since i made this video, ive learned a lot more about this fight and wish i didnt make this video so early. he feels so unfinished, with more bugs than ive ever seen, even though i said i wouldnt talk about them since they aren't intended. but at this point, it's probably more than worth mentioning considering he's been out for 2 months and hasn't been patched a single time and remains the most buggy fight i've ever seen on launch. anyways, just my perspective now that ive fought him so much more, wish they finished him before releasing. wasted potential
@@kitchensarehot8769 You have to be right up against his right knee as he does it, so it essentially comes down to being lucky enough to be in the right spot at the right time
Yeah if the holy didn’t have such high poise damage the fight would’ve been much easier. You know with highest poise possible (max armor+ring) it still can easily stager you like you’re naked?
@@Eternal_Placidity what does damage have to do with poise damage lol, the poise damage is meant to dictate how you fight him by punishing you harshly with trapping you in damage combos 😭
@@szalyn8849 Typically high damaging attacks have high poise damage, and low damaging attacks have low poise damage, that’s pretty consistent throughout souls games. But for some reason, not here.
@@Eternal_Placidity while that's true that high damaging attacks deal high poise damage, these things don't have to be closely connected If you would increase the pillar damage then the fight would be way worse imo, unless you would rebalance the damage of the entire boss around that, which is a possibility but then the standard attacks are weaker so that maybe also would weird for people like you If you would decrease the pillar poise damage then it would allow the player to dodge in less effective ways for punishes. Phase 2 teaches you how to roll the attacks of phase 1 better so you can optimize your dodges and have better attack windows Therefore I think that it's good designs that pillars are the way they are because it makes the player play the fight more effectively, in, what is to me, a more fun way
The sad part is that even watching the people who got gud and learned to fight him, every fight looks exactly the same because there's not much in terms of options for how to dodge his attacks. It's basically always just a few minutes of hugging his knee and running in circles.
Then you haven't seen enough people fight him. I've seen like 5 different solutions to this boss. Blocking, dodging, backstepping, bloodhound's step, face-tanking. Literally all of them exist.
@@valhalla_1129notice how he said people who “got gud”. That Eliminates face tanking and blocking. Dodging back stepping and bloodhounds step are all still essentially the same thing. The only differences are the I frames and the direction you dodge.
@@valhalla_1129 The difference is that face-taking and blocking (By blocking i mean using a greatshield + thrust weapon) isn't "getting gud", while bloodhound's step is literally just dodging+ So essentially you have Dodging and backstepping, and the latter probably requires a talisman to give it I-frames (that or perfect spacing), making it preferable to just dodge tbf
@@cutcutadocorrection. Backstepping is also dodging +. In fact the backstep is so powerful it voids the Cross slash because you can now dodge it by remaining in front of the boss AKA fix the issue the video is about.
The deflecting tear is almost the guaranteed solution for this but in the second phase, you get a knock back and the stupid light will hit you from behind. It's so dumb.
It's even more dumb when you realize that it is all random. Because of the arena shape those beams can appear either far away or literally point blank on his face. This boss feels like playing casino from start to finish.
I played with the Deflect Tear and can anyone tell me why sometimes I'd perfect Deflect and get knocked backwards like normal, and sometimes I would do the same thing but stay rooted to the ground? like both scenarios I perfect block deflect it, I hear the deflect sound, I take no damage to health. but sometimes it does the anime knockback and sometimes it doesn't. is this another bad terrain thing? a poise thing?
@@vennicerunnos very strong attacks and most of delayed attacks send you flying. Every boss has some attacks that you can block and be fine and some that you can only dodge. With Radahn you can't block his "grab-like" combo, gravity tornado (the one after the pull), third attack of triple slice and holy nuke (you still can catch the timing on perfect block and get chip damage, you will be knocked back but you will have plenty of time remaining to hit him once or twice, I always do this).
@@Valkreus I can't describe this otherwise...because this whole fight consists of ifs and maybes. "Maybe he wouldn't do a triple slice after this attack" (he does it every time if you dare to think about it even for a millisecond). "Maybe I can dodge this attack in this direction" (no, I can't, he aims his beams 30 degrees on the left/right from the actual hit point and I catch stunlock). "If he suddenly decides to cancel the recovery animation - I'm cooked" (it happens from time to time). "If he does any airborne attack - he resets all posture progress I have" (his posture reset timer is 6 sec, therefore he will reset it with half of his moveset to maximum which is 120). "Maybe I will be fine if I try to hit him one more time, it's ok to trade hits once" (I catch a whole combo that stunlocks me to death). "Maybe I can run away from this holy nuke" (he casts it 5 meters on the right from me and I happened to run right, so I get kaboomed just because). "Maybe I can avoid these airborne projections by running right" (he suddenly sends one of projections ahead of me and I catch stunlock). And I can go on forever.
i think it's an engaging fight hidden beneath some baffling decisions, like his double-swipe into cross-slash being supposedly worse in the play-test, so after people complained they nerfed it to... roll-catch the player?
Wait, maybe that's the move Scott Jund said would one shot him out of nowhere in his early review of the DLC? He talked about a move that wasn't well telegraphed at all, nuked your health to 3% if you had 19 scadutree blessing levels and straight up one shot you if you were anywhere below that
@@llollth wow, people play test this dlc, i never thought of it
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@@mfschris6174this wasn’t playtesting this was the review copies of the game. Trust me, they did NOT playtest anything and have basically admitted to not really playtesting anything in a long time.
@@Erick-tv8oqit is, after the DLC released Scott Jund showed the move and said it was actually worse before release, since the 2nd slash locked you into getting hit by the third
What are you saying? Of course there are playtests. How would they be sure everything is "fair"(by their standards) whoops! We made an undodgeable attack oopsie! No.
Something I haven't seen a lot of people mention is how goddamn annoying the hair during phase 2 is. Like you mentioned, the generally agreed upon strategy is to move left and hug his right side. A lot of the time, this puts you behind him or partially behind him, and he'll start winding up for an attack before he turns. But uh-oh, Miquella's giant locks are in the way so I legit a lot of the time cannot even see where his swords are.
It also highlights another issue: certain weapons are waaaaaaaaaaaaaaaaay worse for no-hitting this boss. That he's using a greatsword at all is already extremely ballsy. There are some weapons and attacks where you just cannot capitalize on some of his attacks because the recovery is too slow to enable dodging the double swipe.
people use the backstep talisman and Sekiro parry tear as an excuse to call the cross slash well designed. But I think it should be stated that we SHOULD NOT have to find some random thing on a giant map just to avoid ONE attack consistently 💀the attack should be avoidable for the average player, and hiding that behind a random positioning on his right knee cap and extra items on the map is just flat out stupid in my eyes.
@@jobbersupreme8720 my point still stands. Why should I have to fight something on the map and waste a crystal tear slot just to consistently avoid one attack? Again, I think the average player should be able to dodge the attack consistently with the base mechanics of the game.
@@general_jellyfish4202 this isnt a defense of the cross slash (see my comment on how it could be improved) but souls game have evolved past ONLY rolling. there is more than just the dodge button in your aid for evading enemy attacks, its just the most effective. jumping, guarding with a shield, backstepping/running (without the backstep talisman they are the same in effect, making distance before an attack even lands) my point is proven by the no-hit no-rolling series by MouseInATutu.
The double slash is indicative of a problem that exists in a lot of ER bosses, it discourages aggression and actually interfacing with the boss in a significant way. You need to wait patiently for the boss to finish its anime combo and sneak 1-2 hits in, rinse and repeat. They nailed it in Sekiro, where you can force the boss to stick to your own tempo instead -- IF you're skilled enough at the game. Being skilled at the combat in Elden Ring means being passive and extremely paranoid that the boss will do a weird combo extension that they SOMETIMES do and mess up your attempt.
Can you bring up more examples of the bosses you gotta be paranoid of? Off the top of my head, I can only think of waterfowl and double slash since theyre mostly rng (I think Malenia always waterfowls after being riposted, but otherwise its purely rng)
@@imoffended2444 Without much thought, Margit, if you're trying to get a clean fight. He has attacks that look like safe punishes that he gets you with, plus at least one attack that can't be avoided at all if you're in melee range. Godskin Apostle has a double slash similar to that too. Godskin Noble has some pretty nasty combos that you just need to be far away from too, not to mention how lightning-fast noble presence is. Another separate issue is that all of the above bosses have telegraphs that can't necessarily be reacted to, but rather need to be memorized. They have one or several jerky animations in the windup, or just have extremely unnaturally long windups to get you to roll early. Sure, that's part of getting good, but I think reacting well as a result of paying attention is better than "oh I have to ignore this attack's telegraph and rely on brute timing instead."
Imma start that i suck a souls games. Elden ring my first so i can’t give many opinions but two runs of game and dlc i think many people forgot that builds matter alot in this game not saying you did. Now again I haven’t played other souls game so not to say that builds might not matter there but most people like the video aren’t running no hit rums. At raradhn there max scadutree fragemnts 140+ with probably a really good build and the move will likely not be an issue. Now of course its bad design but i find its not as most of these move are very slight but again break flow but basically why yes its bad i don’t seem a real issue as i never found this move to “break my fight” and to add elden ring would be a much bette game at times if the player could dictate the pace of the game but its hard to imagine that happening
Dont forget the bugs that fuck it up even worse Godskin noble i swear ive had happen still, his roll into a sudden normal combo that then snaps back into roll
@@mememaria4073 Definitely, that attack is janky as hell, I bet it's something to do with the terrain. I noticed something similar with the Grafted Scion: When I started my first playthrough as a Wretch, I wanted to no-hit the Grafted Scion, fair enough, definitely a learnable moveset, though a bit confusing. Problem was, after the "stab the ground a bunch" attack, instead of having a proper punish window, it'd seem to stay an inch in midair, then fall, the falling animation would cancel the recovery, instant attack, run over. Really frustrating. I think the noble might have something like that cancel the animation, then the game thinks he should still be rolling because he never did the animation when he stops
i really thought the clone attacks were the problem with this fight but the more I fight him (have beaten him a few times now) I just realize it’s his double slash, the fight would be so much better without that move it’s too overtuned still imo but they had potential to make this an all time great with just the removal of like 1 or 2 attacks and some slightly longer punish windows
@@jobbersupreme8720 yeah fr and with medium roll armour they do like 3/4th of your hp, and the strat of circling left tends to let you be able to dodge it.
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His punish windows are actually perfectly fine which is genuinely surprising all things considered because several other bosses have problems in this regard.
heck, they could even make it *faster* so that one dodge would suffice. the point is, the move should be changed so as not to punish *literally just standing in front of him as you fight him*. most every other move in the boss's moveset is great and some are even *AMAZING*, but the double swipe ruins the flow: I agree with you. it needs to be 1: consistently dodgeable. and 2: not punish *one* particular position. especially the one that is most common in all of soulsborne player's boss runs: standing IN FRONT OF THE BOSS AS YOU DODGE.
@@swauseguy9911Margit’s double knife slash was designed to punish staying in front of him as well. It’s amazing that dodge direction and positioning has been hammered into us since the first main boss and people still don’t seem to understand it
@@AR-bj5etthis is false. Margit’s double slash can be dodged 100% of the time from in front of him if you dodge towards 1 o clock (into his slashing hand). Of you’re closer to his right, dodge 11 o clock. Radhan does not work this way.
@@NinjaGuyDan_ I think you’re misunderstanding me, I’m not saying Margit’s double slash is undodgeable, what I’m saying is that it’s a position based punish for standing in front of him. Not a direct example since it’s a combo extension attack but the point is that the game has been hammering home the importance of positioning since the earliest bosses so it’s confusing to see how it’s such a problem now. Yes it’s much less forgiving than other bosses and is very restrictive in how to dodge it but that’s because it’s literally the final boss and meant to be the ultimate skill check. Radahn is literally just the game’s final exam
@@AR-bj5et ohh i see. I think it’s seen as a problem here because of what’s being asked of the player. Since you HAVE to be hugging his right knee for a consistent dodge and it’s one of Radahn’s fastest attacks, avoiding it 100% of the time feels like a tall order. Granted, most people are willing to hit trade, but getting no-hit here feels way more inconsistent than the rest of the game. But like you said, it’s the final boss so maybe that excuses it? For me it doesn’t lol but im just one guy
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He’s got 3 major issues imo 1: The cross slash. I don’t need to touch on this because any sane player knows why this is a problem 2: The readability and learning experience of dodging his clone attacks. The fact that (if you aren’t light rolling with a talisman I believe) you have to learn to dodge the meteors different in phase 2 to dodge the clone strike follow up, despite the fact that dodging the meteors via strafing like I learned how to do in phase 1 still technically works is really frustrating at least to me. I had to look it up after dying for awhile because I couldn’t tell what I was doing wrong and no wonder, I had to dodge a different attack completely differently to the way I dodged it in the first phase in order to be able to dodge the 2nd attack. This isn’t communicated effectively enough to the player and it really bothered me even though once I learned it became the most consistent punish window. Edit for clarification: I already know how to dodge this attack. This comment was about how, depending on how you learned how to dodge meteors in phase 1 (strafing them versus running away) it would make it exponentially harder to dodge the meteor clone combo in phase 2 without any real way to figure out that you have to change how you dodge the meteors rather than changing how you dodge the clones. I’m sorry I poorly communicated this but that was the actual intent of this point and I guess I fucked up because I keep getting the same responses on how to dodge despite the fact I know that and I stated as such. My comment wasn’t “it was hard to dodge” it was “it was hard to figure out what I was doing wrong and had to change something that for all intents and purposes, the game said I was doing right initially”. Thank you for coming to my Ted talk. 3: the visual clutter aka fucking miquella’s golden locks. Edit: He’s got a 4th which is his arena which can actually cuck your s.
