That would be an interesting concept for a game, playing as a standard soldier that is not only killing the enemy, but also trying to not attract the attention of an AC, LC, or HC, MTs can be handled like Reapers in Titanfall, but not quadrupedal MTs, which should be avoided.
@@n3onf0x _Daemon X Machina_ just barely does something similar. You can hop out your mech in that game, or eject from it after getting shot down. Though, as a mechanic, it's not that well baked, but it's still a fun little challenge to fight enemies as an Outer. (Name of mercenaries in that game.) Plus, the sense of scale is cool there too. Although, fighting un-augmented proves to be hellish, where as you can modify your body to have lock-on outside your mech, take more hits (base HP is 3 hits), and even fly as an Outer. There's also a few other things such as a laser blade for your pilot, more grenades, self-destruct, etc. Who knows, maybe the sequel: Titanic Scion, will improve upon Outer mechanics...Assuming they don't cut it from the that game.
Now by realizing the scale in this, the concept of Augmented Human totally makes sense to me. It's hard to even pilot a big airplane in real life, imagine piloting an AC with such speed, accuracy and precision. The amount of focus, skill and strength needed is unimaginable. Damn V.I Freud is a monster because he is just a normal human piloting an AC.
I mean, it happens exactly the way you experience it in game. Sure, the AC is big, but when in a vacuum or surrounded by things that are as big or bigger it's not a problem.
@@DIMOHA25 If you were piloting a machine capable of changing speed and direction on a dime, the G-forces on your body would be immense, even crushing. And that's before the sheer vertigo and disorientation you'll experience making such directional changes in what's essentially an enclosed cockpit with relatively limited visibility, since unlike in a game you don't exact control a mech in third person view.
@@StrikeNoir105E G forces aside it would actually be much better. The game's third person view and some buttons is way inferior to something like a Titanfall style interface with movement mimicking and monitor walls/headset giving that sweet first person wide sweeping view. And considering some part descriptions, that's exactly what I'd expect. The visibility and responsiveness of the machine would skyrocket compared to how you experince it through the game. G forces would be a bitch though, yes. Going 300+ km/h in one direction and suddenly jumping even faster than that in the opposite straight up isn't survivable.
@@DIMOHA25 Unless they have some kind of inertial dampening going on we don't know about. Would be the only thing explaining why the pilot isn't gunk on the walls besides remote control.
@@DIMOHA25 you totally skipper over the part how in the game we are not tasked with several other controls that would be required if there was an actual AC. Driving a manual car in real life requires so much knowledge and split of attention to handle properly. Imagine a plane. A pilot requires years of education and training and even then they are only allowed to pilot virtual simulations until they are trained for actual field work. Now back to the AC. You seem to undermine the scale of said equipment. Considering Raven for example, has but one handler and we know next to nothing about the maintenance systems in place between missions. I would only assume it is all automated and provided by ALLMIND. But then again, who takes care of the manual side of things while riding an AC. How does one switch the boosters from QB to AB. It would not be as simple as Shit or Ctrl. So yeah. A human in the flesh piloting a massive unit of destruction is quite impossible. An augmented human whose nervous connections could be rewired to suit the functions of an AC would make sense. If I wanted to jump, I would not be pressing a button, but instead, I would jump and I would know how much thrust I need to produce and how far the estimated jump height will be based on the telemetrics that would come with the parts and the OS.
irl soldiers have to be trained to not freeze in fear when they see a mbt charging at full speed at them , i'm pretty sure that seeing a AC zipping around can easily give someone a heart attack
You really don't realise how fucking huge everything is in AC6 until you see something like this. Like I knew Xylem was massive already, but seeing an actual human on it is absolutely mindblowing.
Yeah Xylem is like literally the actual size of a city, Zullie measured it and the C Worm head to tail goes from the first site of grace to Castle Morne curled up it’s like the size of Radahn’s boss arena.
Btw the model showcased by Zullie was actually scrunched up, in action the ice worm stretches out to around twice the length, so in practice it’s actually closer to 3,280 meters
There's a YT channel dedicated to fromsoft designs, scales, etc. called "Zullie the witch". a few hours ago they uploaded a video of the Ice Worm scale compared to ELden Ring. it's incredible, highly recommend their channel!
@@LEOTomegane I praise them, no doubt, but I wouldn't call it the extra mile. From the point of view the engine, it doesn't matter how many units tall an asset is, they render all the same. So it's just the art director guaranteeing consistency. Still amazing to think about either way.
If you want any idea - apparently the Ice Worm is so large it goes from the starting area to I believe Castle Morne. Zullie the Witch has a small video comparing the scale of some stuff in Elden Ring / Dark Souls with stuff from Armored Core to show just how massive everything in AC6 is by comparison!
AC is also fast as fuck. You need a horse to traverse anywhere with speed and it can still take a bit. Meanwhile, you regularly reach 400+ KPH when skating. @@RyukagiRen
Geez, the scale is just absurd. Some of these maps are just outright bigger than the entirety of The Lands Between. The Xylem makes Leyndell look like a playgroud.
Plot Twist: The Greater Will and the other Outer Gods are just rival corporations tricking medieval fantasy people from another world that they're gods.
This is what impresses me so much about this game; when you put it to scale, and see all the detail, you could do a small touch-up here and there and weather effects and all of a sudden it’s a Metal Gear Solid game
The Rubicon Isekai mod is going to be amazing. You need to do serious work to make the levels work on a human scale given the hollow cars, etc. But it could work as a set of huge maps.
I always assumed that the size of ACs are just kind of a trick that all the props and details are smaller. It's incredible that they made all models in scale.
@@pillarmenn1936to be fair the erdtree is not a physical thing to damage its a spirit so that's why we go to the forge of the giants and then kill Maliketh duh
I think I understand why we never see the world from this perspective in the game but it would be awesome to play through a level as a human only to come back in an AC. It would reinforce the scale of the world and our ACs.
@@bigdumbfatcat2869absolutely and I think keeping the player’s identity tied to the AC and not a human allows every person playing to feel represented. The character isn’t male or female the character isn’t white, black, or any shade between they are simple the AC. Maybe this will help AC VI to reach a broader audience.
