"Get up to 37% OFF your Displates here: displate.com/theactman/displates?art=5f1a04cfccdfd The debate has waged across Twitter and internet forums. But no, Dark Souls should NOT have an Easy Mode. No From Software title would be better off WITH one. They already have ways to make them easier. People that continue to ask for an easy mode have never outlined how it would actually work, and the reason why is if you try to do that, you realize very quickly it just won't work.
UNBELIEVABLE. Today I took my son to Chuck E Cheese for his birthday. He won a game and exchanged his tickets for a Mickey Mouse ring pop, but then a large man with a receding hairline came in and SNATCHED it out of the poor kid’s hands! To my dismay, It was the Act Man, the evil gamer himself!
As someone who has cerebral palsy a disability that effects my fine motor skills I believe accessibility is important. But that doesn't mean you should take away from the amazing experience that is a From Software game. Overcoming the soul crushing difficulty is where the full experience comes from. I have beat Dark Souls 1,2,3, and Sekiro despite my short comings. As someone with a disability I don't want to be treated differently I want to prove myself by completing the same challenges as my peers.
Lmao this^ Well done mate, beating dark souls is hard for everyone, good job on doing it with your own disability combined ...But the sjws will still rant on and get triggered for you themselves
"Dark Souls is not unfair, it's just authentic, cause if a dragon hits you, sure it takes most of your healthbar, but thats the point, if a dragon hits you and barely affects you, it wouldnt be a dragon, itd be a joke" I'll never forget this quote, said by a Spanish reviewer, and couldnt be more accurate.
@@prongs82 agreed, I think Dark Souls makes every mechanic, Item and detail something with weight, and makes the world more beliavable. People always have issues to differ a well thought opinion from just a high moral stand one, before was with religion, now is with politically correctness/whatever twitter is about lol
Yep getting a PS5 with a pain in the butt but I finally got one in February of this year I had my copy of demon souls for PS5 on my shelf and I couldn't play it until I got my PS5
My brother just started playing Dark Souls and he sucks at it. But he isnt complaining about an easy mode. He comes to me to ask for advice or looks up videos to figure out stuff.
Glad he stuck with it and is willing to learn to better his experience with the game. Those are the type of players who end up enjoying games like Dark Souls.
I never understood the "No one cares if you beat big bad baddy on impossible mode!" argument. There are entire channels with big audiences dedicated to gaming challenges with restrictions, there are entire channels with big audiences dedicated to "nohitting" bosses in Dark Souls among other games, and do I even need to bring up Speedrunning & E-Sports?
Also, i play these games for personal reasons I couldn't care less about saying to people that i finished dark souls what mattered was the experience. The idea that video games (art overall) has to be accessible to everyone is stupid, unique experiences like dark souls wouldn't exist if games were accessible yo everyone.
@@joaogarcia6170 but can everyone really have the same experience? Between all the different classes, loadouts, and path choices, no two folks are going to have anywhere near the same experience. Then consider that early players lacked access to guides, TH-cam tutorials, or mods compared to newer ones. Add to that, differences in player skill and bosses that were a breeze for some might as well have been a brick wall for others. The idea of a shared, unique experience is laughable. Trying to force everyone jnto the same arbitrary "difficulty" to promote it is a joke.
@@dynamicflashy Actually it's up to FromSoftware too for u know making the damn game and the closed Japan Studio who gave a lot of the Bloodborne ideas to Fromsoft. From hates doing sequel so its not happening.
@@dynamicflashy nah. Miyazaki hates making sequels he said it himself, dark souls 2 wasn't made by Miyazaki and DS3 was made to make people shut up about "DS2 killed ds1 loreeeeee11!1!!!!1!1!"
Elden Ring is the perfect embodiment of how to build a game without needing difficulty modes. You can strictly limit your leveling and go straight for the bosses while only using specific weapons for maximum challenge or you can level up more, use sorcery and/or use summons to have a less tough time. It's available to every skill level no matter how low or high!
