Comparing Solstheim in Morrowind and Skyrim

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  • เผยแพร่เมื่อ 9 ก.ย. 2022
  • Seeing how no one else has tried it before, lets see how Solstheim has changed between the 2 games!
    Music used is not owned by me, it's the Main Menu themes from Morrowind and Skyrim if your wondering
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ความคิดเห็น • 281

  • @delfinenteddyson9865
    @delfinenteddyson9865 ปีที่แล้ว +1070

    what grinds my gears is that the fort doesn't have rectangular towers anymore

    • @nathanpond2530
      @nathanpond2530 ปีที่แล้ว +112

      Kinda like in 200 years and after a volcanic blast it’s been falling apart lore wise and obvious is graphical improvement 💀

    • @Jayman2800
      @Jayman2800 ปีที่แล้ว +127

      @@nathanpond2530 Yeah in 2003, round wasn't much of a thing in a lot of video games

    • @pestrusiariopaezmengoso2868
      @pestrusiariopaezmengoso2868 ปีที่แล้ว +58

      You don't get it! Rectangles are incredibly difficult to model!!!!

    • @SneedFeedAndSeed
      @SneedFeedAndSeed ปีที่แล้ว +90

      @@nathanpond2530 Kinda like they rehashed assets like the lazy hacks they are :skull:

    • @enragedbard
      @enragedbard ปีที่แล้ว +49

      My headcanon says the towers collapsed, and they tried to rebuild them in the new style, got partway done before the Fort was abandoned and made full of undead bois. Then they just said 'to hell with it.'

  • @hulax9858
    @hulax9858 ปีที่แล้ว +473

    Solstheim in Morrowind feels more like Skyrim
    but
    Solstheim in Skyrim feels more like Morrowind

    • @denissaliaj9459
      @denissaliaj9459 ปีที่แล้ว +87

      Thats the point so both nerevarine (usually dunmer) and dragonborn(usually a nord) would both be foreigners in a culture they are not used to

    • @Alotharian7
      @Alotharian7 ปีที่แล้ว +15

      That’s what made it so great 💚

    • @1vaultdweller
      @1vaultdweller 11 หลายเดือนก่อน +7

      @@Alotharian7 It should feel like Morrowind in any case, cus close proximity to Red Mountain. It's lore breaking otherwise

    • @rotiwokeman
      @rotiwokeman 10 หลายเดือนก่อน +2

      Love this.

    • @user-it7pc5fs7h
      @user-it7pc5fs7h 10 หลายเดือนก่อน +10

      @@denissaliaj9459also in the 3rd era solstheim was a part of skyrim while in the 4th era it’s a part of the province of morrowind

  • @glerbus9561
    @glerbus9561 ปีที่แล้ว +422

    Ravenrock had to be built in morrowind, it didn't fail to load in, but rather it wasnt made yet.

    • @domino_201
      @domino_201 ปีที่แล้ว +9

      It didn’t need to be built at the foot of a cliffside though.

    • @miles6289
      @miles6289 8 หลายเดือนก่อน

      He was joking lol

  • @classyrobot5648
    @classyrobot5648 ปีที่แล้ว +494

    Wow, Red Mountain was such a powerful eruption, it straight up changed Frostmoth's architectural style

    • @jimbo2947
      @jimbo2947 ปีที่แล้ว +29

      Elder Scrolls fans after bethesda resuses assets O_O (They aren't going to literally create an entirely new asset for a fort they made 20 years ago)

    • @shutit8949
      @shutit8949 ปีที่แล้ว +70

      @@jimbo2947 yes how dare people want new assets in a dlc they paid for. If Bethesda didn’t want to try recreate it why make the dlc about solstheim in the first place

    • @blueshit199
      @blueshit199 ปีที่แล้ว +9

      @@jimbo2947 you literally admit that they created the right assets 20 years ago already. which was only 10 years ago at the time of this DLC

    • @jimbo2947
      @jimbo2947 ปีที่แล้ว

      @@shutit8949 you two are both whiny along with a lot of the elder scrolls community. Bethesda got a lot wrong with skyrim but complaining about a DESTROYED FORT being circular instead of square is ridiculous. They did create new assets for what they paid for btw, Solstheim was a very solid DLC imo.
      As for the other dude, the assets are still ten years old. Even if they had them lying around somewhere in bethesda game studios in 2012 why would they re-use an out-dated asset. Also i havent played morrowind for a while but I'm pretty sure they didnt create an entirely new fort wall/tower asset for it too, and reused that too from the base game.
      Complain about bethesda being lazy when they actually are, not when they do EXTREMELY COMMON game dev practice. Bethesda is malicious INCREDIBLY OFTEN and complaining about shit like "Le CaSTle noHt SqCUarE!" undermines their actual scummy business practices. They'll use arguments like these as veiled attempts of excuses for what is most likely going to be an extremely buggy ES6 and Starfield release when there will be genuine complaints of bad story and character writing.
      "The fans are complaining about RECTANGULAR FORTS!! Not the extremely unfinished game though guys!"

