Check out Dropoff's channel here: www.youtube.com/@dr0poff I chose Tokyo as the city to compare the Xylem to because FromSoftware's headquarters are there. They can't blame anyone but themselves if a giant ship they designed blots out the sky above their own workplace.
I'm curious, just how big is The Wall? It's so large you can't see how wide it is in game and it's still under construction. Even the massive Grid piece that fell on its right side part could be an interesting comparison piece.
I adore your videos thank you for your contributions to the souls and Armored Core community. God I wish I could somehow play Elden Ring in my ARmored Core, I would go bananas.
@@gummyboots I like the movie, despite the inconsistencies. If anything, it got me to check out the manga, and also appreciate it more since the entire movie is only based off of seemingly two chapters. Just goes to show how interesting BLAME's world is.
@@user-zp8kj2cl9gI also had the same thought as Roberts, and I have no clue why. Maybe just seeing Zullie walk through the door and be the exact right size? I don't know, all I know is seeing her walking on it made my big dumb monkey brain very happy, and I can't rationalize why.
@@user-zp8kj2cl9g Idk man why people feel comfort from having a guy they don't know moving his controller inside a virtual game to move a virtual character, it's just that, a demonstration.
The very first colonists to settle on Rubicon 3 probably came here aboard the Xylem, so not too surprised it's that big. Might even serve as a metropolis after it landed, giving the colonists a home until they put together the necessary infrastructure to live on the rest of Rubicon 3.
The first wave was probably AI led replicating machinery that built the infrastructure needed to obtain all the materials for the megastructural grids. And power for nucleosynthesis plants for the rarer elements.
Usually the idea is colony ships get dismantled to provide raw materials and prefabs for initial colonization phase. I'm relatively sure the Xylem was built by the Institute, just can't recall where that is mentioned.
The Xylem was built by the institute, so that would after the first colonists are settled on Rubicon 3. I don't have any idea what it was meant for though, perhaps a way to quickly flee rubicon with the entire population in an emergency.
I remember hearing from importers to Elden Ring that the Xylem City and the Xylem Ship are also two different scales; the city is actually notably even larger since you can't actually meet the edge of the map, whereas when you're on missions with the ship, you can notably fly over entire city blocks in seconds for the sake of scale and traversal.
I like how the city inside the Xylem looks so...contemporary. Normal glass windows and streets that aren't SUPER cyber-y, apart from the fancy angles. It makes things feel somewhat grounded, in a way.
2:27 It's a really interesting concept to compare a scaled down continent to be fit for a player space vs something that was actually built to a correct scale for a human being
There's more than a few games that take place entirely in New York City, and even then I think most of those places aren't a 1 to 1 copy and cut some areas out. It's pretty ridiculous to think how big a "properly" sized Leyndell would have been, and how big the rest of the map would have been by extension. While it would be cool in theory to have an uncompressed map, in practice no one wants to spend literal weeks traveling from one place to another.
@Greywander87 Spider-Man is a good example because you can get up on top of the Empire State Building and survey all Manhattan. It is significantly smaller and less dense in the games than irl.
@@Greywander87 The Elder Scrolls II had ~150,000 square kilometers of map, with literally thousands of (procedurally generated) villages. It could, in fact, take days travelling from one place to another. In theory TES I was even bigger, but it cheated by just putting infinite wilderness around points of interest that you could 'fast-travel' between.
@@basedeltazero714 I didn't play any of these games, but I honestly prefer real scale, just with more power to the players to move beyond their limitations with fast travel (ala bethesda method, or literally "faster" traveling like FTL in space). It's usually too ambitious for devs though.
Eh, it comes down to technology vs literal gods, even if the machines are huge they wouldn't stand a chance against beings like the outer gods, if they decided to get involved, who may well have created the universe. Plus some of the feats the demigods have. Like radahn holding back the Cosmos even in his weakened state, if his gravity magic can hold "the cosmos" still then be could most definitely use them to rip apart just about any machine. I'm pretty danm sure it wouldn't be as much of a one sided fight as people think it is.
@@tristanwelke7827 Giant mechs with massive guns and weapons wouldn't stand a chance against beings that seem to be capable of getting poked to death with a sword?
The answer would be "very", but then you have the like of Radahn, who "held back the stars". Like, what does that even MEAN? What does the cosmology of Elden Ring look like for this to be possible?
Now...since we know how big this is, can we compare it to the Vascular Plant and then the Vascular Plant to Rubicon to figure out how big the both are?
@@BloodyArchangelus I guess it might be more accurate to say the Vascular Plant is as tall as the Moon is wide. Another way you could express it is from a poster I had as a kid: The Moon's diameter is about as long as the continuous United States, or the distance form one side of Maine to the other side of Washington. (The poster had a picture of the moon superimposed over the US)
@@BloodyArchangelus Tree height is a terrible metric to measure a planet's size by (unless you used trees of known length to measure an object, but that's just extra steps for no real gain). Not only are there a myriad different tree sizes on Earth, but the same gravity (the main factor for tree height from a planet's size) can be achieved with different sizes of planets, depending on the planet's density.
Radahn isn't holding back the stars to prevent fate from progressing, he doesn't even know about the meteor that will open the way to Nox, he's just trying to stop this insanity.