To be honest this is my personal easily unpopular opinion so do not bash on me, but I actually disliked elden ring for this reason. When I was growing up, I had a major anger issue, and all I did was play games like Fortnite and call of duty. I'll stick with cods campaign for example, as it's linear design along with my terrible eyesight since I needed glasses but wasn't with actual parents for a while and didn't have an insurance card from my dad in the army for his Tricare made call of duty campaigns so unbearably hard. Mind you this was when I didn't have "gamer instinct" as well, I mean I was like 10. The reason I love those campaigns is because even though I felt so angry all the time, it was up to me to learn tricks and patterns to understand how to get through each area, so when I went to replay said map, I knew ways to dominate the battleground. Dark souls is no different, but elden ring on the other hand gives you the option to go wherever you would like, and in this it can lead frustrated players into a trap, such as going to caelid at level 60, whereas dark souls linear gameplay makes the maps navigational and not misleading (unless of course they do it to poke fun at the players. Looking at you heides tower of flame). It's a personal perspective, but although I like the freedom and game time of elden ring, I think they could just make that game time into a long lasting linear experience, and also I wont complain about the graphics or anything, simply cuz they were fuckin amazing, so no complaints there or on gameplay. I will say one thing though: I did not expect to be able to go from staring in awe at the great erdtree, to going there. That kept me hooked the whole playthrough
@@alexanderscott5492 I kind of see where you're coming from, but isn't this the same with any open world game? You have areas for various player levels, like Assassins Creed Odyssey. A lot of RPGs do the same, Elden Ring just doesn't scream it into your face like any other FromSoftware souls like games. Okay, it's misleading sometimes but that's on player's decision, right? On my first Elden Ring playthrough I unexpectedly went to Leyndell without facing any demigod lol, I was super weak and everything killed me so I kind of get it but at the same time, it's a open world game mechanic at the end of the day
@@Mahh_Nery See that's funny, because I loved assassins Creed Odyssey until it got to the point where I wanted to continue main story quests, but they were all above me, forcing me to backtrack and waste more time on side quests. I have the same issue with elden ring, since caelid is probably the most intriguing area to someone like me, but it took until I was ready to take on elden beast to be able to freely explore caelid. I also had problems with looking for equipment without the help of a guide, due to how vast the land is. It's jus small inconviences for an arpg I wasn't fully into. That being said, I still thought it was a good game and will still be excited for the next entry, but it won't beat that feeling of coming into an area barren and finding ten ways to change up or enhance my build before I head into the next. Elden ring is jus a little too broad for me to get that feeling
One of the funniest parts of that dumb thread was someone calling him out and him responding that he's interviewed Miyazaki for hours before so in his words "he's accomplished a lot". So he talked to the man himself and still doesn't have a damn clue why the games are the way they are..smh lol
That's broken he's kicking the players ass with a broken Arm doing flips and shit like a ninja dark souls doesn't care if your handicapped or not anyone can beat the game if they want to
Artorias may have been crippled in his battle in the Abyss, but he was still powerful enough to be doing sick flips on my corpse with a literal handicap.
the difficulty of the Sif boss fight adds to the story and sadness as he isn't realistically the hardest boss, but it truly feels as if he was fighting with all his strength to defend his master's grave
@@01-aleriorayyaarifaisal91 Artorias was corrupted by the Abyss, essentially becoming a soulless husk. Sif decided that killing the travellers that desired to traverse the Abyss is a better fate than having them submit to the darkness and basically becoming a zombie due to the corruption.
Fun fact : There is an indie title called "Castle in the Darkness", which is about rescuing a princess. If you play on easy mode, she doesn't get kidnapped and the game ends after two minutes.
Well if they want an easy mode then from software should definitely do this. Anyone that starts the game on easy will skip straight to the credits and they have to play the game on the normal difficulty in order to experience the story lol
Its ironic that people like Tamoor think DS is gatekept, when in reality its the opposite. DS is one of the few communities who encourage new players. I haven't seen any one abash someone for dying to the first boss. In fact, people bond over dying to the first boss. They know what it was like to struggle to the first boss and what it took to finally beat it.
