Love the nerfs to AC lightsmith - makes no sense. Won't be playing it in S2 if the trend moves that way. Will be leveling up a mistweaver to run with my resto sham
hpala getting forgotten yet again. they nerf the boring playstyle no one really enjoys but is forced into because of the throughput and they buff casting, which the community also dislikes. Bring back impactful holy shocks. Spenders feel fine imo, just need to feel good while building them
@fonstv6199 i was fine with casting sometimes in legion, but there the holy light actually healed and had lower cast time during infusion (way better than more healing)
I just want to say thank you for your continued dedication to covering everything healing. I feel all other streamers focus in on one healer and therefore miss the knowledge on the other healers. I always find your assessments to be better because of this. So a huge thank you!
Hpal had Herald gutted and now too AC LS. We currently have both spec trees feeling terrible and a shadow of their former selfs. This while not even being considered nearly as good as Rshaman or Disc all season. Please help, the spec was absolutely awful for more than half of DF and now we are back to square 1.
Honestly just gut augmentation and ditch the support idea. It was fun! Very fun and a good experiment. Make Augmentation a tank spec now like it should always have been
This would be the best solution! Although I doubt they will due to all the effort put into aug just to do it again. Icons, spell sounds, coding, animations, etc
As a Paladin healer my self (my main) I hate holy light. because of the long casting time. I never use it. I don´t even have it on my action bar or my healing addon. But I don't understand Blizz logic. * Dev notes: Flash of light and holy light have a lots of power tied into talents modifying their effectiveness and we would like these spells to be more effective to cast without these talents casting these spells without infusion of light active to be a more viable option.* Blizz want holy paladin to cast more flash light and holy light unbuffed, but they just nerfed a flash light healing with 25% and buffed it 30% with infusion of light active and force people to chose the Inflorenscence of the Sunwell with buffing it 15%. their nerf and buff in my head is exact the opposite of what they wants to achieve in their note. Am I missing something?
IMO, cat weaving damage should be buffed significantly. It's by far the most difficult healer damage to deal, and the most disruptive to the healer healing. All other healers can just weave in damage GCD's when it's convenient (and some just deliver it as a byproduct of the healing). Druids not only have to shift between damage and healing, but our healing has a larger ramp on it. So right now Kitty weaving should be well ahead of other healers damage due to the nature of it. I don't think blizz thinks like that though. They tend to try and keep balance as though a healer is just damaging or just healing, and not accounting for the complexity and losses of flipping back and fourth.
@@j3rando53yeah, cause tracking everyone’s health, kicks, stuns, knocks, and boss mechanics weren’t enough. We need to click earth shield twice on two targets every 20 seconds.
The removal of AG for resto shaman without compensation and Ancestral Vigor being two points are head scratchers. The additional changes don't come close to offsetting the nerfs.
Shorter Verdant Embrace allows for much more improved Living Flames. Which gives a lot more throughput to the Living Flame procs. Specifically, the instant cast ones.
Very happy about Holy Priest changes. It's unfortunate to lose spells, but Prayer is also picking up Circle's semi-smart targeting, so that'll be better in raid situations, too. It was great to see them put PoH on Lightweaver. They *might* need to give PoH a dungeon modifier, but even without it, it's still wonderful that they're working on allowing us to be a versatile healer and react to different damage patterns--should I single-target heal now, or AoE heal now? Love it. There's a bit of friction at the bottom of the tree, and I would have liked to see Ray of Hope moved to PvE, not Seraphic Crescendo, but it looks like we're actually seeing iteration this time. I also suspect the Priest class tree will come with Shadow changes in coming builds.
For holy priest, I'm more concerned about the removal of Circle of Healing that HW: Salvation (given how many talents now put renew/PoM on targets). I remember Prayer of Healing to be a rather expensive ability, so I fear increasing the mana cost might be too much. It would be really nice to see some way of insta-casting it similar to druid/shaman Nature's Swiftness. Perhaps making it so Surge of Light procs could be used on PoH in addition to Flash Heal (maybe at 50% mana cost instead of no mana cost like on Flash Heal).
Naa Circle of Healing is doing the same thing Prayer of Healing is doing. Removing one, buffing the other and allowing Apoth to give you 3 x FREE/instant PoH is HUGE for our healing profile. Didn’t see anything about Mana but we’ve always been pretty good with mana so this could be our “mana dump” like MW (or they reduce cost maybe)
@CrippsyS While I think that's fair criticism, I feel the need to point out it's not baseline. You'll still have to spend a talent to get those 3x instant/mana free casts, though. I mean I expect EVERYONE will probably want to grab that talent regardless, but at the end of the day it's still tied into using our most powerful CD. A simple instant cast PoH while I need to move would be nice.
I guess we'll have to see. I'm really excited about the changes, but until we get our hands on those new changes, all we can do is theorize what will and won't be pain points.
For druids, is Lifebloom something you want to refresh in the pandemic window? Does it bloom and reapply if you do that? Is it better to let it bloom and then apply?
