Just imagine playing as lore accurate Spider-Man in bg3. He solos that campaign so hard it isn't even funny. It would be like a Gloom Stalker solo run but instead of killing everyone in sight, they're all just webbed up.
@@Wraithing that explains why Peter could never get a win in the romance department Lolth Has been using divine power to sabotage him the whole time. So that she could have him for herself
@@Lordmewtwo151 scientist man, scientists. Everyone after Captain American tried to craft their own version of a super soldier, they all failed. However many years later, "did you hear about this kid from Queens that dresses up in spandex" to look like a spider and he's able to perform feats greater than what Steve Rodger's did on the regular.
@@mileslugo6430but the whole point is that they were trying to make super soldiers with the spiders. Well, they are in like 90% of continuities at least
"spiderman failing a dex roll" buddy, with a bonus of 25, the lowest he can roll is 26. even on a critical fail, he's still hitting higher than most characters can get on a good day.
I would honestly rule it as him having something similar to reliable talent when it comes to dex rolls lol if he rolls low enough, it just overrides to a higher roll
@@kurtismay1325 this is probably the best way. His powers have been tied to his emotions in multiple stories, so he IS capable of having a bad day and getting hit by nonsense he would normally dodge. I'd say he for sure can't roll lower than 15, and possibly even 20.
The interesting thing about daredevil and his perception is that it is well within D&D. Because blindsight, while rare, is a thing in that game. Spiderman is above and beyond in perception even when considering blindsight.
@@PanicRolling Spider-Man: Brokenly high Dexterity and high perception. Daredevil: Brokenly high perception and high dexterity. But then Daredevil's strength is like, 14 or something, so Spidey eclipses him pretty easily.
This is honestly why I put him next to Nightwing for comparison. I think a fight between DD and Nightwing would be awesome and almost as evenly matched as you can get, and I think they both get absolutely stomped by an enraged Spider-Man.
...guys...all I said is that he doesn't BREAK charisma and even that's arguable. Like he's not got mindcontrol levels of charm in most incarnations. ...depending on the incarnation, he's depicted through his environment as socially awkward in quite a few. An outright loser in others. Yeah...that clashes with the girls he keeps attracting, but there's superhero logic for you. That said...I remember dimly that there was an alternate reality version of Peter that was fabulously wealthy and wildly popular...so that one would probably have 20 at least...also really hard to tell what Spiderman can do, since it's kind of canon that there's near infinite versions? I do agree however...peter has just about the second worst luck stat in superhero comics.
@@PanicRollingAlso wanted to say this was a great video. Spider-Man has some ludicrous speed feats like catching a bullet in his hand while actually dying due to sickness and being fast enough to web up a gun after the trigger has been pulled. He tends to be one of the last people standing in huge fights for a reason.
Dexterity is definitely Spidey's key attribute score, and as you pointed out, his strength score is also clearly above 20, but he's also really high on ALL his stats. Peter Parker is canonically one of the smartest people in the Marvel universe. He's a certified supergenius who builds all his own tech and has a cutting edge understanding of every field from molecular biology to particle physics, so his INT score is probably as high as or even higher than his STR. His CON score is at least complementary to his strength score, since he is shown to be able to take a serious beating. He can't just throw a car, he can have one thrown at him and keep fighting. His CHA score is also really high, though probably not above 20. He makes constant use of Vicious Mockery in battle, to great effect. His constant quipping reliably gets under his enemies' skin and keeps them off center. Really the only stat he has that might be in the normal range is Wisdom, and...well...he's from Queens, so at least he has street smarts.
@@fenstor9694i imagine spidey sense would be a vague combination of the alert feat, a massive boost to perception rolls. Probably more than just prof + expertise.
I would actually equate Spidey's Spider-Sense less to a high perception and more to a sort of built-in blindsight, though it depends on which spidey we're talking. Some media describes it as the way spiders can use fine hairs on their body to detect changes in airflow, while others literally just describe it as like a mystical force, so its definitely up to interpretation
Yep absolutely. The way Marvel does multiverse nonsense every other week, you could explain any minor or major variations by saying they are from a different dimension. It's a cop out, but if you can look past that part...totally viable.
Spidey would also basically have the equivalence of elven accuracy with spider sense when it comes to dex and perception rolls. Spider sense is basically multi-feature ability.
If leaning towards the mystical side, I’d say it’s nearly identical to the 9th level spell Foresight. Which is saying something about how powerful he is
Okay, so this just occured to me. You mentioned that Daredevil slips in and out of the shadows. But... how does he know there's a shadow? And now I can't stop imagining him sitting in a corner that he believes is shrouded in darkness, but is actually fully illuminated.
Daredevil other senses aside sight are also superhumn, and he can feel the variance of temperature with near-computer precision. He can tell iof he is in a light or dark spce becuase he can feel the light touching his body.
9:30 Imaginary Axis made a calculation on Spider-man's lift power. In one of the older comics he was capable to momentairly lift and crawl out of aprox. 50+ metric tonnes of rock and steel. Admittedly, this was the biggest example of calculable feat and it was the a strain to his absolute limits at the time. And he performed this in his late teens or at the verge of his twenties, so Spidey still had some room to grow even stronger. So yes, Spider-man is a lot stronger than most ppl give him credit for. And durable. Peter literally rolls with the punches of normal humans solely to not break their wrists. Or so the story goes.
People don't give Spider-Man the credit he deserves in the strength department because 9.8 out of 10 times Spidey is holding back his strength so that he doesn't accidentally kill everyone he touches.
@@WXRST99yep he's got the strength to just plant his hand on almost any material and crush it/tear it off like it's made of paper. I imagine Spiderman punching must feel like simply letting gravity do the work for him, barely even moving his arms.
Spiderman could be as well as a lv 20 Monk with 26 Strength, 30 Dexterity and 30 Wisdom, with expertise in athletic, acrobatic, insight and perception. Which would make his acrobatic, insight and perception check a +22, which is not that far off from +25. Monk also have Evasion feature which would let him dodge explosions, taking no damage on a successful save that require a Dex save. Spider Sense can act as the Alert and Observant feat, making it impossible to sneak on him.
You are right for the monk stats, yet wrong for Spiderman. A thing most seems to forget is that the common/classic Spiderman limit himself. He never use his full strength and ability from fear to hurt people. It's pretty obvious from the very few times when he lost it from wrath. You also forget a monk do all that because he is very focused. Spider do it casually, all the time, sometimes out cold or asleep ! So more 30 str, 60 dex, 20 con, 20 int, 18 wis, and 8 Cha. With a -10 luck.
Spiderman is a character you have to go back to 3.5 for the "Beyond Epic" rules, as most versions would also put him as a lv 10-20 artificer, where resources had been Peter's biggest roadblock to putting Tony out of business as an inventor.
Spiderman is what happens when you max strenght dex constitution wisdom and intelligence. Don't forget OG Peter Parker was an inventor and was somewhat similar to other "brainies" in the comic books - He just had to save the world too much to make himself a super suit
Yeh absolutely. His villains are often super smart also, which just highlights his own INT even further. He's so good that when he's up against a genius-level bad guy...he's got time to crack jokes in the middle of the fight.
There is already a precedent within the 5e rules to include a bonus from a mental stat to increase a characters reaction (initiative) bonus. See Wizard War and Ranger Gloomstalker for adding Int or Wis to initiative, and of course the Alert feat. Given your comment on Spidey's insane wisdom score with his Spidey Sense, it'd make sense to me that he could include his Wisdom modifier on any Dex checks too.
I think this works perfectly, because it also represents the synergy of those 2 things very well. Luckily, we have stories where Spidey's senses are messed up, and we can actually see the huge impact it has on his overall DEX scores. He basically has to re-learn how to be a superhero lol.
Ill take a wild guess... Superman Strenght Spiderman Dexterity the hulk Constitution The maker(or ridd Richard if you are lame)Intelligence Batman Wisdom Lucifer carisma
@@gamelairtim I just watched a video of this guy talking about just how physically strong and gifted she is, like how doing a floor routine when you look at her leaps she could easily jump over a whole Shaquille including the O'Neal. She is also 27 and for female gymnast of that caliber isn't that over their retirement age to compete at that level.
17:40 I think the best you can get In d&d is a synergy of 4 features to emulate this & 4 expertise. E1-Insight E2 Investigation E3 Athletics E4 Acrobatics F1 Blindsight F2 you can make Investigation/perception/insight checks within the radius of blind sense F3 when you make a perception checks you can add your Investigation or insight bonus to your roll (object Investigation/person insight) F4 You gain a sense Emotion within range of blindsight This would exponentially boost the passive Inv/per/ins granting synergetic bonuses to reactions & intuitions 👍
I know that you justified it later on, but those DCs aren’t based on a human standard, when it says “nearly impossible” it isn’t referencing the human limit, it is talking about what even physically is possible to happen, that’s why it is considered a difficulty worthy of a god. So yeah, Spidey *would* have his points near 30 and proficiency *would* help him go even further (he could even have expertise on those skills since he qualifies for both rogue and bard lol), but gods have their cap around the 30s and you implying Spider Man is at least twice as powerful as a god feels really weird
In the comics there are no gods that can match Spider-man for agility and dexterity. If DC had an Agility Force, Spider-Man would be it's avatar. (Yes. I know. That's the point.)
@@truekurayami nah, gods in god of war are crazy powerful superhumans a god in dnd is truly just a tier beyond the small scale reality warping/herald tier stuff that god of war gods do.
@@brightestlight9462 I did say close enough for a reasonable comparison, since the scaling to one universe or another wouldn't be to hard, since God of War did scale the gods down in it's depiction, proof is in the Olympian Gods originally shouldn't have been able to die permanently, but it was possible if you had divine blood or divine weapons in God of War.
