Quazzi you are amazing, very informational video. Would you be able to make a video in season 2 of what talents you run as prot war after the talent changes they make?
It honestly feels like whoever is in charge of tuning Brewmaster logs in and goes into a +7 and is like "Yeah this class is perfect, super fun and pretty tanky" lmao Every change brew has gotten since s2 DF when I started playing it has had no impact on brewmasters dying in high keys
I disagree that their situations are the same. Blood is out of the meta because Frost DK is so firmly in it. It is super rare for the meta to double down on a single class. So its 100% understandable that bliz wants to nerf the DPS ability to stay alive and check how the meta evolves before buffing blood Brew i'm on your side tho
I also play Blood/Brew. Ever since they announced those fundamental tank changes that were coming in TWW and the stray damage nerf Brew got in DF when it wasn't even remotely a top tank. I too feel like it's clear they don't want players playing Tank.
Random defensive procs is one of the stupidest ideas I have ever heard. What the hell is Blizzard doing? They could maybe give procs to reduce the cooldown of defensives, but just randomly proccing a defensive for 4 seconds? Blizzard must be completely out of ideas.
Not if it doesn't put your defensive on cooldown. Its bullshit if it puts it on cd. If its just a random defensive proc and offensive proc that doesnt put your shit on cd then meh its just whatever.
Best brewmaster was in shadowlnds last season for sure. That set bonus when you hit enemeis with keg smash you got max hp bonus and also healing per keg smash damage. This was absolutely best season for bw.
Definitely. I loved Shadowlands Brew, even prior to the tier, but since Dragonflight I've hated it. They've doubled our keybinds and cleaned our survivability down a fraction of what it once was.
@@general93t74 hard disagree. 9.2 Blood was very powerful but one of the worst versions design wise. Spamming pretty much only heart strike and death strike is not good gameplay. Blood is a lot more fun and interesting to play rn than in 9.2, its just way too weak. I mean, being OP is always fun af. But the actual gameplay was pretty braindead
@@timmy3211 well, it was boring you're right, but hell it was meta. man, every single season before (bfa and earlier sl) and after bdk was niche tank and mostly raid tank, so even it had braindead gameplay it was a pleasure. sorry, I'm too bdk main
@@MissildineWoW by incredibly balanced u mean ONLY 1 TANK ONLY 1 HEALER AND FLEX SLOT FOR ONLY 1 DD CAUSE OTHER ARE AUG AND SHAM? yeah perfection 4 playable specs out of 38 u either playing +3 rn or dont play at all
@@MissildineWoW tell me where its a community issue where shamans just do more damage and priests have pain supression and other healers don't, paladins have utility+damage+better talents for damage mitigation, how tf it is balanced and how in the world that's a community issue?
@@Mydayyyx3 they are right about us having too much rage and just mindless dumping it into IP. The changes make it so we use it more carefully. I’m pretty sure they’ll adjust the damage after we play test the changes.
@JohnSmith-nr3sr I agree our rage spikes up and down quite rapidly but with colossus things definitely feel more normal. I think the excess rage is more to do with mountain thane. The constant mashing of IP I think is more of a side effect of how squishy tanks feel and that we are having to top up our mitigation constantly. The real question is, why arnt they listening to feedback and buffing tank defensives and self healing across the board.
@ there’s a fine line between buffing defensives and self healing and straight up immortal tank. I’m old fashion. I’d like no self healing and a better mitigation kit. Higher block values (make mastery great again), etc. problem with season 1 is the silly dmg spikes in m 14+. That’s lazy development. It’s on blizz to be more creative. I’m optimistic. We’ll see what the future brings.
Merry Christmas everyone. The Brewmaster non changes hurt my heart and was one the things i finally switched to Paladin tank. It is so frustrating to see monks in general will be forgotten by devs.
Thank you Quazzi! As a bdk main...i hate the random defense proc. Not knowing that we will have the buff in every encounter, our play will just be the same to survive first few seconds after the pull. White swings will just be as deadly as evet and not fun
man, you can screenshot my message - they are going to nerf frost and unholy stamina from class tree, so knowing blizz they will nerf it for bdk as well and fix 2 weeks later
11.0.7, Mythic Queen Ansurek, 721 BDKs, 498 Brewmasters, 91 Prot Paladins, 72 Guardian Druids, 50 Vengeance Demon Hunters, 29 Protection Warriors. If being the 2nd most popular high level raid tank is the "trash can," I guess it's okay? Playing Brewmaster in high M+ is like bringing a knife to a gun fight. And that's okay. You can do your vault keys on a Brewmaster. If you want to push, reroll to Prot Paladin. And if you don't want to, then you might just not want to push. Which is totally fine, by the way.
Their big problem is that Brew is actually very good in Raid, it just sucks in M+. They could simply revert the nerfs to dodge and our mastery but that would be too easy, i guess :)
@@Toolazytofindaname42 And Brewmaster still wouldn't be the meta tank because it doesn't have the utility/raid buff to give anything unique to current popular M+ comps. It's not a tuning issue, it's a class design issue. But most importantly, it's a human behavior issue. If you're playing a Brewmaster, you're accepting that you will never be meta in M+. It's just how it is. You're almost always great in raid, though, unless Blizzard screws up and makes Windwalker or Mistweaver way too strong.
they killed prot warrior for me, like leave aside the tuning, but them turning down the APM and killing my "thor" kinda vibe during Avatar and clapping the shit out of groups was so fun. And besides that atleast in high keys I literally NEVER experienced "too much Rage" unless you had giga Pulls but especially smaller groups where a pain in the ass from time to time Rage wise. The 3 Pack on the left ship in dawn b4 the first boss is a great example, with the casting spider the bleed hell this will be horrible.
too much rage is 9-11s is true BUT for once i could actually spam revenge and see it show up on my dps details BUT in 15's i ignore pain and all the absorb is instantly gone and i gotta ignore pain again just for it all to instantly go away because im taking so much freaking damage. i never cap on ignore pain because im always getting chuncked. these changes are so freaking dumb, in high keys i only touch revenge if its free to cast i RARLEY ever use it to spend rage because im using it all on ignore pain
Therfor we get a RNG Tank mechanics, cuz everyone knows, Tanks love to not be able to be in control for their defensives, we just want to find out if we survive or not by rng. Ah and if we dont rely on this, then we dont need it anyways since we can not make value out of it. They made so many things wrong with healers and Tanks in TWW and now they seem to make it worse.
Agreed. Prot warr feels dead for s2. I find it especially odd that blizz says they don't like warriors being flooded with rage to dump into IP, but add in a 4pc to support prot pallys being flooded with holy power to dump into WoG and SotR. Make it make sense blizz!
@@wolfking13 I guess Blizz wants Paladins only, has no clue of what they are patching in general and we should just be glad to not talk about Brewmasters, those guys seem to be nothing but a Meme to Blizzard.
I am getting tired of this game. Everytime warriors are looking good they nerve us directly, while other classes are meta for a whole expansion. As you said palas get all kind of buffs and utilities, while warriors can only bring their damage and it does not look good as now 😢
oh boi, equinox just now does more damage than anyone on ppally, but he's a genius and wasn't born on earth lol. but hp buff yeeee, green and red bois requires hp buff
That would actually make it meta. Forget the HP. The 20% damage buff alone would make it that way. People underestimate damage in m+. Prot Pala wouldn't be as strong as it is now if not for its damage.
@@CL-jq1xs You missed my point. If brewmaster got a 20% damage buff. IT STILL WOULD NOT DO AS MUCH DAMAGE AS OTHER TANKS. Brewmaster is that bad right now. Similarly. If they had a 20% hp buff, that would mean they still have less hp than other tanks do at the same itemlevel.
As someone who plays Colossus Prot Warr, it's worth noting that Colossus will be hit much harder by these nerfs than Mountain Thane, because it's gameplay loop revolves more around using Revenge, and Mountain Thane has more rage generation as part of the hero spec. Between the Prot nerfs and the Execute nerf, I don't think Colossus will be played at all in S2.
Makes me sad that brew gets no love. I've been playing it a bit lately around 10-11 keys, and its a very fun gameplay loop that feels very rewarding when done right. However, it does less damage than other tanks, feels squishier than other tanks, and brings less utility than other tanks.
Unfortunately no amount of mitigation and no use of cooldowns can save a prot warrior from the tankbuster that is Blizzard's incompetence. Holy shit, they murdered us. Just came out with a chainsaw out of nowhere to kill us when we were in a good place.
@@cosmicz3ro Look, there's a difference. I'm sure the Brewmaster community is hurt, both of you deserve better. But Prot Warrior is actually a spec people play. So this actually impacts the game.
the whole fun of playing a prot warrior is to have the active dumping of rage, after they chain nerfing fury, neglecting arms and fucking over prot.. whats the point to even touch the whole class... The worst part, it feels like they're trying to slow down all the fun fast specs, no reason why.. it's the only reason i've always mained a prot warrior...
I'm a bru master Maine.I saw this change in the tear.Sets and pretty much realized that I won't be back until maybe season 3.Maybe patch 12.0, but that's okay Baldur's gate 3 is holding me over.That's a really really fun game
You can look at the classes the devs play. Patch notes make sense if you look at it from the perspective of guys trying to have fun before MS shuts down their studio.
