Note: - The Weapons in my Thumbails are Purely my own ART and CREATION Through Base form on AUTOCAD and finishing touch by AI to create polished variants. Because there are no clear and hd picture of it to the game. I put my time and hardships to it so if you like it and you wanna use it. Go ahead and Enjoy! you can credit me on your descriptions or in comment sections. I'm back with the Support Weapon Series! Stay tuned for more! Happy 2.89k Subs Everyone! - Thank you for the love and support to my channel!, Day by day my channel is growing that it exceeded my own expectations! I always appreciate when some of you guys are requesting to cover some Equipments. It inspires me to Create more contents!
TBH, I was thinking in combining HMG with the expendable aspect, so maybe a backpack with gatlingun that is expendable, so you finished your ammo, drop it and call for another one.
I had an absolute blast last night pairing a regular machine gun with the Sickle. Along with the Rover, you don't worry about getting swarmed. Railcannon and 500kg take care of the rest.
The worst aspect of the gun is literally the missing reticle for 3rd person view. The decision to not have one is soo ridiculous and makes absolutely no sense other than to frustrate the player. It's obvious that everyone wants to shoot this weapon in 3rd person view. THIS WEAPON NEEDS A RETICLE!
It seems to be because this gun is heavier than others. The character can't actually shoulder it properly, which might also be why the sights are vertically so off. But it does work when you just aim with tracers. Seeing the impact is better than any sight, isn't it. That was a trick the special forces learnt in Vietnam. They were using all kinds of shortened and customized LMG's, and often found it most effective to aim without sights.
@wtfronsson yeah, none of those reasons are legit for a video game. It's just a mechanic they chose, and it doesn't fit. Heaviness cam be attributed to a bigger sway. Not a missing reticle for 3rd person view. There are many other bigger guns and far heavier, and they all have reticles. The sniper is understandable. But even that one, they can give a larger reticle to deter accuracy at close range. This HMG has high damage rounds so every round counts. You don't want to blow your rounds on tracing the target. I actually use alignment to aim, but it's literally just an inconvenience. And that's why it makes no sense. It's not a good choice.
@@jacobdaily5543 yes, you can! Down on the d-pad for controller. Edit: on keyboard it's 5. Additional fun fact if you didn't know, hold the button to bring up a menu that lets you drop equipment (backpack, support weapon, samples). Edit: on keyboard, I believe the button is X.
Heavy machine gun: takes ammo backpack, runs up and stun grenade, dumps mag, still has to call in support to finish off. Quasar: Shoots head from miles away.
@@Akrillothwith laser rifle or breaker or sluger or just run... or use 2 explosive granades or use stun grenade - because now you can actually use stun grenades on vailible targets. or use stratagem that you saved because you can kill big bug without it?
When you play helldivers you pick strategems that accommodate your playstyle but for the heavy mg you have to pick equipment around it and have to support it
People don't seem to understand how this game works. Its penetration is the same as the AMR, the same that has white hitmarkers on the top shield of striders. It shines against medium targets, where you do 100% damage: devastators, reinforced bile spewers, and the legs of the strider. This thing seems to be a big DPS hose. Remember, non explosives deal reduced damage against glowing parts, and it rips off a charger's but in 2 sec. Of course it's handling is horrible, it must have one of the most impressive statblocks in the game. But not having a third person reticle and having its first person reticle misaligned is a fucking crime. This killed the AMR and will kill this weapon.
It certainly is useable, you just need to build your entire loadout to cater around it though. Against bugs 3 stratagems are being used with 1 flex slot, bots is possibly 2 flex slots if your confident in your hulk precision. HMG has 3 intentional major flaws: Reload time, Ammo capacity, Spare ammo. It’s difficult changing any of the 3 without making the MG-43 completely redundant, however you can argue since it is a starter support weapon stratagem that it doesn’t matter if it gets outclassed by a higher level version of itself. I’d like to see how AH addresses this weapon if they even do at all.
I agree the biggest downside of Machine guns are the stock magazines... considering the machine guns have high rpms with low stock magazines are like using assault rifle with 1 stock magazine.
@@CodyDouglas-hi3hd Ammo being double means it has the same amount of ammo as the normal machine gun; which wouldn't make sense as it is shooting larger rounds. As is we have Stalwart with 3+1 mags at 250 rounds each, for a total of 1000 rounds. We have the machine gun at 2+1 mags at 150 rounds each, for a total of 450 rounds. And we have the HMG at 2+1 mags at 75 rounds each, for a total of 225 rounds. If you double the ammo, now the machine gun gets outclassed almost completely. Although arguably the machine gun also needs a buff. Like Reserve mags increasing to 3+1, so it at least has 600 rounds. Instead of double, I'd suggest increasing it to 100 rounds. That way we still have the decreasing mag size as the caliber increases. Alternatively, I'd take a shorter reload; if the reload was slightly shorter, running the HMG with the supply pack would work even better.
HMG needs mags of 100-120. Then fix the scope and its fine. MG needs +20 rounds, a 3rd mag and supply crates need to restore at least 2 mags. do this and all the MGs will have a place in loadouts.
For the low cost of 3 strategem slots and a specific grenade choice, it can do the job of a quasar and EAT-IT with the additional bonus of not being useless against smaller bugs. Don't get me wrong though, it's a cool weapon and can be made to work. But it's not good when compared to the other choices you have. It should've been a backpack fed hipfire weapon. But maybe they're saving that concept for a minigun at some point.
quasar is boring as fuck, i like being a heavy weapon person with my huge machine gun, and yes the quasar can kill titan, but it take for ever, I can kill one in about 5 second with the heavy machine gun.
you are by far the best helldivers content channel I've found. You actually go in and figure out the strengths of the weapons and what they are intended for, not sizing them up with their counterparts or asking for everything to be a jack of all trades. Keep it up bro
One, pretty much everything in this video caught a nerf. The max rate of fire got nerfed and you can't stun Bile Titans anymore. Guess Joel watched this video. Two, it's funny how different my playstyle with this is. I got it and only ever fought bots with it. So I play it as a mid range support gunner with either the Support pack or Guard Dog. I thought it was going to hurt having to take the Support Pack as we would effectively be using two strats to use this weapon. In practice, it's not like that. You get the ammo, but also all the grenades you can throw and nades do work. Not to mention the stims. The Guard Dog is good too. Because you are fighting at a medium range, it doesn't just burn through it's ammo. However, the Guard Dog kills a hell of a lot faster that the Rover whenever it does start shooting. It loves to headshot bots.