Ooh, that's not the first botanical connection either. Those wheels in the Reach the Coral Convergence mission with Cel-240 are called Helianthus Wheels/Weapons. Helianthus is the scientific name for sunflowers. They do look a bit like sunflowers.
It's also intriguing given water's significance in AC6's worldbuilding. Coral is found in pools of water, and is so named for this quality. The autonomous C-weapons are commonly designed and named after marine life, such as the Sea Spider and the Ice Worm. Ibis and Rubicon themselves are named after real world rivers (the true ending, "Alea Iacta Est," is named after a quote from Suetonius upon Caesar's crossing of the Rubicon to invade Northern Italy, marking the point of no return). That Overseer and the Ibis Series dedicated to the prevention of Coral disaster should be symbolized by plant matter is interesting... They draw water through the process of xylem, yet they are themselves kindling for Coral's destruction. Even Walter's AC, though it draws upon Coral for power, is designed purely for a fiery cleansing.
@@michaelmannix1604 Very interesting with the connections to water. I already knew about the Alea Iacta Est ending thanks to my BA being in Classics and made the other connections thanks to that.
@@SolaScientia I had to look it up myself, but it was one of those, "Oh, duh" moments for me, haha. Water as a medium for elevated consciousness is strangely a recurring theme in FromSoft's games, including Bloodborne and Sekiro. There's a surprising bit of overlap with Bloodborne in particular, especially regarding the voices of the Coral and imbibement of water to commune with these formless entities.
It still blows my mind how consistent they were with scale. Not a single thing seems particularly too big or too small for humans. I really hope modders will get Elden Ring to work in Armored Core and Armored Core to work in Elden Ring. I want to see full speed combat in armored core from a tarnished's ground level perspective and I want to fight some of Elden Ring's biggest/hardest bosses in an overpowered Armored Core.
Really glad you included that comparison with Tokyo. It shows how the Xylem ISN'T super massive by real world standards as a city. Otherwise it gives people the impression (especially compared to Elden Ring) that the thing is too ridiculous.
At least in RuneScape, the "compression" of the game world is called scale theory. It's used to explain why major cities only seem to be the size of a small town or how there are areas you can only visit in quests.
To be frank its still very big even in Armored Core 6, there like 5 different mission in 5 different section of the ship during the whole game and it still exist section that aren't explorable in game yet
Here it is, the one we've been waiting for. Man, the Xylem is such a cool setpiece. Even just purely aesthetically, the thing is just awesome. It feels like it's out of Stargate, and I love that.
Outside of my question of how it would work since it appears the city is exposed to the vacuum of space, it is one of my favorite colony ship designs. It looks like a giant Macross reference.
For Xylem specifically, it needed to be in multiple pieces due to the transformation. The city was originally spread out like a starfish and then changes into a streamlined shape by having all parts point towards the front.
I really do love massive, over-the-top colony ships in scifi. One of my favorites is probably the Anatoray-Disith Last Exile ship seen in the anime - a giant, hulking monstrosity aggressively defending itself from intruders until a series of codewords can be spoken to revert it out of defense mode and be used to ferry people to and from Earth. This is just reminding me more and more about how much I need to get Armored Core 6.
Melina: The path to the Elden Tree is blocked by vines, I have an idea on how we co- Zullie, opening admin editing and calling the modders: _I have a better idea_
Always wondered how gargantuan the Xylem was. It already felt massive for an AC to traverse, but on human-foot it'd take days, I feel. Barring AC1 where the scale was a little weird, it's stunning to see how most of the AC games are to-scale. All of them feature these mind-bendingly massive super structures that would be virtually impossible to achieve in the real world with current technology, and I love it.
Even in the weird scale days of PS1, humans depicted in phantasma are TINY in comparison. Plus large scale superstructures are seen with justice and later during silent line... Hell, the series probably has as many if not more superstructures as Ace Combat...a series where people regularly build superwepons within a few years.
I can only dream of the day where the modding gets so good for these games that we can fight Radahn while operating an Armoured Core unit. Alas, that will probably take at least another five or so years.
This really puts into perspective how massive the ACs actually are. So many times in this game I’ve noticed like fuel depots and things that were made for humans and their real life counterparts are themselves huge. Yet they only come up to maybe the waist section of an ac. Really puts into perspective how massive everything in this game is.
And even with that, it's only the height that makes them seem huge. Modern fighters like the F-22 and SU-57 are literally twice as long as an average AC is tall, and have maximum takeoff weights in excess of 40 tons in some cases. It isn't until you stand next to one and go "holy fuck that engine's literally three feet wide" that the sheer scale of them hits you.
Seeing a Tarnished explore a space station city makes me wish FROM will tackle a Hellpoint-like setting someday (an abandoned space station circling a black hole near the heat death of the universe). Hellpoint has some really immaculate vibes (and the binaural "things are creaking and falling apart" ambiance makes you never feel safe) but the core gameplay just can't hold a candle to FROM's readable coreography and superdetailed hitboxes.
I really like such videos. Thank you so much for going through so much to show us what is going on and how it looks in different perspectives. And with the music you use, it almost feels like we are discovering new lands to just chill in there.