I can't say enough about Mistweaver's changes, can't wait!! I was hoping that there would have been changes to the spec that allowed us to fistweave in raid...
This is a massive buff for preservation, and us losing our season 1 tierset barely matters due to the new talent in flameshaper. We are going up, not to mention next season all the MS affects on tanks and Renewing Blaze ignores MS affects. I think if we have any season to actually be "good" in m+ it will be season 2, but we have a LOT of time for changes until then. Hoping for the best.
Farseer Resto (Chain Heal build) is easily the most fun spec for me right now, but yes Healing Rain is just a big stain on the gameplay. I don't think I mind the cast time if it wasn't so damn long. The base cast time should really be halved, or even further reduced. The only reason I'm pressing it is because I know it technically helps from looking at the logs afterwards, but it feels like it does absolutely nothing when I use it. That's simply terrible design for any spell. I still play Farseer despite it, because the rest of the spec is just that fun. Just need Healing Rain to get some attention and I don't know what else I'd even change about the spec.
I'm a big fan of the damage changes for Rdruid. I came from a dps caster background into my Rdruid alt, and I have since struggled to heal while trying to add some dps in cat form in M+. So I just focus entirely on healing for M+ for this very reason and then it makes me feel I'm not contributing properly to the group even tho my healing alone is good. With the new changes of healing and being able to cast spells for dps, that will enable me to better contribute to the group dynamics in M+ where the healer is probably expected to add some dps during runs in higher keys.
I'm a pres evoker who plays flameshaper for raids and aug or dev for M+ because the stress of healing this season is too high. But that aside... I'm not sure I care about HoTs/DoTs doing their thing in less time since I rarely empower DB above first rank anyway. I do like tying Engulf CD to haste, that feels like it will be huge, and I do like Engulf reducing the CD of Dream Breath. If (if) S2 is tuned to be a bit less harsh for healers, I will certainly give Flameshaper a shot in dungeons.
I'm hpala main and it's worries me what are they planning on doing. Don't really want to do a casting build again. i want instant casts and gameplay like it was in s2 DF. i can't even get a group for a +12 now.. since everyone thinks hpala healing is crap. wth is going to be the incentive to inv a hpala in s2. honestly I'm already checking out different healers now. this season is insanely hard to get 3k rating with certain healers. and it's not like reaching 3k rating is all that difficult.
as a disc main over 10 years, ultimate penitence is one of the worst CDs ever. a 4 minute cooldown should not be this awful. either make it 2 minutes, or we should be able to move while it's channeling, and remove the initial cast time. this cooldowns is so obviously bad, remember what other spells had 4 minute cooldowns? ASHEN HALLOW!
I can’t cat weave and heal. I don’t have enough attention to do everything. I like this change for Druid, as I use magic for dps and it almost never matters. I wish monk channel heal was viable.
Great Druid changes. And I hate cat weaving! Mixed feelings with disc and I think I like this change as well relying on the main spells. Finally for main shaman I love the removed primordial wave and improved the riptide build.
why is the removal of earth shield stacks even a talent? It should just be removed all together. no one likes having to reapply earth shield every 20 seconds. Ancestral vigor being 2 talent points is total cringe.
@@j3rando53this reason makes it understandable but was said with a bitter bite. Rationally speaking, I don’t wanna heal without using my brain. That’s how classic healing feels
Chronowarden just gives you way too much value as preservation in M+ compared to Flameshaper, even with these changes the quality of life that Chrono gives you still massively outshines a clunky "big hit" heal that flameshaper gives. Engulf feels bad in M+ because you have to line up HoTs and get things rolling before the payoff - while Chrono synergises with echo and your natural healing flow and rotation perfectly. They need to do a lot more to Flameshaper to make it really feel good imo, in M+ where the damage is coming fast and you can't rely on gaming engulf to get you through.
Blizzard forcing paladins to hardcast flash light and holy light is so disappointing. Holy paladin is a fast pace healer for years and they, from time to time, force the meta build do be a casting holy paladin. In my opnion the tier sets are a waist of opportunity. The main design of this expansion are the hero talents. We NEED tier sets that make the hero talents feels even more powerfull, complex, fun or meaningfull. Make holy armaments go to more people, proc more, etc; make Dawnlight procs and buff our holy power habilities. Again, so many possibilities... but they make a generic 2 piece set bonus that don't make the gameplay of any healer more interesting, complex or fun...