TL;DR Just give brewmaster Keg of the Heavens back. As a longtime brewmaster main (I pretty much just raid), short of just being monsterously overtuned, I think brew is unable to be a good m+ tank at a basic design level. The two things that hold us back are our lack of desirable utility and the big one, our inability to turn offensive power into defense. Just about every other, if not every other, tank gets more tanky the more mobs they are fighting. Warrior/Guardian generate more rage, VDH has more targets to heal from, etc. Brewmaster is just as tanky fighting 5 targets as they are 10 targets. The kicker is, we're not even the tankiest at 5 targets. Talents like Anvil & Stave should be a good start to fix this problem, but blizzard in their infinite wisdom soft capped this talent. I was super excited for the DF S3 tier set, because early testing showed it gave a huge amount of leech. But blizzard once again gutted that dream. Save for a rework, WWs was great and I'd love that treatment, something that might be good enough would be the return of Keg of the Heavens. As a talent, that would probably fix most of our problems. Shoring up our low health pool and healing in direct proportion to the number of mobs we're fighting.
I’m quitting WoW, I’ve played prot warrior for the last 3 expansions and this nerf is completely unwarranted. The ignore pain and increased rage generation is what made it fun. Also the ignore pain 30% more effectiveness is also going to be a nerf overall because it will just burn through your bubble that much quicker and with no rage to put into another charge we’re just gonna be sitting around getting clapped by melee waiting for rage… so stupid Prot warrior hasn’t even been meta for so long I don’t understand why they needed to be nerfed into the ground
@ nope genuinely done. I only play for mythic plus and this season hasn’t been the greatest and next season doesn’t look much better for dungeon pool, plus my fave class/spec has been nerfed into the ground if these changes go through Gonna spend my money on other games now since blizzard doesn’t know what they’re doing. Most of my friends stopped playing retail weeks ago anyways and POE2 looking pretty good right about now.
@@jigsaw6954 ppl do say that when I said I quit and this time the season is so shit that I didnt pay a sub for the first time in 5 years. 2 months already not subbed to this garbage. more fun to watch hate videos then play
Considering the environment is becoming more and more convoluted with abilities that need to taken care of(interrupts, movement etc) having a 2p for tanks that is RNG suuuuuuuuuuuuuuucks.
If the changes to Prot Warriors go live, then I will be taking a pass on renewing my sub. There will be no second thought about it. And I don't imagine I'll return back to the game, even if you were to revert the changes after they go live, because by that time I will already be weeks behind of my guildmates. I came back after a 5 year hiatus, and not afraid to make the decision to do it again. There is way too much of this class changing and they are forcing players to reroll new classes, of which I am not particularly interested in playing. I'm not interested in playing another class, especially when Blizzard has a high chance of beating down with the nerf bat as soon as I max the ilvl out. I am exhausted of all the roller coaster rides. You fucked me on rogue at the beginning of Season 1. Then after I spent hours maining my warrior (ilvl 635+), you then decide to buff rogue. Now you're going to nerf prot warriors. You didn't touch protection warriors the entirety of Season 1. Why are you doing it now? I am just sick of it. If I cannot play protection warrior effectively, then I'm not interested in playing your game at all.
Totally agree man, it’s like blizz doesn’t even play their game at all. “How do we bring more tank players into mythic plus ques? Oh nerf them needlessly”
idk whos in charge of balancing warriors but they should get fired. The second the class starts to be a tiny bit of fun, it gets slammed to the fucking ground.
I swear if paladin becomes the only tank possible to play with I'll stop paying the subscription. Rng during tanking they are doing it on purpose to piss us off
Good video. As Bdk main im very sad at m+ state. lost all hope in blizz. it seems like they have patern what tanks should be good in m+ (prot pally, vengance and druid) and they keep it repeating ignoring others
definetly. look at ppally talents variety. look at vengeance builds. then look on bdk talent tree. the whole variety is pretty much 1 talent in class tree. also gorefiend grasp is a fckn joke - like a candy on a tree but you have no arms. They even made it more mocking by adding 4s silence to it. Insane. I swear Bobby's son or Ion's wife are prot pally mains
And why is Prot Paladin, Vengeance Demon Hunter and Guardian Druid always meta? Prot Paladin has Devo Aura, 2 interrupts, a Disease/Poison dispel, and externals. Vengeance buffs caster damage, generally does decent damage, heals itself quite a lot and gets up to good tankiness if they don't plop dead on pull, together with the sigils, which enabled the VDH to basically stop the pack from casting spells for the entirety of a pull when played well, back when it was THE meta tank in Dragonflight. Guardian Druid is simple, can be almost immortal in Incarn, has the Druid utility kit and gives Mark of the Wild. Funny how only the specs that improve the group's chances of timing the key the most tend to end up as the meta tanks. As long as these specs don't just fall over on pulls that other tanks could live, they will always be the first candidates for the meta tank title. It has nothing to do with tuning. This isn't a tuning problem. It's a class design problem. And it can't be solved without a complete class design overhaul. As long as BDK doesn't have either a kit similar to Paladin or a raid buff that's just as valuable as Chaos Brand or Mark of the Wild with some additional juicy utility, the only chances BDK has is Blizzard screwing up very badly and accidentally turning Blood Death Knight into an Immortal Tank God that can live stuff no other tank has a snowball's chance in hell of surviving. Unpopular opinion, if you're playing Blood Death Knight, you're accepting that you're mostly a raid tank. Just fill M+ vault and be happy. And if you want to do High keys (+15 and up), consider rerolling to a spec that's more suited to that.
@@GCDChronicles And raid buff and some utility can easily can be added to BDK and Brew and Prot warriors, not only ignoring them season by season. if blizz not even trying just ignoring nothing ever will change.
@@Edga777 BDK, sure, you could give them a raid buff. That won't make the Blood Death Knight meta unless it's ridiculously overtuned though. Monks and Warriors already have one. Mystic Touch (+5% Physical Damage) and Battle Shout (Attack Power). They just suck in M+ unless you build the comp around them. Sure, you can give them all a bunch of utility. But Blizzard is stuck on "class identity," have been for decades by this point, this isn't changing. If they gave every tank spec the same toolkit with different flavor, would that make you happy? You might think it would, but it probably would not, you'd just be bored.
@@GCDChronicles If blizz dont do anything nothing changes. I remember brew in DF S3 was doing good dmg in m+, but vengance still a little bit more and brew got nerfed ? After beta bdk got multiply damage nerfs because it was too op, but prot pally after rework got 1 small dmg nerf, but they still have all their tool kit and first by damage in m+. its not class identity problem its blizz bias problem
the problem with their mindset towards the Prot Warrior changes is that they talk about rage dumping into ignore pain like its just that prot warriors have nothing better to do. that's not the problem. we constantly dump rage into ignore pain because we cant afford to NOT dump into ignore pain because of the tank changes they made for this expansion lol. with these changes it just seems like prot warriors are gonna have to play much more slowly than the other tanks and will get left behind in the pug scene
Exactly. It's not like there's a choice. 1st is shield block, 2nd is ignore pain, last is revenge/execute. That's it, that's the entire suite of abilities that use rage. Less rage will simply mean less mitigation and less aggro.
i play 9-11's i have fun and dump rage into revenge all the time the overall dmg difference maybe 100-200k its not alot, i do a 15 im never touching revenge because my ignore pain is never ever capped because of the insane amount of dmg im always taking
Honestly the only way to fix this issue is to buff some other tank specs to bring them more in line with the top other specs. Firstly:right now there is no reason to bring anything other than a port paladin(they give buffs via their hero talents,amazing healing , cooldowns, massive damage in and outside wings) secondly: the amount of hate that tanks get, as a tank player. If you can’t interrupt everything that’s pulled or cc everything or if you miss one interupt, you get blamed. There’s no fun and enjoyment in it, I’ve tanked multiple keys this expansion and season . The amount of players that don’t interupt or cc/ use cooldowns(personals) is fucking astounding. there’s honestly no point playing tank anymore unless you lock in port pally, brew is dead and blizzard doesn’t care, blood isn’t where it could be, bear should be extremely tanky but it’s not and it should do more damage. Thirdly, the new tier sets for most tanks are shit. they give us a sprinkle of cds in a new season of dungeons where we need to manage our cooldowns massively. Tanks need fucking damage or nerf prot pally. Or bring everything up in line with it. blizzard doesn’t fucking play the classes or as you said they don’t give a shit. Closing thoughts, punish dps for not using personals in m+, so it becomes a standard to do so. that’s how it was in the beginning of the season and then tanks all of a sudden could do 1mill overall or more and then no one cared. Bring up other tank specs and hero talents. if these tier sets go live, best believe no one’s going to want to tank, especially with damage becoming even more prominent. on average (using a cd tracker) tanking 7-10’s on my prot pally I see dps using 1-5 rotations of their cds and then flame. Keys 6-8 on my prot war, it’s even lower. New raid sure, new shiny things cool, as a long time wow player (since tbc and classic) hands down the laziest amount of class changes mostly to tanks and zero punishment to dps for poor gameplay but the heaviest amount of penalties to tanks. blizzard needs to really soak up some more information and listen to their players. 90% this next patch fails and tanks just stop playing. I know I will if these go through and prot pally is the only thing I can play, gaur, does no dmg and gets one shot, my brew is worthless, vengeance is vengeance, prot war is okay and prot pally feels way to strong.
Having a full time job and spending 6-8 hours a day in the first three months as a Prot Warrior, I reached 3k io in PUGs. However, I got hard stuck when the meta shifted to Prot Paladins. My overall DPS were hitting around 8 million damage, while Prot Paladins reached to 1.2 million and above. Then I saw everyone else pushing 16-18 keys while I struggled with 13-14. I feel punished for not switching to the meta class, and I wasted three months of my time. Not to mention, the top 0.01% only has around 1,000 spots, and they are filled with players who have multiple alts or those who are boosted by top players, what a joke 😂 Sorry for my english, it's not my first language.
When you push that high, it's either meta or go home.. or enjoy queue simulator 😅.. I play prot warrior myself and even in 12's I see people decline me over prot paladins, it's whatever
For Brewmaster just give them a talent that boosts the effectiveness of stagger for each unique not pet minion that has damaged them recently... That way it scales horizontally with target count, which is where Stagger struggles. Or as you said, just literally have it function differently in M+ as a band-aid fix. But it might still result in gaps in their defenses in raids if there are fights with many target counts.
