F-16C Viper: CCIP & P/DES Unguided Bombing (Sgl & Ripple) (HE & Cluster) Tutorial | DCS WORLD

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • 0:00 Theory
    2:11 SMS Bomb Settings
    7:32 CCIP Snakeye HD Level Ripple Example
    11:56 CCIP Cluster Dive Example
    15:35 CCIP P/DES Slick Dive Example
    TUTORIALS: grimreapers.net/tutorials
    PATREON(monthly donations): / grimreapers
    PAYPAL(one-off donations): www.paypal.me/GrimReapers
    WEBSITE: grimreapers.net/
    PLAYER STREAMS: grimreapers.net/gr-twitch/
    FACEBOOK: / grimreapersgroup
    TWITTER: / grimreapers_
    DISCORD: / discord (16+ age limit)
    DISCORD: / discord (Junior GR)(15 or unders)
    CAP'S X-56 HOTAS MAPS: drive.google.com/open?id=1g7o...
    #GRTutorial #DCSTutorial #F16C #Viper #DCSWorld #GR
  • เกม

ความคิดเห็น • 62

  • @poli987789
    @poli987789 4 ปีที่แล้ว +17

    That CBU shot at 13:55 is perfect.

  • @PassportBrosBusinessClass
    @PassportBrosBusinessClass 4 ปีที่แล้ว +7

    14:00 This game's graphic realism is amazing.
    I just wish they had a nuclear weapon effect like F22 Lightning 3.

  • @Faks_Ar
    @Faks_Ar 4 ปีที่แล้ว +9

    LOW ANGLE DROGUE DELIVERY (LADD) - A method of bombing that employs a timed release system based upon a ground reference point on a target.
    Could be used for runways and stuff like that I guess, not necessarily nukes.

  • @Tomartyr
    @Tomartyr 4 ปีที่แล้ว +1

    I'm a big ol' CBU-97 fanboy so I have a compulsion to explain that it's submunitions aren't guided in any way.
    The bomb releases ten submunitions which in turn fire four sub-submunitions each like a skeet launcher.
    These skeet sub-submunitions use laser and IR to detect if they happen to be flying over something worth blowing up, and then fire an explosively formed penetrator (and a ring of shrapnel) as a sub-sub-submunition. It's very cool.
    I'm sure I've got something wrong but there's an official Textron documentary on it floating on TH-cam.

  • @TheOneTrueSpLiT
    @TheOneTrueSpLiT 2 ปีที่แล้ว +3

    RE: that "pull up cue"... would be so more realistic if it were implemented by those that actually wrote CCIP, CCRP and LCOS, as I did 😉

  • @army2207
    @army2207 3 ปีที่แล้ว +2

    Thanks again for the amazing tutorials cap

  • @michaelwilliamson6061
    @michaelwilliamson6061 4 ปีที่แล้ว +1

    Thanks, great video.

  • @W1ngnut27
    @W1ngnut27 4 ปีที่แล้ว +5

    I'm getting flashbacks of Digital Integration's F-16 Fighting Falcon...

  • @nugax
    @nugax 6 หลายเดือนก่อน

    Hi, I really enjoy watching the video series of your channel. Really great work ! I was wondering how do you set the camera angle to see the behind at 11:21. Thanks a lot in advance.

  • @kubanskiloewe
    @kubanskiloewe 4 ปีที่แล้ว +2

    these CBU´-97 are great ! today i delivered 6 of them with the laserpod from 10000ft with 100ft distance and these things destroyed all around and some T72. nice firework. MK82air i never get right to target....i like to fly them low level near ground and drop free without any input help.

  • @jacobsmith4453
    @jacobsmith4453 4 ปีที่แล้ว +1

    Lovely

  • @skystormer1793
    @skystormer1793 3 ปีที่แล้ว +1

    For a ripple drop is the bomb pipper the centre of the ripple or the where the first bomb in the ripple will impact for both normal ccip and ccip post designate?

  • @stargazer79
    @stargazer79 4 ปีที่แล้ว +2

    The CBU-97 skeets of doom aren't guided, but sensor fuzed.. they're set to trigger if they detect a vehicle beneath them, or self destruct at 50 feet if they don't

    • @grimreapers
      @grimreapers  4 ปีที่แล้ว +1

      says in the flight manual they are IR guided??