    • @angelcabeza6464
      @angelcabeza6464 ปีที่แล้ว +3

      @@blueshit199 ok we still want even better graphics then 10 year old ones if they are going to charge us 60 bucks

  • @cobymcclurg4929
    @cobymcclurg4929 ปีที่แล้ว +252

    Raven rock wouldn’t load in Morrowind cos it’s a quest line to colonise solstheim for the east empire company which has you build up raven rock from nothing

    • @ericmonaco4509
      @ericmonaco4509 2 หลายเดือนก่อน +6

      So in Lore The Neverine built Raven Rock

  • @exudeku
    @exudeku ปีที่แล้ว +54

    Fr they did the forts dirty

  • @ArturoPladeado
    @ArturoPladeado ปีที่แล้ว +339

    The difference in Fort Frostmoth is kind of stupid, considering the forts in Skyrim are probably twice as old at least compare to Frostmoth and the fact that some parts inside completely changed. They should have a done a more faithful recreation of it, broken down of course but still a better recreation.

    • @samuelhaverghast2442
      @samuelhaverghast2442 ปีที่แล้ว +25

      as if in 200 years, there aren't improvements or plans to renovate a fort, which can easily explained, buildings need work all the time, especially at a time of war, also, I am sure Dagons forces completely ignored a Fort during their invasion

    • @Connordaboss45
      @Connordaboss45 ปีที่แล้ว +36

      It's not even in the right spot on the island. Fort frostmoth was a port not in the middle of the island

    • @Doyoueverwonderwhywerehere
      @Doyoueverwonderwhywerehere ปีที่แล้ว +11

      @@samuelhaverghast2442 plus you have to think unlike most of the forts in Skyrim for frostmoth was actually occupied by something other than bandits(before the red mountain eruption)
      So of course they'd have plans to renovate and redesign the fortress

    • @ArturoPladeado
      @ArturoPladeado ปีที่แล้ว +14

      @samuelhaverghast2442 The problem is renovation doesn't explain the fact that it's so much different like completely changed, renovations would keep some of the original design.

    • @ciaranmck4469
      @ciaranmck4469 ปีที่แล้ว +16

      oh no one minor area in the dlc looks slightly worse then the original in an otherwise beautiful dlc oh god why tod whyyyy !!!!

  • @dindjarin2485
    @dindjarin2485 ปีที่แล้ว +30

    2:23 dude was about to ruin the moment.

  • @AaronBayette
    @AaronBayette ปีที่แล้ว +130

    I assume you didn't do the quests in Bloodmoon to build Raven Rock. You didn't compare the settlement between the two games.

    • @condensednuts
      @condensednuts  ปีที่แล้ว +56

      To be honest, I pretty much bee lined straight for Solstheim, lol. Realized AFTER that it could be built. I might make a part 2/update in the future

    • @Themuffinwind
      @Themuffinwind ปีที่แล้ว +1

      @@condensednuts you can just add journal entries to make the buildings pop up.

    • @xoxoRS97
      @xoxoRS97 ปีที่แล้ว +2

      @@condensednuts "lol"

  • @daviddoolan8402
    @daviddoolan8402 ปีที่แล้ว +19

    Rectangular towers looked WAYYYYY better.

  • @jackieboyborden
    @jackieboyborden ปีที่แล้ว +68

    Crazy how most of the morrowind versions still look better lol

  • @SMunozDB7
    @SMunozDB7 ปีที่แล้ว +231

    They could have easily used the Solitude assets with some minor tweaks for the Fort, but that would mean too much effort. Wouldnt be surprised if there was a mod already on that.

    • @Bovium
      @Bovium ปีที่แล้ว +61

      came down to comment how shoddy the Fort looks lol, generic bandit tower #5

    • @redbush5483
      @redbush5483 ปีที่แล้ว +33

      Oh no a single thing looks bad in a otherwise beautiful dlc? That’s truly tragic

    • @3seven5seven1nine9
      @3seven5seven1nine9 ปีที่แล้ว

      Would be the same amount of effort to pull one asset over another, it's fine, it gets the job done

    • @NamelocTheBard
      @NamelocTheBard ปีที่แล้ว +24

      Still would take a disproportionate amount of effort. Solitude is "handcrafted" and the meshes wouldn't fit together as easily like the old forts, which are basically a kit in the editor. On top of that the art team needed to also do the Redoran, Old Raven Rock, Telvanni, and Skaal/Thirsk buildings from scratch, so I'm not surprised the Fort wasn't a priority given its small role in this DLC.

    • @Bovium
      @Bovium ปีที่แล้ว +11

      @@redbush5483 It is tragic honestly, this one generic looking dungeon ruins the whole dlc for me. I walked into this fort and threw my keyboard across the room while screaming "more re-used assests!?" /s

  • @Irate_Beau
    @Irate_Beau ปีที่แล้ว +13

    I also thought Raven Rock wasn't loading in, especially since when the cell first loads you can see it flash in and out.
    But after asking around at the fort, I found out you actually help _build_ the settlement! It's not a loading problem at all, it's part of the expansion!

  • @kingofthegrill
    @kingofthegrill ปีที่แล้ว +4

    Can't wait for the Solstheim dlc for TES7 where they reveal that there was always a giant Pizza Hut and a 7-11 in the middle of the island and we just missed it before

  • @OttarErOsom
    @OttarErOsom ปีที่แล้ว +32

    What always bothers me about the Morrowind Solstheim map is the split through Lake Fjalding. Solstheim is technically two islands or at least appears that way.

