"And I've already said all this why is this in the script again" that caught me way off guard cus I dont expect that kind of humor from you. That also made it even funnier.
4:34 I know, I know. The cut-off point doesn't look much like a sphere. But that's why I'm here. You must be level with these bricks on the way up to B, To avoid damage completely. What a beautiful poem!
@@blur4504 the much problem of translate, over at kliksphilip(not 2 or 3) One of the best videos imo. American sign language really caught me off guard
@@adrianc.6714 The Klik Empire stopped accepting user translations a while back, there's a video about it on kliksphilip's channel. I think he's just experimenting with different sorts of jokes, like with the "I've already said all this" part.
I'm old enough to remember when that "cubby near the bottom" was called tree. I think by having a specific callout people remembered that was a safe zone from the explosion.
Hey, thank you for still producing content, hope it hasn't taken a toll on you. Since you read all of the comments, I have some doubts about 3:02 "Meaningless points of damage". I know it's situational, but imagine this: first round of the map, 2 CTs defending B get rushed down, remaining CTs decide to save their armour on for the 2nd round and set up a crossfire in mid overlooking banana. They have not been hit, so the team will spend 1050$ total and have an advantage against at least some T half-buy smg's or pistols, but they all get armour-tagged by 1-3 points because they didn't expect the bomb to reach. Suddenly, a full helmet set on those 3 costs the team 3000$, so the CT's will probably not force in the second round, meaning that the save was practically useless. I think on the first rounds the bombs damage to the armour matters, and it can really put a team on a back foot, at least for 2-3 rounds.
Good morning, I have never been the type of viewer to comment under people's videos, but I think you deserve to know how much I love your content. I have been reducing the time I spend on youtube by a ridiculous amount lately, but yet I am still so happy to see one of your videos on any of your channels. I still make time for them, because I find them just so interesting, your way of "narrating" the video, your humour, the content itself and even the editing (alongside with the time spent on these videos which amazes me everytime) are super great and honestly makes every video worth watching. Thank you.
@@lukasg4807 Wood is the banana alcove (on the left side if you are a T). I met a lot of people calling that 1:03 dark spot a tree. I even call it this way.
I like how there is this incredibly scientific video on where on the maps you will get a single point of damage if the bomb is planted in whatever spot, even though it really doesn't matter as long as you don't die from it and you just get your health back in the next round.
you should make a video about the broken pistol sounds/rifles too i mean, when you are in the buy time, and spam the click. when the round starts. and you shoot, the sound is not hearable at all
4:58 Fun fact, the cables and antennas/satellite dishes on Dust2 are only visible on high/very high shader settings. On low/medium shaders, they don't show up
Philip, I just had an idea. Like your de_fenestration map game mode, what about a mode where the Ts always start at the only bomb 'site' and can immediately plant. The 'twist' is the only escape route for Ts is to go along very small platforms across a pit, and the site itself isn't a site that is defend-able. It is only a small area where they spawn, and each T spawns on a different pillar. Basically, Ts have a jump-map to complete to survive the bomb blast radius. CTs have a one-way drop to get to the bomb plant site, and try to rush their at the start of the round, also having their own jump-map to make it there (although much shorter, since the bomb is already planted). So, CTs can either prioritize taking out the Ts jumping away, or they can try to make it to the bomb to defuse.
I've really enjoyed over your last few videos when you've broken the 4th wall. Sometimes the sounds of your beautiful voice make me phase out a little bit but those little jokes pull me back in. keep up the fun stuff.
this video, contrary to popular belief, is actually useful. if you don't have a helmet, getting your armor knocked from 100 to 99 truly is a fate worse than dying.
The fact it got 2 times in the script probably wasn't He explained on his other channel he doesn't want to put as much efforts in every single video as he used to and instead focus on volume since working on every detail doesn't actually improve the popularity of his videos The following comment tho was definitely added in order to make it comical
Could it be that the explosion uses some sort of bullet penetration algorithm to decide if he player is far enough away? Could explain the variation in the distance. If that is the case, a raycast from the bomb to the player(probably the model's torso, that's why in dust you needed to have the head below the ledge at 3:40), and then some sort of calculation about how much (if any) damage the player takes.
