehicles it could be Crystals forming around the tires and engine block (ignore how that slow effect STOPS in gameplay and think about it in a story perspective...)
@@boxtank5288 I actually think it's _worse,_ and the reason they slow down biological targets is because the troops are beings turned into Visceroids before they just expire from extreme Tiberium exposure.
@@xshullaw My descriptor would probably be 'The luckier bastards' yours is 'The one's who fate just took a gigantic shit on that day'.
@@boxtank5288
"Sometimes, life deals you a shit hand. Other times, life takes a shit in your hand." - Thethapple
@@boxtank5288 Here’s my thought. The Scrin Ravagers are literally the unit version of the Covenant Needler weapons from the Halo franchise.
Change my mind!
Man, that last part about "what if GDI used the bomb" is really dark. Great vid on Tib weapons!
GDI's liquid tib bomb is a serious plot point and a testament to the awesome writing and great use of the setting, essentially turning the player into Stan Petrov, who made the wrong decision.
It helps that the option becomes more temping on Harder difficulties.
The choice is dampened by the fact that the bomb ultimately doesn't do much in-game. I tried it once and was instantly disappointed by how lackluster an effect it had
Could we just apprechiate this scene: 22:22
It could have so easily fallen into the clicheé of a science guy saying something overcomplicated and the military dude responding with "Simplify that for us".
Instead Giraud is stating something complicated, precise and also scientifically accurate and in response General Granger is stating it in a more simplified way, which is still correct and Giraud then states the consequences in a simple way.
It paints the Scientist Giraud as a smart man, who can adapt his language to the listeners and General Granger is being painted as a military man, who can still understand the information being presented and knows how to simplify it. A vital skill especially for a commander.
Neither person is being diminished to elevate the intelligence of another. And neither fall into a typical stereotype.
A very well written scene.
I always thought that, with that CnC covert ops mission, the Ion Cannon was in some way powered by or used Tiberium in some form to create the ion beam.
No real need, although tiberium may have great power production, the Ion cannon is powered by Ions with super capacitors providing/storing the discharge energy( which could be sourced from tiberium i guess).
@@anon_lulz7334 Likely Powered by Tiberium.
Man I love these, still holding out hope for a No Strings Pad collab!
Me too!
Me too!
Nice to see the gospel of Tiberium being spread, remember Tiberium is the answer.
*PEACE THROUGH POWER!!!*
🟢🟩🟢🟩
KANE LIVES !!!!
Tiberium is the answer!
Considering how all the games have been canonically been ended with the "good GDI" victory it would have been an interesting story development to see NOD win for a change. This would have been a vast change of quality and interest in C&C4 where we deal with the aftermath of Nod's victory with a Tiberium wasteland that is fought over between two factions, one being a victorious NOD that has had the Cult of Kane exacerbated as they continue developing their Tiberium weaponry while integrating and reverse engineering/researching Scrin technology while GDI has been reduced to what they depicted NOD as; nothing more than a terrorist organization. Except as opposed to Nods usage of those in lower conditions we see GDI become a sort of apocalyptic medieval knight order, concentrating their resources into developing enduring and tough vehicles which derive their power from the kinds of infantry you garrison in them. And taking into consideration that they've been infected with Tiberium and begin to look more and more like the mutants we see from the Second War their story largely revolves around a cult of their own that champions the purity of the Earth's original image as they scavenge and look for Scrin technology that could cleanse the world of tiberium or even come into contact with another alien species dedicated to wiping out the scrin and their Tiberium either by records found or encountering the aliens themselves who could be the second main faction to rival NOD with this nascent resistance faction being the second half of this faction a third or halfway through their campaign, creating an alliance of sorts dedicating to defeating the new Tiberium overlord in NOD.
Who knows, maybe even rechristen it as Global Liberation Army, but unironically
It would be a great subversion, as Nod would have to adapt their propaganda and war doctrine once they have full control. No longer are the champions of the oppressed, and have become just as entrenched in power as GDI was. It would flip their in game dynamics with GDI troops rag tag by comparison. Awesome idea
Kane won the 3rd Tiberium war
Another great video on Command and Conquer lore...