I will stay brewmaster, as it's still a fun playstyle and it's challenging, but I am a bit sad as brew really deserves some more advantages to make it a bit more acknowledged around the community. Luckily in my m+ range (current season 1.7k, aiming for around 2.5k) I still get almost instant invites, as tanks are always scarce good.
What I'm really annoyed by is the lack of motivation/variety of players too, it feels like the WoW community is so so so SO deep in the "I just wanna play whats good" and not "I wanna play what I think is fun and try and climb with that." I feel like some of these classes can still hit those super high end keys right? It's just nobody wants to TRY. Everyone wants the easiest route to the top. However I don't even think thats the players fault (for the MOST part. >:I) I think blizzard loves to ignore classes for so long even when the data is right in front of their faces. It just seems like an endless cycle of one class being played and 2-3 classes being almost 100% completely ignored even though theyre arguably more fun. :(
So, under the mistweaver changes, they posted Dance of the Wind has been redesigned - Now reduces physical damage taken by 10% and an additional 10% every 4 seconds until you receive a physical attack. This talent is in the general tree, so maybe brew will get it also or maybe a rework 😅
As blood DK, the 4 set of deathstrike cleaving is almost irrelevant when it comes to survival ability. As our healing is done after the first use of it and the healing being bound to the stored damage taken - so we dont really heal again as the healing pool at that point is 0 (thanks blizz for the change at the end of DF). It just means more damage done ..but if everything keeps hitting like trucks like now, it wont matter, as we will do what we always do ..struggle and kite to the best of our abilities. The only interesting part is 2 set bonus as it might tip the scales for san'layn spec that has the talent for stronger IBF, making us a bit tankier.
been playing 5/6 tanks this season and found prot pal to be the most fun due to it's abilities which make it very convenient overall to play. so i'd actually appreciate if pal stays that usable and hope they balance that out by buffing the others instead of nerving it down.
The deathstrike cleave thing from the tier set is only a dps increase right? Since it heals from damage you’ve received, you don’t need to death strike multiple targets to heal.
Sounds like S2 is really shaping up to be a great season! See you guys in S3, I just cancelled my sub, I'll check in again later... Tier set - garbage. Nerf under played classes? Check! Don't fix or improve under played classes? Check! Buff / don't nerf meta classes? Check!
I did the same CTRL+F for "Brewmaster" when the notes were released and my conclusion was that they must be cooking something up but it's not solid enough to announce yet. Tanks are in a horrible spot all around, even prot paladin in its current state would be considered bad and weak in any other season. Tanks MUST be changed, something has to be done, I fully expect another patch note announcement at some point soon, maybe mid season at the latest, with lots of tank changes. Let's not forget that brewmaster was very very nearly the meta tank for season 1 where after the huge tank changes in late beta, for a week or two bewmaster was the only tank tanky enough to live in m+, it could only take small changes for them to feel solid like that again.
I love my brewmaster in war within as it feels so smooth to play. However, not many are playing it so perhaps they are scared to touch it as they don't have any data lol.
Brewmasters....Stagger needs to go ahead and take a back seat to some other form of mitigation, I am not saying get rid of it, I am saying it needs to be adjusted to a damage smoothing secondary effect. Brew is in a place like DK tanks it's main mitigation is just to hard to fine tune and make a fine toon.
It was not all that even at beginning. Prot Pally struggled early, and you said so at that time. It is true they shot form worst to first. It's also true that Prot Pally is easiest for high keys now, by a fair bit.
That's the crux of the problem. Whoever is making the changes for Paladins sees them dip beyond first or second spot, and they start fiddling with the numbers. None of the other classes get balances like that. Warriors got two really hot hero talent trees, and the decisions makers have been nuking them into the ground since. Monks & DKs got brutalized by the tank nerfs and have just gotten nothing since.
7:33 there's basically no chance that the extra death strike hits give extra healing. Wouldn't make a lot of sense from balancing perspective and also wouldn't make sense from a technical perspective because the healing from death strike is completely separate from the damage instance. That being said, it's a pretty dog shit bonus
i really wish blizzard would move a little bit more from the RNG mechanic on WoW... trying to farm a single BiS trinket i've been running it for 121 times.. (yes i counted them) and still haven't gotten it, problems with vault giving you plain trash and coins are worthless.. and now my tier set is also going to be RNG now?...god
the whole patch is once again based on the good old Blizzard concept of making what is good worse so that the bad classes seem less bad they don't understand that the "bad" classes are still mechanically rubbish and are no fun
Isn't this just another out of touch blizzard thing, where the community will question what the fuck they're doing and then last minute they will change it in an attempt to save face? Only problem is, it's the smallest player group, so not a lot of people will be outraged.
The reason for the tuning/lack thereof for Brew and Blood is how strong and represented they were in RWF. This points to an inherent inability to balance or extremely big underlying issues with design that Devs simply don't have an answer for, so they simply don't do anything.
The way I feel is prot pallys are exactly where they should be spec wise like rn they are tuned perfectly besides maybe doing a bit too much damage what needs to happen is all the other tanks get tuned up to prot pallys level rather than to break prot pallys again
This just confirms the patch cycle is longer than the 8 week content cycle. If you view all this as locking in 3 weeks into season 1, all the changes make sense. It'd be nice if they at least would've waited until post anniversary update to lock in the Feburary changes, but here we are. September locks for a patch 5 months in the future :/.
As a diehard VDH since BfA, proccing Meta is, indeed, going to be great, even with Meta not being as good as it used to be. The essence in BfA called Vision of Perfection did this and it felt fantastic to play with and was what you took in most situations.
I feel it’s probably just a staffing issue. It seems like they are looking at the data of what the top and bottom people play and balancing around that leaving the middle to rot. Classic.
Hi Q, I've just started watching you on Twitch. I think it would be cool to watch you do the highest keys on a "lesser" tank like Brewmaster or DH with your group of players. I've tinkered with Brewmaster but typically play healer as my guild has plenty of tanks so we always need a healer and I like healing. Keep up the good work
Yeah, I'm pretty much done with the game. I’d rather play a game run by a company that actually listens to the community and feedback, instead of making poor changes after most people have already stopped playing. Anything they change now will likely just be reverted at the start of the next expansion. Honestly, these devs don’t seem to play the game or understand the classes. Thanks, Blizzard.
What if instead if a random activation proc. It just made the ability available for use for 20 seconds at reduced effectiveness but it was outside the regular cd.
for Guardian: armor caps at 85% iirc, base armor is at least 40% on live...so the magic damage reduction for TWO points would be 4-8.5. This is quite weak. This might be something useful to moonkin when they desperately bearform
the 11.1 PTR datamine class change for Blood DK on WoWHead stated bDK aura value is buffing 165 (650->815) - do you see that being significant benefit for bDK? Unfortunately, does not look like any physical DR benefit but damage/healing & DS buff could help, if value buff is significant With the Deathstrike nerf, a baseline physical DR buff from appropriate resource management (i.e. maintaining boneshield charges) was proportional/comparable to other tank specs baseline physical DR (e.g. Shield of Righteous, Ironfur, etc.)
this was not class change. the 650 and 815 is for threat generation. Blizz made it for every tank spec and already released on live servers. About DS - its hilarious, shield of righteous the ability that keeps ppally alive is off gcd, but ds is under gcd. sniffing unfair fart there
The only tank I enjoy is warrior and was really considering maining it next season. Nope. The game is starving for tanks then they make changes like this? I really think Blizzard has no idea what they're doing.
I like "Casino Specs" and rng in wow, and despite this I feel that the tank tier sets (the generic 2piece especially) could have been handled a lot better. It is genuinely fun to have some insane giga high moments where everything aligns and you can basically do whatever you want for the duration of your really good rng roll. HOWEVER much like you said tank gameplay and skill expression lives and thrives on management of mitigation and thoughtful use of resources in order to facilitate that. If I had to re-design the generic tank 2-piece while keeping it rng I would just make it so that instead of instantly activating your wall for an /amount of time/ you get a buff. While you have this buff you gain a generic global %increase to all the damage you do and you can consume that buff to activate your wall or some other defensive at no cost, with a large cd refund, with an amplified effect, or potentially some combination therein. Sure, it just ends up being another generic "Track this with a weakaura and spend it just as its running out or in case of emergency" but at least it fits within the current bounds of how to express understanding of and skill with your tank. I also feel that the "everyone should be able to do damage and contribute in every way to a given encounter" train has hooked up too many cars to either safely pull to the next station or derail without killing everyone. There is nothing wrong with a tank or a healer that does more damage than their counterparts in the same role as long as it still FITS into how they preform that role. VDH and Disc SHOULD be the damage tank and the damage healer because it is a large part of how they mitigate / sustain / heal., but to then take tier set effects for non-dps roles and make them generic "more damage on button" effects makes me feel as if we've lost sight of the entire role system in general. It is nice when your tank or healer can contribute a lot of damage, especially at very high levels of gameplay, but that isn't what they are there for. I play bear or blood or protwar to be a big meatwall that has mitigation and self-sustain. I play disc and holy pally and mistsweaver so i can blast a bunch of heals in different ways depending on the encounter. And the ONLY DPS I play is KiR Outlaw because I like the casino spec even though it is VERY consistent and stable. PLEASE Blizz continue to give us cool sets that intersect at the crossroads of feels good, balanced good, and in flavour but if you *have* to choose make it feel good to play for the specs. Thank you for your continued content over the years Quazii. I hope you have a fantastic Christmas and get to be with the people that mean the most to you. Have a blessed rest of the year and an equally good new year as well.