I remember looking up spidermans stats in marvel. And deciding to transfer that data into 3.5 dnd. And I did end up with something very similar. Super heroes and villains are just that. Super, Based upon how lifting worked in 3.5 it ended around 60-70ish range for str for spiderman which is godly back then. And I based that upon lifting tonnage over head. Now I lost the sheets long ago but it gave a good idea of just how amazing spiderman is. And I do remember his dex ending up around 50s in 3.5 *yes spiderman is stronger then he is dexy. His strength is beyond what most people expect* Now I do not have the exact math on me as its lost long ago for all this but, Your numbers seem to check out to something very similar to rough memory of my own past experiments :D.
I think its more fair to give him 30 on Dexterity and Wisdom and an ability to add Wisdom modifyer to dex checks which would represent his Spider Sense
Spidersense is straight up a Precognition ability, its just that some spider people have stronger versions of it, and the ability can be trained to get stronger like the assassin spiderman did. Madame Web has the strongest and can straight up see the future and past with it.
I think the heroic bonus is perfect. During scenes of "hanging out" he gets 'surprised' but not during life or death. I love that add and would be a great build for a DMNPC.
The crazy thing is - that's the Peter Parker who didn't "embrace" the spider within. The 616 version of him that did literally died, cocooned himself, and emerged practically a God. He's basically immortal. Spidey is the goat 🐐 🕷 The Spider-Man "other" series is absolutely crazy Great video, as always!!
Remember there are more ways to represent consistency in doing godly feats. If we, for example, gave Spiderman expertise in acrobatics, a +6 proficiency bonus, and reliable talent then he'd only need a Dex of 26 to be unable to roll below a 30. Definitely give him Unarmored Defence (Monk) as well, and permanent Danger Sense (Barbarian).
While not a western comic, One Piece was shown in this video, so I honestly think that's a great place to draw insanely high Charisma characters from. If I were to make Luffy, for example, I’d copy a short I saw, and play a Warlock flavored as him stretching(fruit themed devil was the patron listed in the short), to facilitate having a very high Charisma. All of the leaders of all of the many factions have Charisma, with Conqueror’s Haki being the weaponized force of personality of a character, which sounds like it’s just Charisma. But the most Charismatic character, who talks himself into more and more important positions, despite not wanting them, is Buggy the Clown. That man is 100% maxed out on Charisma, with an automatic success on every Cha check he doesn’t want to make. Just a suggestion for Charisma, when you eventually get there.
Lmfao Buggy is the epitome of "failing upwards" Luffy is one of my favorite characters in all of media. Imagine his willpower with a Green Lantern ring. He'd be a planetbuster, for sure. But you're 100% correct, the different forms of Haki are going to be mentioned in the next few videos!
Here's an option, in official WotC content there are a couple cases where a character feature allows a bonus from one stat to enhance another. The one that springs to mind right now is the Fey Wanderer Ranger subclass. With the Fey Wanderer, you are able to add your WIS mod to any CHA skill check. Notice that in this case, the WIS mod isn't replacing the CHA mod. It's being added. So back to Spidey. I think the mechanic you're looking for is already in the game and doesn't break the 30 cap rules. The core of Spidey's power is a 30 Wisdom score, where that modifier is applied to every other ability check, attack roll and saving throw he does. In addition, he's got Expertise (double proficiency bonus) in all physical skills. With this, if we give him a 20 in his physical stats, he ends up with a +27 for every physical skill check. An initiative roll is a type of ability check too, so this would essentially allow him to act first in every situation, even where someone else initiates the encounter. This could also fill in some other gaps too... that WIS mod bonus to all saves would make him almost impossible to kill, even in the most unavoidable ways. It would also explain how his willpower and information recall are so good. All this, while working within established WotC limits for their system.
That's a great way to cover his ridiculous stats! It would also work really well to showcase certain other characters (Venom, mostly) who he can't detect with his Spider Sense. He would have a noticeable drop in those rolls in a situation where he loses his most powerful ability. I like it!
I feel like reliable talent type rule for characters like this would fix a lot of it. This way, he can have limits, but only really be threatened by other suppers.
Agreed. He shouldn't be failing any normal DEX rolls, nor most of the difficult ones. It also really depends on whether or not you're transferring him over to play as him or to have a super OP NPC in the game with you. If you're making him as a plot device NPC, you can go all out and just limit his involvement in the story. If you want to play as him, he'd need a shorter leash on his powers.
I actually have a DEX 20 char (High Elf). I've always assumed DEX 20 would be Legolas-level. Like the crazy, unnatural maneuvers he pulls off in the movies. Cool and beyond human capabilities, but still not superhero stuff.
Yeh that's about how I'd rank DD and Nightwing. They are definitely above realistic human levels of agility, accuracy, durability...pretty much every stat. But they're not punching out God, either.
I did something similar once for super heroes in 5e, as I thought back then that Spiderman was the strongest character in this attribute that 5e can simulate. Anyone better than him and the system implodes. I put his Dex at 30, expertise instead of proficiency in all Dex related rolls (saves and attacks included), a homebrew version of Elven Accuracy that triggers on any Dex related roll, and since there's a 9th circle spell that is basically spider sense, I gave him that efffect as well, permanently. And there's a monster (marillith) that has infinite reactions (one per turn) and 7 attacks, so I gave Spider the same infinite reactions thing, and defined that he could make 1 attack for each point of his Dex modifier. And because Rogues can't roll bellow 10 on anything they are proficient with reliable talent, I just gave that as well to any Dex roll. Lastly, I gave him a monk AC. So we're looking at a +10+12 roll in which he can roll 3 times per attack, save, or check, and he can't roll bellow 10, and any action against him is made with "elven accuracy disadvantage" (roll 3 die, pick the worst). ABSURDLY POWERFUL, and yet somehow inside the system. Beatable, if you have a lot of spellcasters.
The problem with using D&D's d20 system to represent this kind of thing is that no matter what there will always be at least a 5% chance to completely fail or succeed. That's great for a game, but not for telling a story in my opinion.
Yeh, agreed. Others have suggested guaranteed checks up to a certain difficulty for certain heroes, and I think that works out pretty well. Superman is NEVER going to fail a normal STR check or save. Never once. So he pretty much just auto-passes any of those checks. But you could still have a player roll a DEX check or something to make sure he doesn't destroy everything around him during his STR check. (Not that Superman has less than god-tier DEX, just using that as an example)
This is true, but it is not something that's easy for him to do, and there are multiple instances where he's missed targets or latched onto something that wasn't suitable for supporting his weight. His Spider Sense makes web swinging second nature, because he can just "feel" when he's aiming in the right place. The spatial awareness it gives him is almost unmatched. 100% though, the fact that they can calculate those angles and trajectories in their heads is badass. 20 INT, ezpz.
Spidey's Perception proficiency should be HIGHER than his Dexterity modifier. Because we've seen him many time PERCEIVE a threat through his Spidy Sense, but fail to react to it in time. If his Dex mod is +25, then his passive Perception should easily be +30 or higher.
I would argue that spidersense doesnt count. It would be more like a divination wizards portent (both are time based powers). With spidersense peter could basically set his dex rolls to 20 on the dice, thus needing a +10 to auto achive nearly impossible challenges. A DEX score of 30 suffices (and conveniently is the 5e max).
Yeh it's very broken, but there are also stories where he doesn't have access to his Spider Sense, and he's still top tier in Agility and Reflexes. He just doesn't have the crystal ball to predict his future at those times lol.
@@PanicRolling And there are straight up blind spots in his Spider-Sense, like Venom, who his body still treats as "self" for the purposes of threat detection. Fun side fact, Miles once discussed the Spider-Sense with Peter and, in a heartbreaking line, asked "when does it stop?"
Fatigue affects him. I would say 60 is still a bit high, but as you said his abilities all work in tandem. When he gets confused (Black Cat proposing to him) his spidersense disables. I would say his dex is around 30, but he gets an ungodly amount portent dice to replace rolls granted by his spidersense.
I'd see the few groups I've played with keeping the stats limited to 30. But there's a handful of bonuses / mechanics that one could assign to a spiderman-esque character. • Cannot critically fail Dex checks/saves, 1 becomes a "Critical Success" like 20 • Always has advantage on Dex checks/saves • Gains an extra dice for Dex advantage rolls. (rolls 3 dice for dex advantage) If there's any concern that the spiderman character in question might fumble a mundane check, in spite of overpowered Dex advantages and modifier from the 30+ stat, one could just raise the bar for the lowest rollable number that counts as a critical success. Like, "Anything between 1 and 5, and of course 20, is a critical success." Or if that's too much, giving them what was mentioned in the video, a limited number of auto-succeeds per day as legendary actions if they fail a roll. The main problem I see with actually trying to run any sort of campaign with an overpowered character like this is the same with any other overpowered character, raising the stakes and tension adequately to match. The DM would probably need to rip-off the Spiderman: Into the Spiderverse animated movie a bit. Specifically, how a spiderman's heightened perception and awareness from their spider senses can make them mentally vulnerable and on edge, causing panic attacks. Throw a bunch of psychic enemies at spiderman that mess with his mind and see what happens.
Honestly I think most of the more popular heroes and villains would work better as a Boss encounter. I'm also personally fine with using scaled-down versions of characters to get a better story. If someone wants to play the Hulk...they can pretty much do that with 20-24 STR. Special occurrences could happen, like ripping a vault door off the hinges...and for those, I think a roll bonus makes sense. Superman doesn't need infinite STR to be an interesting character. It's arguably the least interesting thing about him.
