A DOW 3 video would be kinda redundant. I mean if he isn't trying to get people to play it. The negative points have been itterated on often. The only thing that would be half way intresting is the modding.
On the note of the Army Painter, I remain proud of my Chaos army scheme simply labelled "Colors of Chaos", with an attempt to create the most eye-bleedingly clashing horrific color combination I could come up with. I have, on occasion, been flashbanged by my own creation after coming back to the game after multiple years, having forgotten about it.
Me, as he literally paints lime green and yellow Eldar: +++BROTHER+++ If you still play/want play 40K on tabletop, look up Noise Marine miniature (it was one-off special character/display mini), and then buy and paint like that upcoming Emperor's Children army box (they literally are getting their own separate faction, along with demon Fulgrim). I never saw zebra pattern, cheetah print, lime green, turquise, pink and freaking rainbow mane/plume on a mini, but here it is.
@ Honestly, it was a mishmash of bright pink, yellow and blue. I'm certain one could come up with something far worse, but it's what I ended up with at the time, and I never really wanted to change it.
Speaking of the Imperial Guard, let's pour out a measure for those magnificent blokes in Mission 6 who sat in a swamp for a week getting harrassed by Eldar and didn't move an inch. I try to save them every playthrough because those Guardsmen deserve sainthood.
I can't say it would be considered some sort of achievement for Imperial Guard. Like, irl we have occasions of infantry holding positions for months without any supply
I feel like requisition makes perfect sense. It's in the name, you're 'requisitioning' supplies from off planet. The more successful your campaign is going, the more likely upper command are to continue supplying what seems like a winning battle. There's no way the troops are being trained and vehicles are being built on site (except for orks, maybe), it makes way more sense this way imo.
@@squishymusic9723 With Eldar you can say they teleport their troops in, and the reason they don't continuous have that teleporter active is to avoid Slannesh.
also makes the Necrons and their "no requisition, only power" playstyle a very fun bit of flavourful mechanical design. The necrons aren't bringing in reinforcements from anywhere. The necrons are already here, below the surface, lined up in rows ready to advance in an endless tide. The only chokepoint is having enough energy to actually activate them.
So this is a little add-on to the original Dawn of War Retrospective to celebrate Dawn of War's 20th Anniversary! There won't be a lot of visuals in place for this one, so my best recommendation is to put it on in the background, perhaps while playing some Dawn of War or fighting your own battle with the dishes in the sink. I'll be doing more like this for the other Retrospectives too! But, if you want to know what's going on with the other stuff on the channel, I make a little update from 1:15:56 onward. If you want to follow what I'm up to, I now have a Bluesky! bsky.app/profile/thunderpsyker.bsky.social And if you want to support me, become a channel member or consider dropping a donation via Ko-Fi or Patreon: www.patreon.com/ThunderPsyker ko-fi.com/thunderpsyker
Id be completely find with this format moving forward for minor videos you just want to quickly talk about. Lets me paint my minis and my terrain with something to listen to.
Id actually type up the entire dawn of war tutorial simply because you challenged me but youtube has recently made silent tweaks to the comment system which has a habit of not posting long comments. You win this round cat boy.
@@ThunderPsyker The only game where a company of 100 Astartes from a Chapter of 1000 and a dying race of eldar can proceed to lose tens of thousands within a single few days long campaign and NOT be called out on this by fans 😅 GW really should make Chapter serfs playable if they want Space Marines to have "chaff". And there is no excuse for existence of Eldar Guardians. I just don't know what to replace them with.
I always thought of the strategic points as being a way for your forces to show you're making progress to the higher-ups. That you were worth sending more soldiers to achieve your goals. Because it's not like new soldiers and vehicles are actually being made in those buildings. And the reason they're shaped like that is because their transmitters.
The avatar of khaine is considered a demon on tabletop and always has. In lore demons are just pieces of the chaos gods, and the avatar is a piece of an eldar god so it fits
The weird part was Kroot beasts being labeled as daemons. Which was extra funny because it made them especially vulnerable to Grey Knights and the Force Commander.
This thing with Macha is, i can kind of excuse it. A lot of people seem to forget that the Eldar are *Aliens*, they're not just elves in space, even if they look like ones. Part of why Eldar and the Imperium have a hard time with each other is because Aedari culture and communication is broadly centered on vague concepts that are always open to interpretation, but get their meaning from the subtext that Eldar can confer to each other using their subconscious psionic abilities - humans lack this sense though, and therefore the Imperium perceives the Eldar as fickle and unpredictable creatures, while the Eldar view humans as dim-witted and slow. It's a bit like trying to communicate with a foreign person in a second language both of you speak, except neither of you have a solid grasp on it.
Not to mention that it's currently canonical that human civilizations were heavily influenced by necrons and thus we were basically RAISED on ideas that eldar are our enemies. Yes, that's how GW chose to explain all the pyramids on Earth. Necrons adventurers uplifting primitives by teaching them necrontyr culture.
@@Calvin_Coolage It's still better than "Actually, the War in Heaven was mainly vs Chaos incursions" and "Chaos didn't plan to scatter Primarchs, one stupid, immortal researcher did it out of fear" retcons
@@Calvin_Coolage @Calvin_Coolage "that piece of lore" was canon for 3 decades, thanks to necrons introducing Pariah gene into humans back during first rework of necrons and still remains canon to this day thanks to Triarch Praetorians. "Yeah, I'll just ignore all necron lore" type of answer. Well, then I'll gladly ignore existence of Tau and Chaos ¯\_(ツ)_/¯
Man the rogue trader rpg owlcat made nails how alien the Eldar are so well. Yriliets romance (yes yes, heresy, blam, etc, please get a second joke imperium stans) gets genuinely really interesting as a result
I like the shift in the sky colors as the campaign progresses too. Adds to the vibe that you're smack in the middle of the apocalypse as the warp storm gets closer.
"Kept you waiting, uh?" - Thunder "punished" Psyker Seriously, though, glad to see you back. Always a pleasure to listen ♥️ ... And yes DoW (Dark Crusade in particular) was my intro to 40k back in the day.
42:50 One thing I adore about DoW1 is the fact that it's from an era where there's a lot less of a "strict" aesthetic sense. The best example I can think of is the wax seal on the briefing screen, how the aquila's not The Aquila, and I don't think that would be the case if the graphics were made today, those sorts of visuals would be a lot more standardized. In a way, they remind me of the Inqusitor VHS movie or the Final Liberation game, where they ooze 40k with a cobbled together in someone's garage vibe.
STOP POSTING ABOUT ORKAMONGUS! I'M TIRED OF SEEING IT! DE BOYS SEND ME MEMES, ON DA CAMP IT'S FUCKING MEMES! I was in a scrap, right? and ALL OF THE COMS CHANNELS were just among us stuff.