Man i like this comment! I agree to you... Pretty much on this videos are nerfed lol. and thanks for sharing with us your amazing playstyle man.... nice!!!
0:36 yeah ok, but why not use the quasar cannon and just take the charger out from like 30-90m away instead of having to run to him, use a stun nade and then run to his back. especially on some of the hunter maps this doesn't seem viable as you're constantly surrounded by enemies. to me it seems situational at best, need a buff imo. probably make it so that 20-ish hits on a charger head kills it or something i don't know.
"probably make it so that 20-ish hits on a charger head kills it or something i don't know." That would give it a higher armor pen than the Anti-material rifle and autocannon. Currently it has the same armor penetration as the AMR and autocannon. (the second level of AP, does full damage to level 2 armor, and can pen level 3 armor) That said, I do think the Charger's chest should have an HP reduction. I believe it has level 3 armor, so few things can pen it; but the health of the chest is so high that you might as well always shoot the butt instead. The chest is pretty well protected with the front mandibles, so it isn't an easy shot, and the insane health it has makes it entirely worthless to target.
why not use the regular machine gun then, more ammo, easier to control, you can use it to kill the bile spewers and hive guardians really easily, smaller enemies even easier.@@thegrayowl1557
Because not every things have to be meta and optimal to the most little things, some people want to have fun and feel like a badass doing it, the game is easy enough as is.
Really appreciate the love you give the HMG for the bugs. Spiked uploaded a fantastic video getting up and personal with the bots, using the HMG and a ballistic shield. I feel that's more its niche than being an auxiliary weapon for the bugs.
I think it would have been much cooler if the heavy machine gun was equipped with a backpack with tape ammunition, thus making it MUCH more fun ( in my opinion )
Use it with the dominator/slugger and stuns. Very good at melting dominators, especially in closer ranges where and auto cannon or one of the shoulder fire guns isnt good
Good usage, but HMG needs a lot of work for it to be considered practical. Magazine size is way too low. It needs a reticle. Reload time needs to be a bit faster. I would honestly just make it a belt fed backpack weapon. That way, it's just one massive ammo dump without having to reload.
Judging by the intro cinematic instructions are as follow Stun target SHOVE HEAVY MUNITIONS WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY UP ITS ASS
I need to use the HMG like a chainsaw to get use out of it. Got it. Honestly, it made me pick up the stalwart again. It doesnt have armor pen, but my Scorcher does that job. I use my primary like support and support like primary.
The intro doesn't sell me the HMG unlike the other weapons. It needs a lot to build around it to make it work easier like others said. It works but because of my playstyle this is a pass for me.
i just wish it had 25 more rounds per magazine. And that it didnt shoot like 6 inches below the reticle. it makes precision shooting extremely difficult.
Interesting. I've always run it with the supply pack, but using the jump jet to run as a sort of hit and run shotgun assassin sounds interesting. Will have to try that.
This gun is over-balanced. Too many cons, like how the sight is not sighted, really take away from what could have been an amazing weapon. Relying on stun grenades to make a weapon strategem work is no bueno. Devs drop the ball on this one.
@@dwaynetherock-hardjohnson5676 fundamentally broken sights when you have no 3rd person reticle is simply wrong. I needs more pros to justify taking it over other stratagems. Pointing this out is not complaining, it's stating facts.
@@cameronmckillop6448 sights being broken is a bug, not a feature. It’s possible you used the wrong word, but something being “over-balanced” and therefore bad is a WILD take lol
Agreed. It's only really strength is situational, the increased armor pen. Meanwhile the drawbacks are crippling. The basic machine gun can do everything thus thing does only better, aside from punching through the faceplate of a hulk. But since you can't reliably hit that faceplate who cares.
Stun grenades are the bomb, wish I saw more people using them in the games I play in. Though I usually just have been using them for bots where they shine even more (byebye Hulk), I may try to use them more with bugs after seeing this.
My counterargument to HMG being strong: VS CHARGERS: quasar can kill one from the front without needing a stun nade, same with EAT and Recoilless. Alternatively since you are leaning on stun nade anyway, orbital precision + 500kg are really useful stratagems that are nice to have that let you take a better support weapon. also the Flamethrower and Arc Thrower exist that also can kill it from the front and not need to get around it. VS Titan: Since you still have to use stratagems anyway why not just stun nade + 500kg or orbital precision. Also the aforementioned rocket launchers twoshot to the head including quasar. VS chaff: lmao the other two machineguns are far, far better at clearing large amounts of chaff + Stalwart has moving reload without needing jumppack VS Bile Spewers: you don't even know if these things will be present, so while they do die fast to the HMG they also die in one headshot to railgun (which is still a good weapon) which can be used against chargers effectively too.
The HMG is fun for the first minute, then you start to see the longlist of issues it has: The mag size is pitiful (It's not the biggest of issues considering you can turn it to a low fire rate and be more careful about the spray) The slowest sway out of any other weapon (which I understand, it's a big heavy weapon, hence sway.) The lack lustre damage (its not the worst, but it certainly is not powerful enough, its barely better than the bog standard MG but with medium penetration) The ADS is inaccurate (Pretty sure its a bug because even in single shot it doesn't shoot where the reticule is) The kicker is THERE IS NO THIRD PERSON AIMING RETICLE, really? The AMR I understand, but an MG not having a third person reticule? In essence, all these issues compound. The HMG is a slow firing weapon that is wildly inaccurate, with a small mag size that forces you into the longest reload out of all weapons currently available, with a damage profile that is terrible, can't be hip fired effectively, and is terrible against both Bugs and bots for the most part. WHYYYY?!
I respect your comment man, and I agree this is the weakness of the HMG... But yeah I found a way to utilize this except for the ammo conserving because if you do low rpm it feels a completely different weapon..
Considering it gets 2 boxes of ammo from a supply that would make it dramatically better than the MMG. It's singular flaw is it didn't get it's own ammo backpack with option for crew served belt feed!
it takes less bullets to kill a charger with heavy mg if u just shoot the legs. At first the bullet will bounce off but after a few rounds it will penetrate.
