I'm glad youve made an updated video of this! My FAVORITE game of all time and Im so glad people can view this new video and be able to play it. I followed your original video
Thanks for the tutorial. Even as a technical user myself, these mod installs can still take time to figure out without such a video. So, much appreciated. On a side note, the symbols archive is for something called debug symbols. When you compile an application into an exe and run it, but you still need to debug it (trace errors, without getting too technical), the symbols can be loaded which provide extra data for the debugger, otherwise you're just going to get raw assembly level data. The OpenMW project itself is very impressive. It is actually a clean room reverse engineering of the entire engine and game logic. Most impressive.
I'm currently on my second run in 3 years of Skyrim VR. Once i'm done i'm definitely checking this out. My first TES game i played around 03. Such a great game, but i suspect it needs MANY mods to bring it up to par.
Thanks dude! Do you keep the combat the same as the vanilla game and the swings/etc are a dice roll as to whether or not they do damage? Or do you use a mod to change that.
It is very much still a dice roll. My mod video is worth checking out if you don't want that. There's one kid that guarantees a hit every swing. But tbh I completed the game without it. Managing stamina is essential
You can get the files without having to install the game. I still recommend you buy it to be ethical though. Where? It isn't hard to find. Edit: I only recommend this if you can't install natively such as you are on Mac or Linux. Edit again: Icarus, you can delete this if you disagree. I was mainly trying to help those of us who aren't on Windows.
You're right, but I got my copy for about £3 on sale one day (I already had the disc) so torrenting it is pointless. You could also borrow your friend's disc if they still have it.
@@IcarusAO I am saying that an exe is difficult to install on Linux or MacOS. Not impossible with tools like Wine, but certainly not a double click like Windows. For those of us on those platforms it is easier to buy the game then "borrow" the premade install files from a certain archive.
I have a question you may know the answer to. So I'm doing the path of the incarnate modlist and I'm interested in trying to convert it to vr. However from what I hear, openmw vr is on 0.47 which doesn't have Lua support and the mod list uses 0.48 with Lua support. Does that mean I'll have to remove the mods with Lua scripts to make it work?
I wonder if there's an APK of the VR version of OpenMW, my PC isn't capable of running morrowind in anything higher than 768x1024, it will never handle this! My phone or quest 2 could easily though
I'm glad youve made an updated video of this! My FAVORITE game of all time and Im so glad people can view this new video and be able to play it. I followed your original video
Kupo! Thanks for watching man! I hope you get it working - give me a shout if you need help!
Thank you for taking the time to do this amazing thing. Im going to have such a good time playing this.
Thanks for the tutorial. Even as a technical user myself, these mod installs can still take time to figure out without such a video. So, much appreciated. On a side note, the symbols archive is for something called debug symbols. When you compile an application into an exe and run it, but you still need to debug it (trace errors, without getting too technical), the symbols can be loaded which provide extra data for the debugger, otherwise you're just going to get raw assembly level data. The OpenMW project itself is very impressive. It is actually a clean room reverse engineering of the entire engine and game logic. Most impressive.
Thanks for the tutorial
I have been a bit bored in VR recently so I'm definitely going to try this. Great video!
Thanks man! Let me know how it goes. Definitely try modding it if you can
After playing Skyrim vr for 3+ years I’m now going to play morrowind for the first time in vr wish me luck
i will do the same when i finish my modded playthrough of skyrim vr......might be awhile tho
So how does it compare ?
Thank you brother!
I'm currently on my second run in 3 years of Skyrim VR. Once i'm done i'm definitely checking this out. My first TES game i played around 03. Such a great game, but i suspect it needs MANY mods to bring it up to par.
Thanks dude! Do you keep the combat the same as the vanilla game and the swings/etc are a dice roll as to whether or not they do damage? Or do you use a mod to change that.
It is very much still a dice roll. My mod video is worth checking out if you don't want that. There's one kid that guarantees a hit every swing. But tbh I completed the game without it. Managing stamina is essential
@@IcarusAO Sounds good, I'll check it out!
The link in your description takes me to a 404 not found page. Is this this down right now? thanks
Hey bud, thanks for the guide.
How do you change in-headset resolution, though?
Hey man think you could do a video on how to install meshes and textures to the steam version?
You can get the files without having to install the game. I still recommend you buy it to be ethical though. Where? It isn't hard to find.
Edit: I only recommend this if you can't install natively such as you are on Mac or Linux.
Edit again: Icarus, you can delete this if you disagree. I was mainly trying to help those of us who aren't on Windows.
You're right, but I got my copy for about £3 on sale one day (I already had the disc) so torrenting it is pointless.
You could also borrow your friend's disc if they still have it.
@@IcarusAO I got my copy for $5
@@IcarusAO I am saying that an exe is difficult to install on Linux or MacOS. Not impossible with tools like Wine, but certainly not a double click like Windows. For those of us on those platforms it is easier to buy the game then "borrow" the premade install files from a certain archive.
I have a question you may know the answer to. So I'm doing the path of the incarnate modlist and I'm interested in trying to convert it to vr. However from what I hear, openmw vr is on 0.47 which doesn't have Lua support and the mod list uses 0.48 with Lua support. Does that mean I'll have to remove the mods with Lua scripts to make it work?
Thanks for your question. I'd say that's likely, unfortunately. With any luck, they'll update the VR version to keep up with the normal version
Is there a way to run this with Openxr
have you seen the vr game called job simulator
Yeah. Looks like a laugh but not sure if it's a full on game to sink your time into
@@IcarusAO what about kill it with fire
How will I be able to launch Morrowind if I have it on GOG instead of Steam? Still through steam VR somehow?
You can add any game to steam. Find "add non Steam game" on the bottom left of your library.
dont work video encoder error
Could you run this on a laptop?
Depends on the laptop. You're essentially running the game twice, then there's the power of streaming it to the headset. A weak laptop won't do it.
Ahahhaha mr Osbond
I wonder if there's an APK of the VR version of OpenMW, my PC isn't capable of running morrowind in anything higher than 768x1024, it will never handle this! My phone or quest 2 could easily though