Please check this corrections on hornet loft cues. Somes test shows different results btw mk82 (always long), mk83 (on target) y mk84 (always short) bombs. Thabks fo all the effort !! We really apreciatte a lot.
@@nexus888 Don't they? I'm a brand new DCS pilot, but I remember doing this same bombing run on a SAMsite a couple of days ago and I got multiple Range Rovers in my kill feed as well as the SAM equipment itself.
@@charlie7mason the collision model on civilian traffic seems variable depending on the map. I know I used to be able to use the Ka-50 gun on civ traffic - maybe that was Caucus - but in Syria and Persian Gulf maps the vehicles seem invulnerable. Honestly I don’t mind. It’s not a necessary part of the CPU budget unless there are mission params to not to impact civilians.
Aside from the as-always fantastic tutorial from Wags, I noticed that the external view info bar now has both magnetic and true headings, what a great addition!
One of the most anticipated bombing modes (as its the most fun and interesting). Hopefully we will see the fuel leak issues with any damage received fixed coming with this next update. Thanks for the upload.
Nice work. It looks all very straight forward to the untrained eye, but I know the team would have spent a lot of time getting this to function properly, including the weapon behavior. Now it's up to us to learn how to use it effectively.
I know you said in your video and dad DTOS mode is less accurate and to use air burst weapons. I’ve been using CBU 97 in DTOS with 35° release angles. It always comes up about 200 feet short or more so I will just lead my target with the TGP
Thanks a lot for uploading this video! It took me a few tries but after carefully rewatching certain segments of this video I was able to drop bombs pretty reliably!!
I've read that pilots in Vietnam used toss bombing to attack NVA caves on mountainsides. In certain circumstances, late releases could be rather hazardous, as one could miss the mountain entirely. In this way, at least one American patrol on the other side of a mountain found itself the unfortunate victim of friendly fire. Probably some civilians, too. It's still a pretty interesting technique, though. I'm pretty sure I practicing this in a combat flight sim from the 90s, but I can't remember which it was.
Wow. Doing simple dive bombing with a manual reticle is hard enough, manual toss bombing is insane! And this was used to deliver nuclear weapons too - tossing over a mountain.
@@MattWagner Exactly, i like doing all stuff with legacy manual ssytems, dumb bombs, rockets, gun, earlier missiles etc. Thanks for your work, You are great!
It would be cool but after doing it once or twice, syncing your clock to the F10 map clock takes about 5 seconds. You can do it while you are on the F10 map if you map your numpad keys to your ICP (at least in VR but I guess you can do the same on flat screen). Bigger issue is that the ToS you set in the mission editor for each waypoint gets adjusted based on your spawn in time, even if you set the ToS as "fixed" in the ME... That shouldn't happen for sure, makes any kind of pre-planning impossible.
@MattWagner - I appreciate the link to @CaptPickguard 's video - would it be worth a video to update/provide corrections to the previous CCRP videos? I struggled trying to figure out why I had a REL ANG setting that seemed to make all of my bombing not work :)
Great video, Wags! Love seeing that notification for one of your tutorials. This will be an excellent feature for the Viper. Question: I think I saw CCIP cycle after CCRP (when pressing MSL STP button) in one of your previous videos. Did the order change recently?
Hmm, I don't really understand what DTOS does differently from CCRP-Toss? I mean I understand you as the pilot are supposed to pull up from level flight for CCRP-Toss and pull up from a dive in DTOS, but what I don't understand is why you need two different modes for that and what exactly they do differently? What happens if I use CCRP mode when flying a DTOS profile or vice versa?
@@MattWagner Oh, of course! I totally forgot about that part! So the difference between both modes isn't really the flight profile, but that CCRP is for pre planed targets and DTOS for targets that need to be acquired visually. The different flight profile is then rather a consequence of this, as it's difficult to visually designate something when flying NOE. Thanks, that makes it more clear now! 👍
Mr Waggers - during the toss and dtoss manoeuvres, when are you pressing or holding the weapon release button? Is it fully automatic when you’re within parameters, or are you holding pickle to give WR consent?
