Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_kametrick, use my code POGHF131918, and receive 16 free meals + free dessert for life while subscription is active!
i know this isnt a drifting tutorial but watching this video answered so many questions i had about the parallel from AC to life, and gave me such a deep insight on how my 2nm gear drive wheel was hurting my drifting that i went back into assetto corsa and, within an hour or so, i was able to not only physically correct for the downfalls of my wheel, but also spot a corner, aim for it, do a weight transition, and nail the corner. Not perfect by any means but i can aim for corners now and stay on the track. I only have around 5 hours of drifting practice. I have since ordered a logitech pro wheel.
My G25 was also mad loud compared to the T-GT2 I have these days. DD is even much more quiet than the belt driven T-GT2 I have. I really want Thrustmaster to make a DD base for Playstation dammit... I need it for GT7 in VR.
@@JimmyNuisancethe entry level fanatec dd wheels and pedals work for both ps4 and ps5, and theyre only 5nm so can still just mount it to a desk if you dont have a rig
Hey I’ve been thinking of getting this one with the extra 3 nm cable , do you think it’d be worth waiting a few more weeks to get or jumping straight away to the t300rs gt? I just want to be able to be satisfied and have a good enough feedback and immersing experience. I notice it’s almost double the price for the dd but also double the nm , could I please get your opinion?@@RallyAddict555
My Driving Force GT would scream when I tried to drift, especially if I had to wrestle it round faster than it wanted to go. I thought my lack of control in a drift was a skill issue, but it might not have been, judging by this vid lol
One thing not mentioned here, but worth keeping in mind, is that you ideally want to be using any wheel at less than 100%. This is less of a specific issue with drifting but definitely something for grip driving, since when you're at 100% you can run into a lot of clipping - this is where the motor is operating at its maximum force and can't go further, so you lose all the fine detail from the feedback. You want to have 10-20% of headroom on your wheel to avoid this.
well, atleast on logitech wheels, getting less details means the wheel goes back faster so its even better for drifting, thats why people disable the effects lol
@@boneskkksk What I’m saying is that the wheel doesn’t have enough power for transitions/manji’s. You have to steer it so it spins faster which isn’t realistic.
REGARDING FANATEC: The base is what makes it compatible with Playstation. The wheel is what makes it compatible with Xbox. So you can use the GT DD Pro/DD+/Extreme with an Xbox compatible wheel and, boom, you can play PC, Playstation and Xbox with the same rig. CSL DD/Clubsport DD will not work the other way around though so you'll be stuck with PC/Xbox only.
Product lines confuse me, so just to double check, if I wanted to have a mostly PC wheel with occasional GT7 on PS5: Get something like DD+ (If I want 12~15nm), and any wheels (GT3, F1, Round wheel for drifting etc) and (Fanatec) pedals? and I should have no problems?
@@xTheEcO That's correct. Any Fanatec wheel/pedals with DD+ and you're good to go... When playing GT7 you'll plug ONE usb cable to the console because the wheel base acts as a periphery hub (RJ12 connectors) for pedals/handbrake. That's why you can't use a sweet handbrake from VNM (usb connector) when playing PS5 for instance. PC - no problem. And I guess you'll do most of the drifting on PC anyway..
@@mph2954 Yes, but the majority of wheel bases advertise their peak torque - not sustained torque. From personal experience, my Moza R9 (peak torque of 9nm) does everything I need for drifting, and is capable of maintaining a fast enough wheel speed even after a long play session. So according to KameTrick, having a wheelbase with either a peak or sustained torque between 8 - 12nm will give you a great drifting experience.
He made an error. Increasing the NM increases both the range and peak force, but to adjust the overall feel, he should have used the FORCE or STRENGTH setting. While 8NM is adequate, it's not optimal, as it limits the range of force and reduces the definition between different force levels. Increasing NM does impact the overall force, but that's because the strength or force setting is a percentage of the available force. For example, 50% of 15NM will be stronger than 50% of 8NM. However, NM should not be used to fine-tune the feel-it's meant to set the maximum force, typically for safety or heat considerations. To adjust the feel, you should use the strength or force settings instead.
I don’t know why people want 20nm wheels. It’s simply not realistic, at least for the driving I do (even F1 cars have power steering, but F2 doesn’t so idk). I do rally racing in real life and the sim and these cars all have power steering, you don’t need to fight the wheel with every fiber of your being, it’s should be quite easy actually. Depending on the game I might even turn my G Pro down to 4nm like in Dirt Rally and other times keep it up to 10nm in games like WRC10, because the game is definitely not using all 10nm, so there is some game to game difference vs real life as well. But the moral of the story here is you shouldn’t be fighting with your wheel, that does not add realism. Pick a NM that allows feedback to come thru and the wheel to self steer (at least in the case of DD wheels) while still being able to quickly manipulate the wheel yourself. If anything the biggest difference is between a cheaper belt driven wheel and a real DD wheel, that’s the biggest realism improvement you can give yourself.
Thanks, and props to you for doing rally driving in real life! Mind if I ask whether you think Dirt Rally or WRC are realistic (damage simulation aside)?
@@UTubeSL Regardless, RBR is super easy to recommend. There are many, many real-life stages that are imo very well done by modders And though there are some limitations, they've done well to give good logic to the game for rally car driving, and give you some options that you don't get in those games Also, you are able to download different voice packs people have made, as well as edit your own pacenotes (or, as I prefer, download Luppis' collection of all his edited pacenotes). This matters because the default pacenotes are not consistent among all modders, and I found that distracting. Coveniently, there was a solution for it Anyway, my point is I totally recommend RBR for the stages and feel of driving alone. Though the new games have advantages of their own of course
Your pronaunciation of Tykkimäki, Kouvola was a OK. Was a bit confused that you suddenly said the name of my hometown. Anyway, thank you for the video, it was really helpful. Greetings from Kouvola, Finland!
Haha yeah, I love small and technical tracks, so I'm always on the looking for neat IRL venues from around the world! I'd love to visit and cut some laps there, someday :)
Thrustmaster T300 RS GT was an absolute PERFECT wheel for me. 3 pedals, cool shifter, nice 1080°of rotation, great alcantara finish for the stitches, I loved that wheel. I have some videos on my channel using it. Then I took my driving license and swapped for a real wheel in an Opel Astra G from 2001. I still miss my T300 and plan to buy a new one soon just for fun, also my daughter will learn to drive so she will need it for practice *(City Car Simulator is a MUST play for any new driver)
How much of a difference was it to drive a real car? I mean did you learn to drive using the Thrustmaster and just had to "slightly adjust" in a real car? Or was it completely different to drive a real car?
@@YuGoCheff GREAT question! Honestly, the transition was almost perfect! Once you get some time in City Car Driving AND Euro Truck Simulator 2 (with small car mod) using wheel (including shifter and 3 pedal setup) you will find that driving a real car is really really easy, 99% similar to the game. At least that was the experience for me personally. I played a lot of driving video games, I did my driving school in real life and then when I bought my car everything felt very natural, very easy.
was planning on getting a t300 RS GT myself. wondering if you might've considered getting a DD 8-12 nm one? for the sake of new experience maybe? IF you ever do, I'd love to hear your input and comparison jumping to that from a T300. Hope your daughter excels and passes her driving exam just as easily o/
@@rrrrrryuuji9084 hey Thanks for the comment you wrote for me! I wish I could buy a new wheel for gaming, but for now my financial status is very bad. I had to sell my T300RS GT and bought a real car, but I never got enough money to buy another wheel for gaming. Also thank you for the nice comment about my daughter. She is only 6 years old for now, but she is interested in cars, I will make sure to get her driving license when she turns 18. I wish you all the best!