Dodging his follow up clone attacks after the rock sling isn't really that big of an issue because the clones don't have tracking and they'll essentially strike at the same place each time until Radahn actually comes down to do the followup AOE after the 4th afterimage strikes, so you can reliably outspace them
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@@jobbersupreme8720 that’s the problem, you can’t outspace them if you don’t run away from the meteors which isn’t how I learned to dodge them. Also they do track you they just have a range limit.
I used medium roll for me the dodging tech on the meteors was the same.
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@@theholypopechodeii4367 the rolling is irrelevant if you were able to dodge the meteors in a way that allowed you to dodge the clones I mentioned rolling because if you have light roll + talisman you can actual just dodge all the clones with rolling regardless so you can just run at Radahn while he is doing the meteor clone combo and be fine. Rolling is irrelevant otherwise since you are going to dodge in a way that usually outspaces Radahn. Now, if you are saying you were able to dodge the 4 clone hits with medium roll point blank I’d be impressed and would like to see it because my (admittedly brief) TH-cam search brought up nothing on the subject. TLDR: I only mentioned rolling because if you have light roll + talisman you just don’t have to care about positioning at all. Otherwise, rolling is irrelevant because you are relying on positioning instead unless you were alluding to being able to medium roll the 4 clone hits point blank and not get hit which I admit I’m dubious because my TH-cam search brought up nothing.
I completely agree with the ruined boss idea, and is curious because the main issue I find with this boss, is the fact that it doesn´t feels "Elden Ring" enough. You see, by all means it should be a banger. Well defined mechanic, well telegraphed attacks, good music, incredible visuals. A great challenge man! And there comes the stupid decisions. Appears the concept of removing what made ER bosses so appealing to begin with. Concepts like "You can control the follows ups depending of your distance" are ignored in favor of RNG follow ups, one of them being one of the worst delayed attacks with no play around. Concepts like frame traps...Why? Why on a community that has a lot of no-hitters you add unavoidable BS damage that only can be negated by other methods? Increasing artifiaclly the hitboxes when a lot of the catch of ER bosses is to get on a good position in order to avoid damage no roll needed. And of course visual design decision like not making Radanh Shadow be visible over the lighting, or Miquella hair being a visual clarity obstacle. This honestly feels like an insult of what ER base bosses (including Malenia) were to a lot of people , and is heartbreaking that this probably rushed dissapointment has to close so overall good boss roster.
@@moonxmoon1096 Is completely fine if you like him, I wont disregard. In fact I would like to know the reason why Some people would enjoy him. Here are the reasons, apart of what I said , that could affect him. 1) The concept of a reused character. Some people are annoyed by the fact that they used a character we already fought , and It wasn't another more interesting character like Godwin, even knowing the Lore reasons. 2) Some attacks are overall very hard to get. Specially Some like the meteors attack, and starcaller attack, both on second phase. 3) The Lights not only makes that a failed attack to be very punishing, but making It hard to see make It hard to realized the mistakes.
@@moonxmoon1096because you were not trying to no hit him, he is awful and uninteresting tedious boss for no hit runners because of that 2 swing attack that is fast to roll twice or slow for 1 times roll. You have to stand on his right leg to dodge his attack consistently, which makes him low D-tier boss in my eyes, OST is a banger, but fps drops and this attack make him worse than godskin duo, godskins are less bs in my opinion😂
What I personally don't understand is why the attack comes out so fast. It isn't the first time From has designed jank attacks that can't be dodged merely with good dodge timings, good positioning has been getting more and more emphasis with Elden Ring really requiring you to dodge a certain way... But if the double slash needs special treatment to be avoided effectively, why the hell does it come out so fast you basically have to hug his right kneecap the entire fight? At the very least, Waterfowl gives you ample time to try and think of a way out, be it running away, abusing freeze procs, ashes of war... or performing the janky dodge roll. The double slash doesn't give you anything, it comes out lightning fast and boom, you just took heavy damage.
The problem with Consort Radahn is they pushed so much bs into one one Phase that it simply isn't worth learning for the average player. It's so difficult it encourages people to just Greatshield and Bleed/Rot Poke him to death in 1-2 tries rather than spend twelve hours getting caught by follow-ups and aftershocks. It encourages one of the least fun styles of play, which should be a cardinal sin for game development.
Comparing this to Gael is absolutely criminal. Gael imo is the peak of souls bosses and this is like a 7.5/10 fight at best and a very disappointing final boss.
It's easily an 8.5 that's dragged down by a single attack that can easily be fixed if From takes the community feedback. I like Gael as much as everyone else but sometimes it feels that the community glazes it a bit too much to the point where it gets annoying
I just don’t agree. I think Gael had the most fun to learn and master moveset. One of the coolest designs and atmosphere, amazing music and lore, and 0 bullshit. I don’t think he is overrated he is just that good.
@@jobbersupreme8720What's really annoying is people defending this trash final boss. SoTE had 3 amazing fights (Messmer, Bayle and Midra), the rest are just mid or utterly trash
I stopped trying to no hit him because of it. its just not fun in the slightest like im acceptant of some amounts of bullshit but somehow this one attack ruins all my will to no hit him
@@Sekiro_loverI refuse to ever try to no hit him it’ll be all rng it’ll take genuinely no skill I can tell just by looking the amount of times he does that stupid ass double slash is insane
@@Sekiro_lover well you can actually consistently dodge it at least i can you just have to be close to him at all times and when he does it you dodge into him but slightly to the right or left ( I always go left) And it always works.
@@Rin-Asher it's not dodgeable without sticking to his right leg and that's too restrictive movement for my liking and the dodge isnt consistent either depending on where u are in the arena also u have to abandon openings to reposition to his right leg sometimes just so that u can dodge this attack.
@@Sekiro_lover nope im always able to dodge it, no I don’t need to reposition to his right leg and i always hit immediately in an opening and still always able to dodge it Edit: also it doesn’t matter where im in the arena it still always works.
there’s a troubling trend with recent souls bosses where they’re good and fun but they have one completely bullshit move that ruins the fight. waterfowl, metyr’s spinning lasers, etc.
So true. It's becoming more and more common. Romina's Combo where you have to distance yourself, Romina's transition to second phase with very less time to distance yourself, Messmer's double poke where you have to distance yourself again.
That happens when you don't add any new mechanics to the player, actually cool mechanics. Parrys like sekiro, more action combat like Bloodborne, instead you have the classic roll for enemies 2x faster than dark souls final bosses.
This is the only boss that I’ve been forced to learn the move set inside and out (other than maybe Malenia) which made winning the fight so much more rewarding as I felt that I played the game “properly”. However, this cross attack has made me avoid no hitting him because it makes the fight so utterly boring. This video explains that feeling very well
It feels like they tried to make Gael 2 but didn't quite have enough time in the oven to finish polishing it. The double slash, the arena floor, Miquella's hair and the intensity of laserz making it hard to see what move is coming next in P2, the music in P2 not having a smooth loop but fully finishing AND RESTARTING... If they'd had another couple of weeks minimum I think this would've been the best fight in Soulsborne.
I completely agree, I found the fight really fun once I got the hang of it but that double slash attack is the worse thing I’ve ever played against, un dodge able attacks should never be a thing.
except you can block it, any build can block and duel wielders can just switch one weapon for a shield, alternatively there are a bunch of ashes of war that can help and even a spell.
@@Rin-Asheru dodge it inconsistently, if u r one millimetres away from the sweet spot, Radahn will automatically use the triple slash. I know keep strafing to the left is the way, but sometimes ur character bounces off the bumping terrain in the arena and then he roll catch you
@@mfschris6174 strafing to the left is not even needed I always dodge it no matter where im positioned and no matter where in the arena im obv with light roll but its also possible with medium roll but the timing will just be harder.
It was apparently even worse before release. The early copy edition made that double swipe a true combo, meaning getting hit by the first guaranteed being hit by the next two attacks
The cross slash is pretty annoying... but omg the lumpy terrain killed me so many times... for a boss whose moveset relies so much on precise spacing this lumpy WWI trenches terrain is just insanity inducing. Thank you for bringing more attention to it.
Especially with that circular aoe he does at the start of phase 2 (and randomly after that). It's painful to try and run away, only to get stuck on random skeleton that I gave up trying to run and try to either block or deflect it. Deflecting still deals damage, but not by much.
Notice how the most difficult fights in the game are the ones are not fair. Bro they are not supposed to? Lmao. Malenia is supposed to be the strongest demigod. Hardest boss in the main game. Radahn is strong as her. Hes a beast without summoning and summoning. Promised consort radahn is supposed to be the fucking promised consort of MIQUELLA. MIQUELLA. OF COURSE he is going to be unfair and hard. Imagine you beat him in less than 1 hour. Wow! Such a difficult boss. Not.
@@Kqnashi Malenia waterfowl =\= Consort Radahn double slash, what are you even trying to say? That her most powerful move which took her 3 seconds to charge up for you to give you times to react is some how the same with consort Radahn double slash? I’m not talking about how difficult the fight is ya dum dum, i’m talking about how cheap and bs the double slash is, read my other comment
@@stealthy9754 Waterfowl Dance is still not a move that's dodgeable by conventional means. It's ludicrously unintuitive to deal with if you don't happen to be running a high guard boost shield or Bloodhound's Step. Like, if my response when I get hit by a move is sheer confusion as to wtf I could have done to avoid that, it's a problem.
@@stealthy9754 im taking about how people thought waterfowl wasnt dodgeable and unfair and after a few weeks you would get shitted on if you cried about it. Improve, overcome
The double slash into cross swipe move just turns the fight into a rolling left simulator. You roll left the entire time and then run away occasionally. It’s really weird because Elden Ring typically is very good at mixing up how you should respond to and punish boss moves but the answer to pretty much all of Radahn’s moves becomes “roll left” because of this combo. I don’t even mind the light spectacle. Learning to just ignore it and focus on Radahn was satisfying to me and it makes the fight insane in a good way. But it’s all brought down by this one attack.
As much as I hate the triple slash, I hate his beams much more. The shape of arena makes their appearance place random and overall they obscure the vision so hard that I can't see shit from time to time (+ Miquella's hair, somebody please give him a normal haircut...). And my god, this boss was the most atrotious to learn boss ever. I spent 4 hours just to see his moveset properly, hell, I could no hit every other boss (besides maybe dancing lion) for this time...
The triple slash is worse than the visual diarrhea imo, once you fully know his moveset you can intuitively understand what move he’s doing through the subtle animations, but the triple slash will always be annoying.
@@makia3 I use deflect tear, I have enough reaction to block it every time. But random visual shenanigans still remain... My hate to triple slash is purely objective, but in terms of brightness this is very bad for me because I can't bare bright shit (I never walk outside without sunglasses no matter the season and weather excluding rain).
@@Sargatas I use the deflect tear as well, I’m dreading fighting him on RL1 I’ll probably use the back step talisman. having sensitivity to bright lights is very annoying I’ve had this problem before so I can see where you’re coming from.
I just dont understand these complaints about getting "flashbanged"... if you stay close to him, the light will spawn behind you and not clutter your screen too much. Also, the beams are never random, they always appear in the same spot, idk what youre on about.
I’ll never not hate promised consort I loved everything about him until I realized “wow this is just roll catch simulator with a broken double slash that’s cheaper then a steak at dollar general”
When I first got to him I had a smile on my face, I could even forgive that double slash. But when I reached the second phase, I was just annoyed, i just couldn't handle it anymore. I am lvl 19 scadutree blessing and lvl 9 revered blessing, only missing 2 scadutree fragments and 1 revered spirit ash. I'm NOT wasting an hour going through each location just for those. My mimic tear dies in the first phase ffs. I can mostly do 1-2 hit first phase, the double slash gets me off guard all the time. I've quit this DLC, just like I quit DS2's DLC right after starting it. This is just dark souls 2 but with elden ring's difficulty and took it upto 11.
So I'm pretty sure that promised rahdahn is actually designed to compensate for how overtuned rolls have become. Ds3 was the apex of rollspam cancer, obviously this was due to the overcompensation for the other end of the spectrum in ds2, but the point is that mid/light rolls have become a problem that many lategame bosses are trying to compensate for. The best solution that I can think of off the top of my head, is to actually make it just shrink and/or move the hurt box during the animation(the thing is just a big sphere from what I understand.) From soft have already been tightening up the enemy hit boxes for a while now, so some lean to more realistic rolls can probably be done correctly. and if needed extra stuff like roll-only hit boxes or other discreet variables and mechanics can be employed.
The Radahn fight looks like Gael but plays like Capra Demon. There was a lot of discourse about the dynamics of the fight, but 99% of all the problems in Elden Ring would go away if large size bosses' damage and speed were reduced by 10%. The game would be easier without being easy.
@@evilfungas Not really in the second phase with some of the double sword attacks. I was on 200+ level, 60 vigor, with boied crab and defense crystal tear, 2 defense talismans, radahn armor and would still take half of HP if his cross slash with the light follow up hits me.
Capra isn't nearly as bad in comparison to PCR. Once you learn get past the bum rush when you walk in the fog door the fight is not that bad. PCR blinds you, tanks your performance, and has DS2 shit tier hitboxes.
Its so nice to see people actually agreeing with this. If this was tiktok youd have 40 12 year olds in your comments that swear they first tried every boss on ng+7, and that having any critisism of literally anything in any souls game is appearently a skill issue. Also great content super underrated for your skill
its funny because if you look at the average players opinion on radahn they already think he is too hard and unfair without even understanding the double slash being broken. They deff wanted to have a new "hardest boss" but they rly didnt need the double slash to accomplish that.
