3:58 - little nugget for you Gaff -- if you hit MSEL after setting your markpoint it will select that point as your current steerpoint so you don't have to punch it in manually!
Amazing tutorial! You have so many great videos that teach the practical use for all these powerful tools that the F-16 has, instead of just showing us the controls like most do. One thing I'd like to add to this video, a tip that I got from Falcon BMS, is that instead of using the HMCS to locate the target visually after the climb, you can use CCRP so that the bomb fall line will guide you to a final visual instead without taking your eyes off the HUD. You can then use the NWS/MSL STEP button to switch back to CCIP once you have visual, and pickle like normal.
My workflow for this is: 1. Markpoint-Hud. 2. TMS up long to get HCMS circle. 3. Visually acquire TGT. 4. Tms up + refine. 5. TMS up to create markpoint. 6. Press 0-msel to make new markpoint SPI. That way you can mark even if you don’t have a bomb or TGP.
Great tutorial. I'd always thought the offset turn was started at a certain distance from the target. I think using the time, 20 seconds, is a much better method. Thanks!
The time is right there in the HUD and it adjusts with speed, which should help if you aren't RIGHT at the exact speed. You can find formulas out there and do a bunch of math. I think that pass I made could have been prettier but it worked out.
Great video! One tip, although you might’ve figured this out already, but you can hit the M-SEL button on the ICP to immediately make a markpoint active.
This is amazing!! I did all that (wrote it all down) and for some reason I never had the target indicator in my HUD or SOI (tad pole or anything) once I made it the mark point (ref. 4:06). I saw the 11 on my RWR and thrashed a bunch of it's SAMS but.. :(
Did you set the markpoint as your current steerpoint after you made it? Once it is a steerpoint, everything should work as if it was a pre-planned steerpoint you made in the mission planner. Right now the F-16 seems to be a bit buggy as the markpoint steerpoints are occasionally appearing in different places once you create them.
Hey there Gaffer!! Thank you for the rapid reply. I thought I did. I’ll have to try again this evening when I get home. I wrote everything down and performed the steps sequentially in tandem with your video; but I am sure I mucked something up.
Just tried it again, step by step but then when I rolled raked right @ 20 seconds ToT and pulled up 25deg. rolled back in the target in my HUD/HMCS was off about 2-3 miles.. odd.
@outlaw_fury1869 try hitting CZ on your targeting pod after you pull up. This is a new thing with 2.9 and I’m not sure if it’s a bug or a feature. I’m considering reporting it to ED
Do beware that the munitions on the wings will dud from these kind of maneuvers. Bags might even get damaged, or fly off. For a more simulation aspect to it, you should remain under 5.5G. Will require much more realistic flying.
@@phreak761 Maybe after dynamic campaign is finished, our grandkids will be able to experience basic combat flightsim features implemented into DCS once most of the modules get out of beta. Should be around 2070 or so.
I noticed that all your recent videos discuss using time to target as the cue to start your offset and pop-up. Is there a speed you're looking for during your run in or are you just full Mil?
@@FLYGaffer but it's many less exlosions over a smaller area right? I find they rarely take out the whole site like you did here (but are better for armor)
the CBU10x are GPS guided, once you have a SPI you can release them anywhere within the WEZ. They also have wind compensation, but it's not currently implemented in DCS.
For boresighting, try this: On the the ground still, warm up your TPOD and your mavs. Set your tpod as SOI and then slew to anything that's on the ground like a fuel truck, runway sign, fuel tank, vehicles, even another stationary aircraft and TMS up to get a point track. DMS down to swap the SOI to your mavericks and slew to the same object. (Gimbal range on the mavs is narrower so its best if its something directly in front of your aircraft, or close to it.) TMS up to get a lock just like you would on any other target and hit the OSB on the left side of the MFD next to where it says 'BGST'. It'll flash for a second. TMS down to break the lock, step to the other weapon station and repeat. Done. You can now use your mavs easily in PRE mode. Hope this helps!
@@h.m.5924 except there is Parallax error, mavericks are really unusable when you start cold, or at least in auto mode. there is no way to boresight them perfectly since they can't lock onto anything, must be something lockable and far away
3:58 - little nugget for you Gaff -- if you hit MSEL after setting your markpoint it will select that point as your current steerpoint so you don't have to punch it in manually!
I knew there had to be a better way!
Wow - that's great to know... thank you!
Amazing tutorial! You have so many great videos that teach the practical use for all these powerful tools that the F-16 has, instead of just showing us the controls like most do.
One thing I'd like to add to this video, a tip that I got from Falcon BMS, is that instead of using the HMCS to locate the target visually after the climb, you can use CCRP so that the bomb fall line will guide you to a final visual instead without taking your eyes off the HUD. You can then use the NWS/MSL STEP button to switch back to CCIP once you have visual, and pickle like normal.
Thanks for the tip. I will give that method a try. I have definitely picked up quite a few helpful tips from the comments on my videos!
thank god you exist, i get so bored watching grim reaper tutorials
My workflow for this is: 1. Markpoint-Hud. 2. TMS up long to get HCMS circle. 3. Visually acquire TGT. 4. Tms up + refine. 5. TMS up to create markpoint. 6. Press 0-msel to make new markpoint SPI. That way you can mark even if you don’t have a bomb or TGP.
Great tutorial. I'd always thought the offset turn was started at a certain distance from the target. I think using the time, 20 seconds, is a much better method. Thanks!
