I just imagine Uncle Iroh from avatar as someone with 20 wisdom. Someone tries to rob him, and he just gives them the best life changing advice and bam that robber now owns a tea shop or something.
@@ManfredVonCapitalist def got 20 in INT for sure he fooled all those guards thinking he's a crazy old man. Then Bam the day of the blacksun happened and He gets the rest of those 20's in the stats
I always liked the Green Lantern storyline where the emotional spectrum went bonkers and became a bunch of avatars, then chose heroes, based on their core selves to represent them. Batman became a fear lantern, Wonder Woman became a love lantern, Superman became a hope lantern and Swamp Thing...Swamp Thing become the lantern of life itself. I remember the panel where he's depicted being as tall as Godzilla with the white lantern symbol on his chest and thought, "you would not want to screw with something that powerful". Another awesome video Colo!
Honestly, from the thumbnail, I thought this was going to be about Martian manhunter, and I was in complete agreement. Then I saw the video, and I can also agree that swamp thing fits in the same way, if not better.
Swamp Thing is a great pick, though I’d also nominate Martian Manhunter. Via telepathy he can communicate with all forms of life & even machines. He also does the shapeshifting & is highly empathetic. Plus he’s really long lived.
Trust me, I very strongly considered using him as the face of the video! Suuuuch a strong example of Wisdom. I think I'm gunna try to give him his own video of some kind. He deserves it.
@@PanicRollingOh I hope you do. I understand why you didn’t as he doesn’t have that spiritual or nature focus on the surface level, though some stories to delve into those aspects of his some. But yeah he’s so underrated, there’s a reason he’s usually the league’s counselor or leader
How much _Wisdom_ would it take the average human to know that they can *respec* their characters through withers for a small amount of gold? Furthermore, how much _Wisdom_ would it take for them to know they can *pickpocket* said gold back _infinitely_ with no consequence?
That definitely fits! It's strange because "street smarts, life experience, and spirit/faith" would all fall under WIS. I honestly feel like they just swept everything that made even a little bit of sense into WIS. Or maybe just everything that didn't fit anywhere else.
@@PanicRolling In 3.5, wisdom would be "common sense" or "street smarts", but in 5e those are more personality traits. A lot of people put wisdom as "anything int does but through life experience", but that's more proficiency bonus, and kind of makes intelligence useless. "street smarts", personally, does require a certain level of intelligence- you need to *know* not to mess with the guy with a gun on his hip. High int low wis would be that they wouldn't notice the gun to begin with, but if they were told about it they'd have the street smarts not to mess with the guy. On the other hand, high wis low int would be that they notice the object on the hip, but wouldn't know it was a gun and even if they did, wouldn't know that they shouldn't mess with them. the dmg says this about int vs wis: INTELLIGENCE CHECK VS. WISDOM CHECK If you have trouble deciding whether to call for an Intelligence or a Wisdom check to determine whether a character notices something, think of it in terms of what a very high or low score in those two abilities might mean. A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at interpreting what things mean. The character might spot that one section of a wall is clean and dusty compared to the others, but he or she wouldn’t necessarily make the deduction that a secret door is there. In contrast, a character with high Intelligence and low Wisdom is probably oblivious but clever. The character might not spot the clean section of wall but, if asked about it, could immediately deduce why it’s clean. Wisdom checks allow characters to perceive what is around them (the wall is clean here), while Intelligence checks answer why things are that way (there’s probably a secret door). Originally, intelligence was "how good is a magic user at casting" and wisdom was "how good is a cleric at casting", and that was it really. They tried to put a bunch of extra stuff on-top of a stat that they already were using. Medicine is wisdom soley because the druidicy types are expected to be the old wise lady in the hut who medically treats the adventurer, and stabilizing someone in combat is more noticing what's wrong perceptively. In ghosts of saltmarsh, the ship doctor's role uses intelligence (medicine) checks over wisdom, representing that treating broken bones and wounds and the like requires the critical thinking, memory, quick thinking and anatomical knowledge to heal properly. planar creatures, divine ones, almost always have their innate magic as being charisma based, not wisdom. Wisdom is more if you're getting your abilities from faith in something else, whereas charisma is the strength of one's soul. The solar example has a 30 charisma with charisma innate casting, higher than its wisdom.
@@PanicRolling Nuh, Take as much time as you need, I’m just happy your Continuing and finishing this series, I’m a sucker for D&D and it even funnier when you use My favorite Marvel/DC or Comic characters as a Neat example
Ive nerver played D&D but i love watching your videos. Your explanations and examples are great in helping me understand what you're talking about. Your sense of humor is entertaining also.
... I wonder who will be the character used for the Charisma Thumbnail. Perhaps Bugs Bunny, as he is a very popular character, as well as a master in Bambozilling his foes.