Or he has 30 dex with proficiency in dexterity saving throws and expertise in dexterity-based skill checks. If his proficiency is between 6-9 (probably 9 at CR 30), his dexterity skill checks are a bonus up to +28. Give him danger sense similar to barbarians for advantage to dexterity saving throws, his saves become up to +19 with advantage.
In BG3 my 22 dex shadowmonk made a full circle of the Iron Throne freeing more than a half the prisoners in two turns, so around 200-300 meters in 6 seconds.
he has 30 dex expertise in things like acrobatics, proficiency and advantage on dex saves, and probably has a prof bonus of like 20 (if you really don't wanna break the 30 limit).
Humans usually make decisions long after the brain has begun processing it. So, it actually makes some sense that Spider-Man can sense Nick’s actions before he even imagines them. This, in 5e, would be high Insight, though, while Spidersense would either be Perception or, more likely, a straight Wisdom check. I would also like to point out, 3.5e had an Epic-Level Handbook where feats such as this were possible.
Also the reason why spider man’s spidy sense fails is because he ignores it or thinks he’s safe and pretty much tricks himself so get that deception on him and land hits
@@PanicRolling I don't remember but also even before the one I mentioned here Bruce himself held the title of Robin for a period of time during his training
I am unsure who you are on about "canonically", any information only states the first Robin as being Dick Grayson. The first female Robin was Stephanie Brown who was the fourth Robin. There is a story of a prototypical Batman and Robin relationship between Phillip Wayne (Bruce's uncle) and Bruce when he was younger but I don't think they ever used the names of Batman & Robin, but I am happy to be proven wrong if information is out there.
After a little more digging, the only thing I could find close was Helena Wayne (Daughter of Bruce and Selina) of Earth 2 (2012 after Flashpoint 2011) that was raised to take over from Bruce and originally decided to use the name 'Robin Hood' till Selina told her to drop the hood part. Then she went on to be the Huntress, but I am unsure of the canon status of that story. Unfortunately they change stuff way too much to keep up with now 😂 but it gave me an interesting topic to look into.
@@PanicRolling So when he does a dex check, he rolls 1d20+dex+wis instead of just 1d20+dex, this is how you get around the +30 dex, though even with that workaround I'd peg him around 35ish dex. Just feels right, but the 60 is absurd.
Building a PC, I’d give Spiderman the Alert feat: he can’t be surprised. A Ring of Evasion would grant him a success for Dex saves in the rare instance he would fail after he already has evasion from Rogue, plus he would have Uncanny Dodge as well. Or Monk also gets Evasion and can use Ki to grant Dodge as a bonus action. I feel he’s probably more a Rogue like Black Widow than a Monk like Nightwing and Daredevil though - maybe Swashbuckler? Charisma bonus to initiative, can basically have the mobile feat when hitting someone; can grant adv on acrobatics and athletics checks and Rogue is more Int focused than Monk too. He could get expertise in Acrobatics, Athletics for his physical skills, Perception for his Passive and Persuasion for his “mouth” while fighting.
OK, based on the official Marvel Super Heroes TTRPG Spider-Man can dodge automatic weapon fire with skill alone and beam/light weapons in conjunction with his Spider-Sense. To effectively dodge a light-based weapon from *any* reasonable distance you would essentially need to be clairvoyant bc...physics. You would also need insanely strong bones, stronger than anything we have ever discovered bc you would need to be moving your body at near light speeds to avoid said shots *if* you didn't somehow _just know_ where you needed to be to avoid the shots. When it's a villain with a weapon you could say that he just moves where the gun is not pointed, easy-peazy, but he's shown dodging when he can't see who fired what, so the thing about the assassin version basically being psychic isn't that far off. He also wouldn't be the first insect of mammal who was extremely sensitive to changes in air pressure, could smell aggressive pheromones etc.. That said, 30 would be fine. He would just have to fail about 30 times in a row on any given athletic save bc of his dodge, uncanny dodge, acrobatics, athletics, threat clairvoyance etc etc etc. Tough to fail a DC 30 save with +10+5+5 and 30 rolls.
Yeh there was one panel where he jumps, contorts his body into the perfect shape and position, and dodges like 12 laserbeams at the same time. If Pete was bloodlusted, and morality wasn't an issue...I can't imagine many things more terrifying, trying to hunt you down. It would be a very short-lived nightmare.
I might explain this as something like 30 strength dex con and wis with a +5 proficiency, permanent advantage on all strength dexterity and wisdom checks and saving throws that is never suppressed by any means and he cant never roll less than 10on them. Improved evasion and a bunch of free feats like alert and sentry to round it out. With resistance to all damage other than psychic. Maybe also expertise in all the above to double the proficiency bonus. It effectively makes a +20 to every role for each of those but maybe impossible things only look effortless to us because we don't see how hard his focus has to be. I think that could stack up the numbers reasonably well without breaking the system.
Spiderman has expertise in acrobatics which encapsulates his strongest assets. For his resulting profficency bonus to reach 15 he has to be cr 25 or higher. This places him at the level of a Marut the ultimate extraplanar police.
I'm only 3:38 in, but I'd like to put forward that Spidey's Dexterity and Wisdom both are at least 22, and that he has a monk's unarmored defense. To that end, though, while Spidey's got preternatural reflexes (preflexes, even), he _does_ get hit sometimes, but bro's tough as nails, his Constitution is also probably way up there. Plus he's ridiculously smart, charming and witty, and actually strong to boot...bro's just OP in general, and a damn decent person, yet the universes all conspire to make him miserable... -u-;
Interesting idea for videos! Subbed! I would add the caveat that dnd characters can represent feats of agility outside of the stat dexterity. A lvl 1 human fighter could have 19 dexterity (assuming they rolled 4 dice, dropped the lowest, and got 6 on the remaining 3 and added 1 from racial bonuses) A lvl 20 monk/rogue (assuming they don't have any items that break the cap) can only have 20 dex at most. But because monks/rogues have a lot of movement related abilities they can do things that would make them a lot more "agile" than the lvl 1 wizard. For example such a monk can move 120 feet up vertical surfaces or across the surface of water if they use the run action as opposed to a lvl 1 character only being able to run up to 60ft on level ground
Think a lot of Spiderman's feats of agility can count as the result of mixing 20 dex with high str and a bonus on accuracy. Str not just cause he can punch hard and lift heavy things, but also in the sense that his own body weight is extremely light for him, so he can throw himself around even with just the muscles of his fingers alone. And high accuracy because he can maintain focus on specific targets despite performing complex stunts under pressure.
The 5e rules has only defined stats from 1-30. So a dex of 60 is menigless and does not have a bonus. For the difference in bonus he may have a ability that adds twice he's proficiency bonus to dex checks and saves
"Still Here" League of Legends cinematic. Say what you want about League (I can't play mobas...I'm very bad at them and they piss me off too badly) but Riot's cinematics team is outrageous. I recommend every single one of their cinematics. Edit: just for another nugget of lore you might not care about - the Wolf and Lamb together are a character called Kindred. They show up when its time for you to die...like Death. The character lore is fantastic in Runeterra.
Bro Peter is not only superhuman but he's also a literal genius. He's extremely witty, he's got this kind of awkward charisma that literally makes several very attractive women fall in love with him. He's this odd combination of a Rogue, a Bard, and an Artificer.
I really like the idea of heroeic inspiration and ill be adding it to my games obviously not as high but i think a double or triple your proficiency bonus would be fine id also let players choose if theyd want to add their to their roll or let them reroll like regular inspiration incase they bonus wouldnt push them over the dc
I think it could work as a fun mechanic. You'll have to figure out how much to limit its use, but I think its definitely workable. Maybe it debuffs you for a while afterwards, like you went too far and hurt yourself trying to save someone? Something like that.
@PanicRolling yes definetly needs some kind of limiter i think it could work similar to exhaustion levels with barbs where after limit breaking they get a level of exhaustion
So, here's my take based on a discussion back in the 3/3.5 days. Spidey would have between 28-32 dex. He'd have not just proficiency, but expertise in all STR and DEX skills. He rolls with Advantage on all DEX skills and Saves. He has Evation active at all times. He can never lose his DEX bonus, even when restrained or incapacitated. He has The monk Class feature of unarmored AC (potentially the Barbarian unarmored AC on top of that). He can force Disadvantage on an attacker (a la 'Silvery Barbs') as a reaction a number of times per short rest equal to his DEX bonus. This is insanity, but... Canonically, he has had not just the foresight, but agility to evade an entire room of mounted LASERS set to random fire directions. You know... LASERS, moving at near lightspeed.
I think it is very clear at least that DEX does not scale in the same way as strength does. Strength is very linear stat to scale and relatively easy to calculate, whereas DEX feels to become exponentially more powerful (though it's benefits are still counted in linear way in D&D, mostly since relative DEX cap is quite low)
I'm working on the CON video as we speak. For those guys, I think you have to give them a huge amount of both CON and AC. They are both so tough that most hits will just do absolutely nothing to them...and if you can get through the armor to deal damage...it still won't be much.
Spiderman has been able to lift more then 20 tons for a while now. He can lift 55 tons fairly easily and if we bring up the live action versions its like triple that.
I believe it! I don't think a lot of people realize how much that adds to his agility and acrobatics, also. If you are strong enough to lift buildings, your own body weight is going to be absolutely nothing for you to move around.
