@@god145 Wait, which is the problem; that Grendel isn't a gambling frame or that Koumei is the only valid Japanese styled warframe because of her rng based mechanics?
@@Sabuuchi can i give a tip you might like? embrace the Jank of the challenges, it makes it funny when you get a bad roll on it, after all... each decree is like a passive mod, even if it's a bad one its neat. a duration range and survivability mix work good on them [ 100% strength unless its better without, idk yet but I'm keeping it 100% strength] I don't know if the strings delete after the next cast. so maybe just min max range, either way should be fun
@punkabooiscool1111 Counterpoint, who wouldn't be upset about a 2 and a half minute cooldown after wasting a minute getting wall latch kills only to be rewarded with Brimon's Nerve, and another 2 and a half minutes later after doing more wall latch kills, getting Tamm's Fortune? You wasted 7 minutes getting 2 decrees that only give you menial benefit because that late into a survival run you'd get whacked once and keel over. maybe if the cooldown was shorter, the tasks were less arbitrary, or even a smaller pool of decrees, but wasting time like that for the bottom of the barrel buffs is guaranteed to be frustrating. Unless changes like that are implemented, it's gonna feel like the only way to progress in a long survival is RNG, and you may as well use Saryn for consistency instead.
Yeah I feel like if they fully committed to the marionette idea then she would’ve ended up either more useful or more interesting. Though the gambling is still a cool concept.
@@Haaton-of-the-Basement the pupet fighting style is such a cool concept in Naruto, I always wanted to see it in a different game in some way. The closest ones we got to puppeteers are Nekros and Nyx I think
I have 444 energy and my first ability only uses six energy per cast. I get high damage out of it to be honest. I don’t see why a lot of people are complaining.
My biggest issue isn't the low numbers, it isn't even my rng being bad. It's her 1 and her 4 being fundamentally incompatible, her 1 only does shit when enemies move through the strings but they can't move through them if they are suspended in the air by her 4th. Stupid.
I mean, if you use the 1 in doorways, they get the status effects, then they come to you which is when you use the 4. My main problem is that the 4 is divided weirdly, so it feels like half the time you hit 10 enemies and only actually do like 2 status effects, but if it was actually randomized you'd be doing like 7 status effects on all of them (it also has an annoying 2-3 second cooldown on it).
@@kyeda So you want me to not use her more effective ability, until her least effective ability has a chance to do less damage than a Clem Specter in steel path would? Sounds like cope. Because I can just use her 4th and throw a Xoris into the suspended enemies and kill them all in far less time than it would take for the enemies to bumble on through her 1st. Her 1st doesn't fit the rest of her kit with how it works.
Someone tested it and her dice are in fact weighted. Based on iirc 500 ability casts, you have closer to 12% chance to get triple sixes instead of the expected 3.5%.
@@janovmi2 actually yes probably because increasing crit is as easy as the rest of this game, avenger, glad set, bloodrush, flat increases, galvanized mods, and a few frames with crit shenanigans.
@@kyeda @kyeda Why are you assuming people are stupid, rather then people wish a starter frame was 1)good at what she does or 2)At least useful for new tenno 3)or good at her niche of super long runs. Her abilities self sabotage her too much for 1, and her challenges ask way too much a new tenno for 2. She fails to scale with modding, and she has a hard time not dying in long missions as what decrees she has fail to keep her up with the mission to much for 3. So She is not for new tenno, regular tenno, or vet tenno.
@@jacobh4530Caliban can catch these hands all day but compared to koumei he is Prime 2017 Saryn and She is well Koumei cause wtf is her gameplay? Epic Seven rng gameplay looks way more generous than her.
She's not even that bad. The fact people expect the gambler frame that's based on luck to be consistent shows that people are so brain dead they might as well have Rev's Thrall mark over their head
@@waterdog737 I'm not. I'm tired of people acting like frames need to be immediately OP to be any kinds of viable. I'm a Mesa main I don't even think Koumei is great, just good and that's ok. She reminds me of Protea on release
@@zeothesnowwolf2937I never expected Koumei to be consistent, I expected her to have a good baseline. As she is right now, her abilities do virtually nothing unless you roll triple-6. But her abilities really need to be good without triple-6 and GREAT with triple-6 - otherwise she's just not fun to play. I love the aesthetic and if her abilities had a stronger baseline then I'd love to play her, but as she is now she is a glorified primer companion.
For extra gambling use the following arcanes Arcane Barrier(R0) : On hit, 1% chance to replenish all shields. 1 sec cooldown. Arcane Steadfast(R5) : On Ability Cast, 20% chance your next 3 abilities are free.
LET'S GO GAAMBLIIIIIIIIIIIIING! *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit *buzzer sound* aw dangit
Okay I'm glad I'm not crazy. This is almost exactly how I feel about koumei but whenever I mention I don't think she's good, everyone is always like, "what are you talking about about she's nuts." Or, "oh you're just using her wrong...she's busted."
@@Jiroto I mean so is nidus but at least he doesn't feel miserable to try to use during shorter missions. He's decent during short missions and incredible in long ones. I will say my biggest gripe with koumei is how her second ability works though. It's such a cool idea but the fact that you typically get only one decree in a short to medium mission is not great considering it's completely at random. That and God forbid you take her to an open world because then you have a chance to be locked out of the ability altogether. Good luck wall latching on cetus. Honestly I have a few ideas on how to remedy her kit but I'm planning on putting that in a video of my own rather than making this long comment even longer lol. If you'd care to see my take on her I can drop a link when it's out but completely fair if you don't.
@@synderion-1361 Nidus sucks ass, the only thing that scales with his stacks is doing damage and even at max 300 stacks he doesn't deal more damage than an unmodded Seva or Garuda or whatever other damage frame in the game. Koumei ACTUALLY gets stronger the longer the mission goes, since Decrees are very good and become even better when they stack.
@@giordihero not everyone plays till level cap my dude. Calm down. Edit: thought that would be funny but it was a lot more crass than I intended. Either way, I do kinda hate it when people use level cap in an argument on whether a frame is good because it's not a consistent issue, nor one that everyone will encounter. Honestly, Nidus is great for everything that isn't level cap and to be honest mine handles it fine. He's by no means my favorite frame (that would be equinox) but he is decent. My issue with koumei is she takes waaay too long to get good.
