A massive thank you to Ian, for his expertise and knowledge! What other guns would you like to see covered? Let us know down below and more from Ian, make sure to check out his TH-cam channel - Dale TH-cam: th-cam.com/users/ForgottenWeapons
You know, it would be interesting to see Ian react to several different firearms from the same game, and maybe even the same gun in different iterations of the same franchise, to see the evolution of the gun.
Hotdogs Horseshoes and Hand grenades was really done dirty on this. The gun doesn't spawn with optics, so the ones in the video were placed manually by the player, who set them up wrong. IGN should have acknowledged that they screwed that part up in the clip. Also the game simulates what he'd mentioned earlier about lower-power loads not cycling while higher-power loads do, which kind of seems like it deserves some credit.
Moments like this make me wish IGN would collab with Gamespot as they pit Ian and Ferguson against the most cursed of videogame guns...and have them both collectively lose their sanity.
How else would these destitute game companies make money if they couldn't sell you dangly charms?? It's very selfish of you to not consider how many millions the cooperate bonus will be. These yachts don't buy themselves.
@@iambiggus Of course! Because making quality games takes actual *effort* and re-hashing the same game with new scenery and adding some microtransactions is so much cheaper.
9:02 It's actually the player's fault that the gun is setup incorrectly. The game allows you to put accessories on guns however you please. If that means putting scopes backwards or in a silly order, so be it!
Fun fact about the Spas 12 in Hotdogs Horseshoes and Hand Grenades, you can switch it to pump mode by pressing down on the touchpad on your pump hand while the hammer is down Also, low pressure shells like Dragon's breath won't cycle it in semi-automatic mode
Man, I miss the days when Tom Clancy still had some say over the games that bore his name, because a lot of the ridiculous bullshit in modern games wouldn’t exist. He was so anal about getting details right, he almost vetoed Sam Fisher’s iconic goggles as dual night vision and thermal goggles were impossible to make in 2001 when the game was being developed. He only relented because Ubisoft devs convinced him that physically switching goggles would slow the gameplay down too much. Ironically, those goggles would be invented in real life at around 2004. Playing older Splinter Cell, Ghost Recon, or Rainbow Six games is a huge contrast to what modern “Tom Clancy” games are.
@@alalalala57 On some level. lol But it does show how much attention to detail he had. He knew, at the time, it wasn't possible and wouldn't be able to predict whether technological breakthroughs years later would resolve the problems.
The most common in game mistake for the SPAS: Not holding down the carrier latch when loading the tube. 3:13 another reason that Oryx and Valk flip the SPAS like that is that the left hand can be in contact with the carrier latch to hold it down while loading the shell. Cold War did the same on 11:01, the only oversight is that the bolt isn't lock back when you fire the last round in semi auto, but of course, COD doesn't really do a +1 round in the chamber on every magazine/tube fed guns from the get-go, so i'll give it a pass.
Agreed, from personal experience that safety feature is a major pain even with an extended bolt release button. Its also unique that the bolt release button is on the left side of the gun.
Though the Spas-12 is an iconic combat shotgun, personal experience is far less glamorous. Its heavy, unwieldy, and has more safety features than a Nerf gun that inhibit manipulation and reloading. It has a safety, your usual pump-action safety catch (that locks the action after chambering a round before firing), and the bolt release must be held down to unlock the feed chute for reloading. Imagine having to hold down a button awkwardly on a heavy shotgun just to fiddle shells inside. Other than that major pain of a safety feature, flipping between pump and semi-auto modes couldn't be easier and is a lot of fun to shoot in both fire modes!
Also some of the well worn old model rotating safety levers are known to have fired the gun when taken off safe. There was a recall, but not all guns were converted to the updated push style. Beware.
My theory regarding Half Life 2 using the Spas in pump action mode is that Gordon, while being an incredible shot is a physicist by trade and has no idea he can switch it over. It's a testament to his problem solving skills he worked out how to reload any of his guns.
that would be funny if Half-life 3 had that in it. Barney tells Gordan: hey Gordan you know that thing shoot semi auto?... Gordan... proceeds to wipe out the Combine with now semi-auto SPAS-12
@@massivepileup Unless you consider Freeman's Mind canon, where Gordon refused to deliberately injure himself and thus missed out on the weapons training.