I mean I sat there and died to Vordt for like 3 straight hours before finally beating it and this was after I had easily over 100 hours into the souls games as a whole. I would be no better than an idiotic hypocrite if I laughed at someone who died to the first time without playing any of the games before.
I love the points you made Act Man. I recently got into Dark Souls and totally got the whiplash in difficult jump plus super vague and confusing world. But it's interesting enough that I WANT to explore and experience something different. My biggest takeaway from your arguments is that no one is entitled to experience everything the same way. Genres, ratings, difficulty, tone, EVERYTHING in any form of media is made for a crowd. Some appeal to larger crowds, others don't. Demanding everything be catered to your desires is entitled and selfish. If you truly want to enjoy a form of media, you'll find a way. But don't try to change that media itself to suit your limited scope. And if you try and just can't get into it, then oh well. You don't have to like everything. And you don't have to tell others their form of media is lesser just because it's different from yours.
Yes dude that’s exactly what these games do. They are SO punishingly hard to new players, but the worlds and enemies are so unique, enticing and horrifying that you are compelled to explore every corner and claw your way to the next bonfire to see what new abomination and challenge lurks around the next corner. I love these games so much and I’ve only beat DS3 and almost beat Sekiro.
When I was in choir, my teacher use to tell the better louder singers to tone down to the ones who weren’t as loud and not as good. Eventually she realized that people should be told to get better to make the group better instead of telling the better singers to get worse for the benefit of the not as good. Which makes a lot of sense.
people often forget that dying doesn't necessarily mean hard, it's an opportunity for something else more, use it to learn patterns, not to rage spam and cry online you perceive deaths as failures, leading you into thinking it's a hard game, but in reality it isn't as frustrating as it is if you just played the game and master it. where's the fun in playing a game about humans trying to beat gods if you're already OP?
i feel like this is a very bad point to make as someone last time i checked if your game requires trial and error to teach the player, that's bad game design
@@howdyimhowdy The depends on what you are trying to create. In the real world we very often learn things from trial and error. If we have the time, or feel strongly about learning something we will learn about it (i.e. searching posts online for what to do). Without that knowledge though, we have to use our precious experiences to make educated guesses and see if they hold true in any particular situation. If you want your game to mimic real life situations, trial end error gameplay (that ALWAYS follows and obeys the laws of your world. I.e. NOT something like kaizo blocks or IWBTG) is an excellent way to cement the realism of your game. However, if you want to make a game that should be able to be played through it's entirety without the need for a community and knowledge to be shared amongst players, than trial and error gameplay is absolutely terrible game design.
Ultimately it's about respecting the intentions and desires of the artist. If the developers believe adding easy options would reduce the quality or merit of the game, they have no obligation to create such a mode to placate a given group.
I don't want an easy mode, I use whatever difficulty setting is hardest(except hardcore ultimate ironman. I like a challenge, not suffering). That said, why not give the cruddy games journalists noclip and invinicbility and be done with their moaning?
i think it's funny considering if FS ever *did* decide to put in difficulty options (not that they should or would i like DS the way it is), i can almost guarantee a majority of the FS fanbase would be pissed lol. i think your point is true though if the devs want those options then okay if not then also, okay. idk why Act Man even made a video on this imo it's such a tired thing. that article was obvious clickbait; that headline always garners a bunch of angry clicks every time a FS game comes out. he shouldn't have even given the article exposure. it was meant to antagonize an angry reaction haha
So did everyone just forget that you can summon people to basically play the game for you? Easy mode won't ruin the game because it already has one Edit: This comment is a year old stop replying to it jesus christ
Yup, but i think its fine for those who want to use it. However it WAS fun watching so many soulsborne fans rage over Sekiro when it released, made you realize just how many of them clearly never got gud and just decided to summon lol.
being a sunbro is also a key part of the experience. i specifically build a multi purpose character with passive regen, just so i could guide people across those wretched lands for extended periods of time. showing them secrets. flex with different strategies on different enemies etc. and when the time came where i was in need of help because.. well, im not good enough to beat the dancer at sl1, i went to the steam forums and asked for help and found people that happily stood up to the challenge.