The Xylem is likely an homage, at least partly, to thw SDF-01 Macross from Mecha Designer Shoji Kawamori's main baby: Macross. Both ships are impressively large, tuning-fork shaped space ships that ALSO house a city within it. The Silhouette of the Xylem even evokes the DYRL version of the Macross, and charging into the final space station with the front of the ship is literally how Macross ends. There's other Macross references too, like the Variable Fighters and the iconic Battle Pod enemies returning, but the Xylem is the best out of the bunch IMO.
Not to forget Shoji Kawamori being guest designer on a few previous Armor Core games😉 With Bandai being a big part of Macross related stuff I wish one day Bandai' Namco's Ace Combat team partner with Fromsoft Armor core for an original "inspired by" or licensed game since both game series have had Shoji Kawamori as guests
@@nocturnalscotsman "Guest?" Shoji came up with the concept of an Armored Core in the first place! He also did most of the mechanical design for the first 3 games IIRC This rabbit hole is insane and awesome, and there's a lot of other big mecha names tied to Armored Core as well.
@@Bucket_Buffoon oh wow I didn't realise that, I haven't looked enough into the origin of the Armor core series myself, I kinda assumed he was included mid way when both series gained popularity and were perhaps in need of unique mecha & various aviation designs. Just saw he has been credited for AC6 which I don't recall knowing at the time of the comment. Cool to hear about his early involvement. Also off topic but recently went back to play a bit of Macross Last Frontier on PS3 and pretty much still holding out for an Ace Combat/Armor Core crossover game one of these days lol. Some Mecha Break gameplay has neat flight mechanics but not sure how I'll feel about that game as of yet, being mainly multiplayer.
Your videos are always so relaxing but intriguing. I enjoy sitting down with a cup of tea and just smiling whilst I read your commentary. Thank you for continuing to search through these video games for such interesting pieces of information!
Seeing Armored Core buildings in Elden RIng world is absolutely creepy at least for me. A medieval setting with a giant alien ship flying over it is terrifying.
For me the biggest takeaway here is that the entirety of the Lands Between is smaller than downtown Tokyo. Elden Ring does a very good job of *presenting* scale, I would not have guessed the map was that small in absolute terms.
Its definitely scaled down for gameplay purposes. If it truly was made to be accurate, there would be farmlands and more towns as well but there's a lack of those througout the game
for a video game, taht would still be a very large city. And considering the sheer height of things in leyndell, I think its fair to assert it would be quite large for a medieval city. I mean if nothing else it would need a very large supply of laborers to build all those ridiculous megastructures... I'm sure they used magic and probably monstrous labor in part but, I'm sure there would still be needed a decent number of just artisanal work in addition to that. @@pillarmenn1936
Something that would be interessing to see is how big would be the Xylem and other gigantic things from previous videos but scaled to a Tarnished. For exemple, something as tall as 10 Armored Cores would be now as tall as 10 Tarnished.
I don't think that's as interesting as you think, as it would just look as big as it normally does in AC6. Unless you want this resized model compared to things in Elden Ring, but... It still falls into the same issue.
@ultraphoenix95 they're not lacking in curiosity, they're just stating the obvious fact that if you scaled it the way you've proposed everything would just look how it does in AC
Well I'm out of comparisons to ask for now. (Great work Zullie, and Dropoff and everyone doing all the reverse engineering and tool development, always so impressive.)
I'm thankful you noted the plant reference. I wondered where I heard the term "Xylem" used before (turns out, a LONNNNG time ago in middle school. Who would've thunk it? lol) and now, with having learned this... I'm willing to bet there are many more references to the natural world in the game, ones that are much more nuanced and/or subtly hidden. FromSoft does a great job with those little "touches" they add to their games, it's always a pleasure to find them ;D
I got chills at the comparison to the Lands Between, because I had once heard in passing of a fan theory of the Lands Between being a space ship. The way that the main ring matches up so nicely with the circle of sea/ocean surrounding the Lands Between feels quite coincidental. Of course, I wouldn't suggest that there's actually intended to be any lore connection between the two, but I wonder if the two designs had any sort of influence on each other in the mind of someone at From.
You make this game look so chill, I almost want to get it to leisurely stroll through everything to take in the scenery. ... Then I remember the combat. o_0*
Thank you, Zullie! I love all these videos comparing the scale of the AC models to the ER models! It makes it even more impressive when me riding Torrent across the lands between feels like it's taking ages but a city that is 3 times the size of the map i can blast through so quickly! I would love to see someone mod these two worlds together to make some sort of playable game some day!
Comparing a hyper technologically advanced civilization like humanity in AC6 to Elden Ring has made me realized that no matter how much fanfiction writers overestimate the capabilities of magic/supernatural forces, they’re no match against the overwhelming scale of power possible with industrialization.
The Dämmerung from Monolith Software's Xenosaga is said to be a 1000 kilometer-long freefall deep space colony ship. Wonder how that one would hold up to Xylem...
The xylem struck me as something of an evolution of the cradles from for answer, the huge airship colonies that the people able to escape the kojima pollution on the earth's surface lived in. Somewhat ties into my headcanon that AC6 is actually a distant sequel to ac:4a
Game developed worlds tend to have this semi realistic aesthetic to them, like football fields stitched one end to another with the goals being the POIs and the games in each field literally going on at the same time. No space "wasted", like a totally cluttered Amazon product page with extra ads. I think adding actual dead zones in between such levels (ie. a literal pavilion's space worth of dead air or ambiance) would actually help break the tempo of games and enhance the realism and strategic placement of POIs of worlds where being up close and personal really counts, like how in Chants of Sennar, some scenes are literally just you crossing a wide expanse in wideview, no puzzle, no interaction, just you and the scenery.
