Black Myth Wukong - Full Ray Tracing VS Lumen - Is There a Difference?

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  • เผยแพร่เมื่อ 3 พ.ย. 2024

ความคิดเห็น • 825

  • @Lil.Lon3Ly
    @Lil.Lon3Ly 2 หลายเดือนก่อน +397

    This game needs the option for removing the sharpening effect

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +24

      yes

    • @i3l4ckskillzz79
      @i3l4ckskillzz79 2 หลายเดือนก่อน +3

      Hell yeah it does need that

    • @matuzaato
      @matuzaato 2 หลายเดือนก่อน +23

      For what I understand there's a solid mod for that

    • @MrUchiha
      @MrUchiha 2 หลายเดือนก่อน +30

      @@matuzaato People should not be needed to download an external mod just to lessen the sharpness of the a game..

    • @suparibhau
      @suparibhau 2 หลายเดือนก่อน +59

      @@MrUchiha nobody said they shouldn't add one. He just offered a quick solution

  • @SixSioux
    @SixSioux 2 หลายเดือนก่อน +102

    I took a shot of Vodka at every "don't get me wrong" and I woke up at the hospital thank you

    • @hadeseye2297
      @hadeseye2297 หลายเดือนก่อน +1

      I did the same with solution.

    • @ryreyraph
      @ryreyraph หลายเดือนก่อน +1

      @@SixSioux bro said it so much that I got him wrong

    • @SixSioux
      @SixSioux 29 วันที่ผ่านมา

      @@ryreyraph 😂

  • @vincentz2390
    @vincentz2390 2 หลายเดือนก่อน +97

    The devs mentioned that they developed the artistic feel of the game with Lumen and then RT is added afterwards with help from NVIDIA. So it is possible that the more saturated image with Luman is the intended effect from the devs.

    • @aaronmoore3050
      @aaronmoore3050 2 หลายเดือนก่อน

      @@vincentz2390 Maybe the settings for nvidia are way off? @11:43 the shadows only make sense if it's ant scale. Go outside and look at shadows, they are filled with bokeh, from trees. I don't know how nvidia rt got a good reputation. real trees in the forest cast bokeh balls onto the path, and yeah they wiggle around like a psychedelic monochrome show. Sharpness if shadows should basically depend on the diffuse material, especially for things like grass. A lamp on a pole will cast a very blurry shadow of the top. I also want to point out those bowls of fire are simple unrealistic. To have such brightness that they coukd overpower the sun, even in shade, they would be blindingly bright, and if they were fires, you would need something like a spaceship's blast shield to get near. the thing that drives me nuts about the water effects is it doesn't look like water, and there's no justification for a realtime effect especially for reflections off water. The purpose of the 3D artist is illusion, it's not a crime scene reconstruction. bottom line, the sun is bright, shadows are blurry and sophisticated, stagnant water is rarely clear, and if you move through it... eh, there is no bottom line, the whole thing looks fake...
      ...unless you turn off enough effects so it looks like there is cloud cover. but you don't get a drop shadow under your player in that setting lol

    • @runoncortisol
      @runoncortisol 2 หลายเดือนก่อน

      @@vincentz2390 oh puh-lease then why does the default forced sharpening look so bad and sometimes dynamic shadows look blocky af and flicker super bad

    • @Shiv0r
      @Shiv0r 2 หลายเดือนก่อน

      @@runoncortisol Because it has nothing to do with Lumen. Lumen is a global illumination solution. They using for shadows the same old tech what unreal and other games used in the past years called cascade shadows.

    • @jermygod
      @jermygod หลายเดือนก่อน

      @@runoncortisol because that's what lumens do. it can't be fixed

    • @DarkerCry
      @DarkerCry หลายเดือนก่อน +9

      I personally like the atmosphere in the Lumen examples more, as much as RTX does add detail into the shadows I think the drama is really lost as a result.

  • @greyraven9164
    @greyraven9164 2 หลายเดือนก่อน +278

    You didnt lose 25fps in the first example, you lost 25 generated frames.... testing should be done with frame gen off.

    • @VACcine710
      @VACcine710 2 หลายเดือนก่อน +13

      Exactly.

    • @luisdavidrivero1776
      @luisdavidrivero1776 2 หลายเดือนก่อน +20

      Why? If the technology is there? Who plays with RT whitout framegen jajajaja.

    • @salehhajyounes4370
      @salehhajyounes4370 2 หลายเดือนก่อน +40

      @@luisdavidrivero1776
      The technology is ok for single player games that don't require fast reflex and timing. Any game that is PVP comp, single player fast paced reflex dependent, or a case where u have low frames like 40 ish.... Frame gen is not for you as it adds latency, and require base framerate of at least 50 preferably 60 to work good enough. It's the lamest most situational tech we saw in the last few years. Compared to say DLSS or ray reconstruction

    • @Ieokk
      @Ieokk 2 หลายเดือนก่อน +19

      @@luisdavidrivero1776 you should not comment on subjects you don't understand bro

    • @luisdavidrivero1776
      @luisdavidrivero1776 2 หลายเดือนก่อน +1

      @@Ieokk What don't I understand? Illustrate it to me, computer genius, I am waiting for you to explain it to me. JAJAJAJAJA

  • @AlphaHub13
    @AlphaHub13 2 หลายเดือนก่อน +32

    An update separating ray tracing and path tracing will be much appreciated by all the gamers 👍🏻

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +1

      I'd like to see it if possible.

    • @steven9617
      @steven9617 หลายเดือนก่อน +1

      achieving path tracing quality at ray tracing performance cost would be appreciated

    • @AlphaHub13
      @AlphaHub13 หลายเดือนก่อน +2

      ​@@steven9617Well that can be possible if game science wants to,if "Nvidia" cares about gamers instead of a new RTX series and it's so called next gen benefits n bla bla

    • @steven9617
      @steven9617 หลายเดือนก่อน +1

      @@AlphaHub13 it's only gen benefit if Nvidia sells 4090 for the same price as 3090, but nah

  • @FireF1y644
    @FireF1y644 2 หลายเดือนก่อน +13

    Lumen doesn't do shadows. The shadow technology is called Virtual Shadow Maps, and they can look very sharp, almost like RT shadows. But then the cost is too high. It seems that developers turned up shadow LOD bias significantly and lowered some other parameters so it performs better.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +1

      @FireF1y644 yup I know that now. Thanks

  • @syncmonism
    @syncmonism 2 หลายเดือนก่อน +63

    Lumen without any hardware RT seems to be worth using even on a lot of Nvidia graphics cards, given how much performance it saves you. Of course, it's likely to be a much better choice than running hardware RT if you're running an AMD GPU.
    And, of course, technically, Lumen can be worth using in some UE5 games even on a 1080 ti or Titan XP, which obviously don't have the option to run hardware RT anyway. It's pretty amazing that actually nice looking ray tracing can run on an 8 year old graphics card.

    • @eduardmc
      @eduardmc 2 หลายเดือนก่อน +7

      Personally even having a 4090 im playing without RT. So much better experience cause it eliminate the stutter and i can adjust dlss to quality, removing the sharp looking effect dlss give at perfomance . Getting around 100fps at 4k and still think this is the best looking game i’ve played. Chapter 2 was just simply amazing with RTX HDR

    • @or1on89
      @or1on89 2 หลายเดือนก่อน +5

      Lumen is still RT...the difference with Nvidia is that Nvidia Full RT uses path tracing tailored only to Nvidia 4000 series high end cards. Which honestly it's bad practice...

