My headcanon says the towers collapsed, and they tried to rebuild them in the new style, got partway done before the Fort was abandoned and made full of undead bois. Then they just said 'to hell with it.'
@@jimbo2947 yes how dare people want new assets in a dlc they paid for. If Bethesda didn’t want to try recreate it why make the dlc about solstheim in the first place
@@shutit8949 you two are both whiny along with a lot of the elder scrolls community. Bethesda got a lot wrong with skyrim but complaining about a DESTROYED FORT being circular instead of square is ridiculous. They did create new assets for what they paid for btw, Solstheim was a very solid DLC imo. As for the other dude, the assets are still ten years old. Even if they had them lying around somewhere in bethesda game studios in 2012 why would they re-use an out-dated asset. Also i havent played morrowind for a while but I'm pretty sure they didnt create an entirely new fort wall/tower asset for it too, and reused that too from the base game. Complain about bethesda being lazy when they actually are, not when they do EXTREMELY COMMON game dev practice. Bethesda is malicious INCREDIBLY OFTEN and complaining about shit like "Le CaSTle noHt SqCUarE!" undermines their actual scummy business practices. They'll use arguments like these as veiled attempts of excuses for what is most likely going to be an extremely buggy ES6 and Starfield release when there will be genuine complaints of bad story and character writing. "The fans are complaining about RECTANGULAR FORTS!! Not the extremely unfinished game though guys!"
Raven rock wouldn’t load in Morrowind cos it’s a quest line to colonise solstheim for the east empire company which has you build up raven rock from nothing
@@ericmonaco4509 More like founded/funded, I think the barrow quest in Skyrim is a refference how paying for the project unlocks more content, except in Skyrim it's just another nordic ruin
@@ericmonaco4509 Yes and no. Dragon breaks down that. The player doesn’t _have_ to found Raven Rock. It just means it gets established later Falco is one of the best characters in the entire game
The difference in Fort Frostmoth is kind of stupid, considering the forts in Skyrim are probably twice as old at least compare to Frostmoth and the fact that some parts inside completely changed. They should have a done a more faithful recreation of it, broken down of course but still a better recreation.
as if in 200 years, there aren't improvements or plans to renovate a fort, which can easily explained, buildings need work all the time, especially at a time of war, also, I am sure Dagons forces completely ignored a Fort during their invasion
@@samuelhaverghast2442 plus you have to think unlike most of the forts in Skyrim for frostmoth was actually occupied by something other than bandits(before the red mountain eruption) So of course they'd have plans to renovate and redesign the fortress
@samuelhaverghast2442 The problem is renovation doesn't explain the fact that it's so much different like completely changed, renovations would keep some of the original design.
They could have easily used the Solitude assets with some minor tweaks for the Fort, but that would mean too much effort. Wouldnt be surprised if there was a mod already on that.
Still would take a disproportionate amount of effort. Solitude is "handcrafted" and the meshes wouldn't fit together as easily like the old forts, which are basically a kit in the editor. On top of that the art team needed to also do the Redoran, Old Raven Rock, Telvanni, and Skaal/Thirsk buildings from scratch, so I'm not surprised the Fort wasn't a priority given its small role in this DLC.
@@redbush5483 It is tragic honestly, this one generic looking dungeon ruins the whole dlc for me. I walked into this fort and threw my keyboard across the room while screaming "more re-used assests!?" /s
I also thought Raven Rock wasn't loading in, especially since when the cell first loads you can see it flash in and out. But after asking around at the fort, I found out you actually help _build_ the settlement! It's not a loading problem at all, it's part of the expansion!
What always bothers me about the Morrowind Solstheim map is the split through Lake Fjalding. Solstheim is technically two islands or at least appears that way.
They put so much effort in retconning Bloodmoon (and, let’s be honest, just all of the Elder Scrolls 3 in general) they were too tired to make a new model for the bridge.
@@FootballerMuffy okay but if I set a movie in 2014 Vermont and then set the sequel in 2023 Vermont and I say "oh the main story of the sequel is about this ancient building that was there in 2014, you can blatantly see that it wasn't if you look back at the first film", that's a problem.
@@kingofthegrill I totally agree, I just try to push everything aside because I miss the old games where we go back and enjoy the real atmosphere of our beloved tamriel huhu
I was very disappointed with solstheim in dragonborn, I feel like the color scheme was so nice in morrowind and in the Skyrim version the architecture of buildings was just so samey to the base game that it didn't feel like you had left Skyrim
Fr. Despite being similar to Skyrim’s climate, it still was its own place with its own culture. It also really disappoints me how they basically retconned the existence of the All-Maker in the base game.
@@philyburkhill1 still felt way different from the base game and that helped sell the ilusion of a new location a lot, skyrim's solstheim feels too samey and that should've justified making at least new nordic houses and ruins, that and the fact that it' was made years later for new gen hardware
Разработчики могли бы для форта на Солтсхейме сделать новые модели, ведь это не одна из заброшенных крепостей Скайрима, а один из фортов Империи контролировавших жизнь в провинциях в интересах Сиродиила. Строились они разными людьми и должны были отличаться.
