Should Difficult Games Have An Easy Mode & Is Cheating OK?

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 317

  • @PatTheNESpunk
    @PatTheNESpunk  5 ปีที่แล้ว +5

    What do you think about cheating in games? What about easy modes for hard games?
    ✅More info @t.co/Fj4i8d6sUb

    • @shadowfox4529
      @shadowfox4529 5 ปีที่แล้ว +1

      I never understood the appeal of those games. To me, those games looked so overly dark to the point of stupidity, I just couldn't see it. What is the payoff for beating them? If you're going to make harder difficulties attractive, add something worth while to unlock, like the laser gun/phaser in Resident Evil 4. If you can't unlock something like a gold, dual-wielded chainsaw weapon set, then I personally don't see the point. I wasted time in beating Modern Warfare 2 on veteran for no payoff, but I like trying to get better at games like Battle Toads cause I still enjoy the game design.

    • @poposterous236
      @poposterous236 5 ปีที่แล้ว +1

      Better than cheating on taxes, your spouse, or a diet.

    • @Beefusan
      @Beefusan 5 ปีที่แล้ว

      The popularity of From Software's games is primarily because it doesn't hold your hand through the experience. Making these games easier defeats the purpose. If you want to add some external cheat I don't care. But i would hate for the developers to add an easy mode. It would destroy the game for those of us that enjoy the already fair but difficult games they are making.

    • @KevenLC
      @KevenLC 5 ปีที่แล้ว

      The difficulty is actually part of the art style of these games… Sekiro's gameplay and combat mechanic is something very unique… there is no other game like it. Yes you're going to die a lot but you'll get better with every retry and once you beat one of the many bosses… it's so rewarding because you worked hard to beat him. I did around 50% of the game without cheating and for the second 50% I use a trainer to boosts my stats because yeah… I was starting to loose my patience hehe :) but I loved the game.

    • @shii5795
      @shii5795 5 ปีที่แล้ว +2

      Who cares if people cheat in single player games? Multiplayer games should not be allowed to be cheated in. But single player? Who cares.

  • @SomeOrangeCat
    @SomeOrangeCat 5 ปีที่แล้ว +50

    I just meet the developers half-way. If their games don't suit my tastes, including difficulty, I just don't buy them. Its a revolutionary way of thinking that I hope will catch on.

    • @Blood-PawWerewolf
      @Blood-PawWerewolf 5 ปีที่แล้ว

      Sherbert's World of Schlock for me, if cheats are needed, then it’s ok. I like a good challenge, but when it becomes more frustrating than fun, then sometimes it’s better for me to use cheats to get passed certain situations that were frustrating me.

    • @Seegtease
      @Seegtease 5 ปีที่แล้ว +2

      I do the same at restaurants. If a dish has ingredients I don't like, I don't order it. It's that simple. I don't mangle their carefully balanced dish by making a thousand special requests.

    • @shii5795
      @shii5795 5 ปีที่แล้ว

      Yeah, I just don't buy games that I'm not gonna play. If I think it's going to be too hard, the genre doesn't agree with me, or I don't like where the producer has gone with the product, I just wont buy it.

    • @pictonomii3295
      @pictonomii3295 5 ปีที่แล้ว

      @@Blood-PawWerewolf that's my position as well. I was playing mega Man 7 in the mega Man legacy collection 2 and I could not beat the final boss without using the armor cheat.

    • @witheredmedia
      @witheredmedia 5 ปีที่แล้ว

      I think of video games as a legit art form, an artists vision shouldn't have to be dumbed down. Now if the game is designed with appealing to a wider audience as a core philosophy from the start, then that's fine. I just don't think Easy modes should be a requirement that have to be shoehorned in every game, video game devs work pretty hard as it is from what I understand... give 'em a break!

  • @Twi66e
    @Twi66e 5 ปีที่แล้ว +20

    I used to play gta3 and vice city JUST to use cheats and cause chaos, it wasn’t until years later I thought about actually playing the game 😂

    • @McMeatBag
      @McMeatBag 5 ปีที่แล้ว +2

      I always thought that was how they were supposed to be played

    • @Samsquamsh
      @Samsquamsh 5 ปีที่แล้ว

      lol me too.

    • @TheKillermike83
      @TheKillermike83 5 ปีที่แล้ว

      Exactly

  • @Jolamprex
    @Jolamprex 5 ปีที่แล้ว +26

    If its your own, personal, single player playthrough, then do whatever you want.

    • @yellowzoiid
      @yellowzoiid 5 ปีที่แล้ว +1

      Yep

    • @anthonyrubel4057
      @anthonyrubel4057 5 ปีที่แล้ว

      if you use cheats in games for fun, there's no problem. It's the fact that he's a game reviewer/journalist that's the problem here. He's making money from this. He knew full well what he was getting into when choosing that game to review. :P

  • @wcoleman99
    @wcoleman99 5 ปีที่แล้ว +9

    Or how I still haven't beat the 1st 3 ninja gaiden games after 30 years.

    • @RetroCheater81
      @RetroCheater81 5 ปีที่แล้ว

      Definitely not the first one without cheating for me. Might try if i were allowed to use save states. I think I remember beating the second and only played a little bit of the third.

    • @MasterZebulin
      @MasterZebulin 5 ปีที่แล้ว

      Came close to beating 2.

  • @TheJadeFist
    @TheJadeFist 5 ปีที่แล้ว +3

    Cheating, in a single player is fine, cheating in a multiplayer setting is just ruining the game for every one else.

  • @yellowzoiid
    @yellowzoiid 5 ปีที่แล้ว +3

    We live in a day and age where people base their entire self-worth on their proficiency in playing video games...

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      For the people who make make at it, sure. Me, I enjoy a good game :)

  • @BmanHall1
    @BmanHall1 5 ปีที่แล้ว +4

    People are meant to play games to enjoy them. If you enjoy beating a game on the hardest difficulty, good for you. If you enjoy cheating your way through a game, that's fine too. As long as your choices do not affect the way another person chooses to enjoy their game, have at it. I'll be damned if someone is going to lecture me on the way I choose to enjoy a game I paid for.

  • @squarepainter
    @squarepainter 5 ปีที่แล้ว +2

    Play video games in whatever way makes you happy

  • @spawncalibur1022
    @spawncalibur1022 5 ปีที่แล้ว +1

    Hidetaka Miyazaki: "We don't want to include a difficulty selection because we want to bring everyone to the same level of discussion and the same level of enjoyment,"
    "So we want everyone … to first face that challenge and to overcome it in some way that suits them as a player."
    "We want everyone to feel that sense of accomplishment. We want everyone to feel elated and to join that discussion on the same level. We feel if there's different difficulties, that's going to segment and fragment the user base. People will have different experiences based on that [differing difficulty level]. This is something we take to heart when we design games. It's been the same way for previous titles and it's very much the same with Sekiro."

    • @jcharr1
      @jcharr1 5 ปีที่แล้ว +2

      I don't really care if people cheat in single player games, but yeah this. And I certaintly wouldn't go so far as to say because someone cheated to beat a Soulsborne game (including Sekiro) that means they're flawed as a human being or something like that. But at the same time the fact is by cheating they're not getting the full experience. I've been a gamer for almost 36 years, and the sense of accomplishment the Soulsborne games offer for beating their challenges is unique and wonderful. For the most part, they force you to think through situations and running headlong into things mindlessly mashing R1 will most likely get you killed. They engage your brain as much as your fingers. People use "git gud" in a snobby, elitist sort of way a lot, but the fact is that "gittin' gud" is a huge part of the fun of Soulsborne games. I think it's fine when devs give players the option to make things easier. Celeste did this particularly well, for example. And I think it's fine for people to play the games they buy the way they want (as long as they don't cheat in multiplayer). But breaking through that wall of frustration to finally beat that tough boss you've been working on for so long through your own efforts is truly and intoxicatingly fun. I understand that people have their reasons why they wouldn't play that way, but I think it's a shame that they rob themsevles of that sort of unique, rewarding fun when they cheat. It's an awesome feeling and I'd like other people to feel it, too.

    • @spawncalibur1022
      @spawncalibur1022 5 ปีที่แล้ว +1

      ​@@jcharr1 Overcoming the challenge is an awesome feeling, no modern games give me the exhilarating of my heart pounding & being on the edge of my seat like beating a boss in these games. To me this experience is priceless & why Sekiro will probably be my GOTY. Cheating would ruin that experience for me, that said I could care less if others want to cheat. Especially when I'm having the time of my [gaming] life playing Sekiro, nothing really to complain about at this point. From Software is doing everything right and fairly successful in what their doing so hopefully they don't cave into the demands that it needs an easy mode. The game starts out in the easiest mode, playing NG+ and ring the Demon Bell to make it even harder. There are bosses in this game that seem impossible at first but learning their attack patterns & then destroying them is so much fun. Its more about dedication than skill honestly.

