How to Use Blender's Asset Browser (Tutorial)

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  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • In this tutorial I will show you how to setup and use the Asset Browser in Blender version 3.0.
    ● Ultimate Procedural Material Pack:
    • Gumroad: ryankingart.gu...
    • Blender Market: blendermarket....
    ▶️ Ultimate Material Pack Trailer Video: • Ultimate Blender Proce...
    ▶️ Ultimate Material Pack Setup Guide: • Setup Guide: Ultimate ...
    ● Mentioned in this Video:
    • Procedural Material Packs: ryankingart.gu...
    • Low Poly Nature Assets: ryankingart.gu...
    • Nature Assets Tutorial: • How to Make Low Poly N...
    • Procedural Material Playlist: • Blender Procedural Mat...
    • TV Table Tutorial: • TV Table (Blender Tuto...
    • Download Blender: www.blender.or...
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wo...
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gu...
    • Artstation: www.artstation...
    • Blender Market: blendermarket....
    • Sketchfab: sketchfab.com/...
    • Website: ryankingart.wo...
    #ryankingart #blender #blendertutorial

ความคิดเห็น • 311

  • @RyanKingArt
    @RyanKingArt  2 ปีที่แล้ว +2

    *Procedural Material Packs:* ryankingart.gumroad.com/?query=procedural%20material%20pack&sort=newest
    *Low Poly Nature Assets:* ryankingart.gumroad.com/l/hrvMgn

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @SEEK TRUTH Sorry about that. Yeah, I don't think Gumroad supports Crypto.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      @SEEK TRUTH You can follow some of my Procedural material tutorials, and then watch my Asset Browser tutorial to set them up. Also, there are lots of free procedural materials that people in the community offer for free. Here are some you can find for free on gumroad:
      discover.gumroad.com/?maxPrice=0&query=procedural%20blender

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 ปีที่แล้ว

      Blender 3.0 is awesome the asset browser is exactly what I need for my next porject - THANK YOU THAT VIDEO!
      Is it possitble to change assets which are already in the lib and would these changes affect any other project which has gathered changed assets? That'd be neat!
      Best Greetz! o/

  • @mrmoneybagz
    @mrmoneybagz ปีที่แล้ว +16

    You have a very special way of explaining concepts in a clear and concise manner. So thanks a lot, Ryan.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      You're very welcome!

    • @ivanrendon8735
      @ivanrendon8735 ปีที่แล้ว

      @@RyanKingArt I did not feel this way.

  • @parinamais
    @parinamais 2 ปีที่แล้ว +4

    I was getting very confused on how to use the asset browser, but this tutorial helped me out a lot! Thank you Ryan!

  • @wilthibodeau8213
    @wilthibodeau8213 2 ปีที่แล้ว +1

    I bought a materials pack by another creator that supplied horrible instructions that did not work. Your video was so helpful, I bought your #5 pack and will be back for more! Arigato!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you very much! I appreciate your support!

  • @DanielGrovePhoto
    @DanielGrovePhoto 2 ปีที่แล้ว +17

    I love that Blender is trying but there is alot of room for improvement such as the limitation of me needing to open the Blend file where the asset comes from in order to organize and label things. Also if it didn't have to follow actual folder hierarchy it would be 100x better. Thank you for this in depth tutorial.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +7

      Yeah, well its still a very new feature. I'm sure they will improve it with time. Thanks for watching!

  • @Tiki_Media
    @Tiki_Media 2 ปีที่แล้ว +17

    Very helpful, Ryan. It got me excited to start making a massive asset library.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +4

      Cool! You can also watch my procedural material tutorials, if you'd like to create some materials to add to your library. : )

  • @RonHicks
    @RonHicks 2 ปีที่แล้ว +2

    I've been using Blender for several years now and previously I would create individual files with their objects but now I can create a library and pull assets that I've previously created and have a better workflow when composing individual scenes! Thanks for the tutorial😀

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @DeltoraGames
    @DeltoraGames 5 หลายเดือนก่อน +1

    A lot of the videos i was looking at dont explain that you need the file (or a copy) to have the models appear in your asset library outside of the original file. thank you for the clear explanation.