With some tweaking or a supply backpack this thing is just stupid against bots, I'm bringing armor with the Engineering Kit trait and Stun Grenades, keep RoF low untill you see a big enemy like a Tank and UNLOAD in the weakspot, it's a decent hoard clear against big enemies that can also take out heavy armour quite easily
Here is my take on the MGs caliber: MG-105 Stalwart - .223 / 5.56x45mm. It fires the same rounds as the AR-23 Liberator and you know its 5.56 by the shape and size of the magazine and by the intro of HD1 when you see the AR-19 Liberator, its predecessor, and on the AR-19's side say "Cal. 5.56". But there is also the probability that the AR-23 and by essence the new Stalwart model fires the 6.8x43mm caliber, IRL 6.8x43mm mags are similar to their 5.56 counter part, but still its less likely due to its not much widely known or accepted cartridge for that matter. MG-43 - .308 / 7.62x51mm (OR much less likely .277 / 6.8x51mm) . I think its pretty self explanatory given it penetrates more, do more damage while remaining controlable and by following the current hierarchy of NATO calibers MG-101 Chainsaw - .338 / 8.6x70mm - This still makes sense since if the HMG would be .50 Cal you couldn't even fire it from the hands, let alone carry it around.
Striders seem to be a bit bullet spongy as well and sometimes the driver survives so you have to kill them as well. I do wish it simply took less rounds to kill on body shots so rpm can be turned down, at the very least being less necessary and more ammo efficient. Rpm would be just more of a bonus if you do turn it up. Personally, i think a strider should go down after 1 quick burst but dont seem to go down that easy. Headshots on devastators is about 5 rounds tap fire which uh is kinda a long time to keep aim on them lol and only really able to be done up close so might as well rpm burst them anyway as is a bit unrealistic expectation when alot of fire is incoming.
First let me say “awesome video!” It was genuinely an enjoyable watch. I still can’t stand with the HMG crowd though, and will continue taking the Stalwart and MG43 over it. It can be used to do cool stuff, yes. But it has waaaay too many flaws and you get better results with other weapons. I feel like to make the HMG “good” you have to go out of your way for it to be “good”. Either way, cool video!
No amount of editing is going to make this gun come out looking good. You tried. It was a good video of you jumping through hoops to make the weapon mediocre. But the HMG is just fundamentally a poorly designed piece of crap 😂 Everything you did is doable with the flamer and it doesn't cost you at least 2 stratGem slots and a grenade slot 😂😂😂😂
Sadly I have to agree. I really wanted to be the HMG guy, I just love the feeling of pumping out a torrential outpouring of bullets. Loud, powerful, chunky, bullets. Maybe I’ll have to go back and try the stalwart. The flamethrower has been my main since the buff cuz it’s goated. Kills all bugs and wounds titans, basically infinite ammo… no brainer
@@TheArcturusProject I'm pretty sure they are going to buff the HMG but it will be a while because it was a fresh release. I'm the same way. Super disappointed on the design/ balance decisions. I am supremely butthurt about the HMG lmfao. It's obviously usable as shown in this video just you know deep down you are screwing yourself. Haha.
My only real complaint with this weapon is the lack of a reticle. Like. Why??? I genuinely don’t understand why it doesn’t have one. It’s not a sniper and it doesn’t play like one either.
First weapon in the game I can't even use for fun. It just sucks. Increase ammo per mag (or belt!) and lower recoil by a smidge OR if they really want a HEAVY MG make it work on heavies (level 7-8 armor pen) and leave everything the same
It's a potent machine gun for sure, But it does require conquering quite a learning curve, And you want to build the kit around the gun, But if you do it's surprisingly versital And by far the fastest way to kill a charging horde of chainsaw bots right in your face
I like the technique, and it’s still needs a heavy penetration or more damage to compensate the recoil and reload speed. Also have you compared it to original MG? (Armor pen, damage, RPM)
I agree man! Should have more Penetration, More ammo magazines, and a Fixed 3rd person reticle. 💯 The only difference between HMG AND RMG is their damage.. and Ammo Count Magazine. Furthermore I think I'll make a video about comparisons.
Waste potential for heavy machine gun, it should come with backpack for belt feeder to be somewhat effective. Right now it has so low ammo,reload is 20 years.
Playing with macros I see, well soldier that's the pussy way, do it like a real Helldiver and use your fingers to input the commands of Hell to lay waist the old fashion way, the Liber-tea way..... remember you are Democracy's weapons of destruction you don't need hacks to smash bugs only fingers big fingers. :D cool video dude, I think these addictions are really good and for me the HMG is to be used up close to mid range.
I don't even know how to use that macros macros man, I just always use my favourite strategems... And yeah I got a muscle memory of it... Thanks man! I appreciate it! 💯
Bro with enough hours played I will get some sweet clips that "look" like this gun is viable. But it's not. It breaks down like this - you either use it for trash or chargers nothing in between. Get two chargers on you and good luck getting in a reload. This gun needs the reload time to be cut in half at bare minimum. Its not the ammo size/recoil/bad reticle that makes this gun a complete mess, its the reload time.
I head it's more hard to use it on Automatons because of the Recoil.... but Planning to Make a video about Support Weapons for Automatons.. Stay tuned man!
Dont be using this thing when getting shot at by Bots ill tell ya. Takes around 15 body shots minimum to take out a devastator if you can keep shots on target which also means not hitting the arms and you possibly getting staggered while shooting so realistically you will be fireing off about 25 rounds in 2 or 3 bursts. Basically anything past 25-30m is a crap shoot and you wont be able to track moveing raiders very well even when single taping the fire button. the shield devastators forget about it unless you let them close the distance. Trying to single tap fire for headshots is about impossible at most range especially with the slow aiming speed you just wont be able to go from target to target.
@@squeezyjibbs6643 I'd say if you like more mobility and reload in the mid-air use Jump pack.... If you like having no problem with the ammos, pick Ammo pack.. Overall I'd prefer the Ammo pack for any situation...
Yeah I know right! They aren't gonna stop me doing this... Especially that my intention was to enjoy all the weapons of the game 💯 I like this comment!