  • @darkserge1
    @darkserge1 5 ปีที่แล้ว +1

    The only time I would be against cheating in a game is if you do a review for that game. I sometimes cheat after I beat the game as I just like to mess around afterwards(Also getting revenge on tough and annoying enemies >:) ). Also let the developers do what they want(long as it's not a broken mess). There's plenty of games out there for both hardcore and casual gamers.
    To people who want to experience those types of games, you got options. You can cheat or watch the lets plays. I can understand the cheating yourself argument as your skills improve over time and I can understand the other argument as people sometimes don't have time to get good.
    However I do have issues with mainstream gaming sites that constantly complain about games like Dark souls and Sekiro being too hard. I do get annoyed with the hardcore gamers too(mostly Jealousy) but when the mainstream AAA companies caters mostly to casual gamers. We really shouldn't complain too much as AAA companies don't give people who look for a challenge a lot of options. I did get amused when one forbes article complained "Sekiro needs a easy mode" and another forbes article says "Sekiro doesn't need a easy mode".
    Though I did find it disingenuous that people online used disable people as an argument, when there are people who are disabled that still beat these types of games.

  • @tbirum
    @tbirum 5 ปีที่แล้ว +2

    I think a lot of it comes down to the term "Beating the Game" If you used the "Konami Code" back in the day on the game "Contra", then you "finished" the game, you didn't "Beat" the game. If you use cheat codes to get through a game, then you "Finished" the game, you didn't "Beat" the game. There is a difference.

    • @no_nameyouknow
      @no_nameyouknow 5 ปีที่แล้ว

      Yeah, I don't think many people care what people do on their own, but they are just pointing out that beating a game with cheats isn't really beating it. It's fine, go ahead I don't care, but it's still not really beating the game. People take statements like that and say "oh that Charlie guy, he measures personal value on beating a game, get a life", like, no I don't and I didn't say that. I don't think someone is a better person because they beat Dark Souls, who cares.

  • @flowerpower4000
    @flowerpower4000 5 ปีที่แล้ว +1

    It's about enjoying the game. easy, hard, cheat, whatever. Ian, I 100% agree with you. How you game is how you game. If you are thinking you are a cooler person for beating a game on the hardest difficulty...let me let you in on a little secret...you aren't cool. "you ain't cool, you're fucking chilly and chilly ain't never been cool." - George Carlin

  • @777JonT
    @777JonT 5 ปีที่แล้ว +1

    I've been playing the Mega Man Legacy Collection on the Switch, and I use the rewind feature constantly. The games are sometimes just too difficult to be fun for me. But by 'cheating', I'm able to progress and see every level in a reasonable amount of time. The game still isn't simple, but now you aren't getting a game over screen after every couple of deaths and having to start back at the beginning.
    I wish the rewind feature would catch on in other games.

    • @Airola
      @Airola 5 ปีที่แล้ว +1

      I very much dislike the existence of the rewind feature in The Disney Afternoon Collection. The levels and the bosses just don't have the same feeling of threat to them when I constantly know that I would be able to breeze them through by using that feature. And then there's the annoying feeling of "the devil" on my shoulder saying "maybe you could use the rewind system just this time" and be actually tempted to use it. I don't like the game basically asking me after every death that "would you want to make this part easier." I know from experience that looking the FAQ only once significantly lowers the threshold to look it up again when the next obstacle arises. Or using the save state feature on emulators in some hard part makes me lower the time I'm ready to spend in the next hard part. Sure, it's comes to whether I have a backbone or not, but I don't think video games need to bring up that question each time we fail in them.
      What comes to Mega Man, a big part of why especially the first game has stayed in my head since my childhood was the unforgiving platforming on the disappearing blocks in Ice Man's level or jumping on the moving platforms in Guts Man's level. And the bosses like Heat Man in Mega Man 2 felt super intimidating when I knew there wasn't any other way to beat it than just playing better. If there would've been some rewind feature back then I definitely would've used it and the boss would've immediately been less memorable for me.
      The thing is that we should accept that games often beat us and not the other way around. We don't have to beat the games we own. We don't have to treat the end credits as something that should be inevitable to see for every player. We could always just enjoy the journey whether or not it brings us to the end.

    • @777JonT
      @777JonT 5 ปีที่แล้ว

      Airola I agree. But at the same time, I look at this massive backlog of games I have and I consider any amount of time I can put toward playing it as important. I could probably beat each mega man game if I gave it a day or so, but time-wise, it just isn't worth it to me. I understand that for many players, the unrelenting challenge is a huge part of the game. It just isn't for me. I don't mind using Rewind to get through a level because with the limited time I have to play the game, I likely would never see all these colorful, amazing levels if my only option was to keep grinding. This way, I can get through any of the games in a couple of hours instead of a day. I'd just rather see the whole game I've already paid for than one or two levels, and then give up. Don't get me wrong. I don't have a sense of pride about 'beating' these games. I didn't beat them. I cheated, and that cheating allowed me to see the whole thing. If this was 1995 again and my game catalogue was limited, I'd totally play and replay them until I could beat them. But now there are just too many games. I do think Mega Man is an exception in this case, though. Most games don't need a rewind feature because they aren't necessarily as difficult. Some people, like Pat, have said the games are even unfairly difficult because you're required to die multiple times in order to learn a level to beat the game. Most games aren't like that. Usually, I just feel like I'm taking the repetitive learning curve out of the game.

  • @RagPlaysGames
    @RagPlaysGames 5 ปีที่แล้ว +6

    Completely up to the game designers. Cheating is okay if, and only if it's a single player or Co-Op game.

  • @THAT_SKIBDIKK-TT
    @THAT_SKIBDIKK-TT 5 ปีที่แล้ว +6

    I think it should be up to the developer. This particular game was made to be hard though. That's what the developer is going for.

    • @Walt_Xander94
      @Walt_Xander94 5 ปีที่แล้ว +1

      No, the developer is lazy. That 80s and early 90s mentality of throwing so much bs at the player, and calling that challenge, is unacceptable. Yet, FromSoft keeps getting away with it.
      Their unfair mode should just be its own difficulty for the hardcore fans. There'd be no issue with that, but if FromSoft cant do it, it shows that they cant male a good game, they have to rely on the fake challenge, because thats all they're known for.

    • @IAmTheJayster
      @IAmTheJayster 5 ปีที่แล้ว

      @@Walt_Xander94 not everything is for everyone and it doesn't need to be

    • @Walt_Xander94
      @Walt_Xander94 5 ปีที่แล้ว +1

      @@IAmTheJayster I can say the same about an Easy Mode. If there were selectable difficulties, everyone would be able to play the way they prefer. What is the problem?
      An Easy Mode wouldnt make Sekiro a cakewalk, it would make the game fair. The FromSoft masochists/elitists would still have their bs difficulty mode, and if anything, they'd be happy about it because only they would play it. No one else would, which means no complaints from gaming journalists.

    • @no_nameyouknow
      @no_nameyouknow 5 ปีที่แล้ว

      @@Walt_Xander94 I love early 90s challenging games. I love from games. It's not unacceptable it's great. No one else is doing it. Other games have difficulty modes and I don't like them as much. The hard modes are just annoying with enemies having way too much HP and the easy modes are a joke. From games are fun because they have a good difficulty curve and a good balance of fun and challenge.
      You are welcome to your own opinion but that is mine.
      Also, fake challenge? What is real challenge to you? How are these games fake challenging. You have to learn the enemies attack patterns and learn the game mechanics and how to use them to overcome the enemies. This is fine.

    • @Walt_Xander94
      @Walt_Xander94 5 ปีที่แล้ว

      @@no_nameyouknow First off, you are contradicting yourself.
      You say Hard Mode in other games have enemies with too much health, and you dont like that. Even though that's fake challenge right there, and you said you like games from the 90s, which had exactly that. Also, FromSoft games *always* have enemies that have too much health. Look at some early enemies, they're a pain, you level up, see them again later in the game, almost at the end of it, but they're powerful all of a sudden, even though its the exact same enemy from early on.
      FromSofymt's fake challenge bullshit is not fun, and never will be. Of course you defend it, because you grew up with such games. But you're stuck in the past.
      I appreciate games from back in the day, but I dont defend their bullshit. Probably because of my experience with games like DK64 taking literally years to beat, and when I finally got to K Rool, that fight was nothing but fake challenge, that may have been common in the 90s, but is unacceptable today.
      Anyway, fake challenge is overall cheap & unfair bs, that makes the game seem longer & harder than it really is. Throwing so much bullshit at the player, is not legitimate challenge. Its fakr challenge, and its lazy af to do it these days.
      XP lost after death will never be legitimately challenging. Same for early enemies killing in 1 to 3 hits. Bosses and mini-bosses being insanely powerful right off the bat. The Invasion idea, stats being halved in co-op, etc.
      An *actual* challenging game *DOESNT* cheat. It gradually gets tougher the further you progress. It doesnt stack the odds against the player so damn much. And boss fights are actually fun.
      Like in Dragon's Dogma. You can slash away at bosses, but its best to climb on those mofos, and attack weakpoints. Such as the Chimera, you climb on and kill the snake first, then the goat, then the lion. And climbing on isnt as easy as it sounds, the boss can shake you off. But that stuff is still great.
      DMC is another example of an *actual* challenging game. You dont see early enemies killing in 1 to 3 hits. You dont see early bosses being powerful as all hell, and none of the bosses cheat.
      Lastly, you know Im right, since you have to resort to the opinion crap.