If she just had some sort of meter that she could fill to guarantee triple 6 on her next cast, she'd be pretty good. Kinda weird that a warframe with the "strings of fate" theme can't actually manipulate luck
Even a passive mechanic where every non-triple six roll increases a counter that changes dice weighting to improve your odds, eventually capping at something like 90% until you hit the max roll and reset. Or a guaranteed "pity reward" triple-six roll after Y failures. Or rolls "locking in" (die not re-rolling after you get a 6 - you can set it to only last for a number of re-rolls for balancing) to help you get all three. Anything to increase the odds from about one in ten (her dice are supposedly weighted and triple-six rolls have about 11-12% chance of occuring from player testing). For fuck's sake, her own farm is so quick (maybe 3 minutes per each run if your team isn't comprised of toddlers huffing glue and/or you bring in a frame with strong mobility+ranged attacks, persistent AoE damage or area denial, like Titania, Vauban, Gara or Gyre) and gives you so many pity points per run to easily make up for relatively low droprates (~4% per each frame part/weapon part BP + Endo and common relic drops padding the tables). Her own farm does RNG, timers and pity rewards more sensibly than the frame itself!
nah I love it where it is right now, it's not some sort of stat grind or mod farming fest where you can make your build fool proof and press 1 or 4 to wipe rooms clean You have to breathe in and pray to whatever dice god you worship before you use an ability, and then wonder if god truly hates you when you lose the roll. THAT'S TRUE GAMBLING EXPERIENCE
Personally have her with above 200% Strength, up to 300% with Molt Augmented and her heals are actually pretty good even without adaptation. Stack up armor with triple Umbral mods and she'll get around 500 energy, saving up space for other mods while improving her survivability and Rage makes sure she'll always have energy. What I've found interesting is that this setup also makes the "gain Strength per x amount of armor" decree _extremely_ useful. Her 1 and 4 are mostly there for minor CC and occasionally nuking trash fodder on SP when used with the aforementioned setup (throw in Stretch and Augur Reach to get up to 40m range). I've also found that her dump stat isn't Strength, but rather _Duration._ She still has 20s on her 4 and 11s on her 1 which is enough considering you'll be spamming them. Their main use however, is to help you finish those elemental challenges without having to specifically mod your weapons to a certain element. I can also definitely see the thought process behind her kit being made for new players. New players won't be blitzing through exterminate missions in under a minute. For new players, an exterminate mission could feel like an endurance run and some of the weapon and status buffing decrees could help them scale up without trivializing the game too much. They probably did this after seeing how certain Decrees could turn even a shittily modded weapon shred Steel Path enemies in the Circuit, though I admit the challenge objectives can be a bit tedious for new players should they land an unlucky roll (how the hell are they supposed to kill 60 enemies with probably non-fully modded weapons)
@@Jiroto because she is genuine dog water and modding her barely does anything, she is literally lauch day voruna, but worse and now voruna is getting better AGAIN. Just because a frame is placed early on in progression doesn't mean it should be absolute shit for mid/late game.
@@GanyuSimpingDegenerateevery grineer can't touch you and they have so many status applied that with galvanized aptitude one kill will let you delete any eximus moving
@@GanyuSimpingDegenerateevery grineer can't touch you and they have so many status applied that with galvanized aptitude one kill will let you delete any eximus moving But it's not press 4 with a half assed build so people don't like it
Yea Voruna being the better priming frame that instant wipes a map in the same update is hilarious. Ntm, pets getting buffed with a new status spreading weapon for priming in this same update as well.
Voruna will be definitely nerfed cough ... readjusted in the next hotfix but even with a base kit you have invisibility, she makes all her melee weapons slash viable, make them crit, apply status, have extra movement speed ... and this is just her first ability. One of her passives gives total status immunity including CC ffs. Then you add the ZIP code wide ebola spread which by itself shits on Koumeis entire kit, infinite energy just because you do your things and an okay-ish ult which is basically a glorified helminth slot for Roar. I don't get it ... Seriously I don't.
@@DalanorTheLlama there was Wukong but I do agree Prey of dynar is busted ive tested max range and she can hit enemies at 65 meters with fangs shes now Sayrn
If you haven't played with arachne I'd give it a shot. It's a pretty hefty damage buff that you can activate on demand. I'd rather have that than at least half the decrees in her pool anyways lmao
It has some weird interactions with some frames because some abilities counts as weapons for it. Big ones are Styanax' last stand and Wisp's breach surge.
From a designer perspective, the problem is that koumei not just doesn’t do anything, it’s that the player also can’t really play around the unique stuff she can roll, which is barely anything at all. Ability use -> rng situation -> player response -> player defined result based on skill/loadout. It’s a basic lesson in game design.
Getting to choose from multiple decrees is what makes them fun in Duviri, being given trash decrees without choice (and the increasing cooldown) is why I've subsumed over her 2 already.
@@oohshiny8713 it’s not even decrees, all she can work with is status effects on her 1 and 4, and can’t really synergise with them or account for them cause they are entirely random. A random playstyle frame would be cool, but unfortunately, DE.
I'm so pissed by the way we got her. Her triple sixes effect on the fourth hability is a joke. For an ability that 99% of the time you will be casting hugging your butt to the wall because LInE oF SiGHt having a "jackpot" effect to actually hit behind you is just straight up laughing at the player. It doesn't even pass walls??? ALSO, I WANT TO GAMBLE, BUT EVEN IF I HIT THE JACKPOT I CAN'T SEE THE "PRIZE". WHERE IS MY STIMULUS TO GO ALL IN AND LOSE MY SAVINGS??
They should give her the ability to manipulate the dice odds. Also omikuji is quite bad for such a high cool down when it's layers of rng go against you, leaving you locked into a certain playstyle and possibly getting debuffed like energy drain where you're technically locked into the omikuji with no way out or forced to die because if put a shitty status on you.
You can cancel the 2nd with a debuff by accomplishing the challenge or just cancel it by holding the skill. Her 2nd is just for fun so dont build her around it. Build her for her 1st and 4th skill. Her 3rd is fine and may actually be necessary for her survivability.
I think rolling triples for any of the numbers should do an additional something overall instead of just for the ability she's rolling for- her whole mission story is about Foreseeing and Changing "Fate" after all. For instance: Triple 1s: Koumei changes the fate of enemies around her by forcing her Catastrophic luck into them- any status effects Koumei is actively suffering from is imbued into her weapons at half damage for the duration of the effect. Triple 2s: Could be Worse: Enemies around Koumei share her bad luck, and suffer from slightly lower accuracy and are more prone to knockdown for a short amount of time Triple 3s: Koumei foresees minor bad luck for herself and changes tactics - Melee blocking angle increased slightly for a short amount of time. Triple 4s: Minor Good Luck - Invincibility Duration after Koumei's shields are broken is increased slightly Triple 5s: Almost a Winner- Common resources drops have a chance to double for a short duration. Triple 6s: Jackpot- Critical chance is improved slightly, Melee combo counter decay is reduced slightly, Shields, Armor, and Health are increased slightly for a short duration. Ability Cooldown is reduced slightly.
Pretty good idea actually, hope this gets more traction. Drop a line to DE dude, who knows-this may actually get implemented as a rework or even some augments.
Iirc someone on Reddit did some testing (600 rolls or so) and the odds of triple 6's were something like ~12% so the odds are rigged in favor of the players but yeah she's still super fuckin frustrating
A luck based frame would be fine if you could power it up with the power you acquired in your power fantasy game... Making all the essential values unmoddable is very strange. Well, Helminth will appreciate eating it.
Personal suggestions for changes; 6s on other abiloties reduce active 2 cooldown by 2 secs, 1s increase it by 1 to incentivise rolling More different decree challenges, cause so far i haven't encountered even the headshot one shown on the overview making me think basic kills within 10m/from 20m/while latching/airborne/sliding are all it asks for, hell i'm sure they could check for specific enemies in a mission to kill like say ancients in void
Tbh, yea. They leaned way too hard into her abilities being the primer. I suppose an intention of their design could have been if you don't have the setup/weapons, all you need is co/galv mods but at the same time... Her survivability borders on not existing. Her gambling mechanic should either have a pitty like proteas passive where a number of casts gives you a high roll or just buff everything she has.
