Marvel's Spider-Man: Miles Morales PC Tech Review - Ray Tracing Upgrades - Optimised Settings!

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  • เผยแพร่เมื่อ 18 พ.ย. 2022
  • Nixxes builds on its work with Marvel's Spider-Man Remastered to bring us the Miles Morales 'expansion' - another quality PC port. In this content, Alex goes into depth on the new ray-traced shadows upgrade, revises optimised settings for both Miles Morales and the first Spider-Man game, and talks about Nvidia improvements to DLSS 3 that make it a much improved experience for owners of G-Sync/G-Sync compatible displays. Oh, and forget Ultra settings, how about European Extreme?
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ความคิดเห็น • 769

  • @TheMusic4Soul
    @TheMusic4Soul ปีที่แล้ว +750

    DF has by far the highest capturing quality on TH-cam. All their videos are crisp as hell.

    • @darkdraconis
      @darkdraconis ปีที่แล้ว +50

      Depending on the video, Mkbhd has some crazy good looking video

    • @WETREPUBLICTV
      @WETREPUBLICTV ปีที่แล้ว +1

      @@darkdraconis yeah howw they do this?

    • @lay10vids
      @lay10vids ปีที่แล้ว +51

      they definitely crank up that bitrate. i’d hate to see the file sizes lol

    • @WamblyHades
      @WamblyHades ปีที่แล้ว +52

      @@WETREPUBLICTV They upload them with very high bitrates, so the TH-cam compression is less noticeable. Also the native 4K capturing and the 60fps helps.

    • @tomatosauce4457
      @tomatosauce4457 ปีที่แล้ว +15

      LTT videos are Crips af as well

  • @RTX3050Benchmark
    @RTX3050Benchmark ปีที่แล้ว +349

    nice works as always
    06:56 optimized settings *marking this for future reference

    • @TheAcabae
      @TheAcabae ปีที่แล้ว +2

      I own an Swift X, which is similar spec to your GF65 (35w) RTX 3050. So your benchmark is super relevant to me.

    • @Battleneter
      @Battleneter ปีที่แล้ว

      You should learn to do it yourself, I can optimize most games in about 10 minutes, there is nearly always the usual suspects to tweak.

    • @Volker_A4
      @Volker_A4 ปีที่แล้ว +33

      @@Battleneter congratulations

    • @kuro.5628
      @kuro.5628 ปีที่แล้ว +8

      @@Battleneter most people don't need the hassle to do it themselves. Hence why DF is here to help us out 😀

    • @aakashvarma143
      @aakashvarma143 ปีที่แล้ว

      but the time square gameplay says 1080p ist it suppose to be 1440p?

  • @evostu7814
    @evostu7814 ปีที่แล้ว +247

    Nixxes really are a talented studio and they always produce quality PC ports, it was certainly a great move by Sony to buy them.

    • @gellister
      @gellister ปีที่แล้ว +13

      I agree. They are one of those "amazing port studios" in the vein of Panic Button and Bluepoint back when that was Bluepoint's thing (prior to full visual remakes). While I would prefer these companies remain independent of platform holders, I do think that companies like Sony, Xbox and Nintendo overlook buying amazing port specializing studios at their peril (some more than others).

    • @tallgeese88
      @tallgeese88 ปีที่แล้ว +19

      really? performance was kinda meh on both games.

    • @Zer01neBDTDev
      @Zer01neBDTDev ปีที่แล้ว +37

      @@tallgeese88 Or you'r PC just sucks ?

    • @tallgeese88
      @tallgeese88 ปีที่แล้ว +10

      @@Zer01neBDTDev nah my pc is beast. go shill somewhere else. L + ratio'd.

    • @GameZard
      @GameZard ปีที่แล้ว +3

      More Sony games coming to PC!

  • @Wogle
    @Wogle ปีที่แล้ว +22

    12:48 "European Extreme"
    Ahh, the good old Metal Gear Solid difficulty settings

  • @abhinavsaprey4291
    @abhinavsaprey4291 ปีที่แล้ว +36

    Recently started following DF for optimized settings of new game launches and man you guys are fast! And the details filled in each video, not only related to the games, but also related to the technologies, how they work, are just cherry on top. Loved this one as well and thanks for the optimized settings! Keep up the great work!

  • @Snoopey0
    @Snoopey0 ปีที่แล้ว +6

    Looks wonderful, thanks for the upload Alex!

  • @CasualGamers
    @CasualGamers ปีที่แล้ว +1

    Great vídeo, thanks a million for the console and optimized settings

  • @GZeta789
    @GZeta789 ปีที่แล้ว +55

    I'd actually love it if there eventually made a MGS remake and the settings went up as high as "European Extreme"

    • @AsianBoah
      @AsianBoah ปีที่แล้ว +7

      If that were to be implemented snake's character model better be replaced with David Hayter's actual model

  • @anthonyholmes5965
    @anthonyholmes5965 ปีที่แล้ว +29

    I started this last night. R7 5800, 6800XT, 32 GB Ram. Playing at 4K with max settings and ray tracing at Medium shadows and high on everything else. FSR 2.1 on Quality getting between 55-60 fps. It is a very nice looking game.

    • @serdarkinay5077
      @serdarkinay5077 ปีที่แล้ว +2

      Great, I've 6950XT on the way and was wondering if I could do 4K@60 with RT.