I'd love a Brewmasterr buff/slight rework. I love how the spec feels, but the self sufficiency of the class is abysmal, especially when relying on a pug healer. I don't know if they've done this before, I picked up Brew this season, but I would love for them to add a small amount of self healing when purifying stagger, whether that's 8% or 12%. Or, make it so ALL damage is staggered at the same amount. One thing I hate is having no stagger but being 40%~ health
As a tank, Im gonna pretend that extra defensive doesnt exist when it comes to using my own cds. does that mean i might overlap IBF by casting mine when my set procs on a tank buster, maybe. but Im not going to rely on it for a tank buster, itll make trash maybe alittle lighter, but again its just an added mitigation. I wont rely on it
tried healing a 3100io bm today in a 13sv and he actually died while i was applying riptide on him and while I was 75% into a cast of healing surge.. he was dead. He also died a couple other times. I said in chat just in general.." brewmaster needs a buff so bad" he got so angry and basically just said "bad healer"
Are you sure that it’s going to proc the actual spell vs a copy of the spell? Much like fel dev procs meta but doesn’t spend meta - is this 2pc going to work similar way for all classes ? Is this a dumb thought?
just make every other tank just as strong and able to bring much more ultility. like give dhs back double sigils and sigil reduction. give the other tanks what made them super strong in their respective seasons. make tanking fun again so we get more tanks.
So what happens if the 4 piece proc’s your major defensive right before a tank buster that you need that defensive for and now it’s on CD because of your 4 piece.
I called this literally minutes after the hero talent concept was unveiled. The reason Dragonflight was so much better than Shadowlands, in my opinion, was because they did away with covenant gated powers. Hero talents are literally just covenant powers/legendaries that aren’t gated behind rep and RNG. We all thought this system needed to go, but fundamentally, the real issue (which is apparently doomed to repeat itself) is that when the talent trees get more complicated, the classes become more difficult to balance. The entire game feels better when the talent trees are simple and condensed. I remember a time when I felt like the classes I played had at least something to do with an imaginative fantasy that I preferred to roll as in the “World of Warcraft”. I love mythic plus… but I don’t love it when I feel like I have to play a meta. Never before has the meta been so wildly powerful. I would be 100% ok with just scrapping hero talents.
I think the problem is too brew actually feels relatively good because we don’t get one shot by tank busters versus we can get white swung to death and suffer with bad healers. We also can do mega damage depending on Shado-pan RNG. It definitely feels like they just ignore us because it’s so low played
I can't recall there ever being a point in this game, when I was playing, in which all classes were well balanced. There has always been clear, and significant disparities, that result in systemic in game discrimination. Blizzard simply can't, or refuses to balance, and it got old a long time ago.
Monk in general is neglected. As a mw main they took away generous pour making us the the only healer in the game with no communicable damage reduction at all. In the same season where damage reduction IS the meta and at the same time we can't dispel curse. We don't have PI or lust or anything like it. We don't have a cheat death or battle res. We don't have like *anything* that stands out from other healers like at all besides ring of peace which is rarely all that interesting or useful (in fact quite dangerous at times.) Like there's not really a reason to ever take a mw to your key no matter which key it is. Siege might be the only one and even then meh. BUt let me give you some proof that it's neglected. Go look at our s1 tier set, ok now that you did that, go look at the tier sets of the other healers tier sets. So we got a 10% heal buff to our impotent hots for 2/4. And the 4/4 extends the duration of those hots by 3 seconds up to 3 seconds when we vivify a target. Now I could do the math to explain to how abysmal and bad and useless this is, or I could just quote the wowhead article regarding out tier set: This is a waste of mana with no benefit so don't spend time factoring it into your decision making. NOW, go back and read the other healer tier sets. Pres evoker their maintenance hot heals more and when it heals 50% chance to get a stack of a buff. 4/4 this buff amounts to a 40% haste and 40% healing buff on their empowered spells. Now go back and look at mist weavers tier set. Look at that. Look at monks. Look at that. Ok, you got that right? So our tier set is so bad that it doesn't actually do anything. Blizzard only continues to buff our damage with like a "6% more damage to this ability," tuning maybe once every other month. Monks in such an abysmal spot that a lot of mws are stacking haste crit, playing master of harmony (for a singular talent,) all to make empowered jade lightning do as much damage as possible. You lose all of these talent options, you lose all the tankiness and chichi immunities from conduit by taking MoH hero talents, MoH is also highly unintuitive especially if you pug where you are almost always going to be forced to drink tea to get zen pulse for a dps, so you're never really getting the most out of it like you'd want unless you have good dps mitigating and self healing such that your rotation and stuff is enough to get by, etc. Now let me tell you, this doesn't particularly sound fun to play to me and so I don't. I run conduit and dance. If I wanted to give up all the other things I like about monk to make a singular ability viable/good as a glass cannon, to stand still and channel one spell, I would just play cast weaver in raid. Blizzard has this weird fixation with trying to push fist weaver to be more cast oriented all the time even if it's NEVER what anyone asked for. And even that one thing isn't really that unique. Cat weavers and lightsmiths and yaddayadda all do comparable damage. And a lot or a ton of mw's dps in logs actually comes from touch of death so if you took that and its buff out and just imagine not being able to really get the most out of your harmony stacks cause of random pug dps not playing in such a way that you can really stack it up and the talent stuff, then it's really incredibly unfun. And the changes for next season look really silly and bad to me. They finally upgraded our single target healing so bosses and when they did that they nerfed our aoe. So for a spec already struggling and that blizzard doesn't know what to do with or where to take it or even what is fun and unique about PUNCHING things to heal, where the only thing we were good at was sustained healing in massive trash pulls, they nerfed that. Why? our single target was very underwhelming. It should have been brought up without reducing anything else. I promise you if next season is like s1 mw has no chance of being meta even if they didn't nerf our aoe. We just literally actually don't have anything the other healers have or don't have. They have all the same and more.
I kind of understand war changes, ita just ignore pain spam. But if thats no longer the case, make IP absorb even more to compensate and give war utility - review things like intervene, commanding shout, mass spell reflect, bleed/dot removal etc.
I think a certain part of not seeing a lot of brewmasters is that it's not a very fun class. That's subjective, but the number of skills brewmasters have to bind is stupid.
Merry Christmas everyone and thanks for the whole year on Videos Quazii :) I personally think Prot Paladin is much to soft for a Plate Tank with Shield just nerf Dmg and some utility and make him harder it's not really fun for every pull you need a big cd on pugs
Merry Christmas everyone. Thank you for all your support in 2024, love you all. I won’t be here without you! 🎄
Quazzi you are amazing, very informational video. Would you be able to make a video in season 2 of what talents you run as prot war after the talent changes they make?
Merry Xmas Quazii!
Wishing you wonderful holidays, Quazii! Thanks again for all your hard work.
You please us
Merry Christmas to the TH-cam WOW Genius!!!!
As someone who mains Blood and alts Brew... It's clear they either don't play or don't fundamentally understand these specs gameplay loops
It honestly feels like whoever is in charge of tuning Brewmaster logs in and goes into a +7 and is like "Yeah this class is perfect, super fun and pretty tanky" lmao Every change brew has gotten since s2 DF when I started playing it has had no impact on brewmasters dying in high keys
I disagree that their situations are the same. Blood is out of the meta because Frost DK is so firmly in it. It is super rare for the meta to double down on a single class. So its 100% understandable that bliz wants to nerf the DPS ability to stay alive and check how the meta evolves before buffing blood
Brew i'm on your side tho
I also play Blood/Brew. Ever since they announced those fundamental tank changes that were coming in TWW and the stray damage nerf Brew got in DF when it wasn't even remotely a top tank. I too feel like it's clear they don't want players playing Tank.
@@VkaraujoHusk Brain dead take
@@VkaraujoHusk blood is rarely meta - only times it's ever been meta has been when it's broken OP in some way
Random defensive procs is one of the stupidest ideas I have ever heard. What the hell is Blizzard doing? They could maybe give procs to reduce the cooldown of defensives, but just randomly proccing a defensive for 4 seconds? Blizzard must be completely out of ideas.
This is the current trend at blizzard to make very important cds passive... #palretmassivedpswithpassivedamage
Not if it doesn't put your defensive on cooldown. Its bullshit if it puts it on cd. If its just a random defensive proc and offensive proc that doesnt put your shit on cd then meh its just whatever.
@@dustinsirios3144 i dont think that the proc put the skill on cd
Best brewmaster was in shadowlnds last season for sure. That set bonus when you hit enemeis with keg smash you got max hp bonus and also healing per keg smash damage. This was absolutely best season for bw.
same there for bdk. the very next season after brew shining was dk shining)
Definitely. I loved Shadowlands Brew, even prior to the tier, but since Dragonflight I've hated it. They've doubled our keybinds and cleaned our survivability down a fraction of what it once was.
@@general93t74 hard disagree. 9.2 Blood was very powerful but one of the worst versions design wise. Spamming pretty much only heart strike and death strike is not good gameplay. Blood is a lot more fun and interesting to play rn than in 9.2, its just way too weak. I mean, being OP is always fun af. But the actual gameplay was pretty braindead
@@timmy3211 well, it was boring you're right, but hell it was meta. man, every single season before (bfa and earlier sl) and after bdk was niche tank and mostly raid tank, so even it had braindead gameplay it was a pleasure. sorry, I'm too bdk main
Glad to see blizzard is listening to the feed back about tanks being too squishy! So their solution is to… nerf tanks??? What
nah the soluition is buff prot paladin and nerf all the other tanks
Blizzard doesn't play their own game
@@TOX1Cparadise true, for a LONG time. well, as long as people using the shop, they are fine with their game.
it is good bro right now, wow has become hack and slash the earlier season, now i feel i can die
I think blizzard needs to gut it's team because they are lost
blizzard needs to fall on the face and wow hs to die out. maybe theyll develop a good game again (highly doubt that)
Game is incredibly balanced but, ok 😂
@@MissildineWoW by incredibly balanced u mean ONLY 1 TANK ONLY 1 HEALER AND FLEX SLOT FOR ONLY 1 DD CAUSE OTHER ARE AUG AND SHAM? yeah perfection 4 playable specs out of 38 u either playing +3 rn or dont play at all
@KamiWNoFaith that's a community issue, not a balancing issue
@@MissildineWoW tell me where its a community issue where shamans just do more damage and priests have pain supression and other healers don't, paladins have utility+damage+better talents for damage mitigation, how tf it is balanced and how in the world that's a community issue?