@@zettovii1367 Yes, as in, VERY RARE, if ever, stop being a stupid Westoid game dev wannabe that wants to put stupid garbage in these games and change them.
@@nealbutler3332 >MUH BROADER AUDIANCE NIbba, why the hell would i care? Why do you want a "broader audience", do you seriously want a bunch of people who do not relate to you whatsoever to play this game? Piss off. It is it's own thing and it filters certain types of people, which is a good thing.
It is amazing that by design, there is no humans in AC6, and nobody should be ever doing what you did, and yet, everything in the game is almost perfect to a scale of a human. Windows in buildings, cars, railings.
Here's the thing: if you know how big your world is, there is no "difficulty" in this, it's just a scale factor and nothing else. Yes, this is attention to detail when designing your game in-universe, but this really should be the standard expectation. That fewer developers actually pay attention to such an easy to follow detail is definitely not a good thing.
@@zolikoff They mean that, ratios & proportions of scale aside, other developers would have made this same world scaled down to a smaller size in-engine, like miniatures, especially in game engines where larger maps become unwieldy. There's no reason why in that scenario a developer couldn't still use accurate scaling references. One just intuitively expects the ACs to be closer to human-sized models in reality. e.g. Archwings in Warframe are actually the size of Titania's tiny pixie form in their space missions, so that the open space maps aren't stupidly massive. It's an illusion the player never notices. Another common example: 3D skyboxes
@@zolikoff It's likely very difficult to design a level in a mech game and still make it look like it was built and used by humans and AC/MT, they could have made it easier by only making levels like grid 068 that are supposed to be only used by MT/AC, Thus scaling up everything to the size of an AC and making the process of designing the level easier.
@@baitposter I don't really understand why you're saying this. The "detail level" is dependent on perspective. Whether the AC is 10m tall as it's "supposed to be" or only 1.8m tall in game engine units, the perspective of the game and its art design demands the same details to look the same way. The only difference would be that the physical size in units of your models in the game would be 5x smaller, but that's just an arbitrary number. Of course, it's true that it makes no difference for the developer to use a 5x smaller scale, but at the same time it also makes no difference to use the proper scale from the start.
@@baitposter I read it the first time, but I don't get what the answer is. Rendering distance doesn't matter, at least not unless you're messing around close to the floating point limits or similar. What matters is how much stuff there is to render within that space. I know that 'some' commercial game engines have arbitrarily fixed render distance limitations because they're designed with a very limited scope in mind, but if you can play around with your own engine this isn't a factor.
Sense of scale is what I love in games and films that have giant robots or people in them. Pacific Rim will always be one of my favorite things that do that, and now Armored Core as well.
The cars. I was just complaining about how the cars looked so toyish. I was wrong, the scale of AC6 is just impressive. Great map selection. Would love to see another vid of exactly this.
What's hilarious is that ACs are on the small side for mechs. Gundams are quite literally twice as tall in some cases, and even current fighter jets have lengths and wingspans approaching double their height.
On the other hand the humans in most Gundam universes even though they dont create great rubicon Megastructures, they can create fucking spaces colonies full of people and biomes and sht, wtf.@@khornethebloodgod4155
@@griffinfaulkner3514Yeah thats the funny part ACs are SUPER tiny compared to Gundams But on the other hand not only ACs are more Armored at the cost of much smaller cockpit Its also somehow significantly faster than the average Mobile Suits The slowest Tank Leg are still faster than most Gundams, and on average EVERYONE is ridicilously fast
Imagine the reactions of Elden Ring characters if they saw Raven take down the Strider alone. I bet there would be a new religion in the Lands Between. And Radahn might change his Godfrey inspired armor to a mecha inspired one LOL.
This is wild, one of my favorite things in AC6 is the scale of these megastructures and imagining how they'd look at proper human scale, and that fact that it can be done is nuts. Any plans to try any more? I'd love to see the Strider, Grid 086, and The Wall with the Juggernaut.
I feel like the "attack the dam complex" map is probably the easiest way to understand the scale of AC6 without importing models, because, well, it's a dam. I drive over one every time I go visit my grandfather, and it's pretty massive, just tons of ground shored up by some concrete that ends up maybe 3-4 times taller than a two story house. And an AC literally jumps over that. Even if you haven't seen a dam IRL, you can just look at the ground. You're fighting on frozen rivers and lakes, yet you go from one side to the other in less than 10 seconds (less than 5 if your build is light enough). It's just insane to think about the scale.
Fromsoft is an insanely good company the level of detail and polish to get this to run as smoothly as it does is mind boggling. Their engine is amazing too i can not imagine something like the creation engine to pivot from their normal scale to supersized like this as smoothly.
Actually you can see the technical "lack of detail" on objects up close. You don't notice it in-game because there is something called art design and it's much more important than technical level of detail. And this is important. You don't NEED tessellated truck tire polygons in your mech game. It's simply not important, it's technically more detail but it's meaningless bloat for your GPU that doesn't contribute to the game experience.
@@zolikoff It's not even because you are simply incapable of viewing them up close in-game, unless you are one of those awl-tists that like to zoom in on everything (which you can't even do in the game outside of photo mode).
@@zolikoff tbh they could do tessellation and tune it appropriately to not hurt performance, but it would add artist time so much the development would go way slower and FromSoft would've lost money. Like any engineering project even games always have the question of performance vs quality vs time/money triangle. Polyphony did this in Gran Turismo 5 and 6 on the PS3, resulting in very good detail scaling on a goddamn PS3, but just look how long the development took.
its kinda funny to think that since even the tarnished is killing gods and stuff if we're being real raven could obliterate elden beast and a couple acs could probably go toe to toe against an actual full power manifestation of an outer god
although i know its most likely impossible it would be cool to somehow see an ac moving from a humans perspective just to get an idea of how terrifyingly fast these things are
There is a game called Deamon X Machina that is "inspired" by Armored core where you can leave your mech. I think Ac5 had some observemode after dying in pvp from human perspective too but i might have mixed something up there as i havent played that game for ages.