@@snakeman830 Better Passive: All her weapons get CO applied to them Better 3: either you gain 90% DR or become invincible for a duration Better 2: Duviri Decrees, enough said. Better 1: mark an enemy to spread random status effects to nearby enemies on kill Better 4: FULL COVERAGE There's your rework DE
Two things that baffle me about Koumei: 1. She's a status-based Warframe that's also specifically stated to be accessible to new players, who don't have access to the mods that make status-based setups powerful. 2. Her 1 relies on enemies walking into it, while her 4 stops enemies from moving, making them anti-synergistic. I can understand the rest of her flaws, every Warframe needs some weaknesses, but these two specific issues are just bad design.
for a frame that got overhyped, and released alongside a banger music, she's sure roasting herself alive with bad mechanics and extremely long cooldowns
As much as stack building sucks in short missions (even before you get completely outpaced by a coke-snorting Titania with a Kuva Bramma), at least Nidus doesn't get saddled with the risk of being set on fire or energy-drained until he does a pace-breaking Riven challenge.
@@TeaspoonfulYeaaaah, it too bad cuz past base game she's just ok 90% of the time and then randomly one shots a room, then dies because her survivability ability is garbage
Koumei's passive is like if she saw Protea's passive, and then shat the entire bed trying to be as good as it and then decided to throw some blackjack into the mix while high off her ass on whatever the fuck Pablo has been taking to think that a gambling frame with INCREDIBLY LOW ODDS OF WINNING WAS EVER A GOOD IDEA.
Her passive is good if you dont do secondary as primer builds with primary or melee focus. Equip stand-alone weapon builds for each slot and switch to which is buffed by her passive. Also, try using increased fire rate and attack speed for more status ailment spam. Her passive is basically making your weapons become a primer.
I love getting melee decrees when i want to use my guns. Great use of half a survival rotation I hope she gets an augment that lets you get 3 or so decrees at the start of a mission. But it obviously sets you at a higher cooldown. Would st least let you have something for non endless missions
This Frame feels all over the place -Why is puppeteering and Gambling mixed together? -Why does she not benefit from strengh in any capacity, the heal might as well not be there. -Why does she have two abilities that do almost the same thing? One of them is just objectively useless if you don't hit the Triple 6 I know one stays on the map and gives very disappointing statues and the other is single cast that actually could do something, it's still two abilities that try to achive the same thing, status priming. -Why is her "Decree system" just worse than the Duviri one? -Why not let her pick out of 3, and on Triple 6 pick from 5, as it is it's horrible RNG that *might* get good a couple hours into a mission, the instant decree from Triple 6 is worthless, the chances of you getting it are so low that instantly finishing it once in a blue moon is stupid and useless. -The one ability that is semi useful is her 4, which is just Voruna's ability, but a downgrade with the augment.
The concerns with her gameplay design are valid, BUT puppeteering and the aspect of gambling are both playing into her theming of fate. The puppeteering being a pretty direct representation of the strings of fate, and gambling somewhat being the antithesis of fate. Ironically, Koumei doesn’t have anything to ‘bypass’ her own gambling mechanics which would make a lot of sense in terms of gameplay *and* theming.
@@Noobish_Fair point on the theme, and yeah, I've said on a different video that if she could actually control her "Luck" she would actually be a really good Warframe, her 1 would be a great primer for both Weapons and Arcanes, her 2 will still be practically the same, I guess you could get a random Decree easier, her 3 will be just Mesmer skin, but maybe even better because you can get more stacks easier, her 4 will be a large 360° AoE that stuns and primes enemies.
I'm serious when I say that Omikuji might be the worst ability DE ever made. You pay energy to MAYBE get something useful, need to wait up to two minutes to try again, and if you're REALLY unlucky, you pay that energy to debuff yourself until the challenge is complete. Why the fuck would I ever press 2???
@@EnbyOccultist Getting triple sixes is a bonus, not the big numbers. Her weaknesses are in her 3 and 4 because one is useless on her and better as a subsume on other frames, and her 4 is redundant to her 1. But her greatest strengths are as a weapon buffing frame with her 1 and 2. Her 1 is incredible status primer unless you just get an awful low roll, doesn't require triple 6s to be good. Her 2 is incredible as well since the buffs from decrees can be huge and it is likely where she gets most of her value. This creates the interesting dichotomy where she is less powerful in shorter missions where she is more RNG reliant to get good decrees, but better in long or endless missions where she has more chances to get her best decrees.
I mean it comes to the same conclusions as brozime so idk whats so different? She's lackluster, weak, and janky but because brozime said it its terrible!
Koumei is a warframe that is only useful past that 6hr mark of an endless mission when all that goodie is stacked up, so its not a surprise she falls short for the base game where a majority of people play in. (You can make the argument to play other warframes sure I guess but avg joe aint playing 6hrs Koumei or not) Oh wait, endless missions are HORRIBLY BROKEN RIGHT NOW, gee thanks DE.
New player frame is a straight up lie from DE because new player frames don't require you to do 40 runs of the same mission to buy everything from the kiosk
Koumei is an interesting concept for a frame, whose abilities are ironically held back by DE not bothering to test above lvl 40 enemies in the Simulacrum and account for people who don't play Solo. Her 1 sounds cool, but only applies one instance of damage per enemy, forcing players to spam what should frankly be an area denial CC ability - and makes getting a triple 6 a lot less exciting. Her 2 is supposed to be an instant bonus decree, but due to the lack of consideration regarding "how do i headshot an enemy when the Gara / Saryn / Mesa in my team killed all the enemies in the room?" it unintentionally becomes a bandaid ability... and still found a way to make it suck. Her 3, Omamori is supposed to be a high risk / high reward heal ability, but again - the devs didn't test past level 40. Her 4 is alright, but feels like a slightly better 1. Anyway, i forsee her getting touch-ups quite soon, or bandaid augments
I have been using her and I don't understand the hate, even though her 4 does low damage its perfect for priming for things like condition overload or the galvanized status mods, and her 1 becomes pretty much the best primer in the game aside from maybe voruna, her passive also is incredible and turns any fast firing weapons into a god tier primer, along with her 3 making you effectively immortal if you can avoid being near too many enemies, for how early you get her she is a every fun frame that is also decently powerful
The cooldowns suck, badly. Why do they even exist? It would make more sense for the energy to cost more until a good roll or something, not a long ass cooldown
saw the announcment post on steam, saw the dice on the thumbnail and made sure warframe wasnt installed cod jesus christ im not dealing with rigged dice.... and the cooldown... jesus h christ
its so frustrating how close her design is to being super interesting. dont give omamori the 3.5 second internal cooldown and MAKE IT ALWAYS WORK if you dont 3 6 it, make omikuji’s cooldown cap out at 30 seconds, and let her odds of rolling a 6 scale with power strength (each 100% is a guaranteed 6 with each point over that being the odds of another, just like crits). 2 of these flaws are self inflicted, one of them requires actual implementation challenges but should almost certainly be easily done because its how fucking crits work. and to anyone who says “oh but guaranteed triple 6 omamori means any strength stacking frame can subsume mesmer skin!!” 1) good players can already get near permanent invincibility by either shield gating well or subsuming quiver and hitting their sentinel with cloak but 2) if DE really feels ways about it just make it so the strength scaling on dice rolls doesnt happen when subsumed
Koumei's kit is flawed in its entirety. To me it feel like she was rushed, anyone can see how counterproductive having both her 1 and 4 together and bet they are gonna sell the solutions with augments. The dice mechanic is cool but in there lies many problems since you cant affect it which impacts her entire kit. Her 4 makes her 1 useless and one of them should've been a unique ability that manipulated the dice roll in some way without taking away the gambling aspect like increasing the odds in some way or switching to lesser sided dices for a period of time while on it. Her 2 is op but is also the worst ability in the game when playing any other mission outside of endurance. It shouldn't require a task and should be instant but with a bigger timer for longer runs, this should allow it to be actually useful for shorter missions making missions part of the gamble, you either get good decrees one mission or you don't but the ability is at least useful or u could force a cap but be allowed to choose which set of decrees you get but still at random. Her 3 is meant to be useful for both shield gating and health tanking but it has cooldowns that makes no sense and you aren't able to affect the chances for it block damage in a game where most frames get dmg reduction, free shields, and infinite health regen or become literally immortal. Her 3 is unique and cool and would be a good survivability tool if it worked more than half the time. Add in unnecessary cooldowns to all of them except her 2nd ability for obvious reasons and it doesn't feel good to play with. She's strong sure but she's very flawed.