The time is right there in the HUD and it adjusts with speed, which should help if you aren't RIGHT at the exact speed. You can find formulas out there and do a bunch of math. I think that pass I made could have been prettier but it worked out.
Great video! One tip, although you might’ve figured this out already, but you can hit the M-SEL button on the ICP to immediately make a markpoint active.
This i must practice. Lots of little steps to accomplish this but worth it.
That last strike was a master class.
Wow that was some awesome flying man. 👏
epic tutorial, short and to the point, thanks for sharing ;)
Yo finally know what the hmcs diamond is ❤❤❤
Nice flight 😀
Dude - teach me! lol great video!
Damn you know the f16 well
gorgeous
i know this might sound really stupid but i never thought of usinf the JHMCS to make steerpoints via the TGP
Loving the content, keep it up!
Duuuude I just stumbled across your videos, great Viper tutorials! Would you mind sharing your custom CMS profiles or are you using default?
very nice !
Holy crap that was smoooooth
Are RBK 500 cluster munitions too destroy SAM?
that was slick bro !
This is amazing!! I did all that (wrote it all down) and for some reason I never had the target indicator in my HUD or SOI (tad pole or anything) once I made it the mark point (ref. 4:06). I saw the 11 on my RWR and thrashed a bunch of it's SAMS but.. :(
Did you set the markpoint as your current steerpoint after you made it? Once it is a steerpoint, everything should work as if it was a pre-planned steerpoint you made in the mission planner.
Right now the F-16 seems to be a bit buggy as the markpoint steerpoints are occasionally appearing in different places once you create them.
Hey there Gaffer!! Thank you for the rapid reply. I thought I did. I’ll have to try again this evening when I get home. I wrote everything down and performed the steps sequentially in tandem with your video; but I am sure I mucked something up.
Just tried it again, step by step but then when I rolled raked right @ 20 seconds ToT and pulled up 25deg. rolled back in the target in my HUD/HMCS was off about 2-3 miles.. odd.
@outlaw_fury1869 try hitting CZ on your targeting pod after you pull up.
This is a new thing with 2.9 and I’m not sure if it’s a bug or a feature. I’m considering reporting it to ED
Ahh I forgot to set it back to CCIP.. I kept it in DTOS buy accident/..
Clearly ED must have broken something with the CBUs because if I aim on the target like you do, they hit way off (long, usually).
They aren't wind corrected, so if there is wind in the mission you will have to account for that manually
do 87's have a shallower drop angle than 97's? feel like i can't get steep enough on target for ccip reticle to let me release the way u did it
Maybe your speed is too high?
Make sure your altitude is higher than the burst altitude of the CBU.
Fantastic stuff
Do beware that the munitions on the wings will dud from these kind of maneuvers. Bags might even get damaged, or fly off. For a more simulation aspect to it, you should remain under 5.5G. Will require much more realistic flying.
DCS doesn't simulate that at the moment.
@@phreak761 It doesn't, which allows silly stuff like this. You should still fly like you can dud them.
JF-17 does
@@ArchOfficial I will check back in on DCS in a couple of years, I'm guessing this will still be not implemented 🫨.
@@phreak761 Maybe after dynamic campaign is finished, our grandkids will be able to experience basic combat flightsim features implemented into DCS once most of the modules get out of beta. Should be around 2070 or so.
I noticed that all your recent videos discuss using time to target as the cue to start your offset and pop-up. Is there a speed you're looking for during your run in or are you just full Mil?
550 kts
@@FLYGafferthat is insane!
How does this perform vs cbu97 cbu103 cbu105 against sam sites?
The 97's will be more effective as a smart weapon with the "skeet" shaped charges. I just like using the more simple weapons sometimes!
@@FLYGaffer but it's many less exlosions over a smaller area right? I find they rarely take out the whole site like you did here (but are better for armor)
the CBU10x are GPS guided, once you have a SPI you can release them anywhere within the WEZ. They also have wind compensation, but it's not currently implemented in DCS.
@@B.D.B. it is implemented
Wouldn't it be safer and easier to juss toss the bombs in DTOS? You would be long gone before they could even get a lock on you.
Can we get a maverick tutorial , with BSGT and all that stuff. All others are soo confusing
For boresighting, try this: On the the ground still, warm up your TPOD and your mavs. Set your tpod as SOI and then slew to anything that's on the ground like a fuel truck, runway sign, fuel tank, vehicles, even another stationary aircraft and TMS up to get a point track. DMS down to swap the SOI to your mavericks and slew to the same object. (Gimbal range on the mavs is narrower so its best if its something directly in front of your aircraft, or close to it.) TMS up to get a lock just like you would on any other target and hit the OSB on the left side of the MFD next to where it says 'BGST'. It'll flash for a second. TMS down to break the lock, step to the other weapon station and repeat. Done. You can now use your mavs easily in PRE mode. Hope this helps!
@@h.m.5924 except there is Parallax error, mavericks are really unusable when you start cold, or at least in auto mode. there is no way to boresight them perfectly since they can't lock onto anything, must be something lockable and far away
Holly Sh*t!
What’s the deal with dive toss mode. I’ve seen a couple of your videos where you set it but then switch back to ccip. I’ve never used it before.
DTOS lets you mark a target for CCIP or CCRP attack without making an actual markpoint. Using the HMCS.
easy-peazy with no Gs eh?? :))