I enjoyed it as well. this video is actually more useful for worldbuilding than for minecraft per se. I'd change the name to include worldbuilding in a more encompasing way.
i know this is for minecraft, but these bits of advice also translate to any context where environmental story telling will be desired Dnd comes to mind as an immediately applicable thing, these same bits of advice would add tons of life to a dnd world. Especially the battlegrounds one, that has a ton of potential
yeah! i like saving & organizing videos i enjoyed, and this one went in my minecraft playlist and my writing playlist (maybe i'll make one for worldbuilding)
I was originally going to just build a castle in my world and leave it at that; but after watching this my friend and I are probably going to have full on empire wars in our world.
Canals are fine for medieval builds. The Roman Empire built canals and canals continued to be built across time. There is a canal to Southampton in England that was built in the C12th. So I'd say go for it with canals, regardless of the type of world you are building. This was a really interesting video with all sorts of ideas that turbo charge worldbuilding. Love it.
@@serbobertross5948 I have a couple worlds I'm working on. I'm doing one world where I'm building starter houses in each biome. I plan on connecting most by road, but this is a world I mostly relax while building. The other one, which I consider my main world, I'm connecting everything by road, as well as having every building have a story. Every house has a family. There are books that can be read by anyone that downloads the world showing who they are and their personal histories. Each location has its own story. There are links between them, including government, companies, trade, carts, religion, and more lore. I plan on even having air ships. The entire world has a history involving the monsters in Minecraft and the fact that there are a lot of deep caves, so I call this world Labyrinthum. There will be multiple countries with different cultures, architectural styles, religions (some shared), border crossings, etc. But the big thing is that there are books everywhere. I will even write books for libraries, including history, children's books, cookbooks, religious texts, scientific texts, etc. The overworld is connected to the nether, as a lot of technology requires quartz, which you can only get from the nether. Potions require netherwart, so the apothecarists are very powerful in the world, and their guild halls have their own nether portals. The military also has nether portals. There's a 3000 year history with the piglins, including a war that devasted them (hence the bastion remnants), and a gap of nearly 3000 years of low technology because of a lack of quartz. Now the world is in an early industrial age society that's also fantasy. Not steampunk, though!
Labyrinthum sounds like a huge undertaking but absolutely fascinating! I'd love to start working on more early industrial stuff, airships, custom religions,etc. Is there a download yet, or is that a future plan?
@@serbobertross5948 I have world downloads for members on Patreon and TH-cam channel memberships. Though when I finish the village I'm working on, I'll have one available for people who don't want to be monthly members (one time only). And yes, it's a rather large undertaking. After the village, I'm working on a city that's on top of a cliff. It's why I chose the seed. I always wanted to build a city at the top of a cliff.
I really love your builds and how simple and "minecrafty" they look, really gives me the vibe of the tutorial worlds of the legacy version, no crazy terraforming or crazy over detailed structures, your attention to the worldbuilding and lore is crazy, every single structure blends to make one whole thing.
I gotta say this is one of best Minecraft videos I’ve seen in a long time. Just what I needed for my personal mc worlds and it was really interesting the way you showed your own world with its own lore (I especially loved the map).
I checked out the video expecting some 'If you use plant pots with fences you can get some cute pop', I didn't expect to see an (excellent) explanation of geopolitics and how to implement them in world design!! Wild to see! (But LOVE to see it!!)
2:08 contrary to popular belief, the folks if medieval times did landscape rivers and make canals. It was more for transporting building materials but they did do it.
one of my favorite ways to create in my worlds is to use my own habits as inspiration. i have a tendency to run around my home base while thinking, so making a path that follows my usual wandering is not only convenient but looks real. like it's a real path made from frequent use and not a line of dirt. i also regularly forget crafting tables, furnaces, etc when running between builds, so i make rest areas right outside points of interest and a lot of them come in handy! i am human, so centering my own experiences makes my builds more human too.
18 - Honestly? Out of all your advise, this is one I object to the most. Being in "line of sight" is not the only motivator to get people to travel. In a small world setting like your own, it work. And I can respect that not everyone wants to dump a whole lot of time into building a single location to a large scale. But this is something that really does come down to scale. I had (and I hate saying this because I lost everything) but I had a world that had over 300 locations on it. A mix of villages, forts, castles, temples, you name it. I am a particular fan of using the Large Biome settings for worlds like this where all I want to do is build stuff because you can really play with the scope but not the point. This world lasted from the early days of minecraft after survival was introduced until about 5 years ago. For the curious ones - my save got corrupted. Not sure how. I was having issues with minecraft in general at the time and my dumb ass got on to work on a cove I was building, crashes happened, raging happened. The file got lost. I hate thinking about it because of all the work I had done. Building was something I really enjoyed on my weekends after school. Anyway - more to the point. The world was huge. Each kingdom had a distinct 'look' to them. Initially this happened because I wanted to try different building styles. So I would explore a bit away from a location, start building in the new template, one thing lead to another and after a while, I had different builds sprawling across the landscape. I never got around to being able to micro-decorate. So it lacked quite a bit in feeling alive. But overall, I loved the scale. And one of the things my Best Friend said at the time is that he liked that no two kingdoms were similar in how they looked. So even if you explored a few places in one kingdom - you still could feel the urge to go check out other places when you came across their outposts and got a taste of how different they looked. Other things I have thought about sense then is legends, tales, little stories. Bredcrums. People can easily get invested in following the trail of a small micro story in the large world you have built. It could be a merchants journal or a map found in a bandits cave to some treasure. But these micro stories often tend to insight adventure and encourage people to explore the world more. And - NGL - a large world feels more alive than a small one. The larger it gets, the more you get the feeling there is more to see.
