How big is the Xylem?

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 786

  • @ZullietheWitch
    @ZullietheWitch  11 หลายเดือนก่อน +1162

    Check out Dropoff's channel here: www.youtube.com/@dr0poff
    I chose Tokyo as the city to compare the Xylem to because FromSoftware's headquarters are there. They can't blame anyone but themselves if a giant ship they designed blots out the sky above their own workplace.

    • @mb2001
      @mb2001 11 หลายเดือนก่อน +18

      lol :)
      But that's still interesting, that the Xylem can fit into Tokyo's boundaries.

    • @Gospel-xm7vd
      @Gospel-xm7vd 11 หลายเดือนก่อน +23

      Based reason to compare the big ass huge City-Ship to Tokyo

    • @cyansung-sun1308
      @cyansung-sun1308 11 หลายเดือนก่อน +12

      I'm curious, just how big is The Wall? It's so large you can't see how wide it is in game and it's still under construction. Even the massive Grid piece that fell on its right side part could be an interesting comparison piece.

    • @somebody1380
      @somebody1380 11 หลายเดือนก่อน +8

      Hey Zullie is the vascular plant a model we can look at? If so, could you look at that because it looks massive.

    • @NexusARC
      @NexusARC 11 หลายเดือนก่อน +6

      I adore your videos thank you for your contributions to the souls and Armored Core community. God I wish I could somehow play Elden Ring in my ARmored Core, I would go bananas.

  • @GODZILLAmonsoon
    @GODZILLAmonsoon 11 หลายเดือนก่อน +384

    2022: "That's a big fucken tree"
    2023: "What a fool I was"

    • @mistahjenkins4826
      @mistahjenkins4826 5 หลายเดือนก่อน +31

      2022: "Big ass tree."
      2023: "Heheh... Branch."

  • @larrynorkk6848
    @larrynorkk6848 11 หลายเดือนก่อน +3526

    At this point you’ll bring the entire planet of rubicon to elden ring

    • @krabparrot5724
      @krabparrot5724 11 หลายเดือนก่อน +204

      Or at least trying to calculate the size of rebuilt Vascular Plant could be fun

    • @LuckyImpling
      @LuckyImpling 11 หลายเดือนก่อน +130

      Armored core: dark of the moon

    • @Fruckert
      @Fruckert 11 หลายเดือนก่อน +58

      I mean...there is a model of the planet in the intro cutscene.

    • @phillidaadamus4349
      @phillidaadamus4349 11 หลายเดือนก่อน +56

      ​@@Fruckert I think in a prevoius video you could see that the planet is modelled in the Ayre boss fight too. So yeah entirelly possible.

    • @SIMULACRA37
      @SIMULACRA37 11 หลายเดือนก่อน +44

      He should just transport the lands between into ac6

  • @sugartoothYT
    @sugartoothYT 11 หลายเดือนก่อน +1718

    I would totally be down for a video of someone going over at least the majority of Xylem on human foot. Helps to imagine living on it.

    • @Quiltfish
      @Quiltfish 11 หลายเดือนก่อน +98

      This reminded me, I need to get around to reading and watching BLAME!

    • @mazin_iq1499
      @mazin_iq1499 11 หลายเดือนก่อน +46

      ⁠@@QuiltfishBLAME! Is easily one of the best mangas out there

    • @gummyboots
      @gummyboots 11 หลายเดือนก่อน +16

      @@Quiltfishread it, don’t watch it

    • @cyansung-sun1308
      @cyansung-sun1308 11 หลายเดือนก่อน +11

      I dunno, for a city so complex you'd hope it'd have more than an aerial tram. I'd sooner live at the dam complex.

    • @NeverduskX
      @NeverduskX 11 หลายเดือนก่อน +20

      @@gummyboots I like the movie, despite the inconsistencies. If anything, it got me to check out the manga, and also appreciate it more since the entire movie is only based off of seemingly two chapters. Just goes to show how interesting BLAME's world is.

  • @jroberts2nd
    @jroberts2nd 11 หลายเดือนก่อน +759

    There’s something strangely comforting about seeing Zullie wandering the Xylem. Feels somehow appropriate.

    • @user-zp8kj2cl9g
      @user-zp8kj2cl9g 11 หลายเดือนก่อน +2

      Why appropriate?

    • @KiraSlith
      @KiraSlith 11 หลายเดือนก่อน

      ​@@user-zp8kj2cl9gI also had the same thought as Roberts, and I have no clue why. Maybe just seeing Zullie walk through the door and be the exact right size? I don't know, all I know is seeing her walking on it made my big dumb monkey brain very happy, and I can't rationalize why.

    • @Cactar8
      @Cactar8 11 หลายเดือนก่อน +49

      Zullie flows between time and space

    • @Stormmblade
      @Stormmblade 11 หลายเดือนก่อน +14

      I would love to see an Elden Ring mod where the whole game just takes place on (or inside) the Xylem or the mining rig

    • @Ligmaballin
      @Ligmaballin 7 หลายเดือนก่อน +2

      @@user-zp8kj2cl9g Idk man why people feel comfort from having a guy they don't know moving his controller inside a virtual game to move a virtual character, it's just that, a demonstration.

  • @Punishthefalse
    @Punishthefalse 11 หลายเดือนก่อน +730

    The very first colonists to settle on Rubicon 3 probably came here aboard the Xylem, so not too surprised it's that big. Might even serve as a metropolis after it landed, giving the colonists a home until they put together the necessary infrastructure to live on the rest of Rubicon 3.

