Black Myth Wukong Cinematic Settings, Ray Tracing DLSS + FG 4K | RTX 4090 | i9 14900KS
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- เผยแพร่เมื่อ 11 ก.ย. 2024
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I will be showing how Black Myth Wukong looks and performs with cinematic Settings, ray tracing, frame generation, and DLSS at the quality setting 4K. All Powered by the NVIDIA RTX 4090.
My system specs:
• CPU - Intel Core i9-14900KS
P-cores at 5.9 GHz - 6.2GHz
E-cores at 4.5 GHz
Ring Cache 50
• GPU: MSI NVIDIA GeForce RTX 4090 24GB SUPRIM X ( 3 GHz O.C. )
GeFore Driver 560.81
• RAM: G.Skill Trident Z5 RGB 48 GB DDR5 8400 MHz CL38-51-47-36 1.45v ( 2 sticks of 24 GB )
• MOTHERBOARD: ASUS ROG MAXIMUS Z790 APEX ENCORE
• POWER SUPPLY: Corsair AX 1200W Gold
• MONITOR: Samsung S95B (55 inch / QD-OLED / G-SYNC compatible / 120Hz -144Hz display)
• CASE: Thermaltake View 71
• OPERATING SYSTEM: Windows 11 Pro
• SSD : 3x WD Black SN850X 2TB SSD M.2 2280 NVME PCI-E Gen4
The CPU and RAM are water-cooled and you can see the system here
• Why my Intel i9 13900K...
Dedicated Recording and Streaming PC
CPU = AMD Ryzen 9 7900X 3D
Motherboard = Asus AM5 Crosshair X670e Hero
Memory = KINGBANK RGB 32GB 2 x 16GB DDR5-6400MHz
32-39-39-80 1.4V
CPU Cooling = Corsair H110 280mm AIO
Capture Card = Elgato 4K X
PSU = EVGA 850W BQ
Case = Corsair 4000D AIRFLOW Tempered Glass Mid-Tower ATX Case
GPU = NVIDIA GeForce RTX 3080 FE 10GB
Storage = WD Black SN850 1TB NVMe M.2 Pcie Gen4 SSD
Samsung 970 EVO Plus 1 TB PCIe NVMe M.2 Pcie Gen 3 SSD
Mic = Blu Yeti
#RTX4090 #i914900KS #blackmyth
Free get Aiarty Image Enhancer to upscale/enhance game screen grab up to 32K and Wukong game steam keys: www.aiarty.com/event/campaign-black-myth-wukong.htm?ttref=2408-ytb-aia-Bang4-incl-wxr
game is amazing so far im loving it. its running really good on my 4090 in ultrawide ray traycing max out. 80 on dlss and everything else on very high with frame gen , im running like 90-100 fps
@@Jefferson-kd6it you can get 60 fps 4k on ps5.
@@Jefferson-kd6it can we use lossless scaling along with all these features to reach 120hz 4k?
@@MansoorAhmed-ts3eg well I play one 1440p ultra wide I know 4K is more demanding but I’m sure if you scale dlss to 70 and use frame gen you should get very good frames from what I have seen at 4k . And I’m using scaling to 80 with dlss and looks like native looks very good better thn any other game also I’m having no issues with frame gen is working great
really, cause i heard 4090 was just pushing 61 fps on maxed out everything 4k, i am glad to know this i dont like playing at 60 anymore lol
love the gameplay commentary, u should have a dedicated channel for Walkthroughs sort like TheRadBrad .
The dialog in Chinese is so much better. The English voice actors fail to capture the essence of the characters.
I find it so interesting how the original language in games adds to the game so much. Like Ghost of Tsushima. It really adds to these culture rich settings.
Which is also why I HATE how every freaking viking has an English/Irish accent. As a person from Sweden, I want Scandinavian accents if spoken in English. Preferably I'd like to hear it in old norse.
@@Plague_Doc22 The Ghost of Tsushima English version was really well done though? I can understand that some people prefer the native language due to "immersion" or whatnot but IMO it's just annoying to have to glance at the subtitles constantly while playing to understand what's going on.
chinese is an awful sounding language and they usually have horrible voice acting. i dont even need to give it a listen to know this.
you weebs who think ''the original language is so much better'' are just delusional and have no clue about anything. please keep your opinions to yourself.
@@Kofferr It's not poorly done, dont get me wrong. It's more so that I think it really adds a sense of realism.