  • @WhiteWolfie_95
    @WhiteWolfie_95 ปีที่แล้ว +56

    Castle Kargstag looked way cooler in morrowind.

  • @EmmaEmbla
    @EmmaEmbla ปีที่แล้ว +41

    I was very disappointed with solstheim in dragonborn, I feel like the color scheme was so nice in morrowind and in the Skyrim version the architecture of buildings was just so samey to the base game that it didn't feel like you had left Skyrim

    • @domino_201
      @domino_201 ปีที่แล้ว +12

      Fr. Despite being similar to Skyrim’s climate, it still was its own place with its own culture.
      It also really disappoints me how they basically retconned the existence of the All-Maker in the base game.

    • @elpsykoongro5379
      @elpsykoongro5379 ปีที่แล้ว +2

      @@domino_201 even if the landscape changed because of red mountain it still was a separate island from Morrowind and Skyrim

    • @philyburkhill1
      @philyburkhill1 ปีที่แล้ว +10

      This is what they did in Morrowind...they reused assets...just like Skyrim

    • @pauloricardo-wn6ps
      @pauloricardo-wn6ps ปีที่แล้ว +3

      @@philyburkhill1 still felt way different from the base game and that helped sell the ilusion of a new location a lot, skyrim's solstheim feels too samey and that should've justified making at least new nordic houses and ruins, that and the fact that it' was made years later for new gen hardware

    • @yellowcard8100
      @yellowcard8100 2 หลายเดือนก่อน

      @@philyburkhill1 It makes sense in Morrowind since it's a PART of the Marrowind province. It would have the culture and architecture.

  • @TheBlackWizaard
    @TheBlackWizaard ปีที่แล้ว +16

    I’ve played morrowind for years. But not once have I EVER seen a bridge to the Skaal village 0:58

  • @MultiRokusho
    @MultiRokusho ปีที่แล้ว +19

    Skaal village had a decent bridge but now just has a rope one… I’m guessing they were on crunch time and didn’t want to make new in game assets.

    • @domino_201
      @domino_201 ปีที่แล้ว +2

      They put so much effort in retconning Bloodmoon (and, let’s be honest, just all of the Elder Scrolls 3 in general) they were too tired to make a new model for the bridge.

    • @FootballerMuffy
      @FootballerMuffy ปีที่แล้ว +3

      ​@@domino_201 Skyrim plays in the 4th era... it's been decades.

    • @kingofthegrill
      @kingofthegrill ปีที่แล้ว +2

      @@FootballerMuffy okay but if I set a movie in 2014 Vermont and then set the sequel in 2023 Vermont and I say "oh the main story of the sequel is about this ancient building that was there in 2014, you can blatantly see that it wasn't if you look back at the first film", that's a problem.

    • @FootballerMuffy
      @FootballerMuffy ปีที่แล้ว +2

      @@kingofthegrill I totally agree, I just try to push everything aside because I miss the old games where we go back and enjoy the real atmosphere of our beloved tamriel huhu

    • @kingofthegrill
      @kingofthegrill ปีที่แล้ว +1

      @@FootballerMuffy based

  • @danielmonroe6839
    @danielmonroe6839 9 หลายเดือนก่อน +8

    I think it’s cool you fight all the same guys stationed at fort Frostmoth in Morrowind in Skyrim

  • @BlackBerryBushh
    @BlackBerryBushh ปีที่แล้ว +67

    Couldn't find any video comparing the island of Solstheim until now, thank you

  • @HatHor-Sehmet
    @HatHor-Sehmet ปีที่แล้ว +38

    Разработчики могли бы для форта на Солтсхейме сделать новые модели, ведь это не одна из заброшенных крепостей Скайрима, а один из фортов Империи контролировавших жизнь в провинциях в интересах Сиродиила. Строились они разными людьми и должны были отличаться.

  • @AbigatorM
    @AbigatorM ปีที่แล้ว +8

    lol Nostlagia blind morrorwind fans complaining that towers are round now and call the devs lazy for it xD why i hate fandoms in general. at least i can still enjoy things. If you saw the skaald village stuff it is kinda amazing HOW NEAR they were to the Morrowind stuff tbh.

    • @stowlicters8362
      @stowlicters8362 6 วันที่ผ่านมา

      You hate consistency and accept laziness

  • @ulmxn
    @ulmxn 3 หลายเดือนก่อน +1

    Dude thank you so much for having your brightness in Morrowind set to -5, I was almost able to make out the images, whew, also not having Raven Rock was a waste of my time tbh

  • @NerlenDept
    @NerlenDept 10 หลายเดือนก่อน +1

    Thank you for the video! I haven't played Morrowind, so it's been fascinating to see Solstheim, v.1.

  • @halo3odst
    @halo3odst ปีที่แล้ว +3

    “How did all these squares make a circle?!”

  • @blakerenimu9033
    @blakerenimu9033 ปีที่แล้ว +8

    Fort Frostmoth looks so much prettier without the murderous ash zombies...
    Also, Horkers in Morrowind are nightmare fuel 😨

  • @giftedmonster5293
    @giftedmonster5293 ปีที่แล้ว +5

    Strategically, the rounded towers work better for deflecting projectiles and the sharp winds of Solstheim.

