I wish I could bring this game to the table; I like it so much, and I've only managed to play it *once*, all this time! This is definitely another game for the "to play solo" list, if I can't convince my players 🤨
Ryuutama has the single best GMPC system I've seen. Simply because it defines the GMPC's abilities to the players and those abilities just help or hinder the PCs. It is an elegant way to avoid GMPCs disrupting the player's struggle or pulling some Deus Ex Machina out of nowhere.
I wanted to talk about how Ryuutama is one of my favorite games of all time, but then you had to put Marine in the video and now I'm just thinking "AHOY!"
just came across your channel, and thought I'd check out some of your reviews to see if we are at all aligned in opinions. So far, very yes. GREAT channel, I love this channel
I've been running this and I've done a lot of work on the world, lore and setting to give my players a great time exploring and discovering wonderful places during their travels. But I fucked up, as my players are indeed veteran tabletop players and I'm afraid they are finding the mechanics too simple to the point of boredom
One thing I have noticed with Ryuutama is that it really doesn't have much guidance for creating suitable challenges. It has terrain difficulties and weather modifiers but nothing really on what would be a suitable difficulty for a given level. It's the same with combat and the monsters. Monsters have a level which represents their overall power but there's no guidance on what level or number of monsters will present what level of challenge for a group of characters of a certain level. There might be random events that give conditions which the GM "may feel free to include". That's all you get. How many of these should you include? There's no indication.
I wish I could bring this game to the table; I like it so much, and I've only managed to play it *once*, all this time! This is definitely another game for the "to play solo" list, if I can't convince my players 🤨
Ryuutama has the single best GMPC system I've seen. Simply because it defines the GMPC's abilities to the players and those abilities just help or hinder the PCs. It is an elegant way to avoid GMPCs disrupting the player's struggle or pulling some Deus Ex Machina out of nowhere.
I wanted to talk about how Ryuutama is one of my favorite games of all time, but then you had to put Marine in the video and now I'm just thinking "AHOY!"
who?
Also it called Oregon Trail for a reason, but I love it
Love it, would have liked to hear your final thoughts a bit more but all the same, thank you for the concise video :)
Event table be like "YOU HAVE DIED OF DYSENTERY"
just came across your channel, and thought I'd check out some of your reviews to see if we are at all aligned in opinions.
So far, very yes.
GREAT channel, I love this channel
got into ryuutama recently, nice video!!
I really want to run this game and I have had zero luck finding anyone who wants to play it. I like the Yuru Camp reference.
I've been running this and I've done a lot of work on the world, lore and setting to give my players a great time exploring and discovering wonderful places during their travels. But I fucked up, as my players are indeed veteran tabletop players and I'm afraid they are finding the mechanics too simple to the point of boredom
One thing I have noticed with Ryuutama is that it really doesn't have much guidance for creating suitable challenges. It has terrain difficulties and weather modifiers but nothing really on what would be a suitable difficulty for a given level. It's the same with combat and the monsters. Monsters have a level which represents their overall power but there's no guidance on what level or number of monsters will present what level of challenge for a group of characters of a certain level. There might be random events that give conditions which the GM "may feel free to include". That's all you get. How many of these should you include? There's no indication.
Getting mad about it being “High school bullshit drama” instead of fighting giant robots, sounds like it’s the perfect Evangelion RPG.
Wanderhome for weebs. There I said it.
At least Ryuutama is a game
@@NotepadAnon So is hide the pickle, doesn't mean sleepovers at my uncles house were fun.