    • @RyanKingArt
      @RyanKingArt  5 หลายเดือนก่อน

      you're welcome!

  • @joege0rge
    @joege0rge ปีที่แล้ว +1

    Thank you, you do a lot of tutorials for things that get skipped over by other youtubers and i'm always left wondering how tf they got there! Really appreciate your thoroughness

  • @mr.bun-bunny8830
    @mr.bun-bunny8830 2 ปีที่แล้ว +1

    Asset library is a heaven for modular buildings and kitbashing ❤

  • @Ecker00
    @Ecker00 2 ปีที่แล้ว

    After watching 5 tutorials on the new asset browser, thank you for covering the details of how various files works with it and parenting.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thanks for watching. 👍‍

  • @blenderstuffs
    @blenderstuffs 2 ปีที่แล้ว +6

    Asset browser is really amazing 😍😍

  • @PaladinVII
    @PaladinVII ปีที่แล้ว +1

    8:47 I was today years old when I found out that you can zoom in on open windows in file explorer in windows just like you can with most other things by holding CTRL-Mousewheel. Thank you.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      Yes! In the file browser you can Use: Control + Scroll Wheel to Zoom into the files. Although I'm actually using the Linux Mint Operating System, not Windows. : )

  • @ingridlorena
    @ingridlorena 2 ปีที่แล้ว +1

    It was the best tutorial I found about Asset Browser. Thank you Ryan!

  • @liridoncani
    @liridoncani 11 หลายเดือนก่อน

    I've been searching for this for 2 days. Finally found it. I want to create my procedural objects with geomentry nodes as assets

    • @RyanKingArt
      @RyanKingArt  11 หลายเดือนก่อน

      cool. hope it helps!

  • @anicepop
    @anicepop ปีที่แล้ว +1

    I had no idea this existed! This seems so helpful to have all of the materials I made in one easy to find place, thanks!

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +2

      yeah its an amazing feature of Blender!

  • @rynovait
    @rynovait 2 ปีที่แล้ว +2

    I have been waiting for this tutorial. Thanks for uploading the video.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @lxic-bz8hf
    @lxic-bz8hf 2 ปีที่แล้ว +1

    you make learning blender enjoyment, man you're the best, thank you 🙏🏻

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Glad to hear that. Thanks for watching!

  • @edwardplace503
    @edwardplace503 2 ปีที่แล้ว +1

    You made it understandable. Thanks to this tutorial I've been going through all my files and turning the items that I could use in other projects into assets. There were a lot of files with one or two items so I just created an additional asset file like "Furniture 1 or Furniture 2" or Material 1 or Material 2 and appended the items I thought would be useful and moved that file into the appropriate file folder in the asset library I only needed to mark each item as assets and create subfolders where necessary. It worked perfectly. Not sure yet if there is a maximum number of subfolders allowed in in the asset library. Selecting "all" and hitting CTRL A and choosing Scale and Rotation was necessary.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool, glad the tutorial was helpful!

  • @AnitaPotterProductions
    @AnitaPotterProductions 2 ปีที่แล้ว +3

    I'm gonna have to restructure my computer folders so everything is in one spot and not all over the place on my computer LOL. I've been meaning to do this for awhile but that new asset browser is pushing me in that direction. Pity it doesn't do collections yet because sometimes joining meshes has unexpected results if the modifiers are still active on some parts and haven't been applied yet. I'm gonna dive into this tonight, tomorrow, this week, rest of the year hahahaha. Thanks Ryan!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +3

      Yeah, its too bad that it doesn't support collections. I really hope they add that in a future update. Thanks for watching!

  • @peterh8253
    @peterh8253 2 ปีที่แล้ว +3

    Cheers Ryan for a simple to understand explanation of the basics. I can see this being a massive time-saver once I've created some initial asset libraries. I must admit my Blender housekeeping leaves much to be desired and your tutorial has shown me how I can make things neat and tidy and (hopefully) keep it that way.
    One problem I did face when creating some assets was getting the orientation/origin correct so that objects were the right way up when I drag them into my scene. Perhaps that's something you could cover in a future video?
    Keep up the good work, love watching and learning from you.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks! yeah, maybe I can make a video on that. Although, I've never actually had that problem. My assets are always added with the correct rotation. But I will try to look into that. 👍‍

  • @tetramera
    @tetramera ปีที่แล้ว

    This was super helpful, first time I've gotten the library to work in another file, huge thanks!