Theres also another subset where if you tell them a weapon is bad they get super defensive and call you a meta chaser. Its been around since forever, not just in HD2
as much as i love machine guns and heavy machine gun, this just aint it. if the clip size was bigger (like bump it up to 140 - 200) then i would say it would have a pass. i feel like the machine gun is better in comparison, till it get a clip/spare ammo buff i will stay with that.
It’s highest rpm of 1200 has been reduced to 900 smh NOW it’s just the normal machine gun with more damage and slightly less ammo I enjoyed that short but high burst of damage it delivered but oh well
Note:
- The Weapons in my Thumbails are Purely my own ART and CREATION Through Base form on AUTOCAD and finishing touch by AI to create polished variants. Because there are no clear and hd picture of it to the game. I put my time and hardships to it so if you like it and you wanna use it. Go ahead and Enjoy! you can credit me on your descriptions or in comment sections.
I'm back with the Support Weapon Series! Stay tuned for more!
Happy 2.89k Subs Everyone!
- Thank you for the love and support to my channel!, Day by day my channel is growing that it exceeded my own expectations! I always appreciate when some of you guys are requesting to cover some Equipments. It inspires me to Create more contents!
Just so you know the Ai apps usually steal your art. So its possible your art is now being used without credit to you by anyone using that Ai app.
@@MerpSquirrel thank you for this.... Fine by me 💯
Should've been a belt fed backpack weapon. Change my mind.
they're most likely going to add weapon mods in the near future hopefully soon
Fired from the hip, like a mini-gun. That would have been excellent.
Easy too much ammo would put it into the OP department.
TBH, I was thinking in combining HMG with the expendable aspect, so maybe a backpack with gatlingun that is expendable, so you finished your ammo, drop it and call for another one.
Wear a supply pack and have the next best thing!
90% of cut footage was you reloading the weapon, don't lie.
One reload is as long as a standard video💀
each segment of this video can just be a reload
My guy. 5 seconds is not that long.
@@unfortunateson1938 5 seconds is an eternity in a game, especially if you have to stand still the whole time
It's too much drownbacks imo, the magazine size should be at least, doubled.
It honestly makes me appreciate the regular machine gun way more lol
I had an absolute blast last night pairing a regular machine gun with the Sickle. Along with the Rover, you don't worry about getting swarmed. Railcannon and 500kg take care of the rest.
The worst aspect of the gun is literally the missing reticle for 3rd person view. The decision to not have one is soo ridiculous and makes absolutely no sense other than to frustrate the player. It's obvious that everyone wants to shoot this weapon in 3rd person view. THIS WEAPON NEEDS A RETICLE!
Right. I hate the missing reticle. I hope they add one. Without that, I'm not using this weapon anymore.
It seems to be because this gun is heavier than others. The character can't actually shoulder it properly, which might also be why the sights are vertically so off.
But it does work when you just aim with tracers. Seeing the impact is better than any sight, isn't it. That was a trick the special forces learnt in Vietnam. They were using all kinds of shortened and customized LMG's, and often found it most effective to aim without sights.
@wtfronsson yeah, none of those reasons are legit for a video game. It's just a mechanic they chose, and it doesn't fit. Heaviness cam be attributed to a bigger sway. Not a missing reticle for 3rd person view. There are many other bigger guns and far heavier, and they all have reticles. The sniper is understandable. But even that one, they can give a larger reticle to deter accuracy at close range.
This HMG has high damage rounds so every round counts. You don't want to blow your rounds on tracing the target. I actually use alignment to aim, but it's literally just an inconvenience. And that's why it makes no sense. It's not a good choice.
not a killing floor fan I see...
As much as you hate the missing redical. If you got good the gun, you wouldn't need one.
With a supply pack to compensate for the low ammo it's...bearable lol
Yeah! It needs an ammo stock buff💯
Can you use your own supplies from a supply pack?
@@jacobdaily5543 yes, you can! Down on the d-pad for controller. Edit: on keyboard it's 5.
Additional fun fact if you didn't know, hold the button to bring up a menu that lets you drop equipment (backpack, support weapon, samples). Edit: on keyboard, I believe the button is X.
5 on keyboard
For pc just press "5" to use supply pack to yourself 💯
Heavy machine gun: takes ammo backpack, runs up and stun grenade, dumps mag, still has to call in support to finish off.
Quasar: Shoots head from miles away.
Okay, and now how will you deal with the 4 spewers and 10 hunters approaching you?
@@Akrillothwith laser rifle or breaker or sluger or just run... or use 2 explosive granades or use stun grenade - because now you can actually use stun grenades on vailible targets. or use stratagem that you saved because you can kill big bug without it?
@@Akrillothspewers can be dealt with the dominator now. Slugger was my goto until they nerfed the stun lock
plas 1 scorcher @@Akrilloth
@@PeaceWalkerInc hunters, scorcher can and will kill you if they just happen to jump too close.
Love the weapon guides, Keep up the good work.
Thanks man! I'm back with the Support weapon series.....
From the intro alone I'd say it's the stun nades doing the heavy lifting.
They are too good
Stun grenades are so cracked I haven’t used anything else since they got released
Thank you for showing the pros of this support weapon. Really shines light on whether it’s all bad or not.
No worries man! More contents in the future!
When you play helldivers you pick strategems that accommodate your playstyle but for the heavy mg you have to pick equipment around it and have to support it
1:52 If you watch carefully you can actually see the grass growing while they're reloading.
after 30yrs.....
People don't seem to understand how this game works.
Its penetration is the same as the AMR, the same that has white hitmarkers on the top shield of striders. It shines against medium targets, where you do 100% damage: devastators, reinforced bile spewers, and the legs of the strider.
This thing seems to be a big DPS hose. Remember, non explosives deal reduced damage against glowing parts, and it rips off a charger's but in 2 sec. Of course it's handling is horrible, it must have one of the most impressive statblocks in the game.
But not having a third person reticle and having its first person reticle misaligned is a fucking crime. This killed the AMR and will kill this weapon.
I like this very detailed insights of you.. thanks for sharing it with us man! 💯
It certainly is useable, you just need to build your entire loadout to cater around it though. Against bugs 3 stratagems are being used with 1 flex slot, bots is possibly 2 flex slots if your confident in your hulk precision.