    • @nicholasharfield8780
      @nicholasharfield8780 ปีที่แล้ว +1

      @@wizzenberry there aren't many GPUs that can actually do 4k native well so, yeah, upscaling is a crutch

    • @jessepinkman6253
      @jessepinkman6253 ปีที่แล้ว +2

      Nice. Ps5 does well too. 4k ray tracing, every setting on high with 30/40fps.

    • @soraceant
      @soraceant ปีที่แล้ว

      @@wizzenberry another console idiot. You're somehow surprised that a sequel looks better than it's predecessor from years ago...

    • @danielblau9446
      @danielblau9446 ปีที่แล้ว +8

      @@wizzenberry least delusional fanboy. A classic comment you could expect from an NPC

  • @jasonportillo
    @jasonportillo ปีที่แล้ว +16

    The way your able to find all the little problems is amazing 😂

  • @madpistol
    @madpistol ปีที่แล้ว +31

    This is the video I was waiting for! Digital Foundry never disappoints!!!

  • @pirony
    @pirony ปีที่แล้ว +12

    It's always a fun time watching your videos Alex, I have a request that maybe makes sense for the future, could you also do a bit of a "optimised settings for Steam Deck"? I plan on buying it in the future, and every time I follow your videos on my main PC, I have the best experience possible, thank you!

  • @Hammer0815231
    @Hammer0815231 ปีที่แล้ว

    This is by far the best technical review of a game i've ever seen. It's 3 AM in the morning and i can't stopp watching. Great job!

  • @jon-umber
    @jon-umber ปีที่แล้ว +3

    These videos are absolutely invaluable, thank you!!

  • @sumitupadhayay2270
    @sumitupadhayay2270 ปีที่แล้ว +2

    :36 this attention to detail from the DF team is one of the billion reasons why i watch DF. A benchmark channel imo💪🏼

  • @aladdin8623
    @aladdin8623 ปีที่แล้ว +75

    I wished, developers would give more attention to 'ray traced ambient occlusion'. It is one of the most visual difference making feature of the four basic rt features.
    1. RT ambient occlusion
    2. RT shadows
    3. RT reflections
    4. RT global illumination
    RTAO is also the most affordable frametime rt feature and yet it is the most neglected one. Not everything in a rt game should be about shiny surfaces in my opinion. Light and shadow is more crucial for better graphics.

    • @crestofhonor2349
      @crestofhonor2349 ปีที่แล้ว +1

      I agree

    • @whodatninja439
      @whodatninja439 ปีที่แล้ว +2

      agreed. then hbao isnt needed

    • @aladdin8623
      @aladdin8623 ปีที่แล้ว +2

      I really don't know, why they don't use much superior rtao instead. Even a gtx 1060 can handle it, despite being rendered per software ray tracing there.
      Maybe it is because rtao versus former ambient occlusion techniques aren't showcased accurately on engine documentation pages. There are way too few sources covering rtao.

    • @igorrafael7429
      @igorrafael7429 ปีที่แล้ว +1

      rtao the most affordable frametime rt feature? In cyberpunk rtao is one of the most demanding, as demand as the reflections (its called rt lightning medium in cyberpunk) and oddly enough its also cpu heavy in that game. It depends a lot from game to game, there is no such thing as "light" ray tracing, it will always depend on how good and optimized the implementation is. Control does not use rt ambient occlusion, instead it uses rt for indirect lightning + shadows which results in the same visual effect and does what ambient occlusion does and even better while being more affordable, but how many games have done that aside from control? check digital foundry for this.

    • @ctrlectrld
      @ctrlectrld ปีที่แล้ว +2

      Agree. I'd put RTGI in 2nd place, but that's quite heavy I think, so let's start with RTAO, the rest can wait.

  • @ZykopathOfficial
    @ZykopathOfficial ปีที่แล้ว +1

    Glad to see improvements are continuously being made to these spiderman games through updates

  • @AndyGilleand
    @AndyGilleand ปีที่แล้ว

    Is there shader compilation stutter? I was watching a friend stream the game and in the opening moments his game was locking up a lot.

    • @Crimsongz
      @Crimsongz ปีที่แล้ว

      No it has a rather quick shader compilation the first time you boot the game. You won’t be able to skip all the logos screen during the first time only.

    • @AndyGilleand
      @AndyGilleand ปีที่แล้ว

      @@Crimsongz ah okay, they must have had a different issue then

  • @DANNYonPC
    @DANNYonPC ปีที่แล้ว +3

    This is what I was waiting for!

  • @iPlaySEGA
    @iPlaySEGA ปีที่แล้ว +2

    Quality comparison as usual!

  • @LarryAsberryJr
    @LarryAsberryJr ปีที่แล้ว +9

    Fantastic analysis Alex. I have one recommendation. Would you please consider inserting a game title on your optimized settings? I save them as screenshots so it would be nice to have the game name on the screen. I know you're trying to save space but this would really help! Danke.

    • @oropher1234
      @oropher1234 ปีที่แล้ว

      If they would actually play the game with these optimized settings it would make sense.
      After 15 minutes of playing with textures at high at 1440p i still get a point at which a big stutter arrives the reported memory usage goes down and the fps goes to the 40-50 range with small stutters.
      This is when i do as much swinging as possible in a short amount of time, for some reason the game just puts a part of the memory in the shared pool while removing a part from the dedicated pool.