  • @drowsy_predator
    @drowsy_predator ปีที่แล้ว +39

    200 years later, instead of the island becoming better, it became worse

    • @aspero_yt411
      @aspero_yt411 ปีที่แล้ว +30

      Eruption of Red mountain has put an impact of the Island surely

    • @olgierdvoneverec3554
      @olgierdvoneverec3554 ปีที่แล้ว +35

      Solstheim in Skyrim looks a way better than in Morrowind. Only expection is how generic ruined Fort Frostmoth looks and that Skaal Village looks like copy paste houses from Whiterun.

    • @domino_201
      @domino_201 ปีที่แล้ว +2

      @@aspero_yt411 But a change this insane? That would logically change the shape of the island and cause the people that live there to be completely wiped out, wouldnt it? Or maybe cause it to become flooded considering how relatively flat Solstheim is in Morrowind?

    • @domino_201
      @domino_201 ปีที่แล้ว +1

      Fr it just became a colder version of the Reach considering how mountainous it is

    • @greekmacedonianwegreeksare6035
      @greekmacedonianwegreeksare6035 7 หลายเดือนก่อน +2

      ​@@olgierdvoneverec3554It doesn't. Lmfao. Everything in Morrowind literally dominates over the pathetic version of Solstheim in Skyrim.

  • @zachh6868
    @zachh6868 ปีที่แล้ว +2

    That Skaal bridge really got replaced. Did they add dialogue about it being destroyed?

  • @jarekwrzosek2048
    @jarekwrzosek2048 ปีที่แล้ว +2

    I really miss the stuffed cliffracer that was hanging in the Skaal Greathall...

  • @thebufoon
    @thebufoon ปีที่แล้ว +2

    2:20 Wolf :)

  • @JayTraversJT
    @JayTraversJT ปีที่แล้ว +7

    Idm it but I really hope the next elder scrolls has a good return to form in its imagery.
    Assuming it’s high rock, it should be quite tame for most settlements I feel with its Western European themes.
    Pretty sure Skyrim was just having some good ol fun with the glorified viking look.

  • @xXscreamingkoalaXx
    @xXscreamingkoalaXx ปีที่แล้ว +1

    Tod: "Still looks great to me. Whats a remaster?"

  • @enderfire3379
    @enderfire3379 ปีที่แล้ว +1

    came for comparison, stayed for glamour shots

  • @Simmbahh
    @Simmbahh ปีที่แล้ว

    I love how the Great hall was so dark that you can't even see XD

  • @jrasealexander5480
    @jrasealexander5480 ปีที่แล้ว +5

    Wow, the events of Morrowind were only 200 years ago!? Seems longer.😄👍

  • @wortwortwort117
    @wortwortwort117 ปีที่แล้ว +1

    I love how the fort is decayed

  • @Fahumsixtysix
    @Fahumsixtysix 5 หลายเดือนก่อน

    Fort Frostmoth just utterly and completely different lol. They had a renovator over there apparently

  • @edneragnarok
    @edneragnarok 8 หลายเดือนก่อน

    That music…. Yeeesh, gives me chills

  • @ambrosiaplatypus
    @ambrosiaplatypus ปีที่แล้ว +2

    200 more years, 2000 more polygons

  • @Koldatt
    @Koldatt 7 หลายเดือนก่อน

    0:16 This happened to me in my first steam playthrough of morrowind, never had the dlc on xbox, so didnt know the island. the first time i went to frostmoth the guy in the shrine told me to go there if i was "looking for more" than what the fort had to offer. I show up to nothing but bear country.
    I just thought that was an eloquent way for that npc to tell me to go die.

  • @naeriontargaryen6818
    @naeriontargaryen6818 4 หลายเดือนก่อน

    You should comparisons for Tel Mythrn, Raven Rock and the Temple of Miraak

  • @Ryo-mq3uv
    @Ryo-mq3uv ปีที่แล้ว +3

    やはり歴史は繋がっているんだなぁ

  • @martongergely757
    @martongergely757 7 หลายเดือนก่อน

    1, you gotta build raven rock, its a questline
    2, the mushroom towers were said to have been grown much after morrowind

  • @temerodiavolo470
    @temerodiavolo470 ปีที่แล้ว +3

    Raven Rock doesnt "load in" at the start of the game. you build it.

  • @CrunchyRhombus
    @CrunchyRhombus ปีที่แล้ว

    Those wacky dragon breaks.

  • @RetroPlus
    @RetroPlus ปีที่แล้ว

    The horkers really put on some weight

  • @joshm7335
    @joshm7335 ปีที่แล้ว

    Playing the Bloodmoon DLC then going to the Dragonborn DLC really blew my mind. Seeing the two directly compared to each other is even better. Man. It's crazy how some locations stood up and moved somewhere else in the 200-ish years between the two games.