A quickboost can get you up into the 700s KPH range (per the in-game speedometer), which is getting close to fighter jet cruising speed. If you happen to have seen an air show, just picture that.
It's insane how everything in AC6 scales properly with everything in Elden Ring, they didn't have to make everything accurate size since the game has no humans for scale but they did it anyway
They used the same engine so the measurements would be the same. Since 80M in AC6 is the same as 80M in ER, the robots would have to be made larger to traverse that distance in a shorter time.
man, it's _completely_ expected, but it's still _really funny_ seeing exactly how some of the assets are at ... "scale appropriate fidelity," so to say my favorite are the railings that are just textures on flat polygons, straight out of doom and mario 64
If the world of Armored Core 6 became reality in the future, I wanted to see that era. As a Japanese, I am proud of this work that makes me think of such a thing.
I mean, technically it's about that same already, albeit not as mobile as say, an MT. Just think about how people from like, the 1900s or further back would look at what we have today.
First thing I noticed when I played the game the first time was that the windows of the apartment buildings were teensy and it made me realize these mechs are horrifyingly large
Seeing a feudal character walk around an empty dilapidated base gives me a sick idea for a game where 14th century knights get sent to a post apocalyptic earth fighting rogue ai and magic shit unaware they were just flung in the future.
The detail is insane. They put so much work into things the player can't even look that closely at in game. Still, you can see how they get away with some of their details, like how the stair steps, some railing, and the icicles are 2D sprites. From is so good at achieving the scale they're aiming for while still maintaining good performance. It takes a lot of experience and skill to do that right.
It's always so hard to get a grasp on the sense of scale for mech games since the player is basically seeing everything from the perspective of a giant, but the attention to detail here is pretty impressive.
I thought that the scale of stuff would be a bit more stylized like AC1 (Though the giant cars in that game were mostly tech limitations) But everything here seems reasonably sized. The railings and roads are normally sized, and the vehicles are big, but not unrealistic. They're a size that makes sense for an industrial world like Rubicon 3.
2:48 Y'know come to think of it...This area almost looks like the city from Armored Core Nexus' intro. Only almost. Not enough taller buildings, after all.
Makes me want an game where you are just an infantryman in this universe fighting enemy infantry and seeing armored cores fight in the distance and when and if the mechs choose to attack you.. You are dead man.
Repair Crab is pretty good for role of boss from Elden Ring. He is really good designed and deatiled. Actually, I never thought that this little round thing under my AC's feet was so big and scary.
I think any of the quad MTs would be a good boss. They don't have the crazy mobility that would make a lot of AC enemies basically unfightable in Elden Ring, and kinda just just act like big guys A lot of the standard enemies actually have kinda pathetic HP stats by Elden Ring standards, so would probably be one or two shotted by most things.
In the future, maybe. Sticking to the engine may be fine for a couple more years, but sooner or later their will be a superior engine that Fromsoft may need to adapt for easier use and more enhanced graphics. It's just a natural cycle of game development.
engines can keep getting better, but you need to put effort, *ahem* starfailed. fromsoft clearly puts some heavyweight effort into their proprietary engine
@@Urd-Vidanor they just make their engine better like literally every single developer has been doing. Majority of game engines in use are the exact same base engine from the early 2000s. The slip space (The coder fucked it up) engine is the old Bungie Blam! Engine from 2001. The final fantasy engine is the same one from Final Fantasy 13, 2009. The frostbite engine was introduced in 2009. The engine Fromsoft uses is the same engine from Armored Core 4.... so 2007. So give me a list of AAA devs who have switched their engine in the past 15 years. Cuz it's way easier to build up an engine the entire team already knows the base code for. Than learn a new engine and build all the tools from scratch you need to get it working properly. The reason from soft can make massive maps with this much detail is because they KNOW their engine. They wouldn't be able to pull something off like this if they had to work with a new engine. The game would have taken twice as long to come out.
@@bombomos wasn't really against staying on the same engine, just saying that they may try new engines in the future for better performance if they want to. Of course they can just stay on the same engine and build up on it as they did for almost 2 decades, but it does show it's age a bit. That's why I'm saying maybe(then again, then can just try updating their Engine more instead of trying to get a new one, so I guess that's on me).
@@Urd-Vidanthey did Deracine on unreal engine actually, so maybe in the future they'll change engine. I also think that they are going to stick to theirs for some years (and I actually prefer that)
You think car-centric urban planning is bad? Wait until you see AC-centric urban planning. Want a quick bite? Better hop in your 10 meter tall humanoid robot and get a moving. The convenient store is that way across a crater.
Man. In case you really need the context of how big our ACs are. I didn't even notice the small rectangular things were cars back when I was piloting an AC in this level.
In a universe where everything is built and made by mechs and robots, expect everything to be scaled up. Even with that logic, it still blows my mind regadless.
I’m really glad that everything is properly scaled, it makes the battles I take part in a little more interesting for me, even if there are no actual people around
This is why I always advocate for the ability to get out of your mech in mech games. Not only does it add a state of vulnerability when you are separated from your mech, but it allows you to see the true scale of the environment when on foot.
You should do an out of bounds video with an elden ring character exploring the HUMONGOUS, fully modeled structures in the background and on some levels, on the ground itself. There are so many assets out there that I would love to see up close.
Seeing these giant ass structures in the perspective of a human reminds me of the manga BLAME! For those who don't know, it takes place in an ever growing city due to machinces constantly building and expanding. The scale for AC6 and BLAME! just makes me appreciate how grand and beautiful these environments are due to those similarities.
did you have to put in a scaling factor to get it to be about the right size, or is Armored Core actually just built appropriate to Elden Ring scale? that would be bonkers
Rember when you could run around as a soldier when you died in online MP in Chromehounds or AC5...? While I don't like loosing, I loved how you could get a glimpse of the sheer size of these war machines Edit: At around the middle of the video you'll see what mean -> th-cam.com/video/Q1Qyp7Hhg2U/w-d-xo.htmlsi=dVKqGMV5a1aKD5_q
@@KABLAMMATSYeah, and 5m is still massive. I don't think people understand just how ridiculous 10m ACs are. 5m ACs dwarf an M1 Abrams. OP saying getting a human perspective on how big the ACV mechs are is not invalid.