    • @StudioFocus-hh7dx
      @StudioFocus-hh7dx 2 หลายเดือนก่อน +1

      @@or1on89 how is it a bad practice when NVIDIA 40 series is are the only cards that can do pathtracing lmao

    • @42ndMoose
      @42ndMoose 2 หลายเดือนก่อน

      @@StudioFocus-hh7dx that's exactly why it's bad practice. other cards could handle it, but nvidia makes it exclusive only to 40 series

    • @khangvinh4656
      @khangvinh4656 2 หลายเดือนก่อน +3

      @@StudioFocus-hh7dx The 4000 cards aren’t the only GPU capable of Path Tracing technically. The software is optimized for their cards but both AMD and Intel cards are still capable of doing so.

  • @TorQueMoD
    @TorQueMoD 2 หลายเดือนก่อน +7

    Great video, but I totally disagree that the Nvidia looks better with Global illumination. It's basically like you turned on full-bright. There's no contrast in the scene and it takes out all of the color and over blooms the light when you transition into the more lit area to the right of the Buddha statue. The haze is from Lumen lighting the volumetric fog. It's supposed to be there. Also the screen space reflections doesn't make much sense to me because with Lumen you can get traced reflections as well. It seems like a setting the devs chose. Oh, also the flickering effect in the shadows is something that the devs could have tweaked in UE5.3 and it's got even more control in 5.4. My guess is they're using an earlier version because they were so close to release. It might get patched in the future. It actually has to do with how UE5 implements their Anti Aliasing. Basically the AA implementation in UE sucks. You either get a lot of smearing and artifacts with TAA,/TSR or you get really bad bluring with FAA. There's really no built in solution yet that I'm aware of. There is a shadow cascade option in the engine that determines the distance at which shadows drop to a different LOD. It's strange how close it seems to be set in this game but it's likely because of all the other rendering costs.

  • @damazywlodarczyk
    @damazywlodarczyk 2 หลายเดือนก่อน +157

    Lumen tree shadows are way worse but paradoxically they look more realistic. You just don't see sharp shadows in real life.

    • @factreal6591
      @factreal6591 2 หลายเดือนก่อน +6

      That's not true, if true is just 10 feet long then you see it clear, it true more higher than shadows like blurring you can check it in real life. but in this particularly that place the tree was not that high. its around 10f or less.

    • @IcaniCorrono
      @IcaniCorrono 2 หลายเดือนก่อน +2

      Where do youlive man? This is not true, please consider a glass prescription. Light is properly represented with path tracing. You may argue that some leaves are not uniform and they let pass part of the light or scattered it on the edge let to a small softer shadow. But this is a material modelling and too extreme to handle. Neverthelss, in real life you do not have a unique piece of shadow without smaller or sharp point.

    • @damazywlodarczyk
      @damazywlodarczyk 2 หลายเดือนก่อน +14

      @@IcaniCorrono Where do you live? On mars? Leaves shadows look like lumen shadows, not like path tracing. Don't be absurd.

    • @Augusto9588
      @Augusto9588 2 หลายเดือนก่อน

      @@damazywlodarczyk Go out and touch grass? I am looking at a tree in my backyard right now while i type this and its shadows look WAY more similar to the RT one
      Just google "picture of shadows of a tree" and you'll see.

    • @soulsbourne
      @soulsbourne 2 หลายเดือนก่อน +2

      3:07 ... The thing I love most about Ray Tracing is the ray traced POP IN 10 meters from player , present on a 2000$ rtx 4090 with 600$ 7800x3d CPU system. It's so immersive, that I love to enable it just to get that sudden jump scare .I love it. (Witcher 3 looks better without Ray tracing for the same reason)

  • @Cloudef
    @Cloudef 2 หลายเดือนก่อน +32

    Dude is talking about reflections, and here I am just looking at the caustics looking so damn good on rtx

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +2

      To be fair I talked about them too and they do look really nice.

    • @damara2268
      @damara2268 หลายเดือนก่อน +5

      All I see is that the "full RT" mode was definitely not used while creating the world in terms of artistic vision but it was added as an afterthought. As a result, full RT mode makes the game lose a lot of artistic atmosphere.

    • @Healcraft
      @Healcraft หลายเดือนก่อน +1

      sad part is those can be faked easily but they didnt bother for non 4090 owners...

    • @ffuukckguugle576
      @ffuukckguugle576 หลายเดือนก่อน

      @@damara2268 No it doesn't. I think you're just poor-coping

  • @soumitrasarkar
    @soumitrasarkar 2 หลายเดือนก่อน +201

    "Lost about 25 FPS, again, the difference is not that big". Bruv. That's 20% loss in FPS. What are you talking about? Using the same specs and same exact game settings but on a 4k monitor, I am achieving 110 FPS (Lumen) and 70 FPS (Very High RT). On a high refresh rate monitor that makes a huge difference.

    • @brunocerny
      @brunocerny 2 หลายเดือนก่อน +26

      Yes and also while using dlss and FG which absolutely tells nothing about the change of performance.
      Turn that off and then see the real difference, maybe it would be even 50%

    • @bingbongwingwong
      @bingbongwingwong 2 หลายเดือนก่อน +1

      Not the best at math

    • @DBTHEPLUG
      @DBTHEPLUG 2 หลายเดือนก่อน

      Who cares. DLSS + FG is the real performance, as that's how I perceive it on my screen and while playing the game.​@@brunocerny

    • @f2o.f2o
      @f2o.f2o 2 หลายเดือนก่อน +4

      he's talking about graphics differences

    • @DBTHEPLUG
      @DBTHEPLUG 2 หลายเดือนก่อน +8

      @@soumitrasarkar Stop bitching

  • @silvio351
    @silvio351 2 หลายเดือนก่อน +23

    Pathtracing is pretty heavy to run, we peasant gamers can't afford 1000$ cards, it's not worth it at the moment, fortunately Lumen looks really good and I'm happy it's at least a solid alternative.

    • @Richdadful
      @Richdadful 2 หลายเดือนก่อน +8

      1000$ GPU it self is a mockery. Its only due to crypto mining prices of gaming GPU rose so high.

    • @OmnianMIU
      @OmnianMIU 2 หลายเดือนก่อน +2

      Ok AMDemential. Even a rtx 4060 can run path tracing 🤡

    • @maldosogamer
      @maldosogamer 2 หลายเดือนก่อน +7

      I'm playing this game with path tracing on an RTX 4060 TI 16GB using Hardware Unboxed's optimized settings. Yes it's heavy and I'm using frame generation, but it's a single player and I chose the breath taking visuals over 80+ FPS

    • @Ousmanovsky
      @Ousmanovsky 2 หลายเดือนก่อน +2

      @@maldosogamer I hear you, I have the same GPU on 1440p. As casual gamer, I preferred the overall feel of the game to the FPS, or supposed crazy high rez. I have full RT with an average of 72 FPS. I had to sacrifice super resolution to 50. And honestly I don't see the difference with the 75.