I wish they could be more videos like this one...
One of my favorite games from my childhood thanks for making these videos.
I really liked the manuals and videos using the sub critical chain reaction over and over again. where sub critical means it is not a chain reaction.
Great Video again. Very fascinating! Love to see that there are still people like that care and love the CnC tiberium franchise!
Another great video on Nod weaponry :)
Great job !
Really love these videos !
Your channel is amazing. I've decided I'm going to binge watch everything from your 'Dawn of the RTS genre' video onwards.
I have had Carpal Tunnel Syndrome since '07, so my keyboard and mouse gaming days are long over, making RTS a mostly legacy genre for me. Through channels like yours, I get to relive the lore C&C and I couldn't be happier! :'-)
Kane lives!
Always a pleasure to watch your Tiberium lore videos. Great quality, no mention of the non existing Tib Twilight, good narator voice, and the use of the OST ... it's like honey for the ears !!(duno if that expression works in English as it works in French...)
I don’t think that phrase translates very well. But it was a good try.
I love the irony that the Military Leader is asking for restraint and the Politician is asking for all out destruction.
Yeah, usually both those groups agree on destruction and the plundering from deals and contracts.
BEST BIRTHDAY PRESENT! Thank you!
Happy Birthday!
Happy Birthday too!
@@lcoop9351 thanks a bunch
19:50
But this same missile doesn't affect MIRV, mutants, Nod infantry and Scrib units despite all being full of Tiberium. In-game limitations and balance:(
It always good to see you upload, keeping the torch lit in these quiet days.
you bring life to these old beloved games thank you
I must say, I prefered the old intro (the one with computer files), anyway very good work
I grew up playing CC3 on the 360. Such good memories but I hardly knew what was happening. So happy that you've started this lore channel! Looking forward to seeing more!
Peace through Power also nice work
🦂
Honey get the popcorn! Fresh tib lore just dropped! I must watch in the name of Kane! The algorithm of peace must rise up for the brotherhood!
Well made guide on tiberium weapons, never knew that GDI have the capability to end the invasion once and for all.
Wow 40 minute video great, so good quality of your videos and just 15k subs
Hopefully, he'll get another surge in subscribers soon.
That’d be good.
13:53 those mutants, especially the first one, shook me to the core as a kid playing Renegade and it's those I think about when I walk in the dark. I'm not kidding
Not gonna lie
The back and forth of Boyle and Granger regarding the liquid T bomb feels like their version of arguing whether to use Nuclear weapons during the cold war
Never realised my hometown Hobart had a mention in C&C thats awesome!
Oh sweet your keeping the Tiberian Sun intro!
Every video on this channel is the greatest news of the week!
Thank you for your work!
Very fascinating retelling of the C&C lore in greater detail.
Love your channel, C&C 95 and Tiberium sun was my rock in my teenage years. Thanks for the nostalgia :)
Your videos on C&C lore are so passionately made and so well done that it helps fill the hole left by the fact we might not get any continuations or soft retcon games. At least we have the remaster and here's hoping we get RA2 and TS remastered.
Kane after being nuked with an Ion storm be like: GDI, I dearly thank you for your cooperation and look forward to working with you again.
I'm impressed you just can't run out of content just yet.
I'm always excited when I see content from this Creator up the great work bud
It’s ironic.
Tiberium is quite possibly the most dangerous substance humanity has ever encountered. Yet in many ways it’s become the lifeblood for Earths energy needs.
Here is a thought, where are the Generals from C&C Generals in this timeline. My guess for one of them - Dr Thrax would be in the brotherhood, being a Tiberium weapons designer instead of his chemicals. The would be GLA bikers became the Nod bikers
Sounds rather plausible, specially considering both GLA and Nod uses hit ad run tactics with their bikes and buggies and tanks, perhaps Thrax being in the brotherhood makes sense
How else would the brotherhood think of using bikes and buggies
Kane and Thrax, best friends forever!
Generals aside, I remember hearing Westwood's plan for Yuri was going to be explained through Nod, Kane had a hand in his creation, something to do with the chronosphere. We even see Kane in RA1
True that aye.
