Marvel's Spider Man Remastered PC - DF Tech Review - Graphics Breakdown, Optimised Settings + More!

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  • เผยแพร่เมื่อ 11 ส.ค. 2022
  • It's the PC tech review you've been waiting for. Alex Battaglia takes a closer look at Nixxes' PC port of Marvel, breaking down all graphics settings stacked up against PlayStation 5, along with the best settings overall. All this along with commentary on the quality of the conversion work, the successful adaptations for PC users and much, much more.
    Go here for at-a-glance look at optimised settings and the closest PlayStation 5 equivalents: www.eurogamer.net/digitalfoun...
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ความคิดเห็น • 2.3K

  • @chriseyebee
    @chriseyebee ปีที่แล้ว +1071

    The graphics menu ALONE is such a great "feature" this game has. More games need to adopt this style.

    • @teamfailtrucks
      @teamfailtrucks ปีที่แล้ว +39

      10000% needs to be standard!

    • @TRONiX404
      @TRONiX404 ปีที่แล้ว +50

      Yes more settings!!!
      FYI Don't use in game Vsync or FPS use nvidia control panel to set sync and fps options will run Much more stable frame times!!!

    • @vyor8837
      @vyor8837 ปีที่แล้ว +6

      @@TRONiX404 AMD has similar tools

    • @zzzyyyxxx
      @zzzyyyxxx ปีที่แล้ว +12

      TotalBiscuit would be proud. Rest in peace.

    • @hassosigbjoernson5738
      @hassosigbjoernson5738 ปีที่แล้ว +5

      Well ... for an enthusiast, sure!
      But for someone who "just wants to play" at the optimum for his pc, I hope that there is an analyse algorithm for the pc hardware which chooses some descend settings by default.

  • @BomimoDK
    @BomimoDK ปีที่แล้ว +614

    It's funny and somehow heartwarming to see that old pre-launch menu. It reminds me very much of old 2000s eidos pc games and of course later SE, former Eidos PC ports. I love that nixxes hold on to that function.
    Kind of like when you see the inventory screen in modern Hitman titles and realize it's the exact same inventory as in the very first Tomb Raider game on PS1.
    Those relational threads are very interesting and it could be very cool to see a DF-Retro that maps them out. Kind of like those game-engine family trees that you can find online, but for developer houses or features that are almost definitely transplanted between titles across studio lines.

    • @bruceludlow1326
      @bruceludlow1326 ปีที่แล้ว +8

      Skyrim and Fallout 4 also have such pre-launch menus, lol

    • @lew0178
      @lew0178 ปีที่แล้ว +10

      So does Guardians of The Galaxy. Great game if you like superhero games

    • @jorah76
      @jorah76 ปีที่แล้ว +7

      I’m guessing the reason all those SE ports have it, is because Nixxes did their ports as well?

    • @anthonyrizzo9043
      @anthonyrizzo9043 ปีที่แล้ว +1

      I have seen nixxes ports use these menus like deus ex and tomb raiders.

    • @Akechi_The_Phantom_Detective
      @Akechi_The_Phantom_Detective ปีที่แล้ว +1

      That's actually really sweet.

  • @Ice-ed7qk
    @Ice-ed7qk ปีที่แล้ว +431

    I really like how far loading times have come. We've went from complaining 35 second loading times on the psp to comparing that the ps5 is half the loading time of the pc when booting. I love the times we're in.

    • @weaverquest
      @weaverquest ปีที่แล้ว +41

      Would be amazing if devs can fully eliminate load times like Mark Cerny said. Imagine just instantly respawning in the blink of an eye after dying in a Souls game.

    • @Ice-ed7qk
      @Ice-ed7qk ปีที่แล้ว +67

      @@weaverquest The thing is Ghost of Tsushima does that already on the PS4 but the devs INTENTIONALLY put a code on the game to make the loading screen last a bit longer for the sole purpose of letting gamers be able to read the tutorial screen. I think they got rid of it on the PS5 version. They also removed loading on RE8 on PS5.

    • @pocketanime
      @pocketanime ปีที่แล้ว +8

      @@weaverquestLaughs in Jak and Daxter

    • @danimal7544
      @danimal7544 ปีที่แล้ว +22

      @@weaverquest the time will come within the next couple generations of PC hardware. Mark Cerny was ahead of the curve with the implementation of their SSD and SSD controller. Motherboard manufacturers, AMD, and Intel are all working on solutions to do the same thing sooner than later. The only problem is that games need to be optimized to utilize that fast loading... so a lot of older games won't benefit unless someone updates/patches them (which would be harder than it sounds with older game engines).

    • @gingerd2098
      @gingerd2098 ปีที่แล้ว +8

      Bro, Halo 2 campaign sometimes took several minutes! I’ve been rocking SSD’s in my PC for 10 years now, and those load times still haunt my nightmares.

  • @Ragnar__1__
    @Ragnar__1__ ปีที่แล้ว +260

    I love that PlayStation is going hard with these PC ports and it's not just the console version with unlocked frame rates.

    • @Snoy_Fly
      @Snoy_Fly ปีที่แล้ว +13

      I’m not a fan of Sony porting once PlayStation exclusives to PC, but strangely I’m also happy you guys on PC are getting to experience these great games. I think soon some games, like MLB: The Show will start releasing on PlayStation and PC the same day.

    • @cybervoid8442
      @cybervoid8442 ปีที่แล้ว +1

      @@Snoy_Fly is that from a PlayStation studio?

    • @maddrone7814
      @maddrone7814 ปีที่แล้ว +37

      @@Snoy_Fly why can’t you be a fan? You don’t have to like it but please don’t dislike it. PC isn’t a competing platform as like the Xbox or the Switch

    • @TheMCmace
      @TheMCmace ปีที่แล้ว +17

      @@maddrone7814 not even the xbox is competing bc they are basically the same lol
      only console players care about that stuff for some weird reason

    • @nullunit
      @nullunit ปีที่แล้ว +7

      I don't think they will do day and date for awhile yet. The PS5 brand is propped up by their high quality single player games. Personally I think they are smart to port what they have since they have already run their financial course on PS. Why not port and polish them for PC? It doesn't hurt the PS owners in any way.
      I already bought this game twice and am tempted to do it again for PC, just for the excuse to replay on my PC.

  • @KenBladehart
    @KenBladehart ปีที่แล้ว +361

    Man, people at Nixxies are amazing
    They know the important stuff

    • @tmontana213
      @tmontana213 ปีที่แล้ว +36

      Exactly why Sony bought them quick and in a hurry lol

    • @promc2890
      @promc2890 ปีที่แล้ว +36

      I hope if bloodborne comes to PC Nixxies ports it

    • @APRBaller
      @APRBaller ปีที่แล้ว +14

      @@promc2890 might as well make it worth everybody’s while and reap the full benefits of the Nixxes acquisition. After the Elden Ring hype and demand for a higher fidelity port, Bloodborne Remastered for PS5/PC is just instant profit.

    • @bankaispirits
      @bankaispirits ปีที่แล้ว +3

      @@tmontana213 lmao right, them tomb raider PC ports must've made sony go 👀

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe ปีที่แล้ว +12

      idk why but i have a huge feeling nixxes have already had a call from playstation and their next task is to port ghost of tsushima to pc. I just know that game is next.

  • @onatgz
    @onatgz ปีที่แล้ว +7

    i like the picture in picture thing you did when talking about the "-nolauncher" option. important info conveyed in a non-intrusive way.