    • @paul1979uk2000
      @paul1979uk2000 2 หลายเดือนก่อน +5

      @@OmnianMIU At what cost thought? Seriously, to run ray tracing on more modest hardware, you have to make some big cuts in other areas to get a smooth frame rate.
      It's only when you spend big that you don't really have to compromise but even then, on many games you still have too but it's modest compared to more modest hardware.
      Ray tracing isn't worth it yet for most and I don't think it will be till the next gen consoles are out and once the hardware on the PC is far more affordable that developers can target it from the ground up and not slap it onto of games that were designed around baked lighting, which is what most of them do.
      From my experience under normal play conditions, you can get away without ray tracing in most cases apart from reflections on marble or glass surfaces, they look a lot better, but in every other area, the difference is a lot smaller and because of the performance hit, it's not really worth it yet.

  • @paul1979uk2000
    @paul1979uk2000 2 หลายเดือนก่อน +5

    Ray tracing is better but in normal play, the difference becomes far less noticeable to really care about it, especially when you consider the performance hit of ray tracing.
    Still, some would disagree with that like Alex at DF who seems to make it seem like ray tracing is like going from C64 visuals to the latest PC visuals lol.
    Honestly, when it comes to ray tracing, the real highlight for me is reflective surfaces like marble floors or glass, everything else is passable with normal baked lighting under normal play conditions.
    With that said, ray tracing is the future but I think the real game changer of that will be with the next gen consoles and once the hardware is cheap enough on PC that even low end gpu's can do it without having a heart attack, and for now, the performance hit and hardware needed is just too expensive to care about ray tracing for what is not really that big of a difference under normal play and I've tried a few times with ray tracing on with games but I usually end up switching it off with the exception of the odd game like Spider-Man that does look better with it on, but with most games, you can do without it, without it really taking much away from the game.

    • @skychaos87
      @skychaos87 2 หลายเดือนก่อน +2

      RT is overrated, its far from being mainstream. Like C64 to modern PC games, the limits of raster has not been fully reached. For RT to be mainstream, you'd need to have at least the mainstream GPUs like RTX xx60 and RX x600 models to be able to run RT games and max settings above 60fps minimum. And from there, newer generation of RT games will slowly increase the RT qualities like number of rays and bounces, better reflection, refraction and sub surface scattering. But that kind of future is probably decades away. We took almost 40 years from C64 to reach where we are today, the path of RT has barely just started.

  • @guldanhamtaro
    @guldanhamtaro 2 หลายเดือนก่อน +6

    The best way to tell if raytracing is on is if the fps drops very low, really low.

  • @pixel1145
    @pixel1145 2 หลายเดือนก่อน +40

    If I'm not mistaken, the version they used is UE 5.0, so, because at the time UE didn't support Nanite for vegetation they had to disable VSM and use standard Cascade SM, this is why you see the resolution changing with the distance. They also use Lumen only with Signed Distance Field and not with Proxy Meshes, plus, Lumen improved a lot since 5.0, both in performance and quality, same goes for reflections. I don't know how the difference would compare between NVRTX and Lumen in 5.4. Usually you have a benefit when you have multiple light sources, but this game seems to just mostly relay on sunlight, so shadows and GI should be pretty close in the last version. Too bad they didn't upgrade to 5.2 at least, but I understand it's not a small endeavor.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +2

      Yeah UE5 has improved quite a lot. I also notice there's some lower rea textures like rocks while others are higher res. Kind of unusual looking. Not sure it it's a creative choice.
      Would be nice if they could update to latest UE5 but I don't know much about what it takes to do that. What I'd like to know is if the NVRTX can be split into each RT effect be it's own settings and use Lumen lighting for ex and RT reflections and shadows instead of it all being lumped into one Full Ray Tracing setting.

    • @sirgareth5283
      @sirgareth5283 2 หลายเดือนก่อน +1

      Development is apart from 2018. so its hard or even impossible to upgrade to UE5.3 and more

    • @jagstax7746
      @jagstax7746 2 หลายเดือนก่อน

      Not true.. VSM works just needs to be turned on.

    • @Shiv0r
      @Shiv0r 2 หลายเดือนก่อน

      im pretty sure it does not matter that much cause even the current version has problems with VSM. VSM cache gets invalid if world position offset get used even tho you can deactivate world position offset on distance to save performance the performance hit is anyway still pretty huge.
      You would need a pretty different pipeline for vegetation which would involve world position offset textures to reduce the logic in the shader as much as possible.

    • @uros2909
      @uros2909 2 หลายเดือนก่อน

      Could they utilize UE5.4 if they release a new patch in a near future?

  • @Jkend199
    @Jkend199 2 หลายเดือนก่อน +30

    Ray tracing looks great, no one is arguing it doesn't. The problem is that it requires a 4090... if you replace that 4090 (and the 7800X3D) with actually affordable alternatives (in other words, don't go with the money is no object setup, which is the reality for I dunno, 99% OF GAMERS) Ray tracing makes the games a slide show, Lumen does look worse but it doesn't cripple performance as much as Ray tracing. The real problem is that both are unplayable on anything other than a money is no object rig.

    • @sparda9060
      @sparda9060 2 หลายเดือนก่อน +1

      to me the only ray tracing that makes a big difference that is worth the frame rate hit is the shadows. it really brings out the image to life compared to the more brighter and HDR colors of RT global illumination and reflection. reflection is pretty minor tbh. Shadows is a big impact as you see it a lot throughout the game. The lighting can be compromised with ingame Lumen from UE5.

    • @SimplCup
      @SimplCup 2 หลายเดือนก่อน +2

      at 4k sure, but at lower resolutions something like 4060ti on medium ray-tracing 1080p can run it i'm sure. 4070 for 2k high rt probably.

    • @evrussia
      @evrussia 2 หลายเดือนก่อน +5

      What are you talking about, gentlemen? I'm playing the game on 4070 at 1440p at all max, rt-max, with dlss-quality-85 and a low-latency generator (on) at 70 fps in beauty. Dla\ dlss on UE5 work out perfectly as well as the frame generator. Shadows can be lowered by ultra, there will be no difference, but there will be another +5 fps. Actually, NV users have been playing games on ultra and rt-max for a long time in 1080p and 1440p even on medium maps (just not the heaviest version of the "path"). But in Wukong, the 4070 at max copes in 2k and with rt-path, unlike all Amd cards.

    • @Jkend199
      @Jkend199 2 หลายเดือนก่อน +2

      @@evrussia on a $600 USD GPU, with upscaling and frame gen, that was my whole point

    • @mbe9601
      @mbe9601 2 หลายเดือนก่อน +1

      @@Jkend199 dawg. full raytracing runs over 60fps fine on my 3080 on 1440p, it dosent require a 4090

  • @blindguardian8599
    @blindguardian8599 2 หลายเดือนก่อน +6

    Wow, I thought this channel had at least half a mil' subscribers, judging by the quality of the content.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Thanks that's flattering

    • @kwlxxi4813
      @kwlxxi4813 2 หลายเดือนก่อน +1

      Ineed, but he is on the path. Suscribed!

  • @diggledoggledo
    @diggledoggledo 2 หลายเดือนก่อน +5

    The transition from shadow to light makes sense if you hike a lot in the real world. Your eyes take some time to adjust. Also it actually makes sense that shadows are dark - your eyes can only accomodate so much. I am sure they can patch in any of these missing features into UE5 at some time. It is good practice to include Lumen so that people can compare and complain so that maybe we get some feature parity.