Hi Philip, firstly thank you for your amazing and interesting content, you are really my favourite TH-camr. I recently discovert something: Grenades behave differently in water depending on the map. On B site Nuke smokes bloom but aren't visible, molotovs get extinguisht, on the Venice-section on Anubis smokes are visible and Molotovs work. I suppose that it has something to do with the depth of the water, but I'm not sure. Regards
This was really great! I honestly think cache (flat), mirage (popularity) and nuke (because of unique stacking sites) can be interesting! Overpass however might be less interesting because of height difference between the sites
Overpass would be an interesting map to examine since it's got verticality like Nuke and Vertigo, but it's bomb blast radius hasn't been reduced like theirs.
The only thing in this game that's less consistent than my accuracy is C4. You can't just learn how the weapon works. You have to test every single map. Forever.
You know, this vid made me notice how deceptively large the bomb's range is. I'm usually satisfied with not dying to the bomb and don't really care about eating a couple of damage points so I never noticed how far it reaches you. That's a hell of a payload.
0:25 the IT crowd reference tho :D Hoi Harry, did you see that ludicrous display lost noight? muahahah The thing about Arsenal is they always try to walk it in.
I think Mirage would be a pretty interesting map to review since it has a lot of different hight levels. But im certain this won't be usefull that often. Still i see it usefull if you manage to rush the enemy team down and have a 5 vs 1 senario. Since your team have a superior number of players its pretty unlikely that you will lose the round and it might help to kill a camping enemy. Interesting video as allways phil :) I`d find it interesting to see some proplayers planting the bomb to achive maximum dmg on enemys.
Meanwhile on Nuke you can plant on B behind the little silo and survive inside B. Overpass is a big topic. As saving from an A plant I never know if going the stairs down or towards heavan is worse.
Thanks Philip i appreciate your dedication and curiosity it's really educational and funny for what depts you're diving into. anyway i'm curious to see how pre-halloween Cobblestone was, not that i'm probably not going to play it but still, maybe in wingman.
21-20, deciding map, Astralis vs Na'Vi, Rio major grand final: s1mple drops 1 weapon to his teammate and he uses an awp that he saved in last round. He has 800$ remaining. He can't buy kevlar + helmet. He already has 99 kevlar from the previous round but no helmet because he played against AK's. He can't upgrade. The round goes on, chaos everywhere, trades in and out. Suddenly it's 2v1 for Na'vi. Device snipes flamie then pulls out the glock and shots s1mple in the face. 4 majors in a row and another legendary run. No major for s1mple yet. And all this because Astralis studied 3kliksphilip's video about how to deal 1 point of armor damage with the bomb. Outstanding move.
I think the blast radius is greatly affected by the very way of function of the Source engine, where even if it seems as if the maps were complete, they're actually a series of rooms, put together with the engine in order to function properly as a map.
1 dmg to armor isn’t useless. It turns a like $200 purchase of helmet into purchasing helmet AND body armor. So while it’s not insane, it can damage the economy of the team.
I feel like an interesting series could be made from this idea, but also from its opposite: where _won’t_ you die in maps depending on where the bomb is planted (i.e. reasonably close distances from the bomb where you can still avoid death as a terrorist inside of/nearby the bombsites, such as pit on inferno). Sometimes, it’s difficult to outrun death. For maps to test, Overpass would be interesting with its height differences between areas on the map, akin to Nuke and Vertigo as other people have mentioned in the comments.
“Meaningless but quite irritating points of damage” is the absolute best way to describe those long-range damage ticks
especially in Pistol rounds, where u _know_ that pretty much everyone from the winning team will buy Helmets the next round!
@@JuanMataCFC Exactly, hitting that armor to 99 prevents the helmet buy.