HMG has 3 intentional major flaws: Reload time, Ammo capacity, Spare ammo. It’s difficult changing any of the 3 without making the MG-43 completely redundant, however you can argue since it is a starter support weapon stratagem that it doesn’t matter if it gets outclassed by a higher level version of itself. I’d like to see how AH addresses this weapon if they even do at all.
ammo should be double if its a heavy machine gun, if its a long rload, gotta aim, and hard recoil, should have some serious ammo
I agree the biggest downside of Machine guns are the stock magazines...
considering the machine guns have high rpms with low stock magazines are like using assault rifle with 1 stock magazine.
@@CodyDouglas-hi3hd Ammo being double means it has the same amount of ammo as the normal machine gun; which wouldn't make sense as it is shooting larger rounds.
As is we have Stalwart with 3+1 mags at 250 rounds each, for a total of 1000 rounds.
We have the machine gun at 2+1 mags at 150 rounds each, for a total of 450 rounds.
And we have the HMG at 2+1 mags at 75 rounds each, for a total of 225 rounds.
If you double the ammo, now the machine gun gets outclassed almost completely. Although arguably the machine gun also needs a buff. Like Reserve mags increasing to 3+1, so it at least has 600 rounds.
Instead of double, I'd suggest increasing it to 100 rounds. That way we still have the decreasing mag size as the caliber increases. Alternatively, I'd take a shorter reload; if the reload was slightly shorter, running the HMG with the supply pack would work even better.
@@josephburchanowski4636my guy it’s the same 5 seconds as the machine gun
HMG needs mags of 100-120. Then fix the scope and its fine.
MG needs +20 rounds, a 3rd mag and supply crates need to restore at least 2 mags.
do this and all the MGs will have a place in loadouts.
For the low cost of 3 strategem slots and a specific grenade choice, it can do the job of a quasar and EAT-IT with the additional bonus of not being useless against smaller bugs.
Don't get me wrong though, it's a cool weapon and can be made to work. But it's not good when compared to the other choices you have.
It should've been a backpack fed hipfire weapon. But maybe they're saving that concept for a minigun at some point.
quasar is boring as fuck, i like being a heavy weapon person with my huge machine gun, and yes the quasar can kill titan, but it take for ever, I can kill one in about 5 second with the heavy machine gun.
you are by far the best helldivers content channel I've found. You actually go in and figure out the strengths of the weapons and what they are intended for, not sizing them up with their counterparts or asking for everything to be a jack of all trades. Keep it up bro
Man your comment inspires me a lot! I'm always doing my best to give you all the quality contents!
Thank you man! 💯
One, pretty much everything in this video caught a nerf. The max rate of fire got nerfed and you can't stun Bile Titans anymore. Guess Joel watched this video.
Two, it's funny how different my playstyle with this is. I got it and only ever fought bots with it. So I play it as a mid range support gunner with either the Support pack or Guard Dog. I thought it was going to hurt having to take the Support Pack as we would effectively be using two strats to use this weapon. In practice, it's not like that. You get the ammo, but also all the grenades you can throw and nades do work. Not to mention the stims. The Guard Dog is good too. Because you are fighting at a medium range, it doesn't just burn through it's ammo. However, the Guard Dog kills a hell of a lot faster that the Rover whenever it does start shooting. It loves to headshot bots.
Man i like this comment! I agree to you... Pretty much on this videos are nerfed lol. and thanks for sharing with us your amazing playstyle man.... nice!!!
0:36 yeah ok, but why not use the quasar cannon and just take the charger out from like 30-90m away instead of having to run to him, use a stun nade and then run to his back. especially on some of the hunter maps this doesn't seem viable as you're constantly surrounded by enemies. to me it seems situational at best, need a buff imo. probably make it so that 20-ish hits on a charger head kills it or something i don't know.
"probably make it so that 20-ish hits on a charger head kills it or something i don't know."
That would give it a higher armor pen than the Anti-material rifle and autocannon. Currently it has the same armor penetration as the AMR and autocannon. (the second level of AP, does full damage to level 2 armor, and can pen level 3 armor)
That said, I do think the Charger's chest should have an HP reduction. I believe it has level 3 armor, so few things can pen it; but the health of the chest is so high that you might as well always shoot the butt instead. The chest is pretty well protected with the front mandibles, so it isn't an easy shot, and the insane health it has makes it entirely worthless to target.
Honestly, I'd consider it LESS situational, given you can use it to kill a (small) bunch of small enemies and some of the bigger ones too
why not use the regular machine gun then, more ammo, easier to control, you can use it to kill the bile spewers and hive guardians really easily, smaller enemies even easier.@@thegrayowl1557
Because not every things have to be meta and optimal to the most little things, some people want to have fun and feel like a badass doing it, the game is easy enough as is.
Really appreciate the love you give the HMG for the bugs. Spiked uploaded a fantastic video getting up and personal with the bots, using the HMG and a ballistic shield. I feel that's more its niche than being an auxiliary weapon for the bugs.
Very well said man! I like your comment
I think it would have been much cooler if the heavy machine gun was equipped with a backpack with tape ammunition, thus making it MUCH more fun ( in my opinion )
Use it with the dominator/slugger and stuns. Very good at melting dominators, especially in closer ranges where and auto cannon or one of the shoulder fire guns isnt good
Good usage, but HMG needs a lot of work for it to be considered practical. Magazine size is way too low. It needs a reticle. Reload time needs to be a bit faster.
I would honestly just make it a belt fed backpack weapon. That way, it's just one massive ammo dump without having to reload.
I agree with you man, Ammo Magazine is to low for HMG like 75 really? and considering it has 1200rpm doesn't resonates well.
It have the same reload time as the normal mg, I been using that weapon since it came out and its a really good weapon when your good.
Thank you for showing that it isn't the weapon that matters, but the one who uses it.
It should be the right way to play this game.... Play it on our own way.
Thank you man! I appreciate it 💯
honestly if they made it where the HMG could pen stuff like chargers and bile titans then it would be a pretty good tradeoff for the reload time
Judging by the intro cinematic instructions are as follow
Stun target
SHOVE HEAVY MUNITIONS WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY UP ITS ASS
Yeah man! That's a good one 🤣
I need to use the HMG like a chainsaw to get use out of it. Got it.