  • @cristiancleary9974
    @cristiancleary9974 ปีที่แล้ว

    Been refreshing DF page lately waiting for this video.

  • @sozisalad5011
    @sozisalad5011 ปีที่แล้ว

    Great video as always Alex!

  • @aminslimani9449
    @aminslimani9449 ปีที่แล้ว +1

    was waiting for this video,seems like a good port

  • @tbunating1451
    @tbunating1451 ปีที่แล้ว

    Was waiting for this

  • @Taijifufu
    @Taijifufu ปีที่แล้ว +14

    I love that everything way off in the distance actually has a shadow with RT. First Control had windows that finally looked like actual glass windows, and now this. Graphics tech is really coming along.

  • @respectfulremastersbymetal8336
    @respectfulremastersbymetal8336 ปีที่แล้ว

    Good to hear Alex able to be super positive over a release for a change!

  • @leviticus6105
    @leviticus6105 ปีที่แล้ว

    Great breakdown as always

  • @rinner2801
    @rinner2801 ปีที่แล้ว +8

    Well, this is an easy buy. What a phenomenal job the team have done with this, yet again. I do hope they fix some of the issues with shadows though.

  • @kismetrina
    @kismetrina ปีที่แล้ว +16

    Ahead of the Witcher 3 update can we get an interview with the team about the development process. I think it makes sense now as it's probably the engines last outing.

    • @TheDravic
      @TheDravic ปีที่แล้ว

      "Last outing"? Yet to be released RT Overdrive for Cyberpunk 2077 says hello.

    • @kismetrina
      @kismetrina ปีที่แล้ว +1

      @@TheDravic True. But cyberpunk has been getting updates all the while. Witcher update just feels fresher somehow.

    • @metroplex29
      @metroplex29 ปีที่แล้ว +1

      @@kismetrina yup, The Witcher 3 Despite being a purely graphical update, it feels like something completely new, something fresh.

    • @10whiten99
      @10whiten99 ปีที่แล้ว +1

      @@metroplex29 I guess it’s been 7(?) years since Witcher 3 released, and most of us remember it very fondly. It’s definitely one of the more memorable games that deserves this sort of remaster. With some of the disappointment from Cyberpunk, it will be good to see CD Projekt at their best again, assuming the update isn’t a buggy mess lol.

  • @IngramSnake
    @IngramSnake ปีที่แล้ว +5

    Hi Foundry, maybe you guys could release a list of settings in the description so we can match them :)

  • @WhiteBoyGamer
    @WhiteBoyGamer ปีที่แล้ว +8

    10:20 gotta say the way it blends in is done so well. sure having it to start with is better ofc but this smooth blending in is something we need much more when looking at lod issues in most games. that blend in is so damn smooth

    • @dominikcygan2664
      @dominikcygan2664 8 หลายเดือนก่อน

      soon it won't even be needed with nanite in unreal 5

  • @metroplex29
    @metroplex29 ปีที่แล้ว +6

    In Marvel's spiderman remastered If you see the city from the top of one of the tallest building (3 world trade center) or you jump from it, the fps drops abruptly until you reach the ground.
    That fps drop doesn't happen at all on Miles Morales, not even at night, which is amazing.

    • @darrens3494
      @darrens3494 ปีที่แล้ว

      Yeah I noticed as well. It's completely stable. Great optimization

  • @TheHandlebarGamer
    @TheHandlebarGamer ปีที่แล้ว +3

    DLSS on my ultra wide when set to quality does a very strange blur on both sides. Nixxes states it's a known issue. Really nice other than that issue.

  • @03chrisv
    @03chrisv ปีที่แล้ว +11

    Regardless of platform this game looks amazing. Honestly if not for DF I wouldn't even notice 95% of these differences in person while playing.

  • @deckverse
    @deckverse ปีที่แล้ว +16

    Frickin' good job again! But I would've loved to see a comparison between Spider-Man: Remastered's ITGI and the new one, as I can't help but notice that Miles Morales on Steam Deck looks cleaner and the performance definitely is better with ITGI than while leveraging FSR2.1.

  • @yogainstructor4437
    @yogainstructor4437 ปีที่แล้ว

    Not sure if you double checked, but crowd doesn’t immediately drop or raise once you change settings. It gradually increases. So its better to swing around and then come back

  • @Kiyuja
    @Kiyuja ปีที่แล้ว +4

    12:45 As I live in the same city as Alex and I didnt get the "European Extreme" joke, I googled and its a Metal Gear reference. MGS 2 released with an extra difficulty in EU called "Euro Extreme". Now I really appreciate the reference

    • @whodatninja439
      @whodatninja439 ปีที่แล้ว

      i recognized it immediately lol

  • @XTraBall
    @XTraBall ปีที่แล้ว +44

    Game looks fantastic 🔥

    • @nick13b
      @nick13b ปีที่แล้ว +2

      makes the ps 5 look last gen, PC ftw!

    • @pitchen
      @pitchen ปีที่แล้ว +1

      @@nick13b Lol.