  • @Parappadarappa2
    @Parappadarappa2 5 หลายเดือนก่อน +2

    The graphics menu interface from this game is something that should become industry standard it’s so good being able to see what the graphics settings look like ahead of time

  • @jeffb1311
    @jeffb1311 ปีที่แล้ว +56

    Thanks, as always for great content. Your graphical break downs are by far the best I have come across. The team at DF truly deserves the thanks of the gaming community as a whole.

    • @Kira-qc4qi
      @Kira-qc4qi ปีที่แล้ว +3

      here here

    • @IronMan-jj2fd
      @IronMan-jj2fd ปีที่แล้ว

      He missed weather particle quality 😭
      Im so confused what setting to use!

  • @JJW410
    @JJW410 ปีที่แล้ว +8

    Awesome work Alex, and Nixxes too. Glad to see the care they put into their work!

  • @Crackalacking_Z
    @Crackalacking_Z ปีที่แล้ว +15

    I love how detail oriented this whole video is, spot on.

    • @Gl-my8fw
      @Gl-my8fw ปีที่แล้ว +2

      this is why you wait fir their reviews and ignore the ones like ign.

  • @YTesting
    @YTesting ปีที่แล้ว +11

    Absolutely spectacular analysis, and big shout out to the port team, amazing QOL stuff, absolutely mindblowing quality here.

  • @liaminwales
    @liaminwales ปีที่แล้ว +127

    Cool to see such a good PC port, even more cool to see such good graphic options!

  • @Zuon94
    @Zuon94 ปีที่แล้ว +268

    Just started the game a few minutes ago after launch. If you're the type like me that does more with your PC than just game, and are a little slow to update your drivers... trust me, you need to for this one - otherwise the game will look wrong and you'll barely see anything but black models with bad lighting. Immediately noticeable from the very first cutscene.

    • @maddrone7814
      @maddrone7814 ปีที่แล้ว +12

      Yeah I didn’t update my drivers since about February and I ignored the prompt to update and damn it really tanked. Updated then my 3070 ram about right

    • @balenci12
      @balenci12 ปีที่แล้ว +6

      thank you for telling me i just got on booted up my game and peter was coal black i was so confused

    • @Reallynow101
      @Reallynow101 ปีที่แล้ว +20

      Update drivers? Next time just download more ram

    • @Appl_Jax
      @Appl_Jax ปีที่แล้ว +3

      How far behind on drivers are you? I'm on a RTX 3090 on 516.59 (2022-06-28) and although there was the driver warning on launch, there were no conceivable problems graphics/performance-wise when I tested.

    • @dolphinarena202
      @dolphinarena202 ปีที่แล้ว

      Can vouch for this, my game was going absolutely crazy. Currently updating drivers so it should work soon

  • @Prolyfyk
    @Prolyfyk ปีที่แล้ว +152

    Finally! Nixxes might low key be Sony's most important acquisition long term outside of Insomniac.

    • @Fellipe2k5
      @Fellipe2k5 ปีที่แล้ว +11

      Yes, it is the most important in the sense that it will be the downfall of the Playstation

    • @cybervoid8442
      @cybervoid8442 ปีที่แล้ว +21

      @@Fellipe2k5 downfall of the console maybe. They will still remain an amazing game publisher

    • @Fellipe2k5
      @Fellipe2k5 ปีที่แล้ว +2

      @@cybervoid8442 Yes. Good thing I don't have to pay for games anymore.
      Thanks Nixxes 👏👏

    • @Fellipe2k5
      @Fellipe2k5 ปีที่แล้ว +1

      @@cybercop3108 We'll see in a few years whether the business of neglecting the console market will not affect profits.

    • @Fellipe2k5
      @Fellipe2k5 ปีที่แล้ว +2

      @@cybercop3108 You misinterpreted me.
      I didn't say it was Fellipe's downfall but I said it was the Playstation's downfall.
      For me it's good that there are games on PC, because PC gaming is free. I don't need to spend any money.

  • @mandrews6282
    @mandrews6282 ปีที่แล้ว +268

    Even though I already own this on PS5 I did pick it up again to run on the Steam Deck. Being able to run games like this natively on a handheld is still absolutely amazing to me. With Uncharted and Last of Us next on the port list it’s the closest thing we’ll have to a modern Vita, along with everything else it can do.

    • @joey199412
      @joey199412 ปีที่แล้ว +5

      What settings and framrate do you run it at?

    • @InFlamesor12
      @InFlamesor12 ปีที่แล้ว +8

      lmao, dont expect miracles, evidently the pc ports of uncharted especially looks like having quite a few issues, thats why they havent been released since announcing it during january this year

    • @danquaza9275
      @danquaza9275 ปีที่แล้ว +20

      @@joey199412 honestly standard out of the box settings, and then lock the deck to 30 fps and it holds rock steady the whole time and looks fantastic. You can probably squeeze out a bit more. But even on low it never holds a solid 60. So your definitely better off going for good looks at 30

    • @ssteinerjr
      @ssteinerjr ปีที่แล้ว +12

      @@danquaza9275 What about 40hz?

    • @igorbeuk4068
      @igorbeuk4068 ปีที่แล้ว +1

      @@InFlamesor12 you are right but did you experience it or do you understand why is that. Optimization is not just a word and it's not simple as it's sounds. Optimization is heavy programming task which developers don't have because it's hard to learn and it's time consuming and it is hardest part in development of game .

  • @Yogensia
    @Yogensia ปีที่แล้ว +19

    This would have been a perfect chance to finally release a game on PC that makes use of Direct Storage and find out if that would have made a difference, especially seeing that CPU and SSD usage. Other than that seems like another great PC port from legendary Nixxes, especially given the complexity of the original game. Thanks for the video.

  • @hemangchauhan2864
    @hemangchauhan2864 ปีที่แล้ว +5

    In depth and very well presented showcase Alex!
    Glad we share same fondness for external launchers.

  • @Schizm1
    @Schizm1 ปีที่แล้ว +5

    Fantastic video as usual. Thx Alex.

  • @johnbuettler1580
    @johnbuettler1580 ปีที่แล้ว +2

    Really looking forward to your in-depth video on DLAA vs. DLSS vs. FSR vs. IGTI. Any hint on when that will come out? I recently discovered your channel through word-of-mouth, and I think you guys are really something else. One of the best reviewers I've ever seen. You really do your homework, and are very talented in the technical aspect of things. Really looking forward to more of your content! Salud!

  • @Keivz
    @Keivz ปีที่แล้ว +275

    No one does it like DF. That was a masterclass in analysis. Bravo.
    Love to see 100% cpu usage on all cores. Put that baby to work.
    My pc is ready. Gonna try to max it out at 4K and let vrr+ drs handle the dips. Can’t wait!

    • @eznosnopes5276
      @eznosnopes5276 ปีที่แล้ว +8

      DF and NXGamer are 🔥

    • @alanreynolds4262
      @alanreynolds4262 ปีที่แล้ว +5

      Not sure what your specs are but I am on a 10900k and 3080 and I have to use his optimized settings at 4k DLSS balanced and DRS set to 60. Some of the settings REALLY tank performance. The worst is setting ray traced reflection resolution to very high, I lose over 20 fps between high and very high.