@@PanicRolling so far, I think you’ve done a great job explaining it. I never really confused it with intelligence, it’s just that I wasn’t sure exactly how someone would explain what it encompasses. And you did that within the first five minutes.
Clever vid. I’d push back just a little bit on “nature” being to intrinsic to the concept of Wisdom… Jack Hawksmoor, like everything in The Authority, is a clever inversion on the trope as being the spirit of cities rather than nature, for example, and I think most of the qualities you attribute to wisdom also apply to a Raymond Chandler-esque private detective, or Columbo. And maybe Data from Star Trek? Despite always playing dumb, he usually sees straight through everything, and is only confused by why anyone uses deception or hides their motives.
Yeh I should've worded that part better. Religious and Nature based creatures commonly have high WIS scores, but WIS doesn't necessarily have any relation to those things inherently. Data is an interesting example, because I think he ends up having high WIS, but didn't necessarily at the beginning of his story. He's a rare example of a high INT character who ends up understanding people and their motivations very well.
complete side note, but i still feel like casting stats makes no sense for certain classes. for example, i genuinely feel like sorcerers should use wisdom, while druids should use charisma. to me, it makes much more sense that sorcerers powers grow the more they understand themselves, how their bloodline work, and how to make use of their inner power. which is something you could argue should either be a constitution, since BLOODLINE, OR wisdom, since they need understanding themselves better, which is something you would see in someone who is WISE. on the other hand, druids COMMUNE WITH NATURE, meaning, its their powers come, from the planet itself, they are technically, nature warlocks, but instead of having a pact, they gain wild shape. so one could argue that it would make more sense if their powers grew, as they could better "talk" with nature. they have the literal ability to speak with animals, finally, i also think instead of the dumb divide between martial clerics, and thaumaturge clerics. what they should get instead should've been, a divide between a wisdom cleric, as in a cleric who understands the "book" of their divine being they follow, and charisma clerics, being, the equivalent of the priests that convert others to follow their divinity of choice. as such, it would make more sense for those charisma clerics to not get access to heavier armor, because they are basically holy bards, while the wisdom clerics would be closer to the crusader, they could even take away the holy paladin from paladins, so the class could be the follower of an order, with its own moral code, which they tecnically are. and give that holy warrior to the cleric. so we would have 3 cleric archetypes, the priest, that uses charisma, the templar, which uses wisdom, and the crusader, which uses both,
I'm going to start by saying that I think everything you wrote sounds awesome, and I would absolutely be interested in a story that follows those ideas. I think the reason Sorcs use CHA instead of WIS is because they really don't need to know where their power comes from or how it works...they just instinctively feel it in themselves and can inexplicably make things happen with it. It's a part of their personality, and they can twist and bend it into magical effects. I would personally argue that WIS is the worst-defined of all of the stats, and it often feels like the bucket they swept everything into when they couldn't figure out where it should go. Also I feel the need to point out that there are BG3 mods which allow you to play casters with different main stats than normal. So you can play a CHA Cleric right now.
0:53 I think of it like this. In Dragonball, Goku is wise, but he's not smart. He has fight IQ, but he's as dumb as a brick. He couldn't, say, do taxes or simple math, but he's an extremely talented martial artist and strategist.
Yet another way to differentiate Wisdom from Intelligence, Wisdom includes the subconscious's ability to parse and make sense of information that is seemingly disjointed, unrelated, or insignificant to all active observation, but taken as a whole, is important. Such conclusions are difficult or impossible to put into words, so they manifest as sensations or gut feelings. Intelligence is limited to data, and is only ever as good as your data. If an intelligent character gets bad data in, and has no reason to doubt that data, they will have bad output.
Dawg... Selling a tomato based fruit salad is so on point 🤣🤣i always enjoy playing high charisma characters cause i be blessed with autism irl so its fun to see how it is to be a good salesman 😂
I hadn't considered those, so I don't have plans for them at the moment, but I will never say never. Except that time right there and all the other times I've said it.
@PanicRolling specifically with the HP and AC I was thinking of a video talking about the different types of tanks in dnd, but anything you make would probably be really good.
For me, wisdom is the knowledge born from experience. (you can count your naturally born instincts as “the wisdom of your ancestors”, aside from your own wisdom) It’s true that wisdom and intelligence are often confused, to be fair they are not exclusive of the other (they are a good pair), but there are examples of individuals that are intelligent yet unwise and those that are not intelligent but wise, like a “child prodigy” and an “ancient elder beast” respectively. You could say that wisdom is the sum of all your experiences until now. (There are also those who have have access or are granted the wisdom of higher beings or entities, but depending on the context it may good or bad. I don’t count it as their own wisdom because is not their experience.)