And we all know EAs the one that ruined it all. While CnC 2 and 3 were by no means, bad games, I still think it could've been so much better if EA was never in charge
Likewise if we got a proper CnC 4 where we had an actual Full scale Scrin Invasion as seen at the end of Kanes Wrath, that would have been nice
But as we all know, CnC 4 doesn't exists
@@zyranisymir1629 They both use Scorpion Tanks.
So, Liquid Tiberium Bomb is stronger than a nuke?
Well holy shit
C&C3 an Ion Strike against a liquid Tiberium deposit.
@@Marinealver what about it?
My new personal head-cannon:
Using GDI's liquid T bomb results in a timeline that results in Tiberium Twilight, because no EA executive could understand the idea a profitable future doesn't come from burning everything to the ground for the sake of a short-term gain....
Just wanted to say you deliver these C&C3 videos EXTREMELY well. You don't stutter or use filler words, you have a good format that works for a lot of topics such as how you format the division videos, and you especially get the information in a easily digestible and visualized way. You're doing great man, keep up the good work!
2:22 Kane is the coolest guy, because he has the longest neck!
Yessss new video!!!
Don't forget that Scrin has wormhole tech. They could be opening a wormhole in the sky overhead connected to an asteroid belt in a Scrin home galaxy, which is likely to be rich in tiberium.
really like this tiberium lore, i remember back then play this game a lot, including that renegade.
this video really explain a lot about detail in C&C.
sadly the series killed by the cursed 4th. just wish someday by miracle C&C return.
1:30 *Chemical warriors? What a concept*
7:20 I still don't get why Sydney has two models in MP mode...
One wearing the Power Suit and armed with the Personal Ion Cannon and an unarmored model armed with the TAR(Tib Auto Rifle)...
11:46 My understanding as to what the Waste Facility does is to extract the liquid Tiberium from inside the veins then process it into an easily evaporating form which instantly spreads into a gaseous form upon the Chem Missile's impact...
17:52 Basically, the concept of a Fuel Air Bomb(something to look forward to in the Generals USA discussion)...
19:04 Although some reports claim he didn't use the Catalyst Missile to prove his worth to Kane...
37:28 Okay... (transmits order to GDI base in Iceland to fire Ion Cannon at location of Boyle's bunker)
finally had the chance to watch this lengthy video, very well done!
Thank you so much for giving Command and Conquer the love it deserves, and giving people a way to keep enjoying two of the craziest stories, even so long after they screwed it up.
One of my favorite crossover fan fictions is a Mass Effect CnC crossover. One of the points that gets made is the irony that, despite how Tiberium has screwed with humanity and how GDI seek to eradicate it, the industrial convenience of Tib and the power of Tib reactors is largely responsible for human colonization and expansion in the years before CnC 3 and Mass Effect. Humanity still relies on Tib resourcing on Earth in that fiction for rapid manufacturing and, despite Eartj being in only marginally better shape than at the intro of CnC 3, manufacturing in Earth orbit is responsible for 90% of GDI military production. Tib resourcing is just that efficient. Of course, as a result, GDI strictly controls Tiberium movement past the Charon Mass Relay.
For those interested, I think the fic was called Renegade? Sadly, it wasn't finished. The author stopped just as it was getting good.
There's two more sent in the same timeline that are prequels to Renegade. Eagle's Fall and The Verge War, both by CharNobyl.
@@icyknightmare4592 Yeah. They're all great, but unfinished.
Very well done, such a a pleasure to watch these.
Only now realized that Dr Giraud is actually USA reporter from Generals ZH.
Interesting startup graphics that you got there.
I like that he changes up the intro sometimes.
@@lcoop9351 He should make a movie about the Kodiak, Dropship and other GDI spaceborne vehicles sometimes soon.
General Jethild on deck. Salute!
Great video as always, honestly the deep dive into the lore is so good. Question: are you planning on using Masterleaf's 4k mod for future KW videos? I think it would help make the in-game coverage look much better.
40 minutes talking about tiberium weaponry? Well jethild gives c&c more attention than ea ever did or will. Thank you man, thank you.
one thing i always wondered about Nod was how they handled living beside tiberium. They don't use sonic technology like GDI so how do they stop it from spreading onto their buildings and killing them all?