I have a question, maybe you answered this in video but I may missed it... We have to hold the pickle button from just before pull up until autorelease when the cues match and bombs are releasing? Like in a CCRP release?
You can fly the pull up without the bomb button held. Just make sure the button is held when the solution cue hits the FPM and keep it there until all scheduled bombs are released. For DTOS you can designate the TD box onto the ground with TMS forward or the weapon release button, your choice.
Hey Wags. I just bought the Syrian map, but when I went to download the module, it fails and gives a message "not enough space in download folder. Needs 6 something but only 3 something available" I go to the file manager and that folder is empty. I know you're not customer support, but if you know of a fix for this I would be grateful. Or, if anyone else has a fix.
Can you confirm that the numbers that appear next to the carret and below the staple on the HUD when in range of the toss are the predicted airplane's pitch angle and altitude at bomb release?
Interested why the dive toss needs its own DTOS weapon mode, and isn't already handled by CCRP? It doesn't look like there's any extra dive parameter stuff. What would happen if you tried a dive attack in regular CCRP? (I guess you'd miss :) )
Mr. Wagner, what I have to do if my f16's engine would stop starting at 10-20% during cold start ? Could you make a video about it because I cant find it in manual.
@@shadynasty69 yeah, I know, Im doing it right but sometimes it stops at 15% I think its an engine failour or something but im sure Im doing start correct.
Did you ever read about the use of TU22 supersonic toss bombing fab 9000 in the Iran Iraq war? Being able to hit cities from outside of AA range without modern GPS is super cool if its actually true.
For the pull-up, are you supposed to pull 4G TO the desired release angle and maintain that angle or do you pull THROUGH the release angle and maintain 4G until release?
@@MattWagner Let's say we want to ripple off 6 CBUs over an 800ft span. Would we pull up to designated release angle and then let off the stick until all bombs are off? Would the CCRP assume the target point is at the center of the 800ft span or the beginning?
Love the work you guys are doing! Long time DCS user but still a noob, lol. Question: Why would you want a 30⁰ release angle as opposed to the default 45⁰? Thanks
Speculation on my part, but I imagine if you're heavy/draggy you might struggle to maintain speed in steeper toss angles which will reduce the possible loft range.
Response above me is probably correct in the sense that a 45º angle might not lead to greater range due to loss of velocity, but another alternative is that a 45º release would make the bomb spend more time going up and down, which means more opportunity for the bomb to drift off the intended impact point.
@@MattWagner Makes sense. Would be good to see a video of both options to see the difference. Anyhow, thanks for keeping my hobby alive. Wish I had more time to enjoy it all 😂
Imagine you pick a 45 degree angle which can toss a bomb 30,000' horizontally. On the attack you accidentally start your pull up 30,001' away. Bomb will never come off as you pass through 45 degrees. No bomb. Mission fail. But if you pick 30 degree angle which can toss 27,000' horizontal and you accidentally start pull up 27,500' away then bomb doesn't come off at 30 degrees but it comes off at 31 degrees. No big deal. Plus lofting to 45 degrees will put you up higher in the air with more seconds exposed at high altitude to being shot at. Is a small toss range increase worth being exposed an extra 5 seconds and climbing an extra 1500'?
Hi Matt ! Thank you for your work. Can we use the CCRP Toss for use with JDAMs ? Because it's my go-to move for attacking runways on enemy airfields. Thx.
JDAM/JSOW/WCMD don't use normal bombing modes (CCIP/CCRP/DTOS). Because JDAMs are smart weapons they don't fly ballistic arc paths like rocks. They tilt their bomb bodies and fly like a little airplane. In IAM PRE (JDAM/WCMD) for example the number to the left of the ">" caret symbol will show the pitch angle needed to get inside the inner Rmax2-Rmin2 staple. It's a similar but different HUD setup than used for ballistic weapons. Maneuvering the airplane does not have as much benefit to JDAM range like it does for ballistic weapons. JSOW for example in IAM PRE will have no loft angle display when inside Rmax1-Rmin1 but outside Rmax2-Rmin2 (not loftable). When inside max2-min2 it will say "JIZ".