The odds seem to be closer to 5 ish percent for triple sixes, so slightly rigged but not by much (1/20 instead of 1/28.5). Still not great odds for usefulness. If they wanna buff her they could just turn her current 4 into her 1 and then give her a new 4 that is just 100 energy, your next roll is guaranteed triple sixes.
Insert obligatory "let's go gambling" comment here
Aw, dang it.
Buzzer Aw, Dang it.
Aw, dang it.
Aw, dang it.
Aw, dang it
>DE made a Japanese theme frame
>All Gacha based
What did they mean by this?
Are they wrong though
I'd like to add that Grendel is another Japanese frame; do with that what you will..
@@wowiepowie1691but not rng which is the problem in my opinion
@@malpheus4299 Actually....... Yes, they are. They are indeed wrong.
@@god145 Wait, which is the problem; that Grendel isn't a gambling frame or that Koumei is the only valid Japanese styled warframe because of her rng based mechanics?
Your first mistake was expecting the gacha frame to be on your side, the house always wins.
I AM THE HOUSE
Then someone tell this goober frame that i am the House cause i ain't winning jacksh*t.
There is not even a 50-50 and pity system
The NCR requests that you pay taxes
Just roll better ez
TRUE
hold up his writing is this fire ⁉🔥✍
Simple roll issue
L + no 6s
just keep gambling you'll win eventually 😂
"Koumei is frustrating" sure dude.. that's what a bad gambler would say a true gambler would never quit or think gambling is bad.
Dude is mad cause he can't roll well.
Spoken like a true gambler
+99 Respect from me
😭
She is effectively, "Gamblecore' within a Warframe. Even when you roll good you lose.
The house always wins.
I just looked up gamble core and man I never cringed so hard lol
@@Sabuuchi can i give a tip you might like? embrace the Jank of the challenges, it makes it funny when you get a bad roll on it, after all... each decree is like a passive mod, even if it's a bad one its neat. a duration range and survivability mix work good on them [ 100% strength unless its better without, idk yet but I'm keeping it 100% strength] I don't know if the strings delete after the next cast. so maybe just min max range, either way should be fun
@@KodexKat You are truly the most blessed person in the world if that's the most cringe thing you've ever seen 🙏
@punkabooiscool1111 Counterpoint, who wouldn't be upset about a 2 and a half minute cooldown after wasting a minute getting wall latch kills only to be rewarded with Brimon's Nerve, and another 2 and a half minutes later after doing more wall latch kills, getting Tamm's Fortune? You wasted 7 minutes getting 2 decrees that only give you menial benefit because that late into a survival run you'd get whacked once and keel over. maybe if the cooldown was shorter, the tasks were less arbitrary, or even a smaller pool of decrees, but wasting time like that for the bottom of the barrel buffs is guaranteed to be frustrating. Unless changes like that are implemented, it's gonna feel like the only way to progress in a long survival is RNG, and you may as well use Saryn for consistency instead.
They should have leaned more into the puppeteer thing with her
Yeah I feel like if they fully committed to the marionette idea then she would’ve ended up either more useful or more interesting.
Though the gambling is still a cool concept.
That'll just be nyx with extra steps
Imagine a frame that playstyle is like Kanguro or Sasori or Chiyo from the Storm games. I'm more inclined to Sasori style cause why not?
@@Haaton-of-the-Basement the pupet fighting style is such a cool concept in Naruto, I always wanted to see it in a different game in some way. The closest ones we got to puppeteers are Nekros and Nyx I think
Because everyone just loves Nyx, right?
90 percent of koumei players run out of energy before the tripple sixes hit
I have 444 energy and my first ability only uses six energy per cast. I get high damage out of it to be honest. I don’t see why a lot of people are complaining.
But I will say her fourth ability seems useless in the long run and her second ability you’re either hugging a wall or like he said a dog on worms
@@Boomy_xD So she has only one ability basically, which can be replaced by epitaph or bubonico
@@kartikpintu well I wouldn’t replace the first ability. It has the best spam potential and the third ability is pretty good as well.
@@Boomy_xDive seen people delete rooms with her on steel path these ytubers just cant build
137% of Koumei mains try out someone else before they hit it big.
My biggest issue isn't the low numbers, it isn't even my rng being bad. It's her 1 and her 4 being fundamentally incompatible, her 1 only does shit when enemies move through the strings but they can't move through them if they are suspended in the air by her 4th. Stupid.
I mean, if you use the 1 in doorways, they get the status effects, then they come to you which is when you use the 4. My main problem is that the 4 is divided weirdly, so it feels like half the time you hit 10 enemies and only actually do like 2 status effects, but if it was actually randomized you'd be doing like 7 status effects on all of them (it also has an annoying 2-3 second cooldown on it).
I thing the thing she need is no colddown on challenge complete and the dice show for the next cast
You forgot to mention enemies are only effected once by her 1. :D
You arent supposed to use her 1st and 4th in the same exact way, her 1st is a preemptive trap
@@kyeda So you want me to not use her more effective ability, until her least effective ability has a chance to do less damage than a Clem Specter in steel path would? Sounds like cope. Because I can just use her 4th and throw a Xoris into the suspended enemies and kill them all in far less time than it would take for the enemies to bumble on through her 1st. Her 1st doesn't fit the rest of her kit with how it works.
Someone tested it and her dice are in fact weighted. Based on iirc 500 ability casts, you have closer to 12% chance to get triple sixes instead of the expected 3.5%.
still, would you consider a weapon with a 12% crit chance a crit-viable weapon? me neither
@@janovmi2 actually yes probably because increasing crit is as easy as the rest of this game, avenger, glad set, bloodrush, flat increases, galvanized mods, and a few frames with crit shenanigans.
@@Geese3an unmoddable 12% is what he’s saying
@@kyeda @kyeda Why are you assuming people are stupid, rather then people wish a starter frame was 1)good at what she does or 2)At least useful for new tenno 3)or good at her niche of super long runs. Her abilities self sabotage her too much for 1, and her challenges ask way too much a new tenno for 2. She fails to scale with modding, and she has a hard time not dying in long missions as what decrees she has fail to keep her up with the mission to much for 3. So She is not for new tenno, regular tenno, or vet tenno.