That's really unfortunate that you lost your world, i hope it taught you about backup-ing. It is in my belief that in this day and age it should be taught in primary school that if you care about anything digitally, you should store it in 2 or more places. I've lost a lot of worlds simply because i was a child that didnt know things could go wrong. RIP those worlds i really relate even though i never build on that scale.
I do still think that he has a point in having points of interest to draw the visitor onwards. It doesn't need to be an entirely different kingdom or anything. In my own world, I've planned out several kingdoms that I'd like to develop, but within each I like to have something visible in the distance that might pique a visitor's curiosity. Taking a sci-fi area I'm developing, say you start out at the research base next to an ocean monument. From there, you catch a glimpse of the cargo docks nearby. Going to explore those, you see another lab across the river. From there, you catch sight of a farmstead at the end of the road. There, as you round the barn, you see a small cyberpunk industrial town sprawling at the base of the hill. Alternatively, there's the magical kingdom I'm currently working on. Start in a wizard's tower on the border, from which you can see a nearby farmstead. Travel there, and you see signs indicating a town nearby. Go there, and you can see a shrine deep in the swamp, and a causeway leading to another town. Visit there, and you can see another wizard tower nearby. And so on and so forth... as long as there's points of interest to keep drawing people along, they'll be curious to keep exploring. Now admittedly, this does ultimately rely on having a lot of detailing done between your major points of interest, and can still result in an unrealistically small set of communities. But I like working on all of these details, so it works for me. :3
I love your videos. Minecraft becomes more interesting when you add anthropology into the game. I never use unrealistic farming or mining in my worlds and use villagers to make my towns and castles feel more alive. Scientific structures, such as labs can be used to explain Redstone contraptions.
Glad to have come back after my army service to listen to your building experiences again while starting my new kingdom build, great stuff! PS: glad to see your channel boomed!
I was expecting practical travel options on a normal survival world such as blue ice highways, nether highways, etc and was a little disappointed cuz I am not capable of this level of complexity in a solo Minecraft world. guess ill stick to my elytra for now lmao but fr, really cool video and its my fault for misunderstanding the video title lol. really cool world u have there
LOVE the vibes of this video and the topic. I have a castle I’m working on and when looking for a place to build I originally wanted to build where me and my friends were already established; but after doing the math I realized that building my castle on any of the surrounding mountains just wasn’t too feasible so I found a spot that was about 5000 blocks away. So I think it would be a great seaport town with big docks and ships coming in and slowly build new buildings
I had recently started to add different settlements/villages all around the World(currently small 3,build is hard T_T ) And what a great timing to get a video of adding stuff inbetween,gives a lore too.
I love that I can watch your video and feel like I am growing in building strategy along with you. I see so many build that are absolutely stunning, but the simplicity of your builds is the truest experience for the average Minecraft player.
Im very glad I was recommended this, I love seeing peoples creative worldbuilding projects whether its maps, character protraits, minecraft builds, microfiction, I love it!
just downloaded the map and... wow. the attention to detail is insane and all the towns/ cities look really cool. if you can, genuinely download the map cause its probably the best map ive ever downloaded
I've thought of creating civil wars amongst my cities when I grow my Minecraft survival world big amd far enough. So far I only have one city out of the twelve planned cities in the confederation. Also, when I create cities I tend to populate it with free-roaming villagers with job sites across town to make the city feel more alive in motion rather than set up the classic trading halls most players use. This comes at the cost of lag, but I usually don't care about that. I also plan on giving illagers some light aswell, making some parts of my city feel dingy, dilapidated, and dangerous to cross, making things more realistic as not every part of the city is perfect & free from crime. Other than that, this is a great video to watch for players who want to make their survival worlds feel more alive. I'm glad to know somebody like you has found out how to make Minecraft worlds more alive.
re: sight lines, where/what you can see from a given place: I would highly recommend a mod (or datapack?) that allows you to customize fog. Fog helps to give a more pronounced sense of depth and distance; it's really cool when you can see a silhouette of a build from far away.