@@MattWagner thanks for the clarification! For CBU105 attacks, would you recommend popping up and leveling off for the release, or were they not intended for a low altitude release in the first place?
Dumb, loftable bombs only like Mk 82, CBU-87, GBU-12 can use this. Smart weapons like JDAM, WCMD, JSOW will not use CCRP/CCIP/DTOS at all. Non-loftable weapons like Mk 82AIR will not have loft guidance.
Did I miss how you enter toss mode? Was it automatic when you hit the A/G button pending the flight profile you're in? I don't change the rel ang when I'm doing a standard level CCRP bombing run.
DTOS is a visual bombing mode like CCIP except you put the TD box on the ground visually and then continue like CCRP. You can change the bombing mode with OSB 2 on the A-G SMS MFD format or you can press the MSL STEP button on the stick to cycle through CCIP/DTOS/CCRP modes.
I’ll say this takes a great deal of practice when using cbu97s. Or MK82s. I keep coming up short by about 200ft or more when I put my TGP in a point lock on my target, so I try to lead it by about that much in a 35° toss.
@@MattWagner Do you need to wait until after the pull up cue occurs to start holding the weapon release button, or can you hold it down before you get to the pull up cue?
@@MattWagner So, if we want to do a straight and level CCRP the solution cue comes down two times? The first being only an indication for an optional toss pullup?
I've been trying to do toss with JDAMs and GBU24s but they always land short even though my release has been on point. Haven't managed to toss any smart bombs at all, even well within their engagement envelope from behind a close hill for example. Was this also due to the incorrect cue?
This delivery mode only applies to certain weapons (loftable dumb bombs including Paveway II). IAMs like JDAM/WCMD do not use this mode. Dumb stuff uses CCIP/CCRP/DTOS, JDAM type stuff uses MP PRE/PRE/VIS.
Some cues on the HUD are due to the "max toss" (45°) angle and some cues are based on the pilot-entered REL ANG setting. The max toss anticipation circle and top of staple are based on 45 degree so will not change based on REL ANG. Horizontal vertical steering cue, time-to-go timer, solution cue appearing 10 seconds before maneuver are based on the pilot-entered REL ANG. The predicted climb angle at release (left of caret) is based on if you did the loft maneuver right now so will count down from 45 to 0 when flying level through the staple from top to bottom. Apparently the predicted altitude at release is similarly dynamic (notice it counts down as Wags flies level and then stays about 7000' during the pull up).
@@EderNucci Then just continue flying through the pull up indication and wait for the release cue whilst level. Please use our forum if you are still having trouble: forum.dcs.world/forum/118-dcs-f-16c-viper/
Try to get hold of a copy of "Tornado in the Eye of the Storm" by John Nichol. He was an RAF navigator and weapons officer flying Tornados in the first Gulf war. In it he describes the toss bombing technique used against heavily defended Iraqi airfields. He and his pilot were captured and tortured by the Iraqis after being shot down.
Well, the truth is that if SAMs and HARM were simulated on a realistic way HARM shouldn’t be capable of destroying the SAM, in any case just to suppressing it for a short amount of time, that’s why you have to do thing like this
Yea what he said. Shakur, usually, realistically, SAM sites will turn off their radar when they notice a Harm launch coming their way. Making the Harm miss. But this is why SEAD is differentiated from DEAD. So the SEAD flight will carry harms, and DEAD flight will carry bombs. SEAD shuts the radar off, then DEAD comes in while it's off and bombs away!
In the fighter pilot podcast there's an episode (either the SAM or SEAD episode) where a Navy pilot says that the USAF is happy with releasing HARMs to suppress air defenses during a strike and then suppress them again when necessary. The Navy has to get the weapons shipped to their carrier so when they suppress a SAM site, they'd rather not have to deal with it again if they need to come back or else they can deplete their stock of HARMs. That's getting into the difference between SEAD and DEAD but worth thinking about. I might be mistaken but a Vietnam era pilot once said that to make sure a SAM site was dead was dropping bombs and cluster bombs on it. And if possible strafe the place with rockets and guns just to make sure.