    • @ayushsinghchauhan9558
      @ayushsinghchauhan9558 ปีที่แล้ว +7

      @@alanreynolds4262 so a 3080 cant do dlss quality 4k60? such a shame , they said 4k60 max settings in the spec sheet

    • @alanreynolds4262
      @alanreynolds4262 ปีที่แล้ว +3

      @@ayushsinghchauhan9558 With Ray Tracing at native? Not at all. Without RT yes. Need DLSS for RT though.

    • @Keivz
      @Keivz ปีที่แล้ว +1

      @@alanreynolds4262 3080 ti / 12700 / 32 gb ddr4. Haven’t started the download but hope to play tonight!

  • @MrMrTravman
    @MrMrTravman ปีที่แล้ว +6

    Was looking forward to this.
    Thanks as always Alex and DF crew!

  • @hark4173
    @hark4173 ปีที่แล้ว +187

    I was literally thinking where's DF's analysis? Then BOOM! WISH FULFILLMENT!

    • @mrxcs
      @mrxcs ปีที่แล้ว +5

      "Boom!! That's a what you looking for?"

    • @ionseven
      @ionseven ปีที่แล้ว +1

      They're always there for the ones that'll bring the most clicks or well paid like their Anthem marketing campaign disguised as various analysis videos when new and far better games were released.

    • @DBTHEPLUG
      @DBTHEPLUG ปีที่แล้ว

      Same

    • @uncleurda8101
      @uncleurda8101 ปีที่แล้ว +6

      @@ionseven idk how people have conspiratorial views about DF. They cover the biggest games at the time. Anthem was hyped up to be a huge release. We don’t know how good a game is going to be until it’s actually out. Also a game can be technically interesting enough to warrant multiple analyses while still sucking in gameplay. Also they have to get clicks, it’s the point of TH-cam. You try to point it out as some malicious intent. Wild.

    • @saputrasaputra3347
      @saputrasaputra3347 ปีที่แล้ว +1

      pc = ray tracing
      weakstation 5 = trash tracing

  • @optiTHOMAS
    @optiTHOMAS ปีที่แล้ว +2

    Absolutely phenomenal and detailed breakdown as usual! Excellent stuff! Love that graphics menu! Every port should have that attention to detail and lots of options and quality of life options these days! 😁👌🏻

  • @wraithcadmus
    @wraithcadmus ปีที่แล้ว +1

    So glad it's come out well, and your in-depth work here has given me a great place to start dialling it in. Just finished Dad of Boy so I think I may day-one this.

  • @existentialselkath1264
    @existentialselkath1264 ปีที่แล้ว +85

    Can we all just take a moment to appreciate all the anti aliasing and reconstruction techniques available.
    They've got TAA, upscalers, DLAA, and the much appreciated off option. While it's pretty rough on its own, a method free of temporal artifacts leaves the door wide open for perfect supersampling on future hardware.
    Sony took their sweet time getting here, but now they're porting games to pc, they're doing an amazing job.

    • @AVerySillySausage
      @AVerySillySausage ปีที่แล้ว +6

      DLAA needs to be more standard for DLSS games, I wonder why it's not. It's especially great for people on non 4k monitors that don't need the performance from subnative rendering but want all the AA benefits for DLSS.

    • @AhmadWahelsa
      @AhmadWahelsa ปีที่แล้ว +1

      Reshade FXAA should be enough for high res monitors, unless you want blurry text too

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว +2

      @@AhmadWahelsa usually I'd agree, but the sub pixel detail in such a densely packed city has too much flickering for fxaa to handle.
      The game already supports its own non temporal AA so reshade shouldn't be necessary, even if you don't mind the flickering.

    • @gastheweebs
      @gastheweebs ปีที่แล้ว +2

      No need AA at 4k

    • @existentialselkath1264
      @existentialselkath1264 ปีที่แล้ว +4

      @@gastheweebs you might struggle to make out the pixels, but even at 4k the jittering of specular highlights and fine detail will be easily noticeable.

  • @RTX3050Benchmark
    @RTX3050Benchmark ปีที่แล้ว +5

    thanks for the analysis👍

  • @esgrove
    @esgrove ปีที่แล้ว +1

    Thank you for making the video! At 14:40 you labelled "low" settings twice.

  • @CosmicVoid420
    @CosmicVoid420 10 หลายเดือนก่อน +2

    8:09 You are talking about VRAM, but in the On Screen Display you are looking at the RAM usage

  • @TexelGuy
    @TexelGuy ปีที่แล้ว +65

    I really hope DF makes a new section of analysis for "performance longevity", because a TON of these new games have "memory leak" issues that only show up after at least more than 15 minutes of gameplay, at least, when using ray tracing.
    This game, for example, has a massive performance degradation with RT turned on while web swinging, which only shows up with at least 15 minutes of swinging around quickly through the city. Frametimes go all over the place and the game has very noticeable stutters when web swinging close to the ground, along with generally much lower average fps. It may or may not be a memory leak, but it is an issue of some kind. I've tried turning down every setting to the lowest, but the only thing that fixes this (other than restarting the game) is to turn off RT entirely. It would be great if these analysis videos brought this issue to light.
    I'd recommend using multiple different GPUs with different VRAM amounts for this type of testing, because a lot of the texture quality recommendations made in these optimized settings don't hold up when playing for longer periods of time, since some of these games have bad memory management that show up over time and bring fps down to unplayable levels. Spider-Man doesn't seem to have a VRAM related issue (since turning textures to the lowest setting doesn't fix it), but other ray traced games absolutely do, at least on 8GB or lower GPU with RT capability.

    • @DanWrightSauce
      @DanWrightSauce ปีที่แล้ว +17

      This! I'm running this game on a 12700kf and 3080, and when I first launch the game, I get 80-100 fps at 4k with RT+ DLSS, but after enough time playing I will get drops to 60, even 45, causing noticeable stutter. The performance of the game absolutely degrades over a play session, which should not happen. I think the above poster is commentor is correct - that if you turn off Ray tracing the problem goes away.

    • @vexuri3356
      @vexuri3356 ปีที่แล้ว +2

      Cyberpunk 2077 has a VERY similar issue, I find myself having to restart the game every time I go into a very dense area just to recuperate my frame rate…restarting the game *usually* resets the frame rate and GPU usage so maybe try that for now on Spider-man? Perhaps a potential fix for now, I’m sure performance patches are incoming considering this game dropped maybe a week or two ago.

    • @audax117
      @audax117 ปีที่แล้ว +4

      Finally someone mentioning it, I'm running this game using a 12400f and a 3060ti, which technically would be enough for me to run the game with the amazing ray tracing preset from the specs chart, and I can do it but after 15-20mins swinging the game starts to stutter like crazy, I even tried to lower the textures quality to high and it still happens

    • @braidena1633
      @braidena1633 ปีที่แล้ว

      interesting. after playing awhile, it couldn't have been more than an hour, there was a cutscene of peter and mj at a table or something, and then the game just decided it was done at CTD. which was disappointing bc i was actually getting into it

    • @redwind18o
      @redwind18o ปีที่แล้ว +2

      I’m glad people are starting to notice this shit so many games are having this issue and it fucking sucks so bad going from 100fps to dips in the 30s after 20 minutes

  • @deckverse
    @deckverse ปีที่แล้ว +33

    Thanks for your tremendous work Alex! Was eagerly awaiting the upload, since their proprietary engine does an amazing job. Still: I bet I'm not the only one curious how much one can squeeze out of the Steam Deck though.. especially given how many different options are available to mess with. The next few days will be surely interesting...