@ there was a good mod, “fog looks good now”, but last I checked it hasn’t updated to 1.21. Might have though, it was a while ago. There are mods that do similar things but that mod scratched an itch other replacements haven’t
A fun thing to do when designing flags is consider the lineage or relations a faction has with others. Making newer factions or cities with flag designs derivative of older more established flags. Visual motif like this helps outsiders to your projects much more quickily and intuitively understand the lore of your world without needing to explain it
That's a good idea; If I do a world more based on a feudal structure I'll definitely consider trying to do things like quartered flags or inverted colour bannrers
I've been building a D&D Minecraft World for the past month, and I think this video will help me branch out all of the new places I'm currently planning. I ran the first campaign last week, and the players loved it. But I have so much more to do 😅
You definitely deserve more recognition. This is my first time watching you! This is some amazing tips and a lot of lore-building mixed with a lot of history implied within the reasoning of your tips! Keep it going!
Great video! I was just starting to expand my survival world and felt that something was missing. Your video came just in time for me to get new ideas!
Hey! really loved the vid. One suggestion that could make it even better is adding time stamps/chapters. It would help viewers easily navigate to specific sections, especially for longer videos.
This is SO cool! I’m gonna be honest, this really feels like the Witcher 3, it’s just something about it that I can’t exactly put my finger on, but once again, SOO cool!!!
The understanding of worldbuilding on display on this video is incredibly impressive and very well delivered. Congrats on a successful banger of a video!
Love seeing this video and comparing these methods to ones used in my smps/ singleplayer worlds and just seeing how many of these methods I already subconsciously use
This is one of the most well thought out videos I’ve ever seen. Highly impressed!! I’m working on a project soon that will make use of much of what I just learned, so thank you!
Very ingenious ways of connecting cities and villages. I think having small builds along your roads are cool. Keep up the good work. Dropped a sub as I would love to show my support for you
Exceptional video. I’m in the same boat as those who expected a video about roads. I alllllmost clicked off of the video after about 30 seconds, and I’m SO thankful I didn’t. I never even considered any of the things you covered, and I’m pumped to start incorporating some of them. Well done, truly!! 👏🏻 And it goes without saying that I’m subscribing to your channel as soon as I’m done writing this comment.
This was such an in-depth look into world building that I forgot that you were talking about minecraft and just started taking notes for my other projects, thank you a bunch, it was truly helpful.
What an incredible video! To say that you are answering a comment is not enough, you are storytelling and explaining the incredible nature of the creativity you have in your head!
just found your channel and I really appreciate is how you only edit as much as is necessary. It helps keep the focus on the content of what you're saying.
this is great, and this comment section is actually amazing. definitely keep making videos on this topic, you've clearly hit a niche that me and a lot of other people want more of :D
So, I tend to write stories just for fun. And this inspired me to write a story about 5 medieval cities/kingdoms in the land of "Cuboria". LOL. Lovely name. I know, thank you. Anyways this inspired me to write about this and then bring it to life in Minecraft. So, thank you for the inspiration. Lovely video, keep it up
I have a company called 231 (their logo uses blue concrete in that order of blocks so we called it 231) and one called sky high (they make massive blimps! And balloons) I also have a currency called Greenleaf credits and sunset coins also honeybucks :)
concise and wonderfully put I have a more macro-micro list of stages I have been "cultivating" for worldbuilding that I'm sort of applying to my own (points from this vid numbered below) atm, but of course, you can never not learn more 0. lore 1. world map - non-traversable zones - geological features (rivers, forests, resources) - cultivable & accessible spots - population (continent > region > national > ethnic > social) - development 1.1. shared architecture 1.2. road 1.2.1. transportation 1.2.2. bridges 1.2.3. canals and railway 1.2.4. sea/global travel 1.3. visibility 1.4. POI (landmarks, influence & culture) 2.1. factions (regional > ethnic > national > ideal > action) 2.1.1. border posts (geographical > resources > defense > political discourse) 2.1.2. embassies 2.1.2.1. banners 2.1.2.2. corporations 2.1.2.3. export import 2.1.3. battle sites (zone of contest) 2.1.4. pirates & bandits 2.2. religion (genesis > core > generational changes > dissemination > public simplification > discourse and counter culture) 2.2.1. pilgrimage sites
I came here expecting nothing and got a marvelous video on worldbuilding from such a small channel, this is easily a top tier minecraft video. the simplicity is a really nice change of pace from nowadays overedited fast-paced content, keep it up man, +1 sub
This was an awesome video! Being able to choose a topic that other people have not touched on much is a hard feat in this genre of TH-cam. Congrats on a great idea and executing it so well. You've earned a new subscriber.
And I thought this would talk about paths, bridges, tunnels, nether pathways, sky bridges, etc... . I did not expect this at all... . I usually go for futuristic builds so I usually go for sky bridges everywhere...
This is a great video that gives me a lot of interesting ideas and things to work with for build projects I'm working on or will be building in the future
Yes! I did the same thing in my old minecraft world from college. Started it in 2020 and kept it up for nearly 4 whole years before I retired it. I named every building, built roads, sponsored bridges, etc. There was a national flag, lore, historic sites, etc. It really helps immerse you in your own world!