Can't wait for the Solstheim dlc for TES7 where they reveal that there was always a giant Pizza Hut and a 7-11 in the middle of the island and we just missed it before
Solstheim in Skyrim looks a way better than in Morrowind. Only expection is how generic ruined Fort Frostmoth looks and that Skaal Village looks like copy paste houses from Whiterun.
@@yashirobe918 But a change this insane? That would logically change the shape of the island and cause the people that live there to be completely wiped out, wouldnt it? Or maybe cause it to become flooded considering how relatively flat Solstheim is in Morrowind?
Dude thank you so much for having your brightness in Morrowind set to -5, I was almost able to make out the images, whew, also not having Raven Rock was a waste of my time tbh
Nords in Morrowind were cool because they just ran around naked everywhere and had 100% immunity to frost and 50% immunity to shock, plus woad and thunder fist, and they weren't as racist as everyone else, they were all pretty cheerful and they almost all had these cool intricate facial tattoos Fast forward to Skyrim and they're living in houses, they have dirt and smudgy war paint instead of tattoos, only a pitiful 50% immunity to frost, they're always grumpy and racist and calling you a milk-drinker and wearing clothes like they turned into a bunch of Bretons but without the magic because now they're afraid of it, in Morrowind it was more like "I don't get that shit but I'm happy for you" either that or they were full-on witches
Man i couldn't have described it better. Skyrim is literally like that everything seems dead and cities are just boring compared to the other two previous games. I mean even the small settlements in oblivion are so much better then the supposed to be cities in skyrim. For example the one settlement in oblivion where you make the quest for sheogorath vs riverwood.
I mean, it technically didnt change. The maps of Morrowind, Oblivion, and Skyrim are canonically not to scale with how theyre presented in lore. Cities are meant to be much larger by several orders of magnitude, and there are a ludicrous amount of settlements that are just omitted from each game. In other words, both versions of Solstheim were never technically accurate to the lore.
0:16 This happened to me in my first steam playthrough of morrowind, never had the dlc on xbox, so didnt know the island. the first time i went to frostmoth the guy in the shrine told me to go there if i was "looking for more" than what the fort had to offer. I show up to nothing but bear country. I just thought that was an eloquent way for that npc to tell me to go die.
To those commenting, yes, I'm aware now that Raven Rock was quest based. Learned that detail AFTER making this. Might reshoot it in the future. In the meantime, I'm considering covering another game in the style. Let me know what you would like to see compared next!
Weathering and deterioration does not turn a building from one architecture style to a completely different architecture style. You can still tell a pyramid is a pyramid two thousand years later.
@@MisterRose90 Yes because its hard to turn a triangle into a circle. Meanwhile over time a square structure will eventually lose its square edges and become more rounded.
@@Ryan.2 no. Picture that happening in your mind. does it make sense? Have you played Morrowind? Do you know what fort frostmoth looks like? What you’re describing is physically impossible. Because you know what would happen? There are big gaping holes where the corners used to be if it was eroded down to make want was a completely square structure and magically make it round. if there was a force that could’ve eroded away the corners of a building, conveniently and awfully specifically only eroding the corners away and then magically closing those gaping holes to make a perfect circle, leaving gaping holes, the structure would’ve been worn down to nothing. Think about what you’re saying logically for a second. It makes zero sense
I don't understand why people get upset at things looking different, especially the fort. Why do you even care? The games are 10 years apart, their art and design styles are different. Of course it won't look the same.
Consistency, my friend. If it's square, don't make it round. An accurate representation of what previously existed in the elder scrolls universe, would just make sense.
Idm it but I really hope the next elder scrolls has a good return to form in its imagery. Assuming it’s high rock, it should be quite tame for most settlements I feel with its Western European themes. Pretty sure Skyrim was just having some good ol fun with the glorified viking look.
SKYRIM looks fantastic graphically but they could've done a better job matching the original structures. These locations look almost nothing like their originals. Though again, great visuals. A bit more mind to continuity would benefit!
It’s almost like there was a volcano eruption that destroyed half of morrowind including some of solstheim other than the small village which was mid it literally looks better on skyrim
@@thatscrazy3554 volcano eruption made rectangular buildings round? They're using the same Skyrim assets and textures even though this is Imperial fort, architecture has to look different
@@egrassa1480 I’m not defending shit there’s no point in calling them lazy when this game literally came out 11 years ago and one of the best dlcs in the game is judged over a small area that’s for a side quest
Playing the Bloodmoon DLC then going to the Dragonborn DLC really blew my mind. Seeing the two directly compared to each other is even better. Man. It's crazy how some locations stood up and moved somewhere else in the 200-ish years between the two games.
I don't know about you, but I think Skyrim's Fort Frostmoth is a huge downgrade over Morrowind's. It went from having unique imperial architecture and being just another generic Skyrim fort.
the main reason for a lot of the changes on the southern side is simply just the fact that the ash was piling up higher than the bulwark, as we hear in Skyrim. But it sucks that there were so many massive changes in the northern side like that giant lake-glacier.
I'll have to say that Morrowind Versión of Solstheim is maybe my Viking Fantasy that i would soak myself for an Complete Game(Apart from Skyrim obviously)
Valheim is very good. Even if you disregard all the survival game content, it's also just a solid rpg. There is also AssCreek Valhalla, if you are into ubisofts formula of to-do-list gameplay.