Interesting but you're missing one important point : slew rate. And stronger bases have also higher slew rate. For example, a sc2 sport might have enough Nm, but has a slower slew rate than the sc2 pro. So even if you're not using all the nm of the sc2 pro, you will have a better experience
And not a word about the fact that in the case of 4-6 nm bases, it will be necessary to turn their power to the limit (to achieve the power recommended in this video) and during long sessions at 100% they will overheat or break down faster. This is not yet a category of products where they are capable of large and long-term loads.
Well this is only a recommendation. While I am highly considering getting the fanatec dd pro as an upgrade from the g29. Doesnt mean that I will go out and make a blind purchase just because Ben recommended it, I have to do my own research.so yeah I understand the criticism as there are plenty of people that will do that without doing research on their own.
G25 user here (yes 25 the one from 2008 or whenever it came out) I might be coping hard because I can't afford a direct drive wheel atm but to be honest, I prefer the numbness on the steering, because im a huge RTR drift team fan and those mustangs have almost no self steer IRL. So because I'm setting up my cars super aggressively in AC I like to work the wheel a little bit more, because I feel like, this is much closer to the real self steer of those hooked up pro cars than if I have a fully self steering wheel...
I've been drifting for over 3y with a logitech g920 with a custom 32cm non deep-dish wheel, and I fully agree that 2.5nm is just not enough from a gear driven wheel. when im upgrading i wanted the moza r5, but im thinking about getting the r9 after seeing this video. thanks for the great advice
I have been sim drifting for 4 years on a cheap ass g920 in assetto and beamng, sims that are fairly hard to master and learn. And even tho i sometimes see the lack of information from my wheel, i learned to predict when the wheel is gonna underdeliver on the FFB and still was able to gain confidence in my driving and put togheter some nice tandems. Still i would love to get my hands on some nice DD rig. Lovely video:)
First I want to say, Thank you, for such an informative video. not many reviewers cover so many choices in one video. Just wanted to say at 8:15 The Cammus C5 actually has a rated/listed Holding Torque of 5nm but has been reviewed and recorded many times hitting all the way up to 8-9nm of peak torque which lands it above even the boost kit CSL's peak torque of 8nm! (The holding torque of 8nm CSL is around 5-6nm) The smaller rim size and overall look of the wheel may deter some.. I happen to quite like its quirky look, but with its shaftless motor design the return speed is amazingly good for drifting, and in my experience it hits Waaay above its weight class in terms of overall strength in its FFB and feels very hefty in Rally. For the price, it just can't be beat. From what I've seen C12 also has a listed Holding Torque of 12nm but actual Peak Torque is closer to 15-16nm. Its just the way Cammus rates their products. I highly recommend the C5 (I don't own a C12) For its price and performance its very good, just be mindful of any local warehouse near your country to help keep shipping costs down. Again, great video, man.
this is so true. I completely agree with you. I use Fanatec GT DD PRO on 8Nm, on PS5. Just perfect. My older steering wheels are G27, T300, T500, but the DD is a perfect choice.
Great video. I'm looking to upgrade my wheel soon since I'm using a g920 with an aftermarket wheel. It's not too bad but I have noticed it doesn't quite spin fast enough on certain cars and it does clip and shake a ton when ffb and centering force is cranked up to compensate but I've still had a blast on it since it's what got me into Sim drifting.
I started on a G923 and got mildly competent and when I got my DD wheel I instantly leveled up by a large degree. You can absolutely make it work on the lower end wheels but it's such a better experience with a belt drive or DD wheel.
@@gtrslngrchris ya I definitely want to upgrade. I only got the g920 because I got the wheel pedals and shifter used for $200 usd and it was like brand new and I didn't want to spend an arm and a leg just in case I didn't get that into it. Now I'm super into it and I've quickly found the limits of the g920 but I've been making it work as much as I can for the time being. I started on live for speed and then switched to assetto and beamng once I got my first gaming pc last summer.
@@neonnerd1364 i also went from a g29 to a 8nm dd and i instantly was able to link tracks and tandem compared to rarely linking a track on my g29 its 100% worth if you play alot and mostly drift but if you dont play alot or grip race the dd isnt worth it, put that money into a good set of pedals instead
Great work Kame Trick! Can see loads of time and effort went into this one. Great script, b-roll, images, and analysis based on your skills and experience!
FFB quality is the most important. For example I use Moza R21 and keep it at 40% but the FFB quality of R16 and R21 is higher than for example R5 or R12, even more smoother, so it’s even more enjoyable than R5 and R12 I’ve been using before
I drift at like 2-3nm and that's plenty. Any more than that and I need to start gripping the wheel more tightly, which limits the effectiveness of force feedback. Very hard to stay relaxed with the torque above 4imo. In addition, the wheel in a drift car is NOT hard to turn. They're not yanking on that thing like an F1 driver, they're throwing it around like it's nothing.
I started with a thrustmaster tspc, loved it, I made my own adapter for a real wheel, went to a drift experience day and did way better than I expected as a result, that made me realise it was worth spending cash on it, so I got the 8nm csl dd, its definitely better I love it, but I was suprised that the pedals made so much difference.
A well needed video in the sim realm. Thanks for this video. I just upgraded from the logitech 27 to the logitech dd pro racing wheel. Can't wait to jump in
thank you for making this video. Ive been sim driving casually (time attack and freeroaming mostly) for years now after I bought a g27 from my first wage ever and never bothered with another one. because it worked fine as far as I can tell with its 3NM. for normal grip driving i never felt that i needed more finesse and i got used to the "clankyness" of the wheel. of course in never drive real cars as close to the limit so the torge felt adaquite. Ive always felt that its hard for me to control my drifts and always thought im just bad at it but never got really better than OK at it. now i will actually get a dd wheel base to see the differnece myself. or maybe that has some time casue i jsut spend 4k on mods for my actually real rs3 lol
I have the thrustmaster T300 with 4 Nm. Its aight. The wheel is a little smaller I think mine is 320mm and it can drift pretty well. Going from 2 to 4 opened a whole new world of SIM racing by making me able to drift way easier
this is a great video! explained perfectly what I've felt with the g920 and later on with my t300rs, just got a used moza r5 and it's miles better, the force feedback isn't much stronger but the details make it so much better
Since I like to play semi-arcade and semi-simulator games like FH5 and Assetto Corsa more than IRacing and any F1 games this video cleared a lot of questions I had about getting a new base. My G27 is getting way too old and I was looking for something to be able to focus more on simply driving around and drifting more than anything else. Since I read a lot of times a DD base motor is somewhat like a speaker and you don't ever want to put the FFB at 100% just like you never put the volume of a speaker at 100% I went from wanting a Moza R9 to Moza R12. Then I saw a comparison between the Moza R12 and Simagic Alpha Mini and the guy said because of the fact Simagic divided the wheel into 262144 instead of 32768 like Moza, the FFB is way smoother and way less janky. Also people noticed the FFB was quiet strong for a 10nm and calculated the Simagic Alpha Mini may be advertised as 10nm but is actually more around 13nm. So I hope a "13nm" running at 70% or 75%, around 9 to 9.75nm should be enough to have a big sport round wheel or big deep dish wheel and still provide enough force to have fun driving around and practicing to drift in games. Next thing would be find how to get turn signal levers and maybe a button box for the buttons lacking from the wheels. Thanks for the video!!!