If Optimus Prime isn't at least a 19 charisma, im throwing hands, he can inspire anyone to do anything in a single speech not even direcat them individually, except the most dedicated of enemies to surrender. His Charisma is so high, I just said I'd fight a guy over a fictional character over something that doesn't matter, if that isn't 20 charisma, idk what is.
And now charisma is a COMBINATION of "charm", intimidation, and willpower. I expect to see BATMAN,,Green Lanterns, captain america, and Doctor DOOM. Maybe the emperor of mankind from 40k. And the ocasional "social inteligence psyquic"
Apparently - according to most video games at least - wise enough to use big words, and do complex tasks but not wise enough to realise that being a big assed ogre with a fancy club doesn't make you more dangerous than my min-maxed and kitted out teeny tiny Gnome-with-an-attitude 🤣🤣🤣🤣🤣🤣
Your examples of ultra-wisdom certainly work. But there's no attempt to separate high wisdom from immense magical power. As an example in d&d, a Cleric and a Monk could both have 20 wisdom. That wouldn't allow the Monk to cast divine (or natural) magic. So there's obviously an aspect to high wisdom that has nothing to do with magic. If we summarize the different things that wisdom can do into "awareness", then I think it makes sense how it aids those types of magic, but also can exist at supernatural levels without any magic. I think the perfect embodiment of wisdom that's at a supernatural level, but is also not intrinsically magical, is Spiderman. When your awareness is at the level that you begin to predict things that would then be used to predict things, you're at 30 wisdom.
Spider-Man is a good example for every single stat in the game. He's so broken and I love it. As far as Monks go, I absolutely consider them to be "religious" characters. Their "religion" might be looking inwards to understand themselves, but Buddhism and Taoism are similar to this idea and are both considered religions. This is why WIS gets so confusing when you look at it too closely. Someone else said they look at it as the "Spirit" stat, and I think that's a decent point. If we do that, Monks easily fall out of the "Religion" column, and into the "Spiritual" group instead.
@@PanicRolling very true, but still not automatically magical. That was my point, that WIS explains the magical parts very well but that it has entirely nonmagical components as well.
Nothing about Nature or Religion are inherently magical, imo. I think you and I actually agree on this topic, I'm just doing a bad job with my wording 😅
The only thing that was left out was an exemple of what a RL person with 20 Wis would be like, but you jumped at saying how OVERPOWERED Swamp Thing Really is... Still, I guess that a without any proficiency bonus, an average joe with 20 Wis isn't going to a a worldly wise and weary sage that can have the asnwers to any phylosofical or difficult problems, but odds are they would be a decently religious person that has above average skill in medicine and nature in general, and he is harder to trick or fool than most other people.
My favorite video in this series is the one on strength, because it gives a lot of examples of an average Joe with 20 strength, but I think it must be a lot harder with things like int or wis.
Str was the first one I did, and I was sooooo spoiled by how many actual numbers the book gave me. WIS and CHA are almost entirely abstract ideas, so there's more guesswork and metaphors involved. Hopefully the videos are still entertaining and at least a little informative, though.
That's definitely a factor. Willpower is a tough one to nail down, because CHA also has elements that I would consider to be Willpower related as well. But I agree with you because of the Save rolls you mentioned.
@@PanicRolling I like to think of wisdom saving throws the same way you would deal irl with certain compulsions through mindfulness: you can tune into your body and psyche and realize that feeling/influence is there and that it is separate from your consciousness, and thus you can choose to ignore it if you deem it harmful. On the other hand if you don’t realize that feeling/compulsion is something distinct from you, you identify with it and are taken over by it. So basically wisdom would be intuition and emotional intelligence not just when dealing with others, but also when dealing with yourself
I like that explanation, and it fits really well for Saves against mind-altering effects. There's a decent example in Justice League: Dark. Batman gets possessed by Deadman, and almost immediately rejects him from his body. He instantly knows when something is messing with his mind or body, and retaliates against the problem.