  • @DimiArt
    @DimiArt 2 ปีที่แล้ว +1

    most helpful tutorial on the subject i've seen so far.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! Glad its helpful.

  • @mexlemax3307
    @mexlemax3307 2 ปีที่แล้ว +2

    This is really great that you have made a very good tutorial for the new Asset Browser.
    I have already found out a little myself.
    But some I did not know yet.
    Thanks for this tutorial

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thank you for watching!

  • @ivanwickum6141
    @ivanwickum6141 2 ปีที่แล้ว +1

    I really hope Blender continues to create features like this, as well as features for teams of people working on one file. The latter usually requires paid cloud servers though, but a man can dream :)

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah, I love the asset browser!

  • @jaronjackson6913
    @jaronjackson6913 2 ปีที่แล้ว +2

    Thanks Ryan, always helpful as usual. God bless🙏🏼

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you very much!

  • @Adarshkumar-kd6tp
    @Adarshkumar-kd6tp 2 ปีที่แล้ว +1

    thank you !! it was very very helpful

  • @johnnycrxss6952
    @johnnycrxss6952 2 ปีที่แล้ว +1

    Thank you for this video!

  • @MRUStudios
    @MRUStudios 2 ปีที่แล้ว

    The new asset browser is great! I've been using it since Blender 3.0 dropped and I absolutely LOVE it.
    Fantastic video as always my friend!
    I hope you have a great rest of your weekend! 😃

  • @MilkMyth
    @MilkMyth ปีที่แล้ว +1

    You're a hero.

  • @mroovek3778
    @mroovek3778 2 ปีที่แล้ว +1

    Thank you. best tutorial

  • @windworldwide8840
    @windworldwide8840 2 ปีที่แล้ว +1

    usefull tip ! : with asset file open, ... drag drop an other file with assets, ... append this file, ... navigate to the materials ... select all (or the ones you want to add to your library) ... sort them ... save the blender file ... and you're done !

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for the info! 👍‍

  • @knightcube
    @knightcube ปีที่แล้ว +1

    This was a brilliant tutorial! Thanks a lot Ryan. I love this channel.

  • @cubicbook
    @cubicbook 9 หลายเดือนก่อน

    My friend, you are the man!

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน

      thanks 🙂

  • @dez7852
    @dez7852 8 หลายเดือนก่อน

    What I would love to see is how to clean up the mess that one makes when they're starting out and have crap all over the place 😁

  • @NN-wc7dl
    @NN-wc7dl 2 ปีที่แล้ว +1

    Very good. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @neonrobotnick
    @neonrobotnick 2 ปีที่แล้ว +2

    Exactly what I needed

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thanks! Hope its helpful.

  • @AnimatedLoopHD
    @AnimatedLoopHD ปีที่แล้ว

    These tutorials are a life saver.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      glad they are helpful!

  • @infantryrocks
    @infantryrocks 2 ปีที่แล้ว +7

    Very helpful.
    It shocks me, though, at how unnecessarily complicated it is to set it all up. A lot of those initial steps could just be setup already with example materials, meshes, etc. ready to go. Blender Foundation strikes again.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah, I suppose so. Although once you know how to set it up, its actually doesn't take that long.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

    • @kj3d812
      @kj3d812 2 ปีที่แล้ว +2

      @@RyanKingArt it does if you have to go through all those steps for each of 1000+ assets.I recently subscribed to iMeshh and downloaded an entire library of archvis assets that work beautifully in their iMeshh Asset Manager -- which uses a simple folder/subfolder setup -- but the downside is that the Asset Manager update for 3.0 is still several months out. So to be able to use the assets in the 3.0 Asset Browser will take a huge amount of legwork, as most of the items consist of multiple separate pieces that will have to be first joined to be one mesh, then the textures will have to be packed into the .blend file, which then must be copied over to the Asset Browser folder (which means double storage), and then set up using the multiple steps presented in the video. Times ~1000.