@@hubbabubba9849 The Rebels too, shoot it faster than Gordon. Though a somewhat noticeable difference is that Combine Sergeants don't empty the entire thing before reloading unless they are cornered. If they are in relative safety or cover, they will shoot 6 shells out 8 and then reload.
IGN & Ian - You should do a video like this on the MP5. Games really screw up the reloads and things like that. Check out the reload on Warface to see what I mean.
3:13 For the reason he flips the gun over. There's a button on the left of the gun you have to press to unlock the loading gate. You can see it right behind the pump. It's easier to press the button and load it upside down. A lot of game get that wrong.
dude you guys got Ian to do this.. please bring ian on more often dude is like an encyclopedia for gun history! And hes just an all around pleasant dude to listen too.
the best part in Half-Life 2 is that combine soldiers use the shotugn in semi auto rebels use it in pump action and gordon having enough experience with weapons since black mesa incidents deliberately uses it in pump action guess that's his preferred mode
Oh man I wanted to see Payday 2 Spas, it can use muzzle attachments, other ammo types, weird gadgets and sights and also a folded, extended, removed and a solid stock.
You should have shown him the SPAS-12 from the first Manhunt game. The character unfolds the stock and aims it proper, a small detail many games still can't get right today. Bravo Rockstar 👏
My fav spas is the one in a 007 game called night fire. For game balance it can shoot both pump and semi auto but does more dmg in pump mode since it’s slower to shoot. Even though it’s antithetical to the real life version.
A SPAS-12 and Desert Eagle. A Schwarzenegger game load-out. A long as it looks cool. Remember current games are about customizing with special perks, forget reality.
Modern day or historical FPS games really need to Hire Ian to sort out the BS we get from graphic artists who have never held or seen a real life version of what they are attempting to model.
They need somebody to give the devs a smack every time they model pistols with the hammer perpetually decocked, or an open-bolt subgun firing exclusively from a closed bolt.
it's suprising that ian didn't explain that Valkyrie reload spas that way not just because it's easier but also you need to press the carrier latch on the left side of the gun to insert the shells (yes, spas is not to be reload with primary hand like ur usual shotty)... siege is i think the few short where game finally show spas reload correctly..and Ubisoft also did it correctly with KSG on FC6 also Valkyrie did rack the bolt not pushing any button so maybe it's my eyes fault or something please tag this comment so people know
Cold War follow suit too. Not alot of games correctly depicted the correct SPAS reload by holding down the carrier latch while loading the shell. And a small correction, he was playing Oryx. Notice his logo at the top.
@@mattmexor2882 you can but its easier when you hold with off hand while the other insert the shells this is one of the reason SPAS didn't get the game fame on real life.. it's just impractical to applied in tactical situation
Ian McCollum was a GREAT person for a Series like this because if you watch his Channel it's CRAZY just how much he knows about Firearms Even the REALLY obscure stuff.
Unfortunately, Tom Clancy passed about eight years ago. The games under his banner definitely took a bit of a dive in quality, consistency since his passing. There's been a definite creep in of rule of cool into the series. Especially some parts of Ghost Recon. Rainbow Six Siege is also the least 'tactical' of that series. Even going back as far Vegas 1 and Vegas 2. Nevermind further back to Raven Shield, the first one.
Even before he passed, he sold the rights to his name and things started getting dumb. If you remember Hawx, that was one that got dinged seriously for being Tom Clancy in name only.
If it helps any, the optic setup for Hotdogs Horseshoes, and Hand Grenades is due to the user. The gun comes with bare rails and the user places and positions them themselves
None of the weapons in F.E.A.R. were genuine. The shotgun was named the "VK-12", the machine-gun was the "G2A2", etc. Some of them were reminiscent of real-life guns -- like the VK-12 looking a little bit like the SPAS, but that's just for the player to visually identify that they're picking up a "generic shotgun", and to expect "generic-shotgun-in-a-video-game" results.
Most games don't use the real name of guns, that's in no way unique to FEAR. It's done because using the actual name of the gun requires permission, whereas making a model that looks like the gun doesn't.
In the Matrix, the security officer with the SPAS was firing it in semi auto, but when Trinity kicks it over his shoulder and fires, she pumps it. A great way to show both in a blink and miss it scene.