Uh hum, I sneak up on those evil SAM sites with a NOE flight, pull up, and before they can find a radar solution on me, toss those showers of bomblets on them and then disappear into the terrain again. Sweet
Please note that the Max Toss Anticipation Cue exists in the currently available version, but it is incorrect. This upcoming update will rectify that.
Please check this corrections on hornet loft cues. Somes test shows different results btw mk82 (always long), mk83 (on target) y mk84 (always short) bombs. Thabks fo all the effort !! We really apreciatte a lot.
exists or exits? (its there? or it yanks you out of the mode?)
Sorry, no, it doesn't exist. Neither in CCRP nor DTOS.
I love how those car drivers at the end of the video just keep driving as if nothing is happening right besides them or even in front of them! 😀
Was thinking the same, Ukrainian drivers probably...
I wish the cars would be able to get damaged as collateral.
@@nexus888 Don't they? I'm a brand new DCS pilot, but I remember doing this same bombing run on a SAMsite a couple of days ago and I got multiple Range Rovers in my kill feed as well as the SAM equipment itself.
Highway to the danger zone!
@@charlie7mason the collision model on civilian traffic seems variable depending on the map. I know I used to be able to use the Ka-50 gun on civ traffic - maybe that was Caucus - but in Syria and Persian Gulf maps the vehicles seem invulnerable.
Honestly I don’t mind. It’s not a necessary part of the CPU budget unless there are mission params to not to impact civilians.
Aside from the as-always fantastic tutorial from Wags, I noticed that the external view info bar now has both magnetic and true headings, what a great addition!
Especially important for the upcoming Arctic Kola Peninsula map.
I love the car traffic just nonchalantly driving into the blast area at the end.
AI driver is like "Naw Super Cap is not flying that 16"
One of the most anticipated bombing modes (as its the most fun and interesting). Hopefully we will see the fuel leak issues with any damage received fixed coming with this next update.
Thanks for the upload.
Nice work. It looks all very straight forward to the untrained eye, but I know the team would have spent a lot of time getting this to function properly, including the weapon behavior. Now it's up to us to learn how to use it effectively.
Yes, most of the work was re MCC ballistic calculations.
I know you said in your video and dad DTOS mode is less accurate and to use air burst weapons. I’ve been using CBU 97 in DTOS with 35° release angles. It always comes up about 200 feet short or more so I will just lead my target with the TGP
A long awaited feature 👏🏻
sling em tricky :D
The cars at the end be like: "Wow, must be fourth of July, let's continue to see the fireworks!" 😄
Or if in Syria "must be Tuesday"
Thanks a lot for uploading this video! It took me a few tries but after carefully rewatching certain segments of this video I was able to drop bombs pretty reliably!!
I've read that pilots in Vietnam used toss bombing to attack NVA caves on mountainsides. In certain circumstances, late releases could be rather hazardous, as one could miss the mountain entirely. In this way, at least one American patrol on the other side of a mountain found itself the unfortunate victim of friendly fire. Probably some civilians, too.
It's still a pretty interesting technique, though. I'm pretty sure I practicing this in a combat flight sim from the 90s, but I can't remember which it was.
Wow. Doing simple dive bombing with a manual reticle is hard enough, manual toss bombing is insane! And this was used to deliver nuclear weapons too - tossing over a mountain.
@@henrikoldcorn as far as I know, they had a special system for toss bombing. The F-86 in DCS has it if you want to see how it works.
Civie cars just trucking along. I love it.
!! I've been looking forward to this feature since we got the viper. Awesome!
At the end I like the way how the cars continue crossing the streets when the bombs blow.
Like the addition of magnetic heading!
Super stuff Matt, many thanks indeed. Kind regards, Nick
8:26 that civilian car was late from work
Hey Matt, what is the status on the handoff mode for the RWR? Will we be gettting more sounds to the RWR?
Ah yes, CCYP or Continuously Calculated Yeet Point.
This is my favorite style of bombing. I rarely attempt I mostly fly AA if I were to practice AG this would be it.
It is certainly more fun and takes more skill to be smooth on the toss and keeping the FPM squarely on the ASL.