Great video! And very true about it being better to save than buying the cheapest option. I recently switched from a g923 to a fanatec DD and it’s so night and day different, I should’ve done it sooner.
You should be adjusting the STRENGHT or FORCE setting, not the NM. The NM primarily affects the peak strength and increases the range of details, but it does indirectly control the overall force. For example, if the force is set to 50%, then 50% of 15NM will be stronger than 50% of 8NM. So, to achieve your desired feel, you should tweak the STRENGHT or FORCE setting instead back to your preferred feel. Many people don't fully understand this, and I recommend updating your video to clarify this point. That said, the video still provides valuable insights.
I personally think tactile feedback is more important than FFB. 1 Bass Shaker in each corner of your rig simulating suspension geometry and wheel slip, along with 1 bass shaker under your pedals for abs.
Don't forget about Aztek Forte, La Prima, and the 27nm bases they sell! Also if you have a MicroCenter near you, you may be able to find a PXN direct drive wheel no one talks about
You have some of the most helpful and informative videos in the entire sim community, let alone drift sim! I know you’ve done videos in the past on specific mod cars, but I’d love to hear your thoughts on some of the more popular drift car packs out there these days. I personally have been loving the Excite! v2 and DWG 3.0 car packs and I’d be curious to hear your thoughts on them!
As someone who have G920 i wouldn't recommend it, what most reviews won't mention is taht wheel is VERY loud, so if someone is looking for first wheel and don't want to spend on DD go for belt.
Another factor you didn’t mention with the gear driven wheels, on my G920 I’ve noticed that the wheel has a decent amount of resistance to my inputs, but only in one direction. Perhaps it’s because of the gear driven system, or it’s just the g920/g29, but when you flick into a drift (a true staple of drifting on a gear driven wheel), it’s much easier to flick the wheel to the right than to the left, something that you wouldn’t even think of being an issue, yet it is. Another fantastic feature of the G920 is that if you flick a little TOO hard, the wheel will decide that it wants to become unaligned, and centers at about 15° left. It will stay like this until you unplug the wheel, which could require a restart of the game, ruining your race or drift session. On top of that, the software is complete garbage, has no useful options other than steering angle, and it uses 20% of my CPU for no reason. That’s why I agree with you that it’s just not worth it to get a gear driven wheel for drifting, even though it’s the cheapest option available. Edit: I would like to mention that it is totally possible (albeit very very difficult, much harder than people make it out to be) to drive at the highest level (VDC and others) with a gear driven wheel, but you won’t be able to keep up with anyone else using a belt or DD wheel. It’s purely a factor of the centering speed that you will need to drive those cars. You can drive them, but you will have to compensate with throttle and brakes, meaning you’ll be outpaced anyways. Although it’s possible, just not feasible, and I’ve yet to see footage of anyone shredding tandems using a g27 or g29 with VDC cars or similar high hp drift cars.
I have the CSL DD 8nm and it's not enough aligning torque for all situations in all games in all cars. Games that focus on front wheel understeer as feedback clip early with 8nm in mid or rear engine cars. It's a good base, but not quite enough. You can use power steering as a justification if you want, but there's just not enough headroom for all games to make the necessary contrast between traction loss and peak grip, so you end up having to sacrifice some of that detail to avoid clipping, it's not terrible by any stretch, but I'd aim for the R12 to be on the safe side. The reason why more torque is good isn't for a workout, it's because it means more holding torque can be sustained even when bumps and other peak torque details happen at the same time... more headroom gives you that.
DD wheels are the way to go in any form of sim-racing. Whether you do grip or drift races, the information you get from a DD wheel is lightyears ahead of even the best belt and gear driven wheels. There is just no comparison. In grip races it won't necessary improve your times like magic, BUT it will improve consistency. For me personally 16nm is the perfect fit, especially when you start doing Le Mans racing and other forms with big downforce racing, because it compensates for the lack of g-force in the chair.
The difference between the 2nm and 20nm+ wheelbase is latency/inertia. It feels like the wheel reacts faster on the stronger wheelbases, especially when adding extra rotational mass like a Quick release, wheel extender, or screened wheels.
A typical PS curve will be clipping around 5-6Nm most of the time, so you'd be looking at 4-5Nm midcorner. The catch is that PS is nonlinear, so the ramp is still very high and it feels "tight". PS also won't work with hands off the wheel, effectively speeding up the wheel when letting go. Modded AC can do a PS curve, but it won't do the hands-off stuff. Of course, manual cars usually reach 15-20Nm peaks in transient.
For your in-game settings, how high did you set your gain? I usually run 25% with my R21 having the FFB strength at 100% in Moza Pithouse and that feels realistic to me
I got the thrustmaster T128 for ps5 and I play casually games like Grid Legends, Crew 2/ Motorfest, but I just want this setup and will just watch others with their setup play. I do like the drifting The Crew games and the racing for Grid Legends, but GT Sport is also fun sometimes.
To his point on waiting to get the better whee. I got a tmx as a birthday present 9 years ago and two months ago could finally drift the pro spec cars in assetto reliably. It took me 9 years to be able to do what would take someone with a better wheel in immensely less time.
this is a great video on what you should be choosing, i did start with a logitech g920 and transitioned to irl drifting (not on tracks XD) and noticed where the logitech lacked feedback as mentioned and you really need to rely on visual queues in game and soon will be getting the moza r9 as an upgrade to when im in the country my home address is in since here I only have a fwd 1.0 econobox as a daily while every couple of months i head back to my home country where we daily just about anything you can think of from e21 bmws with 500bhp to LS swapped e32s to 900+bhp e34s :D
I got started drifting with a G27 and worked my way to getting good enough to do 360 drift entries. If you can drift on a weak gear driven wheel you can drift on anything.
How long have u been drifting and what's ur progress? I started about 4 days ago and still can't maintain long donuts. I can however drift corners but can't transition into another corner.
@@zepos It's kind of hard to give you tips because you don't really say much. What wheel? What game? Is a long donut a wide donut or just for a long time? I used to play Gran Turismo 5 with a G27 and I ranked top 1000 in some drift events back in the days. Could never do that now though, the FFB is too weak I kept spinning out last time I tried.
great video quality upgrade ! 👍 looks very professionnal. I use the csl dd with 5nm, feals similar to my irl 22 brz with electric steering, would say above 5nm would be great if you want to emulate hydraulic pumps.