    • @TheAshran
      @TheAshran 11 หลายเดือนก่อน +69

      The first wave was probably AI led replicating machinery that built the infrastructure needed to obtain all the materials for the megastructural grids. And power for nucleosynthesis plants for the rarer elements.

    • @robertmcpherson138
      @robertmcpherson138 11 หลายเดือนก่อน +44

      Usually the idea is colony ships get dismantled to provide raw materials and prefabs for initial colonization phase. I'm relatively sure the Xylem was built by the Institute, just can't recall where that is mentioned.

    • @HindrancUS
      @HindrancUS 11 หลายเดือนก่อน +111

      @@robertmcpherson138
      You don't need to dismantle your colony ship to build a city, if you bring a fully built city with you.

    • @Peter-ew4df
      @Peter-ew4df 11 หลายเดือนก่อน +45

      The Xylem was built by the institute, so that would after the first colonists are settled on Rubicon 3. I don't have any idea what it was meant for though, perhaps a way to quickly flee rubicon with the entire population in an emergency.

    • @boi8328
      @boi8328 11 หลายเดือนก่อน +3

      So how would it survive the fires of Ibis seemingly unscathed considering it was just sitting on the surface?

  • @Jetthunder1221
    @Jetthunder1221 11 หลายเดือนก่อน +29

    You can't really judge Radahn from being afraid of space stuff

  • @atoucangirl
    @atoucangirl 11 หลายเดือนก่อน +126

    one of the only times a city in a video game is the actual size it should be irl

  • @raikohzx4323
    @raikohzx4323 11 หลายเดือนก่อน +124

    I remember hearing from importers to Elden Ring that the Xylem City and the Xylem Ship are also two different scales; the city is actually notably even larger since you can't actually meet the edge of the map, whereas when you're on missions with the ship, you can notably fly over entire city blocks in seconds for the sake of scale and traversal.

  • @thegodofvodka
    @thegodofvodka 11 หลายเดือนก่อน +136

    Imagine the Tarnished crossing the entirety of Xyleem back to front.
    Meanwhile, an AC can cover that distance with ease, let alone a NEXT

    • @noatrope
      @noatrope 11 หลายเดือนก่อน +15

      I can't wait for the Zullie Goes For A Walk Across The Xylem video

    • @kerbodynamicx472
      @kerbodynamicx472 11 หลายเดือนก่อน +9

      It's like a full distance marathon.

    • @kakyoin5713
      @kakyoin5713 11 หลายเดือนก่อน +8

      NEXT can probably cover the distance with a single overboost

  • @quillquickcard8824
    @quillquickcard8824 11 หลายเดือนก่อน +13

    26... kilometers.
    This might be the first time a game has shown me a colony ship with a scale that actually backs up the claim.

  • @kagerouprojess9851
    @kagerouprojess9851 11 หลายเดือนก่อน +465

    You could make an entirely new game in Elden Ring with just the Xylem as the map to explore. Cool to think about.

    • @fatboy158
      @fatboy158 11 หลายเดือนก่อน +107

      Sci-fi soulsborne on a massive colony ship? I'd be down, not enough sci-fi in soulsborne.

    • @hare75
      @hare75 11 หลายเดือนก่อน

      ​@@fatboy158star wars is the closest soulslike sci-fi

    • @StrikeNoir105E
      @StrikeNoir105E 11 หลายเดือนก่อน +29

      @@fatboy158 The Surge games are good sci-fi soulslikes, but more in the post-apocalyptic sci-fi rather than "high" sci-fi.

    • @pillarmenn1936
      @pillarmenn1936 11 หลายเดือนก่อน +9

      @@StrikeNoir105E Its more like a Cyberpunk Dystopian Apocalypse than your Star Wars brand Sci Fi

    • @satzbau9185
      @satzbau9185 11 หลายเดือนก่อน +5

      @@hare75 that's a funny way to spell Warhammer 40k

  • @smthngbd
    @smthngbd 11 หลายเดือนก่อน +38

    I like how the city inside the Xylem looks so...contemporary. Normal glass windows and streets that aren't SUPER cyber-y, apart from the fancy angles. It makes things feel somewhat grounded, in a way.

    • @kyokyodisaster4842
      @kyokyodisaster4842 11 หลายเดือนก่อน +2

      It looks like a Weirdly American city too, like I swear even down to the skyscrapers they remind me of my own local city.

    • @seasons1745
      @seasons1745 11 หลายเดือนก่อน +6

      Even the abandoned cars look 21st century

    • @gangstapanda124
      @gangstapanda124 11 หลายเดือนก่อน +6

      reminds me of the city you fight on in the game vanquish

  • @Acrivos
    @Acrivos 11 หลายเดือนก่อน +86

    I love giant oversized structures designed to accommodate giant mechs

  • @manvslife271
    @manvslife271 11 หลายเดือนก่อน +2457

    2:27 It's a really interesting concept to compare a scaled down continent to be fit for a player space vs something that was actually built to a correct scale for a human being

    • @Greywander87
      @Greywander87 11 หลายเดือนก่อน +498

      There's more than a few games that take place entirely in New York City, and even then I think most of those places aren't a 1 to 1 copy and cut some areas out. It's pretty ridiculous to think how big a "properly" sized Leyndell would have been, and how big the rest of the map would have been by extension. While it would be cool in theory to have an uncompressed map, in practice no one wants to spend literal weeks traveling from one place to another.