Love the really relaxing visuals of a blinking space marine cat telling me about video games in front of burning corpses on sacrificial pillars :) Thank you very calming video to watch :)
My headcannon for the requisition points is that you are calling in reinforcements that already exist elsewhere but only show up when the battle starts growing in scale. Like how the Guard needs to take points and relics to convince the higher command to send more valuable units there.
On the strategic point discussion, I would argue that they're lost human technology from before the Heresy, which is supported by the fact that the worlds we fight on are within the Imperium's borders. It's possible they contain local surveillance data, and they could also serve as access points to an underground supply network, which could explain how and why they provide you with resources. Critical points provide access to a greater area of surveillance, and Relics could be minor holy sites whose capture and defense justifies the deployment of Land Raiders and Baneblades for the Imperium while Khorne rewards the defilement of these areas with a Bloodthirster. No idea how you'd explain the greenskins needing them to field a Squiggoth or why the Eldar would need to capture them to summon the Avatar of Khaine outside of simply representing an escalation of the conflict to the point where those are needed.
They're not, they're exactly what they say - strategically important positions. You requisition stuff from fleet above for controlling them as an evidence of your progress. You can't produce a fully trained Astartes in situ. Relic sights aren't relics themselves and aren't called holy sights, they just mean that something of high value is in their area. Likely a piece of archaeotech(or maybe a chaos artifact), hence why someone like orks gets a boost from them.
@TheArklyte then answer the question posed in the video: why are there computers at these locations and what are they? Why is it important to turn them on? Why interface with them? The task was to come up with an explanation for why the computers were there and what they were, not dismiss it all as a gameplay mechanic.
@@SpiceCh I don't think he dismissed it as a gameplay mechanic, both of you gave good reasons for the Strategic points and Relic sites that could work in-universe. As far as the question of computers being there, some people look at comments before watching or finishing a video. Its not like this is schoolwork or something.
10 years ago when i watched the video my father brutally atacked me so i had to leave my own and i slept over at my uncel and i would play htis vid on repeat it was incredebly comfy in one of the darkest periods of my life thanks man great fan from kosova
Knowing that you actually read your comments, I feel encouraged to say a few words regarding your channel/content and specifically winter assault as you suggest towards the end of this video. Firstly, I really enjoy your content. Partially because Dawn of war 1 & 2 are some of my favourite games and have been a part of my whole life. I like the level of thought you put into your critique and analysis, as well as your cadence. I agree with what you have to say regarding these games, rarely disagreeing, although I am somewhat of an agreeable person. Funnily enough, you mentioned at the start of the video to put this video on in the background as more of an podcasty-type experience, and I took that personally. I got real cosy and watched the whole thing, I was locked in. As for Winter Assault specifically, I have a lot to say. (Maybe too much...) My first experience of playing Winter Assault was infact the demo, which If I recall rightly, only allowed you to play the first half of the first mission until you get stuck at the gate, though I may be misremembering, as well as skirmish mode on a singular map. I forget the name of the map, but its the one where your base is in spitting distance of the enemies' on a tiny snowy map with barely enough building space for your large imperial guard buildings. I have strong memories of not really likeing the imperial guard that much at the time, compared to the orks, space marines and the tau who were the models I liked to collect at that time. Fast forward twenty years to now and I have an army of guardsmen on the tabletop, over two hundred painted infantry and several tanks and artillery pieces. What happened? Dawn of War 1 & 2 happened. I fell in love with the horde of brave infantry that comprises the guard, as it's depicted in both games. I love the barriages of lasguns, the blast of Leman russ battle cannons, the thundering of Basilisks from across the battlefield. I love that unlike the other factions, once you build a barracks you don't gain access to a new mainline infantry to replace your HQ scouts, you just get EVEN MORE Guardsmen. They're an amazing faction and both games do justice at breathing life into His Imperial Guard, making them the force to be reckoned with as the lore would imply, whilst forcing you to rely on the comparitively weak and puny unaugmented humans. In some ways, I prefere the way Winter Assault portrays them, as being one unified force of Cadians, instead of a mix of Catachan, Cadian and Stormtroopers, and as much as I enjoy Castor's well-spoken WW1 general shtick, I love the grounded and heroic portrayals of Generals Sturnn, Alexander and Stubbs. Excluding the loss of a shipment of 100 Baneblades. I am definitely gushing at this point without saying too much of substance regarding winter assault, so I will end on this final note. It took me the better part of the last two years to paint my 40k army for the tabletop, and I intentionally gave my guardsmen snowy bases in reverence to Lorn V's snowy climate and the experience I had playing this game on and off over the last twenty years. More than that, I met friends who are still in my life to this day because of playing Dawn of War 1 & 2. I am now invested in the tabletop warhammer scene in no small part to Winter Assault and the addition of the Hammer of the Emperor, and how the developers sold me on a faction that I wasn't in love with yet. I hope the giant wall of text didn't frighten you. And, if you did find time to read it, thanks for making the videos that you do. You still got my hopes up for an F-zero GX video one time, and that game also had a similiarly huge effect on my life. No pressure.
Almost 20 years ago I went to my cousin's house and got on his computer. There was a giant red winged demon standing in a blasted out highway set as his desktop backround. The juxtaposition of a balrog in a modern looking city intrigued me. He told me about Warhammer 40k and installed a cracked copy of DoW on my PC. Been addicted to Warhammer media ever since.
Technically speaking, DOW was my way to get into Warhammer when the seed was planted around 17+ Years ago when I saw the box on my brothers computer desk. Then, around 16 years later, I decided to actually give it a try with the Unification mod. And then proceeded to fall in love with the T'au.
i actually liked the 'bad' jokes in the first DoW video, it gave the video a friendly, cozy vibe, like you're listening to your friend talk about something they care about
Man, it sure is a shame Relic never got to release Dawn of War 3 after releasing that badass cinematic for it. I guess we'll just have to wonder what could have been. Otherwise the reason to remake DOW1 and DOW2 is to support modern resolutions and 64 bit OS's.
the thing with the strategic points giving resources is that the resource is called *requisition*, in other words, you're *requisitioning* supplies/troops/gear from your faction. in other words: take more ground, your higher ups give you more access to things to take more ground as a reward
I interpreted the capture points as securing small outposts and if you have a stronger presence in the battle (many outposts) you'll be allowed to requisition more and stronger troops to secure the victory but if it looks like you're losing (having few outpost) it'd be a waste to send in those forces
I just FEEL the mark Dawn of War left in the psychic of the internet, it came just about the era of "Lolz XD", and seeing the bleak, grundy heavy metal aesthetics of 40k mixing with that sort of cyber culture just feels so magical in ways I can't put into words. In a good sense I'd say it was what helped found the Colossal Meme culture of Warhammer, that slowly seems to be sipping everywhere. Not to mention it introduced Warhammer to the morden cyberspace in general.