These size comparisons between the two games have been wild. I'm amazed how they are able to use the same engine, and just scale everything to the mechs, and still run at a good framerate. It's crazy. And even without cheating the size. It just blows my mind.
One thing I'd like to see compared would be the Erdtree to other large tree's throughout the series (Great Hollow + other Archtree's, DS3's Kiln, Demon Princes arena, DS1's Kiln etc.)
Check out Dropoff's channel here: www.youtube.com/@dr0poff
I chose Tokyo as the city to compare the Xylem to because FromSoftware's headquarters are there. They can't blame anyone but themselves if a giant ship they designed blots out the sky above their own workplace.
lol :)
But that's still interesting, that the Xylem can fit into Tokyo's boundaries.
Based reason to compare the big ass huge City-Ship to Tokyo
I'm curious, just how big is The Wall? It's so large you can't see how wide it is in game and it's still under construction. Even the massive Grid piece that fell on its right side part could be an interesting comparison piece.
Hey Zullie is the vascular plant a model we can look at? If so, could you look at that because it looks massive.
I adore your videos thank you for your contributions to the souls and Armored Core community. God I wish I could somehow play Elden Ring in my ARmored Core, I would go bananas.
2022: "That's a big fucken tree"
2023: "What a fool I was"
2022: "Big ass tree."
2023: "Heheh... Branch."
At this point you’ll bring the entire planet of rubicon to elden ring
Or at least trying to calculate the size of rebuilt Vascular Plant could be fun
Armored core: dark of the moon
I mean...there is a model of the planet in the intro cutscene.
@@Fruckert I think in a prevoius video you could see that the planet is modelled in the Ayre boss fight too. So yeah entirelly possible.
He should just transport the lands between into ac6
I would totally be down for a video of someone going over at least the majority of Xylem on human foot. Helps to imagine living on it.
This reminded me, I need to get around to reading and watching BLAME!
@@QuiltfishBLAME! Is easily one of the best mangas out there
@@Quiltfishread it, don’t watch it
I dunno, for a city so complex you'd hope it'd have more than an aerial tram. I'd sooner live at the dam complex.
@@gummyboots I like the movie, despite the inconsistencies. If anything, it got me to check out the manga, and also appreciate it more since the entire movie is only based off of seemingly two chapters. Just goes to show how interesting BLAME's world is.
There’s something strangely comforting about seeing Zullie wandering the Xylem. Feels somehow appropriate.
Why appropriate?
@@user-zp8kj2cl9gI also had the same thought as Roberts, and I have no clue why. Maybe just seeing Zullie walk through the door and be the exact right size? I don't know, all I know is seeing her walking on it made my big dumb monkey brain very happy, and I can't rationalize why.
Zullie flows between time and space
I would love to see an Elden Ring mod where the whole game just takes place on (or inside) the Xylem or the mining rig
@@user-zp8kj2cl9g Idk man why people feel comfort from having a guy they don't know moving his controller inside a virtual game to move a virtual character, it's just that, a demonstration.
The very first colonists to settle on Rubicon 3 probably came here aboard the Xylem, so not too surprised it's that big. Might even serve as a metropolis after it landed, giving the colonists a home until they put together the necessary infrastructure to live on the rest of Rubicon 3.
The first wave was probably AI led replicating machinery that built the infrastructure needed to obtain all the materials for the megastructural grids. And power for nucleosynthesis plants for the rarer elements.
Usually the idea is colony ships get dismantled to provide raw materials and prefabs for initial colonization phase. I'm relatively sure the Xylem was built by the Institute, just can't recall where that is mentioned.
@@robertmcpherson138
You don't need to dismantle your colony ship to build a city, if you bring a fully built city with you.
The Xylem was built by the institute, so that would after the first colonists are settled on Rubicon 3. I don't have any idea what it was meant for though, perhaps a way to quickly flee rubicon with the entire population in an emergency.
So how would it survive the fires of Ibis seemingly unscathed considering it was just sitting on the surface?
You can't really judge Radahn from being afraid of space stuff
one of the only times a city in a video game is the actual size it should be irl
I remember hearing from importers to Elden Ring that the Xylem City and the Xylem Ship are also two different scales; the city is actually notably even larger since you can't actually meet the edge of the map, whereas when you're on missions with the ship, you can notably fly over entire city blocks in seconds for the sake of scale and traversal.
Imagine the Tarnished crossing the entirety of Xyleem back to front.
Meanwhile, an AC can cover that distance with ease, let alone a NEXT
I can't wait for the Zullie Goes For A Walk Across The Xylem video
It's like a full distance marathon.
NEXT can probably cover the distance with a single overboost
26... kilometers.
This might be the first time a game has shown me a colony ship with a scale that actually backs up the claim.
You could make an entirely new game in Elden Ring with just the Xylem as the map to explore. Cool to think about.
Sci-fi soulsborne on a massive colony ship? I'd be down, not enough sci-fi in soulsborne.
@@fatboy158star wars is the closest soulslike sci-fi
@@fatboy158 The Surge games are good sci-fi soulslikes, but more in the post-apocalyptic sci-fi rather than "high" sci-fi.