@@PanicRolling I will say that unless I'm missing a comic that said otherwise, his Spidersense doesn't help with his accuracy, it's not what he uses for his web swinging either, he just has a very intelligent mind that allows for the split second math calculations, if his spidersense was doing that for him he wouldn't occasionally slip up. The main thing Spidersense does is tell him when something is a danger to him or when somebody else is in danger, it's precognition that let's him see a second or so into the future. Madame Web has the strongest and it let's her see into the future and past to help solve crimes. It helps him in the same way The Flashes enhanced perception does, without it they wouldn't be able to utilize their agility and speed to the fullest. If he didn't have over 20 in every stat, he wouldn't be able to use his Agility as well as he does, he is a good example of a character who has a perfect set powers that amplify each other on top of a super genius level intellect.
There are a few panels where they show him basically "detecting" his web targets as he swings. He definitely does calculations for swinging like you said though! This is the best part about Spider-Man. He has like 5 unrelated powers, but they all synergize so well together, with the help of his genius-level INT...and he ends up with more powers than you originally thought.
I think the daily abilities where he can just pass a dex check makes sense. There is no way he has a 5% chance to automatically miss a dex check. Maybe a .01% chance
Honestly, if you're playing with spider-man in your campaign he aught to have a spider sense skill that makes it so he doesn't fail dex saves + has a + 15 to all dex checks, and has danger sense, and has evasion, so he can't be surprised and takes no damage on dex saves. He really should have the rogue estire where he can't roll less than 10 though specifically dex checks.
I would say 30 Dex Proficiency and Expertise in athletics and acrobats (which gets another +12) so he has a +22 in acrobatics and athletics then spider sense give advantage on literally everything, the way that the Foresight spell does.
I feel like Spiderman breaks the 20 limit but I think the Spidersense translates to Wisdom more so. So as a monk Spiderman would be untouchable...to nonfriends.
If I remember correctly some versions of his spider sense are played off as biological while in others it is straight up super natural. I think the main 616 rolls with the super natural where he is connected to the Web of Fate. Man is literally able to predict fate on top of already having the dexterity to dodge things that can bypass his spider sense, like Venom. I haven’t read the comics or the wiki in a while so I could be completely off the mark and mixing fanon with canon.
What's incredible (or sad) is that the way a typical Spider-Man story is written it is easy for readers not to realize how incredibly Overpowered and god teir Spider-Man is. Anyway I noticed you used a dexterity score of 20, I'm curious about your opinion on people saying you should only use even numbers in Baldur's Gate 3. So for a character with an ability score of 18 would you not add the extra point to make it 19? I've read some people say it would actually hurt the character by doing that. 🤔
You get additional bonuses on each even level, so they are automatically stronger than the odds. Also I have some kind of OCD about leaving my stats on odd numbers. I don't like it lol.
@@PanicRolling Thank you! I swear you give me better advice on Baldur's Gate 3 than most of the guides I find online. I think it's because like your videos you are explaining it so that even people who haven't played D&D can understand it; so thank you again. When you are choosing a weapon how do you determine a powerful one from a weak one? I was just going by which does the most damage, but a few days ago I noticed that different weapons have different dice (I think) and I am guessing that what the dice lands on determines how much damage? Why? Why not just have a weapon that deals 8 damage instead of 1d8? Then you add all the modifiers from stats and abilities and I get confused? In D&D how do you know when you actually are stronger than an enemy if everything is just left up to random dice rolls? 1d8 I assume means the dice could land on any number from 1-8 so (excluding ability and stat modifiers) your weapon could literally only do 1 damage if that's the dice roll??? Also does 2d6 mean 2 dice? What does the 6 mean? 6 sides each? Why is D&D (which Baldur's Gate 3 is based on) so complicated? 😅
@@333angeleyes That +1 point to get a stat to 17/19 could have pushed another to 16/18 and actually made a difference in a roll. Unless you already know how you're going to build a character, of course, and you know exactly where your stats will be by level cap. Then obviously it's just a stepping stone.
Decades ago I use to play A.D.& D. 2nd edition. Played it daily for many years and through a combination of pretty good ( not ridiculous ) initial rolled ability scores, years of campaigning with my character and magically raised scores (tomes, wishes etc.) I was able to raise his dexterity to 24. Yep he was a bad ass ! D.M.s hated him but hey they were the ones who made it possible.
I just default to him having some ability that lets him add his Wisdom modifier and proficiency bonus to all his rolls that use Dexterity. If we assume he's level 17+ and adds his proficiency bonus to EVERYTHING Dexterity related (including initiative), Spidey would need a Wisdom of 28 or 29 to achieve +25 at the bare minimum. Though, one could make the argument to swap Dexterity and Wisdom in this regard if you think the Spidey sense is actually stronger than his feats in Dexterity. But that's probably not accurate. Looking forward to the other videos!
I'd say at least 11 levels of rogue for reliable talent. The hare-trigger (proficient in intiative)ability that harengons get. Expertise in all DEX skills. Luck feat. Plus a 30 in both DEX and WIS. Also at LEAST 1 level in monk(possibly barbarian) for unarmored defense. Also alert feat.
So spiderman's stats are as follows? Str 20 Dex 30 Int 18 Wis 18 Con 16 Cha 14 Probably has the alert feet, designed the webshooters so definitely clever
Hate to say it, but higher. Strength -> he can lift multiple tons, he's in the 30's with strength Wisdom is perception. He is so good he's a natural pre-cog, at least 26 if not 30 if you count spidey-sense as a separate ability. Con is debatable, 18 is a pretty crazy con, so it might count.
I had thought that, but it's difficult to work it out when considering skills associated with them such as insight. Strength, he could have expertise in athletics or something.
Yep Spidey is way passed the likes of Daredevil, etc. The strength plays a role of course, that improves his speed and incredible jumping abilities, he's just able to move much faster than a human. All around Spider Man is a very high level Marvel hero, like you said, the whole of his skillset is greater than the sum of its parts and he could stand up to pretty much anyone who isn't insanely over powered, like The Hulk or something.
1 DEX: tries to drink from a glass and water drools down the side.
20 DEX: successfully pees against the wind.
Successfully pees into someone else's glass of water, which they are currently drooling down the side.
I wanna show up to a table with this character, and look a DM dead in the eyes. "Yeah, I rolled these naturally. It was very lucky."
Just imagine playing as lore accurate Spider-Man in bg3. He solos that campaign so hard it isn't even funny.
It would be like a Gloom Stalker solo run but instead of killing everyone in sight, they're all just webbed up.
@@PanicRolling Just as soon as they let him spider-climb on walls and ceilings.
D'ya think Lolth would be worshipping HIM!?
Or just really quietly doing lots of lustful scrying 😵💫 🕸️ 😂
@@Wraithing that explains why Peter could never get a win in the romance department Lolth Has been using divine power to sabotage him the whole time. So that she could have him for herself
@@sharksam8583 Yup. We need that comic book series now! 😁
Spiderman is what happens when you're not trying to make a supersoldier and then accidentally make a supersoldier.
Are you referring to his creators or whomever experimented on those spiders?
@@Lordmewtwo151 scientist man, scientists. Everyone after Captain American tried to craft their own version of a super soldier, they all failed. However many years later, "did you hear about this kid from Queens that dresses up in spandex" to look like a spider and he's able to perform feats greater than what Steve Rodger's did on the regular.
@@mileslugo6430Playing a Fighter/Monk in BG3 now, & I justify the Strength Elixirs as his Super Soldier Serum, he just has to drink it every day.
@@mileslugo6430but the whole point is that they were trying to make super soldiers with the spiders. Well, they are in like 90% of continuities at least
So basically Spider-Man is in fact a super soldier with god tier rolls, but he is in fact the result of another character’s Nat 1.
Interesting.
"spiderman failing a dex roll" buddy, with a bonus of 25, the lowest he can roll is 26. even on a critical fail, he's still hitting higher than most characters can get on a good day.
Sounds about right.
Too bad that many DM have house rules where if you get a nat 1, you fail regardless of bonus or proficiencies.
@@LoboGuara5bruxaria i remember him mentioning in the video something about a legendary action where if he does fail, he can just say "no i didn't"
I would honestly rule it as him having something similar to reliable talent when it comes to dex rolls lol if he rolls low enough, it just overrides to a higher roll
@@kurtismay1325 this is probably the best way. His powers have been tied to his emotions in multiple stories, so he IS capable of having a bad day and getting hit by nonsense he would normally dodge.
I'd say he for sure can't roll lower than 15, and possibly even 20.
The interesting thing about daredevil and his perception is that it is well within D&D. Because blindsight, while rare, is a thing in that game. Spiderman is above and beyond in perception even when considering blindsight.
Yeh they are both very high on Wisdom checks also lol! And then of course INT is Spider-Man's best stat...he's so friggin broken.
@@PanicRolling yeah. Daredevil is probably a good 20 wis character example as well. And traditional Monk example.
@@PanicRolling Spider-Man: Brokenly high Dexterity and high perception. Daredevil: Brokenly high perception and high dexterity.
But then Daredevil's strength is like, 14 or something, so Spidey eclipses him pretty easily.
This is honestly why I put him next to Nightwing for comparison. I think a fight between DD and Nightwing would be awesome and almost as evenly matched as you can get, and I think they both get absolutely stomped by an enraged Spider-Man.
@@PanicRolling Well, there is a Death Battle between Nightwing and Daredevil if you're interested
Honestly if we are going try to keep Spider-Man’s DEX at 30, then he should also always have Advantage because of his Spider Sense.
Advantage and Expertise on all DEX rolls.
Spiderman actually breaks every single attribute...except arguably charisma.
Have you seen Mary Jane, Gwen, and Black Cat?
His CHA might not be maxed, but I'd say he's doing ok 😄
It's the Parker luck that causes the Nat 1 rolls, not his Charisma lol
Nah, Spiderman has plenty high charisma. The problem is his luck stat.
...guys...all I said is that he doesn't BREAK charisma and even that's arguable. Like he's not got mindcontrol levels of charm in most incarnations.