I think it's meant to give armor that isn't bypassed by typical armor piercing units, so a typical anti heavy or anti armor unit can't just mulch demons, even then it's not really noticable until dark crusade with the damned Kroot units that count as demons and so take an insane amount of punishment versus everything that isn't a Grey Knight which actually makes them really stupidly overpowered in their fortress missions especially as any faction that isn't Space Marines.
I actually just finished Dawn of War 1 for the first time this past weekend. Great timing, Thunder. Your videos helped me get into the series in the first place and I finally got around to committing the time to playing them recently. It's been a great experience.
I find the comparison to the Age of Empires II intro ironic because... well outside of Dawn of War or Age of Mythology, I feel like AoE2's intro gives the best *feel* for exactly how the game is played. Are you *literally* two kings playing chess with battle pieces? No. But that is exactly how I felt moving my armies and units around, building up towers and so on. Less during resource grinding, admittedly.
There's something about how your pfp has the Space Marine amor that has me seeing it doing the whole "stick puppet" animation that the old TTS series had. Made watching all this both nostalgic for both the games and that glorious series, and enjoyable hearing you cover these games with a bit more depth
First Dawn of War was my introduction into 40k. From a retrospective the story is indeed quite loaded with well-known tropes, but thanks to that it managed to sell me the entire vibe and themes of 40k quite well. The corruption of good guys with the best intentions, traitorous nature of Chaos, the funny yet brutal orks, the mysterious and proud Eldars and the grim vision of the future.
Love these vids. It’s like sliding back into a warm nostalgia bath. Side note, did anyone else get halfway through these videos and go, “….I know that voice.”
I imagine the strategic points are essentially sensor arrays that gather data from the general area, hence why they give vision around them when captured. Listening post buildings may just enhance the data collection while also allowing the location to become viable for an FOB if need be.
GORGUTZ! Over there! AFTER HIIIM! I'm never going to be able to unhear that now. Dawn of war is responsible for this. 10/10 job, winter assault chaos campaign.
This game literally put me on 20 year financial downward spiral and now I'm actually slowly making my own wargaming content. Whoops! + That classic Demon Prince (Sindri) that is basically Space Marine but also Space Satan is top notch 40k design. On one of artwork it even had a big bolter. Box Dreadnought - peak performance. A lot of changed design-wise, both in lore, looks and wargame itself. I won't want to be negative (some things are great!) but I liked older 40k and currently the Age of Sigmar (not-Warhammer Fantasy Battle) may be my favorite game GW makes. Anyway, DoW! + It always was objective-center game. It's not about tabling your opponent in 6 turns, it's about crippling him on turn 1-2 and then just holding that advantage. Same with lore, there are a lot of "final stands" that help win bigger battles. I think Intro kind of shows that too. + Interesting thing about Guard leader turning to chaos in novel (didn't read it). Guard is one of cooler faction, just guys (and girls) with flashlights and balls of steel against space demons, aliens and even grinding gears of Imperial ineptitude (screwups of "we've sent 100 Baneblades on wrong end of galaxy, whoops!" magnitude happens constantly). Winter Assault is my guilty pleasure. + Funny that classic DoW didn't got Tyranids in base game and expansions. They literally were bad guys in "Battle for Maccrage" starter set for tabletop game when game came out. I guess they didn't wanted this game being basically 3D Starcraft. As for other races... Orks got short end of the stick in base game, Eldar were predictably knife-eared a-holes, Chaos schemeing against everyone (including itself). Guard was great, Necrons were amazing, Tau are Tau, and even Soulstorm additions were fine. + Requisition: I think it does make sense, think of logistics of war. Once again, it's game about objectives, so securing those vital areas let your supply lines move more stuff to frontlines. There is also another take, 40k world is post-post-apocalyptic world overall, it still struggle from Horus Heresy era and that is reflected in every media, even HH wargame - Humanity have stupidly more advanced weapons (and actual robots), Chaos in 40K still used 30K stuff (they're basically half of Marines that turned out evil 10000 ago). Wars are fought over old technology, be it gathering it or denying it to the enemy. + Melee being BIG part of game - it is big in wargame too. Literally "Drive me closer so I can hit them with my sword" vibes. Pretty big part of older wargame was picking right kind of "big stick" for your leader. Same with attacking shooting units up close and basically locking them out of shooting. + Army painter - another amazing thing. Would be cool if one could play against army you painted in campaign. BTW Blood Ravens are official and even got Librarian miniature (as part of Deathwatch grab-bag of misfit veterans) + Defiler - yeah, it is amazing. No one plays it because model is old and "articulated" so it's a pain to play with (and also it have "jack of all trades, master of none" problem with mixed bag of weapons). And Squiggoths are Out Of Production Resin models that literally costed hundreds of dollars. + General aesthetics: some time ago (I think on Goonhammer?) I've read that 40k have one very unique aesthetics aspect - and that is skulls (and servoskulls). Space Marines are NOT GW original. Fantasy races/demons in Space were done before GW. But the skulls, and specifically whole "it's a brain in a skull, not computer" is pretty unique, even when pitted against Mentats in Dune. + Don't worry about "Dark Age of technology" joke. It works and I had a chuckle about it. + 1:04:20 Alpha Legion are Covert-Ops of space Marines, double so on Chaos side (?). I think that scheme works? But yes, they should be teal-green with silver trims, but Sindri is also Khorne Sorcerer, so... + Opening cutscene - awesome. AWESOME! + Ah, good old version of Necrons, when they basically were Skynet with Sun-Eating Eldritch Horrors. Arguably more menacing than space Egyptians now, even if not as interesting and literally soul-less (ha-ha!). Thanks you for those videos. I hope to start doing some painting videos in 2025 (still figuring all the kinks of macro filming with my phone), but I also have Instagram for year. Funny how Sigmar seem more interesting now in terms of designs and models.
1:10:00 ooooooooohhhhh So that's why he's called Kitten in TTS. Woooooow, I've been watching you and TTS for a decade and never put those two together... Boy am I thick.
I will be entirely honest, I grieved the lack of An Ancient Evil Awakens in Chaos Rising. i did not have the context for the joke, but the subtle image of that scene being somewhere in the background was just insanely hilarious to me. It's subtle, yet blunt. And I love it. Bring AAEA back!
Man, I have to say thanks for the random bout of nostalgia with the old B&W movie on the minimap. After a little bit of searching, I'm pretty sure it's the silent 1920s Dr. Jekyll and Mr. Hyde film, I remember watching it with the family a long time ago. The book and its adaptations, both, are pretty good works I'd recommend to anyone interested in some classic Victorian fiction... Oh, and this format of retrospective is really nice. Thunderpsyker lives!