  • @tallyman138
    @tallyman138 2 ปีที่แล้ว +1

    Extremely useful tut. Thanks!!!

  • @KatLovelandVoiceActor
    @KatLovelandVoiceActor 2 ปีที่แล้ว +1

    YES!!! I know what I am watching today!

  • @lazzzy5514
    @lazzzy5514 2 ปีที่แล้ว +1

    Very helpfull i am gonna make my procedural material army lol

  • @kiwinesss
    @kiwinesss 2 ปีที่แล้ว

    Super! You have sold me on the new asset browser, thank you.

  • @kdawggolfbassbateman6169
    @kdawggolfbassbateman6169 2 ปีที่แล้ว

    thx for your time and tutorials im brand new to this im enjoying 2 weeks in. already made some kool stuff lol

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Cool! Thanks for watching!

  • @lwtruesdale
    @lwtruesdale ปีที่แล้ว

    I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.?

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      The materials should update automatically when you upgrade a Blender version.

  • @Cyber_Kriss
    @Cyber_Kriss 2 ปีที่แล้ว +1

    Very helpful, thank you, Ryan !

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Thank you for watching! 👍‍

  • @Willsing7
    @Willsing7 ปีที่แล้ว

    Excellent explanation- thanks for posting!!!

  • @WW_Studios
    @WW_Studios 2 ปีที่แล้ว +3

    Hey! You're a Linux guy! Nice!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes!!! Linux rocks! 👍‍

  • @stuartdoyle99
    @stuartdoyle99 2 ปีที่แล้ว +1

    I really do hope they can release a version soon where you can save collections

  • @Danielcommenter
    @Danielcommenter 2 ปีที่แล้ว +2

    Helpful, as always! 🤝

  • @rizla8602
    @rizla8602 2 ปีที่แล้ว

    When u said Linux i got hit of nostalgia, i love Linux, too bad that unity have problems working Linux, that's the only reason I switched back to windows.
    As for add-on, i think it's great, it looks like it will speed up creating process a lot. I will give it a go!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Cool! Yeah, I use Linux Mint Cinnamon.

  • @demafairport
    @demafairport 2 ปีที่แล้ว +1

    If you have come across this video like me and felt frustrated about not being able to save collections as assets, well NOW you can now save collections in Blender 3.2 - once you drop them into your scene use ctrl+a and click Make Instance Real. ♥

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes! Its so awesome now that collections are supported as assets! 👍‍

  • @andymaroons3522
    @andymaroons3522 2 ปีที่แล้ว

    great tutorial man! so helpful! Thank you so much for the help!

  • @markokovacevic3225
    @markokovacevic3225 2 ปีที่แล้ว

    Thanks Ryan, this was really helpful!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Glad it was helpful!

  • @AndyTanguay
    @AndyTanguay 2 ปีที่แล้ว

    I'd love to see textures and HDRIs available as assets in the future. Thanks for the walkthrough

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Actually you can add textures and HDRI's. I didn't go over that in the video, but you can add those too.

    • @AndyTanguay
      @AndyTanguay 2 ปีที่แล้ว +1

      @@RyanKingArt huh, no kidding. I tried with the Blender file view in Outliner and the option for images was ghosted. I need to try again. Thanks again!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@AndyTanguay Sorry I didn't show how to do that in this tutorial.

    • @AndyTanguay
      @AndyTanguay 2 ปีที่แล้ว +1

      @@RyanKingArt oh, no worries. That could be a whole other video. 😉

  • @TheHowingFantods
    @TheHowingFantods 2 ปีที่แล้ว

    Loving your tutorials.

  • @oksana_korda
    @oksana_korda ปีที่แล้ว

    Huge thanks for the super useful video! ❤

  • @jcrc1717
    @jcrc1717 ปีที่แล้ว

    Blender needs so much manual work for basic things to work the way they should work from start. I hope some automatization is made in the future.