...depending on the incarnation, he's depicted through his environment as socially awkward in quite a few. An outright loser in others. Yeah...that clashes with the girls he keeps attracting, but there's superhero logic for you.
That said...I remember dimly that there was an alternate reality version of Peter that was fabulously wealthy and wildly popular...so that one would probably have 20 at least...also really hard to tell what Spiderman can do, since it's kind of canon that there's near infinite versions?
I do agree however...peter has just about the second worst luck stat in superhero comics.
20 Charisma is not a break, sure.
But his permanent 60% chance to set his luck to -1 for a short time is sure a problem.
You could have infinite dexterity and still slip on the ice surfaces one of your teammates created at the worst time.
Yep. That's one of those rolls where it might say 5%, but it's 95%.
@@PanicRollingAlso wanted to say this was a great video. Spider-Man has some ludicrous speed feats like catching a bullet in his hand while actually dying due to sickness and being fast enough to web up a gun after the trigger has been pulled. He tends to be one of the last people standing in huge fights for a reason.
Oh yeh. If Pete was bloodlusted, there are not many people I'd bet on over him.
What if spider man had the rogue skill where he can't roll less than 10 when dealing with dex checks.
Dexterity is definitely Spidey's key attribute score, and as you pointed out, his strength score is also clearly above 20, but he's also really high on ALL his stats.
Peter Parker is canonically one of the smartest people in the Marvel universe. He's a certified supergenius who builds all his own tech and has a cutting edge understanding of every field from molecular biology to particle physics, so his INT score is probably as high as or even higher than his STR.
His CON score is at least complementary to his strength score, since he is shown to be able to take a serious beating. He can't just throw a car, he can have one thrown at him and keep fighting.
His CHA score is also really high, though probably not above 20. He makes constant use of Vicious Mockery in battle, to great effect. His constant quipping reliably gets under his enemies' skin and keeps them off center.
Really the only stat he has that might be in the normal range is Wisdom, and...well...he's from Queens, so at least he has street smarts.
Yeh this is one of the challenges of trying to stat superheroes lol. They're each like 4 or 5 classes stapled together.
His luck would also be in the negatives potentially haha
Wouldn't his wisdom be high due to his very high perception?
@@fenstor9694i imagine spidey sense would be a vague combination of the alert feat, a massive boost to perception rolls. Probably more than just prof + expertise.
I would actually equate Spidey's Spider-Sense less to a high perception and more to a sort of built-in blindsight, though it depends on which spidey we're talking. Some media describes it as the way spiders can use fine hairs on their body to detect changes in airflow, while others literally just describe it as like a mystical force, so its definitely up to interpretation
Yep absolutely. The way Marvel does multiverse nonsense every other week, you could explain any minor or major variations by saying they are from a different dimension.
It's a cop out, but if you can look past that part...totally viable.
Spidey would also basically have the equivalence of elven accuracy with spider sense when it comes to dex and perception rolls. Spider sense is basically multi-feature ability.
If leaning towards the mystical side, I’d say it’s nearly identical to the 9th level spell Foresight. Which is saying something about how powerful he is
"What is his dex stat?"
The dm with the homebrew boss: *Yes*
🤣🤣🤣
Okay, so this just occured to me. You mentioned that Daredevil slips in and out of the shadows. But... how does he know there's a shadow? And now I can't stop imagining him sitting in a corner that he believes is shrouded in darkness, but is actually fully illuminated.
Lmao and the bad guys just feel bad, so they pretend...
He can feel the heat difference?
Daredevil other senses aside sight are also superhumn, and he can feel the variance of temperature with near-computer precision.
He can tell iof he is in a light or dark spce becuase he can feel the light touching his body.
9:30 Imaginary Axis made a calculation on Spider-man's lift power. In one of the older comics he was capable to momentairly lift and crawl out of aprox. 50+ metric tonnes of rock and steel. Admittedly, this was the biggest example of calculable feat and it was the a strain to his absolute limits at the time. And he performed this in his late teens or at the verge of his twenties, so Spidey still had some room to grow even stronger.
So yes, Spider-man is a lot stronger than most ppl give him credit for. And durable. Peter literally rolls with the punches of normal humans solely to not break their wrists. Or so the story goes.
Yeh I've seen a few instances of buildings collapsing on him, or him jumping in there to protect someone else.
I definitely want that guy on my team.
People don't give Spider-Man the credit he deserves in the strength department because 9.8 out of 10 times Spidey is holding back his strength so that he doesn't accidentally kill everyone he touches.
@@WXRST99yep he's got the strength to just plant his hand on almost any material and crush it/tear it off like it's made of paper. I imagine Spiderman punching must feel like simply letting gravity do the work for him, barely even moving his arms.
Spiderman could be as well as a lv 20 Monk with 26 Strength, 30 Dexterity and 30 Wisdom, with expertise in athletic, acrobatic, insight and perception. Which would make his acrobatic, insight and perception check a +22, which is not that far off from +25. Monk also have Evasion feature which would let him dodge explosions, taking no damage on a successful save that require a Dex save. Spider Sense can act as the Alert and Observant feat, making it impossible to sneak on him.
You are right for the monk stats, yet wrong for Spiderman.
A thing most seems to forget is that the common/classic Spiderman limit himself. He never use his full strength and ability from fear to hurt people. It's pretty obvious from the very few times when he lost it from wrath.
You also forget a monk do all that because he is very focused. Spider do it casually, all the time, sometimes out cold or asleep !
So more 30 str, 60 dex, 20 con, 20 int, 18 wis, and 8 Cha. With a -10 luck.
Spiderman is a character you have to go back to 3.5 for the "Beyond Epic" rules, as most versions would also put him as a lv 10-20 artificer, where resources had been Peter's biggest roadblock to putting Tony out of business as an inventor.
Yeah, Spider-Man almost certainly has 60 DEX as well as 60 STR, plus a passive perception of +1000.
Spiderman is what happens when you max strenght dex constitution wisdom and intelligence. Don't forget OG Peter Parker was an inventor and was somewhat similar to other "brainies" in the comic books - He just had to save the world too much to make himself a super suit
Yeh absolutely. His villains are often super smart also, which just highlights his own INT even further.
He's so good that when he's up against a genius-level bad guy...he's got time to crack jokes in the middle of the fight.
There is already a precedent within the 5e rules to include a bonus from a mental stat to increase a characters reaction (initiative) bonus. See Wizard War and Ranger Gloomstalker for adding Int or Wis to initiative, and of course the Alert feat. Given your comment on Spidey's insane wisdom score with his Spidey Sense, it'd make sense to me that he could include his Wisdom modifier on any Dex checks too.
I think this works perfectly, because it also represents the synergy of those 2 things very well.
Luckily, we have stories where Spidey's senses are messed up, and we can actually see the huge impact it has on his overall DEX scores. He basically has to re-learn how to be a superhero lol.
You a madman if you do all the attributes. Good luck with Charisma and Wisdom
Ill take a wild guess...
Superman Strenght
Spiderman Dexterity
the hulk Constitution
The maker(or ridd Richard if you are lame)Intelligence
Batman Wisdom
Lucifer carisma
@@airprocidaredevil’d fit better for wisdom imo
Nah charisma is easy. Naruto.
I'd offer up purple man for charisma, but as a wild card, Logan for Wisdom
Charisma's easy, Jack Black.
I think Danny MacAskill is probably a real-life representation of 20 Dex.
Simone Biles?
@@gamelairtim I just watched a video of this guy talking about just how physically strong and gifted she is, like how doing a floor routine when you look at her leaps she could easily jump over a whole Shaquille including the O'Neal. She is also 27 and for female gymnast of that caliber isn't that over their retirement age to compete at that level.
17:40
I think the best you can get In d&d is a synergy of 4 features to emulate this & 4 expertise.
E1-Insight
E2 Investigation
E3 Athletics
E4 Acrobatics
F1 Blindsight
F2 you can make Investigation/perception/insight checks within the radius of blind sense
F3 when you make a perception checks you can add your Investigation or insight bonus to your roll (object Investigation/person insight)
F4 You gain a sense Emotion within range of blindsight
This would exponentially boost the passive Inv/per/ins granting synergetic bonuses to reactions & intuitions 👍
This sounds perfect! Makes sense that it takes all of this to replicate the power also...it's pretty busted.
I know that you justified it later on, but those DCs aren’t based on a human standard, when it says “nearly impossible” it isn’t referencing the human limit, it is talking about what even physically is possible to happen, that’s why it is considered a difficulty worthy of a god.
So yeah, Spidey *would* have his points near 30 and proficiency *would* help him go even further (he could even have expertise on those skills since he qualifies for both rogue and bard lol), but gods have their cap around the 30s and you implying Spider Man is at least twice as powerful as a god feels really weird
In the comics there are no gods that can match Spider-man for agility and dexterity. If DC had an Agility Force, Spider-Man would be it's avatar. (Yes. I know. That's the point.)
"god" is a title
a god in dc is not the same as a god in dnd is not the same as a god in warhammer is not the same as a god in god of war
@@brightestlight9462 To be fair a God in Dnd is close enough to a God in God of War that it wouldn't be an unreasonable comparison.
@@truekurayami nah, gods in god of war are crazy powerful superhumans
a god in dnd is truly just a tier beyond the small scale reality warping/herald tier stuff that god of war gods do.
@@brightestlight9462 I did say close enough for a reasonable comparison, since the scaling to one universe or another wouldn't be to hard, since God of War did scale the gods down in it's depiction, proof is in the Olympian Gods originally shouldn't have been able to die permanently, but it was possible if you had divine blood or divine weapons in God of War.