Armored Core when played as an AC pilot: action game
Armored Core when played as a human soldier: survival horror
Armored Core with mixed on foot and mecha gameplay would go hard ngl
That would be an interesting concept for a game, playing as a standard soldier that is not only killing the enemy, but also trying to not attract the attention of an AC, LC, or HC, MTs can be handled like Reapers in Titanfall, but not quadrupedal MTs, which should be avoided.
@@n3onf0x _Daemon X Machina_ just barely does something similar. You can hop out your mech in that game, or eject from it after getting shot down. Though, as a mechanic, it's not that well baked, but it's still a fun little challenge to fight enemies as an Outer. (Name of mercenaries in that game.) Plus, the sense of scale is cool there too.
Although, fighting un-augmented proves to be hellish, where as you can modify your body to have lock-on outside your mech, take more hits (base HP is 3 hits), and even fly as an Outer. There's also a few other things such as a laser blade for your pilot, more grenades, self-destruct, etc.
Who knows, maybe the sequel: Titanic Scion, will improve upon Outer mechanics...Assuming they don't cut it from the that game.
@@n3onf0x There's actually infantry in Armored Core V! That's where they've ran out of resources, but you can see them fighting on the ground.
@@n3onf0xPretty sure that was a concept that got scrapped in for AC5
Local disgraced knight operates heavy machinery for meager coin
Now by realizing the scale in this, the concept of Augmented Human totally makes sense to me. It's hard to even pilot a big airplane in real life, imagine piloting an AC with such speed, accuracy and precision. The amount of focus, skill and strength needed is unimaginable. Damn V.I Freud is a monster because he is just a normal human piloting an AC.
I mean, it happens exactly the way you experience it in game. Sure, the AC is big, but when in a vacuum or surrounded by things that are as big or bigger it's not a problem.
@@DIMOHA25 If you were piloting a machine capable of changing speed and direction on a dime, the G-forces on your body would be immense, even crushing. And that's before the sheer vertigo and disorientation you'll experience making such directional changes in what's essentially an enclosed cockpit with relatively limited visibility, since unlike in a game you don't exact control a mech in third person view.
@@StrikeNoir105E G forces aside it would actually be much better. The game's third person view and some buttons is way inferior to something like a Titanfall style interface with movement mimicking and monitor walls/headset giving that sweet first person wide sweeping view. And considering some part descriptions, that's exactly what I'd expect. The visibility and responsiveness of the machine would skyrocket compared to how you experince it through the game.
G forces would be a bitch though, yes. Going 300+ km/h in one direction and suddenly jumping even faster than that in the opposite straight up isn't survivable.
@@DIMOHA25 Unless they have some kind of inertial dampening going on we don't know about. Would be the only thing explaining why the pilot isn't gunk on the walls besides remote control.
@@DIMOHA25 you totally skipper over the part how in the game we are not tasked with several other controls that would be required if there was an actual AC. Driving a manual car in real life requires so much knowledge and split of attention to handle properly. Imagine a plane. A pilot requires years of education and training and even then they are only allowed to pilot virtual simulations until they are trained for actual field work. Now back to the AC. You seem to undermine the scale of said equipment. Considering Raven for example, has but one handler and we know next to nothing about the maintenance systems in place between missions. I would only assume it is all automated and provided by ALLMIND. But then again, who takes care of the manual side of things while riding an AC. How does one switch the boosters from QB to AB. It would not be as simple as Shit or Ctrl. So yeah. A human in the flesh piloting a massive unit of destruction is quite impossible. An augmented human whose nervous connections could be rewired to suit the functions of an AC would make sense. If I wanted to jump, I would not be pressing a button, but instead, I would jump and I would know how much thrust I need to produce and how far the estimated jump height will be based on the telemetrics that would come with the parts and the OS.
Seeing an AC zipping around with this perspective must be terrifying sight.
They are called death machines for a reason
irl soldiers have to be trained to not freeze in fear when they see a mbt charging at full speed at them , i'm pretty sure that seeing a AC zipping around can easily give someone a heart attack
@@ulforcemegamon3094a 3-story death machine moving at almost jet cruising speed (depending on the build) would give anyone a heart attack lmao
And that doesn't even hold a candle to the speed of a NEXT from For Answer. They constantly break the sound barrier like it's nothing
@@AuroraAustralis_ they also have a bonus built in chemical warfare due to the kojima particles
You really don't realise how fucking huge everything is in AC6 until you see something like this. Like I knew Xylem was massive already, but seeing an actual human on it is absolutely mindblowing.
It's a massive colony ship. So I'm guessing it holds 1 million settlers. It's insane
Yeah Xylem is like literally the actual size of a city, Zullie measured it and the C Worm head to tail goes from the first site of grace to Castle Morne curled up it’s like the size of Radahn’s boss arena.
@@bombomos only 1 million? old king's gonna be disappointed.
Seeing the road on Xylem, or the cars in chapter 2 right before the cargo section... they look like toys. Insane how massive the AC truly is
@@hashtags_YTkeep in mind that even at that size ACs are still on the smaller side of the real robot genre.
Fun fact. The ice worm is 1/3 the size of the Erdtree. Ice worm is 1,640 meters long while the Erdtree is 5,048 meters.
Just need the appropriate apple
I seen a vid of zully the witch, it was quite interesting
Sounds like a job. Got to send a message to the Erdtree.
Btw the model showcased by Zullie was actually scrunched up, in action the ice worm stretches out to around twice the length, so in practice it’s actually closer to 3,280 meters
wonder how the erdtree compares to the vascular plant
Its incredible how detailed everything is even when you are the proper size for everything. From knocked the art design out of the park on this one.
For real. Stuff you'll never see like the F-ing lug nuts on tires!!! Like what?!?
ikr and you hear people saying ps3 graphics..
yeha that! probs sum ihis wiht portinf all the texturrs over to make this
+ elden ring on pc still has that mayor frame drop I hate -./-
@@sundaekickTheir brain has been rotted by the cinematic open world games.