    • @leoni7649
      @leoni7649 ปีที่แล้ว

      Meanwhile Xbox has 2d games

    • @visheshsharma1025
      @visheshsharma1025 ปีที่แล้ว +3

      @@nick13b lmao did anyone beat you

    • @promc2890
      @promc2890 ปีที่แล้ว

      @@nick13b because it is,it uses RDNA2 and Zen 2 when Zen 4 and RDNA3 is out

  • @antgarcia62
    @antgarcia62 ปีที่แล้ว +1

    Alex, did you ever do voice-over for GameTrailers, the former video games website? I swear, something clicked when I heard your voice here and recalled the "Killzone 2" video review done by GameTrailers. Anyway, great breakdown as always from you guys!

  • @HeadsFullOfEyeballs
    @HeadsFullOfEyeballs ปีที่แล้ว

    12:26 I've seen that kind of RT shadow "pulsing" in Cyberpunk 2077 too. It can be especially noticeable on distant buildings with lower RT quality settings.

  • @KillerTacos54
    @KillerTacos54 ปีที่แล้ว

    Excellent video

  • @Rivali0us
    @Rivali0us ปีที่แล้ว +3

    Amazing work like always, I do wish Alex would have gone over steam deck performance and recommended setting like they have done for other games 😒

  • @merritt2014
    @merritt2014 ปีที่แล้ว +8

    I'm curious if the suits that include the muscle deformation tech that they added later to the ps5 version of this game also exhibit additional performance hits like it on ps5. Like in the ps5 performance mode, getting a 100% locked 60 fps was impossible when using any of the suits that utilized that muscle deformation tech like the default black/red Miles Spiderman suit.

    • @deckverse
      @deckverse ปีที่แล้ว

      I noticed the deformation tech, along with the fact that the suit's cloth behaves as it would in real life while web-slinging and specifically when diving with air passing through it - which could be yet another shader atop the texture's maps... But the overall performance is MUCH better than that of the Remaster, so I'm assuming that was improved as well.

    • @corey_massey
      @corey_massey ปีที่แล้ว +5

      The PS5 version of Miles Morales has recieved several patches since muscle deformation was added to the suits, most notably the VRR, 120fps mode. Now with the unlocked framerate on a proper 120hz VRR enabled display, like the LG C1/C2 OLED, the game runs consistently over 100fps at 1440p with raytracing without muscle deformation or over 100fps at 4k with dynamic resolution scaling without the raytracing but has the muscle deformation. Also the regular performance mode, not performance RT, has greater crowd density.

    • @corey_massey
      @corey_massey ปีที่แล้ว +2

      @@SE-fq4gf
      There is no way you are referring to the PS5 version of the game. 1) even in this DF video they note that the Performance RT mode on PS5 has DRS with 1440p showing up in all test throughout the game. So while it may be possible to go as low as 1080p the times where it might do this are so infrequent that it does not show up in testing. With the way DRS works, no one giving analysis of the game would use the lower bound as the game resolution, they would use the resolution that shows up most frequently in testing. The reason for this is because the game would only drop in resolution as a response to what would be a performance heavy area for the target framerate, ie an area of the game where the game would drop frames, like Time Square, would lower the resolution to the lower bounds to help maintain the target framerate. The funny thing is that in the DF test of this game and the Spiderman remaster on PS5 both games performance RT mode have a native pixel count of 1440p. The regular performance mode resolution is higher than that at 1800p.
      Also in both games DF performance analysis the average range for framerate is between 90- 100fps in both performance modes with stretches of the game at over 100fps. The ironic thing is that neither game has framepacing issues outside of a 1 frame hitch that occurs at the start and finish of cutscenes. So in play, the game never has stutter of any kind in any mode on PS5.
      I can personally attest to DF's analsis as someone who has the Platinum for both games on PS5, played on a C1 OLED with and without VRR. The PC version of both games however has a shader compilation issue that is present on alot of games of the current generation that causes stutter, but this issue is not present on the PS5 version at all. I can't speak to how performance was when muscle deformation was added, but I can speak to how performance is now that VRR has been added, which happened after deformation suits were added, and at no point when playing on a C1 OLED in performance RT mode with VRR active does the game ever stutter or appear to be anywhere near the 48fps VRR limit, this is new game plus with all the suits unlocked from the start of the game. And just to test that it isn't an issue on a fresh load of the game, I started a new save and played to the point where Peter gives you the classic suit and saw no framerate hitches or issues with or without VRR active. I dont know it kinda feels like you are intentionally underselling the PS5 version of this game to feel better about your hardware.
      The thing that makes me question your integrity here is every analysis of both Spiderman games that can be found on the internet shows that the game never falls below 55fps at all in any section of the game so it makes your claim that it dropped below 48fps (the PS5 VRR limit surprisingly) seem questionable. The only performance analysis that i could find that is showing a drop to 55fps is a day one analysis of the Remaster game (not Miles Morales) on regular performance mode in Time Square and its momentary, like you had to be watching the framerate counter to see it momentarily change to 55fps before going back to 60fps. Since then there have been several patches adding things like Performance RT, Muscle Deformation, and VRR all of which have dramatically improved performance and visual presentation on PS5. Today on PS5, all analysis that can be found on this game shows it has 2 performance modes which are the regular performance mode at DRS 4k/60fps with muscle deformation higher crowd density at an average of 100fps, or performance RT mode at DRS 1440p at 100fps with raytracing but no deformation on the suits. The questionable thing is the VRR patch on PS5 doesn't actually change anything with these performance modes except unlock the framerate from 60. The VRR patch does however alter the native 4k raytracing mode at 30fps, making it run at between 40 and 48fps with RT and muscle deformation by using a proprietary LFC solution that keeps the game from tearing despite being below the target VRR limit. This mode has no stutter as well.