@@MattWagner Exactly, i like doing all stuff with legacy manual ssytems, dumb bombs, rockets, gun, earlier missiles etc.
Thanks for your work, You are great!
that toyota never even hit the brakes.. legendary.
hell yeah. been waiting for that for a long time
This is the BEST GAME EVER CREATED.
As a former grunt, that last 20 secs was a horror show haha
The civilians vehicles heading in an out of the target area... xD
Awesome, thanks for this ED/Wags.
Thanks for the tutorial 😀
I love Viper updates! Looking forward to GPS system time synced in multiplayer! Will make TOT a little easier thanks!
Agreed!
It would be cool but after doing it once or twice, syncing your clock to the F10 map clock takes about 5 seconds. You can do it while you are on the F10 map if you map your numpad keys to your ICP (at least in VR but I guess you can do the same on flat screen). Bigger issue is that the ToS you set in the mission editor for each waypoint gets adjusted based on your spawn in time, even if you set the ToS as "fixed" in the ME... That shouldn't happen for sure, makes any kind of pre-planning impossible.
@@danielmajoros5291 yeah it’s fine we have a fix with see and F10 but I mean it seems like a simple fix. It works fine for single player.
Must have some good sales going on down at Walmart, can't be bothered by bombs exploding right next to the cars 😂😂😂
Nice video, thanks Wags! Did anyone notice the sim froze for a split second when selecting A-G @ 5mins 50s into the video?
The frame rate was noticeably lower with the air to ground radar on. I always switch back to hsd, or in the jf-17 I freeze the picture
@MattWagner - I appreciate the link to @CaptPickguard 's video - would it be worth a video to update/provide corrections to the previous CCRP videos? I struggled trying to figure out why I had a REL ANG setting that seemed to make all of my bombing not work :)
Good vid but shame to see the ground shadows popping in and out around the mountains. Shame this hasn’t been fixed yet.
Great video, Wags! Love seeing that notification for one of your tutorials. This will be an excellent feature for the Viper.
Question: I think I saw CCIP cycle after CCRP (when pressing MSL STP button) in one of your previous videos. Did the order change recently?
Yes, for later update.
CCIP should be directly after CCRP. It should be an upcoming change.
The audio changed a little, seems you have more echo ?
Good effect on target
Hmm, I don't really understand what DTOS does differently from CCRP-Toss? I mean I understand you as the pilot are supposed to pull up from level flight for CCRP-Toss and pull up from a dive in DTOS, but what I don't understand is why you need two different modes for that and what exactly they do differently? What happens if I use CCRP mode when flying a DTOS profile or vice versa?
With DTOS you can designate the target through the HUD/HMCS.
@@MattWagner Oh, of course! I totally forgot about that part!
So the difference between both modes isn't really the flight profile, but that CCRP is for pre planed targets and DTOS for targets that need to be acquired visually. The different flight profile is then rather a consequence of this, as it's difficult to visually designate something when flying NOE.
Thanks, that makes it more clear now! 👍
@@realQuiGon Correct.
@@MattWagner I imagine using the TGP to acquire the targets then we would use the DTOS mode or in that case either mode would work the same?
No, use DTOS when targeting through the HUD/HMCS. th-cam.com/video/jiE6fRrkOos/w-d-xo.html
time for Osirak bombing recreations!
Mr Waggers - during the toss and dtoss manoeuvres, when are you pressing or holding the weapon release button? Is it fully automatic when you’re within parameters, or are you holding pickle to give WR consent?
I'm so excited
I have a question, maybe you answered this in video but I may missed it... We have to hold the pickle button from just before pull up until autorelease when the cues match and bombs are releasing? Like in a CCRP release?
Yes, as mentioned, it's a standard CCRP attack, just using a toss profile.
@@MattWagner Thank you!
You can fly the pull up without the bomb button held. Just make sure the button is held when the solution cue hits the FPM and keep it there until all scheduled bombs are released. For DTOS you can designate the TD box onto the ground with TMS forward or the weapon release button, your choice.
Right On that was fun
I believe the technical term is "Yeet bombing"
Will F18 get toss cue update
For IAMs, yes, later.