I'll probs be priest or paladin next season: Disc: Putting Ultimate Penitence in a more convenient location but dropping the cdr talent for it is a weird choice. 4 minutes is too long for a raid CD that can get you killed. It wasn't even a good choice when you could make it closer to 2:30. To me, it'll be the same as Rapture in M+, a CD that you can easily forget even exists because you're too busy being proactive doing other stuff and being locked into doing a single thing for several seconds was bad with Rapture and only became okay when the buff had charges but you could spread it over 30 seconds. I don't know how uppies can be made palatable except maybe being able to goblin jump back to the ground if there's a swirly of death below you. What I'm mostly worried about is: Void Summoner not affecting smite and Train of Thought getting removed is also cringe. You're not mind blasting to reduce squid CD, you're doing it to summon rift so only penance is reducing the cd. The changes here don't affect the number of spells in your rotation. It doesn't even really change that you're spamming smite when there's nothing else to do. It might make shadowfiend more of a choice. Since penance is 9 seconds CD, you'd get 6 or 7 casts per minute so 24-28 second reduction per minute(Let's say 1 minute squid is now 35 seconds). So it'll be every other mind blast will be cast with squid(Since mind blast is around 19 second CD with 24% haste). I'm not sure how much buffs to spells like flash heal will make up the difference but I don't ever remember having fun healing with shadow mend back in the day. I'll still be Voidweaver, casting 3 back to back penances gets old really fast. Holy Priest: Leaning more into casting holy words because they're juicy, especially with Apotheosis, is great. Sealing that gameplay by removing Salv is even better. My main gripe with HPriest in DF was that you'd cast spells to farm back holy words to use those holy words to farm back Salv. Circle of healing into Prayer of Healing spam was awful because it would heal for basically nothing and you'd hope that Sanctify would heal for something. Circle was only really there for the cast time and mana cost buff so I'm glad that's gone now. Using renew to add more free healing without granting more power to mastery is weird. I think that mastery should be weaker for sure but crit is still the best stat and haste wont suddenly be viable with free renews. If the healing is free, it doesn't really matter where it comes from and if it's not enough to affect stat weights, it's just more visual noise for me but that's a minor gripe in the grand scheme. Holy Paladin: I was born to throw the book, not read the book. If I don't cast holy light when it's a super cool animation, tuning won't make me either. But seriously, I hope it's not going to end up like Amirdrassil where you will dump as many infusion empowered casts into a virtue window. It will for sure be less viable because it was still horrible mana wise even with free flash of lights. I'm glad for caster paladins getting more innate power but considering that neither hero talent tree cares at all about casterdins, it seems kinda meh over all. I'm still going to play melee herald paladin until it's unviable to the point of trolling, because it's fun.
@@freakthegod2362 I was referring more to the previous version of it where it was 8 seconds long, not the 30 second version with 5 charges. You're having to spam shield in that 8 second window but at least you can move. With uppies, you're not even able to move which makes the 4 minute CD harder to prioritise higher than other things.
As a resto druid OTP, i kinda like the changes, but please blizzard, make the god damn fluid form base line, we are soon in 2025 and we already have twice the apm as others healer in m+, don't make us use two GCD without that god damn talent to do what all the other class in the game do in one
Lightsmith is nice every now and then lol. Not healthy if it’s meta though really. You could turn your raid frames off and still heal/brain dead. Plus in M+ you have no agency over where that healing is going. Ask Ellesmere 🤣
@@CrippsyS oh ok...sorry...I really had a good time an fun with it. I am probably just bad at the game. But i like to play M+ with my friends. I just dont know what to do now. :(
@@CrippsyS This is like saying MW or Disc shouldn't be meta in M+ with most of their healing being equally as brainless, in the case of MW, even smart healing too. AC needs to be either removed or be baked into base rotation(and healing reduced accordingly), otherwise it will always be problematic. Either that, or HS/WoG buffed so you use AC on CD for maintenance and Virtue+WoG/HS for AOEs. It kinda works that way now, but Hpal spot healing is abysmal rn so it falls apart.
The intentions for Holy Priest are nice but theres some scummy talent placements ruining it in my opinion. Like you now have to choose between Divine Image and Answered Prayers it seems. And I know you said don't look at numbers but Renew ticks for literally nothing and Holy Mending is like even worse so centering your build around that is throwing, I wouldn't mind Renew being so weak if it was purely just for Renewed Faith healing increase, but casting Renew is a waste, and our ways of generating them for free aren't good. Benediction is only 12%, Lightwell probably isn't taken in keys even with the buff, and holy words (your strongest spells) applying Renew, unless they code it backwards, do not benefit from the healing buff so its pointless.and then if you want renew to be stronger it incurs a cooldown lmao
Unfortunately, if cat weaving is rewarded for its complexity over magical damage, it will become mandatory anyway. I like rewarding complexity but it just doesnt work in this situation.