    • @TriforceWisdom64
      @TriforceWisdom64 11 หลายเดือนก่อน +202

      ​@Greywander87 Spider-Man is a good example because you can get up on top of the Empire State Building and survey all Manhattan. It is significantly smaller and less dense in the games than irl.

    • @basedeltazero714
      @basedeltazero714 11 หลายเดือนก่อน +186

      ​@@Greywander87 The Elder Scrolls II had ~150,000 square kilometers of map, with literally thousands of (procedurally generated) villages. It could, in fact, take days travelling from one place to another.
      In theory TES I was even bigger, but it cheated by just putting infinite wilderness around points of interest that you could 'fast-travel' between.

    • @itsukarine
      @itsukarine 11 หลายเดือนก่อน +52

      @@basedeltazero714 I didn't play any of these games, but I honestly prefer real scale, just with more power to the players to move beyond their limitations with fast travel (ala bethesda method, or literally "faster" traveling like FTL in space). It's usually too ambitious for devs though.

    • @impa2787
      @impa2787 11 หลายเดือนก่อน +48

      I’d kill to see accurate scaled leyndell, despite knowing how impossible that would be

  • @weaversong4377
    @weaversong4377 11 หลายเดือนก่อน +684

    welcome back to:
    how fucked is the Elden Ring universe if Armored Cores existed!

    • @soundwave7963
      @soundwave7963 11 หลายเดือนก่อน +15

      Fr fr

    • @tristanwelke7827
      @tristanwelke7827 11 หลายเดือนก่อน +88

      Eh, it comes down to technology vs literal gods, even if the machines are huge they wouldn't stand a chance against beings like the outer gods, if they decided to get involved, who may well have created the universe.
      Plus some of the feats the demigods have. Like radahn holding back the Cosmos even in his weakened state, if his gravity magic can hold "the cosmos" still then be could most definitely use them to rip apart just about any machine.
      I'm pretty danm sure it wouldn't be as much of a one sided fight as people think it is.

    • @rodgersb1248
      @rodgersb1248 11 หลายเดือนก่อน

      @@tristanwelke7827ACs would demolish the the world of ER easily

    • @monody
      @monody 11 หลายเดือนก่อน +216

      @@tristanwelke7827 Giant mechs with massive guns and weapons wouldn't stand a chance against beings that seem to be capable of getting poked to death with a sword?

    • @blarghchan
      @blarghchan 11 หลายเดือนก่อน +51

      The answer would be "very", but then you have the like of Radahn, who "held back the stars". Like, what does that even MEAN? What does the cosmology of Elden Ring look like for this to be possible?

  • @ee822
    @ee822 11 หลายเดือนก่อน +196

    Now...since we know how big this is, can we compare it to the Vascular Plant and then the Vascular Plant to Rubicon to figure out how big the both are?

    • @strcmdrbookwyrm
      @strcmdrbookwyrm 11 หลายเดือนก่อน +27

      @@BloodyArchangelus I guess it might be more accurate to say the Vascular Plant is as tall as the Moon is wide. Another way you could express it is from a poster I had as a kid: The Moon's diameter is about as long as the continuous United States, or the distance form one side of Maine to the other side of Washington. (The poster had a picture of the moon superimposed over the US)

    • @johndang55
      @johndang55 11 หลายเดือนก่อน +3

      @@BloodyArchangelusno Rubicon is moon sized, otherwise the Xylem would be a small dot compared to it when you see it in bonfire’s video.

    • @pillarmenn1936
      @pillarmenn1936 11 หลายเดือนก่อน +6

      @@johndang55 That so? I've heard more people say that Rubicon is bigger than Earth in comment sections

    • @OzixiThrill
      @OzixiThrill 11 หลายเดือนก่อน +8

      @@BloodyArchangelus Tree height is a terrible metric to measure a planet's size by (unless you used trees of known length to measure an object, but that's just extra steps for no real gain).
      Not only are there a myriad different tree sizes on Earth, but the same gravity (the main factor for tree height from a planet's size) can be achieved with different sizes of planets, depending on the planet's density.

    • @johndang55
      @johndang55 11 หลายเดือนก่อน

      @@pillarmenn1936 earth is about 12700 km diameter while Rubicon is 942 km in diameter.

  • @andrinat199xd
    @andrinat199xd 11 หลายเดือนก่อน +168

    I love the "biggest projectile" part lmao❤

    • @procow2274
      @procow2274 11 หลายเดือนก่อน +1

      Technically not accurate unless they are referring specifically to something being rendered

    • @clintwaki6936
      @clintwaki6936 11 หลายเดือนก่อน +31

      Parry this casual

    • @uninconnu5844
      @uninconnu5844 11 หลายเดือนก่อน +21

      Still smaller than the Silver Knights arrows

    • @katamariroller2837
      @katamariroller2837 11 หลายเดือนก่อน +8

      @@clintwaki6936 Okay.
      [Raiden from Metal Gear Revengeance grabbing Metal Gear Ray, but with the Xylem]

    • @pillarmenn1936
      @pillarmenn1936 11 หลายเดือนก่อน +3

      @@katamariroller2837 The man could barely hold Outer Haven

  • @HardCodedGaming
    @HardCodedGaming 11 หลายเดือนก่อน +20

    Radahn isn't holding back the stars to prevent fate from progressing, he doesn't even know about the meteor that will open the way to Nox, he's just trying to stop this insanity.

  • @NathanTruby
    @NathanTruby 11 หลายเดือนก่อน +525

    Now we need a mod where our Tarnished is just fighting our way across the Xylem.
    I dont know why they would, i just think it'd be cool.