    • @danielblea3520
      @danielblea3520 4 ปีที่แล้ว +1

      Wikipedia also says that they are IR (to detect targets emitting heat) and Laser guided (to detect terrain and objects, preferably targets)

    • @stargazer79
      @stargazer79 4 ปีที่แล้ว

      Daniel Blea - huh, the wiki article mentions there is a guidance tail kit for the casing for wind correction, and the CBU-105; but as far as the skeet go, doesn’t specifically say they had much ‘guidance’ so much as spin stabilization.. the IR and laser sensors don’t steer the skeet, but they wobble through the air, scanning a circular area below them, and if they detect a target, they trigger the shaped charge, firing a copper self forging projectile downward.

    • @danielblea3520
      @danielblea3520 4 ปีที่แล้ว +1

      @@stargazer79 correct.. The Skeets are not "steered" after release from one of the 10 sub-muniton containers. The IR and laser is more for guidance as to whether or not there is a Target below them or not. And by guidance I mean "go" or "no go" command for launching their itty-bitty projectiles.

    • @stargazer79
      @stargazer79 4 ปีที่แล้ว +1

      @@danielblea3520 That's not guidance then, that's fusing :3

  • @ben1869
    @ben1869 4 ปีที่แล้ว +1

    What does The bobm profiles say? Can we manipulate them?

  • @jasrajbrar6714
    @jasrajbrar6714 4 ปีที่แล้ว +1

    what does profiles do for bombs?

  • @Alto1960
    @Alto1960 4 ปีที่แล้ว +2

    My head is spinning, LOL

  • @randyreal5871
    @randyreal5871 2 หลายเดือนก่อน

    How do I assign one button for all weapon release functions??

  • @Tordan69
    @Tordan69 4 ปีที่แล้ว +2

    I´m guessing that when rippling, the impact footprint begins at the point where the pipper is when pressing the release button and continues from there?

    • @grimreapers
      @grimreapers  4 ปีที่แล้ว +2

      Pipper is at centre of ripple. Weird I know.

  • @HO-bndk
    @HO-bndk 4 ปีที่แล้ว +1

    14:25 WMD

  • @Avrum256
    @Avrum256 2 ปีที่แล้ว

    Thanks a lot for a very good video . I would appriciate if you could direct me pls ...how to activate the mouse curser to activate the knobes or the switches buttons within the cockpit ...???? I did L Alt +c in order to " create" the curser But how to make it active upon the buttons ....???? pls ADVICE ...THANK YOU .

  • @Anthonychua1982
    @Anthonychua1982 4 ปีที่แล้ว +1

    You can also post designate and loft the bombs by applying mil power and pitching 20 nose up.

  • @xagremnightyndale673
    @xagremnightyndale673 3 ปีที่แล้ว +2

    Great vid as always. 2 question: why did you dropped the cbu when the pipper was PAST the target instead of It being just over it?
    Could you (or someone) explain what profiles in the settings are?

    • @hannesjonasson3550
      @hannesjonasson3550 3 ปีที่แล้ว +1

      Good questions!
      First question: I believe that it is because of that you want the CBU to be over ethe target area when it opens and releases all the smaller bombs and because that in this case happens att 500feet you have to aim long to make them overfly at 500 feet (Again i don't know, but it's my theory).
      Second question: I believe that the profiles are just presets to help you easily switch between aming techniques (Cap shows this menu at 4:40) when you have a high workload, so you can change the profile settings by going into the menu that chooses the aiming techniques.
      Hope you found this advice helpful but I'm not 100% sure on the answers.

    • @xagremnightyndale673
      @xagremnightyndale673 3 ปีที่แล้ว +1

      @@hannesjonasson3550 thanks a lot for the answers. It makes sense. You mean you want to drop a bit longer in order to compensate the height of submunitions release (where the bomb no longer goes forward).
      I tried the presets (profiles) in a mission and I confirm: they are just 2 different sets for a weapon to be used on different target/passages.