NOMIN I am the time lord
They could add a cutoff point to the damage
A great way to describe the Bizon.
everybody gangsta til t side plants on a hostage map
"Rush B"
"but this is Office"
"just do it"
The amount of times a t on agency shouts rush b cyka blyat is actually a lot more than you think. Play one game of agency and you will be surprised
I literally had not noticed. Its only been few months aswell
Lmfao
@@inscrutablewut D I D I _S T U T T E R_
"And I've already said all this why is this in the script again" that caught me way off guard cus I dont expect that kind of humor from you. That also made it even funnier.
This must be another of those experimental videos!
That's the sort of joke I'd expect from Technology Connections.
And I was thinking "he usually avoids repeating himself" when he mentioned the 1 damage part again.
We have to see Vertigo and Nuke. The vertical aspect makes things a lot more interesting.
and overpass... 4k hours and i still don't know how far should i run
@@sospiotrek yea, a save with 5hp should be a match highlight
Second this.
on silver matchmaking you can see someone saving in B heaven from bomb A
@@sospiotrek I died on Overpass at A Long while the bomb was planted on B site... with 1 HP
4:34
I know, I know.
The cut-off point doesn't look much like a sphere.
But that's why I'm here.
You must be level with these bricks on the way up to B,
To avoid damage completely.
What a beautiful poem!
and in b tunnels, youll still lose a point of armour as far back as this corner right here
@@semnejlepsi8983and if you think that's bad, the ramp up mid is even worse.
I think Nuke and Vertigo would be interesting for this, with their verticality
Both of their Bomb blast radius is lowered on those maps
@@AlgaeEater09 well aware of that, but it kind of makes it more interesting
And overpass
Vertigolity
Overpass i think ... because both Vertigo & Nuke have lower blast-radius due to the verticality u mentioned
Ah yes phillip, Engilsh subtitle at 1:12 :"at the gay box"
He has a video about subtitles
0:28 " this kind of shit "
@@Henrix1998 how is it called?
@@blur4504 the much problem of translate, over at kliksphilip(not 2 or 3)
One of the best videos imo. American sign language really caught me off guard
And it is british subtitles
"This doesn't look like a sphere, that's why I'm here". That's poetry at its finest.
antimeme
Can’t believe Philip brought back The case opening profit guess, klickpoints, and now how will he d- I mean where will he die. Nice job Philip
1:11 Subtitles:"if you plant in the corner close to the gay box, it can reach all the way to the door"
damn I planted there many times
Also 0:28 "Where else can this kind of shit happen?". Definitely seems like it's on purpose lol
Andreas Martin Mørch yes it is, people submit captions for the video
@@adrianc.6714 The Klik Empire stopped accepting user translations a while back, there's a video about it on kliksphilip's channel. I think he's just experimenting with different sorts of jokes, like with the "I've already said all this" part.
@@adrianc.6714 pretty sure philip wrote them. He mentioned it in another video.
You’ve stayed really active recently so here’s some encouragement to keep it going Philip
I'm old enough to remember when that "cubby near the bottom" was called tree. I think by having a specific callout people remembered that was a safe zone from the explosion.
Wait what? Did it stop being called tree? Oh no
"Where will he die?"
Will you make it a new guess game?
I miss How will he die series
damn yeah i hope he'll make more of that so you can get klikpoints
Can we appreciate the amount of work that video took? I saw the score so high and thought about the 40s waiting on every c4 explosions
I'm always amazed by the amount of testing you're willing to do for your videos. Great work yet again! Would love to see this done to Cache.
I was desperately searching for something to watch so thank you!
EDIT: I'd be interested in a similar video about Nuke, Overpass and Train
Nuke would be the worst I'd imagine
I want Agency
@@tf2engineer260 Last time I checked, the hostages do not carry explosives :(
please bring back italy i just want to play it :((
@@carrotizgud9222 I feel you, one of the very first Counter-Strike maps I remember playing :(
0:30 - fun fact: the subtitles are a bit different 👀
Its rather 0:29 but yeah lol
nice catch
be careful of explosions if you’re in a warehouse
Shit
Is someone trying to get Phillip demonized?
Hey, thank you for still producing content, hope it hasn't taken a toll on you.