Yay Thunder's fun ramblings! Joined you from Emperor TTS, stayed cuz you've got a great perspective and fun commentary on things. I blame you and Alfa for getting me into 40k
Yea it was one of the best 40K products, just the amount of freedom and different factions (with the DLC). It has such a nostalgic pull while also feeling more compact and fun then the current tabletop, I'm even playing it again right now lol
Imperial flag-planters are actually outfitted with PRPC (plot-relevancy particle condenser) devices that amplify narrative importance by up to 3%. It says so on this page of a codex I drew on.
Because of the soundtrack and story in combination, the last two or three missions give me this Halo: Reach vibe. Everything is lost, there is nothing to defend anymore just the mission. Great game.
Glad you’re back! Recently found you dawn of war reviews as I’ve recently been getting into dawn of war and 40k lore over the last several months. Also… when will there be a dawn of war 3 review? Nice video and I listened to it while playing winter assault 👍
It's so funny to me, over 15 years in hobby onwards, that i was very much an outliar when i was getting started in 4th edition. My introduction to 40k wasn't Dawn of War, it was White Dwarf Issue 344, where they showed off the then upcoming starter for 5th edition, Assault on Black Reach, with an epic campaign lasting through most of the magazine. I still have it. And i had no clue that 40k had video games at the time! I had been playing the Lord of the Rings game that GW was still supporting quite actively back then - but that White Dwarf magazine campaign, written by Matt Ward of all people, was the thing that brought me in. Crazy stuff. I think the thing with Dawn of War that made it such a potent gateway drug into the hobby was that it was among the first productions outside of the tabletop game that actually had solid character writing behind it. The narrative is very good at setting up this interesting character drama between them all. This was before the Horus Heresy books had started (I think Horus Rising came out in 2006... and it took at least another 3 years for the series to actually become interesting) and Gaunt's Ghosts and the Eisenhorn books were still fairly new. So the setting had very little in the ways of character writing up to that point, hell GW as a whole had little to offer in that regard, with only Genevieve Undead (which has dubious canonicity and is also old as dirt) and Gotrek and Felix coming close, both being set in Fantasy.
A crash bandicoot retrospective would be something i’d sincerely be interested in seeing. I still think about the ones i would play on my old gameboy advanced and that one for the ps1 that had the cats or whatever on the back of the box. Such goofy little games
I still have a box of Dawn of War on 5 cds. I knew nothing of 40k when I bought it at the store, and we had no internet so I couldn't google it, but the manual had a lot of info that got me started as the game was installing. Oh boy, what a game!
Possessed were awesome! I remember first seeing them in a mod in the unit painter, and this Space Marine with mutated arms and head freaked me out. Like you had something so noble as a Space Marine and then it turned into this thing with a worm for a head.
I think they just called the Avatar and the Squiggoth Daemons for the game because Daemon is an (admittedly rare) unit type that has certain resistances to regular ranged and melee, but sucked versus hero units, and flamers. It _did_ make a funny quirk appear in Dark Crusade, however, wherein Grey Knights and Chaplains do bonus damage to Avatars, Squiggoths, and the few other Daemon-class units like Krootoxes and Greater Knarlocs
I tell this story all the time I grabbed DoW on a whim, and had no idea about 40k or anything. Watched the opening and saw Gabe cut an ork in half and I was like "well I'm on board!"
"10 years on from the original retrospective"
Psh, it hasn't been that lo-
Oh fuck
Man, I feel so old now
Emperor's TTSD has also been quite a while. A real shame :(
10 years?! I don't... that can't be? how? I don't like this sensation.
I fucking turned to dust when I heard that!
I thought it was 4 or 5 at most holy shit!
Interesting that you didn't mention the most glaring plothole: Isadore is a person, not a door...
i am rogal door
IS A DOOR... A KEY OWES
Guy is so filled with contempt to DOW3 he just went back and start over.
I can respect that.
That's usually how I handle each playthrough of the series tbh.
A DOW 3 video would be kinda redundant. I mean if he isn't trying to get people to play it. The negative points have been itterated on often. The only thing that would be half way intresting is the modding.
@@genesis2398 what if he likes it? Idk what he thinks about DoW III
@@Justuas Fair actually. That would make for an intresting video too.
@@Justuas that's not allowed
On the note of the Army Painter, I remain proud of my Chaos army scheme simply labelled "Colors of Chaos", with an attempt to create the most eye-bleedingly clashing horrific color combination I could come up with. I have, on occasion, been flashbanged by my own creation after coming back to the game after multiple years, having forgotten about it.
Thats just normal thing when you return to game you have not touched in years.
Mid run saves are extra big wtf is going situations.
@@Akabans999 ...You... you have not seen the Colors of Chaos.
Me, as he literally paints lime green and yellow Eldar: +++BROTHER+++
If you still play/want play 40K on tabletop, look up Noise Marine miniature (it was one-off special character/display mini), and then buy and paint like that upcoming Emperor's Children army box (they literally are getting their own separate faction, along with demon Fulgrim).
I never saw zebra pattern, cheetah print, lime green, turquise, pink and freaking rainbow mane/plume on a mini, but here it is.
Can you give us a break down of the colours? I want to recreate it. XD
@ Honestly, it was a mishmash of bright pink, yellow and blue. I'm certain one could come up with something far worse, but it's what I ended up with at the time, and I never really wanted to change it.
Speaking of the Imperial Guard, let's pour out a measure for those magnificent blokes in Mission 6 who sat in a swamp for a week getting harrassed by Eldar and didn't move an inch. I try to save them every playthrough because those Guardsmen deserve sainthood.
"you held this position for a week? By yourself"
"yes sir 🗿"
I can't say it would be considered some sort of achievement for Imperial Guard. Like, irl we have occasions of infantry holding positions for months without any supply
Might be fake but i heard that 1 of them became a space marine. Dont know what happend to the 2nd guard
@@michaelbondarenko8904
True but its eldar we are talking about. Those filthy space elves are no joke and these 2 lads held them back for a week!
*Yes sir*
Speaking like a true chad
After ten years of training, Thunder has learned how to make his cat-form blink. Truly marvelous
It's only a start! Can't wait to see him speak with his mouth. In another 10 years
Actually you do see the space marines that Isador orders to follow him. You see their dead bodies on the ground as he approaches sindri.
We have a DOW revisit by Kitten before GTA6. What a twist!
Never realized this before right this second. Cursed
we have DOW revisit before dawn of war 3 retrospect lol. Did he do second games dlc?
@@firmak2 We have DOW revisit before Dawn of War 3. Dawn of Starcraft 3 was a collective fever dream, the series ended with Retribution
I feel like requisition makes perfect sense. It's in the name, you're 'requisitioning' supplies from off planet. The more successful your campaign is going, the more likely upper command are to continue supplying what seems like a winning battle. There's no way the troops are being trained and vehicles are being built on site (except for orks, maybe), it makes way more sense this way imo.