Looks like Ian forgot about a button that unlocks loading port. That's why you need to flip over SPAS-12 - to access and hold that button on right side while loading shells
I'm kinda suprised Ian didn't mention the button you have to hold down in order to actually load the thing. There is that button above the loading port which unlocks that flap allowing you to actually put shells into the magazine tube. Afaik this was done to prevent shells from falling out through this flap because it had a tendency to move up when firing so they locked it in place with you having to unlock it during loading by holding down that button. That's another reason why the correct way to load a SPAS-12 is to hold it the way it's depicted in Rainbow Six Siege... almost, becuase they forgot to animate the thumb actually holding down the button XD
For R6 seige the reason for those bits of weirdness comes from cosmetics (charms you can throw on any gun. Or technical reasons such as the riser for the red dot.
Correct me if im remembering wrong, but the release button needs to be depressed and held in order to unlock the loading gate. Cant load a fresh shell otherwise. Also, if reloading from a half full mag, you would need to hit the magstop button on the right side, otherwise a shell would chamber when the action was cocked open. Also a shell would have ejected from the chamber when opening the action.
Project IGI, if not the first, one of the first games to feature the SPAS 12 and you can fire it semi auto. It also has one of the first depictions of the PANCOR Jackhammer.
Spas12s are collectible guns. Probably around 3k-4k$ for one in 2022, even you have the money, it's not that easy to find someone wants to sell it. Benelli M4 are still in production and they're a little under 2000$, still not cheap but not hard to find.
No, this is Ian McCollum: the demonstrator of firearms and artillery at the Forgotten Weapons channel in the US, which features a catalogue of thousands of iconic weapons from throughout history and on this week's episode, we're taking a look at the Franchi SPAS-12 in some of our favorite titles of the last 20 years. Right, now over to Ian 0:34
The only guy who can rival "Johnathan Ferguson,keeper of firearms and artillery at the royale armory and museum" I've been watching both for a long time so it's cool that more people are being exposed to them and their content
A massive thank you to Ian, for his expertise and knowledge! What other guns would you like to see covered? Let us know down below and more from Ian, make sure to check out his TH-cam channel - Dale
TH-cam: th-cam.com/users/ForgottenWeapons
I'd like to see the ArmaLite AR-15 & its derivatives covered.
Thank you for picking the best.
@@josharpe5802 Ian definitely knows a thing or two about the little armalite.
You really should link to his channel in the description.
You know, it would be interesting to see Ian react to several different firearms from the same game, and maybe even the same gun in different iterations of the same franchise, to see the evolution of the gun.
Hotdogs Horseshoes and Hand grenades was really done dirty on this. The gun doesn't spawn with optics, so the ones in the video were placed manually by the player, who set them up wrong. IGN should have acknowledged that they screwed that part up in the clip. Also the game simulates what he'd mentioned earlier about lower-power loads not cycling while higher-power loads do, which kind of seems like it deserves some credit.
to the top
but it loses credit for poorly modeling their range from @hickok45
@@phobetos4976 anton gave it a re-work, but vr is intensive so all the graphics settings are really potato'd
Pretty sure IGN did that on purpose to get a reaction out of Ian haha
Yes, but it's more interesting to have an expert point out things that are wrong than just say "Yeah, this is all correct."
His face when the presenter said “weapon charm” is absolutely priceless
Gun Jesus does not approve 🤣
Moments like this make me wish IGN would collab with Gamespot as they pit Ian and Ferguson against the most cursed of videogame guns...and have them both collectively lose their sanity.
How else would these destitute game companies make money if they couldn't sell you dangly charms?? It's very selfish of you to not consider how many millions the cooperate bonus will be. These yachts don't buy themselves.
@@iambiggus Of course! Because making quality games takes actual *effort* and re-hashing the same game with new scenery and adding some microtransactions is so much cheaper.
He's imagining a public indoor shooting range full of ammosexuals showing off their weapon charms on their awful custom jobs.
Forgotten weapons is the GOAT of guns history
For mid-length content, yes. Othais of C&Rsenal is the GOAT of long-form content.
@@josharpe5802 Ian seems to agree with you
Well, to be fair, he is Gun Jesus
Captain Obvious over here.