I'm so pissed about what they're doing to my prot warrior.
Same. I hate it. Prot Warrior main since 2012. Paladin is by far the superior Tank and somehow we get the nerf hammer it is insane
Agreed. I honestly don’t answer these changes.
@@Mydayyyx3 they are right about us having too much rage and just mindless dumping it into IP. The changes make it so we use it more carefully. I’m pretty sure they’ll adjust the damage after we play test the changes.
@JohnSmith-nr3sr I agree our rage spikes up and down quite rapidly but with colossus things definitely feel more normal. I think the excess rage is more to do with mountain thane. The constant mashing of IP I think is more of a side effect of how squishy tanks feel and that we are having to top up our mitigation constantly.
The real question is, why arnt they listening to feedback and buffing tank defensives and self healing across the board.
@ there’s a fine line between buffing defensives and self healing and straight up immortal tank. I’m old fashion. I’d like no self healing and a better mitigation kit. Higher block values (make mastery great again), etc. problem with season 1 is the silly dmg spikes in m 14+. That’s lazy development. It’s on blizz to be more creative.
I’m optimistic. We’ll see what the future brings.
Merry Christmas everyone. The Brewmaster non changes hurt my heart and was one the things i finally switched to Paladin tank. It is so frustrating to see monks in general will be forgotten by devs.
true. i mainly main MW now but the others spec feel 'meh' and i'm a giga brewmaster fan
Merry Christmas! As a BrM main I've finally taken the plung and switched to Prot Pala this week... I hate every second of it.
Just hard to play… find a good ww monk and that dudes going to top the charts every time lol
I switched from a brew main for 10 years to ww and just saddened blizzard shits on monk every patch
Thank you Quazzi! As a bdk main...i hate the random defense proc. Not knowing that we will have the buff in every encounter, our play will just be the same to survive first few seconds after the pull. White swings will just be as deadly as evet and not fun
man, you can screenshot my message - they are going to nerf frost and unholy stamina from class tree, so knowing blizz they will nerf it for bdk as well and fix 2 weeks later
well it seems like for blizz brewmaster is in the exact spot they wanted it to be, it's just a shame that this spot happens to be a trash can
yo friend, dk spot is literally next can in a row. hello neighbour
11.0.7, Mythic Queen Ansurek, 721 BDKs, 498 Brewmasters, 91 Prot Paladins, 72 Guardian Druids, 50 Vengeance Demon Hunters, 29 Protection Warriors. If being the 2nd most popular high level raid tank is the "trash can," I guess it's okay? Playing Brewmaster in high M+ is like bringing a knife to a gun fight. And that's okay. You can do your vault keys on a Brewmaster. If you want to push, reroll to Prot Paladin. And if you don't want to, then you might just not want to push. Which is totally fine, by the way.
Their big problem is that Brew is actually very good in Raid, it just sucks in M+. They could simply revert the nerfs to dodge and our mastery but that would be too easy, i guess :)
@@Toolazytofindaname42 And Brewmaster still wouldn't be the meta tank because it doesn't have the utility/raid buff to give anything unique to current popular M+ comps. It's not a tuning issue, it's a class design issue. But most importantly, it's a human behavior issue. If you're playing a Brewmaster, you're accepting that you will never be meta in M+. It's just how it is. You're almost always great in raid, though, unless Blizzard screws up and makes Windwalker or Mistweaver way too strong.
they killed prot warrior for me, like leave aside the tuning, but them turning down the APM and killing my "thor" kinda vibe during Avatar and clapping the shit out of groups was so fun.
And besides that atleast in high keys I literally NEVER experienced "too much Rage" unless you had giga Pulls but especially smaller groups where a pain in the ass from time to time Rage wise. The 3 Pack on the left ship in dawn b4 the first boss is a great example, with the casting spider the bleed hell this will be horrible.
too much rage is 9-11s is true BUT for once i could actually spam revenge and see it show up on my dps details BUT in 15's i ignore pain and all the absorb is instantly gone and i gotta ignore pain again just for it all to instantly go away because im taking so much freaking damage. i never cap on ignore pain because im always getting chuncked. these changes are so freaking dumb, in high keys i only touch revenge if its free to cast i RARLEY ever use it to spend rage because im using it all on ignore pain
@@Sn0wyBlazer7965 my man knows whats up.
Blizzard does not play their own game...
Someone at Blizzard hates warriors with a passion. Constant nerfs to Fury in s1, Arms is largely forgotten and now they absolutely gut Protection.
Therfor we get a RNG Tank mechanics, cuz everyone knows, Tanks love to not be able to be in control for their defensives, we just want to find out if we survive or not by rng. Ah and if we dont rely on this, then we dont need it anyways since we can not make value out of it. They made so many things wrong with healers and Tanks in TWW and now they seem to make it worse.
Agreed. Prot warr feels dead for s2. I find it especially odd that blizz says they don't like warriors being flooded with rage to dump into IP, but add in a 4pc to support prot pallys being flooded with holy power to dump into WoG and SotR. Make it make sense blizz!
@@wolfking13 I guess Blizz wants Paladins only, has no clue of what they are patching in general and we should just be glad to not talk about Brewmasters, those guys seem to be nothing but a Meme to Blizzard.
I am getting tired of this game. Everytime warriors are looking good they nerve us directly, while other classes are meta for a whole expansion. As you said palas get all kind of buffs and utilities, while warriors can only bring their damage and it does not look good as now 😢
Blizz is working hard to lose what is left in their player base
Brewmaster could take a 20% HP and damage buff and still not be as good as other tanks
oh boi, equinox just now does more damage than anyone on ppally, but he's a genius and wasn't born on earth lol. but hp buff yeeee, green and red bois requires hp buff
That would actually make it meta. Forget the HP. The 20% damage buff alone would make it that way. People underestimate damage in m+. Prot Pala wouldn't be as strong as it is now if not for its damage.
@@CL-jq1xs You missed my point. If brewmaster got a 20% damage buff. IT STILL WOULD NOT DO AS MUCH DAMAGE AS OTHER TANKS. Brewmaster is that bad right now.
Similarly. If they had a 20% hp buff, that would mean they still have less hp than other tanks do at the same itemlevel.
@@ghostfacedninja1000 huh? Brew is the 2nd highest DPS behind prot Pala. In some dungeons more than prot Pala. Assuming you are talking about m+.
As someone who plays Colossus Prot Warr, it's worth noting that Colossus will be hit much harder by these nerfs than Mountain Thane, because it's gameplay loop revolves more around using Revenge, and Mountain Thane has more rage generation as part of the hero spec. Between the Prot nerfs and the Execute nerf, I don't think Colossus will be played at all in S2.
Im 3.3k io prot war, i can confirm colossus will be unplayable and the dmg will be in the grave like easily a 30% overall decrease
Makes me sad that brew gets no love. I've been playing it a bit lately around 10-11 keys, and its a very fun gameplay loop that feels very rewarding when done right. However, it does less damage than other tanks, feels squishier than other tanks, and brings less utility than other tanks.
Just saw the 4pc. While it's not huge, it will be nice to see some chunky blackout kick crits.
Unfortunately no amount of mitigation and no use of cooldowns can save a prot warrior from the tankbuster that is Blizzard's incompetence.
Holy shit, they murdered us. Just came out with a chainsaw out of nowhere to kill us when we were in a good place.
Lmao pretty much all the dangerous tankbusters in M+ this season can be reflected by a prot warrior and spell reflect has a super short CD.
@@VDHmain
Yes. That has literally nothing to do with the huge nerfs we just got fucked with.
@@VDHmain which has nothing to do with anything being nerfed.. but ur name explains why u fail basic reading comprehension.
Are you for real? *looks at you sus in Brewmaster* You're trolling, right?
@@cosmicz3ro
Look, there's a difference.
I'm sure the Brewmaster community is hurt, both of you deserve better. But Prot Warrior is actually a spec people play. So this actually impacts the game.
the whole fun of playing a prot warrior is to have the active dumping of rage, after they chain nerfing fury, neglecting arms and fucking over prot.. whats the point to even touch the whole class...
The worst part, it feels like they're trying to slow down all the fun fast specs, no reason why.. it's the only reason i've always mained a prot warrior...
You can play a fast fun spec as long as it’s demon hunter or pally
I'm a bru master Maine.I saw this change in the tear.Sets and pretty much realized that I won't be back until maybe season 3.Maybe patch 12.0, but that's okay Baldur's gate 3 is holding me over.That's a really really fun game
You can look at the classes the devs play. Patch notes make sense if you look at it from the perspective of guys trying to have fun before MS shuts down their studio.
TL;DR Just give brewmaster Keg of the Heavens back.