@PanicRolling I guess I just I see. Wisdom as understanding experience something that you gain with time. It's not something that you just know, but it's something that you kind of develop. intelligence You can just read it out of a book and recall it later. There's no need to understand what you know when you're just intelligent. For example, ignorance is lack of knowledge. Stupid is incapable of understanding what you know. Likewise. Being smart is being capable of understanding what you know. Intelligence is just what you know, so to me. Wisdom has always been your ability to understand rather than knowing
Ya I don't think you should be listening to the people who says you are making it to high. Sure if you are talking about a picticular character and what their stats would be at then yes you should add bonuses and feats. However if we are just talking about the raw ability score that shouldn't come into play at all. Because we are just talking about the raw ability with no help from anything else sure we might be comparing it to a picticular character but that is more to visualize that that ability might look like. No one get a real grasp about a purely raw attribute if it is tainted by feats end any other modifiers. And just FYI for anyone else there is absolutely no human that will start at a 10 straight. Can you get up to that? Maybe? But if we do have if starting 10 strength. As far as actual humans goes everything would be Nerfed And I think traveling should determine how much you can carry. But how far you can carry it? Should be more determined by your Con because that represents endurance as well. And I'm a pretty weakass girl. The most I can carry is about 10-15 lbs and that is more my heavy load. And I struggle carrying 20lbs I can however I would have to stop and rest about 4-5 times to get 1 block. But I can walk 7.66 miles in about 3-4 hrs with 10-15 lbs and rest 3-5 times in that distance. so distance traveled shouldn't really be apart of how far you can walk when it comes to str. Oh and btw of we're talking about humans? They are pathetic creatures if anything I think they should start off with 8 on all stats and that's me being nice I really think they should start off with 6 at lest for wisdom and intelligence. When you even look at babies. Animal's are smarter then they are. You dog have to child proof you home from your dog. And then from there it's determined how much education you get, your willingness to learn new things and what type of education you get. And as far as wisdom you have? That's determined by level of empathy, self-reflection, over thinking, and how well you are good at reading people and situations.
When I mentioned people saying I was ranking the characters too high, I meant in my STR and DEX videos. Specifically because I gave a few characters higher than 30 in their stats, which is impossible in the DnD 5e system.
Maybe you are only defining intelligence and wisdom in the context of the game, because otherwise it is really wrong. Intelligence is your ability to understand things and solve problems. Wisdom is the amount of prior knowledge you have, that is in fact why druids have high wisdom, they have great knowledge of nature and have lived long.
This is exactly why the 2 stats are so hard to differentiate. INT = facts and info, deductive reasoning, and your ability to learn and recall those facts and info. WIS is more like lived experience. A very Wise character would understand that they should or shouldn't do certain things, but might have no clue why. They would have very high Empathy and emotional intelligence, but they might be dumb as a box of rocks when it comes to actual knowledge. In real life, we use the terms interchangeably, which adds to the confusion.
Imagine an all-Wisdom party. Everyone makes a character that you've mentioned in this video. DM isn't allowed to have private notes anymore.
You can smell the DM's fear!
@@PanicRolling is this the balldursgate Channel or the ComicCharectersChannel ? im just kidding ,great work
I just imagine Uncle Iroh from avatar as someone with 20 wisdom. Someone tries to rob him, and he just gives them the best life changing advice and bam that robber now owns a tea shop or something.
Iroh is the one character I wouldn’t argue against having 20s in every stat, especially after the prison training arc🤣
@@ManfredVonCapitalist def got 20 in INT for sure he fooled all those guards thinking he's a crazy old man. Then Bam the day of the blacksun happened and He gets the rest of those 20's in the stats
@@thetelltalesheart Performance is a Charisma skill.
@@ManfredVonCapitalist Probably not agility :D
Id argue that he has 22
Now all we need left is How Charming is 20 CHARISMA
Who do you think will be the example? Spongebob? XD
I'm ready!
@@PanicRolling Only question is who is the most charming superhero or supervillain?
@@futurewario9591 Barney Stinson?
@@IamBored22 While SpongeBob is very charming I don't think he's got 20 CHARISMA since his charm doesn't work on Squidward or Mrs. Puff.
I absolutely lost it with "Jokes on him, I put weed killer in my cereal instead of milk"
Hell yeh! That joker can't get me now!
I always liked the Green Lantern storyline where the emotional spectrum went bonkers and became a bunch of avatars, then chose heroes, based on their core selves to represent them. Batman became a fear lantern, Wonder Woman became a love lantern, Superman became a hope lantern and Swamp Thing...Swamp Thing become the lantern of life itself. I remember the panel where he's depicted being as tall as Godzilla with the white lantern symbol on his chest and thought, "you would not want to screw with something that powerful". Another awesome video Colo!
Batman with a Yellow Ring is legitimately one of the most perfect combos...
Scarecrow, too.
The guy who left the comment "Guys I found the Bard!" in the tomato breakdown made me gut laugh for some reason.
A 20 wis character is basically 5 owls smashed together
That mf knows how many licks it takes to get to the center of a Tootsie Pop.
Honestly, from the thumbnail, I thought this was going to be about Martian manhunter, and I was in complete agreement. Then I saw the video, and I can also agree that swamp thing fits in the same way, if not better.
He is another great example of huge WIS numbers!
Swamp Thing is a great pick, though I’d also nominate Martian Manhunter.
Via telepathy he can communicate with all forms of life & even machines. He also does the shapeshifting & is highly empathetic. Plus he’s really long lived.