  • @strangevision99
    @strangevision99 5 ปีที่แล้ว +3

    I don't know why Ian's stance would please nobody. It seems the common sense stance, don't force developers to put in an easy mode, but don't care if they do and don't care how somebody else plays a game.

  • @BeezeeChutter
    @BeezeeChutter 4 ปีที่แล้ว

    My problem with video game difficulty is that if given the choice, we would all just go the easy route even if we want it to be difficult.

  • @jayc5413
    @jayc5413 5 ปีที่แล้ว +1

    For the sake of game sales, and allowing everyone to enjoy the game I think it's a good idea to have an easy mode so people that just want to run through the game and enjoy the story can do that. That way everyone wins, and there are difficulties for everyone to play and enjoy the game.

    • @d0x360
      @d0x360 5 ปีที่แล้ว

      If you asked me last year i would have said yes but ive thought alot about this and now i say NO. These games are what they are because of the difficulty. An easy mode would make it a complete different game. If you present the argument you just want to see the amazingly visuals and get the story then you should watch a video. Fundamentally changing what the game is because you cant recognise patterns and react is not a good reason to destroy the very fabric of what a game is

    • @jayc5413
      @jayc5413 5 ปีที่แล้ว +1

      @@d0x360 You do realize they can make the game easier for everyone to enjoy, while still letting you pick whatever difficulty you want as well right? this way everyone wins and the purists that want the original difficulty can simply select it in the options.

    • @d0x360
      @d0x360 5 ปีที่แล้ว

      @@jayc5413 you realize the point I'm making here is that changing the difficulty makes it a completely different game. The difficulty IS the game in this case.
      Making it easier would turn it into a very boring hack and slash with absolutely no substance or "soul" because the entires game "soul" is the difficulty.
      Why can't some games just not be for some people? Also if you really need to play on "easy" then invest in PC instead of console and use a trainer.

    • @jayc5413
      @jayc5413 5 ปีที่แล้ว +1

      @James G we simply have differing opinions then, because you could still play the game just as it is, and still enjoy it in exactly the same way, the only difference being more people would be able to play through it and enjoy it. your community would not disappear because of an easier difficulty mode LOL that's just ridiculous to say. I think that making the game easier would be a nice thing for people to be able to access, you do not agree, and that's fine.

    • @kalhamm3r
      @kalhamm3r 5 ปีที่แล้ว +1

      @James G LMFAO that is more than obvious, we are talking about a fucking video game here bub, and a single player one at that. It's totally OK to have more people get access to a game with an easier difficulty where the game sales would improve, and the fan base would expand as a result. Your elitist attitude is trash, and borderline toxic.

  • @Darth555
    @Darth555 5 ปีที่แล้ว +1

    One would think, from a business standpoint, if you want to be as accessible as possible and to maximize your customer base, that there should be as many difficulty modes as possible when making your game.
    But I think a large part of the reason this conversation has become relevant again is because developers have taken this to an extreme, to the point where games like Kingdom Hearts 3 were criticized for being way too easy. Nintendo also did this a lot during the Wii U era with games that would just hold your hand.
    Easy modes aren't intrinsically bad, but this is just one of those things where too much excess in either direction will hurt you.

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      But remember, dark souls became as popular is it was , because of it old fashion difficulty. :)

  • @TheJadeFist
    @TheJadeFist 5 ปีที่แล้ว +1

    It should be up the game's developers and the point of the game. Heavy narrative driven games, an easy mode doesn't really impact the main appeal of the game being the story. Games like Sekiro or Dark Souls, are about the struggle and not giving up, the story is the side attraction.

  • @BF-Gator
    @BF-Gator 5 ปีที่แล้ว +2

    Bragging about beating a game with cheats on, what the hell is your problem pat
    There's a difference between cheating to win and cheating to have fun

  • @DangerDave-e7u
    @DangerDave-e7u 5 ปีที่แล้ว +6

    Cuphead needs a Game Genie code.

    • @ParallelUniversity
      @ParallelUniversity 5 ปีที่แล้ว +1

      Cuphead is the only game in recent memory that I had to put down because it simply got too hard. I'll come back to it someday, but it's annoying that such a cool game is so frustratingly hard.

  • @daniels6322
    @daniels6322 5 ปีที่แล้ว

    In response to people demanding it the developer who made that indie game Lisa had a pretty harsh but funny series of events if you triggered easy mode about midway through the game imo.

  • @indieplaysob5333
    @indieplaysob5333 5 ปีที่แล้ว +9

    developers should do whatever they want. A majority of them already brush with a broad stroke on difficulty.
    We only have a FEW games that are still considered hardcore. Please don't take what little we have left.

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว +1

      Why does a game has to be "hardcore" lol. There is nothing hardcore about these games

    • @indieplaysob5333
      @indieplaysob5333 5 ปีที่แล้ว

      Cause some people enjoy more difficult hardcore experiences. It's fun to talk to my souls friends about bosses and the struggle and sharing in their joy when they finally beat one.
      If the souls game had an easymode it would take some of the experience of a shared difficulty struggle that connects people who like those kinds of games.
      Most newer games are already watered down in difficulty and that's fine. But the souls games have kind of become their own genre with difficulty being their main point.

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว

      @@indieplaysob5333 yes, i get that i enjoy the thrill too but... no need to be a negative nancy to someone who quits or wants to finish the game by cheating. i dont get the gate keeper scenario of git gud scrub.

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว +2

      @@indieplaysob5333 it wouldnt ruin it IMO.... After all, they could just do a system of hey you only pvp/help other people in x difficulty. Have two modes, easy for people who want to enjoy the game(such as taking less damage or double souls for kills/dont lose anything for dying) and then normal mode for us. have two seperate queues

    • @indieplaysob5333
      @indieplaysob5333 5 ปีที่แล้ว

      @@Krushak8888 I dont follow the git gud scrub mentality. And honestly if a video game frustrates you that much it probably isnt for you anyway. Some people like to hit a wall over and over until they overcome it. It is nostalgic for them of games pre checkpoint every 2 minutes.
      If you want to cheat go for it, whenever ive cheated its only taken away enjoyment for me. But if your someone that can get enjoyment from that not gonna look down on you. When I have friends who quit these types of games because they are too hard I just go ok its not the kinda game for you. Most souls players are pretty understanding and friendly. The "get gud" mentality is kind of the meme version of our community.

  • @g10118
    @g10118 5 ปีที่แล้ว

    Oh yeah, this means I have a new podcast to listen to tonight at work!
    I was re-listening to an old one this morning, forgot to look for the new one haha. It's really nice having new ones come out mid-week, helps considerably with the 'fucking tired of bullshit' Wednesdays.

  • @shadowfox4529
    @shadowfox4529 5 ปีที่แล้ว +3

    The thing I really can't stand is that the Dark Souls genre became popular, so a ton games that looked cool decided to copy it, badly, and ruined their games. I was going to get Darksiders 3 brand new in November, but then it came out that it had a Souls-like difficulty instead of being like a Devil May Cry action game, so I skipped it, but it had other issues at launch I heard, but I still plan to pick it up on sale.

  • @Airola
    @Airola 5 ปีที่แล้ว

    Imagine there is a cave with a sign that says "if you enter the cave, no-one can help you and you probably don't come out alive", and people would look at that cave with a sense of exciting dread and mystery and tell stories about how incredibly tough place that cave is. Then someone comes and says "meh, I went in, got to the end and came back." When asked how he did that, he would say "well, there's another entrance to that cave with a sign that says I'll get all the help I can get and the cave isn't that bad if I take that entrance." Now, it's ok this person used that option and it doesn't bother me if there are other dangerous caves with two entrances like that. But what would bother me is if EVERY mysterious cave out there would have that another entrance. That dreadful cave just wouldn't be as dreadful anymore if there would be a legit way to just make it much less dangerous to anyone.
    The idea of a big mystery lying down in the depths of the cave would become less mysterious if the mystery could be accessed easily by just stepping in through another entrance. Some caves can have that, sure, but to require ALL caves have it as some have suggested in the past would make the world of caves (in this analogy the world of video games) a little less mysterious and exciting. You don't have to get in the cave if you don't want to but let the world have at least a few of these caves to excite people's imaginations.
    This is why claims about easy modes not taking away the normal and harder modes doesn't work, as the mere existence of that sometimes flattens down the sense of mystery. It's ok to have games with easy modes and it's ok to choose to play the easy mode, but it should also be ok to have games where the lowest possible difficulty is like the dreadful cave with no other way in but the entrance that gives hard time to anyone who goes through it.