GOAT?
It's kinda wild to see Ian on IGN. Been following him and Hick for over 5 years.
2 of the mighty gun gods
9:02 It's actually the player's fault that the gun is setup incorrectly. The game allows you to put accessories on guns however you please. If that means putting scopes backwards or in a silly order, so be it!
They should've shown the cursed sight picture of that setup, it'd be cool to see Ian reacting to task successfully failed.
Fun fact about the Spas 12 in Hotdogs Horseshoes and Hand Grenades, you can switch it to pump mode by pressing down on the touchpad on your pump hand while the hammer is down
Also, low pressure shells like Dragon's breath won't cycle it in semi-automatic mode
Man, I miss the days when Tom Clancy still had some say over the games that bore his name, because a lot of the ridiculous bullshit in modern games wouldn’t exist.
He was so anal about getting details right, he almost vetoed Sam Fisher’s iconic goggles as dual night vision and thermal goggles were impossible to make in 2001 when the game was being developed. He only relented because Ubisoft devs convinced him that physically switching goggles would slow the gameplay down too much. Ironically, those goggles would be invented in real life at around 2004.
Playing older Splinter Cell, Ghost Recon, or Rainbow Six games is a huge contrast to what modern “Tom Clancy” games are.
So...he was shortsighted?
Jkjk.
@@alalalala57 On some level. lol
But it does show how much attention to detail he had. He knew, at the time, it wasn't possible and wouldn't be able to predict whether technological breakthroughs years later would resolve the problems.
Rainbow six rogue spear was fantastic .... subsequent games were ... meh!
Milking a dead mans reputation...
@@KaptajnKaffe eh clancy was a reaganboo
The most common in game mistake for the SPAS: Not holding down the carrier latch when loading the tube.
3:13 another reason that Oryx and Valk flip the SPAS like that is that the left hand can be in contact with the carrier latch to hold it down while loading the shell. Cold War did the same on 11:01, the only oversight is that the bolt isn't lock back when you fire the last round in semi auto, but of course, COD doesn't really do a +1 round in the chamber on every magazine/tube fed guns from the get-go, so i'll give it a pass.
Agreed, from personal experience that safety feature is a major pain even with an extended bolt release button. Its also unique that the bolt release button is on the left side of the gun.
The visible pain when he said "weapon charm" got me rollin.
Though the Spas-12 is an iconic combat shotgun, personal experience is far less glamorous. Its heavy, unwieldy, and has more safety features than a Nerf gun that inhibit manipulation and reloading. It has a safety, your usual pump-action safety catch (that locks the action after chambering a round before firing), and the bolt release must be held down to unlock the feed chute for reloading. Imagine having to hold down a button awkwardly on a heavy shotgun just to fiddle shells inside. Other than that major pain of a safety feature, flipping between pump and semi-auto modes couldn't be easier and is a lot of fun to shoot in both fire modes!
Exactly this. The Benelli M3 is a much more superior shotgun if you wanted dual mode firing.
@@prfwrx2497 it's like its improved cousin. both are italian-made shotgun with both modes after all
Also some of the well worn old model rotating safety levers are known to have fired the gun when taken off safe. There was a recall, but not all guns were converted to the updated push style. Beware.
Bless Ian, calling the charm hanger a sling swivel. Such a pure man, untainted by evil game publisher marketing tactics.
ikr
My theory regarding Half Life 2 using the Spas in pump action mode is that Gordon, while being an incredible shot is a physicist by trade and has no idea he can switch it over.
It's a testament to his problem solving skills he worked out how to reload any of his guns.
that would be funny if Half-life 3 had that in it. Barney tells Gordan: hey Gordan you know that thing shoot semi auto?... Gordan... proceeds to wipe out the Combine with now semi-auto SPAS-12
@@MrChickennugget360 That would explain why the shotgun combine troopers shoot so much faster.
They have a weapons training range in Black Mesa as visible in the tutorial so the actual game isn't the first time he picked up a gun.
@@massivepileup Unless you consider Freeman's Mind canon, where Gordon refused to deliberately injure himself and thus missed out on the weapons training.
@@hubbabubba9849 The Rebels too, shoot it faster than Gordon.
