nu by elix - SNES Demo - The Gathering 2014

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 210

  • @AilurusNOx
    @AilurusNOx 10 ปีที่แล้ว +161

    The Demoscene constantly blows my mind.

    • @dikidera4738
      @dikidera4738 10 ปีที่แล้ว +4

      This term is largely outdated.

    • @ezip3492
      @ezip3492 10 ปีที่แล้ว +9

      Diki Dera pouet still says that it's demoscene

    • @chrism7077
      @chrism7077 9 ปีที่แล้ว +14

      SONIC SPIN It's still the demoscene. Well and truly.

    • @firemonger5409
      @firemonger5409 4 ปีที่แล้ว

      Diki Dera Not

    • @firestriker3580
      @firestriker3580 4 ปีที่แล้ว

      Diki Dera no it’s not

  • @SevScout
    @SevScout 3 ปีที่แล้ว +19

    Holy shit... can you imagine how many minds would've been blown by this, back in the day?!

  • @wishesdontdodishes
    @wishesdontdodishes 10 ปีที่แล้ว +55

    Fantastic! My favorite part is every frame and every bit of audio.

  • @TC64X
    @TC64X 8 ปีที่แล้ว +158

    The music sounds way non-SNES-like and non-demoscene-like. Awesome because it's really cool and modern

    • @ferrisstreamsstuff
      @ferrisstreamsstuff 8 ปีที่แล้ว +13

      +ToxicCaves64 thanks ^^

    • @invalid_user_handle
      @invalid_user_handle 5 ปีที่แล้ว +11

      Well, the SNES has a total of 8 16-bit sample channels, similar to a MIDI device. But, it is also capable of playing pretty advanced samples if given the required data. Needs a lot of cartridge space though, which is why this kind of thing is rare in games.

    • @firestriker3580
      @firestriker3580 4 ปีที่แล้ว +3

      Snes is way Snes like

    • @firestriker3580
      @firestriker3580 4 ปีที่แล้ว +1

      ??? Snes has way more than that

    • @firestriker3580
      @firestriker3580 4 ปีที่แล้ว +1

      ??? Doesn’t need a lot of cartridge space dude

  • @FloydATC
    @FloydATC 10 ปีที่แล้ว +16

    Not sure what made me most happy; You creating and sharing this, or the TG14 crowd showing their appreciation by voting for it. I wouldn't expect any of them to even know what a SNES is :-D

    • @yupferris
      @yupferris 10 ปีที่แล้ว +2

      hahahaha

    • @sparklesparklesparkle6318
      @sparklesparklesparkle6318 3 ปีที่แล้ว

      I still have no idea what it is. Every time I google it I just get pages of images of black rappers.

  • @scalliano
    @scalliano 3 ปีที่แล้ว +7

    Man that music is banging.

  • @StrayMedicine
    @StrayMedicine 7 ปีที่แล้ว +42

    This is by far the best demo I've ever seen
    For real, holy shit. Someone who finally made a demo that is fluid and not gaudy. This one was tastefully made, unlike a lot of demos which are made by people who are clearly more programmer than animator/designer.

  • @KungFuFurby
    @KungFuFurby 10 ปีที่แล้ว +114

    Your assembly code has a major mistake: you have a branch that mistakenly goes back 96 bytes instead of forwards 160 bytes. This is because branches are signed.

    • @yupferris
      @yupferris 10 ปีที่แล้ว +67

      yep, I know which one you're talking about ^^ found that when I was cleaning stuff up after the deadline. Doesn't cause any issues, tho :D these are the fun kinds of bugs you get with 100% custom tools ;D

    • @ar_xiv
      @ar_xiv 6 ปีที่แล้ว +52

      30 ppl upvoting this like they know what tf this dude is talking about lol

    • @zettde
      @zettde 4 ปีที่แล้ว +2

      @@ar_xiv i barely grasp the concept but applaud the degree of engagement this commenter had with the artwork.