I'm really surprised that they properly scaled stuff. I'd expect mini cities and cars and human sized ACs etc.
Probably because FromSoft used a human model from Elden Ring as a reference to design AC6 assets.
There's a YT channel dedicated to fromsoft designs, scales, etc. called "Zullie the witch". a few hours ago they uploaded a video of the Ice Worm scale compared to ELden Ring. it's incredible, highly recommend their channel!
right? they could have totally just started at "human-sized AC" and scaled everything else to match, so to go the extra mile is crazy
@@LEOTomegane I praise them, no doubt, but I wouldn't call it the extra mile. From the point of view the engine, it doesn't matter how many units tall an asset is, they render all the same. So it's just the art director guaranteeing consistency. Still amazing to think about either way.
@@gilly_the_fishI wonder if there is a way to scale units down like 10% so that the world feels bigger.
This is awesome, but I wanna see the opposite: the Lands Between in AC6. I wonder how fast an AC can go from Castle Morne to the Fire Giant arena lmao
If you want any idea - apparently the Ice Worm is so large it goes from the starting area to I believe Castle Morne. Zullie the Witch has a small video comparing the scale of some stuff in Elden Ring / Dark Souls with stuff from Armored Core to show just how massive everything in AC6 is by comparison!
one map in AC is like open world fer Elden ring lul.. ze map feel small cuz AC is big, and i bet The lands Between will also look small in AC
AC is also fast as fuck. You need a horse to traverse anywhere with speed and it can still take a bit. Meanwhile, you regularly reach 400+ KPH when skating. @@RyukagiRen
@@56bturn now imagine NEXT with their Mach 1 Speed..
Around 3 quick boosting
Geez, the scale is just absurd. Some of these maps are just outright bigger than the entirety of The Lands Between. The Xylem makes Leyndell look like a playgroud.
I mean the Iceworm is like +1km long so yeah
Strider is almost 5km long and almost 1.3km tall so yeah lmao
Xylem is 3 times as bigger than the entire of the elden ring map, so goddamm big, as big as Tijuana irl.
It blows my mind that everything in AC6 is actually to scale, so that when you port the models into Elden Ring they’re already the correct size.
By the time the Tarnished gets back to the Lands Between, he's just gonna casually summon Nineball Seraph.
"I am Malenia, Blade of Miquella. And I have never known de-"
*piano music plays*
*Target Verified. Commencing Hostilities*
@@StrikeNoir105Enineball showing those newbies what it's meant to be THE boss
I'm sorry he has how many balls?
@@GenericProtagonist118 9 BALLS!
@@GenericProtagonist118 Yeah, that's his name. Nine balls of adamantium, ready to crush every hostile he sees.
Plot Twist: The Greater Will and the other Outer Gods are just rival corporations tricking medieval fantasy people from another world that they're gods.
show me the fucking corporation that sends out Death Incantations
Arquebus patented cancer tree gas @@Mandalorian96
Just like Disney ©
I really wish we had a replay mode in AC6. We could have a camera mod where you're at a human POV and you're watching big mechs battle.
Imagine watching an arena fight similar to how they are in formula front in VR
That would be AWESOME
PS2 had a replay mode for the arena. I wish replays would come back. Mission replays would be crazy.
This is what impresses me so much about this game; when you put it to scale, and see all the detail, you could do a small touch-up here and there and weather effects and all of a sudden it’s a Metal Gear Solid game
Boss, You killed a child!
That right there is why you’re the best boss! The one and only
The Rubicon Isekai mod is going to be amazing. You need to do serious work to make the levels work on a human scale given the hollow cars, etc.
But it could work as a set of huge maps.
This is the best idea ever.
Now Elden John can meet John Rubicon.
@@edgargad2941 😂😂😂😂😂😂😂
That would be an interesting story. A fantasy protagonist got isekai to scifi world.
@@edgargad294162John
@@edgargad2941And together they can save or destroy Carol.
I always assumed that the size of ACs are just kind of a trick that all the props and details are smaller. It's incredible that they made all models in scale.
The fact that everything is appropriately scaled is so fucked up lmao
Like fr the bosses in this game are so damn huge, even the first boss is bigger than the Fire Giant. Everything on Rubicon is a megalophobic nightmare
@@Vytius the iceworm is something like 1km long lol
@@ulforcemegamon3094 And lets not even mention the Strider. That thing and its laser could destroy the Erdtree with no issue.
@@Vytius The HC helicopter is about 115 meters tall and 240 meters long, has the internal volume of an aircaft carrier.
@@pillarmenn1936to be fair the erdtree is not a physical thing to damage its a spirit so that's why we go to the forge of the giants and then kill Maliketh duh
Arise! Ye Armored Core! The call of long lost Coral speaks to us all!
G1 MICHIGAN Chieftain of the Redguns
The ever buddy V.IV RUSTY
Ayre, the brain wife
The loathsome G5 IGUAZU!
And V.II SNAIL the all annoying!
@@AngelsLance😂
I think I understand why we never see the world from this perspective in the game but it would be awesome to play through a level as a human only to come back in an AC. It would reinforce the scale of the world and our ACs.
It would also ruin the vibe Armored Core is going for
@@bigdumbfatcat2869absolutely and I think keeping the player’s identity tied to the AC and not a human allows every person playing to feel represented. The character isn’t male or female the character isn’t white, black, or any shade between they are simple the AC. Maybe this will help AC VI to reach a broader audience.
@@bigdumbfatcat2869
Armored Core has had humans on stage before. Namely player pilots in AC5 pvp, and a certain NPC in Project Phantasma
@@zettovii1367 Yes, as in, VERY RARE, if ever, stop being a stupid Westoid game dev wannabe that wants to put stupid garbage in these games and change them.
@@nealbutler3332 >MUH BROADER AUDIANCE
NIbba, why the hell would i care? Why do you want a "broader audience", do you seriously want a bunch of people who do not relate to you whatsoever to play this game? Piss off. It is it's own thing and it filters certain types of people, which is a good thing.