    • @bossdozz
      @bossdozz 11 หลายเดือนก่อน +62

      The surge cries in a corner

    • @iboofer
      @iboofer 11 หลายเดือนก่อน +101

      Tarnished: blows Spectral Steed Whistle
      Torrent: takes one look at the size of the map
      "Spectral Steed Torrent has returned to their world"

    • @kindlingking
      @kindlingking 11 หลายเดือนก่อน +37

      Fighting our way against MTs, old security system and occasional ACs. Now that's a challenge run.

    • @KABLAMMATS
      @KABLAMMATS 11 หลายเดือนก่อน +51

      @@kindlingking youll be blasted before even finished your R1 animation

    • @shambleshef
      @shambleshef 11 หลายเดือนก่อน +7

      I hope said mod lets the tarnished pilot an MT at least

  • @CoratMcRed
    @CoratMcRed 11 หลายเดือนก่อน +33

    FromSoft’s biggest projectile
    And yet, I can garantuee you they’ll still make enemies that can dodge it while you’re casting it.

  • @SolaScientia
    @SolaScientia 11 หลายเดือนก่อน +78

    Ooh, that's not the first botanical connection either. Those wheels in the Reach the Coral Convergence mission with Cel-240 are called Helianthus Wheels/Weapons. Helianthus is the scientific name for sunflowers. They do look a bit like sunflowers.

    • @michaelmannix1604
      @michaelmannix1604 11 หลายเดือนก่อน +27

      It's also intriguing given water's significance in AC6's worldbuilding.
      Coral is found in pools of water, and is so named for this quality. The autonomous C-weapons are commonly designed and named after marine life, such as the Sea Spider and the Ice Worm. Ibis and Rubicon themselves are named after real world rivers (the true ending, "Alea Iacta Est," is named after a quote from Suetonius upon Caesar's crossing of the Rubicon to invade Northern Italy, marking the point of no return).
      That Overseer and the Ibis Series dedicated to the prevention of Coral disaster should be symbolized by plant matter is interesting... They draw water through the process of xylem, yet they are themselves kindling for Coral's destruction. Even Walter's AC, though it draws upon Coral for power, is designed purely for a fiery cleansing.

    • @SolaScientia
      @SolaScientia 11 หลายเดือนก่อน +5

      @@michaelmannix1604 Very interesting with the connections to water. I already knew about the Alea Iacta Est ending thanks to my BA being in Classics and made the other connections thanks to that.

    • @michaelmannix1604
      @michaelmannix1604 11 หลายเดือนก่อน +2

      @@SolaScientia I had to look it up myself, but it was one of those, "Oh, duh" moments for me, haha.
      Water as a medium for elevated consciousness is strangely a recurring theme in FromSoft's games, including Bloodborne and Sekiro. There's a surprising bit of overlap with Bloodborne in particular, especially regarding the voices of the Coral and imbibement of water to commune with these formless entities.

  • @ShadowNinjaMaster93
    @ShadowNinjaMaster93 11 หลายเดือนก่อน +172

    It still blows my mind how consistent they were with scale. Not a single thing seems particularly too big or too small for humans.
    I really hope modders will get Elden Ring to work in Armored Core and Armored Core to work in Elden Ring. I want to see full speed combat in armored core from a tarnished's ground level perspective and I want to fight some of Elden Ring's biggest/hardest bosses in an overpowered Armored Core.

    • @bmobmo6438
      @bmobmo6438 11 หลายเดือนก่อน +30

      Considering that someone got Malenia at least mostly functional in Sekiro it'll likely happen someday.

    • @NotChris03
      @NotChris03 11 หลายเดือนก่อน +4

      I can just imagine Bateaus against that dragon on Elder Ring

  • @Sotanaht01
    @Sotanaht01 11 หลายเดือนก่อน +22

    Really glad you included that comparison with Tokyo. It shows how the Xylem ISN'T super massive by real world standards as a city. Otherwise it gives people the impression (especially compared to Elden Ring) that the thing is too ridiculous.

  • @jehru5
    @jehru5 11 หลายเดือนก่อน +33

    At least in RuneScape, the "compression" of the game world is called scale theory. It's used to explain why major cities only seem to be the size of a small town or how there are areas you can only visit in quests.

  • @renoultrenoulli2322
    @renoultrenoulli2322 11 หลายเดือนก่อน +37

    To be frank its still very big even in Armored Core 6, there like 5 different mission in 5 different section of the ship during the whole game and it still exist section that aren't explorable in game yet

  • @TheAmazingCowpig
    @TheAmazingCowpig 11 หลายเดือนก่อน +44

    Here it is, the one we've been waiting for.
    Man, the Xylem is such a cool setpiece. Even just purely aesthetically, the thing is just awesome. It feels like it's out of Stargate, and I love that.

    • @afarce4172
      @afarce4172 10 หลายเดือนก่อน +1

      Outside of my question of how it would work since it appears the city is exposed to the vacuum of space, it is one of my favorite colony ship designs. It looks like a giant Macross reference.

  • @AlastorAltruistGaming
    @AlastorAltruistGaming 11 หลายเดือนก่อน +97

    I see that bigger models, even if they’re not completely in one whole piece, is becoming a common theme with FromSoft this time.

    • @zeigald
      @zeigald 11 หลายเดือนก่อน +19

      For Xylem specifically, it needed to be in multiple pieces due to the transformation. The city was originally spread out like a starfish and then changes into a streamlined shape by having all parts point towards the front.