YOOOO I SAW THIS NOTIF AND GOT SO EXCITED 🎉 the ideas of movement and connection are so important to me and you explained your thought processes on how to add them so well here. i have so many new ideas for my world from this, aaaah, thank you!!!!! 🙆♀️ i'm especially interested now in what you pointed out with directing the vision of a player, visibility, and implying movement along paths. plus the idea of a site people go to for a pilgrimage is so cool. alright, cheers!!
I put this as something chill to watch while having lunch but I am so surprised at how much I learnt by the end of this! This is phenomenal work, my man, you have such a way of explaining things in a clear and easy to understand manner, it was a joy to watch each section! Keep it up 🎉💪
Great vid with some excellent world building tips (for MC or otherwise)! My nerdy map-loving self neeeeeeeeds more info on what you used to make your world map tho, that was drool-worthy.
I used MCA selector to get an overview of my map, screenshotted it, and imported into a map making software (Inkarnate premium) as a stamp which I set to 30% opacity and started tracing over
The world is available for download at: www.planetminecraft.com/project/tretogor-province-medieval-world-with-15-locations-in-1-17/
How did you make the map? Like, I understand MCA selector, but how did you stylize it?
Talking about roads: ❌
Showing off your million hour detail ridden universe of dreams: ✅
This isn't even about minecraft it's just a masterclass in modeling/worldbuilding
Guys I can feel the two week phase bubbling
idk what i did but somehow my two week phase has lasted a month
Two weeks? My phase usually lasts 5 days max
My two week phase lasts 1 day.
And then I keep going for 5-7 weeks playing hypixel
I'ma build a really crappy short road and quit.
My 3 month phase only ended because of workload :(
I clicked fully expecting a 10 minutes long video about roads, path and ports. Suffice to say I thoroughly enjoyed every bit of the video :)
I enjoyed it as well. this video is actually more useful for worldbuilding than for minecraft per se. I'd change the name to include worldbuilding in a more encompasing way.
All 120 million Minecraft players should return to version 1.6.4 and only play that version and put all their servers to that version
@@overlord5068 what
@@overlord50681.21 is much better. There are sooo many more blocks.
Yeah, I was kinda disappointed; I was more hoping for something more about architecture and town planning rather than world building
i know this is for minecraft, but these bits of advice also translate to any context where environmental story telling will be desired
Dnd comes to mind as an immediately applicable thing, these same bits of advice would add tons of life to a dnd world. Especially the battlegrounds one, that has a ton of potential
yeah! i like saving & organizing videos i enjoyed, and this one went in my minecraft playlist and my writing playlist (maybe i'll make one for worldbuilding)
It can be used when making worlds for games in general too! like mmos maybe
Exactly
I was originally going to just build a castle in my world and leave it at that; but after watching this my friend and I are probably going to have full on empire wars in our world.
Sounds like fun :)
Maybe start with two warring towns and expand from there
I'll do that. Thank you
Sounds like my type of fun
My buddy and i are gonna be playing two different factions at war
Ancient warfare 2 for older versions and recruits mods for current versions, realize your dreams put villagers' lives on the line.
Canals are fine for medieval builds. The Roman Empire built canals and canals continued to be built across time. There is a canal to Southampton in England that was built in the C12th. So I'd say go for it with canals, regardless of the type of world you are building. This was a really interesting video with all sorts of ideas that turbo charge worldbuilding. Love it.
Great ideas for worldbuilding. This is the kind of thing I like to do. It all has to be connected.
I’m glad you liked it :) What kind of worldbuilding connections have you made in your own worlds?
@@serbobertross5948 I have a couple worlds I'm working on. I'm doing one world where I'm building starter houses in each biome. I plan on connecting most by road, but this is a world I mostly relax while building. The other one, which I consider my main world, I'm connecting everything by road, as well as having every building have a story. Every house has a family. There are books that can be read by anyone that downloads the world showing who they are and their personal histories. Each location has its own story. There are links between them, including government, companies, trade, carts, religion, and more lore. I plan on even having air ships. The entire world has a history involving the monsters in Minecraft and the fact that there are a lot of deep caves, so I call this world Labyrinthum. There will be multiple countries with different cultures, architectural styles, religions (some shared), border crossings, etc. But the big thing is that there are books everywhere. I will even write books for libraries, including history, children's books, cookbooks, religious texts, scientific texts, etc. The overworld is connected to the nether, as a lot of technology requires quartz, which you can only get from the nether. Potions require netherwart, so the apothecarists are very powerful in the world, and their guild halls have their own nether portals. The military also has nether portals. There's a 3000 year history with the piglins, including a war that devasted them (hence the bastion remnants), and a gap of nearly 3000 years of low technology because of a lack of quartz. Now the world is in an early industrial age society that's also fantasy. Not steampunk, though!