    • @firemonger5409
      @firemonger5409 4 ปีที่แล้ว +1

      KungFuFurby even though that’s bullshit

    • @firemonger5409
      @firemonger5409 4 ปีที่แล้ว

      yupferris Stfu and no

  • @novostranger
    @novostranger 2 ปีที่แล้ว +8

    The soundtrack is fire af

  • @Vetleha
    @Vetleha 10 ปีที่แล้ว +3

    Blew my mind at TG, now I've just watched it again and it's great!

  • @ryanak
    @ryanak 10 ปีที่แล้ว +9

    Very nice. I got an emulator and the rom just to see it in real time

  • @johnsimon8457
    @johnsimon8457 7 ปีที่แล้ว +41

    It’s a shame most snes games never used this this level of graphical trickery - not even for an intro or a credits scroll where interaction isn’t needed

    • @Delta225
      @Delta225 6 ปีที่แล้ว +24

      I mean, this probably took up the entire cartridge!

    • @0x1EGEN
      @0x1EGEN 6 ปีที่แล้ว +10

      Have you ever watched gamehut? There's many SNES games that pushed the graphics capabilities to its limits.

    • @0x1EGEN
      @0x1EGEN 6 ปีที่แล้ว +2

      ​@mPky1 You could just search it up yourself, but here's some examples of games he's worked on:
      th-cam.com/video/nXKs1ZSgMic/w-d-xo.html
      th-cam.com/video/x3m3JrVImmU/w-d-xo.html
      th-cam.com/video/nt-AxAqlrOo/w-d-xo.html

    • @KuraIthys
      @KuraIthys 5 ปีที่แล้ว +12

      Are you being deliberately obtuse, or just clueless to who and what you're linking to?
      Gamehut is almost entirely about Mega Drive programming.
      Sure there were SNES ports of some of these games, but that's not what the videos describe.
      Anyway, there are plenty of impressive feats in SNES games if you know where to look.
      Some of them merely look impressive, some of them are technically impressive.
      Some are hidden in plain sight.
      Like the Zelda: A link to the Past intro.
      That triforce is the SNES doing 3d graphics with no extra hardware helping out.
      Chrono trigger pulls the rotating tower effect, Tales of phantasia crams in a 2+ minute long intro song with full lyrics. (plus about 150 voice samples in the game itself.) - it also manages to create a very stunning water reflection effect.
      Terranigma has some seriously weird mode 7 cylinder effects going on for it's underworld map.
      There are multiple raycasting based 3d shooters (wolfenstein, and parts of Jurassic Park, amongst others), Doom exists, which is a miracle in itself. (sure it uses the SuperFX, but even then. Wow.)
      There are a ton of subtle touches all through the SNES library that resemble demoscene stuff on a technical level, if you actually know what you're looking at...
      And while that's a SuperFX title, you should see Winter Sports in action.
      If that's not the most European demoscene inspired game intro I've ever seen, I don't know what would be. XD
      (there's an amiga demo with a very similar feel to it, for one.)
      Although it's obvious it isn't when you know what you're looking at, Winter Gold also does an amazing job of feeling less like a SNES game and more like an N64 one. (everything from how the menus are designed to the primarily 3d gameplay to the soundtrack, to subtleties like the way the Nintendo logo is used really look more like n64 design than SNES.)

    • @KuraIthys
      @KuraIthys 4 ปีที่แล้ว +4

      @mPky1 - not this nonsense again.
      Clearly someone that hasn't ever tried to use either of those two CPU's for anything at all...
      A Mega Drive isn't doing most of those things either.
      Very similar systems in a lot of ways - if you actually understand anything about hardware and don't just spout nonsense...

  • @AmigaJunglism
    @AmigaJunglism 10 ปีที่แล้ว +8

    Mindblowingly good. Both the gfx and stonking audio.

  • @TWINCRAB
    @TWINCRAB 7 ปีที่แล้ว +1

    wont stop listening to this

  • @homesweet
    @homesweet 10 ปีที่แล้ว +3

    So fresh!!!