  • @Dark0neone
    @Dark0neone 11 หลายเดือนก่อน +37

    It makes the Erdtree look like a regular tree o_o

  • @darkwhispersstories47
    @darkwhispersstories47 11 หลายเดือนก่อน +22

    Can't wait to see Zulie clipping through the vascular plant in the future xD

  • @Ashen8th
    @Ashen8th 11 หลายเดือนก่อน +8

    From a city in the ocean to a colony ship in the sky to FromSoft’s biggest-ever projectile in space. This game has such poetic character arcs.

  • @PinkTuskedMammoth
    @PinkTuskedMammoth 11 หลายเดือนก่อน +37

    The attention to detail with the scaling is really impressive

  • @kerianhalcyon2769
    @kerianhalcyon2769 11 หลายเดือนก่อน +14

    I really do love massive, over-the-top colony ships in scifi. One of my favorites is probably the Anatoray-Disith Last Exile ship seen in the anime - a giant, hulking monstrosity aggressively defending itself from intruders until a series of codewords can be spoken to revert it out of defense mode and be used to ferry people to and from Earth.
    This is just reminding me more and more about how much I need to get Armored Core 6.

  • @Puffleman24
    @Puffleman24 9 หลายเดือนก่อน +5

    Melina: The path to the Elden Tree is blocked by vines, I have an idea on how we co-
    Zullie, opening admin editing and calling the modders: _I have a better idea_

  • @KeeperUTX
    @KeeperUTX 11 หลายเดือนก่อน +27

    Always wondered how gargantuan the Xylem was. It already felt massive for an AC to traverse, but on human-foot it'd take days, I feel.
    Barring AC1 where the scale was a little weird, it's stunning to see how most of the AC games are to-scale. All of them feature these mind-bendingly massive super structures that would be virtually impossible to achieve in the real world with current technology, and I love it.

    • @kyokyodisaster4842
      @kyokyodisaster4842 11 หลายเดือนก่อน +12

      Even in the weird scale days of PS1, humans depicted in phantasma are TINY in comparison.
      Plus large scale superstructures are seen with justice and later during silent line...
      Hell, the series probably has as many if not more superstructures as Ace Combat...a series where people regularly build superwepons within a few years.

    • @Ivan_Berni
      @Ivan_Berni 11 หลายเดือนก่อน +5

      26 Km? humans can easily do that in less than a day, well, maybe not that easily.

    • @KeeperUTX
      @KeeperUTX 11 หลายเดือนก่อน +1

      @@Ivan_Berni well, I never had a decent sense of scale/distance. I see, though.

  • @UCannotDefeatMyShmeat
    @UCannotDefeatMyShmeat 11 หลายเดือนก่อน +10

    I’m amazed all that can be rendered at once, honestly.

  • @pequodbestboy
    @pequodbestboy 11 หลายเดือนก่อน +19

    I can only dream of the day where the modding gets so good for these games that we can fight Radahn while operating an Armoured Core unit. Alas, that will probably take at least another five or so years.

    • @kryleth6931
      @kryleth6931 9 หลายเดือนก่อน

      Considering how Zullie stated that they use the same engine, it’s going to be soon, hopefully.

  • @scorch3677
    @scorch3677 11 หลายเดือนก่อน +13

    I was waiting for this since the Satellite Cannon video

  • @codymccormick7317
    @codymccormick7317 11 หลายเดือนก่อน +5

    This really puts into perspective how massive the ACs actually are. So many times in this game I’ve noticed like fuel depots and things that were made for humans and their real life counterparts are themselves huge. Yet they only come up to maybe the waist section of an ac. Really puts into perspective how massive everything in this game is.

    • @griffinfaulkner3514
      @griffinfaulkner3514 11 หลายเดือนก่อน +4

      And even with that, it's only the height that makes them seem huge. Modern fighters like the F-22 and SU-57 are literally twice as long as an average AC is tall, and have maximum takeoff weights in excess of 40 tons in some cases. It isn't until you stand next to one and go "holy fuck that engine's literally three feet wide" that the sheer scale of them hits you.

  • @SCF721
    @SCF721 11 หลายเดือนก่อน +17

    Still hoping to see a look at Ayre's machine from the Fires of Raven ending. Really curious to see how it tranaforms up close!

  • @Hobocufflinks_art
    @Hobocufflinks_art 11 หลายเดือนก่อน +2

    "it's at least their biggest projectile"
    *Mage salivating in the corner*

  • @GameDevYal
    @GameDevYal 11 หลายเดือนก่อน +5

    Seeing a Tarnished explore a space station city makes me wish FROM will tackle a Hellpoint-like setting someday (an abandoned space station circling a black hole near the heat death of the universe). Hellpoint has some really immaculate vibes (and the binaural "things are creaking and falling apart" ambiance makes you never feel safe) but the core gameplay just can't hold a candle to FROM's readable coreography and superdetailed hitboxes.

  • @cola98765
    @cola98765 11 หลายเดือนก่อน +2

    Ok, the fact that the model is in human scale without any tricks to make it look larger is amazing.

  • @fallatiuso
    @fallatiuso 11 หลายเดือนก่อน +4

    A ship so big you could set a whole game in it. Damn, that's impressive.

  • @OREZTEHBACKSTRIKER
    @OREZTEHBACKSTRIKER 11 หลายเดือนก่อน +3

    seeing a tarnished in an urban setting inspires me so much. Imagine climbing into an Armored Core instead of hailing torrent.