I've begun to really appreciate the classic art styles in Bethesda games more than the modern ones. Even ESO is many times more faithful to the classic TES games than Skyrim is.
The old TES lore was superior to whatever we got after. Thankfully we have Skyrim HOTN and Province: Cyrodiil that are being made using the much cooler old lore, before TES got neutered.
tell me what is inherently wrong with flat landscape? is it that it's featureless? what's the point of a big open world game if you are going to slap impassable mountains and cliff walls everywhere?
@@blueshit199 it's not really something I can put a finger on. I didn't have the same problem with the more open areas of the base game like the grazelands, but something about Solthesteim really reminded me of the lame procedurally generated terrain of Daggerfall, like they phoned it in this time.
Graphics are, of course, alot better in Skyrim, but I got really sad when I saw how much the ash from Red Mountain had ruined and destroyed the southern parts of the island when I played the Skyrim: Dragonborn DLC. Also, I honesty, wasn't all that happy with all the "Apocrypha architecure" that was added, felt like it ruined the landscape and feel in the same way the oblivion gates did in TES4:Oblivion, if it had been Hircine or maybe Malacath or Mephala, I don't think that it would have "clashed" so much with the enviromental setting of the DLC, but that might just be me.
what really annoys me is that fort frostmoth is just some generic ass Nord ruin despite being imperial in design, that I didn't even realize was supposed to be the same fort until I went back to play bloodmoon and saw the name. Would it really kill them to make it look even close to the same fortress
lol Nostlagia blind morrorwind fans complaining that towers are round now and call the devs lazy for it xD why i hate fandoms in general. at least i can still enjoy things. If you saw the skaald village stuff it is kinda amazing HOW NEAR they were to the Morrowind stuff tbh.
Why didn't you use the PC version? It costs barely anything nowadays and there are multiple ways to play it in Wide-screen plus it's so old that it runs on a potato.
Morrowind is more creative and original. In Skyrim's Solsteim, they did put in some spices on top of things, like the natural fauna and flora that surely helps alot and is amazing, but the rest is just Skyrim+, while on Morrowind, till this day, just like most of Morrowind's design, everything still feels original to THAT place. As a testament to that, everything that feels like Solsteim in Skyrim is due to copying Morrowind's design, like the aformentioned fauna and flaura. Skyrim gets its fair due, but Morrowind is still the rpg of all time.
True indeed. I feel the same, like with Morrowind they wanted to get nuts with everything: fauna, flaura, main story, culture of the people living there etc. Previous and next TES are more like: "ok, just do a standard fantasy game. Goblins, wolfs, dragons.... etc. is good enough". Solsteim in Skyrim is copying Morrowind's design but I found it a great thing for every Morrowind fans. We won't get any remaster or remake, so that was one of the last times when we got anything official about "Morrowind". Even if it's another island, but still, that design, music and references. I enjoyed that more than main Skyrim game :)
wouldn't say its generic at all also wouldn't say its bland that's just how the colours are not to mention its un modded like you have to be phyco to play morrowind unmodded
Morrowind is superior at almost everything. The "lower" graphics make the land appear quite desolent and alien. It is like you landed on Cambrian area ground. The overly smooth surfaces give that prehistoric aesthetic. The skies are better in Morrowind. Look at these clouds.
Seriously dude just take it down and redo the shots in the PC version of Morrowind it's such a cool idea that your half-assing it by using the XBOX version of Morrowind just makes it unwatchable. Like the capture system drains all the saturation I'm sure that while you were playing it looked fine but man the capture system just ruins it! Go back install the PC version with a wide-screen/high resolution mod and retake the shots
those complaining about the Forts changes, lets give you a few reminders about some things, first of all, the years.. 200 years the fort looks the way it did in Morrowind, when it was essentially brand new, now anyone who owns a family home thats been around for at least 50 years, knows that improvements need to be made, renovations need to be done, therefor, the house, goes through these changes, and it no longer looks like the way it did 50 years ago, now for a fort, that is suppose to be there in case of times of war, it needs far more improvements and renovations then a house, due to change of tactics and possible errors in the original design opening up potential blind spots, and weaknesses for the defenders to contend with, on top of that, 3 major events could've caused significant damages and changes to the property, the first one is the Oblivion Crisis, I am sure Dagon's forces didn't ignore a potential threat to their invasion plans, and they probably assaulted the fort in their invasion when the Gates opened on Solsthiem, aka... causing damages, making the Empire or whoever was in charge of that Fort after the invasion, needing to make repairs and possible rebuilding whole sections, then the Argonian Invasion, while we know they caused issues in Vvardenfell and parts of Morrowind, we don't know if their attacks expanded beyond that, its is neither implied nor denied that it may or may not have happened, then of course, the final major event, which we still see the effects of, to this day, Red Mountains eruption.. which Captain Veloth tells you that Red Mountain leveled the place.
Yeah of course it makes sense they would rebuild it with older misshapen rocks instead of the brick because boulders are obviously better than bricks when it comes to defensible castles, not to mention that the imperials would use nordic architecture while building an imperial fort. But hey reusing assets is totally fine when the graphics have improved SO MUCH. It's not like they could have remodeled the fort or even made the forts in skyrim look any different, there were just too many quests that were soo detailed that it really took all their time...