  • @jakkak9371
    @jakkak9371 5 ปีที่แล้ว

    The most important thing is a having a difficulty curve and not throwing you in at the deep end even if the game gets to be hard as nails later on.

    • @aspiringmultiplicity
      @aspiringmultiplicity 5 ปีที่แล้ว

      That's exactly what ruined Super Mario Land 2 for me--the entire game is easy as pie and comfortable, gets you used to a certain pace and difficulty of play, until the punishing final castle stage which is more difficult than every challenge in the entire preceding game combined. It's a motivation issue--w/no difficulty curve, you're more motivated and turn it off and walk away than persevere. I loved SML2 but still haven't beaten Wario's castle because of this.

    • @jakkak9371
      @jakkak9371 5 ปีที่แล้ว

      MissOptical the weird thing for me is that Wario's Castle is the only part of that game that I liked because it's the only part I thought actually felt like a Mario game. The precision jumping and quick reflexes, as well as inventive layout of obstacles. However, I completely agree that the challenge of that section comes out of nowhere and is extremely tricky and unforgiving.

  • @hjalmarjohnson5846
    @hjalmarjohnson5846 5 ปีที่แล้ว

    I play games for enjoyment, and I'm not one of those "beating my head against a wall is fun" kind of people. There's hard games I've come back to time and again (mostly older games like Ninja Gaiden, Castlevania, etc.), but there's definitely a shorter shelf life to my play of those games. More difficult games, and certain genres such as shooters for example, I'll typically start on an easier difficulty to get a handle on mechanics and such while still maintaining a feeling of accomplishment or progression. As far as cheating goes, I agree that as long as it's not done in a way that impacts another players experience negatively (hacking in an online comeptitive game for example) it boils down to that same question of personal enjoyment- If flying a tank around the city is the most fun way for you to play GTA, cool. If you like to admin spawn objects into a game like terraria or starbound to play more of a "sandbox mode", sweet- show me what you built. Games are meant to be fun, so have some.
    *addendum*- remember when xbox Ninja Gaiden got a whole re-release that was easier to address everyone complaining about it being "Too Hard"? My, how times have changed, or something.

  • @richardtheconquerer
    @richardtheconquerer 5 ปีที่แล้ว

    I was really bad at games when I was a kid so the game genie was essentially a life saver. I might have stopped playing at 10 years old or something without it esp for some of the harder NES games

  • @TBustah
    @TBustah 5 ปีที่แล้ว

    I think it depend on the game.
    If it’s something that isn’t really story-driven and the challenge is kind of the whole point, like “Cuphead”, then let it be. However, if the game IS story-driven, and challenge is some sort of stupid roadblock, especially if it has nothing to do with the general gameplay, then give people the option to lower the difficulty or skip it entirely. I’m looking at you, disappearing platforms in “Crossing Souls”. I don’t mind a little puzzle-solving, but all those things do is waste time that I could be spending exploring the world or bashing zombie brains.

  • @SuperBuu85
    @SuperBuu85 5 ปีที่แล้ว

    There is always the option of watching someone you know, who happens to like difficult games, play through it, if all you want to see is the story, or if you don't know anyone, there is always the live streamers / lets players, on the internet.

  • @Krushak8888
    @Krushak8888 5 ปีที่แล้ว

    The only issue I've ever had is that people use it as a badge. Half these youngins never dealt with a hard game. Old games didn't hold your hand because carts were a limited format of space. Games also were hard to give you bang for your buck. If anything that GDQ has taught us is that most old games weren't really that long

  • @slasher1087
    @slasher1087 5 ปีที่แล้ว

    Honestly i like modes. Especially if they differ. I buy a game to enjoy the story and beat it. I dint want to have to play the same section 34 times to learn a pattern.

  • @MrChablu
    @MrChablu 5 ปีที่แล้ว +4

    i feel like this whole conversation came from critics and game reviewers cause they can't complete content in a timely manner to review the game. The Darkbounre/BloodSouls games have this tag that they are super hard games. Which is only true from a certain point of view. They get more enjoyable and a lot easier once you spend time with them. Sekiro is the same way. It is true it's not for everyone. But isn't that true for any game genre? As a gamer older than Pat and Ian, I don't find Sekiro to be too hard at all. It's fair and challenging, and i personally adore it. Gamers are too used to hand holding and it's truely a breath of fresh air for me.

  • @lady1kaka
    @lady1kaka 5 ปีที่แล้ว +7

    I still think Dark Souls is not really THAT hard. But the game doesn't hold your hand like games do nowadays. Of course you die often but the challenge is usually doable and alternatively you can always grind to level up. At one point I had a character with an extremly powerful weapon and then the game was a breeze.

    • @dougsworld7533
      @dougsworld7533 5 ปีที่แล้ว +1

      I honestly don't think Dark Souls is any harder than Super Mario Bros 3.

    • @chandl34
      @chandl34 5 ปีที่แล้ว

      And Sekiro isn't much harder than any Dark Souls. I had to get used to the new gameplay style, but I got to new game +7 without too much trouble. The hardest bosses in Sekiro are about as difficult as the hardest bosses in Dark Souls.

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว

      it isn't it's a time commitment. some people as well don't like unfair difficulty games which is fine. the main issue is since demon/dark souls came out people been toting around it like it's a badge of coolness even though to me dark souls is a bug ridden game that needs to be fixed but thats just me. the whole series is fun but to say omg its like old nes games.... no the reason why most old games didnt hold your hand is cause if anything gdq showed us is that most nes games can be beaten under an hour and how many people would be mad for beating a game under 2 hours for 50 plus bucks

    • @lady1kaka
      @lady1kaka 5 ปีที่แล้ว

      @@Krushak8888 well. You can also beat Dark Souls in under an hour. ;)

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว

      @@lady1kaka well yes, i know i am just saying. i beat dark souls using only all the elements of a bandit dagger plus 5 and up. parry/riposte my way. used s cross bow, original armor of a thief class even then, no one needs to feel less of a gamer cause of these gatekeepers

  • @violetbliss4399
    @violetbliss4399 5 ปีที่แล้ว

    If you are playing just by yourself, there is no cheating, there is just house rules. You can choose to join challenges, but that's your choice. Now, in multiplayer... would never cheat, the most fun you can have in multiplayer is closely matched games. Adding an easy mode is up to the developer, all you can do otherwise is to offer suggestions really.

  • @poposterous236
    @poposterous236 5 ปีที่แล้ว +4

    Yeah, videogames are not a 'personal growth' thing. The people that gatekeep videogames for this reason are beyond pathetic. If I'm stuck on a Dark Souls boss and I don't want to waste my time walking back from the campfire. It's not just the difficulty, it's the time commitment. Not everyone has infinity hours to spend on difficult games. Sometimes I just want to see the level design. This is a weird thing to get worked up and offended over. It's pathetic.

    • @PatTheNESpunk
      @PatTheNESpunk  5 ปีที่แล้ว

      @@Marc-pu1wm "So, if you're someone who's usually short-tempered and now you've decided to try to play hard video games to get a better handle on your patience than I would call that personal growth." Is that an actual thing that some people play hard games for? I'm genuinely curious - I would think that that would be a counter-productive way to improving a bad temper.

  • @alkostach
    @alkostach 5 ปีที่แล้ว +1

    Sekiro, Dark Souls, Bloodborne and so on are not hard for the sake of being hard. These games literally teach you step by step how to play them and it's all up to player's intelligence and patience and not skill. If you don't feel like learning the boss fight through failure, then I don't think you're patient enough to uncover the stories that are meticulously hidden behind scraps of ambiguous dialogue, descriptions and in twisted sculptures and architecture.
    I ain't a skilled playa, I just enjoy the process and don't get angry or impatient when I fail. These games weren't simply made for you. And that's all right. Just as Call of Duty or Mass Effect weren't made for me.

  • @ThatDjinn
    @ThatDjinn 5 ปีที่แล้ว

    Back in a day 9 out of 10 people would enter Konami Code in Contra and nobody gave a fuck. Now we have The Internet.