  • @vertz1515
    @vertz1515 3 ปีที่แล้ว +1

    I like how there’s attention to taking it out of the SNES like it was going to explode or something.

  • @dia8elle8aid
    @dia8elle8aid 10 ปีที่แล้ว +3

    Simply amazing!

  • @my4trackmachine
    @my4trackmachine 10 ปีที่แล้ว +4

    I am so into this.

  • @sendercorp
    @sendercorp 3 ปีที่แล้ว +1

    Sick demo . . .

  • @nanreu
    @nanreu 10 ปีที่แล้ว +4

    nice Super Famicom demo desu! floppy diskに入る容量ですね、感動しました

  • @DexrexxMedia
    @DexrexxMedia 8 หลายเดือนก่อน +1

    bro i cant stop watching this its like cheese... I... WANT... MORE...

  • @agedyna
    @agedyna 5 ปีที่แล้ว +1

    Best snes demo

  • @MrBrianGonzalez
    @MrBrianGonzalez 9 ปีที่แล้ว +23

    Reminds me of hotline Miami for some reason

    • @DamyonsMusicHut
      @DamyonsMusicHut 7 ปีที่แล้ว +1

      It does have very hotline-ish colors..

    • @dryb0nes-gmd
      @dryb0nes-gmd 5 ปีที่แล้ว

      Just Hotlines and Beats: SNES Edition

  • @faceheadman
    @faceheadman 10 ปีที่แล้ว +5

    MOAR

  • @NU__SKY
    @NU__SKY 4 ปีที่แล้ว

    amazing track

  • @batlin
    @batlin 7 ปีที่แล้ว +1

    Sweet synth bass at 1:05!

  • @3ndymion_1
    @3ndymion_1 10 ปีที่แล้ว +6

    That is so cool!!! I love these demos with their amazing tricks on hardware that wasn't supposed to be able to do those type of things. And of course, the awesome music. :D :D :D

  • @danguafer
    @danguafer 8 ปีที่แล้ว

    Holy shit, Ferris! It still gives me chills.

  • @12DAMDO
    @12DAMDO 7 ปีที่แล้ว +13

    what modern music sounds like if it was played on a super nintendo

  • @inceptional
    @inceptional 3 ปีที่แล้ว

    Well this sounds great.

  • @SeanTilley
    @SeanTilley 4 ปีที่แล้ว +7

    Sort of a silly question, but is there a place to download the audio for this? It's such an awesome track.

  • @Optimus6128
    @Optimus6128 10 ปีที่แล้ว +12

    Polygons here. I am wondering if you are using SuperFX in the cartidge, or just very good CPU software rendering.

    • @CTRIX64
      @CTRIX64  10 ปีที่แล้ว +25

      Straight CPU

    • @Optimus6128
      @Optimus6128 8 ปีที่แล้ว +8

      I learned quite later that even SuperFX is a glorified CPU for software rendering not a GPU as I used to think.
      Anyway, cool demos, they inspire me to make something for the SNES, I was looking at the docs and started trying stuff with WLA assembler.

    • @trenzinhodaalegria8012
      @trenzinhodaalegria8012 7 ปีที่แล้ว +5

      The Nintendo 64 was the first Nintendo console to have an actual vectorial processor for graphics. The N64's Silicon Graphics RCP (Reality Co-Processor) is a dedicated graphics processor. Most people don't consider it to be a GPU simply because it is older than the Geforce 256 but I do think about it as a GPU because of it's algebraic capabilities.