  • @Coursekro
    @Coursekro 2 ปีที่แล้ว +1

    Thanks,Very useful Information ❤❤❤❤❤

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Thank you for watching!

  • @livjonsson742
    @livjonsson742 ปีที่แล้ว

    You can add groups as an asset if you group it with an empty. Select all the models in the group Add - Mesh - Parent to empty for creating a group.

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Thanks for the tip! 👍‍

  • @handdrawnbink
    @handdrawnbink 2 ปีที่แล้ว +1

    Wonderful Tutorial as always Ryan, you deserve more likes and views.
    Question: Once the assets are in the Asset Browser, are the .Blend files within the respective assets folder meant to remain there indefinitely? What if they are moved or deleted?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yeah, if you removed or deleted them, it wouldn't work. So they should stay where they are.

  • @andycuccaro
    @andycuccaro 2 ปีที่แล้ว +2

    Thanks for this nice tutorial! I have a couple questions:
    -Does Blender create a main .blend file where it stores the assets or are the assets kept in their original .blend files?
    -If the latter is true, would you say it is better to have a single .blend file with many assets or many .blend files with a single asset in each one?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, that is true. The assets are appended into the new file, from the other files. I actually have no idea if its better to have only 1 file, or more. Personally, I prefer to break it up into separate files.

  • @dashinc
    @dashinc ปีที่แล้ว +1

    what about models with a separate texture folder do I bring the whole file together with texture first or does it simply copy over with the model?

  • @ahmedkamal6107
    @ahmedkamal6107 ปีที่แล้ว

    Love the way you teach us the new stuff awesome man thank you a million time

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว +1

      thanks for watching!

  • @megasculptor4954
    @megasculptor4954 ปีที่แล้ว

    thanks Ryan !

  • @mahdidaraei4185
    @mahdidaraei4185 2 ปีที่แล้ว +1

    13:50 , now in Blender 3.2 you're able to do it. They listened to you

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Awesome! yesss! 👍‍

  • @othoapproto9603
    @othoapproto9603 2 ปีที่แล้ว +1

    What A Wonderful Tut!. it seems you cant make an asset from a multiple part model, only single objects, Big bummer.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      yeah, I talk about that at the end of the video. Its really too bad. But I think its going to be supported in a future version.

  • @Bunglay
    @Bunglay ปีที่แล้ว

    im a bit confuse on how to keep adding assets to the catalogs we created when im in a new blender file and ive found something worth keeping

  • @AOrhanK
    @AOrhanK ปีที่แล้ว

    Thank you for the video; it is very clear, comprehensive and helpful as always! How come the two instances of the bush have different colors at 12:43? And is there a way to change color/material without `making instances real`?

  • @speltospel
    @speltospel 7 หลายเดือนก่อน

    you are ROCK!

  • @dannyaustin84
    @dannyaustin84 ปีที่แล้ว

    Can you "put" or "send" and asset from your working file into your external library? That's the most obvious workflow to me but can't figure out how to do it

  • @bregaification
    @bregaification 2 ปีที่แล้ว +1

    It would be nice to mark as asset material or object from viewport with right click instead of searching it in outliner

    • @bregaification
      @bregaification 2 ปีที่แล้ว +1

      Also making two or more object as one asset

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yeah, that would be nice. You could add it to your quick favorites shortcut key.

  • @onjofilms
    @onjofilms 2 ปีที่แล้ว

    Excellent.

  • @sundancekid9270
    @sundancekid9270 2 ปีที่แล้ว +1

    Hello, thanks for your good tutorial! Is there any way to delete something in the asset browser?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes, you just go into the original file, and remove the asset, the same way you add assets.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Thanks for watching!

  • @theforest8882
    @theforest8882 2 ปีที่แล้ว +1

    Yes I need this

  • @BursaProduction
    @BursaProduction 2 ปีที่แล้ว

    Very Lear tut as always. Thanks mate. Just one question to blender org. Why not make internal database, like it’s done in davinci reolve where it stores all projects and setting. Hmm the procedure with separate blend file is a mess.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      yeah, I suppose that would be a cool idea.