If anyone has played the newer lords of the fallen i hope they agree that radahn phase 2 is basically like alot of the bosses from that game and there's nothing worse than bosses that have random basically unavoidable AOE or area denial attacks attached to melee
From gameplay perspective he is a okay boss. From story and lore perspective, that's where the dissappointment come from (for me at least). Like, why radahn? We already know a lot about his character and his story ended on a satisfying conclusion. Sure there are a few things that are still a mistery about him like what is his reason to halt the stars? But all in all his story is already complete. I think what i was very dissapointed about is that there are still many characters like godwyn that we can learn about and using radahn again just stole those opportunity to satisfy my curiosity about other characters that are still have many question unanswered.
Because we start with malena and radahn and we end with miquella and radahn and its not radahn just miquella like radahn when they was young same than radahn use godfrey ground attack miquella created a new radahn body its just a overpower weapon its like madara edo
I think in term of lore it makes sense. But I think people hate it because it adds nothing to Radahn’s character. he shows up just to be a mindless puppet again. It would be better if he can show anything about him like he is trying to resist Miquella’s charm or he actually loves(as a brother) Miquella it would be a lot better.
it makes me hopeful for the future that the community for the most part can agree that consort Radahn was ultimately a miss, more bosses like Messmer and Midra, less like Radahn (consort). This boss was Fromsoft trying way to hard to be difficult for difficulties' sake using the souls style of gameplay, this DLC is as far as souls can go, move on to playing around with mechanical sequels to Sekiro and Bloodborne if you want to achieve difficulty in an interesting way, this was not it
one problem is how bloody fast the cross slash came out with no indication what so ever, mf literally give you a side eye then immediately cross slash combo.
The mod in elden ring that makes you fight radahn in his prime is a great example of how the camera should be position as you see everything your character isnt far away and youre able to see the boss attacks and moves without it being jarring
i pretty much agree with everything here, apart from being dissapointed from lore(which is subjective) i feel like the fight isn't as bad as everyone is making it out to be, its just that one move + the uneven terrain fucking with the camera that demotes this boss from being fun to being annoying its like they had all the ingredients to make a perfect dish but took a piss and shit combo in the pot, really confusing
I just think it's too damn much for the Souls system of combat. They're clearly hitting the logical limit of how much visual and gameplay "clutter" they can hit without making it completely unreadable to me. I beat him, sure, but I didn't have a ton of fun doing it. I found learning his moves and dodge timings to be obtuse. The "positional attacks" feel arbitrary at times and extremely random, as it changes by the pixel. Sometimes he does double Lion's Claw. Sometimes he doesn't. Why? I couldn't tell you. Waterfowl, the double slash, and a few other attacks are all able to be diagnosed with a similar issue, and it's that learning how to deal with them is an obtuse process. Dealing with Waterfowl consistently *requires* you to unlock your camera and do a little jig before it works. Why? I don't know, because I can't tell if the move was designed like that, or if that's a byproduct of them trying to make an attack that's nearly impossible to dodge while too close or locked on. Radahn's tri-slash isn't as bad, but it's also super fast for no reason. So not only does it require a super specific timing and positioning, it also is one of the fastest attacks from a boss in the game with no option for "non-commital" choices unless you run greatshield or Deflecting Hardtear. It's just annoying to want to learn a boss and either have to learn the RNG, bash your face against a wall until you just suddenly figure out how to dodge the attack, change your build, or look it up. I never want to have to look up a damn guide on how to beat a boss, especially in a FromSoft title. I've beaten all of their modern titles, save Demon's Souls. Only achievement in Sekiro I'm missing is for getting all the skills which is tedious more than difficult. They have to shake up their mainline titles more than "It's Dark Souls 3 again" after ER.
There should’ve been more and cooler gravity attacks (+ better blood attacks). He’s the strongest demigod but does basically nothing except regular sword swings and some small spells.
To be fair, If you voice complaints about the boss design and only show footage of you getting hit fromsoft fans will ignore the criticism and say skill issue and git gud.
I adore the first phase, but the second phase made me mad in a 'this is bullshit' sense. Admittedly, this was mostly a skill issue. I'm way too aggressive when I play soulsborne games... I've been told I play like I've been playing bloodborne since birth. This results in bosses like Melania and Consort Radahn absolutely wrecking my shit. But I never got mad at Melania... I was fucking fuming with Radahn.
It's not just your playstyle, Radahn punishes every playstyle. Trust me this is not a you-problem. Finally the "git gud" crowd is wrong about something.
@@ETBrooD The git gud crowd are wrong about many things - usually including their own ability! Any boss that takes hours and hours to learn and beat is bullshit, I'm sorry. I'm a veteran player of video games, played at a very high skill level for years. Do I want to waste tens of hours beating bosses? No. I do not. Don't mind it taking a couple or three hours, but when you have genuine bullshit like the cross slash here - it's bad design. From peaked with DS3. Elden Ring is massively overrated. Its an 8/10 game AT BEST. Because they put Spirit Ashes in to make it appeal to the masses and then overtuned some bosses to compensate. The two systems are not compatible to good boss design. I speak as a software designer myself. ER DLC is the best ever? God no. What nonsense. For me, when they FINALLY fixed it, Cyberpunk 2077 is a far better game of recent times. This is a good video pointing the BS out and yes, the terrain is also trash XD
The git gud crowd is wrong about almost everything except when they say that to obvious attacks (like jumping on Rellana's Twin Moons). I am a souls veteran and I'm only like, 21. Been playing videogames my entire life and I know when something is greatly designed even if I'm not a game designer (yet). And let me tell you: Radahn is not great in any way after his first phase (excluding his double cross and even this attack could be great if the swing combo was faster to true combo you if you didn't react, but missed entirely if you rolled). It took me 3 days because I refused to use anything but Dryleaf Arts... then I gave up and used bleed and scarlet rot because for once I wasn't having fun trying to learn anything here. I never fight to win in souls games, I fight to learn the boss perfectly so I can challenge myself and test my knowledge in challenge runs - I'll never be doing any challenge to PCR besides my RL1 WL0.
Well they nerfed OG radahn maybe they'll nerf new radahn. The problem is that nerf will just be a damage and hp reduction not the removal of a single attack and no way they're fixing that arena
Honestly, I wouldn't be surprised if they don't nerf him at all since it's super rare that they tweak a boss (but maybe there's hope since Hippo's grab got nerfed). The devs probably don't notice these problematic moves unless we constantly complain until they actually acknowledge it like summoning Torrent in Elden Beast fight, making it easier to summon NPCs inside boss rooms, Torrent revive message defaulting to Yes
@@Sekiro_loverI feel like they acknowledge things with future installments rather than fixing the actual problem in question barring exceptions like the angel nerf in the Ringed City. Notice how we never saw any environmental bullshit in the level of the Anor Londo Archers? Whenever we think of peak cheap level design, people keep citing that old example because we never really got anything like it since. It’s as if they realized that was mean-spirited.
It’s definitely a problem when the whole fight revolves around trying to avoid this move. But to be honest it’s not even just this attack either (though the cross slash is most of the problem) This whole fight if just dodging rolling is extremely restrictive and has virtually no room for any player flexibility whatsoever. Every attack has to be dodged the same way, mostly in the same direction with the same positioning. Compare this to a fight like Rellana that has a ton of different ways to approach her, dodge and position her moves. Every hitless fight of this boss you see will be more or less the exact same. Not taking away from anybody who’s done this fight hitless of course, it’s an amazing achievement but I also know if I go into a hitless Radahn fight it’s going to be the same as the last 10 fights I watched. And honestly that’s kind of disappointing, and all because of (mostly) one attack. This makes the boss feel like a “sekiro boss in ER” in a way more than other bosses because there is virtually one way to approach this boss if you want to consistently dodge his attacks. So in all honesty my main gripe with this fight, bullshit aside is the fact that it is very restrictive. You play it one way or get fucked
it doesn't like a dance like the good bosses do, something like godfrey's first phase and all of gael feels like a battle between player and enemy on a fair scale. bosses can be good outside that, it's just my personal favourite kind of "good boss" but with consort it feels like you're fighting the GAME. i felt like i was trying to "beat the final boss" rather than overcome a god... if that makes any sense.
if hitless players dodge his attacks a certain way it’s only because of the triple slash and not necessarily of how restrictive he is. if you ignore this move you would actually notice that radahn incentives you to dodge in multiple directions, but unfortunately this all goes to the can cuz of this one move
Every fight agaisnt him will be the exact same. There is no room for creativity with that stupid cross slash constantly in the back of your head. Garbage tier boss right next to Gaius. Its insane to me how Messmer and Bayle exist in the same DLC as Consort Radahn.
@@leo-shun And the charge makes him IMMUNE TO EVERYTHING FOR SOME REASON. So fun when the only way to consistently dodge an attack is to light roll, BHS it or use Raptor of the Mists. You're mid rolling? Sucks to be you then! Get hit by this huge hitbox!
@@user-qd5lb7qr8z fully agreed but just a tip, you can dodge the charge with unhorsing as well regardless of your weight. That only works in his initial charge tho since horsing up at ANY POINT in this fight is basically handing your hiney to him on a silver platter. And it would also not work to just horse yourself and unhorse to dodge when you see the charge because you wont make it in time. I made this comment only hoping it would make your future encounters more bearable as it did mine, even if its just a surefire way to dodge the initial charge and nothing else.
I’ve pretty much been no-hitting him since the release of the DLC and I have the exact same complaints, thanks for taking the words right out of my mouth 👍🏻
I dont know about clones being consistence, first you dont always have space to run, 2nd, he can himself fly into the wall so you get no distance, 3rd the terrain can make his clone hit further or earlier or later. I also have a big problem for the fact tthat most weapons cannot punish most of his attacks. So screw you if you are not using a rapier (or anything as fast) that can sneak a hit in between his combo, you will never stance break him without taking huge risks.
100% agree on the stance break. When I beat him the first time I used the greatsword and thought I was tripping because he would literally never stance break. Only way to stance break with a colossal weapon on him is to either like you said do some crazy risky jump attacks that leave you open to every cross slash, or to get really lucky rng in what attacks he does. If you use parrying he folds like a piece of paper in 5 seconds though, it's a weird feature.
Gael was such an insanely good and fun fight. I ran full strength paired greatswords and we just ran at each other bashing our faces in, it was fucking epic
I just beat him with blasphemous sword and I did use mimic tear ( although it mainly stood still or just didn’t seem very interested in helping), however I agree he is not a well designed boss, I didn’t feel like I’d really achieved something after killing him, unlike other from soft bosses, like the brilliant Gael, or the Dancer, nuanced, clever design, not Radahn though
It took me 8 hours of practice to beat this fight and I got really good at dodging his moves by the end. That being said I’m pretty sure that quick double slash move hit me every time he did it, I just accepted it. 😅
This is why I don’t think it’s right that this is the highest rated dlc oat,just people rating it off of like an hour or less of gameplay and not actually seeing the issues with this boss and others like it
1:20 I mean, that's the secret Elden Ring boss sauce, right. Every "hard" boss has to have this out of place quick swipe that does small damage but tries to throw you off and make you panic so you get caught by his actual big hit that comes next. This kind of design starts as early as in Margit's quick ghost sword swipe. They just love to give the bosses these quick free hits. It's in line with the rest of the Elden Ring boss roster, honestly.
fair point, but it's the first example that even veteran players go wtf is this even dodgeable with a normal roll cus the timing and positioning are more precise.
I've put in nearly 20h of attempts on RL1 no blessing attempts on this guy over the last few days. Am I going crazy, or does being on uneven terrain during his ground stomps sometimes cause you to get hit despite rolling with good timing? Feels like it's happened to me so many times but I have to know if I just have bad timing.
Yeah the stomp kept fucking me up too. I was on a decent run and he stomped, I got the dodge timing perfectly and got hit at the end for some reason. I was recording too so I checked and I dodged at the same time as any other stomp 😂😂
I agree, but I still think he's perfect as the final boss. He's so addictive to fight, and I was actually a bit sad when I defeated him for the first time.
When I was fighting this boss, there was one time I just started googling ways to dodge that attack. After finding zero results, on my next attempt he proceeded to do it TEN times. It's like he saw what I was doing and wanted to tell me to go fuck myself. I feel the same way about this attack as I do with Malenia's waterfowl, but Malenia is a lot worse to me. At least this double slice doesn't straight up kill me and end my attempt, and it doesn't completely destroy the pacing of the fight. 90% of my Malenia attempts I was killed by Waterfowl. Anyway, unavoidable moves are lame af
Malenia’s waterfowl can be consistently dodged, it just takes a *lot* of learning, but radahn’s double slash is just stupid for roll catching you 90% of the time
1:45 I've seen so many people outspace this 5-hit combo by simply running in the opposite direction. Yet for some reason the second I fight him he TELEPORTS RIGHT ON TOP OF ME and starts slashing no matter how far in the opposite direction I run. I don't understand why it works for everyone except me no matter what I do.
When Radahn starts the meteor attack by slashing the ground, you have to dodge towards him in order to maximise the distance between you and him (he'll fly behind you, so dodging towards him before he starts flying will increase the distance between you). I found that only by dodging forward and then running back as far as possible (and turn left/right and jump or roll the meteors at the last second) will the clones not be able to reach you. You can also try the light roll or Bloodhound step to increase the distance the initial roll does, but this is not necessary. Also if you're not trying to get a no hit/damage kill, you can simply deflect the 4 clone hits, then roll the real Radahn, then roll again after a short delay for the light AoE. If done correctly the only damage you'll take is an inconsequential amount of holy chip damage from deflecting the 4 clone hits.