When did the argonians ever invade Vvardenfell? Their assault was along the southern border of Morrowind; and, for the most part, house redoran halted their advances. Also the fort was abandoned when the imperials caught news of the eruption so no one would be there to rebuild it. And no veleth never said that.
207 years to be preiscise morrowind was 6 years prior to oblivion but if you would know how the English language is spoken we don't have to be precise with times to get the point across
This video shows how poorly TES V was treated. Skyrim should not only stick to the previous design but also not copy them from TES IV. In any case, the buildings on Solstheim Island should have the same architectural look as in TES III, with minor changes. TES III is more original in architecture than TES IV or TES V. Thanks Todd for ruining this series!
Skyrim ended my interest in tes series. So gutted and lacking... the more I think about tes, the more I want to play tes 3. Tes 6 and Bethesda can kick rocks lol
what grinds my gears is that the fort doesn't have rectangular towers anymore
Kinda like in 200 years and after a volcanic blast it’s been falling apart lore wise and obvious is graphical improvement 💀
@@nathanpond2530 Yeah in 2003, round wasn't much of a thing in a lot of video games
You don't get it! Rectangles are incredibly difficult to model!!!!
@@nathanpond2530 Kinda like they rehashed assets like the lazy hacks they are :skull:
My headcanon says the towers collapsed, and they tried to rebuild them in the new style, got partway done before the Fort was abandoned and made full of undead bois. Then they just said 'to hell with it.'
Solstheim in Morrowind feels more like Skyrim
but
Solstheim in Skyrim feels more like Morrowind
Thats the point so both nerevarine (usually dunmer) and dragonborn(usually a nord) would both be foreigners in a culture they are not used to
That’s what made it so great 💚
@@Alotharian7 It should feel like Morrowind in any case, cus close proximity to Red Mountain. It's lore breaking otherwise
Love this.
@@denissaliaj9459also in the 3rd era solstheim was a part of skyrim while in the 4th era it’s a part of the province of morrowind
Ravenrock had to be built in morrowind, it didn't fail to load in, but rather it wasnt made yet.
It didn’t need to be built at the foot of a cliffside though.
He was joking lol
@@domino_201
Yes it did. It was ebony-rich area
@@miles6289welcome to the skyrim community 😂
@@domino_201 it's from mining the town
Wow, Red Mountain was such a powerful eruption, it straight up changed Frostmoth's architectural style
Elder Scrolls fans after bethesda resuses assets O_O (They aren't going to literally create an entirely new asset for a fort they made 20 years ago)
@@jimbo2947 yes how dare people want new assets in a dlc they paid for. If Bethesda didn’t want to try recreate it why make the dlc about solstheim in the first place
@@jimbo2947 you literally admit that they created the right assets 20 years ago already. which was only 10 years ago at the time of this DLC
@@shutit8949 you two are both whiny along with a lot of the elder scrolls community. Bethesda got a lot wrong with skyrim but complaining about a DESTROYED FORT being circular instead of square is ridiculous. They did create new assets for what they paid for btw, Solstheim was a very solid DLC imo.
As for the other dude, the assets are still ten years old. Even if they had them lying around somewhere in bethesda game studios in 2012 why would they re-use an out-dated asset. Also i havent played morrowind for a while but I'm pretty sure they didnt create an entirely new fort wall/tower asset for it too, and reused that too from the base game.
Complain about bethesda being lazy when they actually are, not when they do EXTREMELY COMMON game dev practice. Bethesda is malicious INCREDIBLY OFTEN and complaining about shit like "Le CaSTle noHt SqCUarE!" undermines their actual scummy business practices. They'll use arguments like these as veiled attempts of excuses for what is most likely going to be an extremely buggy ES6 and Starfield release when there will be genuine complaints of bad story and character writing.
"The fans are complaining about RECTANGULAR FORTS!! Not the extremely unfinished game though guys!"
@@blueshit199 ok we still want even better graphics then 10 year old ones if they are going to charge us 60 bucks
Raven rock wouldn’t load in Morrowind cos it’s a quest line to colonise solstheim for the east empire company which has you build up raven rock from nothing
So in Lore The Nerevarine built Raven Rock
@@ericmonaco4509 More like founded/funded, I think the barrow quest in Skyrim is a refference how paying for the project unlocks more content, except in Skyrim it's just another nordic ruin
@@ericmonaco4509
Yes and no. Dragon breaks down that.
The player doesn’t _have_ to found Raven Rock. It just means it gets established later
Falco is one of the best characters in the entire game
@@ItsChevnotJeff
You don’t actually pay for any of it. If anything, *you* actually get paid
The difference in Fort Frostmoth is kind of stupid, considering the forts in Skyrim are probably twice as old at least compare to Frostmoth and the fact that some parts inside completely changed. They should have a done a more faithful recreation of it, broken down of course but still a better recreation.
as if in 200 years, there aren't improvements or plans to renovate a fort, which can easily explained, buildings need work all the time, especially at a time of war, also, I am sure Dagons forces completely ignored a Fort during their invasion
It's not even in the right spot on the island. Fort frostmoth was a port not in the middle of the island
@@samuelhaverghast2442 plus you have to think unlike most of the forts in Skyrim for frostmoth was actually occupied by something other than bandits(before the red mountain eruption)
So of course they'd have plans to renovate and redesign the fortress
@samuelhaverghast2442 The problem is renovation doesn't explain the fact that it's so much different like completely changed, renovations would keep some of the original design.
oh no one minor area in the dlc looks slightly worse then the original in an otherwise beautiful dlc oh god why tod whyyyy !!!!