It is amazing that by design, there is no humans in AC6, and nobody should be ever doing what you did, and yet, everything in the game is almost perfect to a scale of a human. Windows in buildings, cars, railings.
Here's the thing: if you know how big your world is, there is no "difficulty" in this, it's just a scale factor and nothing else. Yes, this is attention to detail when designing your game in-universe, but this really should be the standard expectation. That fewer developers actually pay attention to such an easy to follow detail is definitely not a good thing.
@@zolikoff
They mean that, ratios & proportions of scale aside, other developers would have made this same world scaled down to a smaller size in-engine, like miniatures, especially in game engines where larger maps become unwieldy. There's no reason why in that scenario a developer couldn't still use accurate scaling references. One just intuitively expects the ACs to be closer to human-sized models in reality.
e.g. Archwings in Warframe are actually the size of Titania's tiny pixie form in their space missions, so that the open space maps aren't stupidly massive. It's an illusion the player never notices. Another common example: 3D skyboxes
@@zolikoff It's likely very difficult to design a level in a mech game and still make it look like it was built and used by humans and AC/MT, they could have made it easier by only making levels like grid 068 that are supposed to be only used by MT/AC, Thus scaling up everything to the size of an AC and making the process of designing the level easier.
@@baitposter I don't really understand why you're saying this. The "detail level" is dependent on perspective. Whether the AC is 10m tall as it's "supposed to be" or only 1.8m tall in game engine units, the perspective of the game and its art design demands the same details to look the same way. The only difference would be that the physical size in units of your models in the game would be 5x smaller, but that's just an arbitrary number. Of course, it's true that it makes no difference for the developer to use a 5x smaller scale, but at the same time it also makes no difference to use the proper scale from the start.
@@baitposter I read it the first time, but I don't get what the answer is. Rendering distance doesn't matter, at least not unless you're messing around close to the floating point limits or similar. What matters is how much stuff there is to render within that space. I know that 'some' commercial game engines have arbitrarily fixed render distance limitations because they're designed with a very limited scope in mind, but if you can play around with your own engine this isn't a factor.
Sense of scale is what I love in games and films that have giant robots or people in them. Pacific Rim will always be one of my favorite things that do that, and now Armored Core as well.
Then you will like Titanfall , since as you can play both as a Pilot and use the Titan you get a great sense of the scale of everything
"Wake up the Tarnished, we have a job to do"
The cars. I was just complaining about how the cars looked so toyish. I was wrong, the scale of AC6 is just impressive.
Great map selection. Would love to see another vid of exactly this.
What's hilarious is that ACs are on the small side for mechs. Gundams are quite literally twice as tall in some cases, and even current fighter jets have lengths and wingspans approaching double their height.
Good band.
@@griffinfaulkner3514on the other hand megastructures on Rubicon make Gundams scale look tiny.
On the other hand the humans in most Gundam universes even though they dont create great rubicon Megastructures, they can create fucking spaces colonies full of people and biomes and sht, wtf.@@khornethebloodgod4155
@@griffinfaulkner3514Yeah thats the funny part
ACs are SUPER tiny compared to Gundams
But on the other hand not only ACs are more Armored at the cost of much smaller cockpit
Its also somehow significantly faster than the average Mobile Suits
The slowest Tank Leg are still faster than most Gundams, and on average EVERYONE is ridicilously fast
Oh he's not fast forwarding the video He's assault boosting....THE TARNISHED IS FRIGGEN ASSAULT BOOSTING
This really does put into perspective the scale of destruction just 1 AC is capable of
Imagine the reactions of Elden Ring characters if they saw Raven take down the Strider alone.
I bet there would be a new religion in the Lands Between. And Radahn might change his Godfrey inspired armor to a mecha inspired one LOL.
@@valentinvas6454 honestly now that I think about it, Radan might be able to destroy the AC from the beginning because of His meteor powers
@@Kazbulidanah he‘s getting rushed down in 0,5
@@rattled6732 Radahn has some crazy speed feats, he went to space and came back in a couple of seconds
This is wild, one of my favorite things in AC6 is the scale of these megastructures and imagining how they'd look at proper human scale, and that fact that it can be done is nuts. Any plans to try any more? I'd love to see the Strider, Grid 086, and The Wall with the Juggernaut.
Boutta see why it’s really called the Wall
Imagine running out of fuel in any Armored Core Map, god damn
The Age of Fuel becomes the Age of Empty
*starts trekking with a gasoline can*
I really did not expect everything to be at proper scale. That's actually a really great touch and makes me appreciate AC6 even more.
I feel like the "attack the dam complex" map is probably the easiest way to understand the scale of AC6 without importing models, because, well, it's a dam. I drive over one every time I go visit my grandfather, and it's pretty massive, just tons of ground shored up by some concrete that ends up maybe 3-4 times taller than a two story house. And an AC literally jumps over that. Even if you haven't seen a dam IRL, you can just look at the ground. You're fighting on frozen rivers and lakes, yet you go from one side to the other in less than 10 seconds (less than 5 if your build is light enough). It's just insane to think about the scale.
A medieval knight explores a dark dystopian future world. This is so cool 😎👍🐦⬛
Fun fact: a AC unit is 10m tall, and the Snow Worm is around 1km + in length
The Ice worm is about the same length as an Imperial Star Destroyer
Xylem is probably one of my favourite maps in the game, seeing the city from a human perspective and walking around on it is so cool
Fromsoft is an insanely good company the level of detail and polish to get this to run as smoothly as it does is mind boggling. Their engine is amazing too i can not imagine something like the creation engine to pivot from their normal scale to supersized like this as smoothly.
Tbf the creation engine is just straight up bad, any modern engine can and should be able to easily handle asset streaming and scale like this
@@frankwainwright7826 Rightly so, creation engine is archaic.
Actually you can see the technical "lack of detail" on objects up close. You don't notice it in-game because there is something called art design and it's much more important than technical level of detail. And this is important. You don't NEED tessellated truck tire polygons in your mech game. It's simply not important, it's technically more detail but it's meaningless bloat for your GPU that doesn't contribute to the game experience.