This video is really good to understand what to upgrade to But personally if you get a good deal I recommend the Logitech G920 if you not sure if you going to like it like me, I got mine for £150 and improve my drifting a lot, I don't have a drift car, but I went to do a drifting experience before I had the wheel and keep spinning, after a 6months of having the wheel went again and almost did the full circuit
12:10 coming from a finnish person, the way you pronounced "Kouvola" was understandable, the "tykkimäki" part was maybe just a little bit off. A solid 6,87/10
Haha thanks for the feedback! I just sent it without looking up the pronunciation, but I generally do like to say things right...something I picked up when learning Japanese and seeing how many other students in my class were just not worried matching native speaking as long as the words themselves were correct. You sound like a much better speaker when you put in that little bit of extra effort, though :)
I feel like this should be answered by an actual racer that knows how the real wheels feel, and so could actually compare how accurate the sim wheel actually is
Recently found your channel. Really enjoy the tie you've made between irl and game drifting. Had a buddy who races agree the sensory deprivation in comparison to real life is the biggest drawback. If you ever get into game reviews, BeamNG players eat up real life drift content being paired with the game. Also, if anyone's reading. Careful with paddle shifter and button wheels. Anything sticking out can give your fingers a nice whack if your pulling your hands away from a wreck! :D
The interstellar tesla driver would absolutely feel a 1-2G acceleration in any direction if there was enough grip on nothing to drift the car, so arguably the radiation-filled vacuum of space is still a better learning environment than sim drifting in at least one way. (maybe two if you don't hit any space debris)
Im surprised at the level of detail in all these tracks. I'm new to drifting in the south Texas area and hopefully by end of next year want to see myself on the SpeedSportz track. Unless this is unrealistic ofc. Slowly trying to find my way into groups and guidance as I build my car and continue practicing sim. Do you have advice on wearing gloves using a felt wheel for sim use before getting into the car with that sort of set up or do you think I should practice sim on a hard wheel without gloves? And absolutely love this video. Happy to find you in my recommendations. Subscribed
@@Maisaranator I believe you, I have tried a direct drive wheel before at TT circuit Assen in the paddock. It was a simucube. I just don't have the money to afford it (yet).
@@fishingninja That’s right they are ridiculously expensive. But the market if coming around and we’ll start seeing affordable prices. I had a good deal on Asetek TK bundle by chance and im very thankful I got it.
At this moment i'm little bit struggling with FFB wheels too (in hope that will setup sim and wheel correctly at last), because IRL drifting (rally too) much easier, IRL these oscillations never happen, IRL there is so much ass-sensing of car inertia which greatly helping to control it.
Thanks! And yes on the track, that's Irohazaka by EK, which is a port of the Initial: D Arcade Stage track (I think version 8). There's also a version by Project Kaido that's really good.
@KameTrick Thanks mate, I had a feeling it was the Iroha slopes! I have the EK Irohazaka map downloaded but mine doesn't have the sponsor boards and doesn't look as vibrant as yours which is why I thought it may have been something else!
Brilliant video - so many people recommend the G920/G29 to new sim racers but they really are not up to scratch, especially for drifting. In reality they are even worse than you show in the video as they are not only weak at peak torque, but also slow to reach that peak torque, and slow to rotate thanks to the gear driven design. My greatest wish is that people would stop buying the G920 and force Logitech to come out with something better at the same price point to make the new simracers experience so much better :)
@@RaferAlstonAkaLAZIO They are better than not having any force feedback at all, and some people are proper fast with them, but I still wish Logitech would ditch this ancient tech and at least make something to rival the T300 in the same price point. There has been zero innovation for the cheapest wheels which is a shame for new sim racers.
@@texnorthman yea I agree it would be cool, but from logitech perspective - they dont need to fix what aint broken. I think only when someone else will start to offer wheels with 3 pedals and a shifter for less than 250usd they might think about creating something new.
@@texnorthman I think Logitech has been waiting for DD to take off before killing off their gear based systems. Right now we're getting very close to DD wheels at 300 bucks. If they can make a new entry level with DD they'll own the market just due to how easy it is to get a hold of logitech devices across the world. As more and more DD wheels become available, the motors driving these wheels will become much cheaper. In hardware terms, there is WAY MORE STUFF inside a gear driven base than a DD base. The DD bases are kinda just one circuit board and the motor. The G29s have a whole massive gearbox in there.
@@JimmyNuisance Yeah I'm hoping either Logitech or Thrustmaster will come out with a 300 dollar DD/LoadCell set that is better than what you can currently get for that price. But people keep buying the G29/G920 and that means Logitech will keep making them, sadly.
Thans for the nice video! Did you share your VRS / AC1 settings somewhere? Is there a reason why you lead the cables of your VRS base upwards in your fov. Instead of leading these out to the side and letting the 90 degree angles point backwards?
I use moza r5 on ps5 console to play gt7. It’s awesome, it works great but I feel I’m ready for an upgrade. 12nm of torque might be my sweet spot. Thanks
Hi there. Thank's for the proper explanation. Could you share some of the settings you use in AC in order to get better feel in drifting. It appears t hat if I set my wheel FFB for a regular GT3 race cars it doesnt work good for drift, I even made two different setups in ACC and my wheel software. Thanks in advance.
Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_kametrick, use my code POGHF131918, and receive 16 free meals + free dessert for life while subscription is active!
For JUST racing do you recommend g923 (im on Xbox btw)
I’m on a budget btw (below 350, so I can’t use moza r5)
i know this isnt a drifting tutorial but watching this video answered so many questions i had about the parallel from AC to life, and gave me such a deep insight on how my 2nm gear drive wheel was hurting my drifting that i went back into assetto corsa and, within an hour or so, i was able to not only physically correct for the downfalls of my wheel, but also spot a corner, aim for it, do a weight transition, and nail the corner. Not perfect by any means but i can aim for corners now and stay on the track. I only have around 5 hours of drifting practice. I have since ordered a logitech pro wheel.
what if you play with vr and have a 8nm direct driven.
This video shows how much quiter nice DD wheels are compared to entry level gear drive wheels. My logitec G920 was so loud
My G25 was also mad loud compared to the T-GT2 I have these days. DD is even much more quiet than the belt driven T-GT2 I have. I really want Thrustmaster to make a DD base for Playstation dammit... I need it for GT7 in VR.
@@JimmyNuisancethe entry level fanatec dd wheels and pedals work for both ps4 and ps5, and theyre only 5nm so can still just mount it to a desk if you dont have a rig
Hey I’ve been thinking of getting this one with the extra 3 nm cable , do you think it’d be worth waiting a few more weeks to get or jumping straight away to the t300rs gt? I just want to be able to be satisfied and have a good enough feedback and immersing experience. I notice it’s almost double the price for the dd but also double the nm , could I please get your opinion?@@RallyAddict555
My Driving Force GT would scream when I tried to drift, especially if I had to wrestle it round faster than it wanted to go.
I thought my lack of control in a drift was a skill issue, but it might not have been, judging by this vid lol
Try PXN V12 lite bro, entry level for DDS, it's quiet and smooth without breaking bank acc...
One thing not mentioned here, but worth keeping in mind, is that you ideally want to be using any wheel at less than 100%. This is less of a specific issue with drifting but definitely something for grip driving, since when you're at 100% you can run into a lot of clipping - this is where the motor is operating at its maximum force and can't go further, so you lose all the fine detail from the feedback. You want to have 10-20% of headroom on your wheel to avoid this.
can’t do that with a shitty logitech bc there’s not even enough ffb when it is set at 100 with the gear driven wheel
would getting something like a simucube 2 ultimate give u finer details at 8nm than for example an r12 or something comparable?
@@KRNLL logitech isnt shitty lol
well, atleast on logitech wheels, getting less details means the wheel goes back faster so its even better for drifting, thats why people disable the effects lol
@@boneskkksk What I’m saying is that the wheel doesn’t have enough power for transitions/manji’s. You have to steer it so it spins faster which isn’t realistic.
REGARDING FANATEC: The base is what makes it compatible with Playstation. The wheel is what makes it compatible with Xbox.
So you can use the GT DD Pro/DD+/Extreme with an Xbox compatible wheel and, boom, you can play PC, Playstation and Xbox with the same rig. CSL DD/Clubsport DD will not work the other way around though so you'll be stuck with PC/Xbox only.