Trust me, I very strongly considered using him as the face of the video! Suuuuch a strong example of Wisdom.
I think I'm gunna try to give him his own video of some kind. He deserves it.
@@PanicRollingOh I hope you do. I understand why you didn’t as he doesn’t have that spiritual or nature focus on the surface level, though some stories to delve into those aspects of his some.
But yeah he’s so underrated, there’s a reason he’s usually the league’s counselor or leader
Another excellent video my good sir 🤠
Hey, thanks!
How much _Wisdom_ would it take the average human to know that they can *respec* their characters through withers for a small amount of gold?
Furthermore, how much _Wisdom_ would it take for them to know they can *pickpocket* said gold back _infinitely_ with no consequence?
That's some pretty sage advice, there...
16 Wisdom is to know that.
20 Wisdom is to know not to bother because you can get way more gold elsewhere.
I was kinda skeptical going into this vid but you made a compelling case and convinced me
Spreading the word about Swamp Thing! He's a badass, for sure.
I Think a way to understand WIS is to think about it as a sort of Spirit Stat.
That definitely fits! It's strange because "street smarts, life experience, and spirit/faith" would all fall under WIS.
I honestly feel like they just swept everything that made even a little bit of sense into WIS. Or maybe just everything that didn't fit anywhere else.
@@PanicRolling In 3.5, wisdom would be "common sense" or "street smarts", but in 5e those are more personality traits. A lot of people put wisdom as "anything int does but through life experience", but that's more proficiency bonus, and kind of makes intelligence useless. "street smarts", personally, does require a certain level of intelligence- you need to *know* not to mess with the guy with a gun on his hip. High int low wis would be that they wouldn't notice the gun to begin with, but if they were told about it they'd have the street smarts not to mess with the guy. On the other hand, high wis low int would be that they notice the object on the hip, but wouldn't know it was a gun and even if they did, wouldn't know that they shouldn't mess with them.
the dmg says this about int vs wis:
INTELLIGENCE CHECK VS. WISDOM CHECK
If you have trouble deciding whether to call for an Intelligence or a Wisdom check to determine whether a character notices something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at interpreting what things mean. The character might spot that one section of a wall is clean and dusty compared to the others, but he or she wouldn’t necessarily make the deduction that a secret door is there.
In contrast, a character with high Intelligence and low Wisdom is probably oblivious but clever. The character might not spot the clean section of wall but, if asked about it, could immediately deduce why it’s clean.
Wisdom checks allow characters to perceive what is around them (the wall is clean here), while Intelligence checks answer why things are that way (there’s probably a secret door).
Originally, intelligence was "how good is a magic user at casting" and wisdom was "how good is a cleric at casting", and that was it really. They tried to put a bunch of extra stuff on-top of a stat that they already were using. Medicine is wisdom soley because the druidicy types are expected to be the old wise lady in the hut who medically treats the adventurer, and stabilizing someone in combat is more noticing what's wrong perceptively. In ghosts of saltmarsh, the ship doctor's role uses intelligence (medicine) checks over wisdom, representing that treating broken bones and wounds and the like requires the critical thinking, memory, quick thinking and anatomical knowledge to heal properly.
planar creatures, divine ones, almost always have their innate magic as being charisma based, not wisdom. Wisdom is more if you're getting your abilities from faith in something else, whereas charisma is the strength of one's soul. The solar example has a 30 charisma with charisma innate casting, higher than its wisdom.
the assassins creed assassins are also another really good wisdom characters.
My first thought was eaglevision but then I remember they can literally tune in to their targets' last moments to get a confession.
Hahahahahahah BROTHA HAS FINALLY LISTENED TO MY PRAYERS👏🏼
It was in the works! CHA is coming also, but it's gunna be a few days on that one.
@@PanicRolling Nuh, Take as much time as you need, I’m just happy your Continuing and finishing this series, I’m a sucker for D&D and it even funnier when you use My favorite Marvel/DC or Comic characters as a Neat example
Ive nerver played D&D but i love watching your videos. Your explanations and examples are great in helping me understand what you're talking about. Your sense of humor is entertaining also.
I have collected swamp thing for many years, you had a great summary . Thanks
I'm glad I did him some justice! He's an awesome character.
... I wonder who will be the character used for the Charisma Thumbnail.
Perhaps Bugs Bunny, as he is a very popular character, as well as a master in Bambozilling his foes.
I was thinking someone else but Swamp Thing is _SUCH_ a good pick here. 👏
Subscribed for the tomato analogy. Chefs kiss
Tell that chef to stop kissing all the tomatoes. Friggin gross.
I wonder who will be the thumbnail for your video on Charisma. Early prediction: Diamond Jackson.
I went and Googled that name LMAO.