@@zolikoff It's not even because you are simply incapable of viewing them up close in-game, unless you are one of those awl-tists that like to zoom in on everything (which you can't even do in the game outside of photo mode).
@@zolikoff tbh they could do tessellation and tune it appropriately to not hurt performance, but it would add artist time so much the development would go way slower and FromSoft would've lost money. Like any engineering project even games always have the question of performance vs quality vs time/money triangle. Polyphony did this in Gran Turismo 5 and 6 on the PS3, resulting in very good detail scaling on a goddamn PS3, but just look how long the development took.
Imagine summoning Rusty for Radahn while you're all on the Xylem
Rusty vs Radahn would be HYPE.
Rusty better call v.1😂
nah lets ask Iguazu, cuz he want to be proven better than 621
"He flew... just out of reach"
It'd be quick. He'd QB behind Radahn, pull a 'nothing personal', and give Radahn the ol' spicy blender. @@edgargad2941
its kinda funny to think that since even the tarnished is killing gods and stuff if we're being real raven could obliterate elden beast and a couple acs could probably go toe to toe against an actual full power manifestation of an outer god
621 would solo the entire lands between in like 15 minutes.
Yes Sir!!!@@dhaneharrison1230
There are small details you would never notice while playing unless you are the size of a tarnished
“Party this you filthy casual”
*crushes tarnished under foot*
although i know its most likely impossible it would be cool to somehow see an ac moving from a humans perspective just to get an idea of how terrifyingly fast these things are
There is a game called Deamon X Machina that is "inspired" by Armored core where you can leave your mech.
I think Ac5 had some observemode after dying in pvp from human perspective too but i might have mixed something up there as i havent played that game for ages.
A quickboost can get you up into the 700s KPH range (per the in-game speedometer), which is getting close to fighter jet cruising speed. If you happen to have seen an air show, just picture that.
It's insane how everything in AC6 scales properly with everything in Elden Ring, they didn't have to make everything accurate size since the game has no humans for scale but they did it anyway
Leave it to fromsoftware to go way harder than they needed to on the little details
Fromsoft always delivers
They used the same engine so the measurements would be the same. Since 80M in AC6 is the same as 80M in ER, the robots would have to be made larger to traverse that distance in a shorter time.
@@kaden-sd6vbit's not a detail, it was just easier this way since they were able to use elden ring character model as a reference for scale
man, it's _completely_ expected, but it's still _really funny_ seeing exactly how some of the assets are at ... "scale appropriate fidelity," so to say
my favorite are the railings that are just textures on flat polygons, straight out of doom and mario 64
If the world of Armored Core 6 became reality in the future, I wanted to see that era. As a Japanese, I am proud of this work that makes me think of such a thing.
If not for the imagination of Japaneese people we would not have this shared dream. Be proud. Dream big.
It’s incredible how perfectly everything ports over
Melania: I'm Melania, Blade of Miqu------
*BRRRRRRRRRRRRRRRRRRRR* - gatling guns
Can you imagine what it would’ve been like to work there? Walking along side giant robots like they were normal construction equipment.
I mean, technically it's about that same already, albeit not as mobile as say, an MT. Just think about how people from like, the 1900s or further back would look at what we have today.
HOLY SHIT man now I wanna see the tarnished perspective of two AC AI fighting in the big city can you do that? I think it is too hard for the moment.
They would be so fast
as the Tarnished wondered those strange lands in awe he could only think "I shouldn't have burnt that tree"
if modders can make the falling xylem in the liberation ending work in elden ring, we’d have a pretty sick map to pvp on
I don't think we're in the lands between anymore Luigi.
First thing I noticed when I played the game the first time was that the windows of the apartment buildings were teensy and it made me realize these mechs are horrifyingly large
Melina: *We certainly aren't in Limgrave anymore tarnished...*
作り込みが凄すぎる。。
人間サイズでも全く違和感がない。
Seeing a feudal character walk around an empty dilapidated base gives me a sick idea for a game where 14th century knights get sent to a post apocalyptic earth fighting rogue ai and magic shit unaware they were just flung in the future.
Isekais are wild
The detail is insane. They put so much work into things the player can't even look that closely at in game. Still, you can see how they get away with some of their details, like how the stair steps, some railing, and the icicles are 2D sprites. From is so good at achieving the scale they're aiming for while still maintaining good performance. It takes a lot of experience and skill to do that right.
Yea 😂, now imagine ubishit or bugfestda do that
Now imagine seeing robots 10 times bigger than you fight from this perspective
I think, even just airwave from AC's Quick Boost will blow uncovered human away.
It's always so hard to get a grasp on the sense of scale for mech games since the player is basically seeing everything from the perspective of a giant, but the attention to detail here is pretty impressive.
I thought that the scale of stuff would be a bit more stylized like AC1 (Though the giant cars in that game were mostly tech limitations)
But everything here seems reasonably sized. The railings and roads are normally sized, and the vehicles are big, but not unrealistic. They're a size that makes sense for an industrial world like Rubicon 3.
the world is used by humans and by AC/MT, but certains part of the world are only used by AC/MT, like all of the grid levels.
I love the fact that they actually modeled these environments to scale, shows how much attention to detail from software puts in their games.
2:48 Y'know come to think of it...This area almost looks like the city from Armored Core Nexus' intro. Only almost. Not enough taller buildings, after all.
I hope a half dozen MTs doesn't spawn to annoy our fellow tarnished
Man I'd love to see a POV from a regular human on the ground as an AC is absolutely destroying an entire base of MT's, helicopters, and warships.
When a ship is bigger than the lands between
Makes me want an game where you are just an infantryman in this universe fighting enemy infantry and seeing armored cores fight in the distance and when and if the mechs choose to attack you.. You are dead man.
Now this is the shit I was excited to see
Never really get to appreciate the little details when you're zooming around in an AC all the time
Good luck fighting anything from Armored Core though. I think your best chance is to fight a standard tank.
Repair Crab is pretty good for role of boss from Elden Ring. He is really good designed and deatiled.
Actually, I never thought that this little round thing under my AC's feet was so big and scary.
I think any of the quad MTs would be a good boss.