  • @manum8170
    @manum8170 11 หลายเดือนก่อน +3

    I really like such videos. Thank you so much for going through so much to show us what is going on and how it looks in different perspectives.
    And with the music you use, it almost feels like we are discovering new lands to just chill in there.

  • @Bucket_Buffoon
    @Bucket_Buffoon 11 หลายเดือนก่อน +4

    The Xylem is likely an homage, at least partly, to thw SDF-01 Macross from Mecha Designer Shoji Kawamori's main baby: Macross.
    Both ships are impressively large, tuning-fork shaped space ships that ALSO house a city within it. The Silhouette of the Xylem even evokes the DYRL version of the Macross, and charging into the final space station with the front of the ship is literally how Macross ends.
    There's other Macross references too, like the Variable Fighters and the iconic Battle Pod enemies returning, but the Xylem is the best out of the bunch IMO.

    • @nocturnalscotsman
      @nocturnalscotsman 11 หลายเดือนก่อน

      Not to forget Shoji Kawamori being guest designer on a few previous Armor Core games😉
      With Bandai being a big part of Macross related stuff I wish one day Bandai' Namco's Ace Combat team partner with Fromsoft Armor core for an original "inspired by" or licensed game since both game series have had Shoji Kawamori as guests

    • @Bucket_Buffoon
      @Bucket_Buffoon 9 หลายเดือนก่อน

      @@nocturnalscotsman "Guest?"
      Shoji came up with the concept of an Armored Core in the first place! He also did most of the mechanical design for the first 3 games IIRC
      This rabbit hole is insane and awesome, and there's a lot of other big mecha names tied to Armored Core as well.

    • @nocturnalscotsman
      @nocturnalscotsman 9 หลายเดือนก่อน

      @@Bucket_Buffoon oh wow I didn't realise that, I haven't looked enough into the origin of the Armor core series myself, I kinda assumed he was included mid way when both series gained popularity and were perhaps in need of unique mecha & various aviation designs.
      Just saw he has been credited for AC6 which I don't recall knowing at the time of the comment. Cool to hear about his early involvement.
      Also off topic but recently went back to play a bit of Macross Last Frontier on PS3 and pretty much still holding out for an Ace Combat/Armor Core crossover game one of these days lol. Some Mecha Break gameplay has neat flight mechanics but not sure how I'll feel about that game as of yet, being mainly multiplayer.

  • @jcace13
    @jcace13 11 หลายเดือนก่อน +1

    'Tarnished' continues to be my favourite unit of measurement.

  • @RCStormOrb
    @RCStormOrb 11 หลายเดือนก่อน +1

    Your videos are always so relaxing but intriguing. I enjoy sitting down with a cup of tea and just smiling whilst I read your commentary. Thank you for continuing to search through these video games for such interesting pieces of information!

  • @Kenubinin1
    @Kenubinin1 11 หลายเดือนก่อน +2

    Seeing Armored Core buildings in Elden RIng world is absolutely creepy at least for me. A medieval setting with a giant alien ship flying over it is terrifying.

  • @lyinarbaeldeth2456
    @lyinarbaeldeth2456 11 หลายเดือนก่อน +7

    For me the biggest takeaway here is that the entirety of the Lands Between is smaller than downtown Tokyo. Elden Ring does a very good job of *presenting* scale, I would not have guessed the map was that small in absolute terms.

    • @pillarmenn1936
      @pillarmenn1936 11 หลายเดือนก่อน +8

      Its definitely scaled down for gameplay purposes. If it truly was made to be accurate, there would be farmlands and more towns as well but there's a lack of those througout the game

    • @Redsword603
      @Redsword603 11 หลายเดือนก่อน

      @@pillarmenn1936 Especially the capital for Lands Between would've been a big city too.

    • @pillarmenn1936
      @pillarmenn1936 11 หลายเดือนก่อน

      @@Redsword603 Depends. Since ER is a medieval world, their Capital City would've likely been as large as the largest town we have today.

    • @lenkagamine4145
      @lenkagamine4145 11 หลายเดือนก่อน

      for a video game, taht would still be a very large city. And considering the sheer height of things in leyndell, I think its fair to assert it would be quite large for a medieval city. I mean if nothing else it would need a very large supply of laborers to build all those ridiculous megastructures... I'm sure they used magic and probably monstrous labor in part but, I'm sure there would still be needed a decent number of just artisanal work in addition to that. @@pillarmenn1936

  • @ultraphoenix95
    @ultraphoenix95 11 หลายเดือนก่อน +149

    Something that would be interessing to see is how big would be the Xylem and other gigantic things from previous videos but scaled to a Tarnished. For exemple, something as tall as 10 Armored Cores would be now as tall as 10 Tarnished.

    • @gengarisnotinsmash...
      @gengarisnotinsmash... 11 หลายเดือนก่อน +53

      I don't think that's as interesting as you think, as it would just look as big as it normally does in AC6. Unless you want this resized model compared to things in Elden Ring, but... It still falls into the same issue.

    • @SobeCrunkMonster
      @SobeCrunkMonster 11 หลายเดือนก่อน +23

      like the other guy said, this doesnt make any sense and doesnt change anything perspective-wise because youre keeping everything to scale anyway lmao

    • @Puddingskin01
      @Puddingskin01 11 หลายเดือนก่อน +8

      No, all units involving the use of scale are, by law, supposed to involve a banana.

    • @ultraphoenix95
      @ultraphoenix95 11 หลายเดือนก่อน +1

      You guys lack of curiosity...