I wouldn’t say poorly optimized I thought the English dub did a good job.
I noticed the cloud section hovered around 120 fps, while the forest went down around 75 or so. Damn.
Vegetation is extremely demading in video games
"Full RT" is the problem, since it starts doing all the Trees shadows and stuff, i play whit it off untill they release RTX 5000 series to play it maxed out ^^
I think vegetation is not under nanite. Means very demanding and there are some pop-ins. So its not a UE5.4 implementation.
@@sirgareth5283 I used benchmark with high preset. Pop-in was very noticable. Is this still the case with full release? Maybe I need to set draw distance to very high or max.
@@hydramarineeI don’t believe it matters; the issue is in the version of UE5 they are utilizing
It looks so much better then the benchmark did thank god. Also the latest game ready driver really improved things.
Are you playing on controller or mouse/keyboard?
The shimmering will happen on the greeneary because they werent able to use the same technology on it. They explained they had to make a choice and it did reduce the quality on the greenery etc. Sucks but hey I get it. We wouldnt be playing the game at all if they choose the ladder lol.
Sharpneing wont fix it they explained this for the vegetation.
looks reeeally gorgeous
UE5 bro
@@user-kb3gg1lk6t say what
From just making a free to play MMORPG and then some mobile games to making a game like this, is really impressive.
Visually it looks so good. Great use of the UE5 engine, the particle effects and fog is so well done.
this is becoming a thing right? the ones behind stellar blade did something similar
I thought it was a problem of my 4090GPU since it has coil whine but seems like the input Lag with full ray tracing is normal at the current state of the game when it has to render all of those nice shadows and lights on certain areas.
Had about the same results with a 4090. I ended up turning it to Balanced with full RT and Very High for Shadows, Global Illumination, and Hair Quality, the rest to Cinematic. Getting around 85-90 fps now.
😅 Game Science said "Better yet let's see what you all have!?" "Bring it On!"
Having to reduce settings after spending so much and having the ultimate gaming PC... Crysis again!
I find that there really isn't much difference between a 4080 and a 4090 in 4k on this game. It would be interesting to see the 2 cards running at the same time to see how many fps differences there really are between the two.
A new GOD OF WAR type game is a refreshing thing to see. But certainly pushing art direction and engine tech to a whole new level!!
I have the same configuration and I wonder if in 4k it would not be wiser to disable Pathtracing.
It is much too heavy, and I wonder if it is not better to play in DLAA + cinematics rather than playing in DLSS quality at 67% with Pathtracing and having to flirt with 60 fps or even fall below.
What do you think? For me it is not possible to play this game smoothly in 4k with a 4090 and all the options at maximum, even with DLSS and FG.
i have 14900KS and 4090 as well, and i have been playing this game
i would tell you to put everything on max and enable path tracing it looks amazing its 100% worth to keep it on
for a game like this, you dont need to worry about having super high frame rates
and i play with DLSS around 70% and frame gen on
also at 21:9 so if you are using 16:9 you'll get more frames than me
30:35 RTX 4090 capitulation moment - with DLSS and FG enabled.
About the camera, there is setting call camera shake, that make you feel unsmooth when turning camera
Unreal 5 is truly insane
UE5.4 is insane. This here is 5.2. the Devs made a miraculous job!
Hey mate hope your well I don’t wanna tell you how to play the game but I would recommend setting it to very high with textures at cinematic the game will look basically the same and have a good performance bump if your up for it😌 you can still leave the the path tracing enabled and maybe set view distance to cinematic because vegetation doesn’t use nanite which means for vegetation at least there will be pop in enjoy the game
Edit: the game uses ReSTIR based path tracing which can SOMETIMES be more demanding than normal path tracing hard to say in this game
I just picked up the LG Dual Refresh/Resolution OLED. I'll have to see how well my 7950X-3D/MSI 4090 system does with this.
How did you achieve stable GPU clocks?
At any load temperature you have the same temperature.
What's the secret? ?
wow overkill specs bro
at 4:05 the giant eyes are black instead of red.
i see other gameplays with red eye
the black eye happened me too
whats the issue?
yeah it should be red eye. turn off the ray tracing and it become normal. All other settings as Cinematic
still keep seeing screen tearing no matter what, even in your video it shows lol. omg this game
Is this super resolution from 100 t 67 with dlss a noticable difference?
21:20 for Vern Troyer guest apperance.
@@Plague_Doc22 He's been dead for years, though.