    • @corey_massey
      @corey_massey ปีที่แล้ว +2

      @@SE-fq4gf
      So i went back and watched both videos again around the time stamp that you provided and in this video they are using the PS5 version in Fidelity mode vs the PC and in the PS5 VRR video they are using a Samsung display refresh counter not an actual framerate graph. Anyone who has a PC that they can connect to a TV knows that the display counter on a TV is never accurate about the framerate of the game on screen, as the display refresh counter is tracking the screen refreshes not the framerate of the content onscreen.
      Even if we take the reading from the refresh counter as the actual framerate, that blip of a frame drop is not what causes hitching, stutter or noticeable framerate spikes in play. Anyone who has a PC knows this because you can turn on the NVIDIA control panel which shows the CPU and GPU usage as well as the actual framerate counter for any game. When you turn on this function of any NVIDIA driven PC, you see that every game ever made has the framerate going up and down at all times no matter what is going on in the game. These dips are not what is meant by framerate spikes, framerate spikes exist when the GPU persist at a low rate for several frames at a time therefore causing the screen to tear as the display refresh cannot keep up with the irregular frame cadence. This is why VRR, Freesync and G Sync have become staples of PC gaming, because it syncs the screen refresh rate as near as possible to the actual framerate of the game which prevents or reduces screen tearing. The visual effect of framerate drops without VRR, Freesync or G sync is that the image will appear to skip frames or steps in the motion.
      The same is not true for frame time which is persistent at a set rate (except in FromSoft games or games with frame time issues). This is where the GPU cannot deliver the next frame or set of frames in the alotted 33.3 milliseconds (30fps), 16.2 milliseconds (60fps) and 8.4 milliseconds (120fps). The onscreen image will persist on screen longer than the alotted time and it will cause a visible stutter or pause in the fluidity of motion. A game can have low framerate and consistent frame timing and you will only get skipping animations, or it can have solid framerate and poor frametime, and you will get just stutter, or you can get poor framerate and frametime issues and you will have both skipping animations and stutter. A game is said to have smooth framerate or a locked framerate if it delivers the next frame on time and it holds a specific framerate output rate for long stretches of time. When we see readouts of framerate graphs it is showing the persistence of frames (frame time) and the consistency of frames (framerate). Drops in the rate at which the frame is generated is common because GPU's creates several frames in advance of what is actually on display and it doesn't become an issue unless the GPU has not produced the next few frames in the time it takes the screen to catch up to what you are seeing on your display. So even if we substitute the screen refresh as the framerate, the blip to a low rate would not produce a noticeable stutter, it would create a noticeable tear of the image at the top or bottom of the screen (god forbid the rate dropped so low that it occurs in the middle of the screen) and it would look like there was a skip in the motion animation. A frametime error would produce a stutter but as shown in every analysis of both games the frame delivery is fixed at 16.2 milliseconds, the needed time to produce a stutter free game.
      As for the game after the deformation patch but before the VRR patch, as I have already stated, i cannot comment and every post I have seen of this issue is from a year ago after the deformation patch but before the VRR update to the game performance. Again having tested this on my PS5 and C1 OLED today, I can't say that I see any major drops in framerate or any major stutters while swinging through the city. Also i can't find a single posting for this issue after the VRR update. All issues for stuttering i have found are for the PC version of either game and what has been identified as shader compilation issues. So if there was a performance hit on PS5 that was being acknowledged by Insomniac because of the suits before the VRR patch, it doesn't seem to be there now after the patch because as I have pointed out all recent framerate testing shows that the game runs smoothly at DRS 4K/60FPS in regular performance mode or DRS 1440p 100fps in Performance RT mode.

  • @blimpsgo180
    @blimpsgo180 ปีที่แล้ว +11

    I took Alex's advice on one DF Direct and upgraded my Ryzen 3600 to a 5600. Now I watch these videos and think "I'm one better!"

    • @matsui90
      @matsui90 ปีที่แล้ว

      Which episode of DFD was this? Would like to hear it. Is the upgrade really worth the cost when you could spend a 'bit' more to get extra cores and threads with a 5700?

    • @blimpsgo180
      @blimpsgo180 ปีที่แล้ว

      @@matsui90 I honestly don't remember. It was before the 5800X3D was released...

    • @niks660097
      @niks660097 ปีที่แล้ว

      i think most recommended 5800x3d not 5600..

  • @jassykat
    @jassykat ปีที่แล้ว

    crowd and car density increases the amount of both things when you're traversing the city at high speed. There are significantly fewer people and cars when the settings are at low to the point that sometimes the city looks empty, nothing like new York.

  • @wowawewah
    @wowawewah ปีที่แล้ว

    Do you need Ambient occlusion or screen space reflection on if you have RT on?