  • @theconsolekiller7113
    @theconsolekiller7113 5 ปีที่แล้ว

    Each game is unique and one rule never fits all games. Unless its something very universal and basic. Difficulty of a game is relative to the player experiencing it and I dont think the creative design that the developer intended should be compromised just to include an easier mode. For some games I think its a great option. Ive even switched to easy at the end of game I didnt really like, just to finish off an annoying or badly designed part. I dont think it should be forced on all games though. It doesnt really fit the Souls, Bloodborne, Sekiro games. If a player wants to see the atmosphere, music, then there is plenty of videos. The games are not that long without that challenge. The challenge is what makes them satisfying and epic experiences. The rest just enhances that. There is a shitload of games available with tons of settings throughout the history of gaming. Theres no lack of options. Its a nice reward for getting better at a game style, to be able to experience those games fully. If not I think that the game is not really right for the person who wants an easy out.
    As far as cheating, I dont do it when going for legit playthroughs, except to learn the game legit and practice. Ive played through easier hacks of games and also use save and load state heavily for efficient isolated practice of specific parts before putting a game together completely legit. So I dont consider it a black and white issue. It can be used as a tool to experiment and learn a game. If someone just wants to cheat through games it doesnt affect me in any way. I went through Streets Of Rage 3 hacks , for example, and the easier japanese version to get a feel for the game layout before I beat the much harder US version legit. Of course I mean cheating in singleplayer games. Cheating in multiplayer can really ruin those games for all players.
    Including an easy mode in some games can take away time from development and even undermine the reward system and what the real essence of the game is. Especially with the Souls type games. It also makes it kind of tempting for players to switch to easy for specific parts or (if the game locks you into a difficulty) , say fuck it and restart the game and playthrough on easy. I like the idea of being forced to take on the challenge or not completing the game. There are plenty of exploits in those games too, as well as tools and ways to get around scenarios. If a player doesnt want to invest the time I think its the wrong game for them. Anyone can make time, even if its an hour or two a day. Those games were not designed to be walking simulators. The challenge is a core component.
    Coming from a perspective of starting with Atari 2600 games, which were mostly score based, looped and didnt have beatable endings (most of the time), and then moving onto NES games which I rarely completed back then, I learned to really appreciate being able to complete those games many years later and seeing that gradual progression. I wouldnt consider it gatekeeping. To me that is a huge part of what gaming is about. Overcoming those challenges in games and seeing that skill evolve. I loved video games from the beginning and it was a passion way before I could complete any of them. It just made games even more mysterious to me and pushed me to keep playing and getting better. There are so many more options and settings now, with a shitload of games available from all eras and easily gotten. Massive amounts of information about each game. If I could enjoy games under much more limited circumstances and progress over time, grow a deeper appreciation from having to earn that skill, then I dont see why that still wouldnt be satisfying and beneficial. Everyone plays games for thier own reasons and has a different perspective though. Mine isnt right or wrong, but it is the way I see that shit. The only true answer is what it means to you and what you get out of it. Otherwise theres no point in doing it.

  • @ErikE7683
    @ErikE7683 5 ปีที่แล้ว

    . I personally think that developers shouldn’t be forced to make an easy mode. But why not include it. It’s not hurting anything but some people’s pride. It definitely shouldn’t be a prerequisite or the standard in the making of a game, it just depends on the developer and what they envision for the game.

  • @southernfriedcircuits
    @southernfriedcircuits 5 ปีที่แล้ว

    I have no problem with easy modes or cheating in solo play. Now if you're playing online against other people, the playing field should be level.

  • @savagesquirrel9610
    @savagesquirrel9610 5 ปีที่แล้ว

    Cuphead could use an easy mode but the high difficulty has made me better at many other shooting games.

  • @Enigma2K99
    @Enigma2K99 5 ปีที่แล้ว +7

    Difficulty settings are optional, not required, unless you want ANYONE to enjoy your game. And as long as you don't affect anyone else's enjoyment of the game or lie about your l33t skillz constantly, play the game how you want. Hell, the AAA fuckholes are selling you cheats anyway, remember?

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      You already can, this guy used cheats. What's the problem?

    • @Enigma2K99
      @Enigma2K99 5 ปีที่แล้ว

      @@demgphix You tell me. Apparently you think I'm against him using a cheat to enjoy his game.

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      Sorry, didnt mean to come off that way. I just like the way it is with From Software games as is. The challenge is nice. But it's nice not having g the easy way out right there in front of me. However, if someone wants to use mods, they still can. It's perfect :)

  • @NecronomepoxGaming
    @NecronomepoxGaming 5 ปีที่แล้ว

    I enjoy games for different reasons. I am a big souls/borne player and I enjoy the challenge. I found sekiro to be easier to progress through than previous entries. I am far from being a challenge runner or amazing souls player. My experience with Sekiro has been enjoyable so far. I think I've quit and raged more and never gone back to a lot of turn based strategy games ,x com 2 being one, but I don't think it's a horrible game and the developers need to fix anything. The only thing sekiro did was make this a single player experience with no multiplayer aspect so it really came down to how well you could learn the game. For journalists who don't have time to sit and learn a game, that's on them. I dont tell people to git gud because I'm far from good myself, and I dont recommend these games to people who dont have time for that kind of challenge. I think this argument will always be a scapegoat argument whenever fromsoft comes out with a new challenging game.

  • @slaytallica136
    @slaytallica136 5 ปีที่แล้ว

    Capcom seems to get this right sometimes. The first Megaman I've beaten since childhood was 10. Easy mode allowed me to experience the full game and appreciate levels that I never would have reached given how little time I had to invest.

  • @jeff97ish
    @jeff97ish 5 ปีที่แล้ว +1

    I don't have a problem with cheating. I use them for some games. It just depends on how difficult it is.

    • @TrippTillman
      @TrippTillman 5 ปีที่แล้ว +1

      so many roads... i love the dark souls series and don't cheat in it but i don't care if someone else does.

    • @jeff97ish
      @jeff97ish 5 ปีที่แล้ว

      @@TrippTillman cool to see another Deadhead gamer!

    • @TrippTillman
      @TrippTillman 5 ปีที่แล้ว +1

      @@jeff97ish i know right! had to comment when i saw the stealie! you catching any summer tour?

    • @jeff97ish
      @jeff97ish 5 ปีที่แล้ว

      @@TrippTillman not planning to for now. That may change though.

    • @TrippTillman
      @TrippTillman 5 ปีที่แล้ว +1

      @@jeff97ish i feel ya i'm not catching any as of now. but im catching phish at a couple of shows with my younger brother and youngest god brother

  • @wasresting1574
    @wasresting1574 5 ปีที่แล้ว

    Cheating or watching playthroughs of games I’m having a hard time in make me feel shame and dirty. But I don’t care if others do, I’m fine with it. If you enjoy it, go for it. Just don’t shame yourself over and over again if after every time you feel dirty about it. I don’t think that’s good for the sub conscious. Maybe that feeling is the problem, but feeling that way over and over again, I’m not doing it. Except easy mode that doesn’t make me feel bad. Only watching how to do something specific in a game or using cheats, if I haven’t beat it on my own yet. After I beat it everything’s fair game.

  • @no_nameyouknow
    @no_nameyouknow 5 ปีที่แล้ว

    From games have ways to reduce difficulty without changing the game. Look up tips online, it goes a LONG way for these games.
    Cheats are fine, mess with the game on your own. I don't think it's wrong for a game to have difficulty modes, but, not all games need them and sometimes I think games are worse for them. The hard mode is too hard and the next one down is too easy. Or hard mode isn't fun, it's hard but just in a way that is not fun.

  • @kidthorazine
    @kidthorazine 5 ปีที่แล้ว +4

    I really think the base deifficulty should be up to the developer, and the idea that every game needs to be equally accessible to everyone is absurd hacky nonsense. That being said I have no problem with cheats or mods that make the game easier, and the people complaining about that are just sad.

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      Agreed :)

  • @VGPorage
    @VGPorage 5 ปีที่แล้ว

    I think this is a dumb question the game should or shouldn't not have anything. It's all up to the developers what they want to make and if they want to add an easy mode to reach out to the more casual players or if they want to make the game exclusively for people who enjoys a good challenge.

  • @stereohearts7888
    @stereohearts7888 5 ปีที่แล้ว

    Hey Pat I've been a long time watcher but never really post in the comments. I had a quick question, it is unrelated to the video so I hope that is ok. I just watched the latest AVGN episode and at the end it has a bunch of cameos from many different gaming channels. The majority of them I've never even heard of. I was just curious why you weren't included in it? You were one of the big NES channels back in the day so I was sure you would be included. Were you just too busy and didn't want to do it? Anyways keep up the good work, I always look forward to your new videos. I hope to see Frank come back for some videos sometime soon!

  • @steveplehinger7116
    @steveplehinger7116 5 ปีที่แล้ว +2

    I appriciate accessability, but I certainly don't demand it. In some cases, part of a difficult ames fun is overcoming the challenge, ninja gaiden whooped my ass for years, but when i finally saw that end screen I felt trully rewarded.