Though a somewhat noticeable difference is that Combine Sergeants don't empty the entire thing before reloading unless they are cornered. If they are in relative safety or cover, they will shoot 6 shells out 8 and then reload.
IGN & Ian - You should do a video like this on the MP5. Games really screw up the reloads and things like that. Check out the reload on Warface to see what I mean.
in all fairness in h3vr those sights are put on by the player not by the devs/modders and im not gonna lie ive stuck my holo on backwards a few times
3:13 For the reason he flips the gun over. There's a button on the left of the gun you have to press to unlock the loading gate. You can see it right behind the pump. It's easier to press the button and load it upside down. A lot of game get that wrong.
made a video on that
Always hated the model for the SPAS in FEAR, but FEAR is literally one of the best FPS games of all time.
Too be fair it isn't actually a spas, none of the weapons in FEAR are real weapons.
@@Hubert_Cumberdale_ well of course. But they are still based on real weapons. The SMG is based on a MP5K
To be fair weapons look really bad on that game engine in general, when compared to something like Source engine.
@@Hubert_Cumberdale_ The SL8 is a real gun. It's a California legal G36.
Most Fear guns are poorly modeled to be honest however they have some of the best particle effects.
And the shotgun IS satisfying to use.
Ian's Forgotten weapons channel is informative and fun.
Ian getting genuinely angry at weapon charms was utterly priceless.
I've been watching Ian for years, happy to see IGN make a weapons series featuring Gun Jesus, love both the Gamespot series and this
Black Ops Cold War’s gunsmith actually allows the user to not only unfold the stock, but also install the solid fixed one as well.
Just you imagine Ian McCollum and Jonathan Ferguson in the same video
This Ian guy seems pretty cool.
He should make his own youtube channel. Maybe he can talk about some not-as-well-remembered firearms.
dude you guys got Ian to do this.. please bring ian on more often dude is like an encyclopedia for gun history! And hes just an all around pleasant dude to listen too.
This reminds me of inrangeTv's video about shotguns without stock featuring Ian.
The modeling might be shifty in F.E.A.R., but the game itself is friggin amazing!!
Here for Ian, been following him for almost a decade
This is the best person for the job!! Learned so much from him
the best part in Half-Life 2 is that combine soldiers use the shotugn in semi auto
rebels use it in pump action
and gordon having enough experience with weapons since black mesa incidents deliberately uses it in pump action
guess that's his preferred mode
Oh man I wanted to see Payday 2 Spas, it can use muzzle attachments, other ammo types, weird gadgets and sights and also a folded, extended, removed and a solid stock.
We need to get Ian McCollum and Jonathan Ferguson together for a video.
They have done that a couple of times
This happens constantly
This is the best content IGN has delivered in years.
Some of the old James Bond games allowed you to switch between semi and pump mode with pump mode firing slower with more damage.
Frinesi moment
You should have shown him the SPAS-12 from the first Manhunt game. The character unfolds the stock and aims it proper, a small detail many games still can't get right today. Bravo Rockstar 👏
My fav spas is the one in a 007 game called night fire. For game balance it can shoot both pump and semi auto but does more dmg in pump mode since it’s slower to shoot. Even though it’s antithetical to the real life version.
Even Ian is in disbelief where the Tom Clancy franchise had ended up
WTF it’s Ian from Forgotten Weapons? This is AMAZING!! Thanks IGN for this treat and thanks to Ian im a fan!
pretty cool that ign got Ian on here
I'm honestly a little disappointed that Black didn't make the cut. None the less, glad to see Ian expanding his digital resume.
A SPAS-12 and Desert Eagle. A Schwarzenegger game load-out. A long as it looks cool. Remember current games are about customizing with special perks, forget reality.
Gun jesus rises again
Modern day or historical FPS games really need to Hire Ian to sort out the BS we get from graphic artists who have never held or seen a real life version of what they are attempting to model.
Or just take the team out to the range for a couple days so they know how these things actually work. A bit of on-location research, as it were.
Ian consulted on Battlefield 1.