@@skink13 I beat the boss shortly after writing this comment, but you’ll use any word to deflect actual criticism right? God Fromsoft fans are morons sometimes
this Radahn boss fight for me is just that one friend that never play Souls game and tell you "The boss is not that hard just hit them and don't let them hit you" i mean it cool boss but some other thing make it weird to fight
I do like the general idea of the fight, and from an artistic standpoint, everything is great: the music, character design, etc. However, the execution felt really rushed. It's like the developers wanted to create the hardest boss fight in the game but didn't have enough time, so they made a lot of questionable decisions just for the sake of difficulty. I cannot see Mesmmer alongside Radahn and say they are from the same game or made by the same developers; the difference in quality is gigantic. My main problem is that 'rushed' feeling. I see the clone attacks and just think they are goofy. It reminds me of those mods in Sekiro that make Isshin more difficult by adding a lot of clones and afterimages on the screen. It's something that I did not expect from FromSoftware. That one attack where he goes to the right and summons one clone is fine and badass, but all the other ones just feel like they were made for the sake of difficulty, which is sad. Normally, the difficulty is created by adding cool and different ideas to the fight, like Isshin using a sword, spear, gun, and lightning. Radahn HAD this opportunity with his blades, gravity, bloodflame, and Miquella, but for some reason, they decided to put three gravity attacks, one bloodflame attack, and Miquella's holy attacks in everything he does. The only good ideas are the rings of light, which Miquella learned from Radagon; they are cool. I feel like if they had more time, this fight could have been one of the best, if not the best, they ever made. But I don't know, two years was a lot...
I felt like this fight was a black mark on the whole dlc. DLC was tougher than base (what we all wanted), beautiful level design, but this fight was bullshit. I’m no expert, but no novice, and I just thought this was so frustrating it left a sour taste.
I have been noticing more and more that a Souls boss’ entire difficulty very often comes down to their worst attack. If they have just one single attack that’s super fast or disproportionately hard to deal with in some other way, the entire playstyle against them can be vastly altered in a usually kinda bad way if you want or need to play it safe. The Radahn Cross-slash, Malenia WFD, Oceiros instacharge, Radagon’s shotgun and/or hammer thrust, Logarius’ instant sword swipe, Ludwig’s triple stomp, there’s just some attacks so bad you have to abandon punish windows or entire playstyles because either your positioning isn’t perfect, you don’t have the time to dodge the gamechanger if you punish, or it requires a timing so much earlier than everything else that it just puts you on the edge of rolling every twitch immediately the whole fight, even if all their other attacks are chill.
Sorry but malenia’s waterfowl is way more fucking annoying than any of radahns moves including the cross slash at most i get hit by the second hit of the cross slash and i agree that it needs to be nerfed but dodging waterfowl is so fucking inconsistent and requires so much practice and absolutely REQUIRES a tutorial to dodge and even then it’s annoying besides, the cross slash isn’t even that annoying. if you’re a normal person playing the game normally without doing dumb shit like no hitting and RL1 and enforcing arbitrary challenges onto yourself and then complaining about the boss being too hard, you will not care about getting hit once by radahn. it’s like a quarter of most normal players’ health bar at that point. people acting like one move ruins radahns entire fight are honestly extremely unserious
I actually agree, im not huge on rahdan but i can at least see myself learning his moves even though ive been beaten to the point i dont want to learn them. but i still have a winning hance malnia felt like a slot machine for me, cuz at least in rahdan i understand how i messed up, malaniea i sat down and shed do it when im like an inch away from her and then id jsut be liek "oh guess its over now"
i beat him today parry only . god damn he is a pain in the ass. double slash is parryable but the hitbox on the second heavy attack combo is fucking crazy
There’s not enough jumpable attacks, and the ones that you can jump look silly. You can jump those light pillars that come from the fucking sky, but not the ones from the AoE. It’s just sad, because every other DLC boss did really well with this with the exception of Metyr I guess.
This is the only take I've seen of Radahn on YT I fully agree with, I feel like most of the other complaints are genuine skill issues from people who can't bother to learn his attacks. That said, his cross slash and arena are gaping holes in his design that need to be changed ASAP.
tbf it only really effects no hit runs, which has been annoying me in my attempt at a no hit parry run I have been working on for a bit now. Otherwise it's not that big of a deal, it doesn't do that much damage to only get hit by 1 of the 2 slashes. And I feel like the average player complaining about this boss isn't even good enough at the boss to identify the problem correctly, they barely distinguish the moves apart from each other.
Can we talk about there being no real reason to jump over his stomps? There's not enough time to punish it with most weapons and the terrain messes up your jump sometimes, it's disappointing because it was so fun and reliable to do in the godfrey fight whereas here it's just kinda another move you have to roll. It's alot less interactive
There is a mod on nexus that removes the cross slash attack and it makes the no hit so much easier. And the peace of mind it provides allows for so much more diverse gameplay as you don’t need to worry about the perfect positioning required to dodge.
@@Ghorda9whether or not you think no-hit is stupid, nothing in these games should be this demanding to dodge for the sake of regular players. It’s annoying for no-hit runners, but we’re more likely to figure out something bullshit to get around it. For regular players though the result is that they have an RNG chance of losing to a boss they’re already struggling with and getting frustrated, as well as them being less likely to realise that it’s impossible so they’ll just blame themselves and lose motivation. It also just means for those players they’re forced to make a tanky enough build to survive that attack, which removes some freedom and agency when deciding how to level up / what armour to wear. The thing that made these games special was that they were difficult because they were complex, not because they were unfair. Things like Metyr laser, Romina’s instant AOE and Radahn cross slash contradict that.
I really wish more no-hit runners discussed boss design and process. A lot of common critiques I see are usually from people who’ve only beaten the boss once and never again. Learning them hitless has changed my perception of a huge number of the game’s roster, and it’s nice hearing someone experienced discuss them too! Side note: thank you for making your fights so cinematic and stylish without going overboard in the video titles. I’ve seen too many ‘epic cinematic’ fights where half the time is spent running away from attacks instead of actually dodging them properly.
My main issue is his readability. If I need to record a video so I can see where I need to dodge, that's a problem of the game. Radahn's second phase felt a lot like those shitty aoe-spammy early modded bosses.
It just not that him being hard, i agree that his first phase was genuinely fair, it makes you feel rewarding for landing a hit + dodges all of his attacks but phase two it just bs, light show after light show half of the time i don’t even know wtf he’s doing because of miquella’s hair so getting behind him it just a bad idea all together
And it's funny how the only people who say "skill issue" when somebody complains about this fight are people who DON'T do no hit challenges, mainly because they don't mind getting hit by the cross slash attack. ANYONE who has attempted no hit for this fight know that there is a lot to complain about here. I have seen SO MANY people who think the cross slash move is well designed and can be dodged with two simple rolls, but that's how I KNOW they haven't attempted no hit. Just a ton of people speaking on stuff they know nothing about.
@@Ghorda9 and saying something is unfair on purpose isn't ridiculous? 💀. You are sitting here, genuinely telling me that they created that move to unfairly hurt the average player for no reason. How is that not MORE ridiculous than what I said?
There are genuine skill issues and complains because lack of understanding, like the people complaining for Rellana Twin Moons, but Some of the decisions of this Boss are ridiculous
@@KingdomKeyJT the average player is gonna block it or use spirit ashes. Normies aren't gonna be fighting this boss 1 on 1 like us. Don't forget that the base game sold over 20 million.
I just played thru the dlc last week and the double slash literally made me switch to a crit parry build. Its still very hard to parry, but i learned that he tends to go for it after his stomp and grab. The other parriable moves are more reactible have very lenient windows, so id basically always be looking at his left shouldee for the startup. Two other things to make it more consistent is to always be in his face and to keep him facing you. Parrying also avoids lots of the holy attacks from happening in phase 2
As someone who played most of the DLC with Sekiro-lite deflect, I don't know if this boss (or most others in the DLC) was even supposed to be dodged. It's already a clusterfk in phase 2 even with deflects. Don't know how you even see where you're rolling.
The sequal to waterfowl dance : a random double swipe cross slash move No what anyone say this attack is definitely not intended to be as difficult is it is
After beating him 3 times I've gotten used to the second phase. It's just that the double slash gets WORSE in the 2nd phase as it stunlocks you into getting hit by the light beams. The rest of the second phase is fine as most attacks are just the same as first phase with an aftershock
That cross attack sums up what it feels like to fight him for me. There is a clearly optimal way to fight him (which you learn very quickly and is actually part of the problem) which makes every fight just feel outright tedious. Also personally, i don't care if it's a new model with new animations and a (technically) new moveset, they've reused the character and the idea which really detracts from the hype. This also makes learning the boss even quicker, and thus even more tedious since you're just waiting for him to do something you don't already intuitively know how to dodge from the first fight.
I don't think ER was designed to he played without taking damage. It's a pure accident that it's possible. And his double swipe is nothing if you block it.
@@thebuddah1253 theres a new dodge for metyr laser that doesnt need an AoW. you gotta stay spaced in phase 2 and anticipate the attack. you can run away from the first laser. then run back to avoid the second one the normal way. it has a 70 second cooldown, so you can just punish her normally until she can do the attack again both moves are BS, but they are avoidable using base mechanics
since i made this video, ive learned a lot more about this fight and wish i didnt make this video so early. he feels so unfinished, with more bugs than ive ever seen, even though i said i wouldnt talk about them since they aren't intended. but at this point, it's probably more than worth mentioning considering he's been out for 2 months and hasn't been patched a single time and remains the most buggy fight i've ever seen on launch. anyways, just my perspective now that ive fought him so much more, wish they finished him before releasing. wasted potential
She's a 10 but has a double-slash cross attack
*He's
@@youcantbeatk7006no, that's the joke lol
lol
I've seen people DODGE it , no backstep or bullshit, by timing it to the left. I could never
@@kitchensarehot8769 You have to be right up against his right knee as he does it, so it essentially comes down to being lucky enough to be in the right spot at the right time
I wish his holy light did 0 poise damage, the amount of times I’ve gotten caught in a true combo is infuriating.
Yeah if the holy didn’t have such high poise damage the fight would’ve been much easier. You know with highest poise possible (max armor+ring) it still can easily stager you like you’re naked?
@@PhoenixArtPortraitsHaving a low-damaging projectile do over 133 poise damage is absurd. Who thought this was good game design?
@@Eternal_Placidity what does damage have to do with poise damage lol, the poise damage is meant to dictate how you fight him by punishing you harshly with trapping you in damage combos 😭
@@szalyn8849 Typically high damaging attacks have high poise damage, and low damaging attacks have low poise damage, that’s pretty consistent throughout souls games. But for some reason, not here.
@@Eternal_Placidity while that's true that high damaging attacks deal high poise damage, these things don't have to be closely connected
If you would increase the pillar damage then the fight would be way worse imo, unless you would rebalance the damage of the entire boss around that, which is a possibility but then the standard attacks are weaker so that maybe also would weird for people like you
If you would decrease the pillar poise damage then it would allow the player to dodge in less effective ways for punishes. Phase 2 teaches you how to roll the attacks of phase 1 better so you can optimize your dodges and have better attack windows
Therefore I think that it's good designs that pillars are the way they are because it makes the player play the fight more effectively, in, what is to me, a more fun way
The sad part is that even watching the people who got gud and learned to fight him, every fight looks exactly the same because there's not much in terms of options for how to dodge his attacks. It's basically always just a few minutes of hugging his knee and running in circles.
Then you haven't seen enough people fight him. I've seen like 5 different solutions to this boss. Blocking, dodging, backstepping, bloodhound's step, face-tanking. Literally all of them exist.
@@valhalla_1129notice how he said people who “got gud”. That Eliminates face tanking and blocking. Dodging back stepping and bloodhounds step are all still essentially the same thing. The only differences are the I frames and the direction you dodge.
@@valhalla_1129 The difference is that face-taking and blocking (By blocking i mean using a greatshield + thrust weapon) isn't "getting gud", while bloodhound's step is literally just dodging+
So essentially you have Dodging and backstepping, and the latter probably requires a talisman to give it I-frames (that or perfect spacing), making it preferable to just dodge tbf
@@cutcutadocorrection. Backstepping is also dodging +.
In fact the backstep is so powerful it voids the Cross slash because you can now dodge it by remaining in front of the boss AKA fix the issue the video is about.
@@josetomascamposrobledano4618 Yeah but you need a specific talisman to give it I-Frames, without that talisman it's mostly just a positioning tool
The deflecting tear is almost the guaranteed solution for this but in the second phase, you get a knock back and the stupid light will hit you from behind. It's so dumb.
It's even more dumb when you realize that it is all random. Because of the arena shape those beams can appear either far away or literally point blank on his face. This boss feels like playing casino from start to finish.
I played with the Deflect Tear and can anyone tell me why sometimes I'd perfect Deflect and get knocked backwards like normal, and sometimes I would do the same thing but stay rooted to the ground?
like both scenarios I perfect block deflect it, I hear the deflect sound,
I take no damage to health. but sometimes it does the anime knockback and sometimes it doesn't.
is this another bad terrain thing?
a poise thing?
@@vennicerunnos very strong attacks and most of delayed attacks send you flying. Every boss has some attacks that you can block and be fine and some that you can only dodge. With Radahn you can't block his "grab-like" combo, gravity tornado (the one after the pull), third attack of triple slice and holy nuke (you still can catch the timing on perfect block and get chip damage, you will be knocked back but you will have plenty of time remaining to hit him once or twice, I always do this).
@@Sargatas “playing a casino from start to finish” couldn’t be a better way to describe this absolute bullshit fight😭
@@Valkreus I can't describe this otherwise...because this whole fight consists of ifs and maybes.
"Maybe he wouldn't do a triple slice after this attack" (he does it every time if you dare to think about it even for a millisecond).
"Maybe I can dodge this attack in this direction" (no, I can't, he aims his beams 30 degrees on the left/right from the actual hit point and I catch stunlock).
"If he suddenly decides to cancel the recovery animation - I'm cooked" (it happens from time to time).
"If he does any airborne attack - he resets all posture progress I have" (his posture reset timer is 6 sec, therefore he will reset it with half of his moveset to maximum which is 120).