  • @owenlloyd2528
    @owenlloyd2528 ปีที่แล้ว

    Thank you

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      You're welcome! Thanks for watching!

  • @Tvarata
    @Tvarata ปีที่แล้ว

    It doesn't work, literally everything that is shown I did. After setting the path for the folder it only shows the material categories I created but it's empty, not counting the hair library. Is something from the new version like that?!!

  • @ehabqurah.graphtut
    @ehabqurah.graphtut 9 หลายเดือนก่อน +1

    💯 thanks mr ryan , it

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +1

      glad it helped!

    • @ehabqurah.graphtut
      @ehabqurah.graphtut 9 หลายเดือนก่อน

      of course it is, thanks Mr. Ryan,
      hope you best wishes@@RyanKingArt

  • @HrPedrosak
    @HrPedrosak ปีที่แล้ว +1

    Hi Ryan,
    I bought your Procedural Material Packs. How do you add multiple materials to an object using the library? It seems draging and dropping does not work in edit mode...

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Hello. Thank you for purchasing.
      Because of how Blender's asset browser works, that is slightly tricky, but there is an easy work around. First, add two or more objects into the 3d scene, and add the different materials from the asset browser onto them. That will add the materials in the material dropdown, in the blend file, for when you want to add new materials. Then you can just go into edit mode of the object, and add the different materials into the objects material slots, and assign the different materials to the parts of the mesh, how you would with normal materials.
      Hope this helps!

  • @rembrat847
    @rembrat847 2 ปีที่แล้ว +1

    как сохранить объект с материалом в блендер 2.92 чтобы потом пользоваться им много раз?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Blender 2.92 doesn't have the asset browser feature. Its only in 3.0 or a newer version.

  • @NicCrimson
    @NicCrimson 10 หลายเดือนก่อน

    For materials how do I make them so I can drag in to the shader editor?

  • @acemax5248
    @acemax5248 2 ปีที่แล้ว

    Thank you for the great tutorial, I learned a lot 🙏🙏🙏, I have a question, Could you tell me what is the difference between "clear asset" and "clear asset (set fake user)" I read the manual and it says the second command "marks the data-block as protected" but when I perform the "Clear asset (set fake user)" it will delete the object from the asset browser and I can't find it anywhere 😓😓.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      A fake user is basically making sure that the material isn't removed from the blend file, even if the material isn't on any objects. So If you clear the asset, but set a fake user, it should still keep the material data in the Blend file. so if you select and object and click on the material drop down, the material should still be there to add to objects.

  • @Fankiveli
    @Fankiveli 10 หลายเดือนก่อน

    Hmmm… have to say the Blender assets libary is not intuitive at all.
    Is there any alternatives?
    I come from Adobe based environment and adobe handles these really well.
    In photoshop, if you want to create a new brush, you just hit plus and the app automatically saves it. And when you open the software again… the brushes are there..

  • @BrianForrest1974
    @BrianForrest1974 ปีที่แล้ว

    Hi Ryan,
    I'm using Version 3.4.1 of Blender and would love to have access to the asset browser/library!

  • @unicornmilk6158
    @unicornmilk6158 ปีที่แล้ว

    Now accessing my asset browser crashes my program every time. It didn't do this until after I started doing this. Deleting the assets and files I made does not fix this either. Help please!

  • @kdeuler
    @kdeuler 2 ปีที่แล้ว +1

    Thanks much for the vid. Is there a way to attach one or more text tags to a material, and then later search for all materials with a given tag(s) regardless of the folder the asset is in?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +2

      Yes there is. I should have gone over that in this video. If you select the material in the asset browser, and then press N, to open the side panel, there is a tag section. You can add tags to different assets. : )

  • @EvgeniiK-d5c
    @EvgeniiK-d5c ปีที่แล้ว

    Someone help with the problem please. I have my own library of materials. I apply the same material to two objects and then make a copy of one of them (and these materials become different in the properties, Material and Material.001) then if I change the properties of one material then the properties of the other change. What am I doing wrong?