Hey Wags. I just bought the Syrian map, but when I went to download the module, it fails and gives a message "not enough space in download folder. Needs 6 something but only 3 something available" I go to the file manager and that folder is empty. I know you're not customer support, but if you know of a fix for this I would be grateful. Or, if anyone else has a fix.
Holy crap I didn't know this guy was real
Can you confirm that the numbers that appear next to the carret and below the staple on the HUD when in range of the toss are the predicted airplane's pitch angle and altitude at bomb release?
They look to be exactly that and performing well.
Was this sortie done over Iran near Bandarabbas?
In the general area, to the northwest.
Look at Wags using 8417 from the 162nd Wing
Interested why the dive toss needs its own DTOS weapon mode, and isn't already handled by CCRP? It doesn't look like there's any extra dive parameter stuff. What would happen if you tried a dive attack in regular CCRP? (I guess you'd miss :) )
You do through the HUD/HMCS.
Best to be *within* the HARMs reach though...
Mr. Wagner, what I have to do if my f16's engine would stop starting at 10-20% during cold start ? Could you make a video about it because I cant find it in manual.
You need to let it settle at 20% longer before moving the throttle from OFF to IDLE. You are rushing it.
wait till it goes above 20% before uncaging the throttle and introducing fuel
@@shadynasty69 yeah, I know, Im doing it right but sometimes it stops at 15%
I think its an engine failour or something but im sure Im doing start correct.
So, why would you pick a 35° angle vs a 45° angle? 45 angle will toss further?
Did you ever read about the use of TU22 supersonic toss bombing fab 9000 in the Iran Iraq war? Being able to hit cities from outside of AA range without modern GPS is super cool if its actually true.
Does anything similar exist also on f-18 with AUTO mode?
Yes but it's still unimplemented.
When will we get flcs? The f-16 is so fun but its so hard to do acrobatics
For the pull-up, are you supposed to pull 4G TO the desired release angle and maintain that angle or do you pull THROUGH the release angle and maintain 4G until release?
Hold 4G with weapon release button down and as the solution cue and FPM meet, the weapon is released.
@@MattWagner Let's say we want to ripple off 6 CBUs over an 800ft span. Would we pull up to designated release angle and then let off the stick until all bombs are off? Would the CCRP assume the target point is at the center of the 800ft span or the beginning?
Through. The airplane aims just fine at a constant 3.8g and you want to continue your slice back maneuver and get back on the deck.
Love the work you guys are doing! Long time DCS user but still a noob, lol. Question: Why would you want a 30⁰ release angle as opposed to the default 45⁰? Thanks
Speculation on my part, but I imagine if you're heavy/draggy you might struggle to maintain speed in steeper toss angles which will reduce the possible loft range.
Response above me is probably correct in the sense that a 45º angle might not lead to greater range due to loss of velocity, but another alternative is that a 45º release would make the bomb spend more time going up and down, which means more opportunity for the bomb to drift off the intended impact point.
Up to you, but a shallower toss angle would limit release ceiling.
@@MattWagner Makes sense. Would be good to see a video of both options to see the difference. Anyhow, thanks for keeping my hobby alive. Wish I had more time to enjoy it all 😂
Imagine you pick a 45 degree angle which can toss a bomb 30,000' horizontally. On the attack you accidentally start your pull up 30,001' away. Bomb will never come off as you pass through 45 degrees. No bomb. Mission fail.
But if you pick 30 degree angle which can toss 27,000' horizontal and you accidentally start pull up 27,500' away then bomb doesn't come off at 30 degrees but it comes off at 31 degrees. No big deal.
Plus lofting to 45 degrees will put you up higher in the air with more seconds exposed at high altitude to being shot at. Is a small toss range increase worth being exposed an extra 5 seconds and climbing an extra 1500'?
Hi Matt ! Thank you for your work. Can we use the CCRP Toss for use with JDAMs ? Because it's my go-to move for attacking runways on enemy airfields.
Thx.