    • @TheEllord33
      @TheEllord33 2 หลายเดือนก่อน +1

      Your eyes adjust? I though it was only on camera. Like, if you put the camera in a view with both indoor and outdoor at the same time, it will adjust just for one and the other will be too dark or too bright. With my eyes I see both at adequate lightning with no adjustment when steping outside or inside.

    • @diggledoggledo
      @diggledoggledo 2 หลายเดือนก่อน +1

      @@TheEllord33 I am unsure of your question. Of course eyes adjust from going from light to dark and vice versa. That’s the entire job of the pupils. As you transition from light to dark initially you will be unable to make out detail - the darker it is the more time it will take to adjust - ever hear of night blindness? The inverse is also true - if you go from very dark to light.
      Where are you coming up with adequate lighting - if you are hiking around outside under trees and then you find a cave or deep alcove you initially won’t be able to see well until your eyes adjust.
      I still am unsure if I am understanding your question.

    • @TheEllord33
      @TheEllord33 หลายเดือนก่อน

      @@diggledoggledo But the brain filter and the pupil is so fast that it's not noticeable. Going from bright to dark does't make me blind.
      Maybe for you having very constrasted environnement is realistic because that's how you see the world. For me, when I play Wukong, having the environnement visibility change when going to a tunnel is unrealistic. Another exemple is the absence of starbust light, for 33% of the population having astimatism it's unrealistic.
      Therefore "realistic" is relative.

  • @factreal6591
    @factreal6591 2 หลายเดือนก่อน +1

    This was superbly analyzed buddy, really appreciated and thank you for making this video in-depth analysis.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Thanks. It's a learning process.

  • @UltimateProGamer2024
    @UltimateProGamer2024 2 หลายเดือนก่อน +2

    Full ray tracing is just a dream for console gamers... Maybe the next generation of consoles might have this feature..

    • @ffuukckguugle576
      @ffuukckguugle576 หลายเดือนก่อน

      It looks so gorgeous with full RT. Console owners and brokies seethe and cope. "Duh, ray tracing isn't that important. Duh, lumen looks more realistic" lol Sad. Especially the "lumen looks more realistic" comment. Ultra cope right there.

  • @K3rhos
    @K3rhos หลายเดือนก่อน +2

    Performance tests should always be done in raw card performance to really compared the difference, no DLSS and no Frame Gen !
    So you can see the difference between Full RT raw perf vs Lumen raw perf, and then you can do a test with DLSS and frame gen if you want to see the performance improvements of the added tech !

  • @blueice1364
    @blueice1364 2 หลายเดือนก่อน +2

    The water physics looks funny. First time I've seen a game where water travels at the speed of light. Damn them waves.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +1

      They're using an older version of UE5.0 I think. They've improved the water with later updates.

  • @CrisIsBored
    @CrisIsBored 2 หลายเดือนก่อน +3

    very good comparison, i would also like to see developers include settings like amount of rays per pixel and amount of bounces.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Yeah that'd be nice. Someone will probably drop a mod.

  • @Sweenus987
    @Sweenus987 2 หลายเดือนก่อน +73

    I prefer how Lumen looks, darker areas that should be dark, are dark, the RT looks like there's way too much light in the scene

    •  2 หลายเดือนก่อน +5

      I agree

    • @fenixa2z936
      @fenixa2z936 2 หลายเดือนก่อน +17

      Eh. I like to be able to see the game.

    • @misob
      @misob 2 หลายเดือนก่อน +6

      yeah ... lumen seems more realistic here. I think the RT would look better if contrast and sharpness was turned down a bit

    • @TheyBenefit
      @TheyBenefit 2 หลายเดือนก่อน +2

      I agree except for the RT shadows. Shadows and infinite reflections always look great

    • @DBTHEPLUG
      @DBTHEPLUG 2 หลายเดือนก่อน +2

      ​@@fenixa2z936So you aren't able to see in real life?

  • @Spratty-wb3is
    @Spratty-wb3is 2 หลายเดือนก่อน +2

    Great job man!
    Im actually surprised how little of a hit to performance Full RT was..
    Shadows are definitely the biggest stand out.
    The water reflections being next!
    Im currently playing on the XTX however and in fairness i have no real complaints with Lumen.
    The difference when you see full RT cant be argued however..

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +1

      Nice, yeah I saw you made it to the next area. I Downed the Tiger boss last night.

    • @Spratty-wb3is
      @Spratty-wb3is 2 หลายเดือนก่อน

      @TerraWare Tiger Boss was a nightmare although not my hardest.
      Make sure you pick up the wind tamer to do the final chapter 2 boss.
      There's a lot of hidden stuff in chapter 2 that also takes you back to chapter 1.
      A waterfall unlock and a pretty cool Dragon fight etc.
      Definitely worth doing as you'll pick up materials for a cool staff.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      @@Spratty-wb3is I'd heard the tiger boss was hard but I got him on my 4th try. The toughest boss so far that too me a bunch of tries was the Whiteclad Noble. The guy with the white hair in the swamp.
      I'm exploring all the areas I can though, a lot of hidden bosses.

  • @JaviArte
    @JaviArte 2 หลายเดือนก่อน +2

    About the "cascade shadows" I prefer "no cascade" xD because the transition in the cascade shadows is very abrupt.
    I mean, I prefer all shadows in low quality, before you have low, middle and high depending of the distance. Or at least, increase the distance of the high showdow. In this game is very close.
    Or have a cascade, but with a smooth transition between high, middle and low resolution shadows.

  • @Rabaikal
    @Rabaikal 2 หลายเดือนก่อน +18

    Depends what you prefer in games but Lumen looks way more realistic.

    • @SimplCup
      @SimplCup 2 หลายเดือนก่อน +3

      not realistic, but cinematic.

    • @s1ndrome117
      @s1ndrome117 2 หลายเดือนก่อน +4

      you have to be a serial basement dweller to say that lumen looks more realistic than RT which is how light behaves in reality

    • @msnehamukherjee
      @msnehamukherjee 2 หลายเดือนก่อน +2

      @@s1ndrome117 Or dude just owns a shitty low tier GPU that can't handle path tracing lol.

    • @Lemmiwinks_The_Gerbil_King
      @Lemmiwinks_The_Gerbil_King 2 หลายเดือนก่อน +2

      not even close lmao
      reality has light in the shadows at daytime.. Lumen is cinematic but not realistic

    • @soulsbourne
      @soulsbourne 2 หลายเดือนก่อน +1

      3:07 ... The thing I love most about Ray Tracing is the ray traced POP IN 10 meters from player , present on a 2000$ rtx 4090 with 600$ 7800x3d CPU system. It's so immersive, that I love to enable it just to get that sudden jump scare .I love it. (Witcher 3 looks better without Ray tracing for the same reason)

  • @noobgamer4709
    @noobgamer4709 หลายเดือนก่อน +2

    Dude. Who ever says PT in this game is real life definitely never left the basement. Ex GI in the game, lumen is real life lighting. You don't go in cave with light bouncing so bright light PT

  • @ElSarcastro
    @ElSarcastro หลายเดือนก่อน

    Great image quality analysis, thanks! But i do agree with other commenters that for an action game comparison should be done with framegen off. The lumen haze looks likely an intended stylistic choice that dousnt work on RT

    • @TerraWare
      @TerraWare  หลายเดือนก่อน +1

      Thanks. Frame gen was only enabled in the performance difference section. All image quality comparisons was done with a 60 FPS lock on both Lumen and Full RT no frame gen.