@@meekmeads I'm clearly joking cuz hes a tiny guy.
@@Plague_Doc22 You could've said Warwick Davis or Peter Dinklage, since they're still alive instead, which would be less distasteful.
@@meekmeads Oh relax, it's a joke.
How it feels to play with 65- 80 fps with FG? Is the input lag noticeable?
it must be very bad when its under 120fps with FG. His input lag is at around 40fps + added FG lag so something like 30fps
Have you dealt with any crashing issues with a 14900k? I've scoured posts and apparently the 13900k and 14900k have issues with this game due to improper voltages
No, this game has been rock solid on my 14900KS.
@@Bang4BuckPCGamer I'm assuming this is after overclocking it/Undervolting it?
No this is out the box, with the Intel extreme profile.
@@Bang4BuckPCGamer interesting thanks for the replies
My man try dldsr + dlss combo.
I’ve been trying to tell people this. Try either of the dsr factor settings and then play the game and it adds a clarity that is so good, pending your card has the headroom
Unfortunately, to this day very few people understand how powerful DLDSR truely is, it utterly NUKES shimmering/jaggies, however it does cost performance so it’s not always an option (and can’t be used with RTX HDR which I reaaaally hope can be fixed)
Also there are mods to disable the sharpening, that is essential.
@@George-um2vc they fixed no ? I here new RTX HDR maj fixe, and you can use DLDSR + DLSS + RTX HDR.
@@vorkzen4767 sounds like they fixed it in one of the newer driver versions, I’m on a slightly older one so I can use a specific mod in a specific game, but good to hear!
okay so finally 4090 is sweating 💀💀
frame skipping era is coming XD
Hello, your videos are great!!! What I see are the temperatures of your I9 14900KS processor, could you please make a video on how you have it configured to have a colder processor. I have an I9 14900K and the temperatures are monstrous, I updated the BIOS but I can't lower the temperatures, even with a thermalright and water cooling with 3 coolers. Thank you so much !!! Greetings from Argentine Patagonia.
I have custom water cooling, that is why my temperatures are nice and cool. th-cam.com/users/shortsOGzpV3DkmGo
can anyone explain why the game produces extreme blur when rotating the camera even with deactivated motion blur? It looks not just as blur, when you look (for example) at the branches of a tree and moving the camera, it looke like the branches are dublicated and layered blurry over it. Very strange and super annoying. I had the exact same thing with Ghost of Tsushima and after an update it was gone.
I have a rtx 4090 with a 14k cpu and for some reason the first cinematic i dont see the ski, so looks horrible but rest of game so far looks good, i have done and change lot of things with no luck
The drivers just dropped, time for a new video B4B lmao
Good video bro , can't understand the frame time in this game . Im playing on a 4090 1440p dlss quality max settings cinematic path tracing + fg and my frame time is like 40/50 ms . Is that normal ?
It’s the FG
4K 60-80fps with 4090. Great work. Feels like slooooow 30fps. 60 Bucks. No thanks. Nioh 2 kicks BMW A*ss.
Unreal 5.3\4 Stuttering. Maybe in 5 years, they fix that s*it. Keep playing HZD. No stuttering. Smooth.
Fight give me a God of war and Dragon Ball vibe
I have 4090 and i7 12700k i play 4k dlss Q Cinematic no rt and at the same moment at you my frame time going crazyy.
I think it for every body and may be an issue to the game
Will be interesting to see DLSS 50% _without_ FG ..
as far as i understand the Cinematic settings are usually hidden in unreal 5 games they are ment for cinematics.
There is no way we can play that on current hardware.
At least play it at very high even that is very heavy.
Oh ja digital foundry said that exact same thing
You can play it just enable DLSS and FG where is the problem. 70-80 fps is already too much 50ish would be fine for me. I'd never play a game on very high when there is cinematic available. Just crank dlss a little more. I'll play it like that with the same fps he gets in 1440p but on my 4070 ti super.
@@williehrmann there is probably no difference between them settings,i think i will wait for 50 series to play it i have a 3090 it seems it would be tough on very high or high at 1440p to get 60 fps
@@williehrmann 70-80 fps is too much??? Lmao here I am needing 100+
What is CPU cooling for CPU - Intel Core i9-14900KS?
check the description, everything is there even the radiator he used also mentioned there
Game seems to be only playable at this setting with next year new gen GPUs
Honestly i will wait .. Wukong doesn’t have HDR anyways and SHOULD be added in the future
@@someone-wi4xl I’m getting HDR. Maybe install the latest drivers? Auto hdr is off btw. Hgig tone mapped
Do you think I'd be able to run this game, mate? 5800X3D & 6700XT @1080p for reference
Yes you should be able to run the game with those specs.