Safe bet she's not the thumbnail. Looks charismatic, though.
@@PanicRolling Well, you're welcome anyway.
Haven’t watched yet but thank goodness for this video because I feel like I’ve always had a very poor understanding of wisdom and what it means.
Good thing you've got a braindead imbecile like myself to teach you! I just hope I don't make it worse!
@@PanicRolling so far, I think you’ve done a great job explaining it. I never really confused it with intelligence, it’s just that I wasn’t sure exactly how someone would explain what it encompasses. And you did that within the first five minutes.
Any one with 30 Wisdom Just became one with the universe.
These videos are tremendous. Please keep them coming!
Clever vid. I’d push back just a little bit on “nature” being to intrinsic to the concept of Wisdom… Jack Hawksmoor, like everything in The Authority, is a clever inversion on the trope as being the spirit of cities rather than nature, for example, and I think most of the qualities you attribute to wisdom also apply to a Raymond Chandler-esque private detective, or Columbo. And maybe Data from Star Trek? Despite always playing dumb, he usually sees straight through everything, and is only confused by why anyone uses deception or hides their motives.
Yeh I should've worded that part better. Religious and Nature based creatures commonly have high WIS scores, but WIS doesn't necessarily have any relation to those things inherently.
Data is an interesting example, because I think he ends up having high WIS, but didn't necessarily at the beginning of his story. He's a rare example of a high INT character who ends up understanding people and their motivations very well.
"You know how loooong I been waiting fo dis?" ♠️♥️♣️♦️
Great video man, hype for the charisma too 🍻
Imbouttamakeanamefomyselfhere!
complete side note, but i still feel like casting stats makes no sense for certain classes. for example, i genuinely feel like sorcerers should use wisdom, while druids should use charisma.
to me, it makes much more sense that sorcerers powers grow the more they understand themselves, how their bloodline work, and how to make use of their inner power. which is something you could argue should either be a constitution, since BLOODLINE, OR wisdom, since they need understanding themselves better, which is something you would see in someone who is WISE.
on the other hand, druids COMMUNE WITH NATURE, meaning, its their powers come, from the planet itself, they are technically, nature warlocks, but instead of having a pact, they gain wild shape. so one could argue that it would make more sense if their powers grew, as they could better "talk" with nature. they have the literal ability to speak with animals,
finally, i also think instead of the dumb divide between martial clerics, and thaumaturge clerics. what they should get instead should've been, a divide between a wisdom cleric, as in a cleric who understands the "book" of their divine being they follow, and charisma clerics, being, the equivalent of the priests that convert others to follow their divinity of choice.
as such, it would make more sense for those charisma clerics to not get access to heavier armor, because they are basically holy bards, while the wisdom clerics would be closer to the crusader,
they could even take away the holy paladin from paladins, so the class could be the follower of an order, with its own moral code, which they tecnically are. and give that holy warrior to the cleric.
so we would have 3 cleric archetypes, the priest, that uses charisma, the templar, which uses wisdom, and the crusader, which uses both,
I'm going to start by saying that I think everything you wrote sounds awesome, and I would absolutely be interested in a story that follows those ideas.
I think the reason Sorcs use CHA instead of WIS is because they really don't need to know where their power comes from or how it works...they just instinctively feel it in themselves and can inexplicably make things happen with it. It's a part of their personality, and they can twist and bend it into magical effects.
I would personally argue that WIS is the worst-defined of all of the stats, and it often feels like the bucket they swept everything into when they couldn't figure out where it should go.
Also I feel the need to point out that there are BG3 mods which allow you to play casters with different main stats than normal. So you can play a CHA Cleric right now.
This is kind of what 4th edition of D&D try to do with Shielding, Templar, and Warpriest sub classes/builds of Cleric.
0:53 I think of it like this.
In Dragonball, Goku is wise, but he's not smart. He has fight IQ, but he's as dumb as a brick. He couldn't, say, do taxes or simple math, but he's an extremely talented martial artist and strategist.
Yet another way to differentiate Wisdom from Intelligence, Wisdom includes the subconscious's ability to parse and make sense of information that is seemingly disjointed, unrelated, or insignificant to all active observation, but taken as a whole, is important. Such conclusions are difficult or impossible to put into words, so they manifest as sensations or gut feelings.
Intelligence is limited to data, and is only ever as good as your data. If an intelligent character gets bad data in, and has no reason to doubt that data, they will have bad output.
Dawg... Selling a tomato based fruit salad is so on point 🤣🤣i always enjoy playing high charisma characters cause i be blessed with autism irl so its fun to see how it is to be a good salesman 😂
Once your done with the 6 main stats, are you then going to the other "stats" like HP and AC?