    • @kingofthegrill
      @kingofthegrill ปีที่แล้ว +1

      Crazy how there was a giant temple dedicated to a Hermaeus Mora cultist and dead dragons everywhere and black books all over the island

    • @todd2.08
      @todd2.08 2 หลายเดือนก่อน

      @@kingofthegrillit was based too, especially with how the awakening of Alduin made all these things more relevant than ever

  • @whirl3690
    @whirl3690 ปีที่แล้ว +1

    Fort Frostmouth ends at 2:13

  • @blueshit199
    @blueshit199 ปีที่แล้ว +7

    200 years is a lot of time, yes, but I don't think it justifies the entire geography of the island changing, and ancient ruins changing their shape

    • @deadturret4049
      @deadturret4049 5 หลายเดือนก่อน +1

      I mean, it technically didnt change.
      The maps of Morrowind, Oblivion, and Skyrim are canonically not to scale with how theyre presented in lore. Cities are meant to be much larger by several orders of magnitude, and there are a ludicrous amount of settlements that are just omitted from each game.
      In other words, both versions of Solstheim were never technically accurate to the lore.

    • @blueshit199
      @blueshit199 5 หลายเดือนก่อน

      yeah I know that @@deadturret4049

  • @mepariel
    @mepariel 3 หลายเดือนก่อน

    The only thing I'm mad about is the north bridge

  • @cat_astronaut_
    @cat_astronaut_ ปีที่แล้ว

    gorgeous in both

  • @thunderlifestudios
    @thunderlifestudios ปีที่แล้ว +1

    Raven Rock doesn't show because you have to do the quest

  • @ethanspaziani1070
    @ethanspaziani1070 ปีที่แล้ว +2

    Why is the fort no longer rectangular?!

    • @cjanderic6181
      @cjanderic6181 ปีที่แล้ว

      Red Mt ok I will never be Able to take it seriously some real life volcanoes might be hard to take seriously after that lol 😂😂

  • @Amonny
    @Amonny ปีที่แล้ว +1

    Imperial forts have round shapes now? ROFL.

  • @Ratich
    @Ratich ปีที่แล้ว

    Why didn't you use the PC version? It costs barely anything nowadays and there are multiple ways to play it in Wide-screen plus it's so old that it runs on a potato.

  • @jellybelly8672
    @jellybelly8672 ปีที่แล้ว +4

    the main reason for a lot of the changes on the southern side is simply just the fact that the ash was piling up higher than the bulwark, as we hear in Skyrim. But it sucks that there were so many massive changes in the northern side like that giant lake-glacier.

  • @MisterRose90
    @MisterRose90 ปีที่แล้ว +8

    My favorite thing is at fort frostmoth went from being square to being round.

    • @PlayerOblivion
      @PlayerOblivion ปีที่แล้ว +2

      Age = more polygons, if you go back long enough it'll be a literal square

    • @Ryan.2
      @Ryan.2 ปีที่แล้ว

      Well that is how weathering and deterioration works.

    • @MisterRose90
      @MisterRose90 ปีที่แล้ว +7

      Weathering and deterioration does not turn a building from one architecture style to a completely different architecture style. You can still tell a pyramid is a pyramid two thousand years later.

    • @Ryan.2
      @Ryan.2 ปีที่แล้ว

      @@MisterRose90 Yes because its hard to turn a triangle into a circle. Meanwhile over time a square structure will eventually lose its square edges and become more rounded.

    • @MisterRose90
      @MisterRose90 ปีที่แล้ว +1

      @@Ryan.2 no. Picture that happening in your mind. does it make sense? Have you played Morrowind? Do you know what fort frostmoth looks like? What you’re describing is physically impossible. Because you know what would happen? There are big gaping holes where the corners used to be if it was eroded down to make want was a completely square structure and magically make it round. if there was a force that could’ve eroded away the corners of a building, conveniently and awfully specifically only eroding the corners away and then magically closing those gaping holes to make a perfect circle, leaving gaping holes, the structure would’ve been worn down to nothing. Think about what you’re saying logically for a second. It makes zero sense

  • @frommyhighhorse206
    @frommyhighhorse206 4 หลายเดือนก่อน

    very cool

  • @albertwesker6153
    @albertwesker6153 ปีที่แล้ว +1

    The only accurate thing with is Skyrim’s frostmoth is the port and that’s about it

  • @condensednuts
    @condensednuts  ปีที่แล้ว +13

    To those commenting, yes, I'm aware now that Raven Rock was quest based. Learned that detail AFTER making this. Might reshoot it in the future. In the meantime, I'm considering covering another game in the style. Let me know what you would like to see compared next!

    • @gagenott
      @gagenott ปีที่แล้ว +1

      Would be cool to see Beyond Skyrim: Bruma and Oblivion's Bruma compared!

  • @enderfire3379
    @enderfire3379 ปีที่แล้ว

    0:28 wasn't arena set in the second era?

  • @supermanchristopherreeves9986
    @supermanchristopherreeves9986 ปีที่แล้ว

    You sound so young are you young impressive to see a younger generation taking interest in older games

  • @blueshit199
    @blueshit199 9 หลายเดือนก่อน +5

    skyrim is always like "everything you ever loved is dead and gone, and the things you wanted to see are no longer there"

    • @Yusa25
      @Yusa25 2 หลายเดือนก่อน +1

      Man i couldn't have described it better. Skyrim is literally like that everything seems dead and cities are just boring compared to the other two previous games. I mean even the small settlements in oblivion are so much better then the supposed to be cities in skyrim. For example the one settlement in oblivion where you make the quest for sheogorath vs riverwood.