    • @Walt_Xander94
      @Walt_Xander94 5 ปีที่แล้ว

      Ninja Gaiden was nothing but fake challenge, and all you did was get through it. Doing so isnt rewarding, and such games sure as hell arent fun. But the classic Ninja Gaiden games at least had an excuse, hardware limitations. And the only reason people say beating such games is rewarding, is because they grew up with them.
      But FromSoft doesnt have that hardware limitations excuse. Games today are capable of so much more. They dont need to cheat the player. They can *actually* be challenging. But FromSoft is lazy.
      Throwing so much bullshit at the player, is not challenging, never will be, and has no reason to exist now. At best, it could be its own difficulty, but thats it. Not the default difficuly *everyone* has to play.

    • @steveplehinger7116
      @steveplehinger7116 5 ปีที่แล้ว +1

      @@Walt_Xander94 I never said everyone had to play that way, merely that "sometimes" overcoming the challenge is part of the fun. I dont always want to play games that grind you to dust, but thats why i own multiple games, i dont expect the developer to cover all my needs in one game. I dont consider myself some kind of elitist for beating bloodbourne, but i do take pride in overcoming it. Fromsoftware makes games for players who want this challenge, and thats why there is no easy mode.

    • @Walt_Xander94
      @Walt_Xander94 5 ปีที่แล้ว

      @@steveplehinger7116 Again, throwing so much bs at the player, is not challenging. Ifs fake challenge. Artificial challenge.
      The DMC games are challenging. So are the Assassin's Creed games, the Batman Arkham trilogy, the God Of War games, especially 4(but the later Valkyrie fights are cheap), I can go on & on.
      And its funny that you mention Bloodborne, when that game was close to being fair & actually challenging. Dark Souls' bullshit held it back, especially in its DLC.

    • @Walt_Xander94
      @Walt_Xander94 5 ปีที่แล้ว

      @@steveplehinger7116 The FromSoft masochists/elitists could have their "challenge" if the bs mode was its own difficulty. And if anything, have more pride going through it, because only they would play it, instead of everyone being forced to play it by default.
      If there were selectable difficulties, everyone else would actually have fun.

    • @steveplehinger7116
      @steveplehinger7116 5 ปีที่แล้ว +1

      @@Walt_Xander94 I'm not sure what you mean by fake challenge, anything in the souls series can be overcome, it might be trial and error, it might be patience, but at the end of the day, if you dont like it, then dont buy it. I love games like Nier: Automata, God of War and Bayonetta, but Fromsoftwar is'nt trying to market to everybody, they built thier foundation on "git gud" and while they could set an easy mode, they don't want to. I don't enjoy sports games, so I don't buy them, if you don't like fromsoftware, don't buy them.

  • @Velkare
    @Velkare 5 ปีที่แล้ว

    I say there shouldn't be an easy mode for these games because of one thing. It takes away from development time, and more than most people would think. You have to balance two (or more) modes, test for bugs in both and it takes away from balancing the game to just the right amount of difficulty. As for cheating in a single player game? I don't care. It's your game, have fun.

  • @Cowinspace
    @Cowinspace 5 ปีที่แล้ว

    As long as you don't cheat in multiplayer then I honestly don't care how someone plays a game. I would never have completed Nier: Automata without using the auto dodge feature in the first couple of hours of gameplay thanks to it not having any save feature until after the opening sequence.

  • @zuldaftw4534
    @zuldaftw4534 5 ปีที่แล้ว

    Remember when easy mode on NES, SNES, it was actually pretty hard for example Batman on NES and the star wars games on SNES, also the mega Man series

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว +1

      remember how they want a game last more than 2 hours cause those games were 60 bucks plus and didnt have much room for game data

    • @zuldaftw4534
      @zuldaftw4534 5 ปีที่แล้ว

      @@Krushak8888 exactly

  • @asrar39
    @asrar39 5 ปีที่แล้ว

    Well i ha e 3 or 4 hrs a week for playing games and if it is too hard then i am not going to go back tk the game and then the 2 or 3 one in the series i would not play because i dont know the full story of the first one. Easy mode should be easy to do. Less hit point for the bad guys and more for the player and maybe make the enemies slower.

  • @RegretfulDeadMan
    @RegretfulDeadMan 5 ปีที่แล้ว +4

    The best argument for an easy mode I've heard is "has an easy mode ever hurt a game or its intended expirience? An easy mode coud insentivise someone to buy who wouldn't otherwise buy it."
    The best argument against an easy mode I've heard is "there are so many easy games these days, why shouldn't we allow the one hard series of games to come out recently to just do its own thing? Not everything can be for everyone."
    I'm firmly neutral on the topic frankly.

    • @d0x360
      @d0x360 5 ปีที่แล้ว +3

      If you asked me last year i would have said yes but ive thought alot about this and now i say NO. These games are what they are because of the difficulty. An easy mode would make it a complete different game. If you present the argument you just want to see the amazingly visuals and get the story then you should watch a video. Fundamentally changing what the game is because you cant recognise patterns and react is not a good reason to destroy the very fabric of what a game is
      Theres you new best AGAINST argument

    • @nox5555
      @nox5555 5 ปีที่แล้ว

      But its not about people who normaly dont game having fun, this is all about Journalists who suck at their job getting tired of beeing told to git gud.
      those Reviews are pretty useless if they just cover the easy mode. those modes are cut down most of the time because you just cant make it easy enough.
      Kids and Casual gamers dont need an easy mode, Casuals play other games and Kids will just learn how to play.
      Easy modes just lead to easyer next entrys in a Series since its not that easy to make most games easy enough. thats takes away the fun for alot of People.
      We saw that in FPS, the Single player AI is pretty much gone. 10 years ago hard bots in FPS would just kill you if you were new, today they are just jokes if the companys even bother to make Harder bots/better AI.

    • @BainesMkII
      @BainesMkII 5 ปีที่แล้ว

      There are cases where you could argue that easy modes have hurt games. Home conversions of arcade shooters used to suffer in magazine reviews, stuck in a no-win situation. If the devs limited continues, then reviewers docked the games for being too hard and unforgiving. If the devs gave unlimited continues, then reviewers docked the games for being too easy and short. Games designed around the expectation that players will continue to improve as they progress can fall apart when made easier, which can sour the opinion of those who take that easier route. Sometimes easy modes will eliminate the need or importance of entire game systems, making the game as a whole look much worse. (I've played multiple games where in order to appeal to a larger audience the default difficultly is more of a "no brain" difficulty, where you don't need to think and can just mash your way to victory. (And yet you'll still have people who say *that* difficulty setting is too hard.)) You can spend time and money balancing and rebalancing around "easy" mode, but that is spending time and money that could have been used elsewhere if you hadn't included an easy mode. Then there is the case of consumers taking advantage of refund systems, burning through an "easy" path within the refund time limit, and then refunding the game. (This was worse in the pre-digital era, as stores gave you more time to get a full refund. Mind, this kind of refund abuse was so bad that game stores ultimately greatly restricted refund policies for everyone.)

    • @d0x360
      @d0x360 5 ปีที่แล้ว

      @@nox5555 what's really odd is it was these same journalists who used to basically heap nothing but praise on dark souls because it was difficult... Now suddenly they can't play the games and they need an easy mode.
      Easy mode in sekiro would literally make it the most boring and generic hack and slash game ever made

    • @d0x360
      @d0x360 5 ปีที่แล้ว

      @James G well I know but these are literally the same people aside from a couple of them who split off or went to different companies

  • @Altorin
    @Altorin 5 ปีที่แล้ว +6

    Game developers should make whatever sort of game they want to. There's room on the shelf for both Kirby and Dark Souls.
    Single player cheating who the hell cares.
    Lying about it makes you a lame weirdo.
    Fixating on someone else's single player cheating makes you a lame weirdo.

    • @Walt_Xander94
      @Walt_Xander94 5 ปีที่แล้ว

      Why bring up Kirby? Not evrry game is Nintendo casual.
      Games like DMC, Assassin's Creed, God Of War, GTA, and others are challenging. They're just not lazy, they dont have that outdate 80s and early 90s Arcadr mentality of throwing so much shit at the player, and calling it challenge.
      You know what's room for? Selectable difficulties. If people want to have fun, they can play Easy or Normal, neither of which arent cakewalks. If people want things to be tough, they can play Hard, and if they want to torture themselves, they can play the highest, bullshit, 1-hit death difficulty. DMC alone does that, and no one has an issue.
      FromSoft has no excuse. Its clear they cant make an actual good game, so they have to rely on fake challenge.
      Here's one example of what FromSoft's games *should* be like, look at Dragon's Dogma, which, clearly took some notes from Dark Souls, but didnt copy it. The easiest difficulty isnt a cakewalk. The game has a damn map. The combat is quick. Boss fights kick ass thanks to the climbing mechanic, and its a shame that no other RPG since that game, does it. Ok, there's Monster Hunter, but that was already around. You dont lose xp after death. The game has *some* bullshit in it, such as no waypoints. Not normally, you basically have to make them by laying portcrystals down, but you have to find them first., and go all the way to the spot you want to put it. However, at least that's no FromSoft-levels bad.
      Anyway, if people want the game to be tougher, there's a Hard Mode. There's even a Speedrun Mode.
      The bullshit difficulty isnt forced on everyone.