Fr they did the forts dirty
2:23 dude was about to ruin the moment.
I assume you didn't do the quests in Bloodmoon to build Raven Rock. You didn't compare the settlement between the two games.
To be honest, I pretty much bee lined straight for Solstheim, lol. Realized AFTER that it could be built. I might make a part 2/update in the future
@@condensednuts you can just add journal entries to make the buildings pop up.
@@condensednuts "lol"
They could have easily used the Solitude assets with some minor tweaks for the Fort, but that would mean too much effort. Wouldnt be surprised if there was a mod already on that.
came down to comment how shoddy the Fort looks lol, generic bandit tower #5
Oh no a single thing looks bad in a otherwise beautiful dlc? That’s truly tragic
Would be the same amount of effort to pull one asset over another, it's fine, it gets the job done
Still would take a disproportionate amount of effort. Solitude is "handcrafted" and the meshes wouldn't fit together as easily like the old forts, which are basically a kit in the editor. On top of that the art team needed to also do the Redoran, Old Raven Rock, Telvanni, and Skaal/Thirsk buildings from scratch, so I'm not surprised the Fort wasn't a priority given its small role in this DLC.
@@redbush5483 It is tragic honestly, this one generic looking dungeon ruins the whole dlc for me. I walked into this fort and threw my keyboard across the room while screaming "more re-used assests!?" /s
Rectangular towers looked WAYYYYY better.
I also thought Raven Rock wasn't loading in, especially since when the cell first loads you can see it flash in and out.
But after asking around at the fort, I found out you actually help _build_ the settlement! It's not a loading problem at all, it's part of the expansion!
Crazy how most of the morrowind versions still look better lol
yes!
Castle Kargstag looked way cooler in morrowind.
What always bothers me about the Morrowind Solstheim map is the split through Lake Fjalding. Solstheim is technically two islands or at least appears that way.
I think it’s cool you fight all the same guys stationed at fort Frostmoth in Morrowind in Skyrim
Skaal village had a decent bridge but now just has a rope one… I’m guessing they were on crunch time and didn’t want to make new in game assets.
They put so much effort in retconning Bloodmoon (and, let’s be honest, just all of the Elder Scrolls 3 in general) they were too tired to make a new model for the bridge.
@@domino_201 Skyrim plays in the 4th era... it's been decades.
@@FootballerMuffy okay but if I set a movie in 2014 Vermont and then set the sequel in 2023 Vermont and I say "oh the main story of the sequel is about this ancient building that was there in 2014, you can blatantly see that it wasn't if you look back at the first film", that's a problem.
@@kingofthegrill I totally agree, I just try to push everything aside because I miss the old games where we go back and enjoy the real atmosphere of our beloved tamriel huhu
@@FootballerMuffy based
Couldn't find any video comparing the island of Solstheim until now, thank you
Hope you enjoyed it!
“How did all these squares make a circle?!”
I was very disappointed with solstheim in dragonborn, I feel like the color scheme was so nice in morrowind and in the Skyrim version the architecture of buildings was just so samey to the base game that it didn't feel like you had left Skyrim
Fr. Despite being similar to Skyrim’s climate, it still was its own place with its own culture.
It also really disappoints me how they basically retconned the existence of the All-Maker in the base game.
@@domino_201 even if the landscape changed because of red mountain it still was a separate island from Morrowind and Skyrim
This is what they did in Morrowind...they reused assets...just like Skyrim
@@philyburkhill1 still felt way different from the base game and that helped sell the ilusion of a new location a lot, skyrim's solstheim feels too samey and that should've justified making at least new nordic houses and ruins, that and the fact that it' was made years later for new gen hardware
@@philyburkhill1 It makes sense in Morrowind since it's a PART of the Marrowind province. It would have the culture and architecture.
I’ve played morrowind for years. But not once have I EVER seen a bridge to the Skaal village 0:58
It surprised me when i stumbled across it the first time. Has reavers on it every time
Разработчики могли бы для форта на Солтсхейме сделать новые модели, ведь это не одна из заброшенных крепостей Скайрима, а один из фортов Империи контролировавших жизнь в провинциях в интересах Сиродиила. Строились они разными людьми и должны были отличаться.
Can't wait for the Solstheim dlc for TES7 where they reveal that there was always a giant Pizza Hut and a 7-11 in the middle of the island and we just missed it before
200 years later, instead of the island becoming better, it became worse
Eruption of Red mountain has put an impact of the Island surely
Solstheim in Skyrim looks a way better than in Morrowind. Only expection is how generic ruined Fort Frostmoth looks and that Skaal Village looks like copy paste houses from Whiterun.
@@yashirobe918 But a change this insane? That would logically change the shape of the island and cause the people that live there to be completely wiped out, wouldnt it? Or maybe cause it to become flooded considering how relatively flat Solstheim is in Morrowind?
Fr it just became a colder version of the Reach considering how mountainous it is
@@olgierdvoneverec3554It doesn't. Lmfao. Everything in Morrowind literally dominates over the pathetic version of Solstheim in Skyrim.