Very offtopic, why don't u ever collab or go on a podcast or something? You have a lot of knowledge and probably also interesting takes on stuff in the game
The 4set bonus for rshaman Is just bad, in addition to the unclear “consume” effects of insurance, farseer has a 10sec HR cd if even used so farseer could get an insurance every 10sec where totemic gets one every 30sec due to HR being a totem. All other healers will have way more uptime on insurance then shaman
Also, every other healer gets direct cause and effect from the set bonus but shamans are super undertuned. Paladins can aoe spread insurance with divine toll AND get constant cd reduction of that aoe ability but shaman healing rain only applies (1) insurance. Druids bonus says when it’s consumed OR removed, so does that include when it falls off? evokes get cd reduction on VE and if they can echo spread insurance with it that’s OP, druids can have constant uptime on insurance on themselves and the tank in M+ since they run high haste and the talent increases their period heals speed. Disc priest says having insurance and/or insurance on somebody increases their healing received Monks get high uptime by casting renewing mists and gets its healing buffed Everyone gets immediate benefits from the set bonus BUT shaman they have to wait til someone falls below 40% AND hope that they have insurance on themselves at the time for it to be consumed for a small 10% buff for one cast
Removing Primordial Wave und Ancestral Guidance stinks. No one is sad about removing PM? I am! Primordial Wave is not used currently, because it is too weak (after they nerfed it a while ago). So how about buffing it a bit to make it usable? I loved it in Shadowlands. No, they remove it and replace it with a useless talent (10% of HW on riptide targets - no one will use that shit, considerung how low that healing is and how rarely you use HW). Primordial Wave is a good spell by design, because you can pre-plan AoE healing of spread out group - something resto shaman cannot do otherwise. And removing Ancestral Guidance is just a big nerf, while resto shaman deserves no nerf. And Ancestral Vigor 2 point talent - why?
It's funny, now that i have one less button (earth shield) i would have maybe give prime wave a chance. Rip pw I don't know if like that the 4set is about healing rain. I put that thing down in m+ as soon as the tank is set in a pull and it's a pretty long cd as totemic. So nothing realy changes in playstyle. Bigger number, boring.
Why can blizzard not do something that helps holy paladin.? Start out playing herald which was really fun then blizzard comes in so switch to lightsmith . It's getting really old feeling like blizzard hates holy paladin. Not even top tier and constantly getting screwed over. Been playing since wrath of lich but blizzard is really making me sorry I continue with my favorite healer.
S2 will be dogshit both in tuning and healers!No tanks wait for s2 no healers or at least half of them will be unviable or dont whant to with how things work with tier sets!Take my advice run wzit for next expantion!They are buffing mythic plus and netfing/ redesingning healing!Ask yourselfs do you trust blizz that will be good or balanced/tune correctley!In my opionion no and i think most will agree as such wait no need to toture your selfs play something fun and rewarding!
Oracle wasn't unusable, 12's were done on it last i checked. VW had healing gaps. More so now. So oracle may start to come up especially with the DA change with penance, and contrition being baseline. ST healing would be pws (which will be huge as oracle) with direct DE pen which will heal and add DA at 30% of healing done. Also what isn t shown in the notes is SWD does 250% more below 50% now. Edit, your comment on rapture.. If you are oracle, you can use insight to kinda apply rapture
Oracle is UNUSABLE. You literally cannot hit the AoE healing checks in anything higher than a 12. Even then, your DPS pressing defensives would have carried your 12 as Oracle Disc. Welcome buffs to Oracle but not sure it moves the needle enough.
@@CrippsySI don't think you know how to play around Oracle then. You need to read what each buff of premonition does. You can do plenty of AOE healing
@@johnlinks plenty is not enough lol. I’ve played both, FULLY understand how the premonitions work, you evidently don’t understand / do higher keys. Piety also requires the target to be full health to overheal which will be impossible to have as Disc in higher keys. Literally never hitting those AoE healing checks as Oracle. Gl at 2k io.
Which healer received *best/worst* changes? 🤔
Holy priest changes for sure the best, resto Druid got a bit better for sure well at least pushed in the right direction with the mastery changes.
Worst are paladins, 100% lol
Love the nerfs to AC lightsmith - makes no sense. Won't be playing it in S2 if the trend moves that way. Will be leveling up a mistweaver to run with my resto sham
hpala getting forgotten yet again. they nerf the boring playstyle no one really enjoys but is forced into because of the throughput and they buff casting, which the community also dislikes. Bring back impactful holy shocks. Spenders feel fine imo, just need to feel good while building them
@fonstv6199 i was fine with casting sometimes in legion, but there the holy light actually healed and had lower cast time during infusion (way better than more healing)
I just want to say thank you for your continued dedication to covering everything healing. I feel all other streamers focus in on one healer and therefore miss the knowledge on the other healers. I always find your assessments to be better because of this. So a huge thank you!
Hpal had Herald gutted and now too AC LS. We currently have both spec trees feeling terrible and a shadow of their former selfs. This while not even being considered nearly as good as Rshaman or Disc all season.
Please help, the spec was absolutely awful for more than half of DF and now we are back to square 1.
they have no clue about the classes. Seems Pally will be full trash
@paddy7154 "but its ok guys, prot pall will continue to be the only good tank to play so paladin is ok"
Honestly just gut augmentation and ditch the support idea. It was fun! Very fun and a good experiment. Make Augmentation a tank spec now like it should always have been
Blizzard doesn't have the balls to remove a spec anymore
Though they are happy to remove pets from marksmanship. Insane
This would be the best solution! Although I doubt they will due to all the effort put into aug just to do it again. Icons, spell sounds, coding, animations, etc
As a Paladin healer my self (my main) I hate holy light. because of the long casting time. I never use it. I don´t even have it on my action bar or my healing addon.