It's also a perfect generalist resource name that fits all factions
If you say its an old maidenworld you could argue the eldar are using them to tap into the world spirit even 🤔
@@squishymusic9723 With Eldar you can say they teleport their troops in, and the reason they don't continuous have that teleporter active is to avoid Slannesh.
Bro the space marines literally arrive into the Chapel Barracks from a drop pod, you didn't cook with this one
also makes the Necrons and their "no requisition, only power" playstyle a very fun bit of flavourful mechanical design. The necrons aren't bringing in reinforcements from anywhere. The necrons are already here, below the surface, lined up in rows ready to advance in an endless tide. The only chokepoint is having enough energy to actually activate them.
So this is a little add-on to the original Dawn of War Retrospective to celebrate Dawn of War's 20th Anniversary!
There won't be a lot of visuals in place for this one, so my best recommendation is to put it on in the background, perhaps while playing some Dawn of War or fighting your own battle with the dishes in the sink.
I'll be doing more like this for the other Retrospectives too! But, if you want to know what's going on with the other stuff on the channel, I make a little update from 1:15:56 onward.
If you want to follow what I'm up to, I now have a Bluesky! bsky.app/profile/thunderpsyker.bsky.social
And if you want to support me, become a channel member or consider dropping a donation via Ko-Fi or Patreon: www.patreon.com/ThunderPsyker
ko-fi.com/thunderpsyker
Can you tell the Eternal Mod team to ungay their discord? Thanks.
Id be completely find with this format moving forward for minor videos you just want to quickly talk about. Lets me paint my minis and my terrain with something to listen to.
Id actually type up the entire dawn of war tutorial simply because you challenged me but youtube has recently made silent tweaks to the comment system which has a habit of not posting long comments. You win this round cat boy.
@@ThunderPsyker
The only game where a company of 100 Astartes from a Chapter of 1000 and a dying race of eldar can proceed to lose tens of thousands within a single few days long campaign and NOT be called out on this by fans 😅
GW really should make Chapter serfs playable if they want Space Marines to have "chaff". And there is no excuse for existence of Eldar Guardians. I just don't know what to replace them with.
I want you to destroy DoW III
I always thought of the strategic points as being a way for your forces to show you're making progress to the higher-ups. That you were worth sending more soldiers to achieve your goals. Because it's not like new soldiers and vehicles are actually being made in those buildings. And the reason they're shaped like that is because their transmitters.
Yeah even down to the vehicle bay you see drop ship dropping materials down and I assume they build it underground.
The avatar of khaine is considered a demon on tabletop and always has. In lore demons are just pieces of the chaos gods, and the avatar is a piece of an eldar god so it fits
The weird part was Kroot beasts being labeled as daemons. Which was extra funny because it made them especially vulnerable to Grey Knights and the Force Commander.
And just like the Swarm Lord, everyone beats Avatar of Khaine
Hello, if you're reading this I hope you have a lovely day!
Same to you honored battle brother!
Thank you!
I have one now.
ABOMINABLE INTELLIGENCE DETECTED
Thanks buddy, hope you enjoy yours as well, its been a long one for me and I'm glad to finally be sat down in front of this video.
This thing with Macha is, i can kind of excuse it. A lot of people seem to forget that the Eldar are *Aliens*, they're not just elves in space, even if they look like ones. Part of why Eldar and the Imperium have a hard time with each other is because Aedari culture and communication is broadly centered on vague concepts that are always open to interpretation, but get their meaning from the subtext that Eldar can confer to each other using their subconscious psionic abilities - humans lack this sense though, and therefore the Imperium perceives the Eldar as fickle and unpredictable creatures, while the Eldar view humans as dim-witted and slow. It's a bit like trying to communicate with a foreign person in a second language both of you speak, except neither of you have a solid grasp on it.
Not to mention that it's currently canonical that human civilizations were heavily influenced by necrons and thus we were basically RAISED on ideas that eldar are our enemies.
Yes, that's how GW chose to explain all the pyramids on Earth. Necrons adventurers uplifting primitives by teaching them necrontyr culture.
@@TheArklyteYeah I'm just gonna ignore that piece of lore if that is truly what GW has said on the matter because that's dumb.
@@Calvin_Coolage It's still better than "Actually, the War in Heaven was mainly vs Chaos incursions" and "Chaos didn't plan to scatter Primarchs, one stupid, immortal researcher did it out of fear" retcons
@@Calvin_Coolage @Calvin_Coolage "that piece of lore" was canon for 3 decades, thanks to necrons introducing Pariah gene into humans back during first rework of necrons and still remains canon to this day thanks to Triarch Praetorians.
"Yeah, I'll just ignore all necron lore" type of answer. Well, then I'll gladly ignore existence of Tau and Chaos ¯\_(ツ)_/¯
Man the rogue trader rpg owlcat made nails how alien the Eldar are so well. Yriliets romance (yes yes, heresy, blam, etc, please get a second joke imperium stans) gets genuinely really interesting as a result
I like the shift in the sky colors as the campaign progresses too. Adds to the vibe that you're smack in the middle of the apocalypse as the warp storm gets closer.
"Kept you waiting, uh?"
- Thunder "punished" Psyker
Seriously, though, glad to see you back. Always a pleasure to listen ♥️
... And yes DoW (Dark Crusade in particular) was my intro to 40k back in the day.
The psyker voiceline is so iconic. The "Witness your Dooomma!" Gave me chills when i hear that when younger and now is still cool to hear.
42:50 One thing I adore about DoW1 is the fact that it's from an era where there's a lot less of a "strict" aesthetic sense. The best example I can think of is the wax seal on the briefing screen, how the aquila's not The Aquila, and I don't think that would be the case if the graphics were made today, those sorts of visuals would be a lot more standardized. In a way, they remind me of the Inqusitor VHS movie or the Final Liberation game, where they ooze 40k with a cobbled together in someone's garage vibe.
"Can you please explain again the concept of Requisition?"
"...no." -The Captain General
THUNDER PSYKER LIVES!!!! *stomp* *stomp* *stomp*
OI! BOYZ! I 'ATE TA SCARE YER BUT I FINK DERE'Z AN ORKAMONGUS!
STOP POSTING ABOUT ORKAMONGUS! I'M TIRED OF SEEING IT! DE BOYS SEND ME MEMES, ON DA CAMP IT'S FUCKING MEMES! I was in a scrap, right? and ALL OF THE COMS CHANNELS were just among us stuff.
Now if we had a game called From Dusk till Dawn of war we could play a game about space marines trying to fend off a horde of vampires.
Guardsman - "Why would we be fighting against Blood Angels?"
IG Col. - "Why not?"
Prioress - "Why not?"
Xenos - "Why not?"
sounds like fun times.
@@stepper997The Red Thirst, remember?
Well, could just do a game about a space marine chapter traveling the halo stars.