@@kyedaher abilities are mediocre at best without rolling triple sixes so yeah, the dice rolls are kind of a big part of her.
>wake up
>no hotfix making Omikuji's cooldown lower
>play someone else
at least Caliban and Nova are good lol
Ong Hildryn is also super fun with the new augment, Attack Helicopter gameplay
I think Koumei is better than Caliban right now. His kit just doesn't do much of anything for a caster/summoner.
@@jacobh4530 cap
@@jacobh4530 bro is in an alternate universe playing PeaceDeformity
@@jacobh4530Caliban can catch these hands all day but compared to koumei he is Prime 2017 Saryn and She is well Koumei cause wtf is her gameplay? Epic Seven rng gameplay looks way more generous than her.
You can by pass the cool down by dying.
So in order to gamble betterer, we have to kill ourselves.
No that sounds right actually
Oh my God
the only scenarios where i want to die is when i get bugged or when i am doing melee incarnon to reset incarnon
if you die mid challenge it also saves progress (only died with her b/c omamori doesn't stop terminals from zapping you into next week)
Thank you, this comment made me laugh for like half a minute straight.
Caliban has return his keys to the sucky frame apartment, and Koumei has turned in the application and got approved
She's not even that bad. The fact people expect the gambler frame that's based on luck to be consistent shows that people are so brain dead they might as well have Rev's Thrall mark over their head
@zeothesnowwolf2937 it's just a joke. You don't have to defend her every time there is shade thrown at her.
@@waterdog737 I'm not. I'm tired of people acting like frames need to be immediately OP to be any kinds of viable. I'm a Mesa main I don't even think Koumei is great, just good and that's ok. She reminds me of Protea on release
@@zeothesnowwolf2937 yea I’m hoping she gets buffed later too , but there’s a bright side , the Amanata is actually pretty fun once it gets going.
@@zeothesnowwolf2937I never expected Koumei to be consistent, I expected her to have a good baseline.
As she is right now, her abilities do virtually nothing unless you roll triple-6. But her abilities really need to be good without triple-6 and GREAT with triple-6 - otherwise she's just not fun to play.
I love the aesthetic and if her abilities had a stronger baseline then I'd love to play her, but as she is now she is a glorified primer companion.
Someone over at DE saw the community bitching about the riven rolling system and went "more of that please"
For extra gambling use the following arcanes
Arcane Barrier(R0) : On hit, 1% chance to replenish all shields. 1 sec cooldown.
Arcane Steadfast(R5) : On Ability Cast, 20% chance your next 3 abilities are free.
Don't forget to run a smeeta for random pet buffs.
@@jacobh4530TRUUUE
@jacobh4530 no smeeta kavat buffs are too consistent especially with tek assault make sure its ability is unupgraded with no tek assualt
Weird how we got koumei in her current state in the same update that reworked caliban to be as good as he is now.
Well where do you thing DE time
Caliban, nova, hildryn and voruna have gotten more love than Koumei in her own update 😭
@@ArgumentStarterrever operator did
because Komei was rushed to impress japanese but managed to disappoint the whole world
@@kartikpintu Couldn't agree more.
they should make it so that her abilities cost kuva to cast, and the cost should also increase with subsequent casts just for the sake of it.
And later fix it to a cap of 35000
fck no, kuva is way more expensive to waste on a literal doodoo water
99% of gamblers quit right before they hit sextouple 6's and get pablo to personally bless their melee weapon.
LET'S GO GAAMBLIIIIIIIIIIIIING!
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
*buzzer sound* aw dangit
I like playing her, simply because she looks pretty
Okay I'm glad I'm not crazy. This is almost exactly how I feel about koumei but whenever I mention I don't think she's good, everyone is always like, "what are you talking about about she's nuts." Or, "oh you're just using her wrong...she's busted."
She not busted and shes not bad either. She just gets better the longer the mission is
@@Jiroto I mean so is nidus but at least he doesn't feel miserable to try to use during shorter missions. He's decent during short missions and incredible in long ones. I will say my biggest gripe with koumei is how her second ability works though. It's such a cool idea but the fact that you typically get only one decree in a short to medium mission is not great considering it's completely at random. That and God forbid you take her to an open world because then you have a chance to be locked out of the ability altogether. Good luck wall latching on cetus. Honestly I have a few ideas on how to remedy her kit but I'm planning on putting that in a video of my own rather than making this long comment even longer lol. If you'd care to see my take on her I can drop a link when it's out but completely fair if you don't.
@@JirotoDamn so I spend 5 hours getting a warframe that's almost as good as the rest. But I'm screwed in any mission that isn't endless!
@@synderion-1361 Nidus sucks ass, the only thing that scales with his stacks is doing damage and even at max 300 stacks he doesn't deal more damage than an unmodded Seva or Garuda or whatever other damage frame in the game. Koumei ACTUALLY gets stronger the longer the mission goes, since Decrees are very good and become even better when they stack.
@@giordihero not everyone plays till level cap my dude. Calm down.
Edit: thought that would be funny but it was a lot more crass than I intended. Either way, I do kinda hate it when people use level cap in an argument on whether a frame is good because it's not a consistent issue, nor one that everyone will encounter. Honestly, Nidus is great for everything that isn't level cap and to be honest mine handles it fine. He's by no means my favorite frame (that would be equinox) but he is decent. My issue with koumei is she takes waaay too long to get good.
Koumei should not feel so accurate to visiting a casino.
If she just had some sort of meter that she could fill to guarantee triple 6 on her next cast, she'd be pretty good. Kinda weird that a warframe with the "strings of fate" theme can't actually manipulate luck
Even a passive mechanic where every non-triple six roll increases a counter that changes dice weighting to improve your odds, eventually capping at something like 90% until you hit the max roll and reset. Or a guaranteed "pity reward" triple-six roll after Y failures. Or rolls "locking in" (die not re-rolling after you get a 6 - you can set it to only last for a number of re-rolls for balancing) to help you get all three. Anything to increase the odds from about one in ten (her dice are supposedly weighted and triple-six rolls have about 11-12% chance of occuring from player testing).
For fuck's sake, her own farm is so quick (maybe 3 minutes per each run if your team isn't comprised of toddlers huffing glue and/or you bring in a frame with strong mobility+ranged attacks, persistent AoE damage or area denial, like Titania, Vauban, Gara or Gyre) and gives you so many pity points per run to easily make up for relatively low droprates (~4% per each frame part/weapon part BP + Endo and common relic drops padding the tables). Her own farm does RNG, timers and pity rewards more sensibly than the frame itself!
you mean a pity system like genshin? lmao. why are we even wasting braincells for Kou-meh
nah I love it where it is right now, it's not some sort of stat grind or mod farming fest where you can make your build fool proof and press 1 or 4 to wipe rooms clean
You have to breathe in and pray to whatever dice god you worship before you use an ability, and then wonder if god truly hates you when you lose the roll.
THAT'S TRUE GAMBLING EXPERIENCE
@@kartikpintu because people want warframes to be fun?