  • @stockpilethomas7900
    @stockpilethomas7900 5 ปีที่แล้ว

    Whatever the developers want to put in . If they don't , that's okay but if they do ,that's okay to. Just don't complain about either way.

  • @bplatinumpaladin
    @bplatinumpaladin 5 ปีที่แล้ว

    Cheating I don't like but am okay with, because not everyone experiences fun in the same way. Sometimes it's a power fantasy to simply mow down what ever is in your way, or let something hit you and not take damage. Sometimes a casual gamer needs it because they arent going to have the time to finish or learn and retain info on certain aspects of the game. Cheesing, I'm totally fine with. It's there in the game, meant to be used. You dont have to do it that way. Easy mode, I say no. If the game was intended to be played at a certain difficulty, it should stay there. The gamer will "level up" or adapt as they play.

  • @Kate-E42
    @Kate-E42 5 ปีที่แล้ว

    You’re only a real gamer if you are really good at being able to see your own friends in the world with your hard working folks. (I finished that with autocorrect.) 😜

  • @n1fffan
    @n1fffan 5 ปีที่แล้ว

    These games by From Software are a style of game that often require trial and error, something that was common back in the time in which I grew up. If you wish to use cheats to make it easier? That is all to you, I don't care, but don't complain about the difficulty, because that is the point.

  • @AlexxxPerales
    @AlexxxPerales 5 ปีที่แล้ว +11

    Might as well hack the game, to press x button to roll credits . Congrats you beat it.

    • @khog143
      @khog143 5 ปีที่แล้ว +4

      Who gives a shit if someone does do that? Does that impact your life at all, given it is a single player game, of course?

    • @khog143
      @khog143 5 ปีที่แล้ว +2

      @James G it's me, the guy who used IDKFA in doom. Off to the gulags with me.

    • @AlexxxPerales
      @AlexxxPerales 5 ปีที่แล้ว

      @@khog143 naa you right, I don't care at all. More like look down upon. But then of course, why would anyone care what I think? Ya sure, Always do what you want. Eat your own poop if that's what you're into

    • @khog143
      @khog143 5 ปีที่แล้ว

      ​@@AlexxxPerales So you have never cheated in a game, even just for fun? Never entered a shit ton of codes in GTA and gone off, never entered the konami code to get 30 lives in contra, never used god mode in Doom, never used a game genie/gameshark/action replay, etc. Because doing whatever the guy did in Sekiro is the exact same thing. If you really haven't, cool, but I would guess the vast majority of people have.

    • @AlexxxPerales
      @AlexxxPerales 5 ปีที่แล้ว

      @@khog143 yeah you right. I've done 30 lives code.. Cause I know I'm not good enough to beat it without it. And rightfully so, I catch flack for it from people that beat it legit. But you right I did have fun.

  • @jamesastle807
    @jamesastle807 5 ปีที่แล้ว +2

    Ian's right that, at the end of the day, cheating doesn't matter at all because it's a game, but that guy didn't need to write an article about his cheating (unless he had to). He probably needed to expel a bunch of guilt. Sekiro's difficulty is essential to its experience: it needs to be near-impossible or it shouldn't exist.

  • @JebberGamingJaws
    @JebberGamingJaws 5 ปีที่แล้ว +7

    Easy modes should not be mandatory. If you want an easy game, don't play Sekiro, or Dark Souls, or Bloodborne, simple as that. It would be one thing if there weren't enough other games out there that have multiple difficulty modes (most games have them now). It is okay for literally one developer to simply make a series hard without remorse.

  • @no_nameyouknow
    @no_nameyouknow 5 ปีที่แล้ว

    Cheating is fine, but people are correct in saying that you are missing something if you cheat your way through a game. If challenge is what you are looking for. If you are just looking for a fun time running around killing stuff and experiencing the story, then who cares. It's ok to have different opinions too. If someone thinks from games are best played legit because the challenge is an integral part of the game, that is fine, they have a valid point. If someone else thinks the game is fun with cheats, then that is fine too.

  • @gamepassholder
    @gamepassholder 5 ปีที่แล้ว +4

    So, I shouldn’t use my Game Genie?!! Lol
    Great show fellas!!

  • @16tommygun
    @16tommygun 5 ปีที่แล้ว

    It's your game.... do what entertains you. Play easy.... play hard... cheat.... do what you enjoy

  • @Wugpot19
    @Wugpot19 5 ปีที่แล้ว

    Agree 100% Don't rage at game devs for not making their game to your liking, but if you're playing singe player do whatever the hell you want.

  • @anthonyrubel4057
    @anthonyrubel4057 5 ปีที่แล้ว

    Also he didn't beat the game on a lower difficulty, he beat it using an outside source, a cheating engine, and used a slow motion cheat in order to beat the final boss.

  • @siekensou77
    @siekensou77 5 ปีที่แล้ว +1

    cheating is external to standard play.
    difficulty modes exist within standard play.
    dont claim you cleared a game when you have only played with cheats. do state that you used cheats if you used them.

  • @retrogamerfan123
    @retrogamerfan123 5 ปีที่แล้ว

    Simply get good or don’t play those popular vida games that’s on twitch cheats are meant to be rewards after beating the game simple as that

  • @jayn8392
    @jayn8392 5 ปีที่แล้ว

    Pretty silly to look at the situation in any way other than "do what you wan't/enjoy". Do I personally use cheats? No, because it takes all the fun out of the game. Games are no fun for me unless there is some challenge

  • @Caine187
    @Caine187 5 ปีที่แล้ว

    Honestly I blame bandai for bragging how hard the games are. 'Prepare to die' edition? Ds2 achievement called welcome to dark souls whenever you die (and the old lady trolling you about dying)? That's terrible lol

  • @HeiligerGrimmnir
    @HeiligerGrimmnir 5 ปีที่แล้ว +2

    It's ok to admit that not every game is "for you".

  • @shii5795
    @shii5795 5 ปีที่แล้ว +1

    Haw. This story reminds me of when I was trying out Dark Souls Prepare to Die, and I got frustrated playing the game. Downloaded a hack, gave myself infinite life, and not 5 minutes back in to game play, some dude popped into my game and tried to kill me. And then bitched because I was cheating. I didn't fight back, I just was trying to get on with my game. Later I figured out how to turn off people joining my game, but man did that save me some frustration. Never did beat the game. The story was garbage.

  • @srwapo
    @srwapo 5 ปีที่แล้ว +1

    My favorite take was "yes, and I don't like speedrunners because they skip all the hard parts" like speedrunning is easy.

  • @demgphix
    @demgphix 5 ปีที่แล้ว

    I say, it's up to he developers. Why are people demanding that devs do this, or that. It is THEIR game, not yours :(

  • @jamesdinser4411
    @jamesdinser4411 5 ปีที่แล้ว +1

    If all games had easy mode then there wouldn't be as many good AVGN videos.

  • @DSDMovies
    @DSDMovies 5 ปีที่แล้ว

    I gave up on Dark Souls because I found myself repeating the same tiny sections over and over and over. I value my time more than to keep banging my head against their design decisions. I 'get' the point of it, I just have zero interest in that. I like the worlds, atmosphere and lore a lot of From's games, but cannot experience it first hand. There was nothing at all fulfilling about eventually beating a difficult section, it's a video game, a completely arbitrary difficulty in a video game is not something I derive any sense of achievement from overcoming because it isn't an achievement worth gaining. You come out the other side no better off than when you went in.

  • @Altorin
    @Altorin 5 ปีที่แล้ว

    My friends and I call these Ball Punching games.
    Not just because they're difficult, but because of how their death mechanic specifically works. "Difficult" isn't actually the word. "Sadistic" is probably better.
    Sadistic games are games where your first death sets up a swinging pendulous fist, the size of which is dependant on how much experience you had on death. As you try to retrace your steps, killing the same enemies, that fist starts swinging faster and faster.
    And if you die again before reaching your corpse, it lands like a meteor right in the balls. If you die after getting your corpse it starts spinning again. The game is designed so that when you're new at it you're constantly under that swinging fist's terrorism
    It's not about the difficulty (although that definitely is an element). If you played dark souls with quick save then you take all of the tension away. Each fight will still be just as difficult but the experience would have no power over you.
    Also to say that dark souls had no story isn't really true. It just told a really strange story that took place thousands of years after what other games would call the story.