Product lines confuse me, so just to double check, if I wanted to have a mostly PC wheel with occasional GT7 on PS5:
Get something like DD+ (If I want 12~15nm), and any wheels (GT3, F1, Round wheel for drifting etc) and (Fanatec) pedals? and I should have no problems?
@@xTheEcO That's correct. Any Fanatec wheel/pedals with DD+ and you're good to go... When playing GT7 you'll plug ONE usb cable to the console because the wheel base acts as a periphery hub (RJ12 connectors) for pedals/handbrake. That's why you can't use a sweet handbrake from VNM (usb connector) when playing PS5 for instance. PC - no problem. And I guess you'll do most of the drifting on PC anyway..
Collective minds Drive hub fixes all that for $80
Even more of a reason to go with the DD pro. Interesting
@@staffanstuff Would you be able to tell me if the RJ12 connectors the same connector thats used in the moza r3 Shifter slot?
This is the definitive video for where to get started into sim drifting. Amazing job
I thought so aswell but arnt some wheel badrs peak torque ans sime constant rated torque?
@@mph2954 Yes, but the majority of wheel bases advertise their peak torque - not sustained torque. From personal experience, my Moza R9 (peak torque of 9nm) does everything I need for drifting, and is capable of maintaining a fast enough wheel speed even after a long play session. So according to KameTrick, having a wheelbase with either a peak or sustained torque between 8 - 12nm will give you a great drifting experience.
The definitive channel you mean. Kame trick really is hidden gold.
Sick seeing you drrive my speedsportz track on video! Great video idea and well executed!
Conclusion : 8nm is the sweet spot for realistic drift :)
Thank you for your video, it is really helpful.
He made an error. Increasing the NM increases both the range and peak force, but to adjust the overall feel, he should have used the FORCE or STRENGTH setting. While 8NM is adequate, it's not optimal, as it limits the range of force and reduces the definition between different force levels.
Increasing NM does impact the overall force, but that's because the strength or force setting is a percentage of the available force. For example, 50% of 15NM will be stronger than 50% of 8NM. However, NM should not be used to fine-tune the feel-it's meant to set the maximum force, typically for safety or heat considerations. To adjust the feel, you should use the strength or force settings instead.
I don’t know why people want 20nm wheels. It’s simply not realistic, at least for the driving I do (even F1 cars have power steering, but F2 doesn’t so idk). I do rally racing in real life and the sim and these cars all have power steering, you don’t need to fight the wheel with every fiber of your being, it’s should be quite easy actually. Depending on the game I might even turn my G Pro down to 4nm like in Dirt Rally and other times keep it up to 10nm in games like WRC10, because the game is definitely not using all 10nm, so there is some game to game difference vs real life as well. But the moral of the story here is you shouldn’t be fighting with your wheel, that does not add realism. Pick a NM that allows feedback to come thru and the wheel to self steer (at least in the case of DD wheels) while still being able to quickly manipulate the wheel yourself. If anything the biggest difference is between a cheaper belt driven wheel and a real DD wheel, that’s the biggest realism improvement you can give yourself.
cuz 21nm is funny
The new for 2024 F2 car does have power steering actually, so even that is off the table now.
Thanks, and props to you for doing rally driving in real life!
Mind if I ask whether you think Dirt Rally or WRC are realistic (damage simulation aside)?
@@UTubeSL Regardless, RBR is super easy to recommend. There are many, many real-life stages that are imo very well done by modders
And though there are some limitations, they've done well to give good logic to the game for rally car driving, and give you some options that you don't get in those games
Also, you are able to download different voice packs people have made, as well as edit your own pacenotes (or, as I prefer, download Luppis' collection of all his edited pacenotes). This matters because the default pacenotes are not consistent among all modders, and I found that distracting. Coveniently, there was a solution for it
Anyway, my point is I totally recommend RBR for the stages and feel of driving alone. Though the new games have advantages of their own of course
Do you think it's worth to go from g29 to t300 RS or save and go straight to moza r5?
Your pronaunciation of Tykkimäki, Kouvola was a OK. Was a bit confused that you suddenly said the name of my hometown. Anyway, thank you for the video, it was really helpful. Greetings from Kouvola, Finland!
Haha yeah, I love small and technical tracks, so I'm always on the looking for neat IRL venues from around the world! I'd love to visit and cut some laps there, someday :)
Thrustmaster T300 RS GT was an absolute PERFECT wheel for me. 3 pedals, cool shifter, nice 1080°of rotation, great alcantara finish for the stitches, I loved that wheel.
I have some videos on my channel using it.
Then I took my driving license and swapped for a real wheel in an Opel Astra G from 2001.
I still miss my T300 and plan to buy a new one soon just for fun, also my daughter will learn to drive so she will need it for practice *(City Car Simulator is a MUST play for any new driver)
How much of a difference was it to drive a real car? I mean did you learn to drive using the Thrustmaster and just had to "slightly adjust" in a real car? Or was it completely different to drive a real car?
@@YuGoCheff GREAT question! Honestly, the transition was almost perfect!
Once you get some time in City Car Driving AND Euro Truck Simulator 2 (with small car mod) using wheel (including shifter and 3 pedal setup) you will find that driving a real car is really really easy, 99% similar to the game.
At least that was the experience for me personally. I played a lot of driving video games, I did my driving school in real life and then when I bought my car everything felt very natural, very easy.
@@rcsibiu Thank you so much for your answer ❤️ Then I‘m really looking forward to my setup 🙏
was planning on getting a t300 RS GT myself. wondering if you might've considered getting a DD 8-12 nm one? for the sake of new experience maybe? IF you ever do, I'd love to hear your input and comparison jumping to that from a T300.
Hope your daughter excels and passes her driving exam just as easily o/
@@rrrrrryuuji9084 hey Thanks for the comment you wrote for me!
I wish I could buy a new wheel for gaming, but for now my financial status is very bad. I had to sell my T300RS GT and bought a real car, but I never got enough money to buy another wheel for gaming.
Also thank you for the nice comment about my daughter. She is only 6 years old for now, but she is interested in cars, I will make sure to get her driving license when she turns 18.
I wish you all the best!
me watching this with my ancient g920
me watching with my Driving Force GT
talking out of my soul
@@sesh517 I use Logitech momo racing with costom 900° mod😊
Same
Pfff im sitting here with my g27
Interesting but you're missing one important point : slew rate. And stronger bases have also higher slew rate. For example, a sc2 sport might have enough Nm, but has a slower slew rate than the sc2 pro. So even if you're not using all the nm of the sc2 pro, you will have a better experience
And not a word about the fact that in the case of 4-6 nm bases, it will be necessary to turn their power to the limit (to achieve the power recommended in this video) and during long sessions at 100% they will overheat or break down faster. This is not yet a category of products where they are capable of large and long-term loads.
Well this is only a recommendation. While I am highly considering getting the fanatec dd pro as an upgrade from the g29. Doesnt mean that I will go out and make a blind purchase just because Ben recommended it, I have to do my own research.so yeah I understand the criticism as there are plenty of people that will do that without doing research on their own.
Yeah exactly. I'd much rather be running my expensive hardware well within its capacity rather than right on the limit every time
G25 user here (yes 25 the one from 2008 or whenever it came out) I might be coping hard because I can't afford a direct drive wheel atm but to be honest, I prefer the numbness on the steering, because im a huge RTR drift team fan and those mustangs have almost no self steer IRL. So because I'm setting up my cars super aggressively in AC I like to work the wheel a little bit more, because I feel like, this is much closer to the real self steer of those hooked up pro cars than if I have a fully self steering wheel...