Strategically, the rounded towers work better for deflecting projectiles and the sharp winds of Solstheim.
Thank you for the video! I haven't played Morrowind, so it's been fascinating to see Solstheim, v.1.
Dude thank you so much for having your brightness in Morrowind set to -5, I was almost able to make out the images, whew, also not having Raven Rock was a waste of my time tbh
Fort Frostmoth looks so much prettier without the murderous ash zombies...
Also, Horkers in Morrowind are nightmare fuel 😨
Nords in Morrowind were cool because they just ran around naked everywhere and had 100% immunity to frost and 50% immunity to shock, plus woad and thunder fist, and they weren't as racist as everyone else, they were all pretty cheerful and they almost all had these cool intricate facial tattoos
Fast forward to Skyrim and they're living in houses, they have dirt and smudgy war paint instead of tattoos, only a pitiful 50% immunity to frost, they're always grumpy and racist and calling you a milk-drinker and wearing clothes like they turned into a bunch of Bretons but without the magic because now they're afraid of it, in Morrowind it was more like "I don't get that shit but I'm happy for you" either that or they were full-on witches
I really miss the stuffed cliffracer that was hanging in the Skaal Greathall...
That Skaal bridge really got replaced. Did they add dialogue about it being destroyed?
skyrim is always like "everything you ever loved is dead and gone, and the things you wanted to see are no longer there"
Man i couldn't have described it better. Skyrim is literally like that everything seems dead and cities are just boring compared to the other two previous games. I mean even the small settlements in oblivion are so much better then the supposed to be cities in skyrim. For example the one settlement in oblivion where you make the quest for sheogorath vs riverwood.
2:20 Wolf :)
200 more years, 2000 more polygons
200 years is a lot of time, yes, but I don't think it justifies the entire geography of the island changing, and ancient ruins changing their shape
I mean, it technically didnt change.
The maps of Morrowind, Oblivion, and Skyrim are canonically not to scale with how theyre presented in lore. Cities are meant to be much larger by several orders of magnitude, and there are a ludicrous amount of settlements that are just omitted from each game.
In other words, both versions of Solstheim were never technically accurate to the lore.
yeah I know that @@deadturret4049
Raven Rock doesnt "load in" at the start of the game. you build it.
came for comparison, stayed for glamour shots
Why is the fort no longer rectangular?!
Red Mt ok I will never be Able to take it seriously some real life volcanoes might be hard to take seriously after that lol 😂😂
0:16 This happened to me in my first steam playthrough of morrowind, never had the dlc on xbox, so didnt know the island. the first time i went to frostmoth the guy in the shrine told me to go there if i was "looking for more" than what the fort had to offer. I show up to nothing but bear country.
I just thought that was an eloquent way for that npc to tell me to go die.
Tod: "Still looks great to me. Whats a remaster?"
To those commenting, yes, I'm aware now that Raven Rock was quest based. Learned that detail AFTER making this. Might reshoot it in the future. In the meantime, I'm considering covering another game in the style. Let me know what you would like to see compared next!
Would be cool to see Beyond Skyrim: Bruma and Oblivion's Bruma compared!
I love how the Great hall was so dark that you can't even see XD
Fort Frostmouth ends at 2:13
As a Fallout fan I completely understand being upset about Fort Frostmoth not looking the same.
I love how the fort is decayed
Imperial forts have round shapes now? ROFL.
My favorite thing is at fort frostmoth went from being square to being round.
Age = more polygons, if you go back long enough it'll be a literal square
Well that is how weathering and deterioration works.
Weathering and deterioration does not turn a building from one architecture style to a completely different architecture style. You can still tell a pyramid is a pyramid two thousand years later.
@@MisterRose90 Yes because its hard to turn a triangle into a circle. Meanwhile over time a square structure will eventually lose its square edges and become more rounded.
@@Ryan.2 no. Picture that happening in your mind. does it make sense? Have you played Morrowind? Do you know what fort frostmoth looks like? What you’re describing is physically impossible. Because you know what would happen? There are big gaping holes where the corners used to be if it was eroded down to make want was a completely square structure and magically make it round. if there was a force that could’ve eroded away the corners of a building, conveniently and awfully specifically only eroding the corners away and then magically closing those gaping holes to make a perfect circle, leaving gaping holes, the structure would’ve been worn down to nothing. Think about what you’re saying logically for a second. It makes zero sense
I don't understand why people get upset at things looking different, especially the fort. Why do you even care? The games are 10 years apart, their art and design styles are different. Of course it won't look the same.
Consistency, my friend. If it's square, don't make it round. An accurate representation of what previously existed in the elder scrolls universe, would just make sense.
1, you gotta build raven rock, its a questline
2, the mushroom towers were said to have been grown much after morrowind
Idm it but I really hope the next elder scrolls has a good return to form in its imagery.
Assuming it’s high rock, it should be quite tame for most settlements I feel with its Western European themes.
Pretty sure Skyrim was just having some good ol fun with the glorified viking look.
SKYRIM looks fantastic graphically but they could've done a better job matching the original structures. These locations look almost nothing like their originals. Though again, great visuals. A bit more mind to continuity would benefit!