Since you read all of the comments, I have some doubts about 3:02 "Meaningless points of damage". I know it's situational, but imagine this: first round of the map, 2 CTs defending B get rushed down, remaining CTs decide to save their armour on for the 2nd round and set up a crossfire in mid overlooking banana. They have not been hit, so the team will spend 1050$ total and have an advantage against at least some T half-buy smg's or pistols, but they all get armour-tagged by 1-3 points because they didn't expect the bomb to reach. Suddenly, a full helmet set on those 3 costs the team 3000$, so the CT's will probably not force in the second round, meaning that the save was practically useless. I think on the first rounds the bombs damage to the armour matters, and it can really put a team on a back foot, at least for 2-3 rounds.
0:10 gives me vibes of the old vine where a dude pushed down on a box of a shit ton of squeaky ducks lmao
Good morning, I have never been the type of viewer to comment under people's videos, but I think you deserve to know how much I love your content. I have been reducing the time I spend on youtube by a ridiculous amount lately, but yet I am still so happy to see one of your videos on any of your channels. I still make time for them, because I find them just so interesting, your way of "narrating" the video, your humour, the content itself and even the editing (alongside with the time spent on these videos which amazes me everytime) are super great and honestly makes every video worth watching. Thank you.
I just realized the amount of work Philip put into this video. Hats off, sir.
I stopped playing CS GO like a year ago. I still watch you because of thr quality of your videos. Keep up the good work
the thumbnail was like "Where Can You Die?" and I was like yep I need this video
0:23 Bringing football talk into this. Amazing!
5:48 LOLLLLLL This is great
The amount of work for this topic is insane. The amount of work on this channel is insane. Love it
1:03 That dark spot is called "tree" because there is a tree there.
No, tree is the alcove in banana. Pots is the closest callout.
@@lukasg4807 Wood is the banana alcove (on the left side if you are a T). I met a lot of people calling that 1:03 dark spot a tree. I even call it this way.
There is a bird in dust 2 then
I like how there is this incredibly scientific video on where on the maps you will get a single point of damage if the bomb is planted in whatever spot, even though it really doesn't matter as long as you don't die from it and you just get your health back in the next round.
you should make a video about the broken pistol sounds/rifles too
i mean, when you are in the buy time, and spam the click. when the round starts. and you shoot, the sound is not hearable at all
Philips videos (and 1/2)are the most random videos,but they are still my favourite videos. Keep it up.
Me seeing 15 hostages and a bomb: Ah, a Karma Jockey video.
😂😂
I love that you casually kept that script mistake in XD
It only took a few seconds and didn’t interrupt the video but it gave me a good laugh. Lol
Audio: „kind of stuff“
Subtitles: „kind of shit“
Ok buddy
Honestly, I've actually been waiting for you to make this video. Thanks!
Explosion was so strong, it even blew "i" from his name! Philp
4:58
Fun fact, the cables and antennas/satellite dishes on Dust2 are only visible on high/very high shader settings. On low/medium shaders, they don't show up
when you say "one point of armor damage", would an unarmored player survive?
- Wait, he already said that, why is he repeating himself?
- And I've already said all this why is this in the script again?
- Ah, that makes sense.
4:20 he said 99 but his armour dropped to 98, this video is literally unwatchable!!!!11!!1!!!
*Bomb:* _deals you damage on Banana_
*Also Bomb:* _doesn't kill you in the bottom corner of pit when you are a few meters away from it_
IT Crowd references? In MY 3kliksphilip videos? I approve.
I saw it too.xD
Love your commentary, it’s always been my favorite thing about your channel’s since 2012
“Where else can this kind of stuff happen?”
Meanwhile the subtitles: “ Where else can this kind of s h i t happen?”