@@StrikeNoir105E Its more like a Cyberpunk Dystopian Apocalypse than your Star Wars brand Sci Fi
@@hare75 that's a funny way to spell Warhammer 40k
I like how the city inside the Xylem looks so...contemporary. Normal glass windows and streets that aren't SUPER cyber-y, apart from the fancy angles. It makes things feel somewhat grounded, in a way.
It looks like a Weirdly American city too, like I swear even down to the skyscrapers they remind me of my own local city.
Even the abandoned cars look 21st century
reminds me of the city you fight on in the game vanquish
I love giant oversized structures designed to accommodate giant mechs
2:27 It's a really interesting concept to compare a scaled down continent to be fit for a player space vs something that was actually built to a correct scale for a human being
There's more than a few games that take place entirely in New York City, and even then I think most of those places aren't a 1 to 1 copy and cut some areas out. It's pretty ridiculous to think how big a "properly" sized Leyndell would have been, and how big the rest of the map would have been by extension. While it would be cool in theory to have an uncompressed map, in practice no one wants to spend literal weeks traveling from one place to another.
@Greywander87 Spider-Man is a good example because you can get up on top of the Empire State Building and survey all Manhattan. It is significantly smaller and less dense in the games than irl.
@@Greywander87 The Elder Scrolls II had ~150,000 square kilometers of map, with literally thousands of (procedurally generated) villages. It could, in fact, take days travelling from one place to another.
In theory TES I was even bigger, but it cheated by just putting infinite wilderness around points of interest that you could 'fast-travel' between.
@@basedeltazero714 I didn't play any of these games, but I honestly prefer real scale, just with more power to the players to move beyond their limitations with fast travel (ala bethesda method, or literally "faster" traveling like FTL in space). It's usually too ambitious for devs though.
I’d kill to see accurate scaled leyndell, despite knowing how impossible that would be
welcome back to:
how fucked is the Elden Ring universe if Armored Cores existed!
Fr fr
Eh, it comes down to technology vs literal gods, even if the machines are huge they wouldn't stand a chance against beings like the outer gods, if they decided to get involved, who may well have created the universe.
Plus some of the feats the demigods have. Like radahn holding back the Cosmos even in his weakened state, if his gravity magic can hold "the cosmos" still then be could most definitely use them to rip apart just about any machine.
I'm pretty danm sure it wouldn't be as much of a one sided fight as people think it is.
@@tristanwelke7827ACs would demolish the the world of ER easily
@@tristanwelke7827 Giant mechs with massive guns and weapons wouldn't stand a chance against beings that seem to be capable of getting poked to death with a sword?
The answer would be "very", but then you have the like of Radahn, who "held back the stars". Like, what does that even MEAN? What does the cosmology of Elden Ring look like for this to be possible?
Now...since we know how big this is, can we compare it to the Vascular Plant and then the Vascular Plant to Rubicon to figure out how big the both are?
@@BloodyArchangelus I guess it might be more accurate to say the Vascular Plant is as tall as the Moon is wide. Another way you could express it is from a poster I had as a kid: The Moon's diameter is about as long as the continuous United States, or the distance form one side of Maine to the other side of Washington. (The poster had a picture of the moon superimposed over the US)
@@BloodyArchangelusno Rubicon is moon sized, otherwise the Xylem would be a small dot compared to it when you see it in bonfire’s video.
@@johndang55 That so? I've heard more people say that Rubicon is bigger than Earth in comment sections
@@BloodyArchangelus Tree height is a terrible metric to measure a planet's size by (unless you used trees of known length to measure an object, but that's just extra steps for no real gain).
Not only are there a myriad different tree sizes on Earth, but the same gravity (the main factor for tree height from a planet's size) can be achieved with different sizes of planets, depending on the planet's density.
@@pillarmenn1936 earth is about 12700 km diameter while Rubicon is 942 km in diameter.
I love the "biggest projectile" part lmao❤
Technically not accurate unless they are referring specifically to something being rendered
Parry this casual
Still smaller than the Silver Knights arrows
@@clintwaki6936 Okay.
[Raiden from Metal Gear Revengeance grabbing Metal Gear Ray, but with the Xylem]
@@katamariroller2837 The man could barely hold Outer Haven
Radahn isn't holding back the stars to prevent fate from progressing, he doesn't even know about the meteor that will open the way to Nox, he's just trying to stop this insanity.
Now we need a mod where our Tarnished is just fighting our way across the Xylem.
I dont know why they would, i just think it'd be cool.
The surge cries in a corner
Tarnished: blows Spectral Steed Whistle
Torrent: takes one look at the size of the map
"Spectral Steed Torrent has returned to their world"
Fighting our way against MTs, old security system and occasional ACs. Now that's a challenge run.
@@kindlingking youll be blasted before even finished your R1 animation
I hope said mod lets the tarnished pilot an MT at least
FromSoft’s biggest projectile
And yet, I can garantuee you they’ll still make enemies that can dodge it while you’re casting it.
Ooh, that's not the first botanical connection either. Those wheels in the Reach the Coral Convergence mission with Cel-240 are called Helianthus Wheels/Weapons. Helianthus is the scientific name for sunflowers. They do look a bit like sunflowers.
It's also intriguing given water's significance in AC6's worldbuilding.