Honestly, it made me pick up the stalwart again. It doesnt have armor pen, but my Scorcher does that job. I use my primary like support and support like primary.
This is very nice combo man, I'll try to do this on my livestreams focusing on HMG
The intro doesn't sell me the HMG unlike the other weapons. It needs a lot to build around it to make it work easier like others said. It works but because of my playstyle this is a pass for me.
I like your comment man, I agree it all depends on the player's playstyle 💯
I've been teaching all of this to my friends and teammates. Lo and behold, some backup!
Nice man! I hope you all get some fun!
I recently started playing with the heavy machine gun and it's so fun to watch pieces of the enemies go flying off
i just wish it had 25 more rounds per magazine. And that it didnt shoot like 6 inches below the reticle. it makes precision shooting extremely difficult.
Yeah man, I agree with this! A 120rounds magazind or atleast 150rounds would be awesome
So it's a better Stalwart with less ammo, which is made up for in its ability to take out heavy bugs.
Interesting. I've always run it with the supply pack, but using the jump jet to run as a sort of hit and run shotgun assassin sounds interesting.
Will have to try that.
Thanks buddy! Try this! but take note that you cannot stun bile titans anymore
This specific machine gun should come with an optional ammo backpack that feeds it directly. Eating a backpack slot is fair for sustained fire.
I agree man! niceee idea
This gun is over-balanced. Too many cons, like how the sight is not sighted, really take away from what could have been an amazing weapon. Relying on stun grenades to make a weapon strategem work is no bueno. Devs drop the ball on this one.
Complaining about a weapon being too balanced is wild, I’m glad they didn’t include an overtly OP/broken weapon
Guess the issue is 75 bullets mag, 3 mags are basically a single stalwart mag, what a cringe design
@@dwaynetherock-hardjohnson5676 fundamentally broken sights when you have no 3rd person reticle is simply wrong. I needs more pros to justify taking it over other stratagems. Pointing this out is not complaining, it's stating facts.
@@cameronmckillop6448 sights being broken is a bug, not a feature. It’s possible you used the wrong word, but something being “over-balanced” and therefore bad is a WILD take lol
Agreed. It's only really strength is situational, the increased armor pen. Meanwhile the drawbacks are crippling. The basic machine gun can do everything thus thing does only better, aside from punching through the faceplate of a hulk. But since you can't reliably hit that faceplate who cares.
i love the combination of heavy machine gun with bollt action explosive anti tank rifle and revolver
Didn't know my 110s would get the bt kill after destroying the green bits... amazing.
Yes man! Clear green sacks and drop rocket pods and you're done man... Niceee
I haven't found my groove yet with the heavy machine gun. No joke that reload time
Nice to see a fellow jet pack user though! I love that thing
Yeah man, Jump pack is the answer for MG and HMG 💯
I treat it like a Diligence at range and a foghorn of belching hate up close
Heavy machine gun is fire is used correctly! Awesome gameplay
Thanks man! but this is posted before the update with nerfed max RPM
It seems like it really shines against the mid-tier enemies for sure. On the bots, the devastators get absolutely shredded.
I agree man! 💯
MG already shred them
Problem is: not completly an anti armor weapon, but too clumsy and low ammo for little ennemis
Saw no kills. Just damage.
Let alone slow ass reloads and absurdly low quantity mags
Stun grenades are the bomb, wish I saw more people using them in the games I play in. Though I usually just have been using them for bots where they shine even more (byebye Hulk), I may try to use them more with bugs after seeing this.
Great to hear man! Go try it... have fun!
the steward can do all of this on its highest fire mode
My counterargument to HMG being strong:
VS CHARGERS: quasar can kill one from the front without needing a stun nade, same with EAT and Recoilless. Alternatively since you are leaning on stun nade anyway, orbital precision + 500kg are really useful stratagems that are nice to have that let you take a better support weapon. also the Flamethrower and Arc Thrower exist that also can kill it from the front and not need to get around it.
VS Titan: Since you still have to use stratagems anyway why not just stun nade + 500kg or orbital precision. Also the aforementioned rocket launchers twoshot to the head including quasar.
VS chaff: lmao the other two machineguns are far, far better at clearing large amounts of chaff + Stalwart has moving reload without needing jumppack
VS Bile Spewers: you don't even know if these things will be present, so while they do die fast to the HMG they also die in one headshot to railgun (which is still a good weapon) which can be used against chargers effectively too.
I respect your comment man, Well done btw!
Surprised you didn't showcase it against bots. It seems more geared towards them
I need to make it for part 2, thanks man! Stay tuned!
@@WayaliciousTV awesome, love your content
It's hard to justify it for bots. You need precision, but the sight is not tuned to where it shoots. The autocannon would be better.
I think it's more for bugs, the effective range on this weapon is just atrocius you will mostly just get sniped by rocket before you even kill one.
The HMG is fun for the first minute, then you start to see the longlist of issues it has:
The mag size is pitiful (It's not the biggest of issues considering you can turn it to a low fire rate and be more careful about the spray)
The slowest sway out of any other weapon (which I understand, it's a big heavy weapon, hence sway.)
The lack lustre damage (its not the worst, but it certainly is not powerful enough, its barely better than the bog standard MG but with medium penetration)
The ADS is inaccurate (Pretty sure its a bug because even in single shot it doesn't shoot where the reticule is)
The kicker is THERE IS NO THIRD PERSON AIMING RETICLE, really? The AMR I understand, but an MG not having a third person reticule?
In essence, all these issues compound. The HMG is a slow firing weapon that is wildly inaccurate, with a small mag size that forces you into the longest reload out of all weapons currently available, with a damage profile that is terrible, can't be hip fired effectively, and is terrible against both Bugs and bots for the most part.
WHYYYY?!
I respect your comment man, and I agree this is the weakness of the HMG... But yeah I found a way to utilize this except for the ammo conserving because if you do low rpm it feels a completely different weapon..