  • @Simmbahh
    @Simmbahh ปีที่แล้ว

    the dog chasing him at 2:22 XDDDD

  • @Fanglongmon_solos_ur_verse
    @Fanglongmon_solos_ur_verse 10 หลายเดือนก่อน

    I'll have to say that Morrowind Versión of Solstheim is maybe my Viking Fantasy that i would soak myself for an Complete Game(Apart from Skyrim obviously)

    • @Phoenix-sc6di
      @Phoenix-sc6di 7 หลายเดือนก่อน

      Valheim is very good. Even if you disregard all the survival game content, it's also just a solid rpg. There is also AssCreek Valhalla, if you are into ubisofts formula of to-do-list gameplay.

  • @Lewis_StG
    @Lewis_StG 10 หลายเดือนก่อน

    Thx

  • @MoonbearStartiger
    @MoonbearStartiger ปีที่แล้ว +4

    SKYRIM looks fantastic graphically but they could've done a better job matching the original structures. These locations look almost nothing like their originals. Though again, great visuals. A bit more mind to continuity would benefit!

    • @thatscrazy3554
      @thatscrazy3554 ปีที่แล้ว +2

      It’s almost like there was a volcano eruption that destroyed half of morrowind including some of solstheim other than the small village which was mid it literally looks better on skyrim

    • @egrassa1480
      @egrassa1480 ปีที่แล้ว +9

      @@thatscrazy3554 volcano eruption made rectangular buildings round? They're using the same Skyrim assets and textures even though this is Imperial fort, architecture has to look different

    • @thatscrazy3554
      @thatscrazy3554 ปีที่แล้ว +2

      @@egrassa1480 almost like they went back to try and rebuild it crazy huh

    • @egrassa1480
      @egrassa1480 ปีที่แล้ว +1

      @@thatscrazy3554 the length you would go to defend bethesda laziness omg

    • @thatscrazy3554
      @thatscrazy3554 ปีที่แล้ว +7

      @@egrassa1480 I’m not defending shit there’s no point in calling them lazy when this game literally came out 11 years ago and one of the best dlcs in the game is judged over a small area that’s for a side quest

  • @GreatWesternLegacy
    @GreatWesternLegacy ปีที่แล้ว +2

    I don't know about you, but I think Skyrim's Fort Frostmoth is a huge downgrade over Morrowind's. It went from having unique imperial architecture and being just another generic Skyrim fort.

  • @basedbattledroid3507
    @basedbattledroid3507 ปีที่แล้ว +11

    Nords in Morrowind were cool because they just ran around naked everywhere and had 100% immunity to frost and 50% immunity to shock, plus woad and thunder fist, and they weren't as racist as everyone else, they were all pretty cheerful and they almost all had these cool intricate facial tattoos
    Fast forward to Skyrim and they're living in houses, they have dirt and smudgy war paint instead of tattoos, only a pitiful 50% immunity to frost, they're always grumpy and racist and calling you a milk-drinker and wearing clothes like they turned into a bunch of Bretons but without the magic because now they're afraid of it, in Morrowind it was more like "I don't get that shit but I'm happy for you" either that or they were full-on witches

  • @JasonSteel-hk2tx
    @JasonSteel-hk2tx 5 หลายเดือนก่อน

    I mean, the biggest difference is the artistic design

  • @Aerothick
    @Aerothick ปีที่แล้ว

    Okay, okay! Enough! I will play Morrowind again. Fine! :)

  • @sniperniko
    @sniperniko ปีที่แล้ว

    K but 6 ur yelling at beggining

  • @Cascade7155
    @Cascade7155 ปีที่แล้ว +4

    I don't understand why people get upset at things looking different, especially the fort. Why do you even care? The games are 10 years apart, their art and design styles are different. Of course it won't look the same.

    • @VanionLOT
      @VanionLOT 8 หลายเดือนก่อน +1

      Consistency, my friend. If it's square, don't make it round. An accurate representation of what previously existed in the elder scrolls universe, would just make sense.

  • @eg5772
    @eg5772 4 หลายเดือนก่อน

    Graphics are, of course, alot better in Skyrim, but I got really sad when I saw how much the ash from Red Mountain had ruined and destroyed the southern parts of the island when I played the Skyrim: Dragonborn DLC.
    Also, I honesty, wasn't all that happy with all the "Apocrypha architecure" that was added, felt like it ruined the landscape and feel in the same way the oblivion gates did in TES4:Oblivion, if it had been Hircine or maybe Malacath or Mephala, I don't think that it would have "clashed" so much with the enviromental setting of the DLC, but that might just be me.

  • @greekmacedonianwegreeksare6035
    @greekmacedonianwegreeksare6035 7 หลายเดือนก่อน +1

    Morrowind is superior at almost everything. The "lower" graphics make the land appear quite desolent and alien. It is like you landed on Cambrian area ground. The overly smooth surfaces give that prehistoric aesthetic.
    The skies are better in Morrowind. Look at these clouds.

  • @lincolngravemann682
    @lincolngravemann682 ปีที่แล้ว +1

    For the most part I think skyrim's solthiem is better but the fort was better in morrowind

  • @wg7517
    @wg7517 8 วันที่ผ่านมา

    Yeah, I'm a morrowboomer.
    "Do you really think that Morrowind is the best out of all TES games?"
    "Yes, and I am tired of pretending it's not."