Coral is found in pools of water, and is so named for this quality. The autonomous C-weapons are commonly designed and named after marine life, such as the Sea Spider and the Ice Worm. Ibis and Rubicon themselves are named after real world rivers (the true ending, "Alea Iacta Est," is named after a quote from Suetonius upon Caesar's crossing of the Rubicon to invade Northern Italy, marking the point of no return).
That Overseer and the Ibis Series dedicated to the prevention of Coral disaster should be symbolized by plant matter is interesting... They draw water through the process of xylem, yet they are themselves kindling for Coral's destruction. Even Walter's AC, though it draws upon Coral for power, is designed purely for a fiery cleansing.
@@michaelmannix1604 Very interesting with the connections to water. I already knew about the Alea Iacta Est ending thanks to my BA being in Classics and made the other connections thanks to that.
@@SolaScientia I had to look it up myself, but it was one of those, "Oh, duh" moments for me, haha.
Water as a medium for elevated consciousness is strangely a recurring theme in FromSoft's games, including Bloodborne and Sekiro. There's a surprising bit of overlap with Bloodborne in particular, especially regarding the voices of the Coral and imbibement of water to commune with these formless entities.
It still blows my mind how consistent they were with scale. Not a single thing seems particularly too big or too small for humans.
I really hope modders will get Elden Ring to work in Armored Core and Armored Core to work in Elden Ring. I want to see full speed combat in armored core from a tarnished's ground level perspective and I want to fight some of Elden Ring's biggest/hardest bosses in an overpowered Armored Core.
Considering that someone got Malenia at least mostly functional in Sekiro it'll likely happen someday.
I can just imagine Bateaus against that dragon on Elder Ring
Really glad you included that comparison with Tokyo. It shows how the Xylem ISN'T super massive by real world standards as a city. Otherwise it gives people the impression (especially compared to Elden Ring) that the thing is too ridiculous.
At least in RuneScape, the "compression" of the game world is called scale theory. It's used to explain why major cities only seem to be the size of a small town or how there are areas you can only visit in quests.
To be frank its still very big even in Armored Core 6, there like 5 different mission in 5 different section of the ship during the whole game and it still exist section that aren't explorable in game yet
Here it is, the one we've been waiting for.
Man, the Xylem is such a cool setpiece. Even just purely aesthetically, the thing is just awesome. It feels like it's out of Stargate, and I love that.
Outside of my question of how it would work since it appears the city is exposed to the vacuum of space, it is one of my favorite colony ship designs. It looks like a giant Macross reference.
I see that bigger models, even if they’re not completely in one whole piece, is becoming a common theme with FromSoft this time.
For Xylem specifically, it needed to be in multiple pieces due to the transformation. The city was originally spread out like a starfish and then changes into a streamlined shape by having all parts point towards the front.
It makes the Erdtree look like a regular tree o_o
Can't wait to see Zulie clipping through the vascular plant in the future xD
From a city in the ocean to a colony ship in the sky to FromSoft’s biggest-ever projectile in space. This game has such poetic character arcs.
The attention to detail with the scaling is really impressive
I really do love massive, over-the-top colony ships in scifi. One of my favorites is probably the Anatoray-Disith Last Exile ship seen in the anime - a giant, hulking monstrosity aggressively defending itself from intruders until a series of codewords can be spoken to revert it out of defense mode and be used to ferry people to and from Earth.
This is just reminding me more and more about how much I need to get Armored Core 6.
Melina: The path to the Elden Tree is blocked by vines, I have an idea on how we co-
Zullie, opening admin editing and calling the modders: _I have a better idea_
Always wondered how gargantuan the Xylem was. It already felt massive for an AC to traverse, but on human-foot it'd take days, I feel.
Barring AC1 where the scale was a little weird, it's stunning to see how most of the AC games are to-scale. All of them feature these mind-bendingly massive super structures that would be virtually impossible to achieve in the real world with current technology, and I love it.
Even in the weird scale days of PS1, humans depicted in phantasma are TINY in comparison.
Plus large scale superstructures are seen with justice and later during silent line...
Hell, the series probably has as many if not more superstructures as Ace Combat...a series where people regularly build superwepons within a few years.
26 Km? humans can easily do that in less than a day, well, maybe not that easily.
@@Ivan_Berni well, I never had a decent sense of scale/distance. I see, though.
I’m amazed all that can be rendered at once, honestly.
I can only dream of the day where the modding gets so good for these games that we can fight Radahn while operating an Armoured Core unit. Alas, that will probably take at least another five or so years.
Considering how Zullie stated that they use the same engine, it’s going to be soon, hopefully.
I was waiting for this since the Satellite Cannon video
This really puts into perspective how massive the ACs actually are. So many times in this game I’ve noticed like fuel depots and things that were made for humans and their real life counterparts are themselves huge. Yet they only come up to maybe the waist section of an ac. Really puts into perspective how massive everything in this game is.
And even with that, it's only the height that makes them seem huge. Modern fighters like the F-22 and SU-57 are literally twice as long as an average AC is tall, and have maximum takeoff weights in excess of 40 tons in some cases. It isn't until you stand next to one and go "holy fuck that engine's literally three feet wide" that the sheer scale of them hits you.
Still hoping to see a look at Ayre's machine from the Fires of Raven ending. Really curious to see how it tranaforms up close!