Try out the free Tool they have on steam and you will see if it runs, the fps you get on that benchmark are pretty accurate on what you will get ingame. Just turn off RT, and turn down shadows and Global illumination a bit. And you should be good ^^
Try camerashaking off 😉
Cinematic is an unreal engine setting that's not normally shipped in games. You're giving up a lot of FPS for no obvious visual improvements. Go to very high at least.
Cinematic settings are not expensive on this game, 5fps is about the difference from very high.
can I ask why you limited the 4090 to 1.070V and not using it at full 1.1V?
@sblantipodi This card refuses to do 1.1v. My old one could, but it had a lower clock speed anyway.
@@Bang4BuckPCGamer Thanks for the answer. Is it a vBIOS limitation or just the card that don't like 1.1V? Thanks for the answer, much appreciated.
é a realidade cú-carachos é o que não falta nesse planeta, via unica, paredes invisivel, sempre em frente, se voltar sem sentido, matar, morrer, e tentar martar até fechar o jogo, lindinho cheio de detalhes é só seguir enfrente e se divertir não tente sair do caminho porque vai dar de cara com as paredes invisivel.
how do you do a stable 8400mhz ram speed?
got the sane spec and this sucks to be honest. I had to fix SDR black level raises, I now run reshade and autoHDR addon, looks amazing, but yes the performance, image quality is not the best. Reviewers are lying for sure lol. The game on PC needs alot of fixes, thats for sure.
what a beautifull game, im rooting for this chinese company to be succesfull, we need more competition to rotten western companies, only rockstar and cdprojectred are doing good polished games now, china has unlimited potential with their tech and population to make really big games
I downgraded from 4090 to 3080ti because i didn't play demanding games after i finished some, but ill wait 5090 for this one.
嗯,我未感覺到有太多的光綫追蹤(Ray Tracing)?
im on 89, cinematic,frame gen,im hitting 70-90 fps
are you playing it with dualsense?
Yes
can you turn off path tracing in this game or is it implemented with ray tracing when turning ray tracing on.
You can turn it off. But under lumen there is still some raytracing which you cant turn off.
honestly the frametime is the only thing that makes the game hard to play from an input standpoint. the controlls feel a little less responsive during this type of combat that really sucks BUT its still manageable
How are frame times? Alex from DF says it’s pretty stuttery, didn’t look too bad to me in this vid though…
part 2 please
Soon
@@Bang4BuckPCGamer cant wait
a 4090 is more than enough for this game, it's just really bullshit optimization, typical of high end UE5 games
is cinematic settings the highest settings possible?
Yes
for years the always-online alt-righters yelled that this would never be released btw
Could i9-14900k with 4070ti Super run this game at 4K, Native with RT Very high and FG ON?
no
"Run" and "Run well" are 2 very different things. Yes it will run. No it will not run well.
@GameLover484 you'll probably be sitting around sub-30fps at native 4k max RT, if you can tolerate that. I have a 4080 Super (overclocked), cinematic settings, full ray tracing at very high, with frame gen on. I had to bump down the native resolution to 1440p just to manage a stable cap at 80fps. It will go all the way to 120fps at certain times, but during GPU intensive areas, it will dip down to 80's, even spikes downward to mid-70's, probably due to traversal stutter. RT in this title is very intensive.
If you want to manage at least 60fps+ with a 4070TiS, you're probably going to need to drop your resolution to native 1080p or 1440p DLSS high performance if you want to run everything at max. If a 4090 needs upscaling and frame gen to run well with this title, you're going to need to cut back on quite a bit with a 4070TiS.
Following digital foundry there are some shader comp stutters. I havent seen them till now..
I think Alex mentioned he' did not experience any shader compilation stutter, but a lot of traversal stutters.
He only mentioned traversal stutter, devs did a good job with the shader compilation step.
Yeah but traversal stutters i didnt see either in first stage..
UE5 Forest looks uncanny, too much like photo..the characters and the environment doesn't blend well, the environment looks dry but the characters looks wet.