I've been drifting for over 3y with a logitech g920 with a custom 32cm non deep-dish wheel, and I fully agree that 2.5nm is just not enough from a gear driven wheel. when im upgrading i wanted the moza r5, but im thinking about getting the r9 after seeing this video.
thanks for the great advice
I have been sim drifting for 4 years on a cheap ass g920 in assetto and beamng, sims that are fairly hard to master and learn. And even tho i sometimes see the lack of information from my wheel, i learned to predict when the wheel is gonna underdeliver on the FFB and still was able to gain confidence in my driving and put togheter some nice tandems. Still i would love to get my hands on some nice DD rig. Lovely video:)
First I want to say, Thank you, for such an informative video. not many reviewers cover so many choices in one video. Just wanted to say at 8:15 The Cammus C5 actually has a rated/listed Holding Torque of 5nm but has been reviewed and recorded many times hitting all the way up to 8-9nm of peak torque which lands it above even the boost kit CSL's peak torque of 8nm! (The holding torque of 8nm CSL is around 5-6nm) The smaller rim size and overall look of the wheel may deter some.. I happen to quite like its quirky look, but with its shaftless motor design the return speed is amazingly good for drifting, and in my experience it hits Waaay above its weight class in terms of overall strength in its FFB and feels very hefty in Rally. For the price, it just can't be beat. From what I've seen C12 also has a listed Holding Torque of 12nm but actual Peak Torque is closer to 15-16nm. Its just the way Cammus rates their products. I highly recommend the C5 (I don't own a C12) For its price and performance its very good, just be mindful of any local warehouse near your country to help keep shipping costs down. Again, great video, man.
I went from 2NM to 20NM via wheel upgrade. I never, ever use more than 10nm. 8nm in an Indycar can be challenging.
i love when content creator make sim equipment video without talk about the sim used for testing
this is so true. I completely agree with you. I use Fanatec GT DD PRO on 8Nm, on PS5. Just perfect. My older steering wheels are G27, T300, T500, but the DD is a perfect choice.
Great video. I'm looking to upgrade my wheel soon since I'm using a g920 with an aftermarket wheel. It's not too bad but I have noticed it doesn't quite spin fast enough on certain cars and it does clip and shake a ton when ffb and centering force is cranked up to compensate but I've still had a blast on it since it's what got me into Sim drifting.
I started on a G923 and got mildly competent and when I got my DD wheel I instantly leveled up by a large degree. You can absolutely make it work on the lower end wheels but it's such a better experience with a belt drive or DD wheel.
@@gtrslngrchris ya I definitely want to upgrade. I only got the g920 because I got the wheel pedals and shifter used for $200 usd and it was like brand new and I didn't want to spend an arm and a leg just in case I didn't get that into it. Now I'm super into it and I've quickly found the limits of the g920 but I've been making it work as much as I can for the time being. I started on live for speed and then switched to assetto and beamng once I got my first gaming pc last summer.
@@neonnerd1364 i also went from a g29 to a 8nm dd and i instantly was able to link tracks and tandem compared to rarely linking a track on my g29 its 100% worth if you play alot and mostly drift but if you dont play alot or grip race the dd isnt worth it, put that money into a good set of pedals instead
Great video! Production level through the roof, man!
Excellent video, Ben. Fun and informational. Now I know what wheel to aim for next!
I had no idea 1080p could look this good! Beautiful cinematography
Great work Kame Trick! Can see loads of time and effort went into this one. Great script, b-roll, images, and analysis based on your skills and experience!
Very informative. All these years I thought it was me (Logitech G29 user)
2nm on a DD is different from 2nm on a belt or gear drive. It's not just the torque but also the mechanism that generates additional friction
FFB quality is the most important. For example I use Moza R21 and keep it at 40% but the FFB quality of R16 and R21 is higher than for example R5 or R12, even more smoother, so it’s even more enjoyable than R5 and R12 I’ve been using before
I just setup my PXN V10 how my real car drives. I mostly just run GT3 cars. I tried drifting once in Assetta Corsa. Worked fine.
I drift at like 2-3nm and that's plenty. Any more than that and I need to start gripping the wheel more tightly, which limits the effectiveness of force feedback. Very hard to stay relaxed with the torque above 4imo.
In addition, the wheel in a drift car is NOT hard to turn. They're not yanking on that thing like an F1 driver, they're throwing it around like it's nothing.
2-3Nm is not even remotely close to realistic though.
I started with a thrustmaster tspc, loved it, I made my own adapter for a real wheel, went to a drift experience day and did way better than I expected as a result, that made me realise it was worth spending cash on it, so I got the 8nm csl dd, its definitely better I love it, but I was suprised that the pedals made so much difference.
A well needed video in the sim realm. Thanks for this video. I just upgraded from the logitech 27 to the logitech dd pro racing wheel. Can't wait to jump in
thank you for making this video. Ive been sim driving casually (time attack and freeroaming mostly) for years now after I bought a g27 from my first wage ever and never bothered with another one. because it worked fine as far as I can tell with its 3NM. for normal grip driving i never felt that i needed more finesse and i got used to the "clankyness" of the wheel. of course in never drive real cars as close to the limit so the torge felt adaquite.
Ive always felt that its hard for me to control my drifts and always thought im just bad at it but never got really better than OK at it. now i will actually get a dd wheel base to see the differnece myself.
or maybe that has some time casue i jsut spend 4k on mods for my actually real rs3 lol
Wow Kame nice to see you upload another video! The production quality has gone up and you look so healthy glad to see !!
I currently run the tmx and I can agree with what he’s saying about the tmx
I have the thrustmaster T300 with 4 Nm. Its aight. The wheel is a little smaller I think mine is 320mm and it can drift pretty well.
Going from 2 to 4 opened a whole new world of SIM racing by making me able to drift way easier
this is a great video! explained perfectly what I've felt with the g920 and later on with my t300rs, just got a used moza r5 and it's miles better, the force feedback isn't much stronger but the details make it so much better
Since I like to play semi-arcade and semi-simulator games like FH5 and Assetto Corsa more than IRacing and any F1 games this video cleared a lot of questions I had about getting a new base. My G27 is getting way too old and I was looking for something to be able to focus more on simply driving around and drifting more than anything else. Since I read a lot of times a DD base motor is somewhat like a speaker and you don't ever want to put the FFB at 100% just like you never put the volume of a speaker at 100% I went from wanting a Moza R9 to Moza R12. Then I saw a comparison between the Moza R12 and Simagic Alpha Mini and the guy said because of the fact Simagic divided the wheel into 262144 instead of 32768 like Moza, the FFB is way smoother and way less janky. Also people noticed the FFB was quiet strong for a 10nm and calculated the Simagic Alpha Mini may be advertised as 10nm but is actually more around 13nm. So I hope a "13nm" running at 70% or 75%, around 9 to 9.75nm should be enough to have a big sport round wheel or big deep dish wheel and still provide enough force to have fun driving around and practicing to drift in games. Next thing would be find how to get turn signal levers and maybe a button box for the buttons lacking from the wheels. Thanks for the video!!!
the production quality is insane!! always great to see new videos keep it up!
if you are really budget limited then buy a thrustmaster t150/tmx and make a steel bearing mode. Your wheel then will have around 3.5nm
Great video! And very true about it being better to save than buying the cheapest option. I recently switched from a g923 to a fanatec DD and it’s so night and day different, I should’ve done it sooner.