Honestly it would be hilarious if they did add an easy mode, but everything is the same. The characters just chastise you for choosing that option, and refuse to help you.
Holy shit, I'm writing down your example about horror games right now. That's actually the single most genius point about this debate I've ever heard. I literally have no clue how someone is supposed to argue against that.
I was on Deployment and a friend of mine on the ship convinced me to play the first 2 games because he was so hyped for 3. Every day he would ask me where I was in the game, or what build I was running. He also gave me hints to where cool items were. Like breaking tails, or hidden walls. Eventually, I finished DS1, and made it half way through 2 because Dark Souls 3 dropped. We had a port visit in Dubai. We buddied up and went to a wifi cafe to download the newly released Dark Souls 3. The next month of our free time after our shifts were dedicated to a full exploration and journey through dark souls 3 without any online guidance. It was a magical and brutal experience, and I'll always treasure this series because of him.
I just helped my brother beat Margit in Elden Ring. He had never played a souls game before. I taught him how to punish certain moves Margit does and what moves to just avoid. There's always a way to make the game easier, it's just not a menu option.
@@waveygravey3575 there were only a few bosses that were truly difficult. The world as a whole felt better but it did feel easier. Also NG+ doesn't feel nearly as hard as it used to.
I had never played a souls game before and was super intimidated by them. Then I bought Elden Ring. I was shaking in my boots around every corner and I absolutely loved it. The atmosphere was so much more intimidating and when I actually discovered how to play the game well it felt like I actually became a part of the world and overcame it. It was truly an experience that will live on in me forever
I had the same experience but in preparation for Elden Ring my buddy convinced me to play through the Dark Souls games and so I did and I had an absolute blast
UNBELIEVABLE. Today I took my son to Chuck E Cheese for his birthday. He won a game and exchanged his tickets for a Mickey Mouse ring pop, but then a large man with a receding hairline came in and SNATCHED it out of the poor kid’s hands! To my dismay, It was the Act Man, the evil gamer himself!
If Dark Souls had an easy mode from the start then the fanbase wouldn't be what it is today, we probably would've just got stuck on Smough and Ornstein then switched to easy mode.
Funnily enough, I managed to beat Ornstein and Enough on my very first try during my first playthrough. It got super close though. I was completely out Estus flasks and had about 2/3 health left.
If it had an easy mode, We wouldn't be 6 games deep, a whole new genre and a sea of knockoffs to follow it. Its a cult classic because of the difficulty, Matched with an incredible world design, combat system and lore.+
@@GunPotato87 Because I want fromsoft to focus on making masterpieces and not waste time watering down the experience to appease people who likely wont finish the game anyway.
To quote TGX game reviews: my one specific gate is here, you don't need this gate to appeal to you specifically when there are thousands of other gates catering to you. Not every game is going to appeal to you is the lesson here
TGX is sort of interesting to follow since his reviews change and improve as he makes more of them, while he still ends up occasionally repeating the same downsides as before. That sort of growth overtime makes watching his content interesting to me. There's a lot of effort in what he does, but sometimes he also poorly manages his projects like the Megaman series review. Those videos are like watching a steady spiral towards madness, showing why you probably shouldn't review every single game in a row like that.
@@Arexion5293 I agree wholeheartedly, although I find myself relating to him alot since his childhood strangely parallels mine, although he's currently on break due to mental issues from what I heard, its a good thing he's getting help too
This is so on point, I couldn’t agree more. The whole point of the “Souls” games is to overcome such a challenge, to realise your mistakes, to adapt and over come what has stopped you in your path. Think of it as a puzzle game. You change this to help with this, you learn this which is useful for this and so on. Taking that away would cripple and destroy the whole reason the game exists.