    • @hannesjonasson3550
      @hannesjonasson3550 3 ปีที่แล้ว +1

      @@xagremnightyndale673 Good👍

  • @sp00f64
    @sp00f64 3 หลายเดือนก่อน

    What map and airport is this?

  • @sergeantliangplays
    @sergeantliangplays 8 หลายเดือนก่อน

    NOTE TO EVERYONE: CBU-97s may only be used in CCRP mode, they will not fire in CCIP!

  • @SDsc0rch
    @SDsc0rch 4 ปีที่แล้ว +2

    you really should keep your aircraft stable while bombs are releasing
    the first bomb run you were pulling up - the second one you were banking in a turn
    bad bad bad

  • @johnraspberry2269
    @johnraspberry2269 4 ปีที่แล้ว +3

    how did you open the armament screen????????

    • @coopergt3311
      @coopergt3311 4 ปีที่แล้ว

      Search rearm and refueling window in your controls

  • @frqgrenade
    @frqgrenade 4 ปีที่แล้ว

    Where are the bombs aimed in case of ripple release? Will first bomb hit the piper and the rest will follow or is aimed at the center of the ripple?

    • @frqgrenade
      @frqgrenade 4 ปีที่แล้ว

      I found answer in comments below. It's in the center and that's why I was missing with half of the bombs...

  • @The_Wildfish_
    @The_Wildfish_ 4 ปีที่แล้ว +1

    MOAR F16

  • @samkeefer7086
    @samkeefer7086 4 ปีที่แล้ว +1

    does anyone know what the keybind name is for actually dropping the bombs? i think it was weapon release but i can find it in the controls

    • @grimreapers
      @grimreapers  4 ปีที่แล้ว

      th-cam.com/video/QwE0YZ64ZzM/w-d-xo.html

    • @samkeefer7086
      @samkeefer7086 4 ปีที่แล้ว

      @@grimreapers thanks!

  • @timoboekenoogen4074
    @timoboekenoogen4074 4 ปีที่แล้ว +3

    My cbu-97's just keep refusing to release from the f-16

    • @oliver6496
      @oliver6496 4 ปีที่แล้ว

      Same here

    • @42icee
      @42icee 4 ปีที่แล้ว

      timo boekenoogen Same

    • @KyriafinisBill
      @KyriafinisBill 4 ปีที่แล้ว

      Same problem and the separation altitude is 1500 I am trying this on April 22 so maybe now you can change this value and the bomb won't drop because I am dropping below 1500

  • @akisakis7980
    @akisakis7980 4 ปีที่แล้ว +1

    CBU-97 is my favorite

    • @DaemonPhobos
      @DaemonPhobos 4 ปีที่แล้ว +2

      wait till the CBU-105 IAM gets implemented
      almost the same but better

  • @SDsc0rch
    @SDsc0rch 4 ปีที่แล้ว +1

    PUH-leaseeeee change the bort number off of 010
    !!!

  • @sergeantliangplays
    @sergeantliangplays 3 ปีที่แล้ว +2

    NUCLEAR?

  • @df0016
    @df0016 4 ปีที่แล้ว +8

    Sorry, but I gotta say it. The building textures are terrible in DCS. They don't fit into the landscape at all. Bad colour selection mainly, and way too flat/homogeneous. They look like untextured polygons from 1990s era graphics.
    Seems like something a modder could easily clean up though.

    • @chocken4867
      @chocken4867 4 ปีที่แล้ว +1

      DF 001 try fixing every building in a dcs map lol. This game is a plane simulation game not a construction game. And if they detailed the structures it would cause lag also.

    • @df0016
      @df0016 4 ปีที่แล้ว +3

      @Chocken Are you under the impression that every single building on the map has its own texture? Because they don't. There's a handful of building textures that get repeated on the map. And nobody said anything about making the textures more detailed, just adjusting the colours so the buildings fit with their surroundings better. That would cost the game ZERO extra processing power.

    • @chocken4867
      @chocken4867 4 ปีที่แล้ว

      DF 001 ur actually kinda dumb

  •  3 ปีที่แล้ว +1

    At 14:27
    Who cares?
    More important - Any kittens hurt?!?

  • @pspicer777
    @pspicer777 4 ปีที่แล้ว +2

    _It's a thing of beauty_ ... no it is a thing of horror ...