It’s almost like there was a volcano eruption that destroyed half of morrowind including some of solstheim other than the small village which was mid it literally looks better on skyrim
@@thatscrazy3554 volcano eruption made rectangular buildings round? They're using the same Skyrim assets and textures even though this is Imperial fort, architecture has to look different
@@egrassa1480 almost like they went back to try and rebuild it crazy huh
@@thatscrazy3554 the length you would go to defend bethesda laziness omg
@@egrassa1480 I’m not defending shit there’s no point in calling them lazy when this game literally came out 11 years ago and one of the best dlcs in the game is judged over a small area that’s for a side quest
Fort Frostmoth just utterly and completely different lol. They had a renovator over there apparently
There isn't all old locations. For example you didn't mention Frossel cave in the north of Solstheim.
Playing the Bloodmoon DLC then going to the Dragonborn DLC really blew my mind. Seeing the two directly compared to each other is even better. Man. It's crazy how some locations stood up and moved somewhere else in the 200-ish years between the two games.
Crazy how there was a giant temple dedicated to a Hermaeus Mora cultist and dead dragons everywhere and black books all over the island
@@kingofthegrillit was based too, especially with how the awakening of Alduin made all these things more relevant than ever
I don't know about you, but I think Skyrim's Fort Frostmoth is a huge downgrade over Morrowind's. It went from having unique imperial architecture and being just another generic Skyrim fort.
Yeah, I'm a morrowboomer.
"Do you really think that Morrowind is the best out of all TES games?"
"Yes, and I am tired of pretending it's not."
I remember being really disappointed that they used the vanilla assets for the fort frostmoth ruins.
The only accurate thing with is Skyrim’s frostmoth is the port and that’s about it
Wow, the events of Morrowind were only 200 years ago!? Seems longer.😄👍
the main reason for a lot of the changes on the southern side is simply just the fact that the ash was piling up higher than the bulwark, as we hear in Skyrim. But it sucks that there were so many massive changes in the northern side like that giant lake-glacier.
bethesda couldn't even be bothered to make unique assets for castle kargstagg's ruins and fort frostmoth
Those wacky dragon breaks.
You should comparisons for Tel Mythrn, Raven Rock and the Temple of Miraak
I'll have to say that Morrowind Versión of Solstheim is maybe my Viking Fantasy that i would soak myself for an Complete Game(Apart from Skyrim obviously)
Valheim is very good. Even if you disregard all the survival game content, it's also just a solid rpg. There is also AssCreek Valhalla, if you are into ubisofts formula of to-do-list gameplay.
The horkers really put on some weight
this makes me want to play morrowind because the environments look really cool with the more dated graphics. It looks almost liminal
the dog chasing him at 2:22 XDDDD
That music…. Yeeesh, gives me chills
I've begun to really appreciate the classic art styles in Bethesda games more than the modern ones. Even ESO is many times more faithful to the classic TES games than Skyrim is.
やはり歴史は繋がっているんだなぁ
The only thing I'm mad about is the north bridge
The old TES lore was superior to whatever we got after. Thankfully we have Skyrim HOTN and Province: Cyrodiil that are being made using the much cooler old lore, before TES got neutered.
Morrowind's Solthesteim was so flat and boring I almost thought I ended up in Daggerfall somehow. I'm glad they finally made it look good in DB
Skyrim is terrible
tell me what is inherently wrong with flat landscape? is it that it's featureless? what's the point of a big open world game if you are going to slap impassable mountains and cliff walls everywhere?
@@blueshit199 it's not really something I can put a finger on. I didn't have the same problem with the more open areas of the base game like the grazelands, but something about Solthesteim really reminded me of the lame procedurally generated terrain of Daggerfall, like they phoned it in this time.
@@battlesheep2552 i actually liked that daggerfall feel about it. nothing beats the terrain of Cyrodiil in my mind, however
Graphics are, of course, alot better in Skyrim, but I got really sad when I saw how much the ash from Red Mountain had ruined and destroyed the southern parts of the island when I played the Skyrim: Dragonborn DLC.
Also, I honesty, wasn't all that happy with all the "Apocrypha architecure" that was added, felt like it ruined the landscape and feel in the same way the oblivion gates did in TES4:Oblivion, if it had been Hircine or maybe Malacath or Mephala, I don't think that it would have "clashed" so much with the enviromental setting of the DLC, but that might just be me.
0:28 wasn't arena set in the second era?
No
In a way, Skyrim is literally just an ode to Morrowind. And the fact they made both DLCs on this island made me happy.
They still could've been more accurate though...
what really annoys me is that fort frostmoth is just some generic ass Nord ruin despite being imperial in design, that I didn't even realize was supposed to be the same fort until I went back to play bloodmoon and saw the name. Would it really kill them to make it look even close to the same fortress
You sound so young are you young impressive to see a younger generation taking interest in older games
lol Nostlagia blind morrorwind fans complaining that towers are round now and call the devs lazy for it xD why i hate fandoms in general. at least i can still enjoy things. If you saw the skaald village stuff it is kinda amazing HOW NEAR they were to the Morrowind stuff tbh.
You hate consistency and accept laziness
I mean, the biggest difference is the artistic design
Why didn't you use the PC version? It costs barely anything nowadays and there are multiple ways to play it in Wide-screen plus it's so old that it runs on a potato.