  • @wolverine3603
    @wolverine3603 2 ปีที่แล้ว +1

    Support for collections as assets added in Blender 3.2. wiki.blender.org/wiki/Reference/Release_Notes/3.2/Pipeline_Assets_IO

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Awesome! Can't wait until Blender 3.2 is the stable version!

  • @CodeZakk
    @CodeZakk 2 ปีที่แล้ว +1

    Hi tnx for your amazing tutorial it helps me a lot I have a question when I import textures from photoshop and illustrator in vector it is pixelated in blender in 4k version how can I solve that problem thanks!!

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm, sorry I don't really know. I'd need to see an image of it to know what the problem is.

  • @kdeuler
    @kdeuler 2 ปีที่แล้ว

    ... also, is there a way to make objects in the asset browser appear with their color(s)? In your tutorial, they are all gray. (I guess you knew beforehand the colors of the mushrooms to sort them by color.) Thanks.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Yeah, I knew the colors of the mushrooms. I don't think there are any options for that. It just renders a matcap preview.

  • @iceseic
    @iceseic 2 ปีที่แล้ว +1

    Do I still need to keep the PBR map on my hard drive after made it as an asset?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Yes you still need to keep the textures on your computer.

  • @danskinner8533
    @danskinner8533 ปีที่แล้ว

    just wondering how to take a pose library from one model and use it for other models

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      Ahh yeah I don't cover pose library's in this video.

  • @abhiraaid
    @abhiraaid 9 หลายเดือนก่อน +1

    Fellow Linux user! 😀

    • @RyanKingArt
      @RyanKingArt  9 หลายเดือนก่อน +2

      Yep! I use Linux Mint Cinnamon!

  • @panth3r729
    @panth3r729 ปีที่แล้ว

    The memory is soooo high when I'm adding multiple materials as assets ... how can I reduce this? I'm so angry, im gonna lose it. plz help

  • @tukakuga
    @tukakuga 2 ปีที่แล้ว +1

    this is awesome! but whenever i select multiple objects from the outliner and mark them as assets, they have the wrong rotation. can you help me with that? (their rotation is applied, and if i mark each asset individually, they have the correct rotation). I appreciate your tutorials

    • @cperiodj9696
      @cperiodj9696 2 ปีที่แล้ว +1

      having this same issue and dont know why

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      Hmm ok. I'm not sure why that is. maybe I can look into it and make a video on it sometime.

    • @cperiodj9696
      @cperiodj9696 2 ปีที่แล้ว +1

      @@RyanKingArt i figured it out. once i applied the scale and rotation to the all files...all was good.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว +1

      @@cperiodj9696 Ok good!

  • @kelvincoleman1524
    @kelvincoleman1524 ปีที่แล้ว

    does it work for FBX files too coz it doesnt seen to work on my end

  • @funw3d538
    @funw3d538 ปีที่แล้ว

    Ryan, you repeat "on default" multiple times. The correct phrase is "by default". ;-)

    • @RyanKingArt
      @RyanKingArt  ปีที่แล้ว

      thanks for the feedback

  • @michaelpenco546
    @michaelpenco546 2 ปีที่แล้ว

    When I mark and send assets to the browser they are reflected sideways or upside down. any solution?
    If I have an asset mase up of many materials am I required to first join them all before sending to library? Thanks much.

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm... Maybe apply the rotation of the objects before you mark as an asset. Your second question depends on if your marking the object as an asset, or the material as an asset.

  • @PeterRobieArt
    @PeterRobieArt 2 ปีที่แล้ว

    Very well done. Something I noticed on adding in some assets was there is a locator that is not set to the origin point on some of the models. For example; 5 items in a row all with the origins on local center. Each spread across the X axis. Dragging those in showed some of the objects null at random distances from the object origin. This isn't a huge issue but any suggestions?

    • @RyanKingArt
      @RyanKingArt  2 ปีที่แล้ว

      Hmm, I'm not sure. I've never had that problem before.

    • @PeterRobieArt
      @PeterRobieArt 2 ปีที่แล้ว

      @@RyanKingArt It could be the asset itself. I don't get the same issue when I'm trying this with my own assets. *shrug*