    • @KuraIthys
      @KuraIthys 7 ปีที่แล้ว +5

      The RCP is some combination of processor and DSP chip. It's hard to really identify what exactly the DSP chip does, but the processor, ironically perhaps, is from the exact same family as the main CPU.
      SuperFX is indeed a RISC CPU of sorts, though it has some unusual design features regarding how it handles data.
      It also has a dedicated pixel plotting function.
      You might wonder why it needs one... Well, the short answer is... Because the SNES mostly uses bitplane based graphics.
      And if you've ever drawn a graphics routine from scratch, you'll quickly realise that bitplanes are a massive pain to work with.
      You cannot simply plot individual pixels, because depending on the graphics mode that may be up to 8 times slower than drawing pixels in horizontal rows.
      Drawing horizontal lines is fast.
      Drawing vertical ones is your worst nightmare.
      It follows that a polygon fill routine could be reasonably fast, because it draws mostly horizontal lines.
      A vector graphics routine though... Would kill you.
      This is definitely an explanation for why both the SuperFX and SA-1 Co-Processors have dedicated packed pixel to bitplane conversion functionality. (they do it using quite different methods, but both have explicit hardware functions for that purpose).
      It also follows that having to deal with bitplane graphics is one of the major reasons why the SNES seems to be unable to draw polygons without assistance.
      People blame the CPU, but considering the overhead, I'm not really convinced anymore the 'slow' CPU is the main reason.
      Or at the very least, working around the bitplane graphics and the logistical nightmare of drawing single pixels efficiently in such graphics modes can't be easy...

    • @arcanepool
      @arcanepool 7 ปีที่แล้ว

      SA - 1?

  • @yerzmyeychiptune
    @yerzmyeychiptune 9 ปีที่แล้ว

    This is very cool.

  • @TheMorMor
    @TheMorMor 10 ปีที่แล้ว +9

    Awesome song and stylish video.
    But reading a bit of the comments i have to ask the question is this just FMV or not?

    • @UTUBESUCK666
      @UTUBESUCK666 10 ปีที่แล้ว +5

      Yes, it's streamed straight from the cartridge.

    • @CTRIX64
      @CTRIX64  9 ปีที่แล้ว +8

      Ramon Zarat Totally - Ferris did a write up about it somewhere. Still a fair mission to get working though. The newer stuff is more code-centric effects wise.

  • @novostranger
    @novostranger 5 ปีที่แล้ว +2

    Nice

  • @ChronoMoogle
    @ChronoMoogle 10 ปีที่แล้ว +7

    Awesome tech demo! Some technical documentation would be really interesting :)

    • @yupferris
      @yupferris 10 ปีที่แล้ว +2

      I'm still working on the tools, and they're not where I want them to be yet.. when they are tho, a full breakdown of the tech and how it's used here will definitely be in order :D

    • @MaximilianRehkopf
      @MaximilianRehkopf 10 ปีที่แล้ว +3

      All graphics are stored pre-rendered in ROM (which is why it is so big) and are placed on screen dynamically. So basically it's a really fancy optimized animplayer ;)
      Needless to say the outcome is really neat.

    • @madmax2069
      @madmax2069 10 ปีที่แล้ว +1

      Maximilian Rehkopf so basically its just a FMV with the help of the DSP in the flashcart to play it ?

    • @madmax2069
      @madmax2069 10 ปีที่แล้ว +1

      Maximilian Rehkopf sorry, not DSP, but MSU-1

    • @MaximilianRehkopf
      @MaximilianRehkopf 10 ปีที่แล้ว

      madmax2069 Basically yes but it works without special chips. The data can be reduced enough to put in a standard ROM. And there's probably some interesting technical details about how the optimization works. I haven't looked that close though. ;)

  • @LucasAurelius
    @LucasAurelius 3 ปีที่แล้ว +4

    the moment you realize the creator for just shapes and beats was inspired by this

  • @laguapa2375
    @laguapa2375 7 ปีที่แล้ว

    dammmn this is tight

  • @TANMAN9095
    @TANMAN9095 8 ปีที่แล้ว +10

    i wonder how you managed to make it sound modern. is it because snes uses samples?