Gone are the day where you can see the actual performance of the gpu. FG+DLSS ruining benchmarks. This is just useless. At least have a section without them on so I can see how the card actually performs
Game not perfect optimisation:(
typical Unreal Engine game, especially the 4&5
not many dev have good optimization when using UE
Source 2, Unity, Frostbite and Cryengine >>>>> Unreal Engine 4&5.
Doom eternal has the best engine @@saricubra2867
compared to what we got in western dev released over last 4 5 years this is almost perfect, look at vram usage, unreal engine with ray tracing dont hit over 12 gb, this is miracle
Except for what ever the guys who made Lies of P did, coz that games so INSANELY fast and has probably the best optimisation I have ever seen in a game for the return on its visuals. devs should be asking those guys ALL the questions!!! (Lies of P is UE4 but I suspect most techniques could be used in UE5)
My RX7900XTX just keeps crashing in the first fight :/
It seems that there is a problem on amd gpu’s, but I noticed that switching to compatibility mode seems to help
For anyone else experiencing issues, rolling back to 24.4.1 solves the issue
So happy I switched to a 4080 super
Mine did too. Start a new journey and skip all cut scenes at the start. Once you're past the start, you're good.
Stay away from water lol
Rtx 5090 title
just few months and whales can try that beast, sadly it will cost 3k if not more at launch
4090 + dlss + fg = 70-80 fps
its a joke ?
@@Kuralsizsiniz it's Path Tracing.
Meh. Lipsink is only Chinese.
The over sharpening ruins this game visually
"This might be a game for future hardware"...
A 4090 IS future hardware, heck that GPU should be good for next 5 years. These games are simply very badly optimised at launch, I will wait until it gets patched. Stutters on a 4090 is unacceptable. 4090 was made for high performance Ray Tracing, and its not like water physics and volumetric fog is new technology...
You are not very familiar with the Unreal Engine are you. And the RTX 4090 is good, but it was never expected to do path tracing at 4K 60fps. You have very unrealistic expectations.
@@Bang4BuckPCGamer Not all ray tracing is path tracing so don't act like you know it all if you confuse those 2
@@RobyMicrobi I'm not sure why you even made that comment, Enabling Full Ray tracing on this game is path tracing. I'm not the one confused here, but I at least know the RTX 4090 is not the reason for the stuttering. It's the Unreal Engine
@@Bang4BuckPCGamer Cyberpunk 2077 for example has full raytracing support AND path tracing, optionally. If Black Myth Wukong only has path tracing available , that is a game issue, not a GPU issue. I couldnt give a rats ass about path tracing, cause I know that shit runs 15-20 fps on a 4090
I play it with R7 7800X3D and RTX 4080 on 4K OLED monitor. Runs really great and looks really good. I would recommend you to play it with Chinese dialogue, it's 1000 times better.
what settings?
@@andi0138 4K, DLSS Balanced, FG on, Ray Tracing Off, very high, 100+ FPS
Man this game sucks one annoying boss after another and after 2 days already done and in the garbage bin where it belongs!!!
Already in the first stage i cant beat these bosses after the second one. This Boss with the big head drives me crazy and the next white wolf either😡 souls..
@@sirgareth5283 I got a little further like 8 bosses and that new boss has 2 lives hahaha come on that was it for me. And big head is beatable if you get further cause you can skip him for now.
@@sirgareth5283 Just went on and did beat him and the next 4. And you have to learn the patterns and know when to attack after he is done. So work on your dodging do that right and it gets easier.
4090 is 1440p card in this game
Not sure how you can say that. I get anywhere from 120 to 150 FPS with my 4090 at 4K, just saying.
@@brettcoles5262 Not in 4k with PT active as in this case, with games UE5 is already struggling in 4k, we would need a card with +50/60% pure performance, plus a few other jacket tricks, let's hope that RTX 5090 runs properly
@@SolidSnake-1989 lol, how do you know what I get, this is the truth.
@@brettcoles5262 you dont get 150 fps in 4k, maybe whit dlss at 60-70% and FG, thats not 4k or real framey either.
@brettcoles5262 Digital Foundry and quite a few others have run tests with a 4090. You're not getting anything stable over 100fps running at max graphical settings at 4k resolution. Maybe in certain areas you might jump up in fps when there's not heavy assets nearby, but as soon as you enter a boss battle or a place with RT reflections or dense foliage, high chance you're hovering in the 90's. With DLSS maybe if it's bare bottom, but definitely not native. I've seen 4090's floating around in the 70's at 4k in some instances.