Love the really relaxing visuals of a blinking space marine cat telling me about video games in front of burning corpses on sacrificial pillars :)
Thank you very calming video to watch :)
48:25 HWEEE WHEEL CAPTYOR EET FOR KAY-OSS was such an iconic line it launched a wholeass _Waifu_ that's still drawn to this day!
My headcannon for the requisition points is that you are calling in reinforcements that already exist elsewhere but only show up when the battle starts growing in scale. Like how the Guard needs to take points and relics to convince the higher command to send more valuable units there.
On the strategic point discussion, I would argue that they're lost human technology from before the Heresy, which is supported by the fact that the worlds we fight on are within the Imperium's borders. It's possible they contain local surveillance data, and they could also serve as access points to an underground supply network, which could explain how and why they provide you with resources. Critical points provide access to a greater area of surveillance, and Relics could be minor holy sites whose capture and defense justifies the deployment of Land Raiders and Baneblades for the Imperium while Khorne rewards the defilement of these areas with a Bloodthirster. No idea how you'd explain the greenskins needing them to field a Squiggoth or why the Eldar would need to capture them to summon the Avatar of Khaine outside of simply representing an escalation of the conflict to the point where those are needed.
They're not, they're exactly what they say - strategically important positions. You requisition stuff from fleet above for controlling them as an evidence of your progress. You can't produce a fully trained Astartes in situ.
Relic sights aren't relics themselves and aren't called holy sights, they just mean that something of high value is in their area. Likely a piece of archaeotech(or maybe a chaos artifact), hence why someone like orks gets a boost from them.
@TheArklyte then answer the question posed in the video: why are there computers at these locations and what are they? Why is it important to turn them on? Why interface with them?
The task was to come up with an explanation for why the computers were there and what they were, not dismiss it all as a gameplay mechanic.
@@SpiceCh I don't think he dismissed it as a gameplay mechanic, both of you gave good reasons for the Strategic points and Relic sites that could work in-universe. As far as the question of computers being there, some people look at comments before watching or finishing a video. Its not like this is schoolwork or something.
10 years ago when i watched the video my father brutally atacked me so i had to leave my own and i slept over at my uncel and i would play htis vid on repeat it was incredebly comfy in one of the darkest periods of my life thanks man great fan from kosova
realising that original retrospective is nearly 10 years old is making me shrivel into a prune thanks thunder
Knowing that you actually read your comments, I feel encouraged to say a few words regarding your channel/content and specifically winter assault as you suggest towards the end of this video.
Firstly, I really enjoy your content. Partially because Dawn of war 1 & 2 are some of my favourite games and have been a part of my whole life. I like the level of thought you put into your critique and analysis, as well as your cadence. I agree with what you have to say regarding these games, rarely disagreeing, although I am somewhat of an agreeable person. Funnily enough, you mentioned at the start of the video to put this video on in the background as more of an podcasty-type experience, and I took that personally. I got real cosy and watched the whole thing, I was locked in.
As for Winter Assault specifically, I have a lot to say. (Maybe too much...)
My first experience of playing Winter Assault was infact the demo, which If I recall rightly, only allowed you to play the first half of the first mission until you get stuck at the gate, though I may be misremembering, as well as skirmish mode on a singular map. I forget the name of the map, but its the one where your base is in spitting distance of the enemies' on a tiny snowy map with barely enough building space for your large imperial guard buildings. I have strong memories of not really likeing the imperial guard that much at the time, compared to the orks, space marines and the tau who were the models I liked to collect at that time.
Fast forward twenty years to now and I have an army of guardsmen on the tabletop, over two hundred painted infantry and several tanks and artillery pieces. What happened? Dawn of War 1 & 2 happened. I fell in love with the horde of brave infantry that comprises the guard, as it's depicted in both games. I love the barriages of lasguns, the blast of Leman russ battle cannons, the thundering of Basilisks from across the battlefield. I love that unlike the other factions, once you build a barracks you don't gain access to a new mainline infantry to replace your HQ scouts, you just get EVEN MORE Guardsmen. They're an amazing faction and both games do justice at breathing life into His Imperial Guard, making them the force to be reckoned with as the lore would imply, whilst forcing you to rely on the comparitively weak and puny unaugmented humans. In some ways, I prefere the way Winter Assault portrays them, as being one unified force of Cadians, instead of a mix of Catachan, Cadian and Stormtroopers, and as much as I enjoy Castor's well-spoken WW1 general shtick, I love the grounded and heroic portrayals of Generals Sturnn, Alexander and Stubbs. Excluding the loss of a shipment of 100 Baneblades.
I am definitely gushing at this point without saying too much of substance regarding winter assault, so I will end on this final note.
It took me the better part of the last two years to paint my 40k army for the tabletop, and I intentionally gave my guardsmen snowy bases in reverence to Lorn V's snowy climate and the experience I had playing this game on and off over the last twenty years. More than that, I met friends who are still in my life to this day because of playing Dawn of War 1 & 2. I am now invested in the tabletop warhammer scene in no small part to Winter Assault and the addition of the Hammer of the Emperor, and how the developers sold me on a faction that I wasn't in love with yet.
I hope the giant wall of text didn't frighten you. And, if you did find time to read it, thanks for making the videos that you do. You still got my hopes up for an F-zero GX video one time, and that game also had a similiarly huge effect on my life. No pressure.
Dude I literally found your channel TODAY, watched all your Dawn of War videos TODAY, and now there's another big juicy retrospective...I'm in love
Almost 20 years ago I went to my cousin's house and got on his computer. There was a giant red winged demon standing in a blasted out highway set as his desktop backround. The juxtaposition of a balrog in a modern looking city intrigued me. He told me about Warhammer 40k and installed a cracked copy of DoW on my PC. Been addicted to Warhammer media ever since.
Technically speaking, DOW was my way to get into Warhammer when the seed was planted around 17+ Years ago when I saw the box on my brothers computer desk. Then, around 16 years later, I decided to actually give it a try with the Unification mod. And then proceeded to fall in love with the T'au.
i actually liked the 'bad' jokes in the first DoW video, it gave the video a friendly, cozy vibe, like you're listening to your friend talk about something they care about
This goes directly to my "EPIC and Interesting Stuff" playlist.
Man, it sure is a shame Relic never got to release Dawn of War 3 after releasing that badass cinematic for it. I guess we'll just have to wonder what could have been.
Otherwise the reason to remake DOW1 and DOW2 is to support modern resolutions and 64 bit OS's.
Yeah, don't need to redo everything, just get the games working on modern systems properly and add some (optional) quality of life improvements.