    • @TheTrashman147
      @TheTrashman147 ปีที่แล้ว +1

      If an rtx 2060 super can run at 75 fps at 1440p with high settings, a steam deck could probably do 540p with raytracing at 30 fps, although it may be able to do more than that

    • @AJ-xv7oh
      @AJ-xv7oh ปีที่แล้ว +1

      IGN tested it for Steam deck and released a video on it.

    • @raresmacovei8382
      @raresmacovei8382 ปีที่แล้ว +4

      @@TheTrashman147 RT on the Deck? Yeah, no. Technically possible? Yes. Performant enough? Not even at 540p, and 30 FPS.

    • @deckverse
      @deckverse ปีที่แล้ว +1

      ​@@TheTrashman147 I can rest you assure that it's actually more than able to pull the stable 30 FPS off, although I'm working on something better right now. This is going to be a long night...

    • @deckverse
      @deckverse ปีที่แล้ว

      ​@@AJ-xv7oh Nearly everybody with press access had tested it on their Steam Deck. Still I'm more into squeezing the best possible performance out of it, but we'll surely get there.

  • @GMO_ch
    @GMO_ch ปีที่แล้ว +2

    This is my first play through and playing on medium. Amazed at how good it looks and some moments look like they’re straight out of a movie

  • @ecruz010
    @ecruz010 ปีที่แล้ว +1

    You're the man Alex, such a badass review. Looking forward to the DLSS vs FSR video.

  • @mikeoes1
    @mikeoes1 ปีที่แล้ว +12

    Great video as always, wishing it was rendered in 4k like most other DF videos are. Easier to see the differences with higher resolutions. (If watching in 4k of course). Excited to finally play this game with high FPS on my 3080ti!

    • @DeusGladiorum
      @DeusGladiorum ปีที่แล้ว +1

      I think something's wrong with TH-cam's video processing here. If you check this video when it appears in search results, it has the 4K indicator, but it's still not available in the options for whatever reason :\

    • @UAGoWSuplexer
      @UAGoWSuplexer ปีที่แล้ว

      nopne cares about your wack 3080ti

    • @mikeoes1
      @mikeoes1 ปีที่แล้ว

      @@DeusGladiorum Thanks for explanation, I figured maybe TH-cam was being slow with its uploads (My vids always start at 720p then slowly get up to 4k after a day of so, but DF always seem to be 4k from that start). I figured being such a huge channel gave them priority somehow, or maybe they preload them and set a later date for debut allowing youtube time for 4k version to upload/process. Checking now (Aug 13 7pm EST) , this vid is finally 4k

    • @gilbertmelendez8836
      @gilbertmelendez8836 ปีที่แล้ว

      3080ti knocks it out the park!

    • @ahmedhamm5464
      @ahmedhamm5464 ปีที่แล้ว

      its 4k for me

  • @cliffordjohnson943
    @cliffordjohnson943 ปีที่แล้ว +3

    Damn you guys do a great job on finding the best optimizations for PC!

  • @griffgames9538
    @griffgames9538 ปีที่แล้ว +1

    *We appreciate the delay to make sure you had all the Day 1 updates* and your proactive interactions with the Insomniac/Nixxes teams.
    Good job, Alex. 👍

  • @wulfone5961
    @wulfone5961 ปีที่แล้ว +1

    I like the settings menu that pops up when you try to start the game. It reminds me of the old PC games that used to do that.

  • @Lewmzi
    @Lewmzi ปีที่แล้ว +4

    I wish there would been screencap for both the launcher setting options as there's stuff that the game doesn't include, like cloud particle detail, and also stuff like would they recommend dlss etc. or just post screencap of the in game settings fully too. I can sure just try them out but bit too much guess work at times.
    Good stuff though, and game is a blast!

  • @3beyondthesun3
    @3beyondthesun3 ปีที่แล้ว +7

    Kinda surprised you guys didn't cover the Weather Particles setting (this game's volumetric fog), as it is one of the most demanding options in the game and has a big fps impact from Medium to High.

  • @nasser_almashjary
    @nasser_almashjary ปีที่แล้ว +2

    Man I always feel right at home when Alex is driving any content in the channel especially PC related stuff.

  • @RyviusRan
    @RyviusRan ปีที่แล้ว +32

    With a 3090, 5900x and NVME 6000MB/s drive I get around 70-84 fps while webslinging through the city at 4k max settings with DLSS quality.
    Some things to note.
    : Some textures fail to load quickly enough so it will look like a blurry smudge for 5 seconds or so before loading in the high res texture (even on a 6000MB/s NVME gen4 drive)
    : HDR is not working correctly and looked badly washed out like RDR 2 did at release (hopefully they fix it)
    : SSAO looks better than HBAO+ (HBAO+ for some reason is not working correctly)
    : This game is very CPU intensive (Even at 4k max settings my 3090 is being bottlenecked at 93% GPU utilization with drops to 84%, even with a 5900x with full 24 threads being utilized)
    : DLSS is oversharpening at lower resolutions so if you play at 1080p it may look too sharp
    : The game currently has a memory leak that will crash even a 3080ti with 12GB of vRAM but you may not notice it as much with a 24GB 3090/3090ti

    • @bra1nc417d
      @bra1nc417d ปีที่แล้ว +1

      I also have the 3090, but only the 5800x and SATA SSD. Im guessing I would get slightly lower FPS than you(also play in 4k), because of that 5800x, as this game is, apparently, CPU intensive, as we've been shown. Seems reasonable to me. I typically just aim for above 60 FPS, and however high it gets.....great, whatever lol.
      Thanks for the tips.

    • @Sarackosmo
      @Sarackosmo ปีที่แล้ว +2

      Disabling depth of field reduced the pop in due low texture loading by 80%...I don't know it would...but it did for me...

    • @DanKaschel
      @DanKaschel ปีที่แล้ว +4

      @@bra1nc417d you'll get a better experience frame limiting to 60fps. The consistent frame times are worth more than any extra frames you'd get.

    • @bra1nc417d
      @bra1nc417d ปีที่แล้ว +1

      @@DanKaschel And I may do that, when I get this game. 👍

  • @repinsvizios
    @repinsvizios ปีที่แล้ว +10

    I will definitely be getting this, to play on my Steam Deck, though I will wait for it to be on sale, as I already played it on my PS4, when it was first released. Miles Morales will be a day 1 purchase though, as I have not played that yet.

  • @Aurora12488
    @Aurora12488 ปีที่แล้ว +61

    Great overview as always Alex! One thing to mention: it may be good to start testing Windows 11 for things like loading times. Although we don't yet have the GPU decompression part of DirectStorage or the direct SSD->GPU async transfer, we *do* have some of the CPU overhead reduction. BypassIO is a new Windows storage driver API and is what DirectStorage leverages under-the-hood on Windows 11; on Windows 10 even DirectStorage still goes through the legacy Win32 API. It'd be interesting to track the progression of games starting to use that API (either directly, or indirectly via DirectStorage) and any loading time implications!