Labyrinthum sounds like a huge undertaking but absolutely fascinating! I'd love to start working on more early industrial stuff, airships, custom religions,etc. Is there a download yet, or is that a future plan?
@@serbobertross5948 I have world downloads for members on Patreon and TH-cam channel memberships. Though when I finish the village I'm working on, I'll have one available for people who don't want to be monthly members (one time only).
And yes, it's a rather large undertaking. After the village, I'm working on a city that's on top of a cliff. It's why I chose the seed. I always wanted to build a city at the top of a cliff.
I’ve stumbled upon a wondrous community of world builders.
I appreciate the attention to detail, and a functioning society.
Your Cholo series really inspired the way I thought about the worldbuilding Riegensberg and Bexall
@serbobertross5948 That's intriguing, Happy it inspired you. ^^
It is Sholo, fyi
I love that even though it says minecraft in the title, this is just general worldbuilding which applies to all kinds of tings. Not a few build hacks.
I really love your builds and how simple and "minecrafty" they look, really gives me the vibe of the tutorial worlds of the legacy version, no crazy terraforming or crazy over detailed structures, your attention to the worldbuilding and lore is crazy, every single structure blends to make one whole thing.
4:36 something I'm doing in my current world is building a church for my villagers where the worship the first wooden pickaxe I made in the world.
stopppp i already hoard every vaguely sentimental item irl, don't give me ideas for how to do it in minecraft............
The first wooden pick is to be treasured, not burned in a furnace. Now I’m gonna make a church for mine too😂
Das cool!()
you are the toldinstone of minecraft, hopefully someone gets what im saying
Toldinstone is great, I have his book! That’s a huge compliment :D
I get it and i agree
I also understand this comment
I don’t get the reference but if it’s a good one I agree 👍
epic comment
As a world destroyer, I find this heartwarming and beautiful.
Too bad I'd have to destroy it in preparation for the world that's to come after.
Thanos, is it you?
I gotta say this is one of best Minecraft videos I’ve seen in a long time. Just what I needed for my personal mc worlds and it was really interesting the way you showed your own world with its own lore (I especially loved the map).
Thank you :)
My favorite method is to not, then every time I walk or fly between them think “wow I should connect my builds”
This video is a game developers dream!
Incredibly useful info when it comes to worldbuilding, thank you!
Glad it was helpful!
I checked out the video expecting some 'If you use plant pots with fences you can get some cute pop', I didn't expect to see an (excellent) explanation of geopolitics and how to implement them in world design!! Wild to see! (But LOVE to see it!!)
2:08 contrary to popular belief, the folks if medieval times did landscape rivers and make canals. It was more for transporting building materials but they did do it.
Yes you're right, that's a fair point.
I mean, Netherland went on war with the sea
Point 3 can be applied more generally as 'consistent infrastructure'. Meaning you can use a specific style to tie those structures to a faction
one of my favorite ways to create in my worlds is to use my own habits as inspiration. i have a tendency to run around my home base while thinking, so making a path that follows my usual wandering is not only convenient but looks real. like it's a real path made from frequent use and not a line of dirt. i also regularly forget crafting tables, furnaces, etc when running between builds, so i make rest areas right outside points of interest and a lot of them come in handy! i am human, so centering my own experiences makes my builds more human too.
my survival bases always have like 10 crafting tables in various spots for convenience
I got a lot of Bob Ross vibes from this video and I loved it. Great tips that I will definitely put to use in my worlds
his name is bobert ross lmao
18 - Honestly? Out of all your advise, this is one I object to the most. Being in "line of sight" is not the only motivator to get people to travel. In a small world setting like your own, it work. And I can respect that not everyone wants to dump a whole lot of time into building a single location to a large scale. But this is something that really does come down to scale.
I had (and I hate saying this because I lost everything) but I had a world that had over 300 locations on it. A mix of villages, forts, castles, temples, you name it. I am a particular fan of using the Large Biome settings for worlds like this where all I want to do is build stuff because you can really play with the scope but not the point. This world lasted from the early days of minecraft after survival was introduced until about 5 years ago. For the curious ones - my save got corrupted. Not sure how. I was having issues with minecraft in general at the time and my dumb ass got on to work on a cove I was building, crashes happened, raging happened. The file got lost. I hate thinking about it because of all the work I had done. Building was something I really enjoyed on my weekends after school.
Anyway - more to the point. The world was huge. Each kingdom had a distinct 'look' to them. Initially this happened because I wanted to try different building styles. So I would explore a bit away from a location, start building in the new template, one thing lead to another and after a while, I had different builds sprawling across the landscape. I never got around to being able to micro-decorate. So it lacked quite a bit in feeling alive. But overall, I loved the scale. And one of the things my Best Friend said at the time is that he liked that no two kingdoms were similar in how they looked. So even if you explored a few places in one kingdom - you still could feel the urge to go check out other places when you came across their outposts and got a taste of how different they looked.