  • @Shiv0r
    @Shiv0r 2 หลายเดือนก่อน +3

    The default shadows of the non RT example are bad cause they don‘t use the new tech virtual shadowmaps cause of the performance hit by world position offset objects such as vegetation moving etc. . This can cause a pretty huge hit in ms. They still using the old cascade shadows tech. Virtual Shadow maps would have similiar details like the RT version which you showed.

  • @vladimir0523
    @vladimir0523 2 หลายเดือนก่อน

    The adjustments from the game are directly responsible for the loss of details on the shadows in the Lumen software RT setup. It should be possible to tweak those via console commands. Technically speaking, we are talking here about Lumen hardware RT and Lumen software RT (surface cache), because Lumen is the graphics component inside the Unreal Engine responsible for RT calculations.

  • @ThiagoVieira91
    @ThiagoVieira91 2 หลายเดือนก่อน

    Hey your content is pretty rare and this video is great!

  • @izchann
    @izchann หลายเดือนก่อน +4

    Lumen is a realistic illumination, that hazy effect is part of its feature, just like in real world, we have atmosphere. You can tell by your character which is not affected by the hazy effect because it was near the camera while the farther objects are getting hazy. And one notable thing is, if you are in a darker area and approach a beam of light, you can't see what that backgroud is until you are in the beam of light, just like a real like camare works, due to dynamic range.

    • @TerraWare
      @TerraWare  หลายเดือนก่อน

      Right. I've got tons of comments of people prefering lumen lighting and others prefering RT. Guess pick your poison. LOL

    • @izchann
      @izchann หลายเดือนก่อน

      @@TerraWare yeah I know, but some feature of the RT was far superior and its realistic unlike Lumen. For example the reflected lights that bounce off from the water. Its pretty realistic in RT.

  • @dorbie
    @dorbie หลายเดือนก่อน

    Some of these are tradeoffs made for artistic or performance reasons and not intrinsically a limitation of Lumen, for example the shadow resolution comparisons. Also, the caustic refraction is a hack that can be applied to non ray tracing scenes and doesn't seem to be fully RT even though it is labeled an RT feature. The brightness adaption to the interior lighting and fractional contribution of GI is also possibly a bit of an artistic choice. Softness might be a contrast sensitivity metric or participating media or a simple Nanite setting. Basically I think NVIDIA have some talented experts who have added several tricks and enhancements under the RT umbrella that sometimes aren't RT when discussing isolated features so you're seeing additional NVIDIA polish they've been allowed to tweak via Unreal settings plus some RT features bundled under an RT brand.

  • @Vinci480
    @Vinci480 หลายเดือนก่อน

    Like another Vincent mentioned, you can definitely tell in the Global Illumination which was used to work on the Game and what is the intended "mood" for the game, but god damn those Shadows are in a whole different league with how crisp they are.
    I also wish the Fog/Blur with Lumen wouldn't be so intense as I feel when there isnt much of it, it can go much closer to RT but with that insane Blur/Fog at some places, it looks like a much worse Option.
    Also that Shadow on the cliff side with the Tree with Lumen felt like something not loading in haha.

    • @TerraWare
      @TerraWare  29 วันที่ผ่านมา

      I think a sort of in between could be a good option. The shadows can be a bit too sharp with full RT.

  • @NBASFAN
    @NBASFAN 23 วันที่ผ่านมา

    Here's the main difference between Lumen and RT in simple terms from consumers pov from a artist whos working in UE5.
    RT Pros:
    Better, softer shadows from light source (with increase cost with dynamic lighting)
    Better reflection/refraction (with increased cost depending on bounces and depth ie. if 3 chrome balls are in the scene do they reflect off each other infinitely. Or how deep does water depth goes)
    RT Cons:
    Doesn't work without RTX
    Increased performance cost depending on how many triangles in the scene
    GI is not as realistic (doesn't mean its not good looking)
    Lumen Pros:
    Better performance with nanite geometry (the bigger the world, the more detail the mesh the better)
    VSM (virtual shadow maps) works really well with nanite and have better performance than RT shadows
    GI is technically closer to Path Tracing (which is more realistic, but doesn't mean players prefer the look)
    Lumen Cons:
    Shadows can become very unrealistic if you push past its limits (overlapping foliage) and lose detail in certain parts such as 14:03 the tree on the left is losing shadow details (doesn't mean the players care too much)
    Reflection is catching up to RT but not quite there yet
    Not much performance gain if not using nanite geo
    Not much performance gain compare to RT if the geo is very low poly
    Overall Lumen is slowly taking over RT and it will be the future of gaming. I know Wukong doesn't use Nanite foliage (it wasn't stable when the devs were working at the time) that's why the game technically doesn't have a bigger, better performance gain with Lumen on and might actually lose a bit of performance because of that. Lumen is also very close to looking like Path Tracing, its going to be crazy in a few years how games is going to perform and look.

  • @webx135
    @webx135 หลายเดือนก่อน +1

    I almost wish UE5 would have been designed so that Lumen could utilize the RT cores itself, rather than switching to a secondary pipeline for RT. Use it to accelerate Lumen and run it in higher detail AND a faster speed. It seems like that would be easier on artists as well.
    From what I can tell from the videos, the game was probably designed around Lumen. I think the "washed out" look being commented on is the fact that they probably did a decent amount of tweaking with the fog, much of which seems to be lost when switching to RT. It seems like it loses some of its environmental feel. So the artists likely would have had to do two set of lighting and composition adjustments.
    The shadows look WAY better with RT. I like RT as a shadow solution because it doesn't need cascaded shadow maps. Shadows are full resolution and already scaled properly. But I do wish they were a bit softer.

    • @TerraWare
      @TerraWare  หลายเดือนก่อน

      Yeah I agree, the full RT shadows should be a bit softer based on distance of object to shadow casting surface. Lumen can be utilized to utilize hardware RT according to Digital Foundry's extensive coverage of Lumen but its something devs for the most part don't do. I'm not sure why.

  • @toolazygamer
    @toolazygamer 5 วันที่ผ่านมา

    Lumen looks significantly more realistic, with lighting that feels natural, while Nvidia’s ray tracing tends to overly brighten everything. I immediately noticed the difference between regular RT and path tracing, where path tracing is darker and more authentic. Lumen achieves a similar darker, realistic look, making Nvidia’s ray tracing appear outdated. I don't think it's worth paying $1,500 for Nvidia's ray tracing anymore.
    When comparing textures, Lumen's details are incredibly lifelike, whereas Nvidia’s ray tracing looks more like a photo edit. Lumen's realism really stands out, especially in the vegetation and ground textures, which look remarkably real.

  • @PixelShade
    @PixelShade หลายเดือนก่อน +6

    I honestly feel like Lumen is the way the devs intended the game to look. Realistic lighting is in my opinion inferior to artistic lighting... I mean, imagine if Movies were lit "realistically", it takes away a lot from the artistic vision of the medium.