I mean…if that’s the experience you want then select the higher difficulties. I personally wouldn’t play it but if the devs wanted to put in a weenie hut juniors difficulty then I don’t see how it ruins my experience so long as I don’t actually use the difficulty
I feel the same about the Witcher 3, Death March, especially in the beginning, is a crazy fun experience every fight is a dance with death. But I could understand if someone only wants to play on Easy. The story is just that good.
first time i fought gwynn i died nonstop for 3 hours. i actually cried the next day when i beat him and finished the game. that feeling when you overcome the challenge is undescribable
When I fought Gwynn for the first time I was lucky, as I had learned how to parry and was pretty good at it. And I had him dead in two attempts. but fights like Nito had be fighting for hours
The whole point of a souls game is that you're a weak souled individual facing overwhelming odds and challenges. To die, and die again until you get strong enough to overcome it. The story is built into the gameplay. That's the game. You can beat the f'ing game with a banana, if that's not accessible idk what is (Also never ask a creator to change their art. Big boy companies should be making accessibility controllers/devices so everyone can enjoy the game for what the creator made)
But- but not everyone has a banana! Dark souls isn’t accessible! Think about the children in Africa, how will they be able to beat dark souls with a fruit???
Some people lifted 6,270 lbs(2844 kg) in time. Does that mean every people can lift that weight all of a sudden. I don't think so. You said some people beat the game with banana but that doesn't mean everyone can play it because some guy put 2000 hours into souls games and wanted to try to play it with banana on his 33th run.
A disabled guy beat Dark Souls with a foot-based controller. The *software* doesn’t need the be made more accessible, the hardware does. And game journalists using actually disabled people as a shield to hide from criticisms of their inability to play games, is f*cking disgusting.
Happens to people like me all the time, we are used as arguments and ways to shit the goalpost and virtue signal to us. I'm tired of this shit tbh with you
I was going to mention this very thing. It's like walking into a sea food buffet and complaining about getting sick because you have a shell fish allergy. Only you put your stupid ass there.
@@YourHuckleberry99 don't you know youre hopeless and so oppressed that these privileged wealthy 20 somethings from the west coast know better than you?
I'm someone who: - isn't disabled - isn't a videogames journalist - HAS beaten PS3 Demon's Soul and 360 Dark Souls And I can't for the life of me wrap my head round people who get this irate about an easy mode option. You'd never use it? Great. I wouldn't use it. I know I don't need it. But so long as it's an option and the default is the difficulty as is, why the fuck do you care? Like, they could add a mode where Solaire is chronically depressed for the entire game, where Frampt lays down some straight up truths on you about exactly what's going on, where Anor Londo is a tourist attraction and where Gwyn greets you with a hug and says "hey bro, word to the wise, you *really* don't want to touch that fire". And you know what? So long as that was a separate, clearly marked "silly mode" option and not the default, intended experience setting, I. WOULD. NOT. CARE. It's just *really* weird and cringeworthy how parts of the community get so worked up about a hypothetical easy mode that the devs themselves have said they have no intention of adding. We get it: it's a hard game and you're very proud of yourself for being part of the club that beat it. But honestly it's just a fucking videogame at the end of the day.
One time when I was hanging out with a friend of mine, he handed me a controller, turned on Dark Souls 3, and said "go". I don't know how many times I died to that giant crystal lizard, more than I could count, but when I finally beat it, the sense of accomplishment was so intense. It's what made me fall in love with the series. If I had done it on "easy mode" then I never would've become such a big fan
That's awesome! I wonder if the giant crystal lizard was any harder than the Spirit of Motherwill? That's the From Software boss that did it for me. I had zero expectations going into the game since I found it in a bin, but when you're a long-time gamer and the first boss spanks you like a baby, you take it personally. 😅
You actually changed my mind on this subject. I used to think some of the same things as the people complaining, but playing the games and seeing your take has officially convinced me. I probably should have typed this when it first convinced me but better late than never With this understanding, it's much easier to appreciate these games for what they are. They are pure games, not plagued by microtransactions, corporate greed, or complaining fans ruining a good thing. And I absolutely love them for that. Even when I don't like one of their games (preference), I can always appreciate what goes into it and what it is at heart
I mean if you want to "experience" souls games without the difficulty, just watch a lets play or something. There you go, you can appreciate the story and art style without putting in the effort.