NOD Tiberium research is decades ahead of GDI's. It could be anything from their buildings being plated with special materials that resist tiberium infusion similar to tiberium silos to producing their own version of sonic technology that somehow emits a tiberium-suppressing radiation.
...Or, more than likely....their science teams have a 'tiberium infusion' which makes them as immune to tiberium radiation as their combatants when infused. So even if tiberium is in the building, it can't kill them. NOD have been working on Divination for years, chances are they figured it out by the 3rd war if the tiberium infusion upgrade is any indication
@@stormshadow7116 man, i would love to see that explored more if there's another game
@@triplehelix3207 Nod's end game is to infuse humanity with Tiberium.
This * points at flame weapons * is brilliant! But * points at tiberium weapons * I like this!
Nod Scientist, circa 2016
Thanks for the new lore for tiberium weapons that nod uses.
I was always wondering why Nod has nuclear missile instead of tiberium missile
And I've got idea for next movies on your great channel:
1 the prime battles during all wars
2 factions of Mutants or weaponry of Mutants
3 Nod cybernetics or Nod nuclear arsenal
4 Scrin photon weaponry or Scrin biology
5 walkers used by all sides
In terms of why Nod would use nukes over tib missles, I imagine there's a lot of reasons.
- Tib missiles are essentially dirty bombs on steroids. It's primarily designed to spread tiberium. Even with Nod's ideology, it's still wise to use those sparingly since you could just end up putting your own troops at risk. Yes, there's the infusion, but I think it's safe to assume that that'll no doubt cause health problems later in life. Yes, nukes also emit radiation, but the radiation it emits can dissipate (rather quickly, might I add), and I doubt as many people are worried about cancer and radiation sickness compared to tiberium poisoning.
- Given how much can be extracted from tiberium, along with it's overall value, I think it's also safe to assume that nukes would end up being cheaper to produce than tiberium warheads.
- I can only assume a nuke (especially a tactical nuke, which is most likely what is launched from a temple) is a lot more reliable than a tib missile.
Loving the new intro bro - keep up the fantastic work
so lore from rivals is correct too. Fun fact, for me Rivals>CNC4
Awesome video, great work man. KANE will be pleased by this. ONE VISIONS, ONE PURPOSE!
Love the new Intro Animation!
You can tell Billy Dee Williams and a shitload of fun playing Boyle, dude's performance was probably one of the finest of his career.
Just found this channel and this is outstanding, I’m 35 and played the original all the way up to Generals (everything was crap after Generals imo) and the nostalgia is real. Subbed!
Even Boyle knows. Tiberium is the answer!
"Members of the Brotherhood of Nod, what war crimes are we committing today?"
*Maniacal laughter intensifies*
Though it seems to me that Tiberium can act as a potent catalyst/enhancer to the power of many explosive weapons of various types, I wonder if you could use it to enhance the explosive power of the Brotherhood's nuclear arsenal? If it works they could easily turn a low yield weapon into something rivalling the Tsar Bomba.
just a little genocide in mid. europe
When I was younger I thought the TS Missle Silo was a piano....
I still cant help but see it that way and I hate that fact...
Think of it as playing the last notes of this age or some melodramatic crap like that
I just want to know that and when you exhaust content on C&C-because, let's be fair, you have a good amount but not a lot-will you be covering mods with the same seriousness? I don't mean all the mods, just the big ones like 'The Forgotten', 'Rise of The Reds', 'Tiberium Essence' 'Twisted Innsurection' 'Mental Omega' and 'Contra'.
If you are my votes would be 'Rise of The Reds', with 'The Forgotten' and 'Tiberium Essence' tied for the top.
I've said in past channel update videos that I would consider covering the more popular CnC mods like the ones you've mentioned. But right now I'm focused on first party related content and between all 3 of the timelines (Tiberium, Generals, Red Alert) I'm not going to be running out of that stuff any time soon. Especially not at the rate it takes me to make and upload new videos; which at the moment is roughly 1 new video every 3 or 4 weeks depending on the topic.