    • @Sebastian-xy3xk
      @Sebastian-xy3xk 7 ปีที่แล้ว +1

      zlkjsfhgjki as dkjfa;l The SNES sound chip was made by Sony and only can read compressed Samples unlike the PC Engine or Sega Mega Drive which had sample options but also mainly used "chip tunes" that are electronic sounds created internally in their sound chips.

    • @KuraIthys
      @KuraIthys 7 ปีที่แล้ว +12

      Snes is indeed based entirely on samples. Though it can do all kinds of things to them like pitch bend, modulation, envelope, panning, etc.
      This is what makes it a sample based synthesiser rather than just a sample playback chip.
      Technically the SNES can also play uncompressed 16 bit 32 khz samples, but doing so is a bit of a hack.
      The SNES has an echo feature that works by recording the output of all the sound channels and then playing them back at a delay - if you overwrite the memory buffer it uses for this, it will instead play uncompressed sound samples. But this means streaming data continuously from the main system to the audio chip.
      Which, while possible, is not exactly trivial.

    • @douro20
      @douro20 6 ปีที่แล้ว +1

      KuraIthys Basically what wavetable synthesis is. Performing mathematical operations on sampled waveforms to generate new sounds.

  • @Tiidonator
    @Tiidonator 10 ปีที่แล้ว +4

    I hoped for something different haha. Nice polygons ^^

    • @Marcusmarcb0tI
      @Marcusmarcb0tI 10 ปีที่แล้ว +4

      Yep. The Super Nintendo's GPU was definitely it's strong point. That was a pretty amazing tech demo (sound design as well)! There were some pretty incredible things you could do with it inspite of having such a slow CPU.

    • @Marcusmarcb0tI
      @Marcusmarcb0tI 10 ปีที่แล้ว +2

      Zana GB SNES would have rocked out of they would have done that... big time!

    • @argancyamat
      @argancyamat 10 ปีที่แล้ว +2

      Zana GB the cpu's not as good as a 68k but it's better than a 6502 and clocked way faster. and the graphics hardware's leaps and bounds better in other ways than just color depth. it's kinda like saying the genesis is a master system with a 68k in it.

    • @yupferris
      @yupferris 10 ปีที่แล้ว

      Zana GB feel free to do it yourself then, instead of bitching about how unsatisfied you are with my work all over the place. If everything I did was as easy as you claim, then it shouldn't take you too long. ;)

    • @CBaggers
      @CBaggers 10 ปีที่แล้ว +3

      Zana GB
      Do you work for the government? Because you have a real nack for misinformation.
      86 filled triangles at 25fps on snes is not possible. The way you are comparing the snes to the C64 make me think you believe the snes has direct access to vram..Which is doesn't.
      If you are saying it is possible at less that 25fps, then yeah of course.. you can make shit demos on many platforms. You could have AO on c64 if you want to spent a day rendering per frame.
      Bad math and snarky language does not a demo make.
      On the bright side you do seem very interested in demos on the snes; you should make one, the scene always has room for pushing the platform. Good luck!

  • @trans_t0luene
    @trans_t0luene 4 ปีที่แล้ว

    Those rings in the intro kinda remind me of a custom iPod theme I saw once

  • @St0ner1995
    @St0ner1995 9 ปีที่แล้ว +1

    can confirm, this works well with the bizhawk emulator!

  • @PersianImm0rtal
    @PersianImm0rtal 7 ปีที่แล้ว

    This is fucking amazing!

  • @Siktah
    @Siktah 4 ปีที่แล้ว

    Loading this on a Super UFO 8 Pro Floppy (which I cannot find any info on) like a champ!

  • @Nikku4211
    @Nikku4211 9 ปีที่แล้ว +3

    Has anyone used this song in a montage parody?

  • @Masterpj555
    @Masterpj555 10 ปีที่แล้ว +1

    !!!!!!! oh my god

  • @12DAMDO
    @12DAMDO 7 ปีที่แล้ว

    that Nintendo Step tho

    • @RWL2012
      @RWL2012 2 ปีที่แล้ว

      Step?