Which one
Probably the csl dd, its the best value direct drive wheel rn, 400$ for the wheel and pedals @Benedict00
This is actually a pretty good explanation and tutorial! Good job! 👍🏻
Exzellent Video ❤ Can you share your Settings for the VRS Base and in AC.
You should be adjusting the STRENGHT or FORCE setting, not the NM. The NM primarily affects the peak strength and increases the range of details, but it does indirectly control the overall force. For example, if the force is set to 50%, then 50% of 15NM will be stronger than 50% of 8NM. So, to achieve your desired feel, you should tweak the STRENGHT or FORCE setting instead back to your preferred feel. Many people don't fully understand this, and I recommend updating your video to clarify this point. That said, the video still provides valuable insights.
I'm using the Simagic Alpha. It's 15nm, and feels just right to me. I'm at about 50 to 60% FFB in game.
I personally think tactile feedback is more important than FFB.
1 Bass Shaker in each corner of your rig simulating suspension geometry and wheel slip, along with 1 bass shaker under your pedals for abs.
Don't forget about Aztek Forte, La Prima, and the 27nm bases they sell! Also if you have a MicroCenter near you, you may be able to find a PXN direct drive wheel no one talks about
You have some of the most helpful and informative videos in the entire sim community, let alone drift sim! I know you’ve done videos in the past on specific mod cars, but I’d love to hear your thoughts on some of the more popular drift car packs out there these days. I personally have been loving the Excite! v2 and DWG 3.0 car packs and I’d be curious to hear your thoughts on them!
Having the Fanatec DD+ (50% in games) on my reinforced Playseat Challenge...it rocks without flex, only my skills have a lot of flex 😅
As someone who have G920 i wouldn't recommend it, what most reviews won't mention is taht wheel is VERY loud, so if someone is looking for first wheel and don't want to spend on DD go for belt.
Great video! This is one of the most informative sim racing buying guides I’ve ever seen. Thank you for the great content!
I appreciate that, thanks for taking the time to say so :)
Another factor you didn’t mention with the gear driven wheels, on my G920 I’ve noticed that the wheel has a decent amount of resistance to my inputs, but only in one direction. Perhaps it’s because of the gear driven system, or it’s just the g920/g29, but when you flick into a drift (a true staple of drifting on a gear driven wheel), it’s much easier to flick the wheel to the right than to the left, something that you wouldn’t even think of being an issue, yet it is. Another fantastic feature of the G920 is that if you flick a little TOO hard, the wheel will decide that it wants to become unaligned, and centers at about 15° left. It will stay like this until you unplug the wheel, which could require a restart of the game, ruining your race or drift session. On top of that, the software is complete garbage, has no useful options other than steering angle, and it uses 20% of my CPU for no reason. That’s why I agree with you that it’s just not worth it to get a gear driven wheel for drifting, even though it’s the cheapest option available.
Edit: I would like to mention that it is totally possible (albeit very very difficult, much harder than people make it out to be) to drive at the highest level (VDC and others) with a gear driven wheel, but you won’t be able to keep up with anyone else using a belt or DD wheel. It’s purely a factor of the centering speed that you will need to drive those cars. You can drive them, but you will have to compensate with throttle and brakes, meaning you’ll be outpaced anyways. Although it’s possible, just not feasible, and I’ve yet to see footage of anyone shredding tandems using a g27 or g29 with VDC cars or similar high hp drift cars.
Kame always has the best sim drift videos out there, god bless
I was considering buying Fanatec CSL DD 8NM, and after this video I think that's the wheel base I want
I have this one, but if I would buy again today, I might have a deeper look at Moza. Their truck wheel make my eyes water.
I have the CSL DD 8nm and it's not enough aligning torque for all situations in all games in all cars. Games that focus on front wheel understeer as feedback clip early with 8nm in mid or rear engine cars. It's a good base, but not quite enough. You can use power steering as a justification if you want, but there's just not enough headroom for all games to make the necessary contrast between traction loss and peak grip, so you end up having to sacrifice some of that detail to avoid clipping, it's not terrible by any stretch, but I'd aim for the R12 to be on the safe side. The reason why more torque is good isn't for a workout, it's because it means more holding torque can be sustained even when bumps and other peak torque details happen at the same time... more headroom gives you that.
20nm? what cars has 5NM already? I have been drifting cars without power steering for 22 years!! A real car have 2nm
DD wheels are the way to go in any form of sim-racing. Whether you do grip or drift races, the information you get from a DD wheel is lightyears ahead of even the best belt and gear driven wheels. There is just no comparison. In grip races it won't necessary improve your times like magic, BUT it will improve consistency. For me personally 16nm is the perfect fit, especially when you start doing Le Mans racing and other forms with big downforce racing, because it compensates for the lack of g-force in the chair.
The difference between the 2nm and 20nm+ wheelbase is latency/inertia. It feels like the wheel reacts faster on the stronger wheelbases, especially when adding extra rotational mass like a Quick release, wheel extender, or screened wheels.
16:56 There is a Fanatec GT DD with 5 NM, and if you use a boost kit you will have 8 NM. You can't get a 12 NM Fanatec GT DD.
A typical PS curve will be clipping around 5-6Nm most of the time, so you'd be looking at 4-5Nm midcorner.
The catch is that PS is nonlinear, so the ramp is still very high and it feels "tight". PS also won't work with hands off the wheel, effectively speeding up the wheel when letting go.
Modded AC can do a PS curve, but it won't do the hands-off stuff.
Of course, manual cars usually reach 15-20Nm peaks in transient.
For your in-game settings, how high did you set your gain?
I usually run 25% with my R21 having the FFB strength at 100% in Moza Pithouse and that feels realistic to me
btw, if you learn how to drift perfectly on a sim. And when you go into a real car, in few hours you will be good at drifting in real life too.
13:49 yoo that bicep
Moza R9 or Simagic price range equivalent are the absolute best beginner options for anyone serious about enjoying this as a hobby
I got the thrustmaster T128 for ps5 and I play casually games like Grid Legends, Crew 2/ Motorfest, but I just want this setup and will just watch others with their setup play. I do like the drifting The Crew games and the racing for Grid Legends, but GT Sport is also fun sometimes.
To his point on waiting to get the better whee. I got a tmx as a birthday present 9 years ago and two months ago could finally drift the pro spec cars in assetto reliably.
It took me 9 years to be able to do what would take someone with a better wheel in immensely less time.
this is a great video on what you should be choosing, i did start with a logitech g920 and transitioned to irl drifting (not on tracks XD) and noticed where the logitech lacked feedback as mentioned and you really need to rely on visual queues in game and soon will be getting the moza r9 as an upgrade to when im in the country my home address is in since here I only have a fwd 1.0 econobox as a daily while every couple of months i head back to my home country where we daily just about anything you can think of from e21 bmws with 500bhp to LS swapped e32s to 900+bhp e34s :D
g29 with centering spring speed at 40 was a game changer
Hey kame with another banger ... slide on man❤
AssettoCorsa? What was your FFB Gain setting while testing these.
I got started drifting with a G27 and worked my way to getting good enough to do 360 drift entries. If you can drift on a weak gear driven wheel you can drift on anything.
How long have u been drifting and what's ur progress? I started about 4 days ago and still can't maintain long donuts. I can however drift corners but can't transition into another corner.