I hadn't considered those, so I don't have plans for them at the moment, but I will never say never. Except that time right there and all the other times I've said it.
@PanicRolling specifically with the HP and AC I was thinking of a video talking about the different types of tanks in dnd, but anything you make would probably be really good.
I have a preist of helm half orc, 21 st, 20 dex, 22 wisdom.... 10 int..
Sounds like an awesome build to me
Yay! My favorite stat!
Wise to take my place as first.
Now let's watch 🍻
Lemme know what you think!
@@PanicRolling this one feels like the most enjoyed of the series alongside the Dexterity one, although the vibes are different.
For me, wisdom is the knowledge born from experience. (you can count your naturally born instincts as “the wisdom of your ancestors”, aside from your own wisdom)
It’s true that wisdom and intelligence are often confused, to be fair they are not exclusive of the other (they are a good pair), but there are examples of individuals that are intelligent yet unwise and those that are not intelligent but wise, like a “child prodigy” and an “ancient elder beast” respectively.
You could say that wisdom is the sum of all your experiences until now.
(There are also those who have have access or are granted the wisdom of higher beings or entities, but depending on the context it may good or bad. I don’t count it as their own wisdom because is not their experience.)
It is so easy to confuse them lol. Doesn't help that I have 8 of each...
If Optimus Prime isn't at least a 19 charisma, im throwing hands, he can inspire anyone to do anything in a single speech not even direcat them individually, except the most dedicated of enemies to surrender. His Charisma is so high, I just said I'd fight a guy over a fictional character over something that doesn't matter, if that isn't 20 charisma, idk what is.
Wait no cause why is the loc-ness monster always asking me for $3.50 like get a job
Cmon man, it's just tree fiddy...
And now charisma is a COMBINATION of "charm", intimidation, and willpower.
I expect to see BATMAN,,Green Lanterns, captain america, and Doctor DOOM.
Maybe the emperor of mankind from 40k.
And the ocasional "social inteligence psyquic"
Apparently - according to most video games at least - wise enough to use big words, and do complex tasks but not wise enough to realise that being a big assed ogre with a fancy club doesn't make you more dangerous than my min-maxed and kitted out teeny tiny Gnome-with-an-attitude 🤣🤣🤣🤣🤣🤣
We hit level 12 in 5e on Sunday I took resilience wisdom feat. +4 to wis save is ridiculous
+4 to anything is pretty sick, but WIS has a buuuunch of stuff it helps you with. I'm excited FOR you lol!
I can’t wait for How much Charaisma does Pete Davidson have
Can you do a Charisma version?
It's on the to-do list!
Int is what
Wis is when
Str is how
@@PanicRolling dex is wow
I want to see a charisma video now
Your examples of ultra-wisdom certainly work. But there's no attempt to separate high wisdom from immense magical power.
As an example in d&d, a Cleric and a Monk could both have 20 wisdom. That wouldn't allow the Monk to cast divine (or natural) magic. So there's obviously an aspect to high wisdom that has nothing to do with magic.
If we summarize the different things that wisdom can do into "awareness", then I think it makes sense how it aids those types of magic, but also can exist at supernatural levels without any magic. I think the perfect embodiment of wisdom that's at a supernatural level, but is also not intrinsically magical, is Spiderman. When your awareness is at the level that you begin to predict things that would then be used to predict things, you're at 30 wisdom.
Spider-Man is a good example for every single stat in the game. He's so broken and I love it.
As far as Monks go, I absolutely consider them to be "religious" characters. Their "religion" might be looking inwards to understand themselves, but Buddhism and Taoism are similar to this idea and are both considered religions.
This is why WIS gets so confusing when you look at it too closely. Someone else said they look at it as the "Spirit" stat, and I think that's a decent point.
If we do that, Monks easily fall out of the "Religion" column, and into the "Spiritual" group instead.
@@PanicRolling very true, but still not automatically magical. That was my point, that WIS explains the magical parts very well but that it has entirely nonmagical components as well.
Nothing about Nature or Religion are inherently magical, imo.
I think you and I actually agree on this topic, I'm just doing a bad job with my wording 😅
@@PanicRolling Druids and clerics are full casters. That's what I was referring to, and you know it. Don't pretend.
Should have put Goku as a wisdom example because of Ki sense
He is a great example!
The only thing that was left out was an exemple of what a RL person with 20 Wis would be like, but you jumped at saying how OVERPOWERED Swamp Thing Really is...
Still, I guess that a without any proficiency bonus, an average joe with 20 Wis isn't going to a a worldly wise and weary sage that can have the asnwers to any phylosofical or difficult problems, but odds are they would be a decently religious person that has above average skill in medicine and nature in general, and he is harder to trick or fool than most other people.