    • @12DAMDO
      @12DAMDO 2 ปีที่แล้ว

      @@RWL2012 i dont remember commenting this, nor do i remember this song.. so i have no idea

  • @thomasnewfield9950
    @thomasnewfield9950 9 ปีที่แล้ว

    Does not display properly on NTSC SNES Mini / Jr. with universal SD2SNES. Else effin awesome demo & tune!

    • @CTRIX64
      @CTRIX64  9 ปีที่แล้ว +2

      Thomas Newfield Sorry! I recently bought an NTSC unit so we can maybe support it in the future :-)

    • @DarkoOOOOOHHH
      @DarkoOOOOOHHH 9 ปีที่แล้ว +1

      +debuglive Thats awesome, now if only the people who made c64 demo's did that...

    • @yupferris
      @yupferris 9 ปีที่แล้ว +4

      +Thomas Newfield yeah, I coded this in a hurry and didn't have time to do the NTSC port. I will at some point tho - same with smash it and the other stuff we're cooking up :)

    • @MrBillgonzo
      @MrBillgonzo 5 ปีที่แล้ว

      @@CTRIX64 you guys never got around to doing this, I guess? :(

  • @deadsi
    @deadsi 2 ปีที่แล้ว

    Can't even imagine how he did that, its still tiles?

    • @targz__
      @targz__ 9 หลายเดือนก่อน

      it was all just a video being displayed on snes; very disappointing imo

  • @guys-in9vd
    @guys-in9vd 4 ปีที่แล้ว +3

    imagine if this was a game

  • @Meteotrance
    @Meteotrance 3 ปีที่แล้ว

    You know having using the real limitation of the spc 700, i wonder how you get that pumping dynamic compression on the BRR sample, cause we have only acess to 64kb of ram for the sample and the midi sequence...

  • @bangerbangerbro
    @bangerbangerbro 7 ปีที่แล้ว

    I was just looking at some mega drive demos so I thought I'd have a look at some SNES ones.

  • @NesrocksGamingVideos
    @NesrocksGamingVideos 10 ปีที่แล้ว

    This is so punk. I imagine what would have to have been different for indie stuff to be released like this during the snes era.

    • @CTRIX64
      @CTRIX64  9 ปีที่แล้ว +7

      Nesrocks Gaming Videos ... It was a big-players-only game in it's day. Industry secrets, super expensive dev kits and software that required some system grunt to work! It's because we can emulate it all now and that the "secrets" are out (thanks modern internet). It was why so many games devs all started on machines like the Amiga / C64 / Atari. Anyone with skill could jump in!

  • @Vizal
    @Vizal 6 ปีที่แล้ว +1

    I love the music! Can I download/buy it somehow?

    • @Bagel_Le_Stinky
      @Bagel_Le_Stinky 3 ปีที่แล้ว

      go to a TH-cam downloader copy the link and export as mp3

    • @destrierofdark_
      @destrierofdark_ ปีที่แล้ว

      There is a demo page online, forgot where, that has an mp3 of the audio without the extra youtube compression.

  •  4 ปีที่แล้ว

    wow...

  • @d7samurai
    @d7samurai 10 ปีที่แล้ว +8

    that's awesome. great music. this runs on a stock snes?

  • @CyberCreeper22
    @CyberCreeper22 4 ปีที่แล้ว +1

    makes me think... one COULD port super hexagon on the snes

    • @SeanTilley
      @SeanTilley 4 ปีที่แล้ว

      I love this idea so much!

    • @CyberCreeper22
      @CyberCreeper22 4 ปีที่แล้ว

      @@SeanTilley ikr

  • @SIGSEGV1337
    @SIGSEGV1337 4 ปีที่แล้ว

    3D on the SNES wow

  • @keoni29
    @keoni29 10 ปีที่แล้ว

    Nice demo. Is there a rom available so I can try it on my own snes?