  • @Jonathan-zq8vs
    @Jonathan-zq8vs ปีที่แล้ว +2

    Theorizing “No more leaves on trees” for the performance gains is crazy haha (not as in bs, just arriving to it)

    • @MLWJ1993
      @MLWJ1993 ปีที่แล้ว

      It's not actually farfetched at all, transparency is awful to deal with.

  • @malobuchino
    @malobuchino ปีที่แล้ว

    dat bye at the end

  • @GoodGamingMemories
    @GoodGamingMemories ปีที่แล้ว

    As always good video! It would be strange if a more powerful PC could not provide a better implementation of graphics technologies, including Ray Tracing).

  • @eslamarida
    @eslamarida ปีที่แล้ว +1

    Good job guys

  • @carlosnascimento9269
    @carlosnascimento9269 ปีที่แล้ว

    Fantastic video about a fantastic port of a fantastic game.

  • @WMCheerman
    @WMCheerman ปีที่แล้ว

    Great video

  • @bonvoyagekippieable
    @bonvoyagekippieable ปีที่แล้ว

    Thank u so much bro I just got a PC haven’t played this game on pc I’m hoping to play it 🤞🏽😁🤞🏽

  • @RooeeZe
    @RooeeZe ปีที่แล้ว

    high traffic density looks like it changes the variety of the vehicles, alot more trucks on its image.

  • @nightowl3582
    @nightowl3582 ปีที่แล้ว +2

    Sony was smart to buy Nixxes, they do great work with PC ports.

  • @kamikazilucas
    @kamikazilucas ปีที่แล้ว

    would be really nice if they had an option for checkerboarding the ray tracing reflections and would probably save cpu performance as well

  • @00Clive00
    @00Clive00 ปีที่แล้ว

    Don't know if I missed it in the video, but are they going to implement RT shadows into Marvels Spiderman Remastered for the PC?

  • @raphaeldepaula3054
    @raphaeldepaula3054 ปีที่แล้ว

    You really need to write down the optimized settings on the video description. Would help a lot!

  • @Neoxon619
    @Neoxon619 ปีที่แล้ว +60

    Yup, those ray-traced shadows do look delicious. And I guess DirectStorage would help with the texture streaming issues (if that ever gets implemented in future updates). Also, any chance you all could start measuring input delay?

    • @zZiL341yRj736
      @zZiL341yRj736 ปีที่แล้ว +1

      Sunset looks delicious.

    • @Kougeru
      @Kougeru ปีที่แล้ว +1

      @@wizzenberry hasn't made a big difference for Sony yet

    • @vxvxcvxcvcvxc
      @vxvxcvxcvcvxc ปีที่แล้ว +12

      @@wizzenberry PS5 games look about what you expect from a 6650XT class GPU. The SSD can be infinitely fast but the GPU still has to render the loaded data. Prepare for another 30fps generation once UE5 games hit.

    • @vxvxcvxcvcvxc
      @vxvxcvxcvcvxc ปีที่แล้ว +14

      @@wizzenberry If you're a pipeline engineer, you would know that RnC doesn't have the best geometry or lightning out there but instead relies on over saturated colors - look at the foliage in swamp levels or the ground geometry in general. Plague Tale Requiem achieves similar or better level of geometry without any of the SSD trickery you've mentioned. For real time lighting, none of the console games come close to something like Cyberpunk's Psycho RT or Minecraft's path traced modes. The SSD will be useful for UE5's Nanite in the future, but the GPU will still be the limitation on consoles since Lumen is heavy and consoles suck at RT in general. I'm expecting 1080p internal/ 4K with TSR at 30fps.

    • @ctrlectrld
      @ctrlectrld ปีที่แล้ว

      Loved those missing trees and trapezoidal branches on the wall. Delicious, slurp.

  • @TexelGuy
    @TexelGuy ปีที่แล้ว

    I wonder if the texture pop-in is a result of some kind of optimization to reduce texture streaming load/loading times since PC is obviously still inferior to consoles without DirectStorage. The game has fantastic loading times on PC with basically zero asset streaming stutters, I wonder if the side effect of that is random textures taking much longer to load, although, the cutscenes with permanently low res textures is definitely a bug that should be fixed.

  • @Bry.89
    @Bry.89 ปีที่แล้ว

    I notice the texture streaming/pop-in issue happens to me when I have DLDSR enabled. If I play at my monitor's native resolution, it doesn't occur.

  • @tervel1337
    @tervel1337 ปีที่แล้ว +1

    Thanks a lot for the optimized settings! The game went from being an annoyance to being playable thanks to them. For some reason, it was running much worse than Spider-Man Remastered for me until I copied the optimized settings. Absolute game changer! Keep up the good work.

    • @191desperado
      @191desperado ปีที่แล้ว

      Same here

    • @oropher1234
      @oropher1234 ปีที่แล้ว +2

      If they would actually play the game with these optimized settings it would make sense.
      After 15 minutes of playing with textures at high at 1440p i still get a point at which a big stutter arrives the reported memory usage goes down and the fps goes to the 40-50 range with small stutters.
      This is when i do as much swinging as possible in a short amount of time, for some reason the game just puts a part of the memory in the shared pool while removing a part from the dedicated pool.