This was probably my favorite video since the DoW II retrospective.
the thing with the strategic points giving resources is that the resource is called *requisition*, in other words, you're *requisitioning* supplies/troops/gear from your faction. in other words: take more ground, your higher ups give you more access to things to take more ground as a reward
I interpreted the capture points as securing small outposts and if you have a stronger presence in the battle (many outposts) you'll be allowed to requisition more and stronger troops to secure the victory but if it looks like you're losing (having few outpost) it'd be a waste to send in those forces
I just FEEL the mark Dawn of War left in the psychic of the internet, it came just about the era of "Lolz XD", and seeing the bleak, grundy heavy metal aesthetics of 40k mixing with that sort of cyber culture just feels so magical in ways I can't put into words.
In a good sense I'd say it was what helped found the Colossal Meme culture of Warhammer, that slowly seems to be sipping everywhere.
Not to mention it introduced Warhammer to the morden cyberspace in general.
I don't remember a single way in which the demon armor class is relevant until Dark Crusade where Space Marines get an anti-demon unit.
I think it's meant to give armor that isn't bypassed by typical armor piercing units, so a typical anti heavy or anti armor unit can't just mulch demons, even then it's not really noticable until dark crusade with the damned Kroot units that count as demons and so take an insane amount of punishment versus everything that isn't a Grey Knight which actually makes them really stupidly overpowered in their fortress missions especially as any faction that isn't Space Marines.
I actually just finished Dawn of War 1 for the first time this past weekend. Great timing, Thunder. Your videos helped me get into the series in the first place and I finally got around to committing the time to playing them recently. It's been a great experience.
I find the comparison to the Age of Empires II intro ironic because... well outside of Dawn of War or Age of Mythology, I feel like AoE2's intro gives the best *feel* for exactly how the game is played. Are you *literally* two kings playing chess with battle pieces? No. But that is exactly how I felt moving my armies and units around, building up towers and so on. Less during resource grinding, admittedly.
There's something about how your pfp has the Space Marine amor that has me seeing it doing the whole "stick puppet" animation that the old TTS series had. Made watching all this both nostalgic for both the games and that glorious series, and enjoyable hearing you cover these games with a bit more depth
Thank you for recognizing the humanity of astartes, even in the face of their monstrous existence.
Peobably the best games i played in a long while right behind space marine 2 🙌 👍
First Dawn of War was my introduction into 40k. From a retrospective the story is indeed quite loaded with well-known tropes, but thanks to that it managed to sell me the entire vibe and themes of 40k quite well. The corruption of good guys with the best intentions, traitorous nature of Chaos, the funny yet brutal orks, the mysterious and proud Eldars and the grim vision of the future.
I really like watching the Dawn of War videos even though I've seen them more than 10 times by now.
Love these vids. It’s like sliding back into a warm nostalgia bath.
Side note, did anyone else get halfway through these videos and go, “….I know that voice.”
I imagine the strategic points are essentially sensor arrays that gather data from the general area, hence why they give vision around them when captured. Listening post buildings may just enhance the data collection while also allowing the location to become viable for an FOB if need be.
Man... This video is such a lovely surprise. Thank you!!! ❤
GORGUTZ! Over there! AFTER HIIIM!
I'm never going to be able to unhear that now. Dawn of war is responsible for this. 10/10 job, winter assault chaos campaign.
Gosh this hits so hard, blast from the past smashing my skull open. Good to see you again o/
Dawn of War Chant is goated, best OST ever.
Shiiiiiit, the irony of this dropping like a day after I went and started a fresh run of the Dawn of War games.
Great vid, can't wait for more! Also I never heard the expression "talk till the cows come home" and I kinda love it xD
This game literally put me on 20 year financial downward spiral and now I'm actually slowly making my own wargaming content. Whoops!
+ That classic Demon Prince (Sindri) that is basically Space Marine but also Space Satan is top notch 40k design. On one of artwork it even had a big bolter. Box Dreadnought - peak performance. A lot of changed design-wise, both in lore, looks and wargame itself. I won't want to be negative (some things are great!) but I liked older 40k and currently the Age of Sigmar (not-Warhammer Fantasy Battle) may be my favorite game GW makes.
Anyway, DoW!
+ It always was objective-center game. It's not about tabling your opponent in 6 turns, it's about crippling him on turn 1-2 and then just holding that advantage. Same with lore, there are a lot of "final stands" that help win bigger battles. I think Intro kind of shows that too.
+ Interesting thing about Guard leader turning to chaos in novel (didn't read it). Guard is one of cooler faction, just guys (and girls) with flashlights and balls of steel against space demons, aliens and even grinding gears of Imperial ineptitude (screwups of "we've sent 100 Baneblades on wrong end of galaxy, whoops!" magnitude happens constantly). Winter Assault is my guilty pleasure.
+ Funny that classic DoW didn't got Tyranids in base game and expansions. They literally were bad guys in "Battle for Maccrage" starter set for tabletop game when game came out. I guess they didn't wanted this game being basically 3D Starcraft. As for other races... Orks got short end of the stick in base game, Eldar were predictably knife-eared a-holes, Chaos schemeing against everyone (including itself). Guard was great, Necrons were amazing, Tau are Tau, and even Soulstorm additions were fine.
+ Requisition: I think it does make sense, think of logistics of war. Once again, it's game about objectives, so securing those vital areas let your supply lines move more stuff to frontlines.
There is also another take, 40k world is post-post-apocalyptic world overall, it still struggle from Horus Heresy era and that is reflected in every media, even HH wargame - Humanity have stupidly more advanced weapons (and actual robots), Chaos in 40K still used 30K stuff (they're basically half of Marines that turned out evil 10000 ago). Wars are fought over old technology, be it gathering it or denying it to the enemy.
+ Melee being BIG part of game - it is big in wargame too. Literally "Drive me closer so I can hit them with my sword" vibes. Pretty big part of older wargame was picking right kind of "big stick" for your leader. Same with attacking shooting units up close and basically locking them out of shooting.
+ Army painter - another amazing thing. Would be cool if one could play against army you painted in campaign. BTW Blood Ravens are official and even got Librarian miniature (as part of Deathwatch grab-bag of misfit veterans)
+ Defiler - yeah, it is amazing. No one plays it because model is old and "articulated" so it's a pain to play with (and also it have "jack of all trades, master of none" problem with mixed bag of weapons). And Squiggoths are Out Of Production Resin models that literally costed hundreds of dollars.
+ General aesthetics: some time ago (I think on Goonhammer?) I've read that 40k have one very unique aesthetics aspect - and that is skulls (and servoskulls). Space Marines are NOT GW original. Fantasy races/demons in Space were done before GW. But the skulls, and specifically whole "it's a brain in a skull, not computer" is pretty unique, even when pitted against Mentats in Dune.
+ Don't worry about "Dark Age of technology" joke. It works and I had a chuckle about it.
+ 1:04:20 Alpha Legion are Covert-Ops of space Marines, double so on Chaos side (?). I think that scheme works? But yes, they should be teal-green with silver trims, but Sindri is also Khorne Sorcerer, so...