"it's at least their biggest projectile"
*Mage salivating in the corner*
Seeing a Tarnished explore a space station city makes me wish FROM will tackle a Hellpoint-like setting someday (an abandoned space station circling a black hole near the heat death of the universe). Hellpoint has some really immaculate vibes (and the binaural "things are creaking and falling apart" ambiance makes you never feel safe) but the core gameplay just can't hold a candle to FROM's readable coreography and superdetailed hitboxes.
Ok, the fact that the model is in human scale without any tricks to make it look larger is amazing.
A ship so big you could set a whole game in it. Damn, that's impressive.
seeing a tarnished in an urban setting inspires me so much. Imagine climbing into an Armored Core instead of hailing torrent.
I really like such videos. Thank you so much for going through so much to show us what is going on and how it looks in different perspectives.
And with the music you use, it almost feels like we are discovering new lands to just chill in there.
The Xylem is likely an homage, at least partly, to thw SDF-01 Macross from Mecha Designer Shoji Kawamori's main baby: Macross.
Both ships are impressively large, tuning-fork shaped space ships that ALSO house a city within it. The Silhouette of the Xylem even evokes the DYRL version of the Macross, and charging into the final space station with the front of the ship is literally how Macross ends.
There's other Macross references too, like the Variable Fighters and the iconic Battle Pod enemies returning, but the Xylem is the best out of the bunch IMO.
Not to forget Shoji Kawamori being guest designer on a few previous Armor Core games😉
With Bandai being a big part of Macross related stuff I wish one day Bandai' Namco's Ace Combat team partner with Fromsoft Armor core for an original "inspired by" or licensed game since both game series have had Shoji Kawamori as guests
@@nocturnalscotsman "Guest?"
Shoji came up with the concept of an Armored Core in the first place! He also did most of the mechanical design for the first 3 games IIRC
This rabbit hole is insane and awesome, and there's a lot of other big mecha names tied to Armored Core as well.
@@Bucket_Buffoon oh wow I didn't realise that, I haven't looked enough into the origin of the Armor core series myself, I kinda assumed he was included mid way when both series gained popularity and were perhaps in need of unique mecha & various aviation designs.
Just saw he has been credited for AC6 which I don't recall knowing at the time of the comment. Cool to hear about his early involvement.
Also off topic but recently went back to play a bit of Macross Last Frontier on PS3 and pretty much still holding out for an Ace Combat/Armor Core crossover game one of these days lol. Some Mecha Break gameplay has neat flight mechanics but not sure how I'll feel about that game as of yet, being mainly multiplayer.
'Tarnished' continues to be my favourite unit of measurement.
Your videos are always so relaxing but intriguing. I enjoy sitting down with a cup of tea and just smiling whilst I read your commentary. Thank you for continuing to search through these video games for such interesting pieces of information!
Seeing Armored Core buildings in Elden RIng world is absolutely creepy at least for me. A medieval setting with a giant alien ship flying over it is terrifying.
For me the biggest takeaway here is that the entirety of the Lands Between is smaller than downtown Tokyo. Elden Ring does a very good job of *presenting* scale, I would not have guessed the map was that small in absolute terms.
Its definitely scaled down for gameplay purposes. If it truly was made to be accurate, there would be farmlands and more towns as well but there's a lack of those througout the game
@@pillarmenn1936 Especially the capital for Lands Between would've been a big city too.
@@Redsword603 Depends. Since ER is a medieval world, their Capital City would've likely been as large as the largest town we have today.
for a video game, taht would still be a very large city. And considering the sheer height of things in leyndell, I think its fair to assert it would be quite large for a medieval city. I mean if nothing else it would need a very large supply of laborers to build all those ridiculous megastructures... I'm sure they used magic and probably monstrous labor in part but, I'm sure there would still be needed a decent number of just artisanal work in addition to that. @@pillarmenn1936
Something that would be interessing to see is how big would be the Xylem and other gigantic things from previous videos but scaled to a Tarnished. For exemple, something as tall as 10 Armored Cores would be now as tall as 10 Tarnished.
I don't think that's as interesting as you think, as it would just look as big as it normally does in AC6. Unless you want this resized model compared to things in Elden Ring, but... It still falls into the same issue.
like the other guy said, this doesnt make any sense and doesnt change anything perspective-wise because youre keeping everything to scale anyway lmao
No, all units involving the use of scale are, by law, supposed to involve a banana.
You guys lack of curiosity...
@ultraphoenix95 they're not lacking in curiosity, they're just stating the obvious fact that if you scaled it the way you've proposed everything would just look how it does in AC
that's pretty big
"So how big is Xylem compared to the Lands Between?"
"...too big, as a matter of fact."
The biggest projectile lol, now I can't stop imagining a boss throwing the Xylem against the player "Dodge this you casul"
Your videos are so beautifully simple and convey so much curiosity. I love your musical choices and presentation, so beautiful!
Seeing a Zullie walk around downtown of a spaceship with a cyrstal greatsword is uncany
It's remarkable how much the size of your character, the speed at which you move, and your ability to fly can shrink a massive space like that.
That last line got a laugh from me. 😄
yea kamikaze space ship is so comedic, just love how funny it is, reminds me of the chappelle show
Well I'm out of comparisons to ask for now. (Great work Zullie, and Dropoff and everyone doing all the reverse engineering and tool development, always so impressive.)
