Why We Reuse Code - UE4 With Casey

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  • เผยแพร่เมื่อ 6 ต.ค. 2019
  • Today we revisit an older video but with some examples.

ความคิดเห็น • 4

  • @kieranhoare7239
    @kieranhoare7239 4 ปีที่แล้ว +2

    I'm glad your back man, I really enjoy your tutorials and they've been super helpful. I've been doing an rpg tutorial series and from your previous videos it's been bugging me that they haven't taken the opportunity to teach WHY it's important or how to do it so you're not constantly adjusting numbers in all areas of the code (like your max health example), so thank you for actually uploading this right at the time I actually needed some ideas on how to better reuse code!

  • @diffraction163
    @diffraction163 3 ปีที่แล้ว

    cant wait for new videos :D
    this is by far the best channel for learning ue4 on youtube.

  • @MrSmith01
    @MrSmith01 4 ปีที่แล้ว

    *really helpful info, thanks, man!*

  • @halbkuppe4895
    @halbkuppe4895 4 ปีที่แล้ว

    (strg+c/strg+v)+stackexchange makes c++ easier than blueprints... Just realized that while looking on the title