"Maybe I will be fine if I try to hit him one more time, it's ok to trade hits once" (I catch a whole combo that stunlocks me to death).
"Maybe I can run away from this holy nuke" (he casts it 5 meters on the right from me and I happened to run right, so I get kaboomed just because).
"Maybe I can avoid these airborne projections by running right" (he suddenly sends one of projections ahead of me and I catch stunlock).
And I can go on forever.
i think it's an engaging fight hidden beneath some baffling decisions, like his double-swipe into cross-slash being supposedly worse in the play-test, so after people complained they nerfed it to... roll-catch the player?
Wait, maybe that's the move Scott Jund said would one shot him out of nowhere in his early review of the DLC? He talked about a move that wasn't well telegraphed at all, nuked your health to 3% if you had 19 scadutree blessing levels and straight up one shot you if you were anywhere below that
@@llollth wow, people play test this dlc, i never thought of it
@@mfschris6174this wasn’t playtesting this was the review copies of the game. Trust me, they did NOT playtest anything and have basically admitted to not really playtesting anything in a long time.
@@Erick-tv8oqit is, after the DLC released Scott Jund showed the move and said it was actually worse before release, since the 2nd slash locked you into getting hit by the third
What are you saying? Of course there are playtests. How would they be sure everything is "fair"(by their standards) whoops! We made an undodgeable attack oopsie! No.
Something I haven't seen a lot of people mention is how goddamn annoying the hair during phase 2 is. Like you mentioned, the generally agreed upon strategy is to move left and hug his right side. A lot of the time, this puts you behind him or partially behind him, and he'll start winding up for an attack before he turns. But uh-oh, Miquella's giant locks are in the way so I legit a lot of the time cannot even see where his swords are.
surprised you can see the hair through the unending cascade of white lasers...
I think the hair is about the same size as the cape.
Cunt needs a barber asap
Bro i defeated him with a colossal weapon and parries so yeah, i relate to this A FUCKING LOT
Skill issue
3:04
The cut lmao, bro wasn’t hugging his right kneecap enough to avoid Miyazaki’s great game design
im glad im not the only that saw this lmfao
It also highlights another issue: certain weapons are waaaaaaaaaaaaaaaaay worse for no-hitting this boss. That he's using a greatsword at all is already extremely ballsy. There are some weapons and attacks where you just cannot capitalize on some of his attacks because the recovery is too slow to enable dodging the double swipe.
people use the backstep talisman and Sekiro parry tear as an excuse to call the cross slash well designed. But I think it should be stated that we SHOULD NOT have to find some random thing on a giant map just to avoid ONE attack consistently 💀the attack should be avoidable for the average player, and hiding that behind a random positioning on his right knee cap and extra items on the map is just flat out stupid in my eyes.
Tbf the Deflect Hardtear is the drop from the first furnace golem you kill in the DLC, and it's by far the easiest one too
@@jobbersupreme8720 my point still stands. Why should I have to fight something on the map and waste a crystal tear slot just to consistently avoid one attack? Again, I think the average player should be able to dodge the attack consistently with the base mechanics of the game.
souls game are roll-based. If you need a gimmick to avoid certain attacks then it's just bs @jobbersupreme8720
@@general_jellyfish4202 this isnt a defense of the cross slash (see my comment on how it could be improved) but souls game have evolved past ONLY rolling. there is more than just the dodge button in your aid for evading enemy attacks, its just the most effective.
jumping, guarding with a shield, backstepping/running (without the backstep talisman they are the same in effect, making distance before an attack even lands)
my point is proven by the no-hit no-rolling series by MouseInATutu.
You... can block it
he feels like a more ambitious gael that didn’t quite work out well enough
that's why ds2 is better
@@iceydied151 best souls 2
you literally said this in the video but i commented before i finished it, fuck me
@@GeniXAshinaLOL
Im the biggest fan of gael but mechanically soeaking this is a much better fight.(If we ignore that bullshit combo)
The double slash is indicative of a problem that exists in a lot of ER bosses, it discourages aggression and actually interfacing with the boss in a significant way. You need to wait patiently for the boss to finish its anime combo and sneak 1-2 hits in, rinse and repeat.
They nailed it in Sekiro, where you can force the boss to stick to your own tempo instead -- IF you're skilled enough at the game. Being skilled at the combat in Elden Ring means being passive and extremely paranoid that the boss will do a weird combo extension that they SOMETIMES do and mess up your attempt.
Can you bring up more examples of the bosses you gotta be paranoid of? Off the top of my head, I can only think of waterfowl and double slash since theyre mostly rng (I think Malenia always waterfowls after being riposted, but otherwise its purely rng)
@@imoffended2444 Without much thought, Margit, if you're trying to get a clean fight. He has attacks that look like safe punishes that he gets you with, plus at least one attack that can't be avoided at all if you're in melee range.
Godskin Apostle has a double slash similar to that too. Godskin Noble has some pretty nasty combos that you just need to be far away from too, not to mention how lightning-fast noble presence is.
Another separate issue is that all of the above bosses have telegraphs that can't necessarily be reacted to, but rather need to be memorized. They have one or several jerky animations in the windup, or just have extremely unnaturally long windups to get you to roll early.
Sure, that's part of getting good, but I think reacting well as a result of paying attention is better than "oh I have to ignore this attack's telegraph and rely on brute timing instead."
Imma start that i suck a souls games. Elden ring my first so i can’t give many opinions but two runs of game and dlc i think many people forgot that builds matter alot in this game not saying you did. Now again I haven’t played other souls game so not to say that builds might not matter there but most people like the video aren’t running no hit rums. At raradhn there max scadutree fragemnts 140+ with probably a really good build and the move will likely not be an issue. Now of course its bad design but i find its not as most of these move are very slight but again break flow but basically why yes its bad i don’t seem a real issue as i never found this move to “break my fight” and to add elden ring would be a much bette game at times if the player could dictate the pace of the game but its hard to imagine that happening
Dont forget the bugs that fuck it up even worse
Godskin noble i swear ive had happen still, his roll into a sudden normal combo that then snaps back into roll
@@mememaria4073 Definitely, that attack is janky as hell, I bet it's something to do with the terrain.
I noticed something similar with the Grafted Scion: When I started my first playthrough as a Wretch, I wanted to no-hit the Grafted Scion, fair enough, definitely a learnable moveset, though a bit confusing.
Problem was, after the "stab the ground a bunch" attack, instead of having a proper punish window, it'd seem to stay an inch in midair, then fall, the falling animation would cancel the recovery, instant attack, run over. Really frustrating. I think the noble might have something like that cancel the animation, then the game thinks he should still be rolling because he never did the animation when he stops
i really thought the clone attacks were the problem with this fight but the more I fight him (have beaten him a few times now) I just realize it’s his double slash, the fight would be so much better without that move
it’s too overtuned still imo but they had potential to make this an all time great with just the removal of like 1 or 2 attacks and some slightly longer punish windows
His punish windows are long enough to get a fully charged R2 to connect, imo they're not really that unforgiving
@@jobbersupreme8720 yeah fr and with medium roll armour they do like 3/4th of your hp, and the strat of circling left tends to let you be able to dodge it.
His punish windows are actually perfectly fine which is genuinely surprising all things considered because several other bosses have problems in this regard.
Skill issue
tbf I play a heavy weapon so they’re p fuckin tight sometimes like I can get them but ye it’s rough with some attacks
Phase 1 is almost chef's kiss... but when Lothric arrives for big stepbro everything becomes Naruto Shippuden.
a hardly comprehensible comment that i completely agree with
Phase 1 is repeat garbo content. Whole fight is absolute trash.
@@kingboy280 I find it good enough moveset wise (except that fucking cross slash). Phase 2 is... too much.
Poetry.
@@gianlucagiusti6174I loved fighting Super Saiyan Vengarl ( Head included ). JK it fucking blew. It was a slog and boring.
they should increase the window between the two left-right swipes. so that you can dodge both consistently.
heck, they could even make it *faster* so that one dodge would suffice.
the point is, the move should be changed so as not to punish *literally just standing in front of him as you fight him*. most every other move in the boss's moveset is great and some are even *AMAZING*, but the double swipe ruins the flow: I agree with you. it needs to be
1: consistently dodgeable.
and 2: not punish *one* particular position. especially the one that is most common in all of soulsborne player's boss runs: standing IN FRONT OF THE BOSS AS YOU DODGE.
@@swauseguy9911Margit’s double knife slash was designed to punish staying in front of him as well. It’s amazing that dodge direction and positioning has been hammered into us since the first main boss and people still don’t seem to understand it
@@AR-bj5etthis is false. Margit’s double slash can be dodged 100% of the time from in front of him if you dodge towards 1 o clock (into his slashing hand). Of you’re closer to his right, dodge 11 o clock. Radhan does not work this way.
@@NinjaGuyDan_ I think you’re misunderstanding me, I’m not saying Margit’s double slash is undodgeable, what I’m saying is that it’s a position based punish for standing in front of him. Not a direct example since it’s a combo extension attack but the point is that the game has been hammering home the importance of positioning since the earliest bosses so it’s confusing to see how it’s such a problem now. Yes it’s much less forgiving than other bosses and is very restrictive in how to dodge it but that’s because it’s literally the final boss and meant to be the ultimate skill check. Radahn is literally just the game’s final exam
@@AR-bj5et ohh i see. I think it’s seen as a problem here because of what’s being asked of the player. Since you HAVE to be hugging his right knee for a consistent dodge and it’s one of Radahn’s fastest attacks, avoiding it 100% of the time feels like a tall order. Granted, most people are willing to hit trade, but getting no-hit here feels way more inconsistent than the rest of the game. But like you said, it’s the final boss so maybe that excuses it? For me it doesn’t lol but im just one guy
He’s got 3 major issues imo
1: The cross slash. I don’t need to touch on this because any sane player knows why this is a problem
2: The readability and learning experience of dodging his clone attacks. The fact that (if you aren’t light rolling with a talisman I believe) you have to learn to dodge the meteors different in phase 2 to dodge the clone strike follow up, despite the fact that dodging the meteors via strafing like I learned how to do in phase 1 still technically works is really frustrating at least to me. I had to look it up after dying for awhile because I couldn’t tell what I was doing wrong and no wonder, I had to dodge a different attack completely differently to the way I dodged it in the first phase in order to be able to dodge the 2nd attack. This isn’t communicated effectively enough to the player and it really bothered me even though once I learned it became the most consistent punish window.
Edit for clarification: I already know how to dodge this attack. This comment was about how, depending on how you learned how to dodge meteors in phase 1 (strafing them versus running away) it would make it exponentially harder to dodge the meteor clone combo in phase 2 without any real way to figure out that you have to change how you dodge the meteors rather than changing how you dodge the clones. I’m sorry I poorly communicated this but that was the actual intent of this point and I guess I fucked up because I keep getting the same responses on how to dodge despite the fact I know that and I stated as such. My comment wasn’t “it was hard to dodge” it was “it was hard to figure out what I was doing wrong and had to change something that for all intents and purposes, the game said I was doing right initially”. Thank you for coming to my Ted talk.
3: the visual clutter aka fucking miquella’s golden locks.
Edit: He’s got a 4th which is his arena which can actually cuck your s.
Dodging his follow up clone attacks after the rock sling isn't really that big of an issue because the clones don't have tracking and they'll essentially strike at the same place each time until Radahn actually comes down to do the followup AOE after the 4th afterimage strikes, so you can reliably outspace them
@@jobbersupreme8720 that’s the problem, you can’t outspace them if you don’t run away from the meteors which isn’t how I learned to dodge them. Also they do track you they just have a range limit.
I used medium roll for me the dodging tech on the meteors was the same.
@@theholypopechodeii4367 the rolling is irrelevant if you were able to dodge the meteors in a way that allowed you to dodge the clones I mentioned rolling because if you have light roll + talisman you can actual just dodge all the clones with rolling regardless so you can just run at Radahn while he is doing the meteor clone combo and be fine. Rolling is irrelevant otherwise since you are going to dodge in a way that usually outspaces Radahn. Now, if you are saying you were able to dodge the 4 clone hits with medium roll point blank I’d be impressed and would like to see it because my (admittedly brief) TH-cam search brought up nothing on the subject.
TLDR: I only mentioned rolling because if you have light roll + talisman you just don’t have to care about positioning at all. Otherwise, rolling is irrelevant because you are relying on positioning instead unless you were alluding to being able to medium roll the 4 clone hits point blank and not get hit which I admit I’m dubious because my TH-cam search brought up nothing.
you can dodge them at close range
I completely agree with the ruined boss idea, and is curious because the main issue I find with this boss, is the fact that it doesn´t feels "Elden Ring" enough.
You see, by all means it should be a banger. Well defined mechanic, well telegraphed attacks, good music, incredible visuals. A great challenge man!
And there comes the stupid decisions.
Appears the concept of removing what made ER bosses so appealing to begin with.
Concepts like "You can control the follows ups depending of your distance" are ignored in favor of RNG follow ups, one of them being one of the worst delayed attacks with no play around.
Concepts like frame traps...Why? Why on a community that has a lot of no-hitters you add unavoidable BS damage that only can be negated by other methods?
Increasing artifiaclly the hitboxes when a lot of the catch of ER bosses is to get on a good position in order to avoid damage no roll needed.
And of course visual design decision like not making Radanh Shadow be visible over the lighting, or Miquella hair being a visual clarity obstacle.
This honestly feels like an insult of what ER base bosses (including Malenia) were to a lot of people , and is heartbreaking that this probably rushed dissapointment has to close so overall good boss roster.
Idk, consort radahn is one of my favorite bosses from any souls game, I don't understand why people hate him
@@moonxmoon1096 Is completely fine if you like him, I wont disregard. In fact I would like to know the reason why Some people would enjoy him.