Morrowind is more creative and original.
In Skyrim's Solsteim, they did put in some spices on top of things, like the natural fauna and flora that surely helps alot and is amazing, but the rest is just Skyrim+, while on Morrowind, till this day, just like most of Morrowind's design, everything still feels original to THAT place. As a testament to that, everything that feels like Solsteim in Skyrim is due to copying Morrowind's design, like the aformentioned fauna and flaura.
Skyrim gets its fair due, but Morrowind is still the rpg of all time.
True indeed. I feel the same, like with Morrowind they wanted to get nuts with everything: fauna, flaura, main story, culture of the people living there etc. Previous and next TES are more like: "ok, just do a standard fantasy game. Goblins, wolfs, dragons.... etc. is good enough".
Solsteim in Skyrim is copying Morrowind's design but I found it a great thing for every Morrowind fans. We won't get any remaster or remake, so that was one of the last times when we got anything official about "Morrowind". Even if it's another island, but still, that design, music and references. I enjoyed that more than main Skyrim game :)
I am aware that Morrowind has a lot of defects....but you have to admint that it was a masterpiece in 2002
For the most part I think skyrim's solthiem is better but the fort was better in morrowind
Okay, okay! Enough! I will play Morrowind again. Fine! :)
I've never played Morrowind's Solstheim, and I did like Skyrim's... but my goodness... it feels so bland and generic in comparison...
wouldn't say its generic at all
also wouldn't say its bland that's just how the colours are not to mention its un modded like you have to be phyco to play morrowind unmodded
gorgeous in both
Hate that they just used Skyrim assets and slapped morrowind music onto it
K but 6 ur yelling at beggining
A terrible place, I've heard. There's a boat from khul if you have any reason to go.
Morrowind is superior at almost everything. The "lower" graphics make the land appear quite desolent and alien. It is like you landed on Cambrian area ground. The overly smooth surfaces give that prehistoric aesthetic.
The skies are better in Morrowind. Look at these clouds.
Lol new kid doesn’t know raven rock grows in TES3. You should try completing games next time before talking about them.
look how they massacred my boy
Seriously dude just take it down and redo the shots in the PC version of Morrowind it's such a cool idea that your half-assing it by using the XBOX version of Morrowind just makes it unwatchable. Like the capture system drains all the saturation I'm sure that while you were playing it looked fine but man the capture system just ruins it! Go back install the PC version with a wide-screen/high resolution mod and retake the shots
those complaining about the Forts changes, lets give you a few reminders about some things, first of all, the years.. 200 years the fort looks the way it did in Morrowind, when it was essentially brand new, now anyone who owns a family home thats been around for at least 50 years, knows that improvements need to be made, renovations need to be done, therefor, the house, goes through these changes, and it no longer looks like the way it did 50 years ago, now for a fort, that is suppose to be there in case of times of war, it needs far more improvements and renovations then a house, due to change of tactics and possible errors in the original design opening up potential blind spots, and weaknesses for the defenders to contend with, on top of that, 3 major events could've caused significant damages and changes to the property, the first one is the Oblivion Crisis, I am sure Dagon's forces didn't ignore a potential threat to their invasion plans, and they probably assaulted the fort in their invasion when the Gates opened on Solsthiem, aka... causing damages, making the Empire or whoever was in charge of that Fort after the invasion, needing to make repairs and possible rebuilding whole sections, then the Argonian Invasion, while we know they caused issues in Vvardenfell and parts of Morrowind, we don't know if their attacks expanded beyond that, its is neither implied nor denied that it may or may not have happened, then of course, the final major event, which we still see the effects of, to this day, Red Mountains eruption.. which Captain Veloth tells you that Red Mountain leveled the place.
Yeah of course it makes sense they would rebuild it with older misshapen rocks instead of the brick because boulders are obviously better than bricks when it comes to defensible castles, not to mention that the imperials would use nordic architecture while building an imperial fort. But hey reusing assets is totally fine when the graphics have improved SO MUCH. It's not like they could have remodeled the fort or even made the forts in skyrim look any different, there were just too many quests that were soo detailed that it really took all their time...
ya..but about the gates solsthiem is the one place we know of they did not open
When did the argonians ever invade Vvardenfell? Their assault was along the southern border of Morrowind; and, for the most part, house redoran halted their advances. Also the fort was abandoned when the imperials caught news of the eruption so no one would be there to rebuild it. And no veleth never said that.
the way you decided to lay out the pictures makes absolutely no sense and is confusing.
You sure it is 200 years apart from morrowind and skyrim?
Is it like Morrowind ends then on the day after Oblivion Gates started opening up?
207 years to be preiscise
morrowind was 6 years prior to oblivion
but if you would know how the English language is spoken we don't have to be precise with times to get the point across
@@ciaranmck4469 is something with my english why you say that?
This video shows how poorly TES V was treated. Skyrim should not only stick to the previous design but also not copy them from TES IV. In any case, the buildings on Solstheim Island should have the same architectural look as in TES III, with minor changes. TES III is more original in architecture than TES IV or TES V. Thanks Todd for ruining this series!
200 f years of 0% advancement wtf
Skyrim ended my interest in tes series. So gutted and lacking... the more I think about tes, the more I want to play tes 3. Tes 6 and Bethesda can kick rocks lol