@@amphal4467easy just make her abilities more impactful for higher number rolls and worst for lower
Playing Koumei is exactly what it feels playing a slot machine at the casino.
Personally have her with above 200% Strength, up to 300% with Molt Augmented and her heals are actually pretty good even without adaptation. Stack up armor with triple Umbral mods and she'll get around 500 energy, saving up space for other mods while improving her survivability and Rage makes sure she'll always have energy. What I've found interesting is that this setup also makes the "gain Strength per x amount of armor" decree _extremely_ useful.
Her 1 and 4 are mostly there for minor CC and occasionally nuking trash fodder on SP when used with the aforementioned setup (throw in Stretch and Augur Reach to get up to 40m range). I've also found that her dump stat isn't Strength, but rather _Duration._ She still has 20s on her 4 and 11s on her 1 which is enough considering you'll be spamming them. Their main use however, is to help you finish those elemental challenges without having to specifically mod your weapons to a certain element.
I can also definitely see the thought process behind her kit being made for new players. New players won't be blitzing through exterminate missions in under a minute. For new players, an exterminate mission could feel like an endurance run and some of the weapon and status buffing decrees could help them scale up without trivializing the game too much. They probably did this after seeing how certain Decrees could turn even a shittily modded weapon shred Steel Path enemies in the Circuit, though I admit the challenge objectives can be a bit tedious for new players should they land an unlucky roll (how the hell are they supposed to kill 60 enemies with probably non-fully modded weapons)
Kounami abilities in a nutshell: 1-epitaph 2-Die of old age in the promise of godhood 3-3% chance to become revenant 4-epitaph prime.
Glad the honeymoon phase didn't last long with her and we're done coping saying she's perfectly fine cause she "CaN gO To LeVeL cAp"
She is perfectly fine, not evey frame needs to be S tier. I dont understand why everyone is frustrated with her
Acoustic.
@Jiroto She's not though. Stop defending mediocrity. She's like C tier at best
@@JirotoBecause she's not fine, did you even watch the video?
@@Jiroto
because she is genuine dog water and modding her barely does anything, she is literally lauch day voruna, but worse and now voruna is getting better AGAIN.
Just because a frame is placed early on in progression doesn't mean it should be absolute shit for mid/late game.
"If it sounds like i'm bitching it's because I am" - my new favorite quote
Everybody calls her Hakari, but I know the truth, TAKE THIS, GRINNER, MY 70 METER RADIUS KUMIHIMO!
Gets donuted because you didn't roll high enough
@@GanyuSimpingDegenerateevery grineer can't touch you and they have so many status applied that with galvanized aptitude one kill will let you delete any eximus moving
@@GanyuSimpingDegenerateevery grineer can't touch you and they have so many status applied that with galvanized aptitude one kill will let you delete any eximus moving
But it's not press 4 with a half assed build so people don't like it
Yea Voruna being the better priming frame that instant wipes a map in the same update is hilarious. Ntm, pets getting buffed with a new status spreading weapon for priming in this same update as well.
Voruna will be definitely nerfed cough ... readjusted in the next hotfix but even with a base kit you have invisibility, she makes all her melee weapons slash viable, make them crit, apply status, have extra movement speed ... and this is just her first ability. One of her passives gives total status immunity including CC ffs.
Then you add the ZIP code wide ebola spread which by itself shits on Koumeis entire kit, infinite energy just because you do your things and an okay-ish ult which is basically a glorified helminth slot for Roar.
I don't get it ... Seriously I don't.
@@DalanorTheLlama there was Wukong but I do agree Prey of dynar is busted ive tested max range and she can hit enemies at 65 meters with fangs shes now Sayrn
At least Arcane Arachne is useful for something. Gotta get those wall latch kills for decrees.
If you haven't played with arachne I'd give it a shot. It's a pretty hefty damage buff that you can activate on demand. I'd rather have that than at least half the decrees in her pool anyways lmao
It has some weird interactions with some frames because some abilities counts as weapons for it. Big ones are Styanax' last stand and Wisp's breach surge.
@@Poenitus92 vigorus swap exists, helminth exists. why do you guys cope so much
@@kartikpintu I use those too. No need to be upset
From a designer perspective, the problem is that koumei not just doesn’t do anything, it’s that the player also can’t really play around the unique stuff she can roll, which is barely anything at all. Ability use -> rng situation -> player response -> player defined result based on skill/loadout. It’s a basic lesson in game design.
Getting to choose from multiple decrees is what makes them fun in Duviri, being given trash decrees without choice (and the increasing cooldown) is why I've subsumed over her 2 already.
@@oohshiny8713 it’s not even decrees, all she can work with is status effects on her 1 and 4, and can’t really synergise with them or account for them cause they are entirely random. A random playstyle frame would be cool, but unfortunately, DE.
Playing Koumei is like having a Stug in one hand, and a Brerb in the other!
I'm so pissed by the way we got her.
Her triple sixes effect on the fourth hability is a joke. For an ability that 99% of the time you will be casting hugging your butt to the wall because LInE oF SiGHt having a "jackpot" effect to actually hit behind you is just straight up laughing at the player. It doesn't even pass walls???
ALSO, I WANT TO GAMBLE, BUT EVEN IF I HIT THE JACKPOT I CAN'T SEE THE "PRIZE". WHERE IS MY STIMULUS TO GO ALL IN AND LOSE MY SAVINGS??
Triple 6 also affects damage, and the best way to cast it is by bullet jumping high in big rooms so you can use the most of the cone
@@koolenjoy7369 Yes, from .0001% of a steel path enemies health to .0002%.
They should give her the ability to manipulate the dice odds. Also omikuji is quite bad for such a high cool down when it's layers of rng go against you, leaving you locked into a certain playstyle and possibly getting debuffed like energy drain where you're technically locked into the omikuji with no way out or forced to die because if put a shitty status on you.
You can cancel the 2nd with a debuff by accomplishing the challenge or just cancel it by holding the skill. Her 2nd is just for fun so dont build her around it. Build her for her 1st and 4th skill. Her 3rd is fine and may actually be necessary for her survivability.
odds should scale with strength or timer based, where you'll have guaranteed 2-3 6s every 15secs (non moddable)
as a wise man once said: lets go gambling
Aw, Dang it.
🎲🎲🎲
I think rolling triples for any of the numbers should do an additional something overall instead of just for the ability she's rolling for- her whole mission story is about Foreseeing and Changing "Fate" after all.
For instance:
Triple 1s: Koumei changes the fate of enemies around her by forcing her Catastrophic luck into them- any status effects Koumei is actively suffering from is imbued into her weapons at half damage for the duration of the effect.
Triple 2s: Could be Worse: Enemies around Koumei share her bad luck, and suffer from slightly lower accuracy and are more prone to knockdown for a short amount of time
Triple 3s: Koumei foresees minor bad luck for herself and changes tactics - Melee blocking angle increased slightly for a short amount of time.
Triple 4s: Minor Good Luck - Invincibility Duration after Koumei's shields are broken is increased slightly
Triple 5s: Almost a Winner- Common resources drops have a chance to double for a short duration.
Triple 6s: Jackpot- Critical chance is improved slightly, Melee combo counter decay is reduced slightly, Shields, Armor, and Health are increased slightly for a short duration. Ability Cooldown is reduced slightly.