Here are the reasons, apart of what I said , that could affect him.
1) The concept of a reused character.
Some people are annoyed by the fact that they used a character we already fought , and It wasn't another more interesting character like Godwin, even knowing the Lore reasons.
2) Some attacks are overall very hard to get. Specially Some like the meteors attack, and starcaller attack, both on second phase.
3) The Lights not only makes that a failed attack to be very punishing, but making It hard to see make It hard to realized the mistakes.
@@moonxmoon1096because you were not trying to no hit him, he is awful and uninteresting tedious boss for no hit runners because of that 2 swing attack that is fast to roll twice or slow for 1 times roll. You have to stand on his right leg to dodge his attack consistently, which makes him low D-tier boss in my eyes, OST is a banger, but fps drops and this attack make him worse than godskin duo, godskins are less bs in my opinion😂
Skill issue
@@moonxmoon1096Bad taste issue
What I personally don't understand is why the attack comes out so fast. It isn't the first time From has designed jank attacks that can't be dodged merely with good dodge timings, good positioning has been getting more and more emphasis with Elden Ring really requiring you to dodge a certain way...
But if the double slash needs special treatment to be avoided effectively, why the hell does it come out so fast you basically have to hug his right kneecap the entire fight? At the very least, Waterfowl gives you ample time to try and think of a way out, be it running away, abusing freeze procs, ashes of war... or performing the janky dodge roll. The double slash doesn't give you anything, it comes out lightning fast and boom, you just took heavy damage.
What other attacks are we talking about? I can only think of Godskin Noble's Repeating Thrust and Godskin Apostle's Double swing.
No way does Waterfowl Dance give you enough time to run away.
Spot on about the phantom attacks, at first I thought they were goofy, but after learning them they are actually quite fun to dodge.
The problem with Consort Radahn is they pushed so much bs into one one Phase that it simply isn't worth learning for the average player.
It's so difficult it encourages people to just Greatshield and Bleed/Rot Poke him to death in 1-2 tries rather than spend twelve hours getting caught by follow-ups and aftershocks.
It encourages one of the least fun styles of play, which should be a cardinal sin for game development.
Comparing this to Gael is absolutely criminal. Gael imo is the peak of souls bosses and this is like a 7.5/10 fight at best and a very disappointing final boss.
It's easily an 8.5 that's dragged down by a single attack that can easily be fixed if From takes the community feedback. I like Gael as much as everyone else but sometimes it feels that the community glazes it a bit too much to the point where it gets annoying
@@jobbersupreme8720Fr Gael overrated af, it's sad cause it's a increíble good boss but people are just annoying
Idk Gael is too mechanically simple to be the peak of souls bosses. Friede, Demon Princes, Twin Princes, and Champion Gundyr were better for souls.
I just don’t agree. I think Gael had the most fun to learn and master moveset. One of the coolest designs and atmosphere, amazing music and lore, and 0 bullshit. I don’t think he is overrated he is just that good.
@@jobbersupreme8720What's really annoying is people defending this trash final boss. SoTE had 3 amazing fights (Messmer, Bayle and Midra), the rest are just mid or utterly trash
The triple slash haunts me even in my dream
I stopped trying to no hit him because of it. its just not fun in the slightest like im acceptant of some amounts of bullshit but somehow this one attack ruins all my will to no hit him
@@Sekiro_loverI refuse to ever try to no hit him it’ll be all rng it’ll take genuinely no skill I can tell just by looking the amount of times he does that stupid ass double slash is insane
@@Sekiro_lover well you can actually consistently dodge it at least i can you just have to be close to him at all times and when he does it you dodge into him but slightly to the right or left ( I always go left)
And it always works.
@@Rin-Asher it's not dodgeable without sticking to his right leg and that's too restrictive movement for my liking and the dodge isnt consistent either depending on where u are in the arena also u have to abandon openings to reposition to his right leg sometimes just so that u can dodge this attack.
@@Sekiro_lover nope im always able to dodge it, no I don’t need to reposition to his right leg and i always hit immediately in an opening and still always able to dodge it
Edit: also it doesn’t matter where im in the arena it still always works.
there’s a troubling trend with recent souls bosses where they’re good and fun but they have one completely bullshit move that ruins the fight. waterfowl, metyr’s spinning lasers, etc.
So true. It's becoming more and more common. Romina's Combo where you have to distance yourself, Romina's transition to second phase with very less time to distance yourself, Messmer's double poke where you have to distance yourself again.
That happens when you don't add any new mechanics to the player, actually cool mechanics. Parrys like sekiro, more action combat like Bloodborne, instead you have the classic roll for enemies 2x faster than dark souls final bosses.
metyr's spinning lasers are not meant to be dodged, you are suppose to run to the flank and edge of the aoe and the lasers will go overhead
@@sahilrajani5766 you can jump over most of romina's attacks
@@Aleponceee you can jump over a lot of things and crouch under some others even.
This is the only boss that I’ve been forced to learn the move set inside and out (other than maybe Malenia) which made winning the fight so much more rewarding as I felt that I played the game “properly”. However, this cross attack has made me avoid no hitting him because it makes the fight so utterly boring. This video explains that feeling very well
@@xotwodty just roll twice
no hit challenge runs are stupid and you can't convince me otherwise, health is a resource and armour is an option for builds.
You can just bully Melania, she has no poise.
@@xotwodtyoh yeah, and he usually throws a discus of light beforehand and then does this move
@@Ghorda9it's called a challenge you don't need to do it if you don't want to
One word to describe this boss: Chore
It feels like they tried to make Gael 2 but didn't quite have enough time in the oven to finish polishing it. The double slash, the arena floor, Miquella's hair and the intensity of laserz making it hard to see what move is coming next in P2, the music in P2 not having a smooth loop but fully finishing AND RESTARTING... If they'd had another couple of weeks minimum I think this would've been the best fight in Soulsborne.
Oh god I never noticed that it didn’t loop… all my future experiences will be tainted now
I completely agree, I found the fight really fun once I got the hang of it but that double slash attack is the worse thing I’ve ever played against, un dodge able attacks should never be a thing.
except you can block it, any build can block and duel wielders can just switch one weapon for a shield, alternatively there are a bunch of ashes of war that can help and even a spell.
You can dodge it (consistently)
@@Rin-Asheru dodge it inconsistently, if u r one millimetres away from the sweet spot, Radahn will automatically use the triple slash. I know keep strafing to the left is the way, but sometimes ur character bounces off the bumping terrain in the arena and then he roll catch you
@@mfschris6174 strafing to the left is not even needed I always dodge it no matter where im positioned and no matter where in the arena im obv with light roll but its also possible with medium roll but the timing will just be harder.
@@Rin-Asher with or without the crucible talisman
It was apparently even worse before release. The early copy edition made that double swipe a true combo, meaning getting hit by the first guaranteed being hit by the next two attacks
The cross slash is pretty annoying... but omg the lumpy terrain killed me so many times...
for a boss whose moveset relies so much on precise spacing this lumpy WWI trenches terrain is just insanity inducing.
Thank you for bringing more attention to it.
Especially with that circular aoe he does at the start of phase 2 (and randomly after that).
It's painful to try and run away, only to get stuck on random skeleton that I gave up trying to run and try to either block or deflect it. Deflecting still deals damage, but not by much.
@@sharif47 I started carrying a misericorde with raptors of the mist in my back pocket just for that attack
What if Consort Radahn is a S tier boss?
But Miyazaki said “double slash go brrrr”
I hate that move
What if malenia was an S tier boss?
But Miyazaki sais "waterfowl go brrr"
Still an S tier
Notice how the most difficult fights in the game are the ones are not fair. Bro they are not supposed to? Lmao. Malenia is supposed to be the strongest demigod. Hardest boss in the main game. Radahn is strong as her. Hes a beast without summoning and summoning. Promised consort radahn is supposed to be the fucking promised consort of MIQUELLA. MIQUELLA. OF COURSE he is going to be unfair and hard. Imagine you beat him in less than 1 hour. Wow! Such a difficult boss. Not.
@@Kqnashi Malenia waterfowl =\= Consort Radahn double slash, what are you even trying to say? That her most powerful move which took her 3 seconds to charge up for you to give you times to react is some how the same with consort Radahn double slash?
I’m not talking about how difficult the fight is ya dum dum, i’m talking about how cheap and bs the double slash is, read my other comment
@@stealthy9754 Waterfowl Dance is still not a move that's dodgeable by conventional means. It's ludicrously unintuitive to deal with if you don't happen to be running a high guard boost shield or Bloodhound's Step.
Like, if my response when I get hit by a move is sheer confusion as to wtf I could have done to avoid that, it's a problem.
@@stealthy9754 im taking about how people thought waterfowl wasnt dodgeable and unfair and after a few weeks you would get shitted on if you cried about it. Improve, overcome
The double slash into cross swipe move just turns the fight into a rolling left simulator. You roll left the entire time and then run away occasionally. It’s really weird because Elden Ring typically is very good at mixing up how you should respond to and punish boss moves but the answer to pretty much all of Radahn’s moves becomes “roll left” because of this combo. I don’t even mind the light spectacle. Learning to just ignore it and focus on Radahn was satisfying to me and it makes the fight insane in a good way. But it’s all brought down by this one attack.
for me this fight is more enjoyable seeing a clip of someone fighting him than playing it by yourself. its truly a pain in the ass
Dancing lion also seems to have this trait.
@@sharif47Yeah. People mistake cool visuals with good boss design. Dancing lion looks amazing but the fight is trash
@@liszt646true, camera is garbage, lighting phase annoying,he barely has any openings, and aow spam
@@DragonOfPureGoofinessHonestly the only thing I agree is the lightning phase and camera. The rest is fine IMO.
@@sharif47I still don't understand how it took me like 20 attempts for that damn lion dancer, but 9 long long attempts to beat this boss fight.
As much as I hate the triple slash, I hate his beams much more. The shape of arena makes their appearance place random and overall they obscure the vision so hard that I can't see shit from time to time (+ Miquella's hair, somebody please give him a normal haircut...). And my god, this boss was the most atrotious to learn boss ever. I spent 4 hours just to see his moveset properly, hell, I could no hit every other boss (besides maybe dancing lion) for this time...
The triple slash is worse than the visual diarrhea imo, once you fully know his moveset you can intuitively understand what move he’s doing through the subtle animations, but the triple slash will always be annoying.
@@makia3 I use deflect tear, I have enough reaction to block it every time. But random visual shenanigans still remain...
My hate to triple slash is purely objective, but in terms of brightness this is very bad for me because I can't bare bright shit (I never walk outside without sunglasses no matter the season and weather excluding rain).
@@Sargatas I use the deflect tear as well, I’m dreading fighting him on RL1 I’ll probably use the back step talisman.
having sensitivity to bright lights is very annoying I’ve had this problem before so I can see where you’re coming from.
@@makia3 ooof...fighting him RL1 must be horrible...
I just dont understand these complaints about getting "flashbanged"... if you stay close to him, the light will spawn behind you and not clutter your screen too much. Also, the beams are never random, they always appear in the same spot, idk what youre on about.
I’ll never not hate promised consort I loved everything about him until I realized “wow this is just roll catch simulator with a broken double slash that’s cheaper then a steak at dollar general”
Only his cross slash combo can truly be considered cheap and rollcatchy imo, the rest of his moves are fairly reasonable even in phase 2
@@jobbersupreme8720 Its not the moves in phase 2 thats the problem, its the constant flashbangs that stop you from seeing anything.
When I first got to him I had a smile on my face, I could even forgive that double slash. But when I reached the second phase, I was just annoyed, i just couldn't handle it anymore.
I am lvl 19 scadutree blessing and lvl 9 revered blessing, only missing 2 scadutree fragments and 1 revered spirit ash. I'm NOT wasting an hour going through each location just for those. My mimic tear dies in the first phase ffs. I can mostly do 1-2 hit first phase, the double slash gets me off guard all the time.
I've quit this DLC, just like I quit DS2's DLC right after starting it. This is just dark souls 2 but with elden ring's difficulty and took it upto 11.
@@kaiserfakinaway5909 i was gonna quit but I just threw on antspur greatshield mimic and we clapped him in a few tries.
So I'm pretty sure that promised rahdahn is actually designed to compensate for how overtuned rolls have become. Ds3 was the apex of rollspam cancer, obviously this was due to the overcompensation for the other end of the spectrum in ds2, but the point is that mid/light rolls have become a problem that many lategame bosses are trying to compensate for.
The best solution that I can think of off the top of my head, is to actually make it just shrink and/or move the hurt box during the animation(the thing is just a big sphere from what I understand.)
From soft have already been tightening up the enemy hit boxes for a while now, so some lean to more realistic rolls can probably be done correctly. and if needed extra stuff like roll-only hit boxes or other discreet variables and mechanics can be employed.
The fact that it comes so close to being fantastic oddly makes me more upset than if it was just straight up garbage.
The Radahn fight looks like Gael but plays like Capra Demon.
There was a lot of discourse about the dynamics of the fight, but 99% of all the problems in Elden Ring would go away if large size bosses' damage and speed were reduced by 10%. The game would be easier without being easy.
Boss damage is fine.
@@evilfungas Not really in the second phase with some of the double sword attacks. I was on 200+ level, 60 vigor, with boied crab and defense crystal tear, 2 defense talismans, radahn armor and would still take half of HP if his cross slash with the light follow up hits me.
Capra isn't nearly as bad in comparison to PCR. Once you learn get past the bum rush when you walk in the fog door the fight is not that bad. PCR blinds you, tanks your performance, and has DS2 shit tier hitboxes.
Its so nice to see people actually agreeing with this. If this was tiktok youd have 40 12 year olds in your comments that swear they first tried every boss on ng+7, and that having any critisism of literally anything in any souls game is appearently a skill issue. Also great content super underrated for your skill
its funny because if you look at the average players opinion on radahn they already think he is too hard and unfair without even understanding the double slash being broken. They deff wanted to have a new "hardest boss" but they rly didnt need the double slash to accomplish that.