But I don't understand Blizz logic.
* Dev notes: Flash of light and holy light have a lots of power tied into talents modifying their effectiveness and we would like these spells to be more effective to cast without these talents casting these spells without infusion of light active to be a more viable option.*
Blizz want holy paladin to cast more flash light and holy light unbuffed, but they just nerfed a flash light healing with 25% and buffed it 30% with infusion of light active and force people to chose the Inflorenscence of the Sunwell with buffing it 15%.
their nerf and buff in my head is exact the opposite of what they wants to achieve in their note.
Am I missing something?
IMO, cat weaving damage should be buffed significantly. It's by far the most difficult healer damage to deal, and the most disruptive to the healer healing. All other healers can just weave in damage GCD's when it's convenient (and some just deliver it as a byproduct of the healing). Druids not only have to shift between damage and healing, but our healing has a larger ramp on it. So right now Kitty weaving should be well ahead of other healers damage due to the nature of it. I don't think blizz thinks like that though. They tend to try and keep balance as though a healer is just damaging or just healing, and not accounting for the complexity and losses of flipping back and fourth.
Not having to reapply earth shield a billion times is going to be real nice
How dare blizzard give healers something to keep track of.
@@j3rando53yeah, cause tracking everyone’s health, kicks, stuns, knocks, and boss mechanics weren’t enough. We need to click earth shield twice on two targets every 20 seconds.
@@j3rando53you can’t be serious
Not having rapture its gonna be extremely weird, i dont understand why its getting removed I never had a issue with that particular cd
The removal of AG for resto shaman without compensation and Ancestral Vigor being two points are head scratchers. The additional changes don't come close to offsetting the nerfs.
AG functionality should just be baked in to Ascendance in my opinion if they're going to remove it. :/
Holy paladin didn’t need those nerfs. Shamans are out healing us with a totem but I have to build, spend and buff my spells or they are dog water.
Whats the nerf.. holy light got a masive buff.. we r less reliant on buffs now
Being forced into a casting class is the problem. We are a melee healer standing in melee and having to hard cast is a hard no
@@xCraft3d what r u casting as melee? Its all instant
@@tylerchapman8856did you read the patch note at all mate
@aminuu3651 yea i did... and it doesnt seem like a nerf to me..
Im excited for Holy Priest changes but I'm not sure how to feel...
RIP Hapal 😢
Shorter Verdant Embrace allows for much more improved Living Flames. Which gives a lot more throughput to the Living Flame procs. Specifically, the instant cast ones.
Decent spot healing in M+, trolling your group if you use YG on LF in raid.
Very happy about Holy Priest changes. It's unfortunate to lose spells, but Prayer is also picking up Circle's semi-smart targeting, so that'll be better in raid situations, too. It was great to see them put PoH on Lightweaver. They *might* need to give PoH a dungeon modifier, but even without it, it's still wonderful that they're working on allowing us to be a versatile healer and react to different damage patterns--should I single-target heal now, or AoE heal now? Love it. There's a bit of friction at the bottom of the tree, and I would have liked to see Ray of Hope moved to PvE, not Seraphic Crescendo, but it looks like we're actually seeing iteration this time. I also suspect the Priest class tree will come with Shadow changes in coming builds.
For holy priest, I'm more concerned about the removal of Circle of Healing that HW: Salvation (given how many talents now put renew/PoM on targets). I remember Prayer of Healing to be a rather expensive ability, so I fear increasing the mana cost might be too much. It would be really nice to see some way of insta-casting it similar to druid/shaman Nature's Swiftness. Perhaps making it so Surge of Light procs could be used on PoH in addition to Flash Heal (maybe at 50% mana cost instead of no mana cost like on Flash Heal).
Naa Circle of Healing is doing the same thing Prayer of Healing is doing. Removing one, buffing the other and allowing Apoth to give you 3 x FREE/instant PoH is HUGE for our healing profile.
Didn’t see anything about Mana but we’ve always been pretty good with mana so this could be our “mana dump” like MW (or they reduce cost maybe)
I did miss your comment about Surge of Light. That could be quite cool! Maybe 50% per stack as you mentioned vs 100% like it is for Flash Heal
@CrippsyS While I think that's fair criticism, I feel the need to point out it's not baseline. You'll still have to spend a talent to get those 3x instant/mana free casts, though. I mean I expect EVERYONE will probably want to grab that talent regardless, but at the end of the day it's still tied into using our most powerful CD. A simple instant cast PoH while I need to move would be nice.
I guess we'll have to see. I'm really excited about the changes, but until we get our hands on those new changes, all we can do is theorize what will and won't be pain points.
For druids, is Lifebloom something you want to refresh in the pandemic window? Does it bloom and reapply if you do that? Is it better to let it bloom and then apply?
Yes you can refresh it in the pandemic window. The bloom appears and the duration is added to the next lifebloom
I can't say enough about Mistweaver's changes, can't wait!! I was hoping that there would have been changes to the spec that allowed us to fistweave in raid...