@@Jethild I'm not suggesting now since you do have a good amount of material to work through now-a good 2 or 3 years at your cornet pace-but I think we both know that C&C is not the monoliths of lore that Mass Effect, Warcraft, Deus Ex, Fallout, or Dark Souls are. We have a limited timetable here I just wanted to know if you were even considering something on the side but connected to your bread and butter.
@@essex3777 I agree that compared to other games CnC lore isn't as extensive. Part of why I do these videos is as a form of archiving the lore of the series since, other than NoStringsPrd, there really wasn't anyone else doing that. It's also why I'm focusing more on the obvious aspects of the story/lore like units, weapons, etc. rather than the more speculative stuff. I also see it as a good thing that CnC Lore is not that extensive, since as much as I enjoy making videos regarding it, I do have other video game related content that I'm interested in outside of it.
So I do have ideas for other content to focus on in the future. The main one I've been thinking about is evolving the Map Analysis series I did for the Battlefield 2 maps. I'd like to revive and expand that series beyond Battlefield, and not just limit it to large multiplayer maps. So it could be things like looking at towns/cities, military bases, planets, mansions, etc. All of course within the context of video games.
@@Jethild I really thank you for looking over the units and buildings with a lore-critical eye, it makes over feel like a briefing and gets me into from and viewer standpoint but also I just appreciate that somebody looks at units individually and uncovers or cultivate a little bit of lore that would go noticed.
It's also a confront to know that you've got a plan to both continue and expand this lore series in other ways others won't. Covering lore of _mods_ unit by unit, building by building, even if those 'plans' are only on the drawing-room's floor.
@@essex3777 you forgot cancel one like Tiberium FPS and my favorite Tiberian incursion
I remember the Tiberium Wars novel also mentioned that some Nod Infantry had rifles called the T-7, which fired beams of green energy, derived from a Tiberium energy source. It notably didn't need reloading. Later in the novel, GDI was noted to have made their own reversed engineered version of the weapon (I forgot the name of the GDI version) which caused quite a lot of consternation and outrage by the Infantry Division that the prototype was issued to, as they saw such a weapon as a betrayal of GDIs ideals. Those that refused to use the weapon were, basically, thrown in the brig, whilst the rest of the Infantry division that trained in using it deployed with the rifle in the field, in the Australian Red Zone (coincidentally on the same day of the Scrin Invasion). It was quickly discovered that the GDI version of the weapon had a major design flaw, in that when used during an actual combat situation the cartridges containing the Tiberium fuel source would rupture and over time spill out onto the soldier using it. Despite this, the weapon's energy beam ended up being extremely effective against Scrin armor and thus production of the rifle was rushed so Infantry could use it in the field against the invaders - with the disclaimer that it's use should be limited and immediately discarded after a certain number of shot were fired.
I love that all C&C lore views twilight as non canon.
I wish the game had some alternate outcome to the Nod Temple mission halfway through the GDI campaign, but its victory condition is to use the ion cannon, and nothing else will do. I flattened the rest of the base to bring in other units and try other methods, but no dice: force-fire, bombing runs, artillery, commando C4, everything I could think of all hammering away at it, but nothing would bring it down. And of course it wasn't a capturable structure, either, so engineers had no effect on it. In the end, there was no option but to call in the ion cannons.
Fortunately, the other big decision at the end of the campaign _doesn't_ railroad you into feeling slimy and pissing off a Michael Ironside character.
[Edit: They could even have worked in ways for Nod to still set off their bomb if you bring the temple down with conventional weapons, and not have to design branching campaigns: just have a different victory video where the newscast says taking the temple down without the ion cannon took so long that Nod had time to launch a liquid-T missile, or even just that it gave them enough time to arm a last-stand type liquid-T bomb they'd stashed in the basement before you brought down the house, and that was what set off the chain reaction. There's still the humanitarian disaster and the Scrin still get signaled by the explosion, but you're not as explicitly forced into doing something you know is a bad idea.)
I mean what's better, Sam Fisher cracking a smile at you for doing a good job maintaining your dignity and keeping GDI's anti-Tiberium rep intact or berating you for getting your entire strike force(and 25 million others) killed off and tarnishing GDI's anti-Tiberium rep?...