@@zeposthats normal (It was similar to me and my frienda atleast) Maybe try practicing bigger circles?
@@zepos It's kind of hard to give you tips because you don't really say much. What wheel? What game? Is a long donut a wide donut or just for a long time? I used to play Gran Turismo 5 with a G27 and I ranked top 1000 in some drift events back in the days. Could never do that now though, the FFB is too weak I kept spinning out last time I tried.
bro this by far the best video on this I come across, thank you so much really helped me pick out what I want!
great video quality upgrade ! 👍 looks very professionnal.
I use the csl dd with 5nm, feals similar to my irl 22 brz with electric steering, would say above 5nm would be great if you want to emulate hydraulic pumps.
Some times i just turn ffb off for an extrs challenge
i´m totaly fine with my csl dd 8nm in all kinds of sim
Just gifted my wife a 5 nm one for PS5 and she’s enjoying it.
Thrustmaster T598.
i drift irl, and sim. i have a fana csl dd and i use it on 4Nm. In my opinion 4 is the best
This video is really good to understand what to upgrade to
But personally if you get a good deal I recommend the Logitech G920 if you not sure if you going to like it like me, I got mine for £150 and improve my drifting a lot, I don't have a drift car, but I went to do a drifting experience before I had the wheel and keep spinning, after a 6months of having the wheel went again and almost did the full circuit
You need to upload more . Your content is smooth .
So 4nm with a small and light wheel will works just fine right?
12:10 coming from a finnish person, the way you pronounced "Kouvola" was understandable, the "tykkimäki" part was maybe just a little bit off. A solid 6,87/10
Haha thanks for the feedback! I just sent it without looking up the pronunciation, but I generally do like to say things right...something I picked up when learning Japanese and seeing how many other students in my class were just not worried matching native speaking as long as the words themselves were correct. You sound like a much better speaker when you put in that little bit of extra effort, though :)
I feel like this should be answered by an actual racer that knows how the real wheels feel, and so could actually compare how accurate the sim wheel actually is
That is exactly what happened 😂
@shuthut7747 I thought his a drifter
@@ReallyJustAFox yeah, so he knows how real wheels feel too
damn this video is mad good kame trick mad props dude
where did you get your steering wheel, it looks very comfortable!
Powerful bases can be worth it if you wanna attach a very heavy wheel on them like a real truck wheel for euro truck for example.
Recently found your channel. Really enjoy the tie you've made between irl and game drifting. Had a buddy who races agree the sensory deprivation in comparison to real life is the biggest drawback. If you ever get into game reviews, BeamNG players eat up real life drift content being paired with the game.
Also, if anyone's reading. Careful with paddle shifter and button wheels. Anything sticking out can give your fingers a nice whack if your pulling your hands away from a wreck! :D
Thanks man! you leading me to the rabbit hole 😂
The interstellar tesla driver would absolutely feel a 1-2G acceleration in any direction if there was enough grip on nothing to drift the car, so arguably the radiation-filled vacuum of space is still a better learning environment than sim drifting in at least one way. (maybe two if you don't hit any space debris)
Moza R9 seems te be perfect
Im surprised at the level of detail in all these tracks. I'm new to drifting in the south Texas area and hopefully by end of next year want to see myself on the SpeedSportz track. Unless this is unrealistic ofc. Slowly trying to find my way into groups and guidance as I build my car and continue practicing sim. Do you have advice on wearing gloves using a felt wheel for sim use before getting into the car with that sort of set up or do you think I should practice sim on a hard wheel without gloves? And absolutely love this video. Happy to find you in my recommendations. Subscribed
I dont see myself ever replacing my r9, just as you said 😜
my G29 does the job just fine
That’s until you try a DD wheelbase, trust me I was there.
@@Maisaranator I believe you, I have tried a direct drive wheel before at TT circuit Assen in the paddock. It was a simucube. I just don't have the money to afford it (yet).
@@fishingninja That’s right they are ridiculously expensive. But the market if coming around and we’ll start seeing affordable prices. I had a good deal on Asetek TK bundle by chance and im very thankful I got it.
At this moment i'm little bit struggling with FFB wheels too (in hope that will setup sim and wheel correctly at last), because IRL drifting (rally too) much easier, IRL these oscillations never happen, IRL there is so much ass-sensing of car inertia which greatly helping to control it.
Very educational video. Thanks for all of these comparisons! Gonna have to upgrade from my TMX eventually lol
Another awesome video with great informative content!
What is the mountain track you're driving on? Downloadable to general public??
Thanks! And yes on the track, that's Irohazaka by EK, which is a port of the Initial: D Arcade Stage track (I think version 8). There's also a version by Project Kaido that's really good.
@KameTrick Thanks mate, I had a feeling it was the Iroha slopes! I have the EK Irohazaka map downloaded but mine doesn't have the sponsor boards and doesn't look as vibrant as yours which is why I thought it may have been something else!
Invaluable information.
Brilliant video - so many people recommend the G920/G29 to new sim racers but they really are not up to scratch, especially for drifting. In reality they are even worse than you show in the video as they are not only weak at peak torque, but also slow to reach that peak torque, and slow to rotate thanks to the gear driven design. My greatest wish is that people would stop buying the G920 and force Logitech to come out with something better at the same price point to make the new simracers experience so much better :)
for racing 2nm logitech wheels are still decent
@@RaferAlstonAkaLAZIO They are better than not having any force feedback at all, and some people are proper fast with them, but I still wish Logitech would ditch this ancient tech and at least make something to rival the T300 in the same price point. There has been zero innovation for the cheapest wheels which is a shame for new sim racers.
@@texnorthman yea I agree it would be cool, but from logitech perspective - they dont need to fix what aint broken. I think only when someone else will start to offer wheels with 3 pedals and a shifter for less than 250usd they might think about creating something new.
@@texnorthman I think Logitech has been waiting for DD to take off before killing off their gear based systems. Right now we're getting very close to DD wheels at 300 bucks. If they can make a new entry level with DD they'll own the market just due to how easy it is to get a hold of logitech devices across the world.
As more and more DD wheels become available, the motors driving these wheels will become much cheaper. In hardware terms, there is WAY MORE STUFF inside a gear driven base than a DD base. The DD bases are kinda just one circuit board and the motor. The G29s have a whole massive gearbox in there.
@@JimmyNuisance Yeah I'm hoping either Logitech or Thrustmaster will come out with a 300 dollar DD/LoadCell set that is better than what you can currently get for that price. But people keep buying the G29/G920 and that means Logitech will keep making them, sadly.
I used to drift with a G29, so I think I could drift basically with anything.
Thans for the nice video! Did you share your VRS / AC1 settings somewhere?
Is there a reason why you lead the cables of your VRS base upwards in your fov. Instead of leading these out to the side and letting the 90 degree angles point backwards?
I use moza r5 on ps5 console to play gt7. It’s awesome, it works great but I feel I’m ready for an upgrade. 12nm of torque might be my sweet spot. Thanks
Did you have to get some kind of an adapter for the PS5 to recognize the wheel? IIRC Moza doesn't market it as being compatible with console
@@KameTrick yes. I had to use the rasu1ution 2 adapter. Cost $100 on eBay
Hi there. Thank's for the proper explanation. Could you share some of the settings you use in AC in order to get better feel in drifting. It appears t hat if I set my wheel FFB for a regular GT3 race cars it doesnt work good for drift, I even made two different setups in ACC and my wheel software. Thanks in advance.