Ah yes, my favorite mech game
*ELDEN RING*
this video is oddly comforting. the slow shots, the text narration and editing, the gentle korok music…
Xylem(Elden Ring for scale)
people at the Radahn festival waiting to dodge his dive, instead its Xylem
I'm thankful you noted the plant reference. I wondered where I heard the term "Xylem" used before (turns out, a LONNNNG time ago in middle school. Who would've thunk it? lol) and now, with having learned this... I'm willing to bet there are many more references to the natural world in the game, ones that are much more nuanced and/or subtly hidden.
FromSoft does a great job with those little "touches" they add to their games, it's always a pleasure to find them ;D
Ah yes, that was my first thought as well when I first surveyed the sunken city; “This is a very big projectile.”
The Xylem is the class of the ship.
The actual name is "Banzai!!!!"
Finally, we found the projectile used by those archers in Anor Londo
Imagine an open world game based on Xylem
You know for a colony ship the xylem is surprisingly well armed. I mean we all saw it one shot dedicated war ships.
I got chills at the comparison to the Lands Between, because I had once heard in passing of a fan theory of the Lands Between being a space ship. The way that the main ring matches up so nicely with the circle of sea/ocean surrounding the Lands Between feels quite coincidental. Of course, I wouldn't suggest that there's actually intended to be any lore connection between the two, but I wonder if the two designs had any sort of influence on each other in the mind of someone at From.
I see a big potential in this. You can develop a whole new game by putting Tarished on Xylem.
the sci-fi soulslike we all dream of when listening to cthulhuseeker's music
You make this game look so chill, I almost want to get it to leisurely stroll through everything to take in the scenery.
... Then I remember the combat. o_0*
I love that. All that intricate design and geometry for what amounts to a bullet.
Man I love the editing style you use, very relaxing.
It’s crazy that they keep scale so consistent, even though it’s hard to tell in-game
Thank you, Zullie! I love all these videos comparing the scale of the AC models to the ER models! It makes it even more impressive when me riding Torrent across the lands between feels like it's taking ages but a city that is 3 times the size of the map i can blast through so quickly! I would love to see someone mod these two worlds together to make some sort of playable game some day!
Comparing a hyper technologically advanced civilization like humanity in AC6 to Elden Ring has made me realized that no matter how much fanfiction writers overestimate the capabilities of magic/supernatural forces, they’re no match against the overwhelming scale of power possible with industrialization.
I know nothing about Armored Core, except the neat bits of info from Zullie videos.
well, the Xylem was designed as a colony ship, so you would want millions of people onboard, ready to build a new world to settle
I love your detailed videos so much. Thank you for taking time in doing them.
This is another thing that made me think about how people would actually get around. The thing is too big for normal humans even with cars
It is the size of a city so car are enough
Hoo dang! You can basically have an entire game set on the Xylem if you were playing on foot.
The Dämmerung from Monolith Software's Xenosaga is said to be a 1000 kilometer-long freefall deep space colony ship. Wonder how that one would hold up to Xylem...
The xylem struck me as something of an evolution of the cradles from for answer, the huge airship colonies that the people able to escape the kojima pollution on the earth's surface lived in. Somewhat ties into my headcanon that AC6 is actually a distant sequel to ac:4a
It's amazing to see how huge these models are! Makes me wonder what the DLC for either game will be like!
That's a big ol boi! Truly fits the definition of a colony-class ship.
Imagine a whole spin off armored core game where you play as a human and the whole open world map is in Xylem.
I need a Dark Souls mod that replaces the silver knight archer's arrows with the Xylem. From Software's largest projectile indeed.
Why do you need a mod to make the arrows smaller? I don't get it. /s
The inspiration from Gibli is noteworthy.
ER had plenty of Castle in the Sky references
fromsoft could literally make a game based on just being a normal person going through that city, and that is just wild to me.
Game developed worlds tend to have this semi realistic aesthetic to them, like football fields stitched one end to another with the goals being the POIs and the games in each field literally going on at the same time. No space "wasted", like a totally cluttered Amazon product page with extra ads.
I think adding actual dead zones in between such levels (ie. a literal pavilion's space worth of dead air or ambiance) would actually help break the tempo of games and enhance the realism and strategic placement of POIs of worlds where being up close and personal really counts, like how in Chants of Sennar, some scenes are literally just you crossing a wide expanse in wideview, no puzzle, no interaction, just you and the scenery.
02:31 I never thought about that - interesting and that does explain why you can travel through different landscapes so quickly :)
Wow! That ship could be an entire video game all by itself. With all the different layers and structures you could spend 40+ hours exploring it.
These size comparisons between the two games have been wild. I'm amazed how they are able to use the same engine, and just scale everything to the mechs, and still run at a good framerate. It's crazy. And even without cheating the size. It just blows my mind.
2:50 Cracked me up good. LOL LARGEST PROJECTILE HAHAHA
Amazing work Zullie. The part where Xylem is bigger than the Lands Between though made me lol.
They dropped a colony from a planetary surface to a target in orbit.
GENIUS!
One thing I'd like to see compared would be the Erdtree to other large tree's throughout the series (Great Hollow + other Archtree's, DS3's Kiln, Demon Princes arena, DS1's Kiln etc.)
Insane amount of work that went in to this