I remember looking up spidermans stats in marvel. And deciding to transfer that data into 3.5 dnd. And I did end up with something very similar. Super heroes and villains are just that. Super,
Based upon how lifting worked in 3.5 it ended around 60-70ish range for str for spiderman which is godly back then. And I based that upon lifting tonnage over head. Now I lost the sheets long ago but it gave a good idea of just how amazing spiderman is. And I do remember his dex ending up around 50s in 3.5 *yes spiderman is stronger then he is dexy. His strength is beyond what most people expect* Now I do not have the exact math on me as its lost long ago for all this but, Your numbers seem to check out to something very similar to rough memory of my own past experiments :D.
I think its more fair to give him 30 on Dexterity and Wisdom and an ability to add Wisdom modifyer to dex checks which would represent his Spider Sense
Yeh I think that's the perfect compromise
Dex proficiency bonus - Spider-Man condition - breathing.
spiderman does have the advantage of basically a permanent foresight spell cast on him at all times.
Spidersense is straight up a Precognition ability, its just that some spider people have stronger versions of it, and the ability can be trained to get stronger like the assassin spiderman did. Madame Web has the strongest and can straight up see the future and past with it.
you've struck gold with this kind of content and I'm looking forward future Marvel/DC characters DND scaling
Hey, I'm glad you're enjoying them! The CON video is up next, and it'll be soon!
I think the heroic bonus is perfect. During scenes of "hanging out" he gets 'surprised' but not during life or death. I love that add and would be a great build for a DMNPC.
The crazy thing is - that's the Peter Parker who didn't "embrace" the spider within. The 616 version of him that did literally died, cocooned himself, and emerged practically a God. He's basically immortal. Spidey is the goat 🐐 🕷
The Spider-Man "other" series is absolutely crazy
Great video, as always!!
His spider scene allows him to dodge bullets.
Yeh except for that one cop that shot him in the leg in the movie. I was like 🤨🤨🤨
Remember there are more ways to represent consistency in doing godly feats. If we, for example, gave Spiderman expertise in acrobatics, a +6 proficiency bonus, and reliable talent then he'd only need a Dex of 26 to be unable to roll below a 30. Definitely give him Unarmored Defence (Monk) as well, and permanent Danger Sense (Barbarian).
While not a western comic, One Piece was shown in this video, so I honestly think that's a great place to draw insanely high Charisma characters from. If I were to make Luffy, for example, I’d copy a short I saw, and play a Warlock flavored as him stretching(fruit themed devil was the patron listed in the short), to facilitate having a very high Charisma. All of the leaders of all of the many factions have Charisma, with Conqueror’s Haki being the weaponized force of personality of a character, which sounds like it’s just Charisma. But the most Charismatic character, who talks himself into more and more important positions, despite not wanting them, is Buggy the Clown. That man is 100% maxed out on Charisma, with an automatic success on every Cha check he doesn’t want to make.
Just a suggestion for Charisma, when you eventually get there.
Lmfao Buggy is the epitome of "failing upwards"
Luffy is one of my favorite characters in all of media. Imagine his willpower with a Green Lantern ring. He'd be a planetbuster, for sure.
But you're 100% correct, the different forms of Haki are going to be mentioned in the next few videos!
18:56 there is the lucky trait for halflings. If they roll a 1 they can reroll and take the second result. That could explain his always passing.
Here's an option, in official WotC content there are a couple cases where a character feature allows a bonus from one stat to enhance another. The one that springs to mind right now is the Fey Wanderer Ranger subclass. With the Fey Wanderer, you are able to add your WIS mod to any CHA skill check. Notice that in this case, the WIS mod isn't replacing the CHA mod. It's being added.
So back to Spidey. I think the mechanic you're looking for is already in the game and doesn't break the 30 cap rules. The core of Spidey's power is a 30 Wisdom score, where that modifier is applied to every other ability check, attack roll and saving throw he does. In addition, he's got Expertise (double proficiency bonus) in all physical skills.
With this, if we give him a 20 in his physical stats, he ends up with a +27 for every physical skill check. An initiative roll is a type of ability check too, so this would essentially allow him to act first in every situation, even where someone else initiates the encounter.
This could also fill in some other gaps too... that WIS mod bonus to all saves would make him almost impossible to kill, even in the most unavoidable ways. It would also explain how his willpower and information recall are so good.
All this, while working within established WotC limits for their system.
That's a great way to cover his ridiculous stats! It would also work really well to showcase certain other characters (Venom, mostly) who he can't detect with his Spider Sense.
He would have a noticeable drop in those rolls in a situation where he loses his most powerful ability. I like it!
@@PanicRolling I hadn't thought about that part. But yes, it dovetails nicely.
Man, I discovered this channel a couple weeks ago, and I think it might be one of the more creative and entertaining things in the dnd space
Spidey would be insane for strength too.
I feel like reliable talent type rule for characters like this would fix a lot of it. This way, he can have limits, but only really be threatened by other suppers.
Agreed. He shouldn't be failing any normal DEX rolls, nor most of the difficult ones.
It also really depends on whether or not you're transferring him over to play as him or to have a super OP NPC in the game with you.
If you're making him as a plot device NPC, you can go all out and just limit his involvement in the story. If you want to play as him, he'd need a shorter leash on his powers.
I actually have a DEX 20 char (High Elf). I've always assumed DEX 20 would be Legolas-level. Like the crazy, unnatural maneuvers he pulls off in the movies. Cool and beyond human capabilities, but still not superhero stuff.
Yeh that's about how I'd rank DD and Nightwing. They are definitely above realistic human levels of agility, accuracy, durability...pretty much every stat. But they're not punching out God, either.
I did something similar once for super heroes in 5e, as I thought back then that Spiderman was the strongest character in this attribute that 5e can simulate. Anyone better than him and the system implodes.
I put his Dex at 30, expertise instead of proficiency in all Dex related rolls (saves and attacks included), a homebrew version of Elven Accuracy that triggers on any Dex related roll, and since there's a 9th circle spell that is basically spider sense, I gave him that efffect as well, permanently. And there's a monster (marillith) that has infinite reactions (one per turn) and 7 attacks, so I gave Spider the same infinite reactions thing, and defined that he could make 1 attack for each point of his Dex modifier. And because Rogues can't roll bellow 10 on anything they are proficient with reliable talent, I just gave that as well to any Dex roll.
Lastly, I gave him a monk AC.
So we're looking at a +10+12 roll in which he can roll 3 times per attack, save, or check, and he can't roll bellow 10, and any action against him is made with "elven accuracy disadvantage" (roll 3 die, pick the worst).
ABSURDLY POWERFUL, and yet somehow inside the system. Beatable, if you have a lot of spellcasters.
Spiderman has at will "foresight"
The problem with using D&D's d20 system to represent this kind of thing is that no matter what there will always be at least a 5% chance to completely fail or succeed. That's great for a game, but not for telling a story in my opinion.
Yeh, agreed. Others have suggested guaranteed checks up to a certain difficulty for certain heroes, and I think that works out pretty well.
Superman is NEVER going to fail a normal STR check or save. Never once. So he pretty much just auto-passes any of those checks. But you could still have a player roll a DEX check or something to make sure he doesn't destroy everything around him during his STR check.
(Not that Superman has less than god-tier DEX, just using that as an example)
Rules as Written in D&D 5e, you cannot critically succeed or fail an ability check. Nat 20 and nat 1 don't apply there
@@Dark_Aves This is true. But when I dm, I can't help myself but to embellish things a little more when it comes up.
Peter actually does math to know where to swing on the fly Everytime. He lost the spider sense a number of times and swings just fine. Miles as well
This is true, but it is not something that's easy for him to do, and there are multiple instances where he's missed targets or latched onto something that wasn't suitable for supporting his weight.
His Spider Sense makes web swinging second nature, because he can just "feel" when he's aiming in the right place. The spatial awareness it gives him is almost unmatched.
100% though, the fact that they can calculate those angles and trajectories in their heads is badass. 20 INT, ezpz.
Spidey's Perception proficiency should be HIGHER than his Dexterity modifier. Because we've seen him many time PERCEIVE a threat through his Spidy Sense, but fail to react to it in time.
If his Dex mod is +25, then his passive Perception should easily be +30 or higher.
I imagined it was more like that scene from Batman vs Superman where Batman was just climbing on the walls in that movie fast asf for no reason
I would argue that spidersense doesnt count. It would be more like a divination wizards portent (both are time based powers). With spidersense peter could basically set his dex rolls to 20 on the dice, thus needing a +10 to auto achive nearly impossible challenges. A DEX score of 30 suffices (and conveniently is the 5e max).
Yeh it's very broken, but there are also stories where he doesn't have access to his Spider Sense, and he's still top tier in Agility and Reflexes. He just doesn't have the crystal ball to predict his future at those times lol.
@@PanicRolling And there are straight up blind spots in his Spider-Sense, like Venom, who his body still treats as "self" for the purposes of threat detection.
Fun side fact, Miles once discussed the Spider-Sense with Peter and, in a heartbreaking line, asked "when does it stop?"
Fatigue affects him. I would say 60 is still a bit high, but as you said his abilities all work in tandem. When he gets confused (Black Cat proposing to him) his spidersense disables. I would say his dex is around 30, but he gets an ungodly amount portent dice to replace rolls granted by his spidersense.
I'd see the few groups I've played with keeping the stats limited to 30. But there's a handful of bonuses / mechanics that one could assign to a spiderman-esque character.