    • @Dylan-go5iv
      @Dylan-go5iv หลายเดือนก่อน

      Realistic and artistic lighting are not mutually exclusive things. Movies typically *do* use realistic lighting, even ones that are more stylized. They're just artistically composed scenes making excellent use of that realistic lighting in creative ways, rather than just throwing some lights around and calling it a day.
      The reason some scenes like this in games don't always hit the mark isn't because they're "too realistic" it's because most video game artists are accustomed to working with more limitations, and it isn't yet easily accessible to consumers, so the pay off still lies largely in using older techniques when it comes to consumer views on the final product. In other words, if you put a bunch of development time/effort into a feature that only ~25% (for example, not saying those are the exact numbers) of your consumers will be able to use and you don't make artwork that still holds up for the rest, then you're wasting most of your resources. So these scenes are often developed with the mid/lower end systems in mind, so the scenes are primarily composed by artists who are limited by simpler rendering tech. Higher end settings are then reserved for marketing and hype purposes, and if the studio is managed well enough, it can lead to some stellar results too (see Alan Wake 2, for example).
      If "realistic < artistic" was true, then all sorts of movies would look like trash, including things like pixar, studio ghibli, etc. All of those artists base their work HEAVILY in the principles of real-world light propagation. Don't get me wrong, I agree that having an artistic eye and applying it to your work is extremely important for such things, I'm just saying those things are not mutually exclusive. Even in this example, you're not even comparing apples to oranges. You're comparing apples to... slightly fresher apples lol. Both lighting methods shown in the video are using the principles of realistic light paths, and one is just more physically accurate and robust than the other.

  • @BPMa14n
    @BPMa14n 2 หลายเดือนก่อน

    Great video I also was impressed with how good lumen looks in this game hopefully more devs learn how to use it properly

    • @HDRGamingHub
      @HDRGamingHub 2 หลายเดือนก่อน +1

      Nah... Path Tracing is still the best.

    • @ffuukckguugle576
      @ffuukckguugle576 หลายเดือนก่อน

      @@HDRGamingHub This

  • @TriforcePlayer2
    @TriforcePlayer2 2 หลายเดือนก่อน +1

    Amazing work sir

  • @vvhitevvizard_
    @vvhitevvizard_ หลายเดือนก่อน

    Thank you! Finally, I can see the difference between full RT and Lumen!
    Anyways, price policy of Nvidia is out of this world. There are no budget RTX cards suitable for real full RT gaming so...

    • @TerraWare
      @TerraWare  หลายเดือนก่อน

      Yeah it's expensive

  • @Rajonas007
    @Rajonas007 2 หลายเดือนก่อน

    Amazing video, I look forward to more videos

  • @HamalgamUB
    @HamalgamUB 2 หลายเดือนก่อน +35

    as a game dev, lumen is definitely more realistic, the rtx in wukong doesn't have indirect lighting, look at 3:40 and how with lumen the whole place is filled with orange from the light bouncing of the cliffs, that is how it's supposed to be. Even if you can afford ray tracing in my opinion having realistic indirect lighting is much more important.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +9

      Lumen GI is way too dark, that's my biggest complaint otherwise it's great.

    • @aviatedviewssound4798
      @aviatedviewssound4798 2 หลายเดือนก่อน

      It's a known fact that RT doesn't support incoherent rays.

    • @danielkissgremsperger3242
      @danielkissgremsperger3242 2 หลายเดือนก่อน +1

      ​@@TerraWarewith proper hdr, it would be better

    • @DarkoP9.13
      @DarkoP9.13 2 หลายเดือนก่อน +2

      There is something extremely suspicious to me @3:58, that hut cant be properly lit/shadowed. (looks like it has a hole in roof with the RT)
      I think sometimes UE5 needs a restart to apply certain graphic options, and sometimes it simply bugs out.

    •  2 หลายเดือนก่อน +6

      I agree. Not only that, lumen in this case looks more aesthetically pleasing. Also, RT reflections look way too perfect and well defined whereas in real life they’re more distorted, especially when the water is agitated.

  • @akshatchourasia4348
    @akshatchourasia4348 หลายเดือนก่อน

    i love the lumen one cuz it seems to be more concept arty and has a more intense mood to the whole place imo. which in this case i prefer more than complete realism

  • @bee3oo682
    @bee3oo682 2 หลายเดือนก่อน +1

    спасибо за проделанную работу)

  • @Grudge-nf7qj
    @Grudge-nf7qj 5 วันที่ผ่านมา

    It is really professional of you to turn down shadow, ambient occlusion and reflection quality. Most influencers out there knows nil about these cutting edge technologies and they just jump on the bandwagon of criticism

  • @UnlimitedGameZone1
    @UnlimitedGameZone1 หลายเดือนก่อน

    The lumen effect is actually visually a lot more appealing, ambient noise (fog, dirt, sand, etc.) and high shadow/light contrast, to me it appear more realistic instead of casting 1:1 from a high resolution camera photo of the rtx, unfortunately is bit bugged and struggle to render leaving the result a bit off sometimes.

  • @Judie-Nator
    @Judie-Nator 2 หลายเดือนก่อน

    Obviously hardware lumen or Nvidia raytracing is better than software lumen, but you can't deny that software lumen reflections with SSR over them is way better than SSR with a cubemap underneath. The lumen reflections really help with removing a lot of the problems with SSR. Still has artifacts for sure, but it's way better.

  • @azamat19
    @azamat19 2 หลายเดือนก่อน +3

    thanks again for this interesting video. I think its not possible to mix up path tracing with the lumen, its one or the other. i might be wrong, but i think if you choose the lumen route, everything is in that pipeline. so if you want both, you might end up with double gpu taxing. not sure though, but this is how i think it works.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +1

      I don't know, it could be the case I guess. I have thought that maybe thats why they didn't do it.

    • @abeidiot
      @abeidiot 2 หลายเดือนก่อน

      correct. although not 100%. For RT, many of the operations overlap. So if you are already creating bvh for reflections and other things, it would be more efficient to do GI with RT as well, and more expensive to add lumen. In fact, reflections require more detailed RT data, so getting GI as a byproduct of that is a lot better

    • @stangamer1151
      @stangamer1151 2 หลายเดือนก่อน +1

      Not true. Digital Foundry mentioned this in their videos a few time.
      Lumen is a software RT. It can be improved by hardware enhancements, accelerated by RT cores. Not sure about other engines, but UE5 works exactly like this. Hardware RT just improves accuracy of RT effects.

  • @randomvideos2k205
    @randomvideos2k205 2 หลายเดือนก่อน +5

    Yes we need a 4090 for this. XDDDDDDDDDDDDDDD Very nice games in 2024. If need the max graphics buy a 3500$ PC for a 35$ game. This is the future of the PC gaming? RT Off, thanks.

  • @nickdibart
    @nickdibart 2 หลายเดือนก่อน +1

    Playing with lumen sometimes makes it seem like I'm playing the game in HDR when I have an SDR monitor.

  • @Mk_Otaid
    @Mk_Otaid 2 หลายเดือนก่อน

    Holy mother of....
    At 3:15 and 3:56 the difference between the two is night & day. Lumen eliminates SO MUCH of the "gamey" lighting we've grown so used to when looking in dark/interior areas. Just look at the way everything blends together the more away it is from our view... Just... wow... And no texture detail is not gone, its the volumetrics at play naturally obstructing details/ sharpness based on camera distance (I think).
    RT in this comparison, IMO is only worth it for the water realism. If the game gets updated to feature caustics tech in Lumen I really see no reason to use RT, it's also heavier to run.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Interesting how I have got so many comments of some people preferring Lumen, others ray tracing. Some have been very blunt about preferring one over the other.