    • @nepnep6894
      @nepnep6894 ปีที่แล้ว +2

      It could also be the default Nvme drivers on Windows 11 as well. Don't know if this is only for 11, but I manually set my nvme ssd controller to use 4KB blocks natively instead of the default 512byte emulated blocks/sectors and saw a massive improvement on windows 11. Most NVME ssds support this, but you have to wipe your drive your drive to change this and you need to use a linux boot disk to run the nvme-cli commandline utility to change it. My phison e12 based inland premium ssd doubled the random write speed with a queue depth of 32 after the change. Apparently 512e is used by default due to the ability to clone from other 512byte sector drives like most HDDs. Sabrent's standard pcie 3.0 rocket also uses the phison e12 controller and used 4k native for the sectors for better performance, but was changed later to 512e stock due to people complaining about not being able to clone from their old hard drive or sata ssd.

    • @Keivz
      @Keivz ปีที่แล้ว +4

      I mean the load time difference is like a second. I will test it on my nvme 4.0 win11 system when I get a chance but doubt there will be a difference. FWIW, I noticed no load time change in other games when I switched to win 11 (clean install).

    • @mjc0961
      @mjc0961 ปีที่แล้ว +2

      Windows 11 isn't even finished, and is missing several features present in Windows 10. No point in testing unfinished operating systems like that when nobody's going to bother using them.
      EDIT: Bruh, he says in the video that he didn't have a PCIe gen 4 drive to test. That's the bottleneck, not Windows 10. And it's only 1-2 seconds slower than PS5 on a mere PCIe gen 3 SSD anyway. We're still talking about less than 5 second load times here. Absolutely nothing to complain about, and certainly nothing to waste time with broken crap like Windows 11 over.

    • @nepnep6894
      @nepnep6894 ปีที่แล้ว +3

      @@mjc0961 Windows 11 issues are entirely UI design. Under the hood some huge issues got fixed such as fullscreen optimizations using bitblt and not bypassing dwm.

    • @DanKaschel
      @DanKaschel ปีที่แล้ว

      @@mjc0961 did you see the max ssd usage? The bottleneck wasn't the ssd, it was CPU decompression and engine architecture.

  • @a.e.w.384
    @a.e.w.384 ปีที่แล้ว

    The best analysis video I have seen from you guys to date. Well done! I was actually going to hold off on getting this remaster on discount (played it to death on ps4) but you sold it for me and my high-end pc.

  • @Thepcgamer228
    @Thepcgamer228 ปีที่แล้ว +3

    Lmao the Spider-Man on the left at 02:55

  • @CaramelisedNipples
    @CaramelisedNipples ปีที่แล้ว +4

    Yessss, just the upload I have been waiting for.
    Playing it tonight so it better be a good port!

  • @mrthief6214
    @mrthief6214 ปีที่แล้ว +77

    Nixxes always make great pc ports. Loved how sottr ran.

    • @promc2890
      @promc2890 ปีที่แล้ว +5

      SOTTR has the same settings start up setting menu as spiderman now it makes sense

    • @RawWrath
      @RawWrath ปีที่แล้ว +4

      Sottr?

    • @alejandroelizondo4282
      @alejandroelizondo4282 ปีที่แล้ว +10

      @@RawWrath Shadow of the tomb raider

    • @heinhtet8159
      @heinhtet8159 ปีที่แล้ว +1

      @@RawWrath shadow of the tomb raider

    • @RawWrath
      @RawWrath ปีที่แล้ว +2

      @@heinhtet8159 thank ya sir

  • @TilSkywalker
    @TilSkywalker ปีที่แล้ว +1

    Awesome to DRS, all the image Reconstruction techniques and the improvements to RT! Glad Nixxes did this one!

  • @nicodemus6989
    @nicodemus6989 ปีที่แล้ว

    This method is perfectly working with my device. Great job. Keep it up.

  • @Alcatraz760
    @Alcatraz760 ปีที่แล้ว +4

    That menu that launches before the full game launches is very much a Nixxes thing these days. I remember Rottr having that.

  • @WBF_III
    @WBF_III ปีที่แล้ว +33

    14:40 looks like a typo on the right pane. You've got low listed twice.
    Looks like a really good port! You've convinced me to buy!

  • @totogamer6735
    @totogamer6735 ปีที่แล้ว +1

    It is pretty cool to have the cutscenes play in a wider aspect ratio despite being made for 16:9

  • @tomoprime217
    @tomoprime217 ปีที่แล้ว

    Very nice pc port review. I love the RT, FOV and many different wide screen options! 👍

  • @simonrockstream
    @simonrockstream ปีที่แล้ว +7

    Wow, THANK YOU Nixxes for making ACTUALLY PUTTING IN EFFORT into this port!!!

  • @Cazaril
    @Cazaril ปีที่แล้ว +12

    Even with a 8GB card, I found the very high textures can cause stutters. I'm using a 2070 super and 9900k, at the suggested settings, but with 1440p & DLSS quality mode and no raytracing. I'm testing this by walking back and forth on a long street. The VRAM spikes to over 7GB used, and that causes a visible stutter that can be measured by a frametime graph (msi afterburner). I used reload checkpoint and I found the stutters repeatable. Putting it down to high textures stopped those stutters and kept VRAM usage around 6.5GB, though it's hard to say if the VRAM reading from this software is correct.

    • @TRONiX404
      @TRONiX404 ปีที่แล้ว

      I get 11gb at 4k quality dlss RT.
      in game Vsync preforms bad disable use nvidia control panel fps sync options.

    • @theeternal417
      @theeternal417 ปีที่แล้ว +1

      Adrenaline is reporting 14-15GB Vram usage on my 6800XT with everything maxed out at 4k with RT. I haven't tried turning SAM off or messed with the various upscalers yet though.

    • @TexelGuy
      @TexelGuy ปีที่แล้ว

      With a 6GB card high textures are as far as I can go before fps tanks, but honestly can't find a huge difference between very high and high (Maybe some ground textures are _slightly_ lower res?), so it's not that bad even if you have to turn it down on an 8GB card.

    • @TerraWare
      @TerraWare ปีที่แล้ว

      @@theeternal417 Yeah it shows similar vram usage on my 6800XT but on my 3080Ti it shows around 10 - 11GB at 4K. It depends on the game and vram available.

    • @marko2262
      @marko2262 ปีที่แล้ว

      @@TexelGuy yes same i mean everything it's maxed out on my 3060 laptop beside the textures , but it's not a problem because I don't see the difference beside high and very high , also my CPU it's violated with rtx lol

  • @sepbla178
    @sepbla178 ปีที่แล้ว

    Great content, very informative and well made. Thank you.

  • @CelestialxPanda
    @CelestialxPanda ปีที่แล้ว +1

    What a review! So technical. Thanks bro.

    • @GreggyAck
      @GreggyAck ปีที่แล้ว

      It’s great having digital foundry do the technical, objective analysis to go along with other subjective reviews.

  • @haus1919
    @haus1919 ปีที่แล้ว +36

    great review! these ports really show the gap in asset decompression we have on PC vs new consoles. cant wait until DirectStorage and RTX IO are finally implemented.

    • @frank_west.
      @frank_west. ปีที่แล้ว

      jesse what the fuck are you talking about

    • @Thornskade
      @Thornskade ปีที่แล้ว +3

      DirectStorage has already been made available, but I guess Spider-Man was too late in development to take advantage of it. Or perhaps shaving off like two seconds of load times simply wasn't worth it.

    • @haus1919
      @haus1919 ปีที่แล้ว +3

      @@Thornskade DirectStorage is available but it’s not being used in conjunction with RTX IO(or AMDs own version of this) which is less about initial loading times and more about utilizing the GPU to help with asset decompression while playing the game. This review highlighted the major CPU load this game has and these new technologies will help a ton with this.