They need somebody to give the devs a smack every time they model pistols with the hammer perpetually decocked, or an open-bolt subgun firing exclusively from a closed bolt.
it's suprising that ian didn't explain that Valkyrie reload spas that way not just because it's easier but also you need to press the carrier latch on the left side of the gun to insert the shells (yes, spas is not to be reload with primary hand like ur usual shotty)... siege is i think the few short where game finally show spas reload correctly..and Ubisoft also did it correctly with KSG on FC6
also Valkyrie did rack the bolt not pushing any button so maybe it's my eyes fault or something
please tag this comment so people know
Cold War follow suit too. Not alot of games correctly depicted the correct SPAS reload by holding down the carrier latch while loading the shell.
And a small correction, he was playing Oryx. Notice his logo at the top.
You can't press the carrier latch without turning the gun upside down?
@@mattmexor2882 not really. As long as you hold down the carrier latch in any orientation, you can load the SPAS very easily.
@@mattmexor2882 you can but its easier when you hold with off hand while the other insert the shells
this is one of the reason SPAS didn't get the game fame on real life.. it's just impractical to applied in tactical situation
Lol, the player put the EO Tech sight on wrong and they didn't even tell him the player is just wrong. @8:50
A little upset that 007 Nightfire didn't appear in this video. That has one of the cooler SPAS-12 depictions
Ian McCollum was a GREAT person for a Series like this because if you watch his Channel it's CRAZY just how much he knows about Firearms Even the REALLY obscure stuff.
I'd love to see Ian react to Hunt: Showdown weapons. I've seen Jonathan from RA react to them, but I'd love to see hear Ian's thoughts as well.
In 2010's _GoldenEye 007_ (or _GoldenEye Reloaded_ from 2011), the SPAS-12 is practically a pump-action sniper rifle.
Grinned like a goofball when Ian did his usual "Hi guys..." intro
You guys should get Ian to play hotdogs horseshoes and hand grenades, one of my favourite VR games and you can tell it’s made with love.
Unfortunately, Tom Clancy passed about eight years ago.
The games under his banner definitely took a bit of a dive in quality, consistency since his passing. There's been a definite creep in of rule of cool into the series. Especially some parts of Ghost Recon.
Rainbow Six Siege is also the least 'tactical' of that series. Even going back as far Vegas 1 and Vegas 2.
Nevermind further back to Raven Shield, the first one.
Even before he passed, he sold the rights to his name and things started getting dumb. If you remember Hawx, that was one that got dinged seriously for being Tom Clancy in name only.
If it helps any, the optic setup for Hotdogs Horseshoes, and Hand Grenades is due to the user. The gun comes with bare rails and the user places and positions them themselves
Love when games promote super customization, have the Spas 12 pump action and like the bernelli for semi auto instead of converting the spas
In Sven Coop they actually made the SPAS full auto, and in CSO you can turn into semi and full auto mode.
Dissapointed that Ian didnt catch that in H3VR that it ran both pump and semi auto
Gun jesus is on ign, what a day
None of the weapons in F.E.A.R. were genuine. The shotgun was named the "VK-12", the machine-gun was the "G2A2", etc. Some of them were reminiscent of real-life guns -- like the VK-12 looking a little bit like the SPAS, but that's just for the player to visually identify that they're picking up a "generic shotgun", and to expect "generic-shotgun-in-a-video-game" results.
Most games don't use the real name of guns, that's in no way unique to FEAR. It's done because using the actual name of the gun requires permission, whereas making a model that looks like the gun doesn't.
Gun Jesus disapproves of Weapon Charms.
I'm happy!
The poor representation of the SPAS is probably the last thing that Tom Clancy would hate about Siege having his name attached to it.
Awesome, please bring Ian back and do this for other iconic guns in games.
Thanks!
In the Matrix, the security officer with the SPAS was firing it in semi auto, but when Trinity kicks it over his shoulder and fires, she pumps it. A great way to show both in a blink and miss it scene.
The beat gun historian on this channel is awesome 😎
Forgotten Weapons constantly shows up in my TH-cam recommendations, and I'm not even a gun nut
Join us..
"Be gone, demon" said Gun Jesus when facing a cursed weapon.
I'm just happy seeing H3VR show up!
I’m glad they showed Ian how to attach charms to the gun🤣.
0:57 those days are long gone
You forgot “The” at the beginning of this videos title.
The Hot dogs, horseshoes and hand grenades looks like the Hickok45 game.