    • @yourladbrennen3130
      @yourladbrennen3130 11 หลายเดือนก่อน +3

      @ultraphoenix95 they're not lacking in curiosity, they're just stating the obvious fact that if you scaled it the way you've proposed everything would just look how it does in AC

  • @guyoguy
    @guyoguy 11 หลายเดือนก่อน +18

    that's pretty big

  • @Grab_N001
    @Grab_N001 9 หลายเดือนก่อน +1

    "So how big is Xylem compared to the Lands Between?"
    "...too big, as a matter of fact."

  • @xera192
    @xera192 11 หลายเดือนก่อน +1

    The biggest projectile lol, now I can't stop imagining a boss throwing the Xylem against the player "Dodge this you casul"

  • @Astronopolis
    @Astronopolis 11 หลายเดือนก่อน +1

    Your videos are so beautifully simple and convey so much curiosity. I love your musical choices and presentation, so beautiful!

  • @ripHalo0002
    @ripHalo0002 11 หลายเดือนก่อน +1

    Seeing a Zullie walk around downtown of a spaceship with a cyrstal greatsword is uncany

  • @TheGrades90
    @TheGrades90 11 หลายเดือนก่อน +2

    It's remarkable how much the size of your character, the speed at which you move, and your ability to fly can shrink a massive space like that.

  • @Ahrpigi
    @Ahrpigi 11 หลายเดือนก่อน +7

    That last line got a laugh from me. 😄

    • @SobeCrunkMonster
      @SobeCrunkMonster 11 หลายเดือนก่อน

      yea kamikaze space ship is so comedic, just love how funny it is, reminds me of the chappelle show

  • @seedmole
    @seedmole 11 หลายเดือนก่อน +8

    Well I'm out of comparisons to ask for now. (Great work Zullie, and Dropoff and everyone doing all the reverse engineering and tool development, always so impressive.)

  • @null5659
    @null5659 11 หลายเดือนก่อน +3

    Ah yes, my favorite mech game
    *ELDEN RING*

  • @stardust-reverie
    @stardust-reverie 2 หลายเดือนก่อน

    this video is oddly comforting. the slow shots, the text narration and editing, the gentle korok music…

  • @ArtoriasTheDripwalker
    @ArtoriasTheDripwalker 11 หลายเดือนก่อน +3

    Xylem(Elden Ring for scale)

  • @Shetyre
    @Shetyre 11 หลายเดือนก่อน +1

    people at the Radahn festival waiting to dodge his dive, instead its Xylem

  • @KazuyaRazuKazama
    @KazuyaRazuKazama 11 หลายเดือนก่อน +2

    I'm thankful you noted the plant reference. I wondered where I heard the term "Xylem" used before (turns out, a LONNNNG time ago in middle school. Who would've thunk it? lol) and now, with having learned this... I'm willing to bet there are many more references to the natural world in the game, ones that are much more nuanced and/or subtly hidden.
    FromSoft does a great job with those little "touches" they add to their games, it's always a pleasure to find them ;D

  • @Ashen8th
    @Ashen8th 11 หลายเดือนก่อน +1

    Ah yes, that was my first thought as well when I first surveyed the sunken city; “This is a very big projectile.”

  • @michaelgimenez4032
    @michaelgimenez4032 11 หลายเดือนก่อน +2

    The Xylem is the class of the ship.
    The actual name is "Banzai!!!!"

  • @humanandhalf4118
    @humanandhalf4118 11 หลายเดือนก่อน +1

    Finally, we found the projectile used by those archers in Anor Londo

  • @timur5219
    @timur5219 11 หลายเดือนก่อน +5

    Imagine an open world game based on Xylem

  • @mechafan1178
    @mechafan1178 11 หลายเดือนก่อน +1

    You know for a colony ship the xylem is surprisingly well armed. I mean we all saw it one shot dedicated war ships.

  • @Corrodias
    @Corrodias 11 หลายเดือนก่อน +1

    I got chills at the comparison to the Lands Between, because I had once heard in passing of a fan theory of the Lands Between being a space ship. The way that the main ring matches up so nicely with the circle of sea/ocean surrounding the Lands Between feels quite coincidental. Of course, I wouldn't suggest that there's actually intended to be any lore connection between the two, but I wonder if the two designs had any sort of influence on each other in the mind of someone at From.

  • @solar901
    @solar901 11 หลายเดือนก่อน +4

    I see a big potential in this. You can develop a whole new game by putting Tarished on Xylem.

    • @kaden-sd6vb
      @kaden-sd6vb 4 หลายเดือนก่อน

      the sci-fi soulslike we all dream of when listening to cthulhuseeker's music

  • @dragons_advocate
    @dragons_advocate 11 หลายเดือนก่อน +1

    You make this game look so chill, I almost want to get it to leisurely stroll through everything to take in the scenery.
    ... Then I remember the combat. o_0*

  • @inkajoo
    @inkajoo 11 หลายเดือนก่อน

    I love that. All that intricate design and geometry for what amounts to a bullet.

  • @swguren
    @swguren 11 หลายเดือนก่อน

    Man I love the editing style you use, very relaxing.

  • @ultradude5410
    @ultradude5410 11 หลายเดือนก่อน +1

    It’s crazy that they keep scale so consistent, even though it’s hard to tell in-game

  • @Jakeishness
    @Jakeishness 11 หลายเดือนก่อน

    Thank you, Zullie! I love all these videos comparing the scale of the AC models to the ER models! It makes it even more impressive when me riding Torrent across the lands between feels like it's taking ages but a city that is 3 times the size of the map i can blast through so quickly! I would love to see someone mod these two worlds together to make some sort of playable game some day!