5:45 I love your transparency here
Philip: stuff
Subtitles: shit
Me: **thonk**
Philip, I just had an idea. Like your de_fenestration map game mode, what about a mode where the Ts always start at the only bomb 'site' and can immediately plant. The 'twist' is the only escape route for Ts is to go along very small platforms across a pit, and the site itself isn't a site that is defend-able. It is only a small area where they spawn, and each T spawns on a different pillar. Basically, Ts have a jump-map to complete to survive the bomb blast radius. CTs have a one-way drop to get to the bomb plant site, and try to rush their at the start of the round, also having their own jump-map to make it there (although much shorter, since the bomb is already planted). So, CTs can either prioritize taking out the Ts jumping away, or they can try to make it to the bomb to defuse.
id do mirage because, well, its mirage, and overpass to see how the varying levels of height affect the bombs damage dropoff
I've really enjoyed over your last few videos when you've broken the 4th wall. Sometimes the sounds of your beautiful voice make me phase out a little bit but those little jokes pull me back in. keep up the fun stuff.
1:13 "close to the gay box"
This is great, informative and exactly the format I expect from 3kliks!
Philip does pick a good time for his videos, uploading this one on June 1st.
i would love this for all maps, i love your in depth testing for stuff like this, really puts the bomb radius into perspective
Pls try Nuke next, it's my main map but even at LEM I still see people trying to save at B when the Bomb is planted A...Shocking!!!
Hope he does, Philip doesn't really like Nuke. Still it's an interesting and fun-to-play map
Finally I see people like Nuke after it being hated for years. Nuke has been my favorite map since new one released.
@@yoshisdream true, new Nuke is an excellent map!
I like Nuke in Comp, but hate it in casual. Mostly because of all the times i've bravely retaken the wrong bomb site.
@@All4Grogg to be honest, I barely see Nuke in Casual, since everyone is spamming F1 for Mirage...
Remember that while you are doing something mundane, Philip is planting virtual bombs somewhere in a CS map and testing each safe spot all by himself.
How to cause maximum defenestration: plant on office
That much have taken a long time... Appreciate your hard work
Damn this video was a blast! ‘Overused’ ok..:,/
"Did you see that ludicrous display last night?"
"What is it about Gen losing on Inferno?"
"The thing with Gen is they always try to walk it in."
I'm having a hard time spotting the lens flare.
2:50 imagine 3kliksphillip saying "ggez get rekt and gud" after his done
OH MY GOD: Where will he FLY? Found out next Flight!
2:25 Calls the APC a tank, Phil, please fix.
Wouldn’t spawning a bunch of bots make this easier
Explosion: *Makes damage *
Concrete wall 20 feet thick: Am i a joke to u?
i know its random but i just made a amazing lasagne damn!
Proud of you
good for you mate hope it was good
Either use lasagna (sing.) or lasagne (plural) . A lasagne is like saying a apples.
this video, contrary to popular belief, is actually useful. if you don't have a helmet, getting your armor knocked from 100 to 99 truly is a fate worse than dying.
"Why that in the script again?" - I bet that was scripted.
The fact it got 2 times in the script probably wasn't
He explained on his other channel he doesn't want to put as much efforts in every single video as he used to and instead focus on volume since working on every detail doesn't actually improve the popularity of his videos
The following comment tho was definitely added in order to make it comical
Could it be that the explosion uses some sort of bullet penetration algorithm to decide if he player is far enough away? Could explain the variation in the distance.
If that is the case, a raycast from the bomb to the player(probably the model's torso, that's why in dust you needed to have the head below the ledge at 3:40), and then some sort of calculation about how much (if any) damage the player takes.
I'm so thankful for your recent increased activity! Keep it going!
5:48 this is the comedy I'm subbed for
1:07
And reaching level to the *well* beyond ct spawn...
is as *well*
0:30
3kphilip: where else can this kind of stuff happen?
subtitles: where else can this kind of shit happen?
3kliksphilip: quarentine will be easy!
3kliksphilip: HOW FAR DOES THE BOMB DAMAGE REACH!!!!!
Hi Philip, firstly thank you for your amazing and interesting content, you are really my favourite TH-camr. I recently discovert something: Grenades behave differently in water depending on the map. On B site Nuke smokes bloom but aren't visible, molotovs get extinguisht, on the Venice-section on Anubis smokes are visible and Molotovs work. I suppose that it has something to do with the depth of the water, but I'm not sure.