My favorite video in this series is the one on strength, because it gives a lot of examples of an average Joe with 20 strength, but I think it must be a lot harder with things like int or wis.
Str was the first one I did, and I was sooooo spoiled by how many actual numbers the book gave me.
WIS and CHA are almost entirely abstract ideas, so there's more guesswork and metaphors involved.
Hopefully the videos are still entertaining and at least a little informative, though.
Here for the beer.😊
Clinky.
Isn't wisdom also willpower? Wisdom saves are usually ones that help you against charm or mind destroying or controlling spells.
That's definitely a factor. Willpower is a tough one to nail down, because CHA also has elements that I would consider to be Willpower related as well. But I agree with you because of the Save rolls you mentioned.
@@PanicRolling I like to think of wisdom saving throws the same way you would deal irl with certain compulsions through mindfulness: you can tune into your body and psyche and realize that feeling/influence is there and that it is separate from your consciousness, and thus you can choose to ignore it if you deem it harmful. On the other hand if you don’t realize that feeling/compulsion is something distinct from you, you identify with it and are taken over by it.
So basically wisdom would be intuition and emotional intelligence not just when dealing with others, but also when dealing with yourself
I like that explanation, and it fits really well for Saves against mind-altering effects.
There's a decent example in Justice League: Dark. Batman gets possessed by Deadman, and almost immediately rejects him from his body. He instantly knows when something is messing with his mind or body, and retaliates against the problem.
Dope
Hey, thanks!
Would love to know how to create The Avatar. Gotta be so broken
Like, in dnd? Literally just Way of Four Elemnts Monk.
Looks like me! I m genius!
continued from int visd....
wisdom is understanding why 2+2=4
I'd probably file that under INT. WIS would just be a general understanding that 2+2=5 doesn't make sense.
@PanicRolling I guess I just I see. Wisdom as understanding experience something that you gain with time. It's not something that you just know, but it's something that you kind of develop. intelligence You can just read it out of a book and recall it later. There's no need to understand what you know when you're just intelligent. For example, ignorance is lack of knowledge. Stupid is incapable of understanding what you know. Likewise. Being smart is being capable of understanding what you know. Intelligence is just what you know, so to me. Wisdom has always been your ability to understand rather than knowing
Ya I don't think you should be listening to the people who says you are making it to high.
Sure if you are talking about a picticular character and what their stats would be at then yes you should add bonuses and feats.
However if we are just talking about the raw ability score that shouldn't come into play at all.
Because we are just talking about the raw ability with no help from anything else sure we might be comparing it to a picticular character but that is more to visualize that that ability might look like.
No one get a real grasp about a purely raw attribute if it is tainted by feats end any other modifiers.
And just FYI for anyone else there is absolutely no human that will start at a 10 straight.
Can you get up to that? Maybe?
But if we do have if starting 10 strength. As far as actual humans goes everything would be Nerfed
And I think traveling should determine how much you can carry.
But how far you can carry it? Should be more determined by your Con because that represents endurance as well.
And I'm a pretty weakass girl.
The most I can carry is about 10-15 lbs and that is more my heavy load. And I struggle carrying 20lbs I can however I would have to stop and rest about 4-5 times to get 1 block.
But I can walk 7.66 miles in about 3-4 hrs with 10-15 lbs and rest 3-5 times in that distance.
so distance traveled shouldn't really be apart of how far you can walk when it comes to str.
Oh and btw of we're talking about humans? They are pathetic creatures if anything I think they should start off with 8 on all stats and that's me being nice I really think they should start off with 6 at lest for wisdom and intelligence.
When you even look at babies.
Animal's are smarter then they are.
You dog have to child proof you home from your dog.
And then from there it's determined how much education you get, your willingness to learn new things and what type of education you get.
And as far as wisdom you have?
That's determined by level of empathy, self-reflection, over thinking, and how well you are good at reading people and situations.
When I mentioned people saying I was ranking the characters too high, I meant in my STR and DEX videos. Specifically because I gave a few characters higher than 30 in their stats, which is impossible in the DnD 5e system.
Maybe you are only defining intelligence and wisdom in the context of the game, because otherwise it is really wrong. Intelligence is your ability to understand things and solve problems. Wisdom is the amount of prior knowledge you have, that is in fact why druids have high wisdom, they have great knowledge of nature and have lived long.
This is exactly why the 2 stats are so hard to differentiate. INT = facts and info, deductive reasoning, and your ability to learn and recall those facts and info. WIS is more like lived experience. A very Wise character would understand that they should or shouldn't do certain things, but might have no clue why. They would have very high Empathy and emotional intelligence, but they might be dumb as a box of rocks when it comes to actual knowledge.
In real life, we use the terms interchangeably, which adds to the confusion.
You don't understand what wisdom is it is not what they say in video games