If anyone has played the newer lords of the fallen i hope they agree that radahn phase 2 is basically like alot of the bosses from that game and there's nothing worse than bosses that have random basically unavoidable AOE or area denial attacks attached to melee
From gameplay perspective he is a okay boss.
From story and lore perspective, that's where the dissappointment come from (for me at least).
Like, why radahn? We already know a lot about his character and his story ended on a satisfying conclusion. Sure there are a few things that are still a mistery about him like what is his reason to halt the stars? But all in all his story is already complete.
I think what i was very dissapointed about is that there are still many characters like godwyn that we can learn about and using radahn again just stole those opportunity to satisfy my curiosity about other characters that are still have many question unanswered.
Because we start with malena and radahn and we end with miquella and radahn and its not radahn just miquella like radahn when they was young same than radahn use godfrey ground attack miquella created a new radahn body its just a overpower weapon its like madara edo
I think in term of lore it makes sense. But I think people hate it because it adds nothing to Radahn’s character. he shows up just to be a mindless puppet again.
It would be better if he can show anything about him like he is trying to resist Miquella’s charm or he actually loves(as a brother) Miquella it would be a lot better.
I was more like “really? The guy I killed 5 hours ago?” Like, literally anyone other than the guy you already killed as the final boss.
@@daiki8708 Did you have a stroke mate?
it makes me hopeful for the future that the community for the most part can agree that consort Radahn was ultimately a miss, more bosses like Messmer and Midra, less like Radahn (consort).
This boss was Fromsoft trying way to hard to be difficult for difficulties' sake using the souls style of gameplay, this DLC is as far as souls can go, move on to playing around with mechanical sequels to Sekiro and Bloodborne if you want to achieve difficulty in an interesting way, this was not it
Making defelecting hardtear a universal mechanic instead of a flask tear would've made this fight and the rest of the DLC a lot more fun.
"Really well designed"
You lost me there buddy
holy shit I thought I was schizo for never being able to dodge the double swipe
one problem is how bloody fast the cross slash came out with no indication what so ever, mf literally give you a side eye then immediately cross slash combo.
The mod in elden ring that makes you fight radahn in his prime is a great example of how the camera should be position as you see everything your character isnt far away and youre able to see the boss attacks and moves without it being jarring
i pretty much agree with everything here, apart from being dissapointed from lore(which is subjective) i feel like the fight isn't as bad as everyone is making it out to be, its just that one move + the uneven terrain fucking with the camera that demotes this boss from being fun to being annoying
its like they had all the ingredients to make a perfect dish but took a piss and shit combo in the pot, really confusing
thats too harsh. it's more like they didnt season it just right.
@@ch1ckensandwich420 I agree. It had so much potential for being good and an actual good ER final Boss fight...
They should of not put radahn in base game, would of made this fight so much better thematically
Skill issue
I just think it's too damn much for the Souls system of combat. They're clearly hitting the logical limit of how much visual and gameplay "clutter" they can hit without making it completely unreadable to me. I beat him, sure, but I didn't have a ton of fun doing it.
I found learning his moves and dodge timings to be obtuse. The "positional attacks" feel arbitrary at times and extremely random, as it changes by the pixel. Sometimes he does double Lion's Claw. Sometimes he doesn't. Why? I couldn't tell you.
Waterfowl, the double slash, and a few other attacks are all able to be diagnosed with a similar issue, and it's that learning how to deal with them is an obtuse process. Dealing with Waterfowl consistently *requires* you to unlock your camera and do a little jig before it works. Why? I don't know, because I can't tell if the move was designed like that, or if that's a byproduct of them trying to make an attack that's nearly impossible to dodge while too close or locked on.
Radahn's tri-slash isn't as bad, but it's also super fast for no reason. So not only does it require a super specific timing and positioning, it also is one of the fastest attacks from a boss in the game with no option for "non-commital" choices unless you run greatshield or Deflecting Hardtear.
It's just annoying to want to learn a boss and either have to learn the RNG, bash your face against a wall until you just suddenly figure out how to dodge the attack, change your build, or look it up. I never want to have to look up a damn guide on how to beat a boss, especially in a FromSoft title.
I've beaten all of their modern titles, save Demon's Souls. Only achievement in Sekiro I'm missing is for getting all the skills which is tedious more than difficult. They have to shake up their mainline titles more than "It's Dark Souls 3 again" after ER.
There should’ve been more and cooler gravity attacks (+ better blood attacks). He’s the strongest demigod but does basically nothing except regular sword swings and some small spells.
Don’t worry bro I got a space ship ready 0:02
I feel empty whenever I beat PC Radahn. I'm just glad Midra and BAAYYYLEEE exist, they bring me so much joy
Souls community in a nutshell: rants about a fight must be accompanied by your video of no hitting it
To be fair, If you voice complaints about the boss design and only show footage of you getting hit fromsoft fans will ignore the criticism and say skill issue and git gud.
@@GhostRider67854they still say it because they are blind 😭
Because the modern Souls community is dog shit and media illiterate.
I adore the first phase, but the second phase made me mad in a 'this is bullshit' sense.
Admittedly, this was mostly a skill issue. I'm way too aggressive when I play soulsborne games... I've been told I play like I've been playing bloodborne since birth. This results in bosses like Melania and Consort Radahn absolutely wrecking my shit.
But I never got mad at Melania... I was fucking fuming with Radahn.
It's not just your playstyle, Radahn punishes every playstyle. Trust me this is not a you-problem. Finally the "git gud" crowd is wrong about something.
@@ETBrooD The git gud crowd are wrong about many things - usually including their own ability! Any boss that takes hours and hours to learn and beat is bullshit, I'm sorry. I'm a veteran player of video games, played at a very high skill level for years. Do I want to waste tens of hours beating bosses? No. I do not. Don't mind it taking a couple or three hours, but when you have genuine bullshit like the cross slash here - it's bad design.
From peaked with DS3. Elden Ring is massively overrated. Its an 8/10 game AT BEST. Because they put Spirit Ashes in to make it appeal to the masses and then overtuned some bosses to compensate. The two systems are not compatible to good boss design. I speak as a software designer myself. ER DLC is the best ever? God no. What nonsense. For me, when they FINALLY fixed it, Cyberpunk 2077 is a far better game of recent times.
This is a good video pointing the BS out and yes, the terrain is also trash XD
The git gud crowd is wrong about almost everything except when they say that to obvious attacks (like jumping on Rellana's Twin Moons). I am a souls veteran and I'm only like, 21. Been playing videogames my entire life and I know when something is greatly designed even if I'm not a game designer (yet). And let me tell you: Radahn is not great in any way after his first phase (excluding his double cross and even this attack could be great if the swing combo was faster to true combo you if you didn't react, but missed entirely if you rolled).
It took me 3 days because I refused to use anything but Dryleaf Arts... then I gave up and used bleed and scarlet rot because for once I wasn't having fun trying to learn anything here. I never fight to win in souls games, I fight to learn the boss perfectly so I can challenge myself and test my knowledge in challenge runs - I'll never be doing any challenge to PCR besides my RL1 WL0.
Well they nerfed OG radahn maybe they'll nerf new radahn. The problem is that nerf will just be a damage and hp reduction not the removal of a single attack and no way they're fixing that arena
I wish fromsoft wasnt scared of acknowledging big fuck ups cause that arena needs desperate change
Honestly, I wouldn't be surprised if they don't nerf him at all since it's super rare that they tweak a boss (but maybe there's hope since Hippo's grab got nerfed). The devs probably don't notice these problematic moves unless we constantly complain until they actually acknowledge it like summoning Torrent in Elden Beast fight, making it easier to summon NPCs inside boss rooms, Torrent revive message defaulting to Yes
@@Sekiro_lover they did with impenetrable thorn, they actually delete the spell render it useless
@@abdullahsaid8561 I meant big fuck ups from the enemy and boss side of the combat they always nerf strong things from player side
@@Sekiro_loverI feel like they acknowledge things with future installments rather than fixing the actual problem in question barring exceptions like the angel nerf in the Ringed City. Notice how we never saw any environmental bullshit in the level of the Anor Londo Archers? Whenever we think of peak cheap level design, people keep citing that old example because we never really got anything like it since. It’s as if they realized that was mean-spirited.
Miquella's hair getting in the way is another problem
It’s definitely a problem when the whole fight revolves around trying to avoid this move. But to be honest it’s not even just this attack either (though the cross slash is most of the problem) This whole fight if just dodging rolling is extremely restrictive and has virtually no room for any player flexibility whatsoever. Every attack has to be dodged the same way, mostly in the same direction with the same positioning. Compare this to a fight like Rellana that has a ton of different ways to approach her, dodge and position her moves.
Every hitless fight of this boss you see will be more or less the exact same. Not taking away from anybody who’s done this fight hitless of course, it’s an amazing achievement but I also know if I go into a hitless Radahn fight it’s going to be the same as the last 10 fights I watched. And honestly that’s kind of disappointing, and all because of (mostly) one attack. This makes the boss feel like a “sekiro boss in ER” in a way more than other bosses because there is virtually one way to approach this boss if you want to consistently dodge his attacks. So in all honesty my main gripe with this fight, bullshit aside is the fact that it is very restrictive. You play it one way or get fucked
it doesn't like a dance like the good bosses do, something like godfrey's first phase and all of gael feels like a battle between player and enemy on a fair scale. bosses can be good outside that, it's just my personal favourite kind of "good boss" but with consort it feels like you're fighting the GAME. i felt like i was trying to "beat the final boss" rather than overcome a god... if that makes any sense.
Skill issue
@@skink13how is this a skill issue, he's completely correct
@@skoop4477Some fromsoft fans love saying this shit for some reason.
if hitless players dodge his attacks a certain way it’s only because of the triple slash and not necessarily of how restrictive he is. if you ignore this move you would actually notice that radahn incentives you to dodge in multiple directions, but unfortunately this all goes to the can cuz of this one move
120 poise but 6 seconds recover time combining with long combo in phase 2 is also kind of annoying.
Every fight agaisnt him will be the exact same. There is no room for creativity with that stupid cross slash constantly in the back of your head. Garbage tier boss right next to Gaius. Its insane to me how Messmer and Bayle exist in the same DLC as Consort Radahn.
imo gaius was kinda fun
@@traktorholik He's fun until he charges
@@leo-shun his charge wasnt that bad especially compared to that fucking 🦛 hippo
@@leo-shun And the charge makes him IMMUNE TO EVERYTHING FOR SOME REASON. So fun when the only way to consistently dodge an attack is to light roll, BHS it or use Raptor of the Mists. You're mid rolling? Sucks to be you then! Get hit by this huge hitbox!
@@user-qd5lb7qr8z fully agreed but just a tip, you can dodge the charge with unhorsing as well regardless of your weight. That only works in his initial charge tho since horsing up at ANY POINT in this fight is basically handing your hiney to him on a silver platter. And it would also not work to just horse yourself and unhorse to dodge when you see the charge because you wont make it in time. I made this comment only hoping it would make your future encounters more bearable as it did mine, even if its just a surefire way to dodge the initial charge and nothing else.
I’ve pretty much been no-hitting him since the release of the DLC and I have the exact same complaints, thanks for taking the words right out of my mouth 👍🏻
I dont know about clones being consistence, first you dont always have space to run, 2nd, he can himself fly into the wall so you get no distance, 3rd the terrain can make his clone hit further or earlier or later. I also have a big problem for the fact tthat most weapons cannot punish most of his attacks. So screw you if you are not using a rapier (or anything as fast) that can sneak a hit in between his combo, you will never stance break him without taking huge risks.
100% agree on the stance break. When I beat him the first time I used the greatsword and thought I was tripping because he would literally never stance break. Only way to stance break with a colossal weapon on him is to either like you said do some crazy risky jump attacks that leave you open to every cross slash, or to get really lucky rng in what attacks he does. If you use parrying he folds like a piece of paper in 5 seconds though, it's a weird feature.
Gael was such an insanely good and fun fight. I ran full strength paired greatswords and we just ran at each other bashing our faces in, it was fucking epic
I just beat him with blasphemous sword and I did use mimic tear ( although it mainly stood still or just didn’t seem very interested in helping), however I agree he is not a well designed boss, I didn’t feel like I’d really achieved something after killing him, unlike other from soft bosses, like the brilliant Gael, or the Dancer, nuanced, clever design, not Radahn though
It took me 8 hours of practice to beat this fight and I got really good at dodging his moves by the end. That being said I’m pretty sure that quick double slash move hit me every time he did it, I just accepted it. 😅
This is why I don’t think it’s right that this is the highest rated dlc oat,just people rating it off of like an hour or less of gameplay and not actually seeing the issues with this boss and others like it
So in a nutshell patch out the cross slash attack and flatten out the arena and then he'll be actually good
Far far better
Actually alot of bosses feels like this. It's why I think DS3's boss battle was the pinnacle of souls series and PVP ofc.
1:20 I mean, that's the secret Elden Ring boss sauce, right. Every "hard" boss has to have this out of place quick swipe that does small damage but tries to throw you off and make you panic so you get caught by his actual big hit that comes next. This kind of design starts as early as in Margit's quick ghost sword swipe. They just love to give the bosses these quick free hits. It's in line with the rest of the Elden Ring boss roster, honestly.
fair point, but it's the first example that even veteran players go wtf is this even dodgeable with a normal roll cus the timing and positioning are more precise.
Skill issue
@@skink13 Skill. Souls combat. Pick one.
I've put in nearly 20h of attempts on RL1 no blessing attempts on this guy over the last few days. Am I going crazy, or does being on uneven terrain during his ground stomps sometimes cause you to get hit despite rolling with good timing? Feels like it's happened to me so many times but I have to know if I just have bad timing.