• Cannot critically fail Dex checks/saves, 1 becomes a "Critical Success" like 20
• Always has advantage on Dex checks/saves
• Gains an extra dice for Dex advantage rolls. (rolls 3 dice for dex advantage)
If there's any concern that the spiderman character in question might fumble a mundane check, in spite of overpowered Dex advantages and modifier from the 30+ stat, one could just raise the bar for the lowest rollable number that counts as a critical success. Like, "Anything between 1 and 5, and of course 20, is a critical success." Or if that's too much, giving them what was mentioned in the video, a limited number of auto-succeeds per day as legendary actions if they fail a roll.
The main problem I see with actually trying to run any sort of campaign with an overpowered character like this is the same with any other overpowered character, raising the stakes and tension adequately to match. The DM would probably need to rip-off the Spiderman: Into the Spiderverse animated movie a bit. Specifically, how a spiderman's heightened perception and awareness from their spider senses can make them mentally vulnerable and on edge, causing panic attacks. Throw a bunch of psychic enemies at spiderman that mess with his mind and see what happens.
Honestly I think most of the more popular heroes and villains would work better as a Boss encounter.
I'm also personally fine with using scaled-down versions of characters to get a better story.
If someone wants to play the Hulk...they can pretty much do that with 20-24 STR. Special occurrences could happen, like ripping a vault door off the hinges...and for those, I think a roll bonus makes sense.
Superman doesn't need infinite STR to be an interesting character. It's arguably the least interesting thing about him.
Or he has 30 dex with proficiency in dexterity saving throws and expertise in dexterity-based skill checks. If his proficiency is between 6-9 (probably 9 at CR 30), his dexterity skill checks are a bonus up to +28. Give him danger sense similar to barbarians for advantage to dexterity saving throws, his saves become up to +19 with advantage.
Spider Sense is basically a permanent Foresight spell. So he's got permanent advantage on all this too
In BG3 my 22 dex shadowmonk made a full circle of the Iron Throne freeing more than a half the prisoners in two turns, so around 200-300 meters in 6 seconds.
9:50
Aide for exercising, very useful.
he has 30 dex expertise in things like acrobatics, proficiency and advantage on dex saves, and probably has a prof bonus of like 20 (if you really don't wanna break the 30 limit).
Profficiency when danger. remember he gets hit by bananas and stuff like that
Yeh this is true. Also makes it more scary that Venom doesn't trigger his Spider Sense.
Imagine that thing sneaking up on you.
@@PanicRolling YES!
Humans usually make decisions long after the brain has begun processing it. So, it actually makes some sense that Spider-Man can sense Nick’s actions before he even imagines them. This, in 5e, would be high Insight, though, while Spidersense would either be Perception or, more likely, a straight Wisdom check.
I would also like to point out, 3.5e had an Epic-Level Handbook where feats such as this were possible.
For his spider sense you could have him permanently under the effect of the 9th level foresight spell.
Also the reason why spider man’s spidy sense fails is because he ignores it or thinks he’s safe and pretty much tricks himself so get that deception on him and land hits
"the original Robin"
actually canonically there was one before him & she turned evil
I'm not aware of that version. You don't happen to remember her name do you? I wanna read that story!
@@PanicRolling I don't remember but also even before the one I mentioned here Bruce himself held the title of Robin for a period of time during his training
I am unsure who you are on about "canonically", any information only states the first Robin as being Dick Grayson. The first female Robin was Stephanie Brown who was the fourth Robin. There is a story of a prototypical Batman and Robin relationship between Phillip Wayne (Bruce's uncle) and Bruce when he was younger but I don't think they ever used the names of Batman & Robin, but I am happy to be proven wrong if information is out there.
After a little more digging, the only thing I could find close was Helena Wayne (Daughter of Bruce and Selina) of Earth 2 (2012 after Flashpoint 2011) that was raised to take over from Bruce and originally decided to use the name 'Robin Hood' till Selina told her to drop the hood part. Then she went on to be the Huntress, but I am unsure of the canon status of that story. Unfortunately they change stuff way too much to keep up with now 😂 but it gave me an interesting topic to look into.
@@Taybean maybe canonically is the wrong word but I know it's out there somewhere
Next one is what is the constitution of THE HULK
Great video as always Colo.
What about Neo from Matrix? How much DEX, STR and Speed Stats would he have in DnD?
I’m gonna have to do some serious modifications to my monk lol
Withers is always there for you! What a guy...
@@PanicRolling hell yeah
Nah man, Spider-Man just adds his Wis mod to his Dex checks.
That's a great way to think about it! That way, in the case that he loses his Spider Sense temporarily, you have an easy way to do those rolls.
@@PanicRolling So when he does a dex check, he rolls 1d20+dex+wis instead of just 1d20+dex, this is how you get around the +30 dex, though even with that workaround I'd peg him around 35ish dex. Just feels right, but the 60 is absurd.
Building a PC, I’d give Spiderman the Alert feat: he can’t be surprised. A Ring of Evasion would grant him a success for Dex saves in the rare instance he would fail after he already has evasion from Rogue, plus he would have Uncanny Dodge as well. Or Monk also gets Evasion and can use Ki to grant Dodge as a bonus action.
I feel he’s probably more a Rogue like Black Widow than a Monk like Nightwing and Daredevil though - maybe Swashbuckler? Charisma bonus to initiative, can basically have the mobile feat when hitting someone; can grant adv on acrobatics and athletics checks and Rogue is more Int focused than Monk too. He could get expertise in Acrobatics, Athletics for his physical skills, Perception for his Passive and Persuasion for his “mouth” while fighting.
OK, based on the official Marvel Super Heroes TTRPG Spider-Man can dodge automatic weapon fire with skill alone and beam/light weapons in conjunction with his Spider-Sense. To effectively dodge a light-based weapon from *any* reasonable distance you would essentially need to be clairvoyant bc...physics. You would also need insanely strong bones, stronger than anything we have ever discovered bc you would need to be moving your body at near light speeds to avoid said shots *if* you didn't somehow _just know_ where you needed to be to avoid the shots. When it's a villain with a weapon you could say that he just moves where the gun is not pointed, easy-peazy, but he's shown dodging when he can't see who fired what, so the thing about the assassin version basically being psychic isn't that far off. He also wouldn't be the first insect of mammal who was extremely sensitive to changes in air pressure, could smell aggressive pheromones etc..
That said, 30 would be fine. He would just have to fail about 30 times in a row on any given athletic save bc of his dodge, uncanny dodge, acrobatics, athletics, threat clairvoyance etc etc etc. Tough to fail a DC 30 save with +10+5+5 and 30 rolls.
Yeh there was one panel where he jumps, contorts his body into the perfect shape and position, and dodges like 12 laserbeams at the same time.
If Pete was bloodlusted, and morality wasn't an issue...I can't imagine many things more terrifying, trying to hunt you down.
It would be a very short-lived nightmare.
Spiderman is like a 30 dex with precognition.
I might explain this as something like 30 strength dex con and wis with a +5 proficiency, permanent advantage on all strength dexterity and wisdom checks and saving throws that is never suppressed by any means and he cant never roll less than 10on them. Improved evasion and a bunch of free feats like alert and sentry to round it out. With resistance to all damage other than psychic. Maybe also expertise in all the above to double the proficiency bonus.
It effectively makes a +20 to every role for each of those but maybe impossible things only look effortless to us because we don't see how hard his focus has to be.
I think that could stack up the numbers reasonably well without breaking the system.
Spiderman has expertise in acrobatics which encapsulates his strongest assets. For his resulting profficency bonus to reach 15 he has to be cr 25 or higher. This places him at the level of a Marut the ultimate extraplanar police.
That number for spidys dex at the end... wow.
I mean. wow. I can see the logic, but theres still sticker shock.
Spider-Man probably doesn’t have 60 dex, he just has automatic expertise and advantage and probably can add wisdom to his dex rolls
I'm only 3:38 in, but I'd like to put forward that Spidey's Dexterity and Wisdom both are at least 22, and that he has a monk's unarmored defense. To that end, though, while Spidey's got preternatural reflexes (preflexes, even), he _does_ get hit sometimes, but bro's tough as nails, his Constitution is also probably way up there. Plus he's ridiculously smart, charming and witty, and actually strong to boot...bro's just OP in general, and a damn decent person, yet the universes all conspire to make him miserable... -u-;
Interesting idea for videos! Subbed!
I would add the caveat that dnd characters can represent feats of agility outside of the stat dexterity.
A lvl 1 human fighter could have 19 dexterity (assuming they rolled 4 dice, dropped the lowest, and got 6 on the remaining 3 and added 1 from racial bonuses)
A lvl 20 monk/rogue (assuming they don't have any items that break the cap) can only have 20 dex at most.
But because monks/rogues have a lot of movement related abilities they can do things that would make them a lot more "agile" than the lvl 1 wizard.
For example such a monk can move 120 feet up vertical surfaces or across the surface of water if they use the run action as opposed to a lvl 1 character only being able to run up to 60ft on level ground
Think a lot of Spiderman's feats of agility can count as the result of mixing 20 dex with high str and a bonus on accuracy.
Str not just cause he can punch hard and lift heavy things, but also in the sense that his own body weight is extremely light for him, so he can throw himself around even with just the muscles of his fingers alone.
And high accuracy because he can maintain focus on specific targets despite performing complex stunts under pressure.
You forgot one thing. Life HATES, DESPISES, peter parker
Spidey has good Strength (22-26) , Amazing Dex and Con and all His metal is off the charts aswell
The 5e rules has only defined stats from 1-30.
So a dex of 60 is menigless and does not have a bonus.
For the difference in bonus he may have a ability that adds twice he's proficiency bonus to dex checks and saves
Okay side note what was that animation with the red eyed man fighting a wolf and archer? Cause that looks bad ass and I'd love to see more of that.
"Still Here" League of Legends cinematic.