  • @SuperSimmos
    @SuperSimmos ปีที่แล้ว +1

    @DigitalFoudry Can you on Nintendo switch reviews of performance on games compare v1 vs Oled or v2

  • @Marco_Onyxheart
    @Marco_Onyxheart ปีที่แล้ว +2

    This game was Steam Deck verified before release, and fully integrated with Steam's controller system. Nixxes even made a Nintendo Switch controller scheme, making Switch controller support nearly perfect. The attention to detail Nixxes has for its ports is near perfect and makes other studios look bad.

  • @HazyJ28
    @HazyJ28 ปีที่แล้ว

    Alex boutta drop a mixtape called "Mo' Shadows"
    Featuring the hit single "Shadows from the left" and "shadows on the street sign".

  • @Eternalduoae
    @Eternalduoae ปีที่แล้ว +1

    @5:04, I would say that HBAO+ still looks broken or at least worse than SSAO. Even in this scene, you an observe improperly lit "haloed" areas around the bin bags and wheelie bins. Unless this is youtube's compression making artefacts?

  • @thedude8128
    @thedude8128 ปีที่แล้ว

    More shadows!
    I'm picturing a Simpsons joke commercial or advertisement selling something with 'Now with more shadows!' 😂

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash ปีที่แล้ว

    would love to see an "optimized settings" for the new darktide game (release on the 30th)

  • @JackTheBeast88
    @JackTheBeast88 ปีที่แล้ว

    I have to point out that shadows getting softer the more far they're from the object is not always correct, in a clear day shadows are always pin sharp no matter the distance, you need a hazy or cloudy day to have that effect

  • @eternalbeing3339
    @eternalbeing3339 ปีที่แล้ว +1

    10:44 wow big difference there.

  • @samh5886
    @samh5886 ปีที่แล้ว

    Still can't cap framerate using in-game tool or external like driver/RTSS instead of vsync for DLSS3?

  • @robosergTV
    @robosergTV ปีที่แล้ว +3

    Runs at 4K DLSS on a 3080 with 80-120 FPS. Very optimized and good port

    • @promc2890
      @promc2890 ปีที่แล้ว

      RT on?

    • @faaaaq
      @faaaaq ปีที่แล้ว

      @@promc2890 They also didnt mention what DLSS level they use, so saying "DLSS" is entirely useless for people that see their comment. Big difference in appearance performance between Quality and Performance modes.

  • @supanjibobu372
    @supanjibobu372 ปีที่แล้ว +6

    Is there a reason why texture filtering remains at 8x as compared to 16x? Isnt anisotropic filtering one of those no brainer settings that you easily max out afaik?

    • @paul1979uk2000
      @paul1979uk2000 ปีที่แล้ว +1

      I always put it at 16x because in pretty much every game I've played, it has no impact whiles making the quality of textures look better.
      The only areas I could see a benefit for 8x or lower is with APU's which share the memory a bit like how consoles do it but even really weak gpu's, 16x doesn't seem to have any real performance impact.

    • @unnoticedhero1
      @unnoticedhero1 ปีที่แล้ว +1

      I think Alex recommends it because for optimized settings every percentage of performance gained is worth it to them and most people would say 8x doesn't look that much different from 16x. I always put it to 16x on PC as it's irritating in console games having blurry ground or distant detail because they almost always use the lowest setting.

    • @10whiten99
      @10whiten99 ปีที่แล้ว

      @@unnoticedhero1 I have never seen an explanation as to why consoles use such low AF settings. I was very disappointed to see there was no improvement with the new generation of consoles.

    • @MLWJ1993
      @MLWJ1993 ปีที่แล้ว

      @@10whiten99 AF uses A LOT of memory bandwidth. That's usually fine on PC's with dedicated memory for both the CPU & GPU, but a console has to share it's memory between the GPU & CPU.
      Doesn't help that consoles in general opt for GDDR memory which is great for moving around large data sets, but isn't ideal for the CPU side which usually wants to use very little bits of data moved at higher frequencies than your general GPU related data sets.

    • @durrutino
      @durrutino 6 หลายเดือนก่อน

      In the images of the NPCs on the stairs, the outlines of the clothes and their different colors cannot be distinguished, and the defined red color of the stairs does not appear either. In the video it only shows a mass of blurry pixels.

  • @valentinvas6454
    @valentinvas6454 ปีที่แล้ว

    What happened at 13:31 when the Ryzen logo came up and everything became so blurry?

  • @oktusprime3637
    @oktusprime3637 ปีที่แล้ว +5

    Miles' line up and fade are on point.

  • @ethun6563
    @ethun6563 ปีที่แล้ว

    fuckin outstanding pc ports these guys do. WELL DONE!

    • @durrutino
      @durrutino 6 หลายเดือนก่อน

      On PS5 there is no possibility of RT Shadows in 2020, but neither of Tearing that blood my eyes on PC since 1986. Now in 2023.

  • @BurritoKingdom
    @BurritoKingdom ปีที่แล้ว

    I'm still waiting for that DLSS, FSR, TAA and IGTI video!!!

  • @Patrick-tw7nr
    @Patrick-tw7nr ปีที่แล้ว +2

    Ok so looks like I don’t need to double dip and just play it on my PS5. Good to see PC players being able to play this amazing game they way they want to play it.

  • @finchharper4647
    @finchharper4647 ปีที่แล้ว

    DF, Where is the video for the new Pokemon game?

  • @joshuau.
    @joshuau. ปีที่แล้ว +1

    Great video! Great game!