This is a massive buff for preservation, and us losing our season 1 tierset barely matters due to the new talent in flameshaper. We are going up, not to mention next season all the MS affects on tanks and Renewing Blaze ignores MS affects. I think if we have any season to actually be "good" in m+ it will be season 2, but we have a LOT of time for changes until then. Hoping for the best.
Farseer Resto (Chain Heal build) is easily the most fun spec for me right now, but yes Healing Rain is just a big stain on the gameplay. I don't think I mind the cast time if it wasn't so damn long. The base cast time should really be halved, or even further reduced. The only reason I'm pressing it is because I know it technically helps from looking at the logs afterwards, but it feels like it does absolutely nothing when I use it. That's simply terrible design for any spell.
I still play Farseer despite it, because the rest of the spec is just that fun. Just need Healing Rain to get some attention and I don't know what else I'd even change about the spec.
I'm a big fan of the damage changes for Rdruid. I came from a dps caster background into my Rdruid alt, and I have since struggled to heal while trying to add some dps in cat form in M+. So I just focus entirely on healing for M+ for this very reason and then it makes me feel I'm not contributing properly to the group even tho my healing alone is good.
With the new changes of healing and being able to cast spells for dps, that will enable me to better contribute to the group dynamics in M+ where the healer is probably expected to add some dps during runs in higher keys.
I'm a pres evoker who plays flameshaper for raids and aug or dev for M+ because the stress of healing this season is too high. But that aside... I'm not sure I care about HoTs/DoTs doing their thing in less time since I rarely empower DB above first rank anyway. I do like tying Engulf CD to haste, that feels like it will be huge, and I do like Engulf reducing the CD of Dream Breath. If (if) S2 is tuned to be a bit less harsh for healers, I will certainly give Flameshaper a shot in dungeons.
I'm hpala main and it's worries me what are they planning on doing. Don't really want to do a casting build again. i want instant casts and gameplay like it was in s2 DF.
i can't even get a group for a +12 now.. since everyone thinks hpala healing is crap. wth is going to be the incentive to inv a hpala in s2.
honestly I'm already checking out different healers now.
this season is insanely hard to get 3k rating with certain healers. and it's not like reaching 3k rating is all that difficult.
as a disc main over 10 years, ultimate penitence is one of the worst CDs ever. a 4 minute cooldown should not be this awful.
either make it 2 minutes, or we should be able to move while it's channeling, and remove the initial cast time. this cooldowns is so obviously bad, remember what other spells had 4 minute cooldowns? ASHEN HALLOW!
I would have preferred a rework of fan the flames for flameshaper to enhance the playing style with blossoms.
I don't get it... for me it seems like they ruined disc priest. I hope I am wrong...
What do you think will be the best healers in raid or m+?
Hm ancestral guidance gone Is a bit rough, it's a big CD that was pretty good, it's a straight Nerf imo
I can’t cat weave and heal. I don’t have enough attention to do everything. I like this change for Druid, as I use magic for dps and it almost never matters.
I wish monk channel heal was viable.
Great Druid changes. And I hate cat weaving! Mixed feelings with disc and I think I like this change as well relying on the main spells. Finally for main shaman I love the removed primordial wave and improved the riptide build.
why is the removal of earth shield stacks even a talent? It should just be removed all together. no one likes having to reapply earth shield every 20 seconds. Ancestral vigor being 2 talent points is total cringe.
Healing totem already does the mass majority of shaman healing- you want to make it even easier?!
Yea why have any spells at all? We should replace all spells with buffs that we just press at start of dungeon to focus more on dodging.
Get real
Yeah for a busted talent like Ancestral vigor, it should have been 3 points instead.
Keep crying
@@j3rando53this reason makes it understandable but was said with a bitter bite.
Rationally speaking, I don’t wanna heal without using my brain. That’s how classic healing feels
fluid form is what druids should be. It is so much better than in vanilla but still. Shifting is the druids base.
Enjoying LS AC atm. Yeah it’s not super complex, but it is engaging and fun. Not looking forward to this new patch so far.
Chronowarden just gives you way too much value as preservation in M+ compared to Flameshaper, even with these changes the quality of life that Chrono gives you still massively outshines a clunky "big hit" heal that flameshaper gives. Engulf feels bad in M+ because you have to line up HoTs and get things rolling before the payoff - while Chrono synergises with echo and your natural healing flow and rotation perfectly. They need to do a lot more to Flameshaper to make it really feel good imo, in M+ where the damage is coming fast and you can't rely on gaming engulf to get you through.
Blizzard forcing paladins to hardcast flash light and holy light is so disappointing. Holy paladin is a fast pace healer for years and they, from time to time, force the meta build do be a casting holy paladin.
In my opnion the tier sets are a waist of opportunity. The main design of this expansion are the hero talents. We NEED tier sets that make the hero talents feels even more powerfull, complex, fun or meaningfull. Make holy armaments go to more people, proc more, etc; make Dawnlight procs and buff our holy power habilities.