The reason the spaz is in so many games, so popular is because the best use of it was ...
.. "clever gal"
Looks like Ian forgot about a button that unlocks loading port. That's why you need to flip over SPAS-12 - to access and hold that button on right side while loading shells
There’s now another gun expert reacts. Let the battle begin!
I'm kinda suprised Ian didn't mention the button you have to hold down in order to actually load the thing. There is that button above the loading port which unlocks that flap allowing you to actually put shells into the magazine tube. Afaik this was done to prevent shells from falling out through this flap because it had a tendency to move up when firing so they locked it in place with you having to unlock it during loading by holding down that button. That's another reason why the correct way to load a SPAS-12 is to hold it the way it's depicted in Rainbow Six Siege... almost, becuase they forgot to animate the thumb actually holding down the button XD
Ian roasting siege was so nice to listen to
I feel like Ian needs to see H3VR in it fullest
Should have told Ian that in HHH the player gets to manually put attachments on, I'm pretty sure you can even put them on backwards
just here for Ian. great channel @ Forgotten Weapons
"it actually allows you to attach a charm to the side of the gun" "Oh, Oh, okay then."
Ron howard: Things were not okay.
Yes! More Ian please, his is a criminally underrated channel
He has millions of subscribers
@@WesMerc should be more is my point champ. Top quality content if you have an interest in firearms
Whoever did the H3VR demo did the game and that version of the SPAS dirt nasty
For R6 seige the reason for those bits of weirdness comes from cosmetics (charms you can throw on any gun. Or technical reasons such as the riser for the red dot.
surprised he didn't mention the trope of shotgun spread apparently resulting in about zero damage over 15 feet away
More of Ian McMullen and John Ferguson please they’re both well informed and charming to watch
The sling swivel is for charms.
Correct me if im remembering wrong, but the release button needs to be depressed and held in order to unlock the loading gate. Cant load a fresh shell otherwise. Also, if reloading from a half full mag, you would need to hit the magstop button on the right side, otherwise a shell would chamber when the action was cocked open. Also a shell would have ejected from the chamber when opening the action.
7:03 they fold the stock to look like a GENERIC SCI FI weapon
There's a version of the SPAS12 in COD Black Ops 1 where it DOES fire in semi auto
Project IGI, if not the first, one of the first games to feature the SPAS 12 and you can fire it semi auto.
It also has one of the first depictions of the PANCOR Jackhammer.
By the way, FEAR is awesome!
Actual question, how much for one? I've wanted one since I was 15, this and the M1014
They stopped making them decades ago.
Spas12s are collectible guns. Probably around 3k-4k$ for one in 2022, even you have the money, it's not that easy to find someone wants to sell it. Benelli M4 are still in production and they're a little under 2000$, still not cheap but not hard to find.
@@ryth-2401 thank you for the info, I'd be better off modifying a Mossberg 870 express due to price
@@z3r0f84 If you want something in-between price-wise, there's always the Beretta 1301, or the various Benelli M4 clones like SDS S4 and Tac-12.
@@hailexiao2770 benelli m3 would be the closest approximation, runs around 1500ish
FEAR one was my favorite multiplayer! Nice mention of a dinosaur game!
When using NV/IR a laser is useful, other sinarios not so much
007 Nightfire actually has the feature for switching between semi and pump!
Could never pass up listening to Ian
Don't let him lie to y'all that's "Gun Jesus"
No, this is Ian McCollum: the demonstrator of firearms and artillery at the Forgotten Weapons channel in the US, which features a catalogue of thousands of iconic weapons from throughout history and on this week's episode, we're taking a look at the Franchi SPAS-12 in some of our favorite titles of the last 20 years. Right, now over to Ian 0:34
The SPAS 12 in James Bond Night Fire you were able to switch between semi auto and pump.
You got IAN to do this??? Fuken ballin'
wow they're using really old H3 footage, before the updated range and shell loading animations
Having Ian compare video game guns to real life is like Civvie comparing all video game shotguns to the one in DOOM.
Currently enjoying the Benelli M2 mod in Fallout 4....superb!
The only guy who can rival "Johnathan Ferguson,keeper of firearms and artillery at the royale armory and museum"
I've been watching both for a long time so it's cool that more people are being exposed to them and their content