Other things I have thought about sense then is legends, tales, little stories. Bredcrums. People can easily get invested in following the trail of a small micro story in the large world you have built. It could be a merchants journal or a map found in a bandits cave to some treasure. But these micro stories often tend to insight adventure and encourage people to explore the world more.
And - NGL - a large world feels more alive than a small one. The larger it gets, the more you get the feeling there is more to see.
o7 to your world
@@Fushishou It will be long missed. I have thought about doing it again, I just don't have the time I had when I was in high school sadly.
That's really unfortunate that you lost your world, i hope it taught you about backup-ing. It is in my belief that in this day and age it should be taught in primary school that if you care about anything digitally, you should store it in 2 or more places. I've lost a lot of worlds simply because i was a child that didnt know things could go wrong. RIP those worlds i really relate even though i never build on that scale.
@@eykan_ow Yea happens when your a kid. But yea, now as an adult, lesson learned 🤣
I do still think that he has a point in having points of interest to draw the visitor onwards. It doesn't need to be an entirely different kingdom or anything. In my own world, I've planned out several kingdoms that I'd like to develop, but within each I like to have something visible in the distance that might pique a visitor's curiosity.
Taking a sci-fi area I'm developing, say you start out at the research base next to an ocean monument. From there, you catch a glimpse of the cargo docks nearby. Going to explore those, you see another lab across the river. From there, you catch sight of a farmstead at the end of the road. There, as you round the barn, you see a small cyberpunk industrial town sprawling at the base of the hill.
Alternatively, there's the magical kingdom I'm currently working on. Start in a wizard's tower on the border, from which you can see a nearby farmstead. Travel there, and you see signs indicating a town nearby. Go there, and you can see a shrine deep in the swamp, and a causeway leading to another town. Visit there, and you can see another wizard tower nearby. And so on and so forth... as long as there's points of interest to keep drawing people along, they'll be curious to keep exploring.
Now admittedly, this does ultimately rely on having a lot of detailing done between your major points of interest, and can still result in an unrealistically small set of communities. But I like working on all of these details, so it works for me. :3
These are structures/ideas that I’ve actually never really thought of when building worlds with friends on realm servers. Thanks for the video!
10/10 this is the kind of depth that I only strive to do with my big projects, thank you for all the new inspirations!
Glad you got inspired, good luck on your future big projects :)
idk why but your builds reminds me of old school minecraft builds. not too complicated. I like it
This is the kind of video that deserves to have 20 bajillion views because of its simple but excellent quality
I'm glad you liked it :-)
I love your videos. Minecraft becomes more interesting when you add anthropology into the game. I never use unrealistic farming or mining in my worlds and use villagers to make my towns and castles feel more alive. Scientific structures, such as labs can be used to explain Redstone contraptions.
Glad to have come back after my army service to listen to your building experiences again while starting my new kingdom build, great stuff!
PS: glad to see your channel boomed!
The small builds between the main ones is pretty smart! 👍
Me, playing Bridge and Tunnel Simulator (MC Beta 1.7.3):
"I am a dwarf and I'm digging a hole. Diggy diggy hole, I'm digging a hole!"
I'm glad people like worldbuilding in Minecraft as much as i do!
I was expecting practical travel options on a normal survival world such as blue ice highways, nether highways, etc and was a little disappointed cuz I am not capable of this level of complexity in a solo Minecraft world. guess ill stick to my elytra for now lmao but fr, really cool video and its my fault for misunderstanding the video title lol. really cool world u have there
LOVE the vibes of this video and the topic.
I have a castle I’m working on and when looking for a place to build I originally wanted to build where me and my friends were already established; but after doing the math I realized that building my castle on any of the surrounding mountains just wasn’t too feasible so I found a spot that was about 5000 blocks away. So I think it would be a great seaport town with big docks and ships coming in and slowly build new buildings
I had recently started to add different settlements/villages all around the World(currently small 3,build is hard T_T )
And what a great timing to get a video of adding stuff inbetween,gives a lore too.
This world started with a single village 4 years ago, its a labour of love :)
Not even using this for minecraft, this is just great worldbuilding advice
I love that I can watch your video and feel like I am growing in building strategy along with you. I see so many build that are absolutely stunning, but the simplicity of your builds is the truest experience for the average Minecraft player.
Im very glad I was recommended this, I love seeing peoples creative worldbuilding projects whether its maps, character protraits, minecraft builds, microfiction, I love it!
just downloaded the map and... wow. the attention to detail is insane and all the towns/ cities look really cool. if you can, genuinely download the map cause its probably the best map ive ever downloaded
I've thought of creating civil wars amongst my cities when I grow my Minecraft survival world big amd far enough. So far I only have one city out of the twelve planned cities in the confederation. Also, when I create cities I tend to populate it with free-roaming villagers with job sites across town to make the city feel more alive in motion rather than set up the classic trading halls most players use. This comes at the cost of lag, but I usually don't care about that. I also plan on giving illagers some light aswell, making some parts of my city feel dingy, dilapidated, and dangerous to cross, making things more realistic as not every part of the city is perfect & free from crime.