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      But the triumph is what the game devs want you to have. :(

  • @d0x360
    @d0x360 5 ปีที่แล้ว +6

    If you asked me last year i would have said yes but ive thought alot about this and now i say NO. These games are what they are because of the difficulty. An easy mode would make it a complete different game. If you present the argument you just want to see the amazingly visuals and get the story then you should watch a video. Fundamentally changing what the game is because you cant recognise patterns and react is not a good reason to destroy the very fabric of what a game is
    This game would literally become a very boring and poor hack and slash with an easy mode. It wouldn't be fun to play... It's not like DMC where you have 1000 badass moves and combos.

    • @jsc315
      @jsc315 5 ปีที่แล้ว +1

      And gate keeping that is beyond childish

    • @d0x360
      @d0x360 5 ปีที่แล้ว +1

      @Iamasillyboy Yesiam I call bullshit because I used game genie too and it's not the same thing. This game literally IS the difficulty. With it removed it's not the same game... It's a crappy have and slash with little story and boring gameplay and it's boring because there isn't a combo system aside from parrying and blocking which is where the difficulty comes from... So it this game would legitimately be a horrible low end beatem up with an easy mode.
      It's that simple. Either get into PC gaming where you can cheat or watch a let's play. I promise you that if you played this game on "easy" it was would be horribly boring and this is coming from someone who's not never good at the game...yet

    • @d0x360
      @d0x360 5 ปีที่แล้ว +1

      And I'm saying all this with no love for overly or cheaply hard games. I dont enjoy dark souls because of the difficulty... But I do enjoy this game despite it being harder in a way..

  • @RoboBlue2
    @RoboBlue2 5 ปีที่แล้ว

    Easy modes are fine as long as the intended difficulty is clearly specified. What I have a problem with is these creeps saying that hard games are ableist, based on their own sick ideas about how pathetic they believe handicapped people to be.

  • @jakedw25
    @jakedw25 5 ปีที่แล้ว +8

    "Hard" is not a genre. Please stop.

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      Stop what?

    • @jakedw25
      @jakedw25 5 ปีที่แล้ว

      @@demgphix
      Stop perpetuating the notion that "Hard" is a genre.

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      I'm not sure what you mean, Difficult video games are a thing, though, that is not the game genre.

    • @jakedw25
      @jakedw25 5 ปีที่แล้ว

      @@demgphix
      It's not complicated, "Hard" is not a genre.

    • @demgphix
      @demgphix 5 ปีที่แล้ว

      I don't think anyone in this video was implying g it was.

  • @rancherogt8037
    @rancherogt8037 5 ปีที่แล้ว

    No they shouldn’t be made to have to have an easy mode, the fun in Dark Souls, Demon Soul’s and Bloodborne is the struggle, cause once you beat area’s and bosses you feel like you accomplished something. And that you beat something not everyone can do and thats the game designers intent to make a difficult game thats rewarding when you beat it.Why cheapen that with an easy mode if you aren’t good enough practice and get better the problem is with you not the game.

  • @PoweredByFlow
    @PoweredByFlow 5 ปีที่แล้ว +1

    I agree with pretty much everything in this video. But calling people weirdos for enjoying difficult games which makes them feel good after beating them is kinda mean though. lol I mean, sure it was about people who gave the guy shit who used cheats in Sekiro and that is stupid since its a Singleplayer game and he can enjoy it the way he wants. But i don't know, i felt kinda personally attacked by this. XD

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว

      the issue is that most people say git gud or this is hardcore. they take it like a badge. i enjoy these games they talked about but I'm not going to be like your a scrub stfu.

    • @PoweredByFlow
      @PoweredByFlow 5 ปีที่แล้ว

      @@Krushak8888 Yeah sure, thats really douchy if you have that kind of attitude. But the thing is, it isn't most people who are like this, many in the Souls community are actually helpful and encouraging too. But i do also think telling people who enjoy difficult games that they need to get a life and shame them is also a form of elitism and actually a pretty disgusting thing to say and in no way better than "git gud". That i feel is the worst thing about this whole Easy Mode debate.

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว

      @@PoweredByFlow like any fanbase, loudest ones ruin it. i hate undertale/whatever sequeal cause of the fan base

    • @Krushak8888
      @Krushak8888 5 ปีที่แล้ว

      @@PoweredByFlow and i agree

    • @PoweredByFlow
      @PoweredByFlow 5 ปีที่แล้ว

      @@Krushak8888 Yeah thats true and unfortinate too, i've got put off Undertale at first as well for the same reason. But i try to just ignore these people and just going to enjoy the game for what it is, because in the end its still a real good one. ;)

  • @freedomkme
    @freedomkme 5 ปีที่แล้ว

    From Software games are not about the difficulty, they are about the learning. The games are not actually hard, is just that people's attention spam are shit today, they don't stop to look what's going on, they don't stop to think what to do next, so when their ignorance force them to stop, they get angry and blame others. From Software games are actually A LOT like old games, NES era games, where once you LEARN their gimmicks the games are a breeze.

  • @TheMunky25
    @TheMunky25 5 ปีที่แล้ว

    Great episode guys...

  • @rocapbg9518
    @rocapbg9518 5 ปีที่แล้ว

    The problem is that people are pressuring the devs to make an easy mode and the guys are just making the game they want to make if they wanted to they would've made an easy mode but that's not the expirience they want to provide if you want to beat the game without any effort than just use cheat and the thing about disabled gamers not being able to play is bullshit because there is a video of a guy with really fucked up arms beating one of the hardest bosses in Sekiro so it is possible to do it the game is not made to be exclusive to hardcore gamers its made to be rewarding to people who don't give up on challenges. Play the game however you want but don't ask the developers to add things they intentionally didn't

  • @zokedajoke7795
    @zokedajoke7795 5 ปีที่แล้ว +1

    This video is proof that Pat listens to his fans on twitter. I suggested this as a podcast topic and I'm psyched it made it thanks Pat stay awesome :)

  • @itriadealmas5787
    @itriadealmas5787 5 ปีที่แล้ว

    This game is hard u have to learn ur stepping really fast side step and back and use ur tools

  • @PSspecialist
    @PSspecialist 5 ปีที่แล้ว

    Is it bad for people to use mods to cheat on their games? No. Should devs be forced to implement baby modes in every single type of game regardless of their vision for said game? Also no.

  • @bendadestroyer
    @bendadestroyer 5 ปีที่แล้ว +2

    *I've gamed thousands of hours. I've owned Atari, NES, snes, Sega, n64, PlayStation, ps2, ps3, game boy, sp, ds, 3ds, and steam. I've beating games with and without cheats, on normal and easy. If cheating discredits my 25 years of gaming then sue me. I have fun. I have genuine immersive experiences and accomplishments. You can think what you want but you can't take that away from me.*

  • @Aragorn7884
    @Aragorn7884 5 ปีที่แล้ว +1

    Cuphead tutorial anyone? LOL

  • @dimihamuzu
    @dimihamuzu 5 ปีที่แล้ว +1

    you cheat on a video game you beat it and you feel fine when you're supposed to persevere and learn and beat the game honestly and feel great..

  • @ganggreen1983
    @ganggreen1983 5 ปีที่แล้ว +2

    I beat Battletoads and I feel important. 😎

    • @osurpless
      @osurpless 5 ปีที่แล้ว +1

      As well; what comes after “important”? “Mega important” when you beat Silver Surfer?

  • @phoenixofmightgaming4878
    @phoenixofmightgaming4878 5 ปีที่แล้ว

    shoukld be "your not a real gamer because you couldn't play the game on the difficulty the developers intended you to play on..."

    • @d0x360
      @d0x360 5 ปีที่แล้ว +2

      If you asked me last year i would have said yes but ive thought alot about this and now i say NO. These games are what they are because of the difficulty. An easy mode would make it a complete different game. If you present the argument you just want to see the amazingly visuals and get the story then you should watch a video. Fundamentally changing what the game is because you cant recognise patterns and react is not a good reason to destroy the very fabric of what a game is

    • @phoenixofmightgaming4878
      @phoenixofmightgaming4878 5 ปีที่แล้ว

      @@d0x360 the modern Wolfenstein Games is a good example of Easy Modes ruining the game experience. if you play it on anything less the the 2 hardest difficulties then it ruins the pacing of the game. the enemy encounters are just far too easy (you take majorly reduced damage and the enemies die in a couple of shots, also there are less enemies to kill), the sense of emergency and item rationing is removed completely (the bosses are just a joke aswell) and this is a game based on its story and shooting mechanics.

    • @jsc315
      @jsc315 5 ปีที่แล้ว

      @@phoenixofmightgaming4878 and how does that affect your playing it on hard?

    • @phoenixofmightgaming4878
      @phoenixofmightgaming4878 5 ปีที่แล้ว

      @@jsc315 it doesn't and i didn't say it did, it affects the integrity of the gameplay as the developers had to "Dumb Down" there vision in order to accommodate the less skilled players but luckily Machine Games have a sense of humour and name the Difficulties accordingly...