@@WayaliciousTV I really need one thing going for it, give me a third person reticle then im happy
The only thing the dev needed to improve this weapon is to increase the ammo capacity to 4 clips per drops, and each mag contains 100 bullets
Increase the Ammo magazine to 120 and with 3 to 4 ammo stocks and it's perfectly fine. and More reason to choose it over machine gun and stalwart.
Considering it gets 2 boxes of ammo from a supply that would make it dramatically better than the MMG.
It's singular flaw is it didn't get it's own ammo backpack with option for crew served belt feed!
the downside is needs to be rel;oaded while stationary, like the entry level machine gun, which sucks.
it takes less bullets to kill a charger with heavy mg if u just shoot the legs. At first the bullet will bounce off but after a few rounds it will penetrate.
I wanna try it now with just 950 rpm... thanks!
@@WayaliciousTV so funny thing it looks like it no longer can.
With some tweaking or a supply backpack this thing is just stupid against bots, I'm bringing armor with the Engineering Kit trait and Stun Grenades, keep RoF low untill you see a big enemy like a Tank and UNLOAD in the weakspot, it's a decent hoard clear against big enemies that can also take out heavy armour quite easily
I'm planning to make a video for bots about it.... Thanks for sharing this! 💯
I KNEW WAYALICIOUS WOULD FIND A WAY TO USE IT!!!💯💯👍👍😁😁
Here is my take on the MGs caliber:
MG-105 Stalwart - .223 / 5.56x45mm. It fires the same rounds as the AR-23 Liberator and you know its 5.56 by the shape and size of the magazine and by the intro of HD1 when you see the AR-19 Liberator, its predecessor, and on the AR-19's side say "Cal. 5.56". But there is also the probability that the AR-23 and by essence the new Stalwart model fires the 6.8x43mm caliber, IRL 6.8x43mm mags are similar to their 5.56 counter part, but still its less likely due to its not much widely known or accepted cartridge for that matter.
MG-43 - .308 / 7.62x51mm (OR much less likely .277 / 6.8x51mm) . I think its pretty self explanatory given it penetrates more, do more damage while remaining controlable and by following the current hierarchy of NATO calibers
MG-101 Chainsaw - .338 / 8.6x70mm - This still makes sense since if the HMG would be .50 Cal you couldn't even fire it from the hands, let alone carry it around.
This comment is so informative man! thanks!
@@WayaliciousTV No problem, wish there would be an AK style gun in the game tho, i even came up with my custom description for it
Sick video man. Thanks for showing us what we can do with the HMG
Any time man! Watch out for my Quasar video... Stay tuned! thanks for the genuine support 🙏🏻
@@WayaliciousTV thank you and yea can't wait for that one!
I really need to try this weapon, seems pretty fun to me.
Try this buddy! but take note that you cannot stun bile titans anymoreee
Striders seem to be a bit bullet spongy as well and sometimes the driver survives so you have to kill them as well. I do wish it simply took less rounds to kill on body shots so rpm can be turned down, at the very least being less necessary and more ammo efficient. Rpm would be just more of a bonus if you do turn it up. Personally, i think a strider should go down after 1 quick burst but dont seem to go down that easy. Headshots on devastators is about 5 rounds tap fire which uh is kinda a long time to keep aim on them lol and only really able to be done up close so might as well rpm burst them anyway as is a bit unrealistic expectation when alot of fire is incoming.
First let me say “awesome video!” It was genuinely an enjoyable watch. I still can’t stand with the HMG crowd though, and will continue taking the Stalwart and MG43 over it. It can be used to do cool stuff, yes. But it has waaaay too many flaws and you get better results with other weapons.
I feel like to make the HMG “good” you have to go out of your way for it to be “good”.
Either way, cool video!
Man thank you for this! I appreciate it! 💯
No amount of editing is going to make this gun come out looking good. You tried. It was a good video of you jumping through hoops to make the weapon mediocre. But the HMG is just fundamentally a poorly designed piece of crap 😂 Everything you did is doable with the flamer and it doesn't cost you at least 2 stratGem slots and a grenade slot 😂😂😂😂
or the new laser thingy. Two shot titans / 1 shot chargers with unlimited ammo. No need for using the fooking 110mm
Sadly I have to agree. I really wanted to be the HMG guy, I just love the feeling of pumping out a torrential outpouring of bullets. Loud, powerful, chunky, bullets. Maybe I’ll have to go back and try the stalwart. The flamethrower has been my main since the buff cuz it’s goated. Kills all bugs and wounds titans, basically infinite ammo… no brainer
@@TheArcturusProject I'm pretty sure they are going to buff the HMG but it will be a while because it was a fresh release. I'm the same way. Super disappointed on the design/ balance decisions. I am supremely butthurt about the HMG lmfao. It's obviously usable as shown in this video just you know deep down you are screwing yourself. Haha.
My only real complaint with this weapon is the lack of a reticle. Like. Why??? I genuinely don’t understand why it doesn’t have one. It’s not a sniper and it doesn’t play like one either.
Yeah man I agree, It needs a fixed reticle
First weapon in the game I can't even use for fun. It just sucks. Increase ammo per mag (or belt!) and lower recoil by a smidge OR if they really want a HEAVY MG make it work on heavies (level 7-8 armor pen) and leave everything the same
I agree, this HMG needs an ammo magazine buff.... and armor pen
Bile titan cannot be stunned by stun grenade anymore.
I agree this was posted before the Stun grenade nerf
Literally everything i saw you do with this weapon, The flamer thrower does better and faster
It's a potent machine gun for sure, But it does require conquering quite a learning curve, And you want to build the kit around the gun, But if you do it's surprisingly versital And by far the fastest way to kill a charging horde of chainsaw bots right in your face
All fine and dandy. Still useless if you gotta reload for 6 seconds while kneeling down after each charger or small pack of enemies.
I like the technique, and it’s still needs a heavy penetration or more damage to compensate the recoil and reload speed. Also have you compared it to original MG? (Armor pen, damage, RPM)
I agree man! Should have more Penetration, More ammo magazines, and a Fixed 3rd person reticle. 💯
The only difference between HMG AND RMG is their damage.. and Ammo Count Magazine. Furthermore
I think I'll make a video about comparisons.
eagle 110mm rocket pods are stronger than you think lol. If my go to primary can accomplish a task twice as fast as this thing, why would I use it?