@@tawnykyle-cm5eq That whole plan relied on the commander to obey orders though. Mutinies are punished, true, but any commander with half a brain would realize "oh, what a coincidence, our expert whom the general who actually does war for a living believes this guy would have told us what you're ordering me to do was a bad idea just happened to go MIA? Presumably abducted by the guys we're fighting, what another fascinating coincidence!", and such a commander may actually reply "you know what, another fascinating coincidence, the access codes just got changed, and in another coincidence, I forgot the new password, and in another coincidence, it's not written down nor saved anywhere, so it may take you a long time to regain access... My my, that Kane fellow is a clever bastard, forcing us to clear the place room by room! He also sends you a gift wrapped bird by the way, what a nice fellow!". Court-martial worthy offence? Certainly, but if the commander in charge decided it was 100% worth it to start mutiny over that order, did Kane have a backup plan to account for that?
Yeah, that whole plan relied on the one person with his finger on the button to be a complete idiot. If Boyle had his finger on the button, he wouldn't have needed to give the order.
If you don't mind, do a countdown of the best and worst generals and commanders from both GDI and Nod.
Billy Dee Williams did the best sales pitch to use the liquid T-bomb.............I used it.
Dr. Giraud, meet Dr. Gero. Dr. Gero, meet Dr. Giraud. I'm sure the two of you can come up with a way to combine your research in an interesting way!
i have no idea why i was recommended this, but i'm glad i was, as this is quite interesting
40 mins of tiberium lore? Count me in...
Love the content
Hey after this video or series, can you do more command and conquer generals?
I just downloaded the game and zero hour and the Contra mod just to have fun with a childhood favorite
Yep, I plan to do more CnC Generals related videos in the future.
@@Jethild thanks man
As a C&C lore nerd, the discovery of this channel has indeed been a long time coming
Its been a while, I thought Redmond Boyle was a Director of GDI not president?
I love your lore videos, keep up the awesome work :)
The the tiberium liquid bomb is one nasty device holy crap
I love your video's please keep, making them
My United Commonwealth could use that Tiberium to create a lot of usable and profitable Weaponry and defensive equipment like TIBERIUM BEAM LANCER CANONS - ENERGY FIELDS - ARMOUR - TIBERIUM SHARD RAILGUNS etc.
If there were a C&C version of Settlers of Catan, the Tibirium Crystal would be the sheep.
Another amazing video.
Yes! 40 minutes of tiberium history!
Uh just to correct, Lando- I mean Boyle is the GDI acting Director...
Also I never did understand GDI's levels of bureaucracy... In Tiberium Wars, their highest political position is Director(of what, we're not told) and in that s🐬🐬 we don't talk about, it's General Secretary(like in the UN)...
Rizzo's Roughnecks and Starbuck fighting against those poor saps that got Lost on some island.
We call it GDI, but it's official name is UNGDI, meaning that, for all practical purposes, the UNGDI is the military arm of the UN, and for all practical purposes, the GDI *is* the UN. That should explain a lot of it's bureaucratic nightmare.
Love these lore so much
On the GDI Tiberium weapons development, I wouldn't per se use Kane's Wrath as an example as it is just a cut up of the Third Tiberium War, unless researching sonic technology also counts as a form of Tiberium weaponry.
I should have been more specific with that example. So the last 2 missions of Kane's Wrath, the ones where you awaken the Marked of Kane and reacquire the Tacitus, both take place in the year 2052. That's 5 years after the Third Tib War. So if we go with the assumption that GDI used the LTB, then surely they would have developed more Tiberium weapons for their arsenal 5 years later.
There's also the issue of ZOCOM. We see them in the last mission of KW as well. I highly doubt that a sub-faction like them, which is so dedicated to eradicating Tiberium, would continue to exist in a GDI that had used the LTB. If anything they would have slit from the organization and become their own separate faction.
If you think about it, GDI using Tiberium could be painted in a light of "why not use it while we have it, and deplete the stores to at least try to curb it's spread"
Never noticed the Apocalypse Tank from RA2 on the wall when i played lol, 7:39