Pretty good idea actually, hope this gets more traction.
Drop a line to DE dude, who knows-this may actually get implemented as a rework or even some augments.
she should get a 3.55% chance of being able to select from at least two decrees rather than being given a finisher one
Can't wait for her rework in three years.
Iirc someone on Reddit did some testing (600 rolls or so) and the odds of triple 6's were something like ~12% so the odds are rigged in favor of the players but yeah she's still super fuckin frustrating
The long ass cool down would make more sense if she got full stacks of the decrees.
Rolling sixes should be win more not mandatory to win.
It is though
oh yes, gambling
didn't get enough of that with rivens
Riven challenges too.
A luck based frame would be fine if you could power it up with the power you acquired in your power fantasy game... Making all the essential values unmoddable is very strange. Well, Helminth will appreciate eating it.
all gamblers stop before they win big
(cant get 3 sixes to save my life)
Personal suggestions for changes;
6s on other abiloties reduce active 2 cooldown by 2 secs, 1s increase it by 1 to incentivise rolling
More different decree challenges, cause so far i haven't encountered even the headshot one shown on the overview making me think basic kills within 10m/from 20m/while latching/airborne/sliding are all it asks for, hell i'm sure they could check for specific enemies in a mission to kill like say ancients in void
Playing Koumei is fun until "kill 33 enemies while doing wall latch"
I knew immediately the RNG gimmick would be more of a hindrance than anything
Tbh, yea. They leaned way too hard into her abilities being the primer. I suppose an intention of their design could have been if you don't have the setup/weapons, all you need is co/galv mods but at the same time... Her survivability borders on not existing. Her gambling mechanic should either have a pitty like proteas passive where a number of casts gives you a high roll or just buff everything she has.
Just store the 6s you roll, until you get 3.
Maybe if her 1 and 4 had built in CO effects, this "priming" might work? Maybe?
@@snakeman830 Better Passive: All her weapons get CO applied to them
Better 3: either you gain 90% DR or become invincible for a duration
Better 2: Duviri Decrees, enough said.
Better 1: mark an enemy to spread random status effects to nearby enemies on kill
Better 4: FULL COVERAGE
There's your rework DE
Two things that baffle me about Koumei:
1. She's a status-based Warframe that's also specifically stated to be accessible to new players, who don't have access to the mods that make status-based setups powerful.
2. Her 1 relies on enemies walking into it, while her 4 stops enemies from moving, making them anti-synergistic.
I can understand the rest of her flaws, every Warframe needs some weaknesses, but these two specific issues are just bad design.
Dont use her 1st as a trap skill. Aim and spam it at enemies
@@kosmikaonebladeshy I love going from full to zero energy without killing a single enemy
@@EnbyOccultist coz ur modding her wrong
for a frame that got overhyped, and released alongside a banger music, she's sure roasting herself alive with bad mechanics and extremely long cooldowns
And people think that the "unlucky ones" are just BAD. Like THE ROLLS ARENT THE ISSUE, its her kit being dogshit before the buildup.
@@DeimosWhitesnake
"roll atleast 23+ or get rewarded with abysmal dogshit"
"wait for 150s for a decree that is useless"
SHES SO CUTE WHY DOES SHE HAVE TO BE SO OKAY RAAAAAAAAHHH
“In longer endurance runs she has good survivability and damage but in quicker missions…”
Ah yes, The nidus experience
As much as stack building sucks in short missions (even before you get completely outpaced by a coke-snorting Titania with a Kuva Bramma), at least Nidus doesn't get saddled with the risk of being set on fire or energy-drained until he does a pace-breaking Riven challenge.
Did you know that 99% of gamblers give up before their big win? NEVER BACK DOWN. NEVER GIVE UP.
UP THE FUCKIN POKIES!!!
In other words, in the 4 minutes and 11 seconds following a triple 6, Koumei is effectively a C rank warframe
something something tuka donka
her abilites are rigged in our favor, that's been confirmed
they still aren't good
@@TeaspoonfulYeaaaah, it too bad cuz past base game she's just ok 90% of the time and then randomly one shots a room, then dies because her survivability ability is garbage
rigg harder next time
Pablo need to put pity system into Koumei lol
Koumei's passive is like if she saw Protea's passive, and then shat the entire bed trying to be as good as it and then decided to throw some blackjack into the mix while high off her ass on whatever the fuck Pablo has been taking to think that a gambling frame with INCREDIBLY LOW ODDS OF WINNING WAS EVER A GOOD IDEA.
Her passive is good if you dont do secondary as primer builds with primary or melee focus. Equip stand-alone weapon builds for each slot and switch to which is buffed by her passive. Also, try using increased fire rate and attack speed for more status ailment spam. Her passive is basically making your weapons become a primer.
@@kosmikaonebladeshy or just play citrine or voruna or bring a hound that can disarm/restore-energy/copy-eximus/knockdown-enemies.
I love getting melee decrees when i want to use my guns. Great use of half a survival rotation
I hope she gets an augment that lets you get 3 or so decrees at the start of a mission. But it obviously sets you at a higher cooldown. Would st least let you have something for non endless missions
This Frame feels all over the place
-Why is puppeteering and Gambling mixed together?
-Why does she not benefit from strengh in any capacity, the heal might as well not be there.
-Why does she have two abilities that do almost the same thing?
One of them is just objectively useless if you don't hit the Triple 6
I know one stays on the map and gives very disappointing statues and the other is single cast that actually could do something, it's still two abilities that try to achive the same thing, status priming.
-Why is her "Decree system" just worse than the Duviri one?
-Why not let her pick out of 3, and on Triple 6 pick from 5, as it is it's horrible RNG that *might* get good a couple hours into a mission, the instant decree from Triple 6 is worthless, the chances of you getting it are so low that instantly finishing it once in a blue moon is stupid and useless.
-The one ability that is semi useful is her 4, which is just Voruna's ability, but a downgrade with the augment.
The concerns with her gameplay design are valid, BUT puppeteering and the aspect of gambling are both playing into her theming of fate. The puppeteering being a pretty direct representation of the strings of fate, and gambling somewhat being the antithesis of fate.
Ironically, Koumei doesn’t have anything to ‘bypass’ her own gambling mechanics which would make a lot of sense in terms of gameplay *and* theming.
@@Noobish_Fair point on the theme, and yeah, I've said on a different video that if she could actually control her "Luck" she would actually be a really good Warframe, her 1 would be a great primer for both Weapons and Arcanes, her 2 will still be practically the same, I guess you could get a random Decree easier, her 3 will be just Mesmer skin, but maybe even better because you can get more stacks easier, her 4 will be a large 360° AoE that stuns and primes enemies.
the xenoblade flute truly represents death of the computer
You think Sab ever thinks about the time Trib managed to team kill him on a mission without being affected by radiation.
Me using Koumei would be like God using me as an example of risking it 💀
thing is
u cant get koumei until u complete a mercry quest
which is bs
on top of bs
In the 4 minutes and 11 seconds following a jackpot, koumei is effectively immortal
I'm serious when I say that Omikuji might be the worst ability DE ever made. You pay energy to MAYBE get something useful, need to wait up to two minutes to try again, and if you're REALLY unlucky, you pay that energy to debuff yourself until the challenge is complete. Why the fuck would I ever press 2???
knightmare frame in the sure footed picture killed me
Oh her 2 is just Nidus's problem. DE just doesn't learn.