Would you recommend this against automatons? Does it work against the Hulk or Shield Devastators?
some clown circus music would be more appropriate in the intro
I would try to do that, thanks man!
Yes the recoil is stronger than I think
Looks Like BFG But Heavy Machine Gun
Титану надо отдельно грудь и отдельно брюхо отстреливать, чтобы макс урон нанести и шотнуть стратагемами легко.
The dominator plus this wepaon sould work well
So 1 grenade and nearly half your support weapon ammo to kill 1 charger and now you have to stand still to reload it. Ish
Nah, 1 Magazine is enough to kill 2 Chargers but... Still need an Ammo Magazine buff cuz 75 ammo magazine for HMG is ridiculously low....
Waste potential for heavy machine gun, it should come with backpack for belt feeder to be somewhat effective. Right now it has so low ammo,reload is 20 years.
I agree man! more Ammo mag capacity and reticle on 3rd person
Playing with macros I see, well soldier that's the pussy way, do it like a real Helldiver and use your fingers to input the commands of Hell to lay waist the old fashion way, the Liber-tea way..... remember you are Democracy's weapons of destruction you don't need hacks to smash bugs only fingers big fingers. :D cool video dude, I think these addictions are really good and for me the HMG is to be used up close to mid range.
I don't even know how to use that macros macros man, I just always use my favourite strategems... And yeah I got a muscle memory of it...
Thanks man! I appreciate it! 💯
this one is good. nice edit.
I'm glad you like it man! Thanks for your support!
You brothers are dying on Draupnir and Tibits and you put together footage of HMG against bugs… I will report you to the Democracy officer Sir 😂😂
Bro with enough hours played I will get some sweet clips that "look" like this gun is viable. But it's not. It breaks down like this - you either use it for trash or chargers nothing in between. Get two chargers on you and good luck getting in a reload. This gun needs the reload time to be cut in half at bare minimum.
Its not the ammo size/recoil/bad reticle that makes this gun a complete mess, its the reload time.
That's why i showed to the video that you can reload in mid-air with the jump pack.... To overfill that weakness.
Wouldn't flamethrower or lascannon do this but better?
instead of shooting the butt on the chargers focus on one leg and that shit shreds through it
I tried it, but it bounces off it's armor.... Unless you're gonna be doing the window vulnerability glitch..
I thought the stun grenade no longer stuns bile titans in the most recent patch.
Yeah, this video was uploaded before the Stun grenade nerf... I guess joel watched this lol xD
This gun fills no niche. It is just a worse version of regular MG. They should just give it heavy armor pen and it would be viable.
Devs just making people mad as hell, i will buy weapons that i can use to have gun.
Or you can blast them with the quasar in one hit and no setup needed
I agree man, Quasar is a beast...
What are your thought on HMG vs Automatons?
I head it's more hard to use it on Automatons because of the Recoil.... but Planning to Make a video about Support Weapons for Automatons.. Stay tuned man!
Dont be using this thing when getting shot at by Bots ill tell ya. Takes around 15 body shots minimum to take out a devastator if you can keep shots on target which also means not hitting the arms and you possibly getting staggered while shooting so realistically you will be fireing off about 25 rounds in 2 or 3 bursts. Basically anything past 25-30m is a crap shoot and you wont be able to track moveing raiders very well even when single taping the fire button. the shield devastators forget about it unless you let them close the distance. Trying to single tap fire for headshots is about impossible at most range especially with the slow aiming speed you just wont be able to go from target to target.
This is noted man, Thanks for this!
Love the weapon guides. Also, thanks for showing those who are shitting on this weapon how to use it.
Hmm I might give it another go. So what do you prefer in the end for the HMG? The ammo pack or the jump pack?
Goodluck man! Don't forget to have fun!!
@@WayaliciousTV Uhh thanks? Which backpack though?
@@squeezyjibbs6643 I'd say if you like more mobility and reload in the mid-air use Jump pack....
If you like having no problem with the ammos, pick Ammo pack.. Overall I'd prefer the Ammo pack for any situation...
@@WayaliciousTV Thank you! Wish there was heavy armor that buffed heavy weapons like MG and HMG.
@@squeezyjibbs6643 Yeah I agree man! Goodluck with the builds!
There's a very strange culture in Helldivers 2 where people will get furious if you endorse a weapon they think is shit.
Yeah I know right! They aren't gonna stop me doing this... Especially that my intention was to enjoy all the weapons of the game 💯
I like this comment!
Theres also another subset where if you tell them a weapon is bad they get super defensive and call you a meta chaser. Its been around since forever, not just in HD2
@@sturmmagnunstein1008 yeah I agree man, that's why I'm just enjoying the games weapons and that's it. 💯
@@WayaliciousTV yes but id want them to fix obvious bugs with the weapons such as misaligned iron sights. No excuse there
@@sturmmagnunstein1008 yes they should be fixing the reticle and the ADS accuracy
"Not enough ammo bro"
I agreeeee
as much as i love machine guns and heavy machine gun, this just aint it. if the clip size was bigger (like bump it up to 140 - 200) then i would say it would have a pass. i feel like the machine gun is better in comparison, till it get a clip/spare ammo buff i will stay with that.
не использую его потому что очень мало патрон, у обычного пулемёта 150 против 75, к тому же с обычного пулемёта легче стрелять
although we cant stun bile titans anymore.
Yeah... what a sad moment for stun users xD
Looks like a melee weapon.
This is just worse than the laser cannon in literally every single way
It’s highest rpm of 1200 has been reduced to 900 smh NOW it’s just the normal machine gun with more damage and slightly less ammo I enjoyed that short but high burst of damage it delivered but oh well
I seriously cannot believe they nerfed the worst weapon strat in the game, literally what kind of crack are the devs smoking?
no it is shit. This is a game with limited options. and this weapon is the lesser option.
No third person retical...the long reload.....meh ill just stick with my sickle EAT17
basic eat user 🤡
@@shailyy_. COMBINE both and you'll be an Anti Heavy trooper
So there are no pros just cons for the general public. OK the .02% of the community can use this weapon what about the reset of us?
I love this gun buut it's mid AF in it's current state.
Does the stun grenade still affect Bile Titans?
yes, before the Stun grenade nerf... I guess to balance the gameplays