Again, so many possibilities... but they make a generic 2 piece set bonus that don't make the gameplay of any healer more interesting, complex or fun...
Guess i wont be playing my disc priest so much anymore....
Yeah these changes are cringe.
I'll probs be priest or paladin next season:
Disc:
Putting Ultimate Penitence in a more convenient location but dropping the cdr talent for it is a weird choice. 4 minutes is too long for a raid CD that can get you killed. It wasn't even a good choice when you could make it closer to 2:30. To me, it'll be the same as Rapture in M+, a CD that you can easily forget even exists because you're too busy being proactive doing other stuff and being locked into doing a single thing for several seconds was bad with Rapture and only became okay when the buff had charges but you could spread it over 30 seconds. I don't know how uppies can be made palatable except maybe being able to goblin jump back to the ground if there's a swirly of death below you.
What I'm mostly worried about is: Void Summoner not affecting smite and Train of Thought getting removed is also cringe. You're not mind blasting to reduce squid CD, you're doing it to summon rift so only penance is reducing the cd. The changes here don't affect the number of spells in your rotation. It doesn't even really change that you're spamming smite when there's nothing else to do. It might make shadowfiend more of a choice. Since penance is 9 seconds CD, you'd get 6 or 7 casts per minute so 24-28 second reduction per minute(Let's say 1 minute squid is now 35 seconds). So it'll be every other mind blast will be cast with squid(Since mind blast is around 19 second CD with 24% haste). I'm not sure how much buffs to spells like flash heal will make up the difference but I don't ever remember having fun healing with shadow mend back in the day. I'll still be Voidweaver, casting 3 back to back penances gets old really fast.
Holy Priest:
Leaning more into casting holy words because they're juicy, especially with Apotheosis, is great. Sealing that gameplay by removing Salv is even better. My main gripe with HPriest in DF was that you'd cast spells to farm back holy words to use those holy words to farm back Salv. Circle of healing into Prayer of Healing spam was awful because it would heal for basically nothing and you'd hope that Sanctify would heal for something. Circle was only really there for the cast time and mana cost buff so I'm glad that's gone now.
Using renew to add more free healing without granting more power to mastery is weird. I think that mastery should be weaker for sure but crit is still the best stat and haste wont suddenly be viable with free renews. If the healing is free, it doesn't really matter where it comes from and if it's not enough to affect stat weights, it's just more visual noise for me but that's a minor gripe in the grand scheme.
Holy Paladin:
I was born to throw the book, not read the book. If I don't cast holy light when it's a super cool animation, tuning won't make me either.
But seriously, I hope it's not going to end up like Amirdrassil where you will dump as many infusion empowered casts into a virtue window. It will for sure be less viable because it was still horrible mana wise even with free flash of lights. I'm glad for caster paladins getting more innate power but considering that neither hero talent tree cares at all about casterdins, it seems kinda meh over all. I'm still going to play melee herald paladin until it's unviable to the point of trolling, because it's fun.
If you forget rapture in M+ you’re a bot lol
@@freakthegod2362 I was referring more to the previous version of it where it was 8 seconds long, not the 30 second version with 5 charges. You're having to spam shield in that 8 second window but at least you can move. With uppies, you're not even able to move which makes the 4 minute CD harder to prioritise higher than other things.
As a resto druid OTP, i kinda like the changes, but please blizzard, make the god damn fluid form base line, we are soon in 2025 and we already have twice the apm as others healer in m+, don't make us use two GCD without that god damn talent to do what all the other class in the game do in one
Holy paladin is crazy death with this changes, damn blizzard has no F clue what to do
Lightsmith AC Paladin, for me, is by far the most fun healing I have ever had in wow.
I am so sad and afraid that this will be it...😢
Lightsmith is nice every now and then lol. Not healthy if it’s meta though really. You could turn your raid frames off and still heal/brain dead. Plus in M+ you have no agency over where that healing is going. Ask Ellesmere 🤣
@@CrippsyS oh ok...sorry...I really had a good time an fun with it.
I am probably just bad at the game. But i like to play M+ with my friends.
I just dont know what to do now. :(
@@CrippsyS This is like saying MW or Disc shouldn't be meta in M+ with most of their healing being equally as brainless, in the case of MW, even smart healing too. AC needs to be either removed or be baked into base rotation(and healing reduced accordingly), otherwise it will always be problematic. Either that, or HS/WoG buffed so you use AC on CD for maintenance and Virtue+WoG/HS for AOEs. It kinda works that way now, but Hpal spot healing is abysmal rn so it falls apart.