They don't have the crazy mobility that would make a lot of AC enemies basically unfightable in Elden Ring, and kinda just just act like big guys
A lot of the standard enemies actually have kinda pathetic HP stats by Elden Ring standards, so would probably be one or two shotted by most things.
So basically... each stage is an Open world on human scale??
I never want to hear "they need a new engine" ever again
In the future, maybe. Sticking to the engine may be fine for a couple more years, but sooner or later their will be a superior engine that Fromsoft may need to adapt for easier use and more enhanced graphics. It's just a natural cycle of game development.
engines can keep getting better, but you need to put effort, *ahem* starfailed. fromsoft clearly puts some heavyweight effort into their proprietary engine
@@Urd-Vidanor they just make their engine better like literally every single developer has been doing. Majority of game engines in use are the exact same base engine from the early 2000s. The slip space (The coder fucked it up) engine is the old Bungie Blam! Engine from 2001. The final fantasy engine is the same one from Final Fantasy 13, 2009. The frostbite engine was introduced in 2009. The engine Fromsoft uses is the same engine from Armored Core 4.... so 2007. So give me a list of AAA devs who have switched their engine in the past 15 years. Cuz it's way easier to build up an engine the entire team already knows the base code for. Than learn a new engine and build all the tools from scratch you need to get it working properly. The reason from soft can make massive maps with this much detail is because they KNOW their engine. They wouldn't be able to pull something off like this if they had to work with a new engine. The game would have taken twice as long to come out.
@@bombomos wasn't really against staying on the same engine, just saying that they may try new engines in the future for better performance if they want to. Of course they can just stay on the same engine and build up on it as they did for almost 2 decades, but it does show it's age a bit. That's why I'm saying maybe(then again, then can just try updating their Engine more instead of trying to get a new one, so I guess that's on me).
@@Urd-Vidanthey did Deracine on unreal engine actually, so maybe in the future they'll change engine. I also think that they are going to stick to theirs for some years (and I actually prefer that)
When the Tarnished gets tipped off there’s maidens on Rubicon 6
Can we just appreciate that even the 18-wheeler has a roof mounted 105mm.
You think car-centric urban planning is bad? Wait until you see AC-centric urban planning. Want a quick bite? Better hop in your 10 meter tall humanoid robot and get a moving. The convenient store is that way across a crater.
Lol
0:31 yup that tyre size is just about right for heavy vehicles. 👍
This man took "arise ye tarnished" to a new level
0:25 what is this beast? i shall slay it!
Now we wait to fight against mechs as a tarnished
Can you beat Armored Core 6 as naked tarnished with only club videos incoming.
Malenia VS Ibis series.
Malenia vs the ice worm 😂
@@edgargad2941I bet Gideon can take on Gun 5 Iguazu.
Radhann vs Arquebus Balteus?
its like reverse orgasm when he walks through cars, poles, and fences and they dont break or explode
Man. In case you really need the context of how big our ACs are. I didn't even notice the small rectangular things were cars back when I was piloting an AC in this level.
There is no reason for those tires to have tread on them, but here we are. Just incredible attention to detail.
In a universe where everything is built and made by mechs and robots, expect everything to be scaled up.
Even with that logic, it still blows my mind regadless.
I’m really glad that everything is properly scaled, it makes the battles I take part in a little more interesting for me, even if there are no actual people around
The long awaited Elden Ring DLC looks great
This feels like thr character jus got his 1st big job somewhere in Wisconsin, arrived hours early and cant find the entrance.
Really makes you appreciate the sheer SIZE of everything in Rubicon
Was half expecting an AC to step on him in the end
This is why I always advocate for the ability to get out of your mech in mech games. Not only does it add a state of vulnerability when you are separated from your mech, but it allows you to see the true scale of the environment when on foot.
Mechassault 2 was awesome because of this
This reminds me how i imagine what if CS Source and Team Fortress 2 could do a jungle warfare in DOTA 2 map
"621... you forgot your AC."
Your ability to ruin every field trip is uncanny
Really gives you a sense of scale. How massive the ACs are can sometimes get lost.
You should do an out of bounds video with an elden ring character exploring the HUMONGOUS, fully modeled structures in the background and on some levels, on the ground itself. There are so many assets out there that I would love to see up close.
This video is making me imagine the tarnished just getting into a car to go fight a mech lol
Seeing these giant ass structures in the perspective of a human reminds me of the manga BLAME! For those who don't know, it takes place in an ever growing city due to machinces constantly building and expanding. The scale for AC6 and BLAME! just makes me appreciate how grand and beautiful these environments are due to those similarities.
The instant you went to that staircase I thought a boulder or something was going to roll down hahaa!
did you have to put in a scaling factor to get it to be about the right size, or is Armored Core actually just built appropriate to Elden Ring scale? that would be bonkers
It's actual scale.
That explains why the gb size of the game is bigger than elden ring even though the game is shorter
@@purehollow they did make an accurate sized planet in the final boss fight, after all. XD
@@purehollowGame data size doesn't correspond to length
@@purehollowoh no the answer there is simpler: ac6 has a lot more audio and dialogue
Don't you love that part in Elden Ring when you got in a truck and got chased by a giant robot?
We really are a small little dude’s in this world.😺
Build the entire fucking Xylam just for a few mission is crazy bro.💀💀
Rember when you could run around as a soldier when you died in online MP in Chromehounds or AC5...?
While I don't like loosing, I loved how you could get a glimpse of the sheer size of these war machines
Edit: At around the middle of the video you'll see what mean -> th-cam.com/video/Q1Qyp7Hhg2U/w-d-xo.htmlsi=dVKqGMV5a1aKD5_q
Ac5 unit is smallest in the series
@@KABLAMMATSYeah, and 5m is still massive. I don't think people understand just how ridiculous 10m ACs are. 5m ACs dwarf an M1 Abrams. OP saying getting a human perspective on how big the ACV mechs are is not invalid.
@@KABLAMMATS Hounds were also fairly small in comparison and yet still when you were on foot these things were buildings on legs... or tracks
Didn't expect they put this much efforts even on the miniature vehicles. The details!