  • @thisjointisloose
    @thisjointisloose ปีที่แล้ว +4

    I have a 3070 and this game keeps crashing saying is due to lack of memory

    • @deepinsight1175
      @deepinsight1175 ปีที่แล้ว +1

      even higher end cards have huge performance drops due to vram. I have stopped taking digital foundary seriously a long time ago. 3080 has huge fps drops and this guy says this game performs really good on pc.

    • @ukaszl3197
      @ukaszl3197 ปีที่แล้ว

      Check your virtual memory settings in windows.
      I have the same problem on my rtx 4080 16gb.

  • @LiquidSnake690
    @LiquidSnake690 ปีที่แล้ว +3

    I don't get it why does the PS5 use 4x texture filtering when it's fully capable of using 8x or even 16x texture filtering?

  • @fallrisk2904
    @fallrisk2904 ปีที่แล้ว

    Does anyone know if DF will be making us a video an optimized settings for MW2?

  • @Palumpalumpa
    @Palumpalumpa ปีที่แล้ว +1

    6:48 Alex's optimised settings

  • @brottochstraff
    @brottochstraff ปีที่แล้ว

    I dont understand gsync with vsync here. Isnt Gsync supposed to remove the need for vsync all togehter? Whats the point otherwise?

  • @BTMaverick707
    @BTMaverick707 ปีที่แล้ว +8

    Would love to see a Steam Deck settings for this game, also this game is running at a smooth 40fps.

    • @kieran.grant_
      @kieran.grant_ ปีที่แล้ว

      Do you need to see Steam deck settings for the game or not?

    • @Outplayedqt
      @Outplayedqt ปีที่แล้ว

      @@kieran.grant_ yes please

  • @pandercake
    @pandercake ปีที่แล้ว

    would it hurt so much for you guys to put chapters on your videos?

  • @dearhorse085
    @dearhorse085 ปีที่แล้ว +15

    The story of spider man miles morales is that peter parker wanted to go on holiday because he couldn't stand the cold and so he bit miles morales to give him super powers and have him look out for trouble while he was in los angeles

    • @SimonBuchanNz
      @SimonBuchanNz ปีที่แล้ว +3

      I mean, yeah, pretty close...

  • @princephillip1481
    @princephillip1481 ปีที่แล้ว

    Oh boy, i got my popcorn 🍿

  • @executable3
    @executable3 ปีที่แล้ว +1

    I've been hearing that disabling hyper threading in BIOS increases CPU performance by 20% in this game. You guys should look into that.

    • @metroplex29
      @metroplex29 ปีที่แล้ว +1

      Yes, but that only works in Marvel's Spiderman Remastered since it doesn't make proper use of threads and without HT or Smt the game runs beautifully smooth.
      Marvel's Spiderman Miles Morales on the other hand makes correct use of the cpu and all its threads so disabling ht or smt reduces performance, i say this from my experience with a ryzen 5600.

  • @GamePlayer1695
    @GamePlayer1695 ปีที่แล้ว +1

    When are you guys going to work with chapters? Your videos are usually quite long, chapters would make it easier to navigate them if you’re looking for specific stuff.

  • @chikileo1702
    @chikileo1702 ปีที่แล้ว

    I notice that the muscles deformation is not in the pc version… could it be something insomniac left for the PlayStation 5 version only ???

  • @gregorychoubana6755
    @gregorychoubana6755 ปีที่แล้ว +6

    What about the FSR 2.1 implementation?

    • @seizonsha
      @seizonsha ปีที่แล้ว

      In case you don't know DF are Nvidia shills.

    • @FSAPOJake
      @FSAPOJake ปีที่แล้ว

      Much much better than IGTI, which is especially noticeable on Steam Deck.

    • @rumpel287
      @rumpel287 ปีที่แล้ว

      Worse reconstruction of small details than DLSS or XeSS. But more temporally stable than XeSS. So i would say DLSS > FSR > XeSS in this one.

    • @Superdazzu2
      @Superdazzu2 ปีที่แล้ว

      if you don't mind the sharpness issues of dlss, that is the best, otherwise fsr is good too

  • @SelfIndulgentGamer
    @SelfIndulgentGamer ปีที่แล้ว +1

    *Member of the public"There goes Spiderman, looking at his reflections in the windows again!"

  • @maaax1173
    @maaax1173 ปีที่แล้ว +1

    Hey, please make a COD MW2 PC tech review/analysis with optimized settings, now that Warzone is out a lot of people are gonna be looking for the best setting for visuals and perfornance

  • @direxps3
    @direxps3 ปีที่แล้ว

    What about the muscle definition?

  • @facuuaf
    @facuuaf ปีที่แล้ว +1

    Ray traced shadows and ambient occlusion is the future for me. Reflections aren't that big of a deal.

  • @Kahunaseb
    @Kahunaseb ปีที่แล้ว

    9:53 ray tracing tree's shadows are gone?

  • @dshadow01
    @dshadow01 ปีที่แล้ว +4

    Take a shot every time Alex says "shadows"

    • @deckverse
      @deckverse ปีที่แล้ว

      Best drinking game ever. And maybe the shortest one.

    • @dshadow01
      @dshadow01 ปีที่แล้ว

      @@deckverse the best one of your life!