  • @Suntoria236
    @Suntoria236 11 หลายเดือนก่อน +2

    Comparing a hyper technologically advanced civilization like humanity in AC6 to Elden Ring has made me realized that no matter how much fanfiction writers overestimate the capabilities of magic/supernatural forces, they’re no match against the overwhelming scale of power possible with industrialization.

  • @RandomProduct
    @RandomProduct 11 หลายเดือนก่อน +1

    I know nothing about Armored Core, except the neat bits of info from Zullie videos.

  • @fathomcrawler
    @fathomcrawler 11 หลายเดือนก่อน +1

    well, the Xylem was designed as a colony ship, so you would want millions of people onboard, ready to build a new world to settle

  • @Kojima93
    @Kojima93 11 หลายเดือนก่อน

    I love your detailed videos so much. Thank you for taking time in doing them.

  • @scorpio0494
    @scorpio0494 11 หลายเดือนก่อน +1

    This is another thing that made me think about how people would actually get around. The thing is too big for normal humans even with cars

    • @hikarihakai1285
      @hikarihakai1285 11 หลายเดือนก่อน +2

      It is the size of a city so car are enough

  • @Redsword603
    @Redsword603 11 หลายเดือนก่อน +1

    Hoo dang! You can basically have an entire game set on the Xylem if you were playing on foot.

  • @UnlimitedFlyers
    @UnlimitedFlyers 11 หลายเดือนก่อน +2

    The Dämmerung from Monolith Software's Xenosaga is said to be a 1000 kilometer-long freefall deep space colony ship. Wonder how that one would hold up to Xylem...

  • @ScrimmyBingus42
    @ScrimmyBingus42 11 หลายเดือนก่อน +1

    The xylem struck me as something of an evolution of the cradles from for answer, the huge airship colonies that the people able to escape the kojima pollution on the earth's surface lived in. Somewhat ties into my headcanon that AC6 is actually a distant sequel to ac:4a

  • @ColtonGamingTV
    @ColtonGamingTV 11 หลายเดือนก่อน +1

    It's amazing to see how huge these models are! Makes me wonder what the DLC for either game will be like!

  • @hemmydall
    @hemmydall 11 หลายเดือนก่อน

    That's a big ol boi! Truly fits the definition of a colony-class ship.

  • @ghostreflect5940
    @ghostreflect5940 11 หลายเดือนก่อน +1

    Imagine a whole spin off armored core game where you play as a human and the whole open world map is in Xylem.

  • @Skipston55
    @Skipston55 11 หลายเดือนก่อน +2

    I need a Dark Souls mod that replaces the silver knight archer's arrows with the Xylem. From Software's largest projectile indeed.

    • @LordDragox412
      @LordDragox412 11 หลายเดือนก่อน

      Why do you need a mod to make the arrows smaller? I don't get it. /s

  • @Keln02
    @Keln02 11 หลายเดือนก่อน +1

    The inspiration from Gibli is noteworthy.
    ER had plenty of Castle in the Sky references

  • @sakrefunholy
    @sakrefunholy 11 หลายเดือนก่อน +1

    fromsoft could literally make a game based on just being a normal person going through that city, and that is just wild to me.

  • @randomsandwichian
    @randomsandwichian 11 หลายเดือนก่อน

    Game developed worlds tend to have this semi realistic aesthetic to them, like football fields stitched one end to another with the goals being the POIs and the games in each field literally going on at the same time. No space "wasted", like a totally cluttered Amazon product page with extra ads.
    I think adding actual dead zones in between such levels (ie. a literal pavilion's space worth of dead air or ambiance) would actually help break the tempo of games and enhance the realism and strategic placement of POIs of worlds where being up close and personal really counts, like how in Chants of Sennar, some scenes are literally just you crossing a wide expanse in wideview, no puzzle, no interaction, just you and the scenery.

  • @Tancred85
    @Tancred85 11 หลายเดือนก่อน

    02:31 I never thought about that - interesting and that does explain why you can travel through different landscapes so quickly :)

  • @disenfranchised2.073
    @disenfranchised2.073 11 หลายเดือนก่อน

    Wow! That ship could be an entire video game all by itself. With all the different layers and structures you could spend 40+ hours exploring it.

  • @MartianHomebody
    @MartianHomebody 11 หลายเดือนก่อน

    These size comparisons between the two games have been wild. I'm amazed how they are able to use the same engine, and just scale everything to the mechs, and still run at a good framerate. It's crazy. And even without cheating the size. It just blows my mind.

  • @FlexxibleFree
    @FlexxibleFree 11 หลายเดือนก่อน +2

    2:50 Cracked me up good. LOL LARGEST PROJECTILE HAHAHA

  • @volrath77
    @volrath77 3 หลายเดือนก่อน

    Amazing work Zullie. The part where Xylem is bigger than the Lands Between though made me lol.

  • @falguard
    @falguard 11 หลายเดือนก่อน +1

    They dropped a colony from a planetary surface to a target in orbit.
    GENIUS!

  • @thewyvernsofunity3736
    @thewyvernsofunity3736 11 หลายเดือนก่อน +1

    One thing I'd like to see compared would be the Erdtree to other large tree's throughout the series (Great Hollow + other Archtree's, DS3's Kiln, Demon Princes arena, DS1's Kiln etc.)

  • @RyuPhrog
    @RyuPhrog 11 หลายเดือนก่อน

    Insane amount of work that went in to this