I can't wait for the augments to basically rig the dice at the cost of 6000 second cooldowns or something insane
You know, I like Koumei, I think she can be strong, but I found this video much more agreeable and understandable then brozime's at least.
She's strong enough when she rolls triple sixes, but a frame that's only strong 12% of the time is a little hard to use effectively
@@EnbyOccultist Getting triple sixes is a bonus, not the big numbers. Her weaknesses are in her 3 and 4 because one is useless on her and better as a subsume on other frames, and her 4 is redundant to her 1. But her greatest strengths are as a weapon buffing frame with her 1 and 2. Her 1 is incredible status primer unless you just get an awful low roll, doesn't require triple 6s to be good. Her 2 is incredible as well since the buffs from decrees can be huge and it is likely where she gets most of her value. This creates the interesting dichotomy where she is less powerful in shorter missions where she is more RNG reliant to get good decrees, but better in long or endless missions where she has more chances to get her best decrees.
I mean it comes to the same conclusions as brozime so idk whats so different? She's lackluster, weak, and janky but because brozime said it its terrible!
Koumei is a warframe that is only useful past that 6hr mark of an endless mission when all that goodie is stacked up, so its not a surprise she falls short for the base game where a majority of people play in. (You can make the argument to play other warframes sure I guess but avg joe aint playing 6hrs Koumei or not)
Oh wait, endless missions are HORRIBLY BROKEN RIGHT NOW, gee thanks DE.
The fnaf bit with the censor beeps and the Fesh Pince reference soon after, exactly what I'd expect from the rosetoy warrior!
I honestly threw her instantly into the flesh wall for that subsume. Looks interesting to me.
looks way more interesting on the wall than on the tile set
IRL Omikuji has a result called Chu-kichi and that's what exactly this warframe is like.
I saw the dice and was stoked then played the frame and coped so hard god this frame is a disappointment
The Gambler Skull from Skul the Hero Slayer is what Koumei wishes to be.
Wait...
Are those censor beeps fucking toreador?
Pokemon game corner was a carefully curated choice for the outro music, and I'm here for it.
She's basically the nukor in warframe form but with no way to buff crit chance.
Everybody hates on koumei till they pull ranger's roll on the bubonico
New player frame is a straight up lie from DE because new player frames don't require you to do 40 runs of the same mission to buy everything from the kiosk
The most ideal place to run Koumei is in Duviri because not only are you doubling down on decrees, but you get a selection every time.
Zoey, make sure this man never rolls triple sixes in his Duviri runs with her.
Koumei is an interesting concept for a frame, whose abilities are ironically held back by DE not bothering to test above lvl 40 enemies in the Simulacrum and account for people who don't play Solo.
Her 1 sounds cool, but only applies one instance of damage per enemy, forcing players to spam what should frankly be an area denial CC ability - and makes getting a triple 6 a lot less exciting.
Her 2 is supposed to be an instant bonus decree, but due to the lack of consideration regarding "how do i headshot an enemy when the Gara / Saryn / Mesa in my team killed all the enemies in the room?" it unintentionally becomes a bandaid ability... and still found a way to make it suck.
Her 3, Omamori is supposed to be a high risk / high reward heal ability, but again - the devs didn't test past level 40.
Her 4 is alright, but feels like a slightly better 1.
Anyway, i forsee her getting touch-ups quite soon, or bandaid augments
lmao i was looking for a koumei vid and found gold, first warframe vid that made me outright laugh
relatable af
You do know how to play craps? Koumei: rolls 5 dice and kills everyone at the craps table.
I have been using her and I don't understand the hate, even though her 4 does low damage its perfect for priming for things like condition overload or the galvanized status mods, and her 1 becomes pretty much the best primer in the game aside from maybe voruna, her passive also is incredible and turns any fast firing weapons into a god tier primer, along with her 3 making you effectively immortal if you can avoid being near too many enemies, for how early you get her she is a every fun frame that is also decently powerful
The cooldowns suck, badly. Why do they even exist? It would make more sense for the energy to cost more until a good roll or something, not a long ass cooldown
saw the announcment post on steam, saw the dice on the thumbnail and made sure warframe wasnt installed cod jesus christ im not dealing with rigged dice.... and the cooldown... jesus h christ
its so frustrating how close her design is to being super interesting. dont give omamori the 3.5 second internal cooldown and MAKE IT ALWAYS WORK if you dont 3 6 it, make omikuji’s cooldown cap out at 30 seconds, and let her odds of rolling a 6 scale with power strength (each 100% is a guaranteed 6 with each point over that being the odds of another, just like crits). 2 of these flaws are self inflicted, one of them requires actual implementation challenges but should almost certainly be easily done because its how fucking crits work. and to anyone who says “oh but guaranteed triple 6 omamori means any strength stacking frame can subsume mesmer skin!!” 1) good players can already get near permanent invincibility by either shield gating well or subsuming quiver and hitting their sentinel with cloak but 2) if DE really feels ways about it just make it so the strength scaling on dice rolls doesnt happen when subsumed
Can't wait for the trib video one day before the next big update
Koumei's kit is flawed in its entirety.
To me it feel like she was rushed, anyone can see how counterproductive having both her 1 and 4 together and bet they are gonna sell the solutions with augments.
The dice mechanic is cool but in there lies many problems since you cant affect it which impacts her entire kit. Her 4 makes her 1 useless and one of them should've been a unique ability that manipulated the dice roll in some way without taking away the gambling aspect like increasing the odds in some way or switching to lesser sided dices for a period of time while on it.
Her 2 is op but is also the worst ability in the game when playing any other mission outside of endurance. It shouldn't require a task and should be instant but with a bigger timer for longer runs, this should allow it to be actually useful for shorter missions making missions part of the gamble, you either get good decrees one mission or you don't but the ability is at least useful or u could force a cap but be allowed to choose which set of decrees you get but still at random.
Her 3 is meant to be useful for both shield gating and health tanking but it has cooldowns that makes no sense and you aren't able to affect the chances for it block damage in a game where most frames get dmg reduction, free shields, and infinite health regen or become literally immortal. Her 3 is unique and cool and would be a good survivability tool if it worked more than half the time.
Add in unnecessary cooldowns to all of them except her 2nd ability for obvious reasons and it doesn't feel good to play with. She's strong sure but she's very flawed.
The odds seem to be closer to 5 ish percent for triple sixes, so slightly rigged but not by much (1/20 instead of 1/28.5). Still not great odds for usefulness. If they wanna buff her they could just turn her current 4 into her 1 and then give her a new 4 that is just 100 energy, your next roll is guaranteed triple sixes.
koumei is the caterpillar... embrace the kinji hakari butterfly
Koumei is an early game frame cause she'll never make it to late-game.
recommending this garbage to new players should be a sin
Feels like the place she shines the most is in the Circuit. Also, I didn't know Wolf Mommy got a new augment, what the FRICK.
Its the gambling frame this was to be expected. The house will always win.
Koumei's dice very certainly have a mercy mechanic baked in
The probabilities stack in your favor in testing. Sixes are eventually guaranteed.
Koumid and the five letdowns
Oooh manon ship night theme as intro. We love you for XcX ost!!!