  • @LowTempDabr
    @LowTempDabr 2 หลายเดือนก่อน

    the way you decided to lay out the pictures makes absolutely no sense and is confusing.

  • @Tattle-by-Tale
    @Tattle-by-Tale 4 หลายเดือนก่อน

    I've begun to really appreciate the classic art styles in Bethesda games more than the modern ones. Even ESO is many times more faithful to the classic TES games than Skyrim is.

  • @brunoh.1312
    @brunoh.1312 ปีที่แล้ว +1

    Solstheim In Skyrim looks TOO NORD (in the Skyrim sense), most buildings seem like light edit of Skyrim houses, the architecture of Solstheim was extremely characteristic of the region, now it looks like a mixture of markarth, mortal and dawnstar, which I don't like as someone that loved Morrowind.

    • @cjanderic6181
      @cjanderic6181 ปีที่แล้ว

      Mix of markarth and mortal?!? 😂😂😂😂😂😂😂😂😂😂😂😂😂

    • @brunoh.1312
      @brunoh.1312 ปีที่แล้ว

      @@cjanderic6181 you forgot dawnstar

    • @cjanderic6181
      @cjanderic6181 ปีที่แล้ว

      @@brunoh.1312 I know it was prob auto correct that made you say mortal and not morthal

  • @tulrakajones5831
    @tulrakajones5831 ปีที่แล้ว +3

    In a way, Skyrim is literally just an ode to Morrowind. And the fact they made both DLCs on this island made me happy.

    • @Tygermite
      @Tygermite 11 หลายเดือนก่อน +2

      They still could've been more accurate though...

  • @leoferwer1813
    @leoferwer1813 ปีที่แล้ว +2

    I've never played Morrowind's Solstheim, and I did like Skyrim's... but my goodness... it feels so bland and generic in comparison...

    • @ciaranmck4469
      @ciaranmck4469 ปีที่แล้ว

      wouldn't say its generic at all
      also wouldn't say its bland that's just how the colours are not to mention its un modded like you have to be phyco to play morrowind unmodded

  • @conomono3636
    @conomono3636 ปีที่แล้ว +1

    Lol new kid doesn’t know raven rock grows in TES3. You should try completing games next time before talking about them.

  • @stopsliding8355
    @stopsliding8355 ปีที่แล้ว

    Hate that they just used Skyrim assets and slapped morrowind music onto it

  • @battlesheep2552
    @battlesheep2552 ปีที่แล้ว +5

    Morrowind's Solthesteim was so flat and boring I almost thought I ended up in Daggerfall somehow. I'm glad they finally made it look good in DB

    • @lustrazor44
      @lustrazor44 ปีที่แล้ว +5

      Skyrim is terrible

    • @blueshit199
      @blueshit199 ปีที่แล้ว +3

      tell me what is inherently wrong with flat landscape? is it that it's featureless? what's the point of a big open world game if you are going to slap impassable mountains and cliff walls everywhere?

    • @battlesheep2552
      @battlesheep2552 ปีที่แล้ว +2

      @@blueshit199 it's not really something I can put a finger on. I didn't have the same problem with the more open areas of the base game like the grazelands, but something about Solthesteim really reminded me of the lame procedurally generated terrain of Daggerfall, like they phoned it in this time.

    • @blueshit199
      @blueshit199 ปีที่แล้ว +1

      @@battlesheep2552 i actually liked that daggerfall feel about it. nothing beats the terrain of Cyrodiil in my mind, however

  • @MiguelBaptista1981
    @MiguelBaptista1981 ปีที่แล้ว +2

    Morrowind is more creative and original.
    In Skyrim's Solsteim, they did put in some spices on top of things, like the natural fauna and flora that surely helps alot and is amazing, but the rest is just Skyrim+, while on Morrowind, till this day, just like most of Morrowind's design, everything still feels original to THAT place. As a testament to that, everything that feels like Solsteim in Skyrim is due to copying Morrowind's design, like the aformentioned fauna and flaura.
    Skyrim gets its fair due, but Morrowind is still the rpg of all time.

    • @Olagfigh
      @Olagfigh 2 หลายเดือนก่อน

      True indeed. I feel the same, like with Morrowind they wanted to get nuts with everything: fauna, flaura, main story, culture of the people living there etc. Previous and next TES are more like: "ok, just do a standard fantasy game. Goblins, wolfs, dragons.... etc. is good enough".
      Solsteim in Skyrim is copying Morrowind's design but I found it a great thing for every Morrowind fans. We won't get any remaster or remake, so that was one of the last times when we got anything official about "Morrowind". Even if it's another island, but still, that design, music and references. I enjoyed that more than main Skyrim game :)

  • @Gogeata4
    @Gogeata4 ปีที่แล้ว +1

    You sure it is 200 years apart from morrowind and skyrim?
    Is it like Morrowind ends then on the day after Oblivion Gates started opening up?

