Assassin’s Creed Unity: 9 Years Later...

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  • เผยแพร่เมื่อ 29 ก.ค. 2024
  • Assassin’s Creed Unity is a game that could’ve been so much more, but the one thing that stopped it from achieving this goal is simply just ubisoft. There’s quite a lot of positives you can say about this game such as a flawless parkour system, a stunning backdrop, innovative gameplay mechanics, new animations and so on. The game seemed like it was the reimagining of what everybody wanted, but sadly it came at a cost, and a heavy cost at that. So what makes this game feel like it could’ve been so much more? Well that’s what I want to go over in this video. Oh and there will be spoilers in this video, so do remember that. Everything I say is my own opinion and you may class unity as your favorite game ever, so try not to get upset if I say something you don’t agree with.
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    0:00 - Intro
    1:08 - The Prologue
    2:41 - The World
    7:00 - Underdeveloped Storytelling
    13:36 - Gameplay
    16:49 - Helix Rifts
    18:32 - Customization
    21:02 - Nitpicks
    22:58 - Final Thoughts
    Assassin's Creed is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin-Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Middle East.
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