I think they only have "pre" and "vis" modes available. I'm curious if there are submodes for those though
No, that would not be accurate. Toss is for CCRP and DTOS, whereas IAMs use PRE and VIS.
JDAM/JSOW/WCMD don't use normal bombing modes (CCIP/CCRP/DTOS). Because JDAMs are smart weapons they don't fly ballistic arc paths like rocks. They tilt their bomb bodies and fly like a little airplane. In IAM PRE (JDAM/WCMD) for example the number to the left of the ">" caret symbol will show the pitch angle needed to get inside the inner Rmax2-Rmin2 staple. It's a similar but different HUD setup than used for ballistic weapons. Maneuvering the airplane does not have as much benefit to JDAM range like it does for ballistic weapons.
JSOW for example in IAM PRE will have no loft angle display when inside Rmax1-Rmin1 but outside Rmax2-Rmin2 (not loftable). When inside max2-min2 it will say "JIZ".
if we can toss GPS/INS guided bombs this would be a great way to throw bombs from further away at high altitude.
No, that would not be accurate. Toss is for CCRP and DTOS, whereas IAMs use PRE and VIS.
Cool. Where's my Viper driver model? 🙂
As we've said many times, after the new helicopter pilots are done.
Why does it sound like Wags inhaled helium before recording this? 😄
Awesome! Will this also work with CBU-105s, or are they for dumb bombs only?
No, that would not be accurate. Toss is for CCRP and DTOS, whereas IAMs use PRE and VIS.
@@MattWagner thanks for the clarification! For CBU105 attacks, would you recommend popping up and leveling off for the release, or were they not intended for a low altitude release in the first place?
Dumb, loftable bombs only like Mk 82, CBU-87, GBU-12 can use this. Smart weapons like JDAM, WCMD, JSOW will not use CCRP/CCIP/DTOS at all. Non-loftable weapons like Mk 82AIR will not have loft guidance.
When will the FLCS MFD page be added ?
Did I miss how you enter toss mode? Was it automatic when you hit the A/G button pending the flight profile you're in? I don't change the rel ang when I'm doing a standard level CCRP bombing run.
Toss is not a "mode", it is simply additional symbology and calculations when using CCRP or DTOS.
DTOS is a visual bombing mode like CCIP except you put the TD box on the ground visually and then continue like CCRP. You can change the bombing mode with OSB 2 on the A-G SMS MFD format or you can press the MSL STEP button on the stick to cycle through CCIP/DTOS/CCRP modes.
Mr Wagner, the 105's don't have CCRP for loft bombing because they are wind corrected? I can only pick VIS or PRE found that curious.
Correct
@@MattWagner thank you Mr Wagner, that was driving me crazy.
I’ll say this takes a great deal of practice when using cbu97s. Or MK82s. I keep coming up short by about 200ft or more when I put my TGP in a point lock on my target, so I try to lead it by about that much in a 35° toss.
You never mentioning holding weapon release or pushing weapon release, is that not needed?
Are the releases automatic or is the pickle button held during the pull-up?
It's CCRP, so naturally you must hold down the weapon release button.
@@MattWagner Do you need to wait until after the pull up cue occurs to start holding the weapon release button, or can you hold it down before you get to the pull up cue?
@@flyguy1237 No, anytime. Again, it's standard CCRP SOP.
@@MattWagner Great thank you.
@@MattWagner So, if we want to do a straight and level CCRP the solution cue comes down two times? The first being only an indication for an optional toss pullup?
Fi kad. Boom. Mujahedin
I've been trying to do toss with JDAMs and GBU24s but they always land short even though my release has been on point. Haven't managed to toss any smart bombs at all, even well within their engagement envelope from behind a close hill for example. Was this also due to the incorrect cue?
TOSS bombing as described in this video is not for those weapons.
@@MattWagner thanks for the reply, is there any way to loft jdams at all?
@@BMD8 No specific capability like in the video.
How To CCRP like before with 0 pitch ?????
Just fly level and wait for the release cue to pass through the FPM AFTER the toss indications.
Yo idk if im full on blind but is that first airport we saw already in game? I NEVER saw it lol
Been there are ages.