  • @avifb
    @avifb ปีที่แล้ว +3

    But why is this video not in 4K?

  • @netocavalcanti
    @netocavalcanti ปีที่แล้ว +1

    Great video as aways. I believe that Traffic Density is how far the traffic movement goes. If you pay close attention, the very high shows cars moving from far away. On very low noting is happening.

    • @you2be839
      @you2be839 ปีที่แล้ว

      That's the difference I noticed as well.

  • @Ridgerunner2270
    @Ridgerunner2270 ปีที่แล้ว

    Helpful and good review!

  • @JustFun-ho6qy
    @JustFun-ho6qy ปีที่แล้ว +4

    It's just hugely impressive to me that despite all the details, you still get rather pleasant RT shenanigans on both the PS5 which is oh-so supposedly lackluster in that regard as well as on rather modest PC gpus. And at great performance metrics to boot. Insomniac are just wizards.

    • @DanKaschel
      @DanKaschel ปีที่แล้ว

      I mean, it's not "supposedly" lackluster. I'm with you on insomniac's wizardry, but in a side-by-side comparison the console compromise is real.

  • @MetroidFREAK21
    @MetroidFREAK21 ปีที่แล้ว +30

    Envious of those who are playing this for the first time. A fantastic game no doubt

    • @gilbertmelendez8836
      @gilbertmelendez8836 ปีที่แล้ว +2

      Me im loving it so far!

    • @davepianist84
      @davepianist84 ปีที่แล้ว

      Is it good? I've always been told it basically a gta v modded. Spiderman games were very good back at N64, I wonder if this is a good one.

    • @sebastianortiz6106
      @sebastianortiz6106 ปีที่แล้ว

      @@davepianist84 way more than modded gta 5 whoever told you that is an idiot it’s a great game probably the best spider-man game ever

    • @InMaTeofDeath
      @InMaTeofDeath ปีที่แล้ว +2

      @@davepianist84 I have about 35% completion of the main story and it's very good. I've had just one hard crash during a puzzle and it put me right back at the same spot I left off and the rest has been flawless. Definitely the best webswinging of any spider man game I've played and I certaintly haven't mastered it yet. What I really like is at the beginning of the game there is no fast travel(you do get it a bit later) and instead of throwing all the map icons at you at once they give each to you 1 or 2 sets at a time. Thanks to that I've just swung around the whole city each time I get a new set of activities doing all of them before moving on to the next main story section and it's been great fun.

    • @davepianist84
      @davepianist84 ปีที่แล้ว

      @@InMaTeofDeath Sounds cool! Thanks mate

  • @dustin_echoes
    @dustin_echoes ปีที่แล้ว +1

    It would be nice to have a summary of your optimized setting at the end of the video and some timestamps.

  • @jamesbullo
    @jamesbullo ปีที่แล้ว +1

    I had no idea the released it to PC finally! Thanks for the tip 👍

  • @AkinduDasanayake
    @AkinduDasanayake ปีที่แล้ว +3

    17:28 Never thought I would get excited at ray traced soda bottles! So excited for the next game

  • @calsas
    @calsas ปีที่แล้ว +5

    Great analysis! Features are great but performance with rt on is currently far from ideal on my system (i7 11700k + 3070 ti). Frame-rate is dropping below 60 constantly even at 1080p optimized settings. Both GPU and CPU utilizations are not maxed out.

    • @yazidhosni
      @yazidhosni ปีที่แล้ว

      Try disabling Multithreading

    • @calsas
      @calsas ปีที่แล้ว

      @@yazidhosni Thanks for the tip, I'll give that a try. I sort of fixed it by enabling XMP, but performance is still below expected.

  • @The_Bulette
    @The_Bulette ปีที่แล้ว

    Thank you very much for this breakdown!!!! :D

  • @FantasyNero
    @FantasyNero ปีที่แล้ว +2

    It was Processing the Native 4K60 Now we can see the details!
    Thank you! ❤❤

  • @paul1979uk2000
    @paul1979uk2000 ปีที่แล้ว +106

    Looks like a pretty solid PC port and it looks like they are still working on it, fixing bugs and optimizing it.
    It's a shame that Direct Storage isn't use and I do wonder why it's taking so long for games to take advantage of it, especially considering that AMD and Nvidia have their own implementation of decompression on the gpu that works through Direct Storage.
    Another thing that I'm impressed by is how quickly they are patching the game, it's a nice touch that is very likely going to help game sales as it shows they are putting the effort into the game.
    As for the loading times, it's not that big of a deal considering you're only talking one or two seconds difference which in it's self is quite impressive considering it's not using Direct Storage.
    Also, credit to Sony, it looks like they are not messing PC gamers about and seem to be going all in with treating PC gamers well, again, that's a sure way to generate more game sales in that critical early window when the game price is high, which I always find it perplexing why so many publishers make a mess of games on release as that is only going to hurt sales in the early high profit window that they don't really want to lose those sales, I know of many gamers that buy games months or years later if the game is released in a bad state and that is surely costing these publishers a lot of money and good will and in this case, it looks like this game runs in a pretty decent state from the start.
    Also, it would be interesting to get some in-depth analysis of the game on the Steam Deck, others are reporting the game runs well on the Deck, but it would be great if DF takes a closer look at that.

    • @BurritoKingdom
      @BurritoKingdom ปีที่แล้ว +1

      Yeah. I think they're making 3 videos on this game. Rich I believe is checking it on on Steam Deck and mid to low range PCs. As Alex implied earlier in the video someone else is working on the comparison between Insomniac's Temporal Injection, FSR 2.0 and DLSS 2.0. From the one shot that was shown Insomniacs is better than FSR 2.0 but not as good as DLSS

    • @Nicholas_Steel
      @Nicholas_Steel ปีที่แล้ว +13

      > It's a shame that Direct Storage isn't used and I do wonder why it's taking so long for games to take advantage of it, especially considering that AMD and Nvidia have their own implementation of decompression on the gpu that works through Direct Storage.
      GPU Decompression hasn't been implemented yet by Microsoft and AMD & Nvidia's implementations are based on Microsoft's. The stuff to do with optimizing reading from an SSD has been implemented.

    • @KIWIDOGGIE
      @KIWIDOGGIE ปีที่แล้ว +1

      The games industry is around 5-7 years behind new tech usually for mainstream adoption.

    • @VariantAEC
      @VariantAEC ปีที่แล้ว +2

      @@KIWIDOGGIE
      Said no one ever. Where do you even get such ideas from?

    • @VariantAEC
      @VariantAEC ปีที่แล้ว

      This is nothing new. PlayStation used to release games for PC back in the day and I'm not talking about Sony Online Entertainment... I said PlayStation and I mean *PLAYSTATION!*
      Back in the 90s I played many PS games on PC first like Overboard, WipEout and G-Police. While nearly a decade after those games launched I had PCs that could run those PS games maxed out I ultimately would've had fun just as much fun had I played them on PS first or even exclusively.
      PlayStation wasn't messing around then why would they mess around now? They're trying to sell games they want them to work properly no matter where they release even when they're on Xbox as is the case with MLB: The Show these days.

  • @Sabbalab92
    @Sabbalab92 10 หลายเดือนก่อน +3

    I love the fact that the complaint for the loading time is that it's 3 seconds instead of 1 second (It's a fair complaint, but it's still funny to me).
    I LOVE This generation.