Regards
great video philip keep up the good work
This was really great! I honestly think cache (flat), mirage (popularity) and nuke (because of unique stacking sites) can be interesting! Overpass however might be less interesting because of height difference between the sites
Overpass would be an interesting map to examine since it's got verticality like Nuke and Vertigo, but it's bomb blast radius hasn't been reduced like theirs.
Test Vertigo! Love the vids, great quality!
The only thing in this game that's less consistent than my accuracy is C4. You can't just learn how the weapon works. You have to test every single map. Forever.
this guy outs waaaaaaaaaaaaaay to much effort in to his videos, love this guy.
1:14 Subtitles say "If you plant in the corner close to the Gay box"
Lol
Yes. More of this. This is what I like to see.
You know, this vid made me notice how deceptively large the bomb's range is. I'm usually satisfied with not dying to the bomb and don't really care about eating a couple of damage points so I never noticed how far it reaches you. That's a hell of a payload.
i love your videos so much and they are so rewatchable
0:25 the IT crowd reference tho :D
Hoi Harry, did you see that ludicrous display lost noight?
muahahah
The thing about Arsenal is they always try to walk it in.
I think Mirage would be a pretty interesting map to review since it has a lot of different hight levels. But im certain this won't be usefull that often. Still i see it usefull if you manage to rush the enemy team down and have a 5 vs 1 senario. Since your team have a superior number of players its pretty unlikely that you will lose the round and it might help to kill a camping enemy.
Interesting video as allways phil :) I`d find it interesting to see some proplayers planting the bomb to achive maximum dmg on enemys.
I appreciate the effort you put in your video's!!
Keep doing the great work!
Meanwhile on Nuke you can plant on B behind the little silo and survive inside B.
Overpass is a big topic. As saving from an A plant I never know if going the stairs down or towards heavan is worse.
That script misstep was quite comedic, love it!
Thanks Philip i appreciate your dedication and curiosity it's really educational and funny for what depts you're diving into.
anyway i'm curious to see how pre-halloween Cobblestone was, not that i'm probably not going to play it but still, maybe in wingman.
Ive needed this
21-20, deciding map, Astralis vs Na'Vi, Rio major grand final: s1mple drops 1 weapon to his teammate and he uses an awp that he saved in last round. He has 800$ remaining. He can't buy kevlar + helmet. He already has 99 kevlar from the previous round but no helmet because he played against AK's. He can't upgrade. The round goes on, chaos everywhere, trades in and out. Suddenly it's 2v1 for Na'vi. Device snipes flamie then pulls out the glock and shots s1mple in the face. 4 majors in a row and another legendary run. No major for s1mple yet. And all this because Astralis studied 3kliksphilip's video about how to deal 1 point of armor damage with the bomb. Outstanding move.
In addition to corners of bombsite, you could also check the closest no damage area if you plant the bomb on conventional spot.
I think the blast radius is greatly affected by the very way of function of the Source engine, where even if it seems as if the maps were complete, they're actually a series of rooms, put together with the engine in order to function properly as a map.
can't believe in some bombsites you can be that close and take little damage
thanks philip, love your vids!
1 dmg to armor isn’t useless.
It turns a like $200 purchase of helmet into purchasing helmet AND body armor.
So while it’s not insane, it can damage the economy of the team.
I feel like an interesting series could be made from this idea, but also from its opposite: where _won’t_ you die in maps depending on where the bomb is planted (i.e. reasonably close distances from the bomb where you can still avoid death as a terrorist inside of/nearby the bombsites, such as pit on inferno). Sometimes, it’s difficult to outrun death.
For maps to test, Overpass would be interesting with its height differences between areas on the map, akin to Nuke and Vertigo as other people have mentioned in the comments.
riot did a great job in valorant with the radius of the bomb explosion, you can literally see where you're safe as it explodes
YES PHILIP this is what i want to debunk how much damage or radius does the bomb makes or how much it damages you