The intentions for Holy Priest are nice but theres some scummy talent placements ruining it in my opinion. Like you now have to choose between Divine Image and Answered Prayers it seems. And I know you said don't look at numbers but Renew ticks for literally nothing and Holy Mending is like even worse so centering your build around that is throwing, I wouldn't mind Renew being so weak if it was purely just for Renewed Faith healing increase, but casting Renew is a waste, and our ways of generating them for free aren't good. Benediction is only 12%, Lightwell probably isn't taken in keys even with the buff, and holy words (your strongest spells) applying Renew, unless they code it backwards, do not benefit from the healing buff so its pointless.and then if you want renew to be stronger it incurs a cooldown lmao
Unfortunately, if cat weaving is rewarded for its complexity over magical damage, it will become mandatory anyway. I like rewarding complexity but it just doesnt work in this situation.
Well I do next to no dps in M+ because I struggle to heal and cat dps, so if I can heal and cast dps, that is better than no dps.
Very offtopic, why don't u ever collab or go on a podcast or something? You have a lot of knowledge and probably also interesting takes on stuff in the game
oh no not the hardcast hpal bs again SIGH
The 4set bonus for rshaman Is just bad, in addition to the unclear “consume” effects of insurance, farseer has a 10sec HR cd if even used so farseer could get an insurance every 10sec where totemic gets one every 30sec due to HR being a totem. All other healers will have way more uptime on insurance then shaman
Also, every other healer gets direct cause and effect from the set bonus but shamans are super undertuned. Paladins can aoe spread insurance with divine toll AND get constant cd reduction of that aoe ability but shaman healing rain only applies (1) insurance.
Druids bonus says when it’s consumed OR removed, so does that include when it falls off?
evokes get cd reduction on VE and if they can echo spread insurance with it that’s OP, druids can have constant uptime on insurance on themselves and the tank in M+ since they run high haste and the talent increases their period heals speed.
Disc priest says having insurance and/or insurance on somebody increases their healing received
Monks get high uptime by casting renewing mists and gets its healing buffed
Everyone gets immediate benefits from the set bonus BUT shaman they have to wait til someone falls below 40% AND hope that they have insurance on themselves at the time for it to be consumed for a small 10% buff for one cast
NGL fk these voidweaver changes
You're Hungarian, right? Based on your accent.
Removing Primordial Wave und Ancestral Guidance stinks. No one is sad about removing PM? I am! Primordial Wave is not used currently, because it is too weak (after they nerfed it a while ago). So how about buffing it a bit to make it usable? I loved it in Shadowlands. No, they remove it and replace it with a useless talent (10% of HW on riptide targets - no one will use that shit, considerung how low that healing is and how rarely you use HW). Primordial Wave is a good spell by design, because you can pre-plan AoE healing of spread out group - something resto shaman cannot do otherwise. And removing Ancestral Guidance is just a big nerf, while resto shaman deserves no nerf. And Ancestral Vigor 2 point talent - why?
because blizzard is moron
I may not be playing wow in season 2 is what im learning from this.
It's funny, now that i have one less button (earth shield) i would have maybe give prime wave a chance. Rip pw
I don't know if like that the 4set is about healing rain. I put that thing down in m+ as soon as the tank is set in a pull and it's a pretty long cd as totemic. So nothing realy changes in playstyle. Bigger number, boring.
Why can blizzard not do something that helps holy paladin.? Start out playing herald which was really fun then blizzard comes in so switch to lightsmith . It's getting really old feeling like blizzard hates holy paladin. Not even top tier and constantly getting screwed over. Been playing since wrath of lich but blizzard is really making me sorry I continue with my favorite healer.
how to kill resto shaman:
Hpala is dead❤
S2 will be dogshit both in tuning and healers!No tanks wait for s2 no healers or at least half of them will be unviable or dont whant to with how things work with tier sets!Take my advice run wzit for next expantion!They are buffing mythic plus and netfing/ redesingning healing!Ask yourselfs do you trust blizz that will be good or balanced/tune correctley!In my opionion no and i think most will agree as such wait no need to toture your selfs play something fun and rewarding!
Oracle wasn't unusable, 12's were done on it last i checked. VW had healing gaps. More so now. So oracle may start to come up especially with the DA change with penance, and contrition being baseline. ST healing would be pws (which will be huge as oracle) with direct DE pen which will heal and add DA at 30% of healing done. Also what isn t shown in the notes is SWD does 250% more below 50% now. Edit, your comment on rapture.. If you are oracle, you can use insight to kinda apply rapture
Oracle is UNUSABLE. You literally cannot hit the AoE healing checks in anything higher than a 12. Even then, your DPS pressing defensives would have carried your 12 as Oracle Disc.
Welcome buffs to Oracle but not sure it moves the needle enough.
@@CrippsyS Ive done 2m hps burst as oracle. So im presuming in 12's you are requiring a lot more then that? Also next season is not this season
@@CrippsySI don't think you know how to play around Oracle then. You need to read what each buff of premonition does. You can do plenty of AOE healing
@@johnlinks plenty is not enough lol. I’ve played both, FULLY understand how the premonitions work, you evidently don’t understand / do higher keys.
Piety also requires the target to be full health to overheal which will be impossible to have as Disc in higher keys. Literally never hitting those AoE healing checks as Oracle. Gl at 2k io.