    • @ciaranmck4469
      @ciaranmck4469 ปีที่แล้ว +6

      207 years to be preiscise
      morrowind was 6 years prior to oblivion
      but if you would know how the English language is spoken we don't have to be precise with times to get the point across

    • @Gogeata4
      @Gogeata4 ปีที่แล้ว

      @@ciaranmck4469 is something with my english why you say that?

  • @Ratich
    @Ratich ปีที่แล้ว +2

    Seriously dude just take it down and redo the shots in the PC version of Morrowind it's such a cool idea that your half-assing it by using the XBOX version of Morrowind just makes it unwatchable. Like the capture system drains all the saturation I'm sure that while you were playing it looked fine but man the capture system just ruins it! Go back install the PC version with a wide-screen/high resolution mod and retake the shots

  • @samuelhaverghast2442
    @samuelhaverghast2442 ปีที่แล้ว +5

    those complaining about the Forts changes, lets give you a few reminders about some things, first of all, the years.. 200 years the fort looks the way it did in Morrowind, when it was essentially brand new, now anyone who owns a family home thats been around for at least 50 years, knows that improvements need to be made, renovations need to be done, therefor, the house, goes through these changes, and it no longer looks like the way it did 50 years ago, now for a fort, that is suppose to be there in case of times of war, it needs far more improvements and renovations then a house, due to change of tactics and possible errors in the original design opening up potential blind spots, and weaknesses for the defenders to contend with, on top of that, 3 major events could've caused significant damages and changes to the property, the first one is the Oblivion Crisis, I am sure Dagon's forces didn't ignore a potential threat to their invasion plans, and they probably assaulted the fort in their invasion when the Gates opened on Solsthiem, aka... causing damages, making the Empire or whoever was in charge of that Fort after the invasion, needing to make repairs and possible rebuilding whole sections, then the Argonian Invasion, while we know they caused issues in Vvardenfell and parts of Morrowind, we don't know if their attacks expanded beyond that, its is neither implied nor denied that it may or may not have happened, then of course, the final major event, which we still see the effects of, to this day, Red Mountains eruption.. which Captain Veloth tells you that Red Mountain leveled the place.

    • @analseepage5785
      @analseepage5785 ปีที่แล้ว +7

      Yeah of course it makes sense they would rebuild it with older misshapen rocks instead of the brick because boulders are obviously better than bricks when it comes to defensible castles, not to mention that the imperials would use nordic architecture while building an imperial fort. But hey reusing assets is totally fine when the graphics have improved SO MUCH. It's not like they could have remodeled the fort or even made the forts in skyrim look any different, there were just too many quests that were soo detailed that it really took all their time...

    • @omegawolflight9739
      @omegawolflight9739 ปีที่แล้ว +1

      ya..but about the gates solsthiem is the one place we know of they did not open

    • @Chose_to_live
      @Chose_to_live ปีที่แล้ว +1

      When did the argonians ever invade Vvardenfell? Their assault was along the southern border of Morrowind; and, for the most part, house redoran halted their advances. Also the fort was abandoned when the imperials caught news of the eruption so no one would be there to rebuild it. And no veleth never said that.

  • @tomwatson1258
    @tomwatson1258 ปีที่แล้ว +10

    Honestly it's a pretty bad recreation. Fort frostmoth looks nothing like it used to, even missing a building, thirsk Hall is facing the east in skyrim and the west in morrowind and then there's the continuity with miraaks temple just somehow being under the ground like okay

    • @ciaranmck4469
      @ciaranmck4469 ปีที่แล้ว +11

      damn I need to give you an award for your top tier nick picking

    • @WhyWasntIBornInTheMiddleAges
      @WhyWasntIBornInTheMiddleAges ปีที่แล้ว

      @@ciaranmck4469 *nitpicking

    • @durshurrikun150
      @durshurrikun150 ปีที่แล้ว +1

      It's another game, of course it has another art style.
      Should we complain because Orgrimmar in Frozen Throne looks different in World of Warcraft?

  • @maetty
    @maetty ปีที่แล้ว

    Fix your mic bro

  • @dannydavis9133
    @dannydavis9133 ปีที่แล้ว

    Lazy guys

  • @GregorianGangsta
    @GregorianGangsta ปีที่แล้ว +2

    Man they ruined it in Skyrim. Smh

  • @milesstevenson6169
    @milesstevenson6169 ปีที่แล้ว

    pr໐๓໐Ş๓ 😈

  • @baulplart4716
    @baulplart4716 ปีที่แล้ว

    Yeah they could’ve done more to make the fort look normal and also your voice is absurd

    • @condensednuts
      @condensednuts  ปีที่แล้ว

      Can't tell if thats a compliment or insult

    • @baulplart4716
      @baulplart4716 ปีที่แล้ว

      Consider it more of an observation it is what it is didnt mean anything bad or good by it but when I heard you talk it brought a look of shock and joy to my face in a way hard to affiliate with either of those labels😂

    • @ezormovies6748
      @ezormovies6748 ปีที่แล้ว +2

      @@baulplart4716 spoken like a true politician, totally bollox and utterly bollox.

  • @naemek9675
    @naemek9675 ปีที่แล้ว

    bruh why you screaming?

  • @francescotonini6268
    @francescotonini6268 ปีที่แล้ว +3

    I am aware that Morrowind has a lot of defects....but you have to admint that it was a masterpiece in 2002