As a longtime brewmaster main (I pretty much just raid), short of just being monsterously overtuned, I think brew is unable to be a good m+ tank at a basic design level. The two things that hold us back are our lack of desirable utility and the big one, our inability to turn offensive power into defense. Just about every other, if not every other, tank gets more tanky the more mobs they are fighting. Warrior/Guardian generate more rage, VDH has more targets to heal from, etc. Brewmaster is just as tanky fighting 5 targets as they are 10 targets. The kicker is, we're not even the tankiest at 5 targets. Talents like Anvil & Stave should be a good start to fix this problem, but blizzard in their infinite wisdom soft capped this talent. I was super excited for the DF S3 tier set, because early testing showed it gave a huge amount of leech. But blizzard once again gutted that dream. Save for a rework, WWs was great and I'd love that treatment, something that might be good enough would be the return of Keg of the Heavens. As a talent, that would probably fix most of our problems. Shoring up our low health pool and healing in direct proportion to the number of mobs we're fighting.
I’m quitting WoW, I’ve played prot warrior for the last 3 expansions and this nerf is completely unwarranted. The ignore pain and increased rage generation is what made it fun.
Also the ignore pain 30% more effectiveness is also going to be a nerf overall because it will just burn through your bubble that much quicker and with no rage to put into another charge we’re just gonna be sitting around getting clapped by melee waiting for rage… so stupid
Prot warrior hasn’t even been meta for so long I don’t understand why they needed to be nerfed into the ground
Cya next week bro
@ nope genuinely done. I only play for mythic plus and this season hasn’t been the greatest and next season doesn’t look much better for dungeon pool, plus my fave class/spec has been nerfed into the ground if these changes go through
Gonna spend my money on other games now since blizzard doesn’t know what they’re doing. Most of my friends stopped playing retail weeks ago anyways and POE2 looking pretty good right about now.
@@MrHastee Cya next expansion then
@@riddert4966 That's fair.
@@jigsaw6954 ppl do say that when I said I quit and this time the season is so shit that I didnt pay a sub for the first time in 5 years. 2 months already not subbed to this garbage. more fun to watch hate videos then play
Been playing brewmaster this whole
Expansion and I must say it’s been rough.
Considering the environment is becoming more and more convoluted with abilities that need to taken care of(interrupts, movement etc) having a 2p for tanks that is RNG suuuuuuuuuuuuuuucks.
If the changes to Prot Warriors go live, then I will be taking a pass on renewing my sub. There will be no second thought about it. And I don't imagine I'll return back to the game, even if you were to revert the changes after they go live, because by that time I will already be weeks behind of my guildmates.
I came back after a 5 year hiatus, and not afraid to make the decision to do it again. There is way too much of this class changing and they are forcing players to reroll new classes, of which I am not particularly interested in playing. I'm not interested in playing another class, especially when Blizzard has a high chance of beating down with the nerf bat as soon as I max the ilvl out.
I am exhausted of all the roller coaster rides. You fucked me on rogue at the beginning of Season 1. Then after I spent hours maining my warrior (ilvl 635+), you then decide to buff rogue. Now you're going to nerf prot warriors. You didn't touch protection warriors the entirety of Season 1. Why are you doing it now?
I am just sick of it. If I cannot play protection warrior effectively, then I'm not interested in playing your game at all.
Totally agree man, it’s like blizz doesn’t even play their game at all. “How do we bring more tank players into mythic plus ques? Oh nerf them needlessly”
Merry Christmas everyone!
Merry Christmas bud!
idk whos in charge of balancing warriors but they should get fired. The second the class starts to be a tiny bit of fun, it gets slammed to the fucking ground.
One of the only TH-camrs I have the bell clicked for notifications. Thanks for all that you do, Quazii!
I swear if paladin becomes the only tank possible to play with I'll stop paying the subscription. Rng during tanking they are doing it on purpose to piss us off
Good video. As Bdk main im very sad at m+ state. lost all hope in blizz. it seems like they have patern what tanks should be good in m+ (prot pally, vengance and druid) and they keep it repeating ignoring others
definetly. look at ppally talents variety. look at vengeance builds. then look on bdk talent tree. the whole variety is pretty much 1 talent in class tree. also gorefiend grasp is a fckn joke - like a candy on a tree but you have no arms. They even made it more mocking by adding 4s silence to it. Insane. I swear Bobby's son or Ion's wife are prot pally mains
And why is Prot Paladin, Vengeance Demon Hunter and Guardian Druid always meta? Prot Paladin has Devo Aura, 2 interrupts, a Disease/Poison dispel, and externals. Vengeance buffs caster damage, generally does decent damage, heals itself quite a lot and gets up to good tankiness if they don't plop dead on pull, together with the sigils, which enabled the VDH to basically stop the pack from casting spells for the entirety of a pull when played well, back when it was THE meta tank in Dragonflight. Guardian Druid is simple, can be almost immortal in Incarn, has the Druid utility kit and gives Mark of the Wild. Funny how only the specs that improve the group's chances of timing the key the most tend to end up as the meta tanks. As long as these specs don't just fall over on pulls that other tanks could live, they will always be the first candidates for the meta tank title. It has nothing to do with tuning. This isn't a tuning problem. It's a class design problem. And it can't be solved without a complete class design overhaul. As long as BDK doesn't have either a kit similar to Paladin or a raid buff that's just as valuable as Chaos Brand or Mark of the Wild with some additional juicy utility, the only chances BDK has is Blizzard screwing up very badly and accidentally turning Blood Death Knight into an Immortal Tank God that can live stuff no other tank has a snowball's chance in hell of surviving. Unpopular opinion, if you're playing Blood Death Knight, you're accepting that you're mostly a raid tank. Just fill M+ vault and be happy. And if you want to do High keys (+15 and up), consider rerolling to a spec that's more suited to that.
@@GCDChronicles And raid buff and some utility can easily can be added to BDK and Brew and Prot warriors, not only ignoring them season by season. if blizz not even trying just ignoring nothing ever will change.
@@Edga777 BDK, sure, you could give them a raid buff. That won't make the Blood Death Knight meta unless it's ridiculously overtuned though. Monks and Warriors already have one. Mystic Touch (+5% Physical Damage) and Battle Shout (Attack Power). They just suck in M+ unless you build the comp around them. Sure, you can give them all a bunch of utility. But Blizzard is stuck on "class identity," have been for decades by this point, this isn't changing. If they gave every tank spec the same toolkit with different flavor, would that make you happy? You might think it would, but it probably would not, you'd just be bored.
@@GCDChronicles If blizz dont do anything nothing changes. I remember brew in DF S3 was doing good dmg in m+, but vengance still a little bit more and brew got nerfed ? After beta bdk got multiply damage nerfs because it was too op, but prot pally after rework got 1 small dmg nerf, but they still have all their tool kit and first by damage in m+. its not class identity problem its blizz bias problem
the problem with their mindset towards the Prot Warrior changes is that they talk about rage dumping into ignore pain like its just that prot warriors have nothing better to do. that's not the problem. we constantly dump rage into ignore pain because we cant afford to NOT dump into ignore pain because of the tank changes they made for this expansion lol. with these changes it just seems like prot warriors are gonna have to play much more slowly than the other tanks and will get left behind in the pug scene
Exactly. It's not like there's a choice. 1st is shield block, 2nd is ignore pain, last is revenge/execute. That's it, that's the entire suite of abilities that use rage. Less rage will simply mean less mitigation and less aggro.
Definitely. What did they think was going to happen after nerfing tanks and heals?
i play 9-11's i have fun and dump rage into revenge all the time the overall dmg difference maybe 100-200k its not alot, i do a 15 im never touching revenge because my ignore pain is never ever capped because of the insane amount of dmg im always taking
Seriously, want people to hit Ignore Pain less? Give it that 30% mit boost AND a 30% cap boost. People will start hitting Revenge.
All these problems would be resolved if they tuned for raid and m+ separately like they already do with specs such as aug and disc.
And just when I'm learning Brewmaster and having a ton of fun, it's the least represented tank spec... of course I choose the underdog...
Honestly the only way to fix this issue is to buff some other tank specs to bring them more in line with the top other specs.
Firstly:right now there is no reason to bring anything other than a port paladin(they give buffs via their hero talents,amazing healing , cooldowns, massive damage in and outside wings)
secondly: the amount of hate that tanks get, as a tank player. If you can’t interrupt everything that’s pulled or cc everything or if you miss one interupt, you get blamed. There’s no fun and enjoyment in it, I’ve tanked multiple keys this expansion and season . The amount of players that don’t interupt or cc/ use cooldowns(personals) is fucking astounding.
there’s honestly no point playing tank anymore unless you lock in port pally, brew is dead and blizzard doesn’t care, blood isn’t where it could be, bear should be extremely tanky but it’s not and it should do more damage.
Thirdly, the new tier sets for most tanks are shit. they give us a sprinkle of cds in a new season of dungeons where we need to manage our cooldowns massively. Tanks need fucking damage or nerf prot pally. Or bring everything up in line with it.
blizzard doesn’t fucking play the classes or as you said they don’t give a shit.
Closing thoughts, punish dps for not using personals in m+, so it becomes a standard to do so. that’s how it was in the beginning of the season and then tanks all of a sudden could do 1mill overall or more and then no one cared.
Bring up other tank specs and hero talents.
if these tier sets go live, best believe no one’s going to want to tank, especially with damage becoming even more prominent. on average (using a cd tracker) tanking 7-10’s on my prot pally I see dps using 1-5 rotations of their cds and then flame. Keys 6-8 on my prot war, it’s even lower.
New raid sure, new shiny things cool, as a long time wow player (since tbc and classic) hands down the laziest amount of class changes mostly to tanks and zero punishment to dps for poor gameplay but the heaviest amount of penalties to tanks.
blizzard needs to really soak up some more information and listen to their players. 90% this next patch fails and tanks just stop playing. I know I will if these go through and prot pally is the only thing I can play, gaur, does no dmg and gets one shot, my brew is worthless, vengeance is vengeance, prot war is okay and prot pally feels way to strong.
Merry Christmas dudes, thanks for everything Quazii (even though the game is dying fast we appreciate everything youve done for your viewers)
good stuff as always!