+ Opening cutscene - awesome. AWESOME!
+ Ah, good old version of Necrons, when they basically were Skynet with Sun-Eating Eldritch Horrors. Arguably more menacing than space Egyptians now, even if not as interesting and literally soul-less (ha-ha!).
Thanks you for those videos. I hope to start doing some painting videos in 2025 (still figuring all the kinks of macro filming with my phone), but I also have Instagram for year. Funny how Sigmar seem more interesting now in terms of designs and models.
ThunderPsyker: Uploads a retrospect on a retrospective.
Me: * HAPPY NOISES *
AAAAA THUNDER THANK YOU THIS'LL MAKE MY NIGHT SHIFTS SOOOO MUCH BETTER 🥹
I got a lot of laughs from your DoW games, and it was totally worth watching them.
Great game, great memories.
I still playing but Unification.
I still to this day love Sindri's line: "Oh but I can, And I do!"
1:10:00 ooooooooohhhhh
So that's why he's called Kitten in TTS.
Woooooow, I've been watching you and TTS for a decade and never put those two together... Boy am I thick.
I will be entirely honest, I grieved the lack of An Ancient Evil Awakens in Chaos Rising. i did not have the context for the joke, but the subtle image of that scene being somewhere in the background was just insanely hilarious to me. It's subtle, yet blunt. And I love it. Bring AAEA back!
Man, I have to say thanks for the random bout of nostalgia with the old B&W movie on the minimap. After a little bit of searching, I'm pretty sure it's the silent 1920s Dr. Jekyll and Mr. Hyde film, I remember watching it with the family a long time ago. The book and its adaptations, both, are pretty good works I'd recommend to anyone interested in some classic Victorian fiction...
Oh, and this format of retrospective is really nice. Thunderpsyker lives!
Hello, thank you so much for reviving my childhood memories !! Keep up the good work
Jeezes, the game is 20 years old. My, the time flies, with fun and memorable games. 🥰
Yay Thunder's fun ramblings! Joined you from Emperor TTS, stayed cuz you've got a great perspective and fun commentary on things. I blame you and Alfa for getting me into 40k
Holy fuck ! Hey welcome back ! With a one hour and a half video as well ? We be eating well tonight !
I literally JUST finished DOW 1 for the first time a few days ago, and this drops…
How… serendipitous..?
I would love it if the tutorial's narrator made some lore videos for relaxation. His voice is so relaxing.
Yea it was one of the best 40K products, just the amount of freedom and different factions (with the DLC). It has such a nostalgic pull while also feeling more compact and fun then the current tabletop, I'm even playing it again right now lol
Imperial flag-planters are actually outfitted with PRPC (plot-relevancy particle condenser) devices that amplify narrative importance by up to 3%. It says so on this page of a codex I drew on.
keep the insanely good work up
Just as I was re-watching, a 1hr 20 mins video, praise the emperor!
Can't wait for DC part because boy oh boy that game is practically a canon event of my life
glad you are still with us man
Because of the soundtrack and story in combination, the last two or three missions give me this Halo: Reach vibe. Everything is lost, there is nothing to defend anymore just the mission.
Great game.
Oh cool another video from legendary youtuber thunder puh sycher
Glad you’re back! Recently found you dawn of war reviews as I’ve recently been getting into dawn of war and 40k lore over the last several months. Also… when will there be a dawn of war 3 review? Nice video and I listened to it while playing winter assault 👍
Passing Empire at war mention, up vote
Loved this, glad to see you back ^^
8:10 to this day that age of empires 2 intro still makes me as excited as it did when i was a kid. something about it is just enchanting to me.
It's so funny to me, over 15 years in hobby onwards, that i was very much an outliar when i was getting started in 4th edition. My introduction to 40k wasn't Dawn of War, it was White Dwarf Issue 344, where they showed off the then upcoming starter for 5th edition, Assault on Black Reach, with an epic campaign lasting through most of the magazine. I still have it. And i had no clue that 40k had video games at the time! I had been playing the Lord of the Rings game that GW was still supporting quite actively back then - but that White Dwarf magazine campaign, written by Matt Ward of all people, was the thing that brought me in. Crazy stuff.
I think the thing with Dawn of War that made it such a potent gateway drug into the hobby was that it was among the first productions outside of the tabletop game that actually had solid character writing behind it. The narrative is very good at setting up this interesting character drama between them all. This was before the Horus Heresy books had started (I think Horus Rising came out in 2006... and it took at least another 3 years for the series to actually become interesting) and Gaunt's Ghosts and the Eisenhorn books were still fairly new. So the setting had very little in the ways of character writing up to that point, hell GW as a whole had little to offer in that regard, with only Genevieve Undead (which has dubious canonicity and is also old as dirt) and Gotrek and Felix coming close, both being set in Fantasy.
Glad you're still about mate. Looking forward to your VTMB video :)
The legend returns once again.
A crash bandicoot retrospective would be something i’d sincerely be interested in seeing. I still think about the ones i would play on my old gameboy advanced and that one for the ps1 that had the cats or whatever on the back of the box. Such goofy little games
Somehow I knew today was the right day to watch old as hell videos
Only thing that Dawn of War needs in a remaster is the ability to zoom out more, and a longer view distance.
I still have a box of Dawn of War on 5 cds. I knew nothing of 40k when I bought it at the store, and we had no internet so I couldn't google it, but the manual had a lot of info that got me started as the game was installing. Oh boy, what a game!
Daaaamn, we old now huh...
Edit: oh hey the cat blinks now, neat ThunderplPsyker.
Possessed were awesome! I remember first seeing them in a mod in the unit painter, and this Space Marine with mutated arms and head freaked me out. Like you had something so noble as a Space Marine and then it turned into this thing with a worm for a head.
HE'S BACK!! FINALLY
I think they just called the Avatar and the Squiggoth Daemons for the game because Daemon is an (admittedly rare) unit type that has certain resistances to regular ranged and melee, but sucked versus hero units, and flamers.
It _did_ make a funny quirk appear in Dark Crusade, however, wherein Grey Knights and Chaplains do bonus damage to Avatars, Squiggoths, and the few other Daemon-class units like Krootoxes and Greater Knarlocs
Oh wow, you're alive
I so love the fact that the people who made Dawn of War's intro nade the SL animation. It's like they were made for this.
I tell this story all the time I grabbed DoW on a whim, and had no idea about 40k or anything. Watched the opening and saw Gabe cut an ork in half and I was like "well I'm on board!"
7:45 For Halo wars they probably could have fixed that by having more enemy bases that send a attacks to you but you can't easily defeat.
Big 40k player here. Defiler's were alot more popular back when dawn of war came out. And they still have rules for now. And I love mine!
Only you can make a retrospective of a retrospective and it still be entertaining!
you might want to change location while recording, there is constant Gunfire in the Background