@@MattWagner lol well yea in definitely have to many maps lol. Thx tho
So do you hold the pickle button in on the climb to the 30°?
Yes
Can you loft JDAMs?
Now i can be a real tossa
Does any of this apply to JDAMs/WCMDs or will they behave the way they do currently when tossing them?
No, that would not be accurate. Toss is for CCRP and DTOS, whereas IAMs use PRE and VIS.
@@MattWagner ah, yeah I forgot about that...
This delivery mode only applies to certain weapons (loftable dumb bombs including Paveway II). IAMs like JDAM/WCMD do not use this mode. Dumb stuff uses CCIP/CCRP/DTOS, JDAM type stuff uses MP PRE/PRE/VIS.
A lot of Emotional damage is going to be dealt
Does the release angle setting change any cue in the HUD?
Some cues on the HUD are due to the "max toss" (45°) angle and some cues are based on the pilot-entered REL ANG setting. The max toss anticipation circle and top of staple are based on 45 degree so will not change based on REL ANG.
Horizontal vertical steering cue, time-to-go timer, solution cue appearing 10 seconds before maneuver are based on the pilot-entered REL ANG.
The predicted climb angle at release (left of caret) is based on if you did the loft maneuver right now so will count down from 45 to 0 when flying level through the staple from top to bottom. Apparently the predicted altitude at release is similarly dynamic (notice it counts down as Wags flies level and then stays about 7000' during the pull up).
Unfortunately it broke the CCRP on Viper when in level angle.
It is correct, please see earlier videos on the pull up cue.
If I'm wrong, can you please an updated video showing how to send a CCRP on level flight, please?
@@EderNucci th-cam.com/video/Brz1zl-Sbhk/w-d-xo.html
@@MattWagner Yeah, I saw this. But I want to do a level release, like before, not at angle. Can it be done or the feature is gone?
@@EderNucci Then just continue flying through the pull up indication and wait for the release cue whilst level. Please use our forum if you are still having trouble: forum.dcs.world/forum/118-dcs-f-16c-viper/
missed one
that U on RWR...
Is this implemented now? 0r need patch?
"Coming Soon" and see pinned comment, please.
If it's the least accurate bombing mode, seems like a waste of munitions.
Least accurate, yes. But very useful when using the right weapon against a target you don't want to get too close to.
Try to get hold of a copy of "Tornado in the Eye of the Storm" by John Nichol. He was an RAF navigator and weapons officer flying Tornados in the first Gulf war. In it he describes the toss bombing technique used against heavily defended Iraqi airfields. He and his pilot were captured and tortured by the Iraqis after being shot down.
I prefer the stand-off capability and accuracy of the AGM-88 for SAMs. Bombing just requires you to get too close.
Well, the truth is that if SAMs and HARM were simulated on a realistic way HARM shouldn’t be capable of destroying the SAM, in any case just to suppressing it for a short amount of time, that’s why you have to do thing like this
Yea what he said. Shakur, usually, realistically, SAM sites will turn off their radar when they notice a Harm launch coming their way. Making the Harm miss. But this is why SEAD is differentiated from DEAD. So the SEAD flight will carry harms, and DEAD flight will carry bombs. SEAD shuts the radar off, then DEAD comes in while it's off and bombs away!
In the fighter pilot podcast there's an episode (either the SAM or SEAD episode) where a Navy pilot says that the USAF is happy with releasing HARMs to suppress air defenses during a strike and then suppress them again when necessary. The Navy has to get the weapons shipped to their carrier so when they suppress a SAM site, they'd rather not have to deal with it again if they need to come back or else they can deplete their stock of HARMs. That's getting into the difference between SEAD and DEAD but worth thinking about.
I might be mistaken but a Vietnam era pilot once said that to make sure a SAM site was dead was dropping bombs and cluster bombs on it. And if possible strafe the place with rockets and guns just to make sure.
Uh hum, I sneak up on those evil SAM sites with a NOE flight, pull up, and before they can find a radar solution on me, toss those showers of bomblets on them and then disappear into the terrain again. Sweet
Please lower the volume of the game, your voice was very difficult to hear in the first half of the video.
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