Yeah the stomp kept fucking me up too. I was on a decent run and he stomped, I got the dodge timing perfectly and got hit at the end for some reason. I was recording too so I checked and I dodged at the same time as any other stomp 😂😂
@@n1ghtzlol Thanks for confirming lol. Good to know I'm not going insane.
@@Phosphofyllite it’s confirmed there is a bug which cuts off s when you roll into the hills and stuff in his arena. You aren’t insane.
wow, that explains a lot. Thanks for that
I agree, but I still think he's perfect as the final boss. He's so addictive to fight, and I was actually a bit sad when I defeated him for the first time.
spittin'
Why haven't you uploaded any SotE content? Are you retired?
@@BBQcheese Doing other stuff, I only finished playing it casually like a week ago.
This is the first boss I have ever had to look up how to beat (as in ways to dodge certain attacks) out of all the bosses in the base game and DLC.
When I was fighting this boss, there was one time I just started googling ways to dodge that attack. After finding zero results, on my next attempt he proceeded to do it TEN times. It's like he saw what I was doing and wanted to tell me to go fuck myself.
I feel the same way about this attack as I do with Malenia's waterfowl, but Malenia is a lot worse to me. At least this double slice doesn't straight up kill me and end my attempt, and it doesn't completely destroy the pacing of the fight. 90% of my Malenia attempts I was killed by Waterfowl.
Anyway, unavoidable moves are lame af
Skill issue. They’re avoidable you just suck
@@skink13 Nobody likes you.
Malenia’s waterfowl can be consistently dodged, it just takes a *lot* of learning, but radahn’s double slash is just stupid for roll catching you 90% of the time
Waterfowl is dodgeable from almost any position with enough practice. The double slash is just a frame trap attack which is meant to fuck with you.
Waterfowl will always be trash. Move needs a nerf.
2:04 I really enjoyed this joke. Take my like
1:45 I've seen so many people outspace this 5-hit combo by simply running in the opposite direction. Yet for some reason the second I fight him he TELEPORTS RIGHT ON TOP OF ME and starts slashing no matter how far in the opposite direction I run. I don't understand why it works for everyone except me no matter what I do.
His afterimages don't have tracking iirc, only the real Radahn does so you can easily outspace it and then roll when he lands down to finish the combo
When Radahn starts the meteor attack by slashing the ground, you have to dodge towards him in order to maximise the distance between you and him (he'll fly behind you, so dodging towards him before he starts flying will increase the distance between you). I found that only by dodging forward and then running back as far as possible (and turn left/right and jump or roll the meteors at the last second) will the clones not be able to reach you. You can also try the light roll or Bloodhound step to increase the distance the initial roll does, but this is not necessary.
Also if you're not trying to get a no hit/damage kill, you can simply deflect the 4 clone hits, then roll the real Radahn, then roll again after a short delay for the light AoE. If done correctly the only damage you'll take is an inconsequential amount of holy chip damage from deflecting the 4 clone hits.
Skill issue
@@skink13 I beat the boss shortly after writing this comment, but you’ll use any word to deflect actual criticism right? God Fromsoft fans are morons sometimes
@@voicesbymic5346 indeed. Get better
this Radahn boss fight for me is just that one friend that never play Souls game and tell you "The boss is not that hard just hit them and don't let them hit you"
i mean it cool boss but some other thing make it weird to fight
I do like the general idea of the fight, and from an artistic standpoint, everything is great: the music, character design, etc. However, the execution felt really rushed. It's like the developers wanted to create the hardest boss fight in the game but didn't have enough time, so they made a lot of questionable decisions just for the sake of difficulty. I cannot see Mesmmer alongside Radahn and say they are from the same game or made by the same developers; the difference in quality is gigantic.
My main problem is that 'rushed' feeling. I see the clone attacks and just think they are goofy. It reminds me of those mods in Sekiro that make Isshin more difficult by adding a lot of clones and afterimages on the screen. It's something that I did not expect from FromSoftware. That one attack where he goes to the right and summons one clone is fine and badass, but all the other ones just feel like they were made for the sake of difficulty, which is sad.
Normally, the difficulty is created by adding cool and different ideas to the fight, like Isshin using a sword, spear, gun, and lightning. Radahn HAD this opportunity with his blades, gravity, bloodflame, and Miquella, but for some reason, they decided to put three gravity attacks, one bloodflame attack, and Miquella's holy attacks in everything he does. The only good ideas are the rings of light, which Miquella learned from Radagon; they are cool. I feel like if they had more time, this fight could have been one of the best, if not the best, they ever made. But I don't know, two years was a lot...
I had a great time learning this boss. You're fighting 3 demigods at once. It's lore accurate difficulty
I felt like this fight was a black mark on the whole dlc. DLC was tougher than base (what we all wanted), beautiful level design, but this fight was bullshit. I’m no expert, but no novice, and I just thought this was so frustrating it left a sour taste.
I have been noticing more and more that a Souls boss’ entire difficulty very often comes down to their worst attack. If they have just one single attack that’s super fast or disproportionately hard to deal with in some other way, the entire playstyle against them can be vastly altered in a usually kinda bad way if you want or need to play it safe. The Radahn Cross-slash, Malenia WFD, Oceiros instacharge, Radagon’s shotgun and/or hammer thrust, Logarius’ instant sword swipe, Ludwig’s triple stomp, there’s just some attacks so bad you have to abandon punish windows or entire playstyles because either your positioning isn’t perfect, you don’t have the time to dodge the gamechanger if you punish, or it requires a timing so much earlier than everything else that it just puts you on the edge of rolling every twitch immediately the whole fight, even if all their other attacks are chill.
Sorry but malenia’s waterfowl is way more fucking annoying than any of radahns moves including the cross slash
at most i get hit by the second hit of the cross slash and i agree that it needs to be nerfed but dodging waterfowl is so fucking inconsistent and requires so much practice and absolutely REQUIRES a tutorial to dodge and even then it’s annoying
besides, the cross slash isn’t even that annoying. if you’re a normal person playing the game normally without doing dumb shit like no hitting and RL1 and enforcing arbitrary challenges onto yourself and then complaining about the boss being too hard, you will not care about getting hit once by radahn. it’s like a quarter of most normal players’ health bar at that point.
people acting like one move ruins radahns entire fight are honestly extremely unserious
I actually agree, im not huge on rahdan but i can at least see myself learning his moves even though ive been beaten to the point i dont want to learn them. but i still have a winning hance
malnia felt like a slot machine for me, cuz at least in rahdan i understand how i messed up, malaniea i sat down and shed do it when im like an inch away from her and then id jsut be liek "oh guess its over now"
i beat him today parry only . god damn he is a pain in the ass. double slash is parryable but the hitbox on the second heavy attack combo is fucking crazy
There’s not enough jumpable attacks, and the ones that you can jump look silly. You can jump those light pillars that come from the fucking sky, but not the ones from the AoE. It’s just sad, because every other DLC boss did really well with this with the exception of Metyr I guess.
While phase 1 was simply amazing. Phase 2 felt like a chore.
This is the only take I've seen of Radahn on YT I fully agree with, I feel like most of the other complaints are genuine skill issues from people who can't bother to learn his attacks. That said, his cross slash and arena are gaping holes in his design that need to be changed ASAP.
tbf it only really effects no hit runs, which has been annoying me in my attempt at a no hit parry run I have been working on for a bit now. Otherwise it's not that big of a deal, it doesn't do that much damage to only get hit by 1 of the 2 slashes. And I feel like the average player complaining about this boss isn't even good enough at the boss to identify the problem correctly, they barely distinguish the moves apart from each other.
Skill issue
Finally beat him. Albeit I was rushing to beat him in case FromSoft decides to nerf him so I was only Scadu level 10. But man what a ride it was.
same here
Can we talk about there being no real reason to jump over his stomps? There's not enough time to punish it with most weapons and the terrain messes up your jump sometimes, it's disappointing because it was so fun and reliable to do in the godfrey fight whereas here it's just kinda another move you have to roll. It's alot less interactive
I dont feel rewarded after punishing his attacks just shaken up and an anxious mess lol
There is a mod on nexus that removes the cross slash attack and it makes the no hit so much easier. And the peace of mind it provides allows for so much more diverse gameplay as you don’t need to worry about the perfect positioning required to dodge.
i personally think that no hit challenges are stupid and nothing should be judged with that criteria
@@Ghorda9whether or not you think no-hit is stupid, nothing in these games should be this demanding to dodge for the sake of regular players. It’s annoying for no-hit runners, but we’re more likely to figure out something bullshit to get around it. For regular players though the result is that they have an RNG chance of losing to a boss they’re already struggling with and getting frustrated, as well as them being less likely to realise that it’s impossible so they’ll just blame themselves and lose motivation. It also just means for those players they’re forced to make a tanky enough build to survive that attack, which removes some freedom and agency when deciding how to level up / what armour to wear.
The thing that made these games special was that they were difficult because they were complex, not because they were unfair. Things like Metyr laser, Romina’s instant AOE and Radahn cross slash contradict that.
I really wish more no-hit runners discussed boss design and process. A lot of common critiques I see are usually from people who’ve only beaten the boss once and never again. Learning them hitless has changed my perception of a huge number of the game’s roster, and it’s nice hearing someone experienced discuss them too!
Side note: thank you for making your fights so cinematic and stylish without going overboard in the video titles. I’ve seen too many ‘epic cinematic’ fights where half the time is spent running away from attacks instead of actually dodging them properly.
My main issue is his readability. If I need to record a video so I can see where I need to dodge, that's a problem of the game.
Radahn's second phase felt a lot like those shitty aoe-spammy early modded bosses.
It just not that him being hard, i agree that his first phase was genuinely fair, it makes you feel rewarding for landing a hit + dodges all of his attacks but phase two it just bs, light show after light show half of the time i don’t even know wtf he’s doing because of miquella’s hair so getting behind him it just a bad idea all together
And it's funny how the only people who say "skill issue" when somebody complains about this fight are people who DON'T do no hit challenges, mainly because they don't mind getting hit by the cross slash attack. ANYONE who has attempted no hit for this fight know that there is a lot to complain about here. I have seen SO MANY people who think the cross slash move is well designed and can be dodged with two simple rolls, but that's how I KNOW they haven't attempted no hit. Just a ton of people speaking on stuff they know nothing about.
It's likely he wasn't created to be no hit
the game was never made for no hit challenge runs, people are stupid for judging bosses for this ridiculous criteria
@@Ghorda9 and saying something is unfair on purpose isn't ridiculous? 💀. You are sitting here, genuinely telling me that they created that move to unfairly hurt the average player for no reason. How is that not MORE ridiculous than what I said?
There are genuine skill issues and complains because lack of understanding, like the people complaining for Rellana Twin Moons, but Some of the decisions of this Boss are ridiculous
@@KingdomKeyJT the average player is gonna block it or use spirit ashes. Normies aren't gonna be fighting this boss 1 on 1 like us. Don't forget that the base game sold over 20 million.
Fool! You have fallen for the double slash cross attack!
bro.. the clone attacks ARE NOT consistant at all bro...
That’s what I thought at first. They are consistent, you just have to learn them.
I just played thru the dlc last week and the double slash literally made me switch to a crit parry build. Its still very hard to parry, but i learned that he tends to go for it after his stomp and grab. The other parriable moves are more reactible have very lenient windows, so id basically always be looking at his left shouldee for the startup. Two other things to make it more consistent is to always be in his face and to keep him facing you. Parrying also avoids lots of the holy attacks from happening in phase 2
I’m glad to finally see this video, I agree with every point said, glad to finally see it.
As someone who played most of the DLC with Sekiro-lite deflect, I don't know if this boss (or most others in the DLC) was even supposed to be dodged.
It's already a clusterfk in phase 2 even with deflects. Don't know how you even see where you're rolling.
The sequal to waterfowl dance : a random double swipe cross slash move
No what anyone say this attack is definitely not intended to be as difficult is it is
I wish they lowered the intensity of the light attack. Whole boss fight is me being flabbergasted by flashbang.
Bro complained about the double slash the entire time without even mentioning the second phase
second phase is fine, unless you mean second phase double slash
After beating him 3 times I've gotten used to the second phase. It's just that the double slash gets WORSE in the 2nd phase as it stunlocks you into getting hit by the light beams. The rest of the second phase is fine as most attacks are just the same as first phase with an aftershock
After returning to beat him a second time, his second phase actually isn't as bad as I remember. I'm still not a fan of blindness though
That cross attack sums up what it feels like to fight him for me. There is a clearly optimal way to fight him (which you learn very quickly and is actually part of the problem) which makes every fight just feel outright tedious.
Also personally, i don't care if it's a new model with new animations and a (technically) new moveset, they've reused the character and the idea which really detracts from the hype. This also makes learning the boss even quicker, and thus even more tedious since you're just waiting for him to do something you don't already intuitively know how to dodge from the first fight.
I don't think ER was designed to he played without taking damage. It's a pure accident that it's possible. And his double swipe is nothing if you block it.
are you missing brain cells?
@@XiisTent I'm better at the game than you so I doubt it. And metyr has 1 undogable laser. You have to change your build to I phrame it.
@@thebuddah1253 theres a new dodge for metyr laser that doesnt need an AoW. you gotta stay spaced in phase 2 and anticipate the attack. you can run away from the first laser. then run back to avoid the second one the normal way. it has a 70 second cooldown, so you can just punish her normally until she can do the attack again
both moves are BS, but they are avoidable using base mechanics
@@thebuddah1253 I have no hit the entire game several times so I doubt you are better than pal.
@@XiisTent why are you lying? Also why do such a thing if you aren't gonna record it?
4:07 WTF bro 😂