  • @Schraiber
    @Schraiber ปีที่แล้ว +1

    This is such a great video. I love when a game comes together with great options to really futz with the graphics so you can really understand stuff, AND it's made by an elite team that makes the most of the resources available

    • @DanKaschel
      @DanKaschel ปีที่แล้ว

      I think it's also a sign of a flexible engine.

  • @JURAX14
    @JURAX14 ปีที่แล้ว

    Impresive work , Alex!

  • @aKa-_-George
    @aKa-_-George ปีที่แล้ว +54

    Insomniac are truly wizards at what they do. I still can't believe this is still technically a PS4 game, I've seen Ps4s go for as low as 100 bucks and it's just insane how bang for your buck and how much quality you get from optimized games and Sony exclusives for such a shitty and old hardware. The performance rt version on the PS5 already looks beautiful. I genuinely can't wait for spiderman 2, specially since I found out that the trailer for it was running in real time on a PS5 and most people even thought it was a cgi trailer because how good it looked lmao

    • @Spencerwalker21
      @Spencerwalker21 ปีที่แล้ว +2

      How is performance on deck I wish df included that in this video.

    • @Boofener
      @Boofener ปีที่แล้ว

      @@Spencerwalker21 similar to the base model ps4 iirc ign included it in their video

    • @maxminy5634
      @maxminy5634 ปีที่แล้ว +5

      Yeah it’s really interesting how the decompression block on ps5 frees up the cpu for RT. I think it’s mentioned but no one really believed it. You now have a easy comparison to see how much extra cpu power you need compared to the ps5 when you don’t have such a feature and the cpu is responsible for decompression.

    • @Spencerwalker21
      @Spencerwalker21 ปีที่แล้ว

      @@Boofener is 40hz doable even at 540p fsr 2.0 with low to medium settings a 40hz cap would be a dream.

    • @aKa-_-George
      @aKa-_-George ปีที่แล้ว

      @@Spencerwalker21 unfortunately they didn't but IGN did. I recommend you watch the video but if I remember correctly, they were able to play it at 1080p/30 fps at low to medium setting, comparable to the PS4 version of the game

  • @xxnike0629xx
    @xxnike0629xx ปีที่แล้ว +9

    Now why can’t they just release a standalone physical native PS5 version of Marvel’s Spider-Man Remastered? 🤷‍♂️

    • @no_misaki
      @no_misaki ปีที่แล้ว +2

      They don't want to, there's literally no other reason. Its even smaller in size than the PS4 version so it'll fit comfortably on any modern blu-ray

  • @Kephren
    @Kephren ปีที่แล้ว

    Thanks for the analysis

  • @qlum
    @qlum ปีที่แล้ว +2

    Would have loved a segment about running it on steam deck in general next to the low end as it does seem like a game that works pretty well on there.

  • @nitro300
    @nitro300 ปีที่แล้ว +19

    Nixxes should be the benchmark for other companies to learn how to port properly to the PC.

    • @sharathvasudev
      @sharathvasudev ปีที่แล้ว +4

      i would say give all major ports to them. even xbox can use their services on contract.

    • @nepnep6894
      @nepnep6894 ปีที่แล้ว +1

      @@sharathvasudev Honestly Microsoft can do decent ports. Halo Infinite is still a decent port besides the internal framelimiter and vsync being bugged. The biggest issue is that the game is one of the most gpu vendor biased titles I'm aware of. The game seems to use execute indirect calls for culling on the gpu and RDNA1/2 both have something called nggc (Next-Gen Geometric Culling) for gpu culling and it seems to work wonders on halo infinite. RDNA2 also supports mesh shaders which halo infinite also utilizes. This results in the title being extremely AMD biased especially RDNA2 compared to older AMD gpus or any Nvidia gpu.

    • @promc2890
      @promc2890 ปีที่แล้ว

      @@sharathvasudev Forza ports are amazing they are peak PC optimazation

    • @thelarry383
      @thelarry383 ปีที่แล้ว +1

      @@promc2890 Are xbox games really ports if they were developed on PC to begin with?

    • @nitro300
      @nitro300 ปีที่แล้ว

      The Hitman, Tomb Raider series was done well for the PC by them and by far this game with minor imperfections looks great.

  • @astreakaito5625
    @astreakaito5625 ปีที่แล้ว +54

    Tremendous work Alex
    I love your CPU limit analysis in particular. I think this is the first time we're seeing the sheer power of the PS5's cpu and decompression hardware vs raw PC CPU power.

    • @nepnep6894
      @nepnep6894 ปีที่แล้ว +6

      I mean there are several potential causes for the high cpu load. It could be the less efficient nvme drivers on Windows 10 compared to 11, it could be the Win32 api, it could be the NTFS filesystem, or it could even be dx12 driver overhead considering this was tested with Nvidia cards. Some DX12 games have way more overhead than others on Nvidia and this might be an edge case with more overhead potentially similar to Halo Infinite or the newer Call Of Duty titles.

    • @nickgovier
      @nickgovier ปีที่แล้ว +16

      @@nepnep6894 sure, but the developer specifically notes that one of the main drivers of high CPU usage on PC is the CPU having to do all the asset decompression on PC which is handled by the custom I/O unit on PS5.

    • @maxminy5634
      @maxminy5634 ปีที่แล้ว +5

      @@nickgovier exactly I found that very interesting as well. I wonder if other developers are making use of this on ps5 as the insomniac games show some serious heavy lifting of the ps5 compared to the PC equivalent gpu/cpu and nvme drives.

    • @joeykeilholz925
      @joeykeilholz925 ปีที่แล้ว +5

      Direct storage*

    • @MrHope86
      @MrHope86 ปีที่แล้ว +3

      direct storage is not out yet.

  • @nomercy8989
    @nomercy8989 ปีที่แล้ว +1

    Id love to see Sunset Overdrive loading speeds tested comparing the pc port back compat and the orignal release

  • @zfreak1234
    @zfreak1234 ปีที่แล้ว

    Dein "auf Wiedersehen" am Ende immer killt mich😂😂😂 bester Mann, danke für die gute Coverage👍🏼

  • @CaptnKrksNippls
    @CaptnKrksNippls ปีที่แล้ว +4

    I was wondering why some areas looked so flat and now It seems that HBAO is the culprit. I figured it was an ambient occlusion or shadow problem but I didn't think turning AO down to SSAO would actually be beneficial.

  • @wimvermont
    @wimvermont ปีที่แล้ว +3

    Looking forward to seeing this run on my RTX3080. Looks like they did a great job with the porting to PC and as a former console gamer who moved completely to PC, I couldn’t be happier!

  • @jeanpierrebacry3097
    @jeanpierrebacry3097 ปีที่แล้ว +2

    Incredible breakdown as usual Alex ! I noticed 2 big issues on my playthrough.
    1) DRS doesn't work for me when coupled with dlss it somehow decreases performance (same thing with igti and FSR), even after multiple restarts it never works. I didn't see anything about it online so I'm wondering if I am alone with this problem.
    2) I often have both low gpu and cpu utilization when traversing the city with a ryzen 5 3600 and an rtx 2060 (gpu around 70% and cpu around 60% and Vram around 4 gigs). The game seems to have worse cpu performance than cyberpunk which is an achievement in itself.

  • @fantherailsbc
    @fantherailsbc ปีที่แล้ว +2

    You guys really need to add chapters for these long videos.