  • @OniiXGaming
    @OniiXGaming 2 หลายเดือนก่อน +1

    excellent video brother!!!

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Thanks man

  • @Teasuti
    @Teasuti หลายเดือนก่อน

    5:00 that is a massive difference to me in the cave. I'd already be in my monitor settings to lift up those shadows because it's unplayable (for this genre, not creeping in the shadows in a horror game) with so much detail missing compared to the nV solution. Of course I'd like to hear what the devs have to say about artistic intention, because these two images are nothing alike.

  • @madeofnapalm
    @madeofnapalm 2 หลายเดือนก่อน +7

    IDK about the "not much difference" part, RT on low halves my FPS on 3080Ti

    • @DenizD-g4b
      @DenizD-g4b 2 หลายเดือนก่อน

      yes i agree with you, it does not halve my fps but it takes arround 20% away on a rtx4070. also i have alot of crashes because of out of memory errors, so i guess the game isnt really optimized.

    • @madeofnapalm
      @madeofnapalm 2 หลายเดือนก่อน

      @@DenizD-g4b maybe 4000 series is just that much better at RT, plus frame generation. But I had no game crashes, so at least I have that going for me 😁

    • @camdustin9164
      @camdustin9164 2 หลายเดือนก่อน

      @@DenizD-g4b out of memory error might from your CPU being degraded if you have an Intel i9, I have a 4070 Super and no crash at all, in fact the game doesn’t use that much memory, I never gone past 8GB of VRAM.

  • @anotoman123
    @anotoman123 หลายเดือนก่อน

    Lumen looks to be doing that thing cameras do where they adjust to surrounding light, making darker areas lighter when the entire area is dark. Admittedly that's accurate, but if you remember having to line up a shot with your phone against a light, it is indeed very annoying.

  • @flavor8089
    @flavor8089 2 หลายเดือนก่อน +4

    There is a mod on a nexus which turns on ue5 shadows in good quality

  • @H-GHN
    @H-GHN 29 วันที่ผ่านมา

    short answer :
    Full RT = physic realistic
    Lumen = visual realistic

  • @ΚΩΣΤΑΣΒΑΡΣΟΣ-ρ3γ
    @ΚΩΣΤΑΣΒΑΡΣΟΣ-ρ3γ 2 หลายเดือนก่อน +1

    Good video thank you!

  • @manueladolfoholzmannillane3050
    @manueladolfoholzmannillane3050 2 หลายเดือนก่อน

    There is a shocking truth. There is a channel called "Guille Ghemi" which is in spanish. He discovered that there is raytracing options that comes with a change of textures instead to be another way of redendering in the light by it self. So, we can't really know how deep goes raytracing. I think that raytracing could be a "competitive advantage" for some games where you need other ilumination.

  • @sarmadka
    @sarmadka 2 หลายเดือนก่อน +1

    You didn't have to be very apologetic about Lumens, but otherwise great video with good attention to details.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Yeah, I guess I didn't want to come across as bashing it because I think Lumen looks very good as well.

  • @deny_s
    @deny_s 2 หลายเดือนก่อน

    The Lumen look is the originally intended look! And it even feels that way in this very comparison.
    Unfortunately, for technical reasons (early UE 5.0), the Lumen shadows are unstable and too low rez. Same for réflexions.
    The RT is cleaner, but looses a lot of the original artistic intentions.
    Even Digital Foundry didn't notice that, which seems so obvious to me.

  • @luciano12sa
    @luciano12sa 2 หลายเดือนก่อน

    Lumens Global Illumination is much better IMO, it adds so much depth to the scenes, giving it a grandiose feel to it. While RT seems more "gamified" to make easier to see. The RT shadows are too sharp also. In everything else, RT wins.

  • @teehee8522
    @teehee8522 2 หลายเดือนก่อน +2

    Good video!

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Thanks

  • @guillaumehuardhughes
    @guillaumehuardhughes หลายเดือนก่อน

    I got to say, water and shadow looks way better on RT. (Maybe a bit too much sharp sometime, that is not that much realistic)
    Lumen is really good if you need some extra performance and i fell it even looks having a better ambiance in some case scenario.
    If it can make me reach the 120fps or something stable, i would take it using Lumen.
    At this level of details, I don't care that much about water and shadow over a smooth gameplay.

  • @cantseeman
    @cantseeman 2 หลายเดือนก่อน

    Lumen looks fantastic for games where realism is the rule like shooters

  • @modemser1k
    @modemser1k 24 วันที่ผ่านมา +1

    bro is quite clear that lumen got volumetric ilumination , is like nvidia is a 30 mm lens f8 and lumen is 30 mm f1.8 got depth got softer image out focus

  • @briansiev15
    @briansiev15 2 หลายเดือนก่อน +5

    For my eyes, Lumen is probably more accurate, the volumetric fog more visible.

  • @abeidiot
    @abeidiot 2 หลายเดือนก่อน

    Lumen is less accurate, hence there is less light bounce and scenes are darker. Its the same with path tracing, if you decrease light bounces it becomes darker. Also, lumen is the GI solution of UE5. Reflections, Shadows and other stuff is not 'lumen'

  • @marinomusico5768
    @marinomusico5768 2 หลายเดือนก่อน +1

    Awesome ❤

  • @ThadeousM
    @ThadeousM 2 หลายเดือนก่อน +2

    Regarding the shaows section and definition of the leaves:
    For what reason do developers not record an animated loop of waving leaves and just run that over the ground texture?

    • @MLWJ1993
      @MLWJ1993 หลายเดือนก่อน

      Because they won't be in sync with the actual trees movement.

    • @ThadeousM
      @ThadeousM หลายเดือนก่อน

      @@MLWJ1993 valid

  • @mosthated8848
    @mosthated8848 2 หลายเดือนก่อน +16

    Hopefully, Game Science devs just made truckloads of money. They release a patch for more graphical settings and, a sharpening slider. Also sucks the game doesn't have HDR.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +1

      Yes, I'd love to see HDR as the next thing and a sharpness slider.

    • @danielkissgremsperger3242
      @danielkissgremsperger3242 2 หลายเดือนก่อน +3

      ​@LoneStarEse777that actually sucks compared to real hdr. Rtx hdr works better but it also looks nothing like the real deal...

    • @istvankaralyos4383
      @istvankaralyos4383 2 หลายเดือนก่อน +1

      @@TerraWare WukongTweak_v0.8.1 (adjustable sharpness)

    • @HDRGamingHub
      @HDRGamingHub 2 หลายเดือนก่อน

      I play it with RTX HDR, in-game brightness at 20, and it looks gorgeous.

  • @LeHoax
    @LeHoax 2 หลายเดือนก่อน +2

    Lumen has the contrast turned up to 11.

    • @HDRGamingHub
      @HDRGamingHub 2 หลายเดือนก่อน +1

      Lumens do not bounce light, that's why.