    • @yupferris
      @yupferris 10 ปีที่แล้ว +1

      you can get the rom here: www.pouet.net/prod.php?which=62927 it's pal only, tho ^^

  • @mrnemo204
    @mrnemo204 5 ปีที่แล้ว

    Will this demo work on an American Super Nintendo tendo

  • @keoni29
    @keoni29 10 ปีที่แล้ว

    yupferris That's fine. I have a pal snes.

  • @LWiacko
    @LWiacko 7 ปีที่แล้ว

    why you didn't use shader?

  • @thomasleathers7018
    @thomasleathers7018 5 ปีที่แล้ว

    mind="blown"
    How even??!

  • @johnsimon8457
    @johnsimon8457 4 ปีที่แล้ว

    Does this use ANY sprites?

  • @thex9165
    @thex9165 4 ปีที่แล้ว

    Does it mean SNES can handle Super Hexagon?

  • @novostranger
    @novostranger 5 ปีที่แล้ว +2

    no super fx needed!

  • @Hyperlink1991
    @Hyperlink1991 4 ปีที่แล้ว

    This doesn't sound compressed

  • @ftguy8329
    @ftguy8329 4 ปีที่แล้ว

    HOW

  • @mega_micro
    @mega_micro ปีที่แล้ว

    It's so modernized, on an old console

  • @MuhammadIlhamuodd254512
    @MuhammadIlhamuodd254512 3 ปีที่แล้ว

    Wubwub

  • @deadchannel6498
    @deadchannel6498 6 ปีที่แล้ว

    Reminds me of PASWG

  • @SCARTfreak
    @SCARTfreak 5 ปีที่แล้ว

    Eww... blurry composite video, cool demo tho

  • @gluGPU
    @gluGPU 8 ปีที่แล้ว +13

    I like overdrive by Titan better

    • @phj9894
      @phj9894 8 ปีที่แล้ว +7

      Bonzi Buddy yes, overdrive is more various.

    • @LunarDelta
      @LunarDelta 7 ปีที่แล้ว +7

      You should see Overdrive 2!

    • @trailwaver404
      @trailwaver404 7 ปีที่แล้ว +5

      PiccoloNamek yea overdrive 2 is wayyyyyyyyyyyyyyyyyyy better than this ass crap in fact it shows the genesis is more powerful than the snes genesis for life eternity and
      Beyond!!!!!

    • @djlobb
      @djlobb 7 ปีที่แล้ว +12

      Does it have to be a competition?? The Snes has some amazing features and so does the Genesis. This is pretty great especially for being developed by 1 guy. Titan 2 is an amazing demo though! I especially like what they did with the Yamaha sound chip. At one point you wouldn't think it was a Genesis.

    • @trailwaver404
      @trailwaver404 7 ปีที่แล้ว +3

      djlobb yea with the scaling and 3D models!!!!

  • @TDRR_Gamez
    @TDRR_Gamez 7 ปีที่แล้ว

    what in the actual fuck

  • @alexmuller1680
    @alexmuller1680 4 ปีที่แล้ว +2

    Nintendo fan: _Wow, thats the best the SNES can do? I'm so impressed!
    TITAN TEAM:Just hold my beer kid, ill show you what a real console can do! th-cam.com/video/gWVmPtr9O0g/w-d-xo.html
    Sega does what Nintendon't 😎

    • @bd90492
      @bd90492 4 ปีที่แล้ว

      While the titan one looks impressive, im still impressive at this

    • @Then00bhunt3r
      @Then00bhunt3r 3 ปีที่แล้ว

      Maybe you should make a demo that can locate the person who asked.

  • @johneygd
    @johneygd 10 ปีที่แล้ว +1

    Not convincing.

  • @РоманВ-ю6э
    @РоманВ-ю6э 5 ปีที่แล้ว +1

    Music not NES sound chip. Uncannonical. Not cool. Very not cool.

    • @bd90492
      @bd90492 4 ปีที่แล้ว +2

      This is playing on a snes you know check in the description