UE4 Actor Components

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • Today we take a look at how Actor Components can be useful to reuse code.

ความคิดเห็น • 34

  • @polar1991
    @polar1991 3 ปีที่แล้ว +5

    Yay you’ve uploaded again! Keep it up

  • @MalcolmIreland
    @MalcolmIreland 3 ปีที่แล้ว

    Hey glad to see another upload. More parts of the Mastering Blueprints series would be amazing. It was unbelievably informative when starting out in UE4. I love the way you spill out all your knowledge and really hammer in the concepts.

  • @fft2020
    @fft2020 3 ปีที่แล้ว

    your tutorials are GOLD
    I'm learning so much. Thank you

  • @knerf999
    @knerf999 2 ปีที่แล้ว

    this is sooooo information dense.
    it really strings everything together nicely!

  • @YouWillDoAsYouAreTold
    @YouWillDoAsYouAreTold 2 ปีที่แล้ว

    dude ur so good at explaining

  • @efim23
    @efim23 ปีที่แล้ว

    Thanks man that's exactly what I was looking for

  • @pastamuroni6562
    @pastamuroni6562 3 ปีที่แล้ว

    Just found your videos and it's really cool to see you also just started to upload again! :D
    Also, would it be possible to have a tutorial on something like: "how to make requirements for something to execute." like I need to have a thread and oil in oil-lamp and a lighter in hand in order it to light up. That would be really helpful.

  • @fantomworks8829
    @fantomworks8829 3 ปีที่แล้ว

    finally man , i will wait more . ^-^ good work

  • @hellas_ultras
    @hellas_ultras 3 ปีที่แล้ว

    Very informative video as all the others. BTW It would be very helpful for newbies like me to build a FPS from start to finish with all the possible assets and tips comes up with. I will wait for your next video as always do.

  • @Y_NAUT
    @Y_NAUT 3 ปีที่แล้ว

    A little fast. But great demonstration of using interfaces. Less code and faster compiling. I’ll watch this a few more times! Great vid!

  • @pamparam3495
    @pamparam3495 2 ปีที่แล้ว

    Great guide, thanks a lot

  • @bastoneliven8095
    @bastoneliven8095 3 ปีที่แล้ว

    Welcome back bro😍

  • @ipanzerschrecku4732
    @ipanzerschrecku4732 3 ปีที่แล้ว +2

    Yes that's known as the object model from Object Oriented Programming used in OO programming languages like Java, C++, C# etc. There's a whole paradigm known as UML with a really good structure, documentation and development process that makes the development object oriented so to mirror the object oriented language. So it lets you reuse code, work on class or object level and achieve encapsulation. inheritance and polymorphism. But good work. UML is quiet a bitch to learn but once you wrap your head around the models and concept rapid and decentralized development is possible.

  • @MattPryze
    @MattPryze 3 ปีที่แล้ว

    Damn this is perfect!

  • @grandaddyjesus
    @grandaddyjesus 3 ปีที่แล้ว +1

    My professor told me to peep this channel, saving this vid for later.

  • @7beat1
    @7beat1 3 ปีที่แล้ว

    Great video ;)

  • @diffraction163
    @diffraction163 3 ปีที่แล้ว

    awesome!!

  • @diffraction163
    @diffraction163 3 ปีที่แล้ว

    YES! he is back! :) just found your channel and its much more useful than those codenoodle tutorials "how to make a XXX" and in the end you have no clue what the fk happend. do you have a discord? :)

  • @Restart-Gaming
    @Restart-Gaming 2 ปีที่แล้ว

    Would this setup work for let say survival game where player has choice on using gun or bow etc that they can call with a number key 1-6 hotbar? So is the item Luke gun or bow a actor component or a blueprint?

  • @emreparlak2306
    @emreparlak2306 3 ปีที่แล้ว

    Hello I am kinda new may I ask how can I see all the keybinds ? For example if you press f2 on play world it unlit the scene but you cant see that info on unreal keybinds where can I see those hidden binds

  • @vp3275
    @vp3275 3 ปีที่แล้ว

    Hey, just finished the TowerDefense tutorial, even if you are not happy with it, it still helps me verrry much !
    But do you think the TD tutorial is totally outdated and should not be used as a base for a real game ? I can't find a tutorial as well explained as you did so..
    Thanks Casey :)

    • @ue4withcasey391
      @ue4withcasey391  3 ปีที่แล้ว +1

      Its definitely useable, there's just some procedural things that I did a super bone-headed way

    • @vp3275
      @vp3275 3 ปีที่แล้ว

      @@ue4withcasey391 Ok cool to know, thanks for the answer !

  • @miraccetin7163
    @miraccetin7163 2 ปีที่แล้ว

    Hey where is it Attach to component im seeing only AttachComponentOnComponent

  • @HyperCazual
    @HyperCazual 3 ปีที่แล้ว +1

    Its been 3 months... how has this been working for you?

    • @HyperCazual
      @HyperCazual 3 ปีที่แล้ว

      Is this performant?

    • @ue4withcasey391
      @ue4withcasey391  3 ปีที่แล้ว +1

      @@HyperCazual The only performance difference that I would know of is that each component can tick. There is some overhead for each actor or in this case component that ticks. However, I turn off tick on all the components that don't need it.
      There is a logic hurdle to overcome to use this method but going forward I'm using it for everything that I may want to re-use later.

    • @HyperCazual
      @HyperCazual 3 ปีที่แล้ว

      @@ue4withcasey391 Are you planning on making a more detailed series out of this?

    • @HyperCazual
      @HyperCazual ปีที่แล้ว

      @@ue4withcasey391 How do you handle communication with the other framework, like the GameMode, GameState, PlayerController, PlayerState, HUD, widgets?

  • @Bryce007
    @Bryce007 3 ปีที่แล้ว

    Hey man, I'd like to hire you for a few Zoom calls to learn some specific Unreal Engine skills. Where can I contact you to discuss further?

  • @mishainutr2118
    @mishainutr2118 3 ปีที่แล้ว

    this is just too fast to keep up with you:(