Having a full time job and spending 6-8 hours a day in the first three months as a Prot Warrior, I reached 3k io in PUGs.
However, I got hard stuck when the meta shifted to Prot Paladins. My overall DPS were hitting around 8 million damage, while Prot Paladins reached to 1.2 million and above. Then I saw everyone else pushing 16-18 keys while I struggled with 13-14.
I feel punished for not switching to the meta class, and I wasted three months of my time.
Not to mention, the top 0.01% only has around 1,000 spots, and they are filled with players who have multiple alts or those who are boosted by top players, what a joke 😂
Sorry for my english, it's not my first language.
Ya this is the reality of WoW. We used to say if you can't wake up and make a hot pocket then play all day you weren't top ten on server for sure.
So you're mad because others put in more effort to reach top 0,1% and play the meta ? weird take.
You understand 99.9% of the wow playerbase will never see the inside of a 13-14 key right?
Why would you have wasted three months of your life? Didn't you have fun on the way to 3k io?
When you push that high, it's either meta or go home.. or enjoy queue simulator 😅.. I play prot warrior myself and even in 12's I see people decline me over prot paladins, it's whatever
For Brewmaster just give them a talent that boosts the effectiveness of stagger for each unique not pet minion that has damaged them recently... That way it scales horizontally with target count, which is where Stagger struggles.
Or as you said, just literally have it function differently in M+ as a band-aid fix. But it might still result in gaps in their defenses in raids if there are fights with many target counts.
I will stay brewmaster, as it's still a fun playstyle and it's challenging, but I am a bit sad as brew really deserves some more advantages to make it a bit more acknowledged around the community. Luckily in my m+ range (current season 1.7k, aiming for around 2.5k) I still get almost instant invites, as tanks are always scarce good.
Brew is getting a rework after the Christmas break
What I'm really annoyed by is the lack of motivation/variety of players too, it feels like the WoW community is so so so SO deep in the "I just wanna play whats good" and not "I wanna play what I think is fun and try and climb with that." I feel like some of these classes can still hit those super high end keys right? It's just nobody wants to TRY. Everyone wants the easiest route to the top. However I don't even think thats the players fault (for the MOST part. >:I) I think blizzard loves to ignore classes for so long even when the data is right in front of their faces. It just seems like an endless cycle of one class being played and 2-3 classes being almost 100% completely ignored even though theyre arguably more fun. :(
So, under the mistweaver changes, they posted Dance of the Wind has been redesigned - Now reduces physical damage taken by 10% and an additional 10% every 4 seconds until you receive a physical attack.
This talent is in the general tree, so maybe brew will get it also or maybe a rework 😅
Why nerf tanks even more? Its hard as hell as is, if anything buff tanks and healers hard
As blood DK, the 4 set of deathstrike cleaving is almost irrelevant when it comes to survival ability. As our healing is done after the first use of it and the healing being bound to the stored damage taken - so we dont really heal again as the healing pool at that point is 0 (thanks blizz for the change at the end of DF). It just means more damage done ..but if everything keeps hitting like trucks like now, it wont matter, as we will do what we always do ..struggle and kite to the best of our abilities.
The only interesting part is 2 set bonus as it might tip the scales for san'layn spec that has the talent for stronger IBF, making us a bit tankier.
been playing 5/6 tanks this season and found prot pal to be the most fun due to it's abilities which make it very convenient overall to play. so i'd actually appreciate if pal stays that usable and hope they balance that out by buffing the others instead of nerving it down.
The deathstrike cleave thing from the tier set is only a dps increase right? Since it heals from damage you’ve received, you don’t need to death strike multiple targets to heal.
I wanna main my BDK, do you think its possible doing keys high enough to get the gear cap?
Sounds like S2 is really shaping up to be a great season! See you guys in S3, I just cancelled my sub, I'll check in again later...
Tier set - garbage.
Nerf under played classes? Check!
Don't fix or improve under played classes? Check!
Buff / don't nerf meta classes? Check!
tier sets is true garbage. i believe they asked chat gpt to design the sets
I did the same CTRL+F for "Brewmaster" when the notes were released and my conclusion was that they must be cooking something up but it's not solid enough to announce yet. Tanks are in a horrible spot all around, even prot paladin in its current state would be considered bad and weak in any other season. Tanks MUST be changed, something has to be done, I fully expect another patch note announcement at some point soon, maybe mid season at the latest, with lots of tank changes.
Let's not forget that brewmaster was very very nearly the meta tank for season 1 where after the huge tank changes in late beta, for a week or two bewmaster was the only tank tanky enough to live in m+, it could only take small changes for them to feel solid like that again.
Do you think they'll change the prot warrior changes? Or will it most likely stay the same? Also why arent Brew getting any love at all?
I love my brewmaster in war within as it feels so smooth to play. However, not many are playing it so perhaps they are scared to touch it as they don't have any data lol.
they can't be this incompetent right? this must be done on purpose
Brewmasters....Stagger needs to go ahead and take a back seat to some other form of mitigation, I am not saying get rid of it, I am saying it needs to be adjusted to a damage smoothing secondary effect. Brew is in a place like DK tanks it's main mitigation is just to hard to fine tune and make a fine toon.
So what is the better option other then Warrior now as tank?
blizzard going for speed record on dead s2
It was not all that even at beginning. Prot Pally struggled early, and you said so at that time. It is true they shot form worst to first. It's also true that Prot Pally is easiest for high keys now, by a fair bit.
That's the crux of the problem. Whoever is making the changes for Paladins sees them dip beyond first or second spot, and they start fiddling with the numbers.
None of the other classes get balances like that. Warriors got two really hot hero talent trees, and the decisions makers have been nuking them into the ground since.
Monks & DKs got brutalized by the tank nerfs and have just gotten nothing since.
They didn’t ignore blood, pretty sure the nerfs to frost/unholy the class tree changes also nerf stam and armor for blood as well!
yeeeeeah, they definetly will do it
7:33 there's basically no chance that the extra death strike hits give extra healing. Wouldn't make a lot of sense from balancing perspective and also wouldn't make sense from a technical perspective because the healing from death strike is completely separate from the damage instance. That being said, it's a pretty dog shit bonus
i really wish blizzard would move a little bit more from the RNG mechanic on WoW... trying to farm a single BiS trinket i've been running it for 121 times.. (yes i counted them) and still haven't gotten it, problems with vault giving you plain trash and coins are worthless.. and now my tier set is also going to be RNG now?...god
Shadowlands brewmaster with keg of the heavens in sl is my fav tank ever
brewmaster's get no changes...once again. oh well, there's always hope for future patch :)
"a bit puzzling" quazii youre so nice
the whole patch is once again based on the good old Blizzard concept of making what is good worse so that the bad classes seem less bad
they don't understand that the "bad" classes are still mechanically rubbish and are no fun
Isn't this just another out of touch blizzard thing, where the community will question what the fuck they're doing and then last minute they will change it in an attempt to save face?
Only problem is, it's the smallest player group, so not a lot of people will be outraged.
yeah, then halfway through the season they wonder why dps are crying for being in lfg loop.
The reason for the tuning/lack thereof for Brew and Blood is how strong and represented they were in RWF. This points to an inherent inability to balance or extremely big underlying issues with design that Devs simply don't have an answer for, so they simply don't do anything.
The way I feel is prot pallys are exactly where they should be spec wise like rn they are tuned perfectly besides maybe doing a bit too much damage what needs to happen is all the other tanks get tuned up to prot pallys level rather than to break prot pallys again
As a Brew Main I am furios.
This just confirms the patch cycle is longer than the 8 week content cycle. If you view all this as locking in 3 weeks into season 1, all the changes make sense.
It'd be nice if they at least would've waited until post anniversary update to lock in the Feburary changes, but here we are. September locks for a patch 5 months in the future :/.
I wonder if all these tank and healer revamps actually matter if they're not changing dungeons when it comes to damage and interupts.
As a diehard VDH since BfA, proccing Meta is, indeed, going to be great, even with Meta not being as good as it used to be. The essence in BfA called Vision of Perfection did this and it felt fantastic to play with and was what you took in most situations.
where did you purchase your travel wallet from? thanks!
I feel it’s probably just a staffing issue. It seems like they are looking at the data of what the top and bottom people play and balancing around that leaving the middle to rot. Classic.
Will you do a list for DPS as well?
Hi Q, I've just started watching you on Twitch. I think it would be cool to watch you do the highest keys on a "lesser" tank like Brewmaster or DH with your group of players. I've tinkered with Brewmaster but typically play healer as my guild has plenty of tanks so we always need a healer and I like healing. Keep up the good work
Yeah, I'm pretty much done with the game. I’d rather play a game run by a company that actually listens to the community and feedback, instead of making poor changes after most people have already stopped playing. Anything they change now will likely just be reverted at the start of the next expansion. Honestly, these devs don’t seem to play the game or understand the classes. Thanks, Blizzard.
What if instead if a random activation proc. It just made the ability available for use for 20 seconds at reduced effectiveness but it was outside the regular cd.
for Guardian: armor caps at 85% iirc, base armor is at least 40% on live...so the magic damage reduction for TWO points would be 4-8.5. This is quite weak. This might be something useful to moonkin when they desperately bearform
the 11.1 PTR datamine class change for Blood DK on WoWHead stated bDK aura value is buffing 165 (650->815) - do you see that being significant benefit for bDK? Unfortunately, does not look like any physical DR benefit but damage/healing & DS buff could help, if value buff is significant
With the Deathstrike nerf, a baseline physical DR buff from appropriate resource management (i.e. maintaining boneshield charges) was proportional/comparable to other tank specs baseline physical DR (e.g. Shield of Righteous, Ironfur, etc.)
this was not class change. the 650 and 815 is for threat generation. Blizz made it for every tank spec and already released on live servers.