Other than that, this is a great video to watch for players who want to make their survival worlds feel more alive. I'm glad to know somebody like you has found out how to make Minecraft worlds more alive.
re: sight lines, where/what you can see from a given place: I would highly recommend a mod (or datapack?) that allows you to customize fog. Fog helps to give a more pronounced sense of depth and distance; it's really cool when you can see a silhouette of a build from far away.
I agree; the optifine fog is the best in my opinion but for performance reasons and time, I’ve switched to sodium/fabric instead
@ there was a good mod, “fog looks good now”, but last I checked it hasn’t updated to 1.21. Might have though, it was a while ago. There are mods that do similar things but that mod scratched an itch other replacements haven’t
@@serbobertross5948 you can configure the fog with sodium, but you need a mod called "sodium extra" you can find the fog things in the "rendering" tab
Really enjoy your calm, laid back way of speaking, your world looks great.
Thank you :)
I love the detail in your world building. Like others, this video is not what I expected - it's SO much better!
A fun thing to do when designing flags is consider the lineage or relations a faction has with others. Making newer factions or cities with flag designs derivative of older more established flags. Visual motif like this helps outsiders to your projects much more quickily and intuitively understand the lore of your world without needing to explain it
That's a good idea; If I do a world more based on a feudal structure I'll definitely consider trying to do things like quartered flags or inverted colour bannrers
I've been building a D&D Minecraft World for the past month, and I think this video will help me branch out all of the new places I'm currently planning. I ran the first campaign last week, and the players loved it. But I have so much more to do 😅
This is incredibly helpful since I'm starting road plans! Great video as always!
Glad it was helpful, always happy to see you in the comments :-)
You definitely deserve more recognition. This is my first time watching you! This is some amazing tips and a lot of lore-building mixed with a lot of history implied within the reasoning of your tips! Keep it going!
Thank you and I'm glad you enjoyed the video :)
Great video! I was just starting to expand my survival world and felt that something was missing. Your video came just in time for me to get new ideas!
Glad you got inspired!
I've never felt more humbled by a video.
Hey! really loved the vid. One suggestion that could make it even better is adding time stamps/chapters. It would help viewers easily navigate to specific sections, especially for longer videos.
I can’t explain how awesome this video is, i now really want to build an entire elder scrolls type world with cities and their own unique features
These are fantastic additions, I like how you approach the world as you are telling a story.
I NEEED this guy to go more viral
Minecraft doesnt have enough people that appreciate building
This is SO cool! I’m gonna be honest, this really feels like the Witcher 3, it’s just something about it that I can’t exactly put my finger on, but once again, SOO cool!!!
The understanding of worldbuilding on display on this video is incredibly impressive and very well delivered. Congrats on a successful banger of a video!
7:26 like that barrow downs reference in the build from lotr
Love seeing this video and comparing these methods to ones used in my smps/ singleplayer worlds and just seeing how many of these methods I already subconsciously use
This is one of the most well thought out videos I’ve ever seen. Highly impressed!! I’m working on a project soon that will make use of much of what I just learned, so thank you!
Thanks! Good luck with your project!
Very ingenious ways of connecting cities and villages. I think having small builds along your roads are cool. Keep up the good work. Dropped a sub as I would love to show my support for you
Thanks for the sub!
Exceptional video. I’m in the same boat as those who expected a video about roads. I alllllmost clicked off of the video after about 30 seconds, and I’m SO thankful I didn’t.
I never even considered any of the things you covered, and I’m pumped to start incorporating some of them.
Well done, truly!! 👏🏻 And it goes without saying that I’m subscribing to your channel as soon as I’m done writing this comment.
This was such an in-depth look into world building that I forgot that you were talking about minecraft and just started taking notes for my other projects, thank you a bunch, it was truly helpful.
What an incredible video! To say that you are answering a comment is not enough, you are storytelling and explaining the incredible nature of the creativity you have in your head!
just found your channel and I really appreciate is how you only edit as much as is necessary. It helps keep the focus on the content of what you're saying.
this is great, and this comment section is actually amazing. definitely keep making videos on this topic, you've clearly hit a niche that me and a lot of other people want more of :D
This has inspired me to make a new Minecraft world and to do great things, I thank you kind Sir and I wish the best for you!