  • @nun4464
    @nun4464 ปีที่แล้ว +8

    I’ve been looking forward to this almost more than the game itself

  • @ultraxfo5664
    @ultraxfo5664 ปีที่แล้ว +4

    A game launching with fsr 2.0 support my 1650 super is thanking me

  • @thegreatTBA
    @thegreatTBA ปีที่แล้ว

    Love that red alert 2 soundtrack usage in this video

  • @BlackAesop
    @BlackAesop ปีที่แล้ว +2

    Playing this rt now on Steam Deck and it's a dream. So glad this port was well optimized.

    • @DarkReturns1
      @DarkReturns1 ปีที่แล้ว +1

      Well except for the CPU side. A 3600 with a 3090 can't run this at 60fps with max settings at 1080p as Alex showed. Kinda crazy but at least it's not for some arbitrary reason

  • @slipzstreamgaming2969
    @slipzstreamgaming2969 ปีที่แล้ว +5

    I’m lucky enough to have a decent rig and if you have the head room, i found that using DLSS while improving performance did negatively impact the visuals, instead I used DLAA instead of up scaling and conservatively tweaked the settings similar to Alex s optimised and it holds well above 60 and looks stunning …DLAA working a treat

    • @fuzzy8333
      @fuzzy8333 ปีที่แล้ว +1

      Agree with this. Turning off DLSS makes the RT reflections look much cleaner. DLAA is a beautiful thing. No more TAA please!!

    • @PhillyWatts
      @PhillyWatts ปีที่แล้ว

      DLSS increases cpu usage and performance is a bit worse for me. I'm using an i7 10750h and an RTX 2070 max q playing at 1080p. When I turn off upscaling and turn on DLAA, I get better visuals and performance. This is the first time that I've seen that happen on my rig.

    • @chriswalker3257
      @chriswalker3257 ปีที่แล้ว

      @@PhillyWatts same for me with 2080ti performance is worse using dlss over dlaa

  • @brightbluesmurf
    @brightbluesmurf ปีที่แล้ว +44

    Alexander, the loading is even slower on PC 7:01 compared to PS5 as you can see in the distance the textures have not fully streamed in unlike PS5. You can eventually see them stream in on PC at about 7:07!

    • @dockgamer973
      @dockgamer973 ปีที่แล้ว +4

      They said lod is alot better on pc end of story.

    • @Geinrendour
      @Geinrendour ปีที่แล้ว +7

      Sony did indeed pushed the envelope with the data hardware on the PS5. PC gonna take a lot of time to catch up to that, I feel.

    • @JG-ib7xk
      @JG-ib7xk ปีที่แล้ว +8

      @@dockgamer973 so you don't have eyes?

    • @eytbits
      @eytbits ปีที่แล้ว +5

      @@Geinrendour I don't think PC will need to catch up on anything as the load times greatly depends on the game. For instance, God of War loads faster on PC than PS5.

    • @TheGoncas2
      @TheGoncas2 ปีที่แล้ว +3

      @@dockgamer973 Your comment screams insecurity. No one mentioned LOD.

  • @GavUK86
    @GavUK86 ปีที่แล้ว +2

    Couple errors in the video. You can skip the intro videos with the controller. It's the B button on my Xbox pad. Skips them every time. And ultrawide isn't perfect out of the box because it screws up UI elements, like when someone calls you. The wave length graphic is misaligned and partially covers the image of the caller whereas it's confined to the left side in a box when playing at 16:9.

  • @surft
    @surft ปีที่แล้ว +2

    Love the review. It seem to not be taking advantage of NVME because I am getting about the same loading times on a 2.5Inch SSD (MX500)

  • @danib9910
    @danib9910 ปีที่แล้ว +5

    Can't wait for Spider Man 2 next Year😍

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube ปีที่แล้ว +56

    This looks like an excellent port!

    • @johnpen269
      @johnpen269 ปีที่แล้ว +2

      its not i have gtx 1060 game runs like shit even on low

    • @Celerate.
      @Celerate. ปีที่แล้ว +3

      @@johnpen269 yeah the 1060 is terrible in 2022 pal, i have a 6600 xt its great

    • @johnpen269
      @johnpen269 ปีที่แล้ว +5

      @@Celerate. its still the most used GPU on Steam and in PC gaming in general. And its not terrible 99% of the games run just fine

    • @vipullakra5379
      @vipullakra5379 ปีที่แล้ว +1

      @@johnpen269 you are kidding right, my 1060 can easily give 60+ fps on high settings

    • @halo2bounceguy
      @halo2bounceguy ปีที่แล้ว +1

      @@vipullakra5379 bullshit. Even at 1080p you have fps dropping. Post a video showing city swinging holding at 60 the whole time

  • @jeremiecorkery9421
    @jeremiecorkery9421 ปีที่แล้ว

    The other difference for crowd and traffic seem to be asset variety (as well as count)(would check ram/vram usage changes).

  • @williammalone2057
    @williammalone2057 ปีที่แล้ว +2

    One thing I'd like to see you do is check if dlss is working properly as I tried it earlier on all the different modes but I didn't get any better FPS from having it on. Maybe it's not working properly right now or I have a bottleneck.

  • @tatwo_
    @tatwo_ ปีที่แล้ว +29

    Nixxies thank you for amazing ultrawide support!

  • @Ingel_Riday6690
    @Ingel_Riday6690 ปีที่แล้ว +4

    Awesome. I was waiting for this. Already pre-ordered the game (loved it on the PS4), but I was hoping to get a breakdown of settings equivalent to PS5 Fidelity Mode and PS5 Performance RT.
    @21:00 . Thank you very much, guys and gals. Sounds like the developers did a great job optimizing the game but still have some patches to go. Hopefully my i9-9900K, RTX 3080 Ti, NVME 2.0 SSD, and 64 Gigs of DDR4 3600 mhz ram can brute-force a 60 fps with balanced DLSS and settings close to PS5 fidelity mode (with ray-traced reflections object range turned down to 8). We'll see. Luckily, they gave us a big enough range of settings that I can potentially fine-tune the drops away.

    • @RicksonGM
      @RicksonGM ปีที่แล้ว +3

      I think you're going to struggle to get lower than 60fps with that build...

    • @ReallyJTT
      @ReallyJTT ปีที่แล้ว +2

      @@RicksonGM bros acting like his pc is a 500$ prebuilt 💀

    • @igi2135
      @igi2135 ปีที่แล้ว

      nice show off :3

    • @Ingel_Riday6690
      @Ingel_Riday6690 ปีที่แล้ว +2

      @@igi2135 You've got me wrong, dude. Not trying to show off; PC ports are sometimes sad affairs of needing to brute force performance. Arkham Knight, just about every Ubisoft game I've bought for the past five years, etc.
      Don't have the time to try the game today, but I'm hoping I have enough oomph to avoid the occasional stutters and woes I've seen in some previews when ray-tracing was enabled (which were admittedly done before the last pre-launch patch). Was not trying to be a prick.

  • @alephnole7009
    @alephnole7009 ปีที่แล้ว +2

    durring the PS5 vs PC loading speed test you can see the PC version has a much lower LOD on the building right in the center of the screen. the textures didnt even load in on the cream colored building. there is also some flashing of the building trim to the left of that cream one.

  • @InFlames20bests
    @InFlames20bests ปีที่แล้ว

    12:28 - Oh nice, they even got a "VERY SHADOW" quaility option there! Must be pretty tough to run, tho! :D