About DS - its hilarious, shield of righteous the ability that keeps ppally alive is off gcd, but ds is under gcd. sniffing unfair fart there
@@general93t74 I didn't know that was associated with the threat buff in the last hotfix...yay. Resume sad lonely bDK music
The only tank I enjoy is warrior and was really considering maining it next season. Nope. The game is starving for tanks then they make changes like this? I really think Blizzard has no idea what they're doing.
Merry Christmas Quazii. Thank you for all you do!
Comign from a Prot Warrior/Brewmaster main... I guess I'm going to level my cooking LOL.
I like "Casino Specs" and rng in wow, and despite this I feel that the tank tier sets (the generic 2piece especially) could have been handled a lot better. It is genuinely fun to have some insane giga high moments where everything aligns and you can basically do whatever you want for the duration of your really good rng roll.
HOWEVER much like you said tank gameplay and skill expression lives and thrives on management of mitigation and thoughtful use of resources in order to facilitate that.
If I had to re-design the generic tank 2-piece while keeping it rng I would just make it so that instead of instantly activating your wall for an /amount of time/ you get a buff. While you have this buff you gain a generic global %increase to all the damage you do and you can consume that buff to activate your wall or some other defensive at no cost, with a large cd refund, with an amplified effect, or potentially some combination therein.
Sure, it just ends up being another generic "Track this with a weakaura and spend it just as its running out or in case of emergency" but at least it fits within the current bounds of how to express understanding of and skill with your tank.
I also feel that the "everyone should be able to do damage and contribute in every way to a given encounter" train has hooked up too many cars to either safely pull to the next station or derail without killing everyone. There is nothing wrong with a tank or a healer that does more damage than their counterparts in the same role as long as it still FITS into how they preform that role. VDH and Disc SHOULD be the damage tank and the damage healer because it is a large part of how they mitigate / sustain / heal., but to then take tier set effects for non-dps roles and make them generic "more damage on button" effects makes me feel as if we've lost sight of the entire role system in general. It is nice when your tank or healer can contribute a lot of damage, especially at very high levels of gameplay, but that isn't what they are there for.
I play bear or blood or protwar to be a big meatwall that has mitigation and self-sustain. I play disc and holy pally and mistsweaver so i can blast a bunch of heals in different ways depending on the encounter. And the ONLY DPS I play is KiR Outlaw because I like the casino spec even though it is VERY consistent and stable.
PLEASE Blizz continue to give us cool sets that intersect at the crossroads of feels good, balanced good, and in flavour but if you *have* to choose make it feel good to play for the specs.
Thank you for your continued content over the years Quazii. I hope you have a fantastic Christmas and get to be with the people that mean the most to you. Have a blessed rest of the year and an equally good new year as well.
I'd love a Brewmasterr buff/slight rework. I love how the spec feels, but the self sufficiency of the class is abysmal, especially when relying on a pug healer. I don't know if they've done this before, I picked up Brew this season, but I would love for them to add a small amount of self healing when purifying stagger, whether that's 8% or 12%. Or, make it so ALL damage is staggered at the same amount. One thing I hate is having no stagger but being 40%~ health
As a tank, Im gonna pretend that extra defensive doesnt exist when it comes to using my own cds. does that mean i might overlap IBF by casting mine when my set procs on a tank buster, maybe. but Im not going to rely on it for a tank buster, itll make trash maybe alittle lighter, but again its just an added mitigation. I wont rely on it
tried healing a 3100io bm today in a 13sv and he actually died while i was applying riptide on him and while I was 75% into a cast of healing surge.. he was dead. He also died a couple other times. I said in chat just in general.." brewmaster needs a buff so bad" he got so angry and basically just said "bad healer"
Are you sure that it’s going to proc the actual spell vs a copy of the spell? Much like fel dev procs meta but doesn’t spend meta - is this 2pc going to work similar way for all classes ? Is this a dumb thought?
just make every other tank just as strong and able to bring much more ultility. like give dhs back double sigils and sigil reduction. give the other tanks what made them super strong in their respective seasons. make tanking fun again so we get more tanks.
So what happens if the 4 piece proc’s your major defensive right before a tank buster that you need that defensive for and now it’s on CD because of your 4 piece.
I would think it does not uses your own cooldowns but gives you a bonus one that activates without giving you any cd's on the original skill
that would be fucking hilarious if it worked like that, but yeah no shot thats 100% not how it works
What do you think will be the best tank in ses 2?
I called this literally minutes after the hero talent concept was unveiled. The reason Dragonflight was so much better than Shadowlands, in my opinion, was because they did away with covenant gated powers. Hero talents are literally just covenant powers/legendaries that aren’t gated behind rep and RNG. We all thought this system needed to go, but fundamentally, the real issue (which is apparently doomed to repeat itself) is that when the talent trees get more complicated, the classes become more difficult to balance. The entire game feels better when the talent trees are simple and condensed. I remember a time when I felt like the classes I played had at least something to do with an imaginative fantasy that I preferred to roll as in the “World of Warcraft”. I love mythic plus… but I don’t love it when I feel like I have to play a meta. Never before has the meta been so wildly powerful. I would be 100% ok with just scrapping hero talents.
Brewmaster for life boiii !
WTF is up with the constant warrior nerfs? We're not even meta...glad I have a paladin tank to reroll.
I think the problem is too brew actually feels relatively good because we don’t get one shot by tank busters versus we can get white swung to death and suffer with bad healers.
We also can do mega damage depending on Shado-pan RNG.
It definitely feels like they just ignore us because it’s so low played
I can't recall there ever being a point in this game, when I was playing, in which all classes were well balanced. There has always been clear, and significant disparities, that result in systemic in game discrimination. Blizzard simply can't, or refuses to balance, and it got old a long time ago.
Monk in general is neglected. As a mw main they took away generous pour making us the the only healer in the game with no communicable damage reduction at all. In the same season where damage reduction IS the meta and at the same time we can't dispel curse. We don't have PI or lust or anything like it. We don't have a cheat death or battle res. We don't have like *anything* that stands out from other healers like at all besides ring of peace which is rarely all that interesting or useful (in fact quite dangerous at times.)
Like there's not really a reason to ever take a mw to your key no matter which key it is. Siege might be the only one and even then meh.
BUt let me give you some proof that it's neglected. Go look at our s1 tier set, ok now that you did that, go look at the tier sets of the other healers tier sets. So we got a 10% heal buff to our impotent hots for 2/4. And the 4/4 extends the duration of those hots by 3 seconds up to 3 seconds when we vivify a target. Now I could do the math to explain to how abysmal and bad and useless this is, or I could just quote the wowhead article regarding out tier set: This is a waste of mana with no benefit so don't spend time factoring it into your decision making. NOW, go back and read the other healer tier sets. Pres evoker their maintenance hot heals more and when it heals 50% chance to get a stack of a buff. 4/4 this buff amounts to a 40% haste and 40% healing buff on their empowered spells. Now go back and look at mist weavers tier set. Look at that. Look at monks. Look at that. Ok, you got that right? So our tier set is so bad that it doesn't actually do anything. Blizzard only continues to buff our damage with like a "6% more damage to this ability," tuning maybe once every other month. Monks in such an abysmal spot that a lot of mws are stacking haste crit, playing master of harmony (for a singular talent,) all to make empowered jade lightning do as much damage as possible. You lose all of these talent options, you lose all the tankiness and chichi immunities from conduit by taking MoH hero talents, MoH is also highly unintuitive especially if you pug where you are almost always going to be forced to drink tea to get zen pulse for a dps, so you're never really getting the most out of it like you'd want unless you have good dps mitigating and self healing such that your rotation and stuff is enough to get by, etc.
Now let me tell you, this doesn't particularly sound fun to play to me and so I don't. I run conduit and dance. If I wanted to give up all the other things I like about monk to make a singular ability viable/good as a glass cannon, to stand still and channel one spell, I would just play cast weaver in raid. Blizzard has this weird fixation with trying to push fist weaver to be more cast oriented all the time even if it's NEVER what anyone asked for. And even that one thing isn't really that unique. Cat weavers and lightsmiths and yaddayadda all do comparable damage. And a lot or a ton of mw's dps in logs actually comes from touch of death so if you took that and its buff out and just imagine not being able to really get the most out of your harmony stacks cause of random pug dps not playing in such a way that you can really stack it up and the talent stuff, then it's really incredibly unfun.
And the changes for next season look really silly and bad to me. They finally upgraded our single target healing so bosses and when they did that they nerfed our aoe. So for a spec already struggling and that blizzard doesn't know what to do with or where to take it or even what is fun and unique about PUNCHING things to heal, where the only thing we were good at was sustained healing in massive trash pulls, they nerfed that. Why? our single target was very underwhelming. It should have been brought up without reducing anything else. I promise you if next season is like s1 mw has no chance of being meta even if they didn't nerf our aoe. We just literally actually don't have anything the other healers have or don't have. They have all the same and more.
I kind of understand war changes, ita just ignore pain spam. But if thats no longer the case, make IP absorb even more to compensate and give war utility - review things like intervene, commanding shout, mass spell reflect, bleed/dot removal etc.
I think a certain part of not seeing a lot of brewmasters is that it's not a very fun class. That's subjective, but the number of skills brewmasters have to bind is stupid.
They should hire equinox for brew. I don’t think anyone knows the spec as much as he does
When I'm in a sabotaging my game competition and my opponent is blizzard D:
Merry Christmas everyone and thanks for the whole year on Videos Quazii :)
I personally think Prot Paladin is much to soft for a Plate Tank with Shield just nerf Dmg and some utility and make him harder it's not really fun for every pull you need a big cd on pugs
Remember in WoD when Ion said we dont want you playing Demo, now he doesnt want us playing brew
So excited for these Brew changes