  • @gabriel1rodrigues2
    @gabriel1rodrigues2 2 หลายเดือนก่อน

    I think lumen is prettier. I liked how the statue was shrouded in fog, it fits more a legendary tale

  • @redfoxartist7548
    @redfoxartist7548 10 วันที่ผ่านมา

    it's pretty cool that as simple humans, we can preceive difference in the behaviour of water waves and try to solve them on our head, in my case for some reason my brain keeps telling me that tha wukong is based on smaller animals, with like half a meter of height, that for somer reason corects the problem with waves, i thik they are too big and are moving too fast

  • @AVdesignorg
    @AVdesignorg หลายเดือนก่อน

    the foggy look on the lumen does make it look realistic ngl 3:47

  • @soulsbourne
    @soulsbourne 2 หลายเดือนก่อน +2

    3:07 ... The thing I love most about Ray Tracing is the ray traced POP IN 10 meters from player , present on a 2000$ rtx 4090 with 600$ 7800x3d CPU system. It's so immersive, that I love to enable it just to get that sudden jump scare .I love it. (Witcher 3 looks better without Ray tracing for the same reason)

    • @frantavopicka5259
      @frantavopicka5259 หลายเดือนก่อน

      No, you do not, and that pop-in is a bug rather than norm (BVH set too low for certain shadows, it was fixed in later revisions of Witcher 3 NG).
      And Witcher 3 looks insanely better with RT, especially in interiors, you need new glasses:
      th-cam.com/video/_o59iS_4SHY/w-d-xo.html&pp=ygUgcmF5IHRyYWNpbmcgcmV2b2x1dGlvbiB3aXRjaGVyIDM%3D

    • @soulsbourne
      @soulsbourne หลายเดือนก่อน

      @@frantavopicka5259 yeah... I will make sure to go to settings menu and change ray tracing settings every time I move into exteriors

    • @frantavopicka5259
      @frantavopicka5259 หลายเดือนก่อน

      @@soulsbourne You have obviously 0 idea what you're talking about and haven't played the game in ages. Try it on the latest build with ray tracing, and then talk shit, please.

  • @mrmrgaming
    @mrmrgaming หลายเดือนก่อน

    RT has more detail, and Lumen has a more cinematic look to it. Down to the person playing, which they like more.

  • @xilix
    @xilix 2 หลายเดือนก่อน

    Lumen in this game has a very Shadow Of The Colossus vibe to it.

  • @TabIoide
    @TabIoide 26 วันที่ผ่านมา +1

    It's a fast paced game and RT is not there yet, people expect to be enjoying the game play on the hardware they've got and the devs did an great job of polishing the product while still being able to run on older hardware. Until Ray/Path Tracing at a decent level is not available in budget cards it's still only a nice PR. Does it look nice - yes it does, does you need RT to be able to enjoy yourself in a good game - no.

    • @TerraWare
      @TerraWare  26 วันที่ผ่านมา +1

      Yeah I agree. Next gen engine with great visuals that runs great on current hardware and has tech for high end and future hardware. Ideally this would be every PC version of every AAA game.

  • @AtrusDesign
    @AtrusDesign หลายเดือนก่อน

    The difference actually IS big, but it remains perfectly playable at 100 fps.

  • @DarkBurster
    @DarkBurster 2 หลายเดือนก่อน

    imo as a 3d artist lumen looks better
    it blends the volumentrics and environment assets really well
    yea the RT looks more detailed if you only look at the individual assets, but if you actually look at the overall picture properly, lumen is better by far :)

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      Lumen does look really good. It's a bit too dark if I had to point out something that stands out. If I could choose I'd keep RT reflections, shadows and caustics

  • @pdmerritt
    @pdmerritt 22 วันที่ผ่านมา

    the full rt does look better but keeping it real....Lumen looks good enough....only thing I DON'T like is the extra haziness you see when lumen is used. I'd use whichever tech uses the lower resources for RT. I'm more interested in smooth gameplay than getting the very best visuals.

  • @Rafael-dm9mm
    @Rafael-dm9mm 2 หลายเดือนก่อน +2

    It’s a good alternative for AMD owners.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      For most Nvidia owners too to be fair.

  • @XiroNyakuya
    @XiroNyakuya หลายเดือนก่อน

    2:55 I DO say that the lumen solution looks bad. It literally makes everything harder to see and a lot of details are lost (quality details).

  • @YQ4869
    @YQ4869 2 หลายเดือนก่อน

    As far as I know ,lumen is not compatible with ray tracing, you can only choose one of the lighting method.

  • @perschistence2651
    @perschistence2651 27 วันที่ผ่านมา

    1. Both look overshapened
    2. I prefer lumen for GI. It just looks artistically better, some areas should be dark...
    3. I prefer the RT water and shadows, it's just better.

  • @rayhanahmedrahat4313
    @rayhanahmedrahat4313 2 หลายเดือนก่อน

    Lemen looks cinematic with volumetric lighting.

  • @zepoq2476
    @zepoq2476 2 หลายเดือนก่อน

    Strange, the Lumen version appears to be much more realistic - the reality is much less clear, defined, and high-res than we think it is.

  • @kevinvernet1671
    @kevinvernet1671 2 หลายเดือนก่อน

    Hey mate!
    There is actually a game which already splits reflection, Shadow and GI RTX raytracing in its optons. Check Control from remedy which is still to this day one of the best showcase of what RTX raytrace can do. It aged well, looks a bit dated though for sure.

  • @connostyper
    @connostyper 2 หลายเดือนก่อน +3

    It's not an Nvidia solution. it's simply ray tracing. Great video.

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน +3

      Thanks. It uses the Nvidia branch of UE5 to implement these RT effects which is why I phrased it that way. I also get comments of people saying Lumen is ray tracing too which is technically true. So it makes it a bit challenging to separate both solutions which are at the end of the day ray tracing if that makes sense.

    • @connostyper
      @connostyper 2 หลายเดือนก่อน

      @@TerraWare np

  • @Warm_Fireplace
    @Warm_Fireplace หลายเดือนก่อน

    Uh! i like the caustics you get on the water with full raytraced on =O

    • @TerraWare
      @TerraWare  หลายเดือนก่อน +1

      @Warm_Fireplace Yah me too, and it bounces on enemies and your character too. Wish I'd pointed that out a bit better.

  • @akatosh9298
    @akatosh9298 2 หลายเดือนก่อน

    От резкости в видео чуть глаз не лишился

  • @toolazygamer
    @toolazygamer วันที่ผ่านมา

    13:24 Lumens shadow is more realistic like in real life. Nvidia shadows looks more cosmetic. You don't see those shadows in real life. UE5 Raytracing has another level of detail.

  • @BadEnd98
    @BadEnd98 2 หลายเดือนก่อน

    Take note that you need to restart the game to apply RTX, It was strange I didn't see any difference when I turn RT On but turn out I need reboot the game. RT look much better in person than what you see in comparison videos, although still might not worth it unless you have OCD with blurry and flickering shadows

  • @timothygibney159
    @timothygibney159 หลายเดือนก่อน +2

    Lumen looks like a console game blur fest. RT looks like a pc title.

  • @HJayZ91
    @HJayZ91 2 หลายเดือนก่อน +2

    why you doing testing with frame gen??

  •  หลายเดือนก่อน

    3:00 Hardware RT is brighter because it makes more bounces around the scene.

  • @rasikrodriguez3962
    @rasikrodriguez3962 2 หลายเดือนก่อน +2

    Not a fan of rtx. I have a RTX3080, but it is not enough to be able to run rayteacing smoothly on any game.
    The only ways is to select low quality raytracing and use DLSL.
    Or maybe Buy a 4090. But it is too expensive

    • @TerraWare
      @TerraWare  2 หลายเดือนก่อน

      @rasikrodriguez3962 I have a 3080ti which is practically the same thing. It's a very capable ray tracing gpu.