So, I tend to write stories just for fun. And this inspired me to write a story about 5 medieval cities/kingdoms in the land of "Cuboria". LOL. Lovely name. I know, thank you. Anyways this inspired me to write about this and then bring it to life in Minecraft. So, thank you for the inspiration. Lovely video, keep it up
Your world is really cool I love the small details
I have a company called 231 (their logo uses blue concrete in that order of blocks so we called it 231) and one called sky high (they make massive blimps! And balloons) I also have a currency called Greenleaf credits and sunset coins also honeybucks :)
Such a simple yet revolutionary twist to Minecraft , gave me lots of inspiration to build again
concise and wonderfully put
I have a more macro-micro list of stages I have been "cultivating" for worldbuilding that I'm sort of applying to my own (points from this vid numbered below) atm, but of course, you can never not learn more
0. lore
1. world map
- non-traversable zones
- geological features (rivers, forests, resources)
- cultivable & accessible spots
- population (continent > region > national > ethnic > social)
- development
1.1. shared architecture
1.2. road
1.2.1. transportation
1.2.2. bridges
1.2.3. canals and railway
1.2.4. sea/global travel
1.3. visibility
1.4. POI (landmarks, influence & culture)
2.1. factions (regional > ethnic > national > ideal > action)
2.1.1. border posts (geographical > resources > defense > political discourse)
2.1.2. embassies
2.1.2.1. banners
2.1.2.2. corporations
2.1.2.3. export import
2.1.3. battle sites (zone of contest)
2.1.4. pirates & bandits
2.2. religion (genesis > core > generational changes > dissemination > public simplification > discourse and counter culture)
2.2.1. pilgrimage sites
Dang the algorithm bit for this one huh. Congrats on the numbers and thanks for the video
So many great ideas! Interconnected villages, kingdoms, etc make your world feel so much more alive. I love it
I love this!! I’ve been trying to make my world more connected and expand the lore of it too. I’m definitely going to take inspiration from this!
8:26 Spinning chicken in the bottom left corner. 😂
I came here expecting nothing and got a marvelous video on worldbuilding from such a small channel, this is easily a top tier minecraft video.
the simplicity is a really nice change of pace from nowadays overedited fast-paced content, keep it up man, +1 sub
This was an awesome video! Being able to choose a topic that other people have not touched on much is a hard feat in this genre of TH-cam. Congrats on a great idea and executing it so well. You've earned a new subscriber.
And I thought this would talk about paths, bridges, tunnels, nether pathways, sky bridges, etc...
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I did not expect this at all...
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I usually go for futuristic builds so I usually go for sky bridges everywhere...
I loved this video, helpful information!
Luckly there still exist yt channels that do simple and genuine videos like this
This is the content i need holy shit, why cant we have more like this :c
This is a great video that gives me a lot of interesting ideas and things to work with for build projects I'm working on or will be building in the future
Yes! I did the same thing in my old minecraft world from college. Started it in 2020 and kept it up for nearly 4 whole years before I retired it. I named every building, built roads, sponsored bridges, etc. There was a national flag, lore, historic sites, etc. It really helps immerse you in your own world!
absolutely love these aspects of worldbuilding that can be applied to minecraft!
I dont even play anymore, but your videos are so fun to watch
Discovered you from a random recommended notification, it’s safe to say you have earned yourself a new subscriber.
Wonderful explanation and tips!
This is extremely inspiring, i did not expect this. You could write the world building for an RPG
YOOOO I SAW THIS NOTIF AND GOT SO EXCITED 🎉 the ideas of movement and connection are so important to me and you explained your thought processes on how to add them so well here. i have so many new ideas for my world from this, aaaah, thank you!!!!! 🙆♀️ i'm especially interested now in what you pointed out with directing the vision of a player, visibility, and implying movement along paths. plus the idea of a site people go to for a pilgrimage is so cool. alright, cheers!!
I'm happy to hear that you got inspired and I hope adding in some of these elements makes you feel like your world is more connected :)
@@serbobertross5948 it already has! also, wow, almost 6k views on this one, congrats! you're popping off!! 👍😊
@@sunflowerhandleri know I can’t believe it :))
@@serbobertross5948 21k, oh my god!! GG's, you deserve it 🌻💛 and as usual i'm excited for whatever's next
I put this as something chill to watch while having lunch but I am so surprised at how much I learnt by the end of this! This is phenomenal work, my man, you have such a way of explaining things in a clear and easy to understand manner, it was a joy to watch each section! Keep it up 🎉💪
Awesome, I’m planning to redesign big parts of my creative world, this is really helpful
Great vid with some excellent world building tips (for MC or otherwise)! My nerdy map-loving self neeeeeeeeds more info on what you used to make your world map tho, that was drool-worthy.
I used MCA selector to get an overview of my map, screenshotted it, and imported into a map making software (Inkarnate premium) as a stamp which I set to 30% opacity and started tracing over
The video I needed for years. Thank you
Commenting purely for algorithm help, this was phenomenal and it deserves to come up in everyone’s feed
love your build style
omg your universe looks so cool, I love the worldbuilding!!
This was such a neat little video! I look forward to using some of these ideas in non-Minecraft contexts
This is some excellent worldbuilding advice for DnD too
This is awesome! Will definitely show it to my friends :)
I love this! I just realized your name sounds similar to the calm artist that has a really cool voice, I think his name is Bob Ross? You earned a sub
Haha yeah my name is a fantasy play on Bob Ross, and thanks for the sub :)