Say what you want about League (I can't play mobas...I'm very bad at them and they piss me off too badly) but Riot's cinematics team is outrageous.
I recommend every single one of their cinematics.
Edit: just for another nugget of lore you might not care about - the Wolf and Lamb together are a character called Kindred. They show up when its time for you to die...like Death.
The character lore is fantastic in Runeterra.
Bro Peter is not only superhuman but he's also a literal genius. He's extremely witty, he's got this kind of awkward charisma that literally makes several very attractive women fall in love with him. He's this odd combination of a Rogue, a Bard, and an Artificer.
I really like the idea of heroeic inspiration and ill be adding it to my games obviously not as high but i think a double or triple your proficiency bonus would be fine id also let players choose if theyd want to add their to their roll or let them reroll like regular inspiration incase they bonus wouldnt push them over the dc
I think it could work as a fun mechanic. You'll have to figure out how much to limit its use, but I think its definitely workable.
Maybe it debuffs you for a while afterwards, like you went too far and hurt yourself trying to save someone? Something like that.
@PanicRolling yes definetly needs some kind of limiter i think it could work similar to exhaustion levels with barbs where after limit breaking they get a level of exhaustion
I think it's more of.. he has monk abilities to react to attacks.. plus the deaterity thing
So, here's my take based on a discussion back in the 3/3.5 days. Spidey would have between 28-32 dex. He'd have not just proficiency, but expertise in all STR and DEX skills. He rolls with Advantage on all DEX skills and Saves. He has Evation active at all times. He can never lose his DEX bonus, even when restrained or incapacitated. He has The monk Class feature of unarmored AC (potentially the Barbarian unarmored AC on top of that). He can force Disadvantage on an attacker (a la 'Silvery Barbs') as a reaction a number of times per short rest equal to his DEX bonus.
This is insanity, but... Canonically, he has had not just the foresight, but agility to evade an entire room of mounted LASERS set to random fire directions. You know... LASERS, moving at near lightspeed.
26 Dex, expertise in some skills, the alert feat, and the reliable talent feature to never roll below a 10 on proficient checks.
Spider-Man also has a genius level intellect up there with Tony Stark Bruce Banner and Reed Richards
I think it is very clear at least that DEX does not scale in the same way as strength does. Strength is very linear stat to scale and relatively easy to calculate, whereas DEX feels to become exponentially more powerful (though it's benefits are still counted in linear way in D&D, mostly since relative DEX cap is quite low)
How would you got about scaling characters who are natural tanks like Luke Cage or Colossus? Con? Armor Class?
I'm working on the CON video as we speak. For those guys, I think you have to give them a huge amount of both CON and AC.
They are both so tough that most hits will just do absolutely nothing to them...and if you can get through the armor to deal damage...it still won't be much.
Spiderman has been able to lift more then 20 tons for a while now. He can lift 55 tons fairly easily and if we bring up the live action versions its like triple that.
I believe it! I don't think a lot of people realize how much that adds to his agility and acrobatics, also.
If you are strong enough to lift buildings, your own body weight is going to be absolutely nothing for you to move around.
@@PanicRolling I will say that unless I'm missing a comic that said otherwise, his Spidersense doesn't help with his accuracy, it's not what he uses for his web swinging either, he just has a very intelligent mind that allows for the split second math calculations, if his spidersense was doing that for him he wouldn't occasionally slip up. The main thing Spidersense does is tell him when something is a danger to him or when somebody else is in danger, it's precognition that let's him see a second or so into the future.
Madame Web has the strongest and it let's her see into the future and past to help solve crimes.
It helps him in the same way The Flashes enhanced perception does, without it they wouldn't be able to utilize their agility and speed to the fullest.
If he didn't have over 20 in every stat, he wouldn't be able to use his Agility as well as he does, he is a good example of a character who has a perfect set powers that amplify each other on top of a super genius level intellect.
There are a few panels where they show him basically "detecting" his web targets as he swings. He definitely does calculations for swinging like you said though!
This is the best part about Spider-Man. He has like 5 unrelated powers, but they all synergize so well together, with the help of his genius-level INT...and he ends up with more powers than you originally thought.
I found it not that hard to maintain focus doing the cartwheel. The other stuff is not, obviously.
I think the daily abilities where he can just pass a dex check makes sense. There is no way he has a 5% chance to automatically miss a dex check. Maybe a .01% chance
There are no critical fails for skill checks in 5e. If the DC is 10 and you have +10 to the roll you will always pass.
Id be interesting if he was always under the effects of "haste" and "foresight" and then just put some other abilities like spiderclimb and evasion
To show his speed without giving him 60 dex and to be like a DnD version of spider sense
Honestly, if you're playing with spider-man in your campaign he aught to have a spider sense skill that makes it so he doesn't fail dex saves + has a + 15 to all dex checks, and has danger sense, and has evasion, so he can't be surprised and takes no damage on dex saves. He really should have the rogue estire where he can't roll less than 10 though specifically dex checks.
I would say 30 Dex Proficiency and Expertise in athletics and acrobats (which gets another +12) so he has a +22 in acrobatics and athletics then spider sense give advantage on literally everything, the way that the Foresight spell does.
I feel like Spiderman breaks the 20 limit but I think the Spidersense translates to Wisdom more so. So as a monk Spiderman would be untouchable...to nonfriends.
If I remember correctly some versions of his spider sense are played off as biological while in others it is straight up super natural. I think the main 616 rolls with the super natural where he is connected to the Web of Fate. Man is literally able to predict fate on top of already having the dexterity to dodge things that can bypass his spider sense, like Venom. I haven’t read the comics or the wiki in a while so I could be completely off the mark and mixing fanon with canon.
What's incredible (or sad) is that the way a typical Spider-Man story is written it is easy for readers not to realize how incredibly Overpowered and god teir Spider-Man is.
Anyway I noticed you used a dexterity score of 20, I'm curious about your opinion on people saying you should only use even numbers in Baldur's Gate 3. So for a character with an ability score of 18 would you not add the extra point to make it 19? I've read some people say it would actually hurt the character by doing that. 🤔
You get additional bonuses on each even level, so they are automatically stronger than the odds.
Also I have some kind of OCD about leaving my stats on odd numbers. I don't like it lol.
@@PanicRolling Thank you! I swear you give me better advice on Baldur's Gate 3 than most of the guides I find online. I think it's because like your videos you are explaining it so that even people who haven't played D&D can understand it; so thank you again.
When you are choosing a weapon how do you determine a powerful one from a weak one? I was just going by which does the most damage, but a few days ago I noticed that different weapons have different dice (I think) and I am guessing that what the dice lands on determines how much damage? Why? Why not just have a weapon that deals 8 damage instead of 1d8? Then you add all the modifiers from stats and abilities and I get confused? In D&D how do you know when you actually are stronger than an enemy if everything is just left up to random dice rolls? 1d8 I assume means the dice could land on any number from 1-8 so (excluding ability and stat modifiers) your weapon could literally only do 1 damage if that's the dice roll???
Also does 2d6 mean 2 dice? What does the 6 mean? 6 sides each? Why is D&D (which Baldur's Gate 3 is based on) so complicated? 😅
@@333angeleyes That +1 point to get a stat to 17/19 could have pushed another to 16/18 and actually made a difference in a roll. Unless you already know how you're going to build a character, of course, and you know exactly where your stats will be by level cap. Then obviously it's just a stepping stone.
Decades ago I use to play A.D.& D. 2nd edition. Played it daily for many years and through a combination of pretty good ( not ridiculous ) initial rolled ability scores, years of campaigning with my character and magically raised scores (tomes, wishes etc.) I was able to raise his dexterity to 24. Yep he was a bad ass ! D.M.s hated him but hey they were the ones who made it possible.
I just default to him having some ability that lets him add his Wisdom modifier and proficiency bonus to all his rolls that use Dexterity. If we assume he's level 17+ and adds his proficiency bonus to EVERYTHING Dexterity related (including initiative), Spidey would need a Wisdom of 28 or 29 to achieve +25 at the bare minimum. Though, one could make the argument to swap Dexterity and Wisdom in this regard if you think the Spidey sense is actually stronger than his feats in Dexterity. But that's probably not accurate. Looking forward to the other videos!
I'd say at least 11 levels of rogue for reliable talent. The hare-trigger (proficient in intiative)ability that harengons get. Expertise in all DEX skills. Luck feat. Plus a 30 in both DEX and WIS. Also at LEAST 1 level in monk(possibly barbarian) for unarmored defense. Also alert feat.
So spiderman's stats are as follows?
Str 20
Dex 30
Int 18
Wis 18
Con 16
Cha 14
Probably has the alert feet, designed the webshooters so definitely clever
Hate to say it, but higher.
Strength -> he can lift multiple tons, he's in the 30's with strength
Wisdom is perception. He is so good he's a natural pre-cog, at least 26 if not 30 if you count spidey-sense as a separate ability.
Con is debatable, 18 is a pretty crazy con, so it might count.
I had thought that, but it's difficult to work it out when considering skills associated with them such as insight. Strength, he could have expertise in athletics or something.
His intelligence matches that of reed richards, so it would be 20, or even higher there as well. Strength, too.
18:18 like reliable talent or luck points
In earlier editions they would descride what the different scores would look like for a player. Having a 1 in dex was being nearly paralyzed.
Yep Spidey is way passed the likes of Daredevil, etc. The strength plays a role of course, that improves his speed and incredible jumping abilities, he's just able to move much faster than a human. All around Spider Man is a very high level Marvel hero, like you said, the whole of his skillset is greater than the sum of its parts and he could stand up to pretty much anyone who isn't insanely over powered, like The Hulk or something.