@@InfernalMonsoon It's people that are either used to getting what they want, when they want or people who are getting upset because they think someone else might be upset.
Or just get a mouse and keyboard.. suppose that's not hard anymore since the timesaver you can buy from the remaster that lets you have basic hardware support on the api and interface level for an easy 20 extra plus a few years of silent unapproving fuck you unacknowledgement...
Well yes, but... 'no! They should make pistachio more appealing to people who prefer chocolate. Those people could just go eat chocolate of course, but maybe they just want the pistachio to taste like chocolate so they can say they ate pistachio and enjoyed it....'
No. It's "I like steak, but the chef only cooks it well done and refuses to offer medium rare. Meanwhile, a group of zealots scarfs down charcoal and mocks anyone who doesn't want to choke it down as well."
@@GunPotato87 no, it’s more like you went to a nice steakhouse, ordered a Big Mac, and then spent weeks bitching about it on youtube comments because you couldn’t wrap your mind around why the chef refused to serve McDonalds and why nobody else at the restaurant wanted a Bic Mac.
I am a 57 year old grandma with MS. I beat DSR, DS3 and Elden Ring....if I can Get Gud, then anyone can Get Gud...you just need to understand "You Died" its just part of the road to victory!
Another good point is that Dark Souls is based on Berserk, which is all about struggle. Dark Souls manages to capture that essence and having an easy mode would defeat the point of its reference.
I hear your point Though, an item you can pick up in the beginning of the game that reduces damage taken by maybe 20% or something and does nothing else except take up a slot that would otherwise be used for a shield or secondary weapon would probably be best for a soulslike. It'll make the player learn to parry with their weapon and use evasive tactics more often to avoid taking damage at all.
the thing about Souls games is that it gets easier as you go on, the more you play the easier it gets unless you're not paying attention and if you don't wanna pay attention and learn then that's YOUR problem, it's not the game's problem.
the difficulty in these games make a lot of sense and is very intelligent and reasonable difficulty, also it means they only focus on just one universal difficulty instead multiple so it means that one difficulty will be really balanced. they also give a lot of options on making the game easier or harder with different weapons or other RPG elements, they give you so many options that you can literally make the game easy by just out leveling everything. so there's literally no reason why the game would need an easy mode when it already there. but the thing is people who want an 'easy mode' probably won't notice or learn about anything I said here because if they were the type of people who are about to take on a challenge and paying attention and learning, they'd never need an 'easy mode' but here we are.
@The Leaprachaun with the muscle memory you have now from playing all the souls games, the hardest game for you would be Sekiro because the combat in it is totally different.
@@Someone-vq6jk most of these people have probably started gaming since around 2010, probably only AAA and very mainstream games that are very easy. so they feel alienated when they play a game that's not overly easy. but even SoulsBorne games give you a lot of options to make the game a lot easier, like completely out leveling an area or using an overpowered weapons, etc.
@John McLawson He didn't even say any of that stop trying to project your self image onto him, Souls game always have an easy mode and can be easily utilized if you're not braindead.
Btw artorias's broken arm is his good arm. He is left handed and fighting you with his weak hand ALL WHILE SUFFERING FROM AN ABYSSAL CRAZED RAGE. you are basically fighting him at a tenth of his strength.
And that's why making him hard is important. To show how much of a badass he was. How would we know if we beat him first try without any difficulty? We would just forget him the second we leave the arena.
I had to get a shit ton of poise to beat him. He made me re think my equipment because I died so much. Now I wish there was DLC to fight artorias in his prime.
"Why does it matter" God I love this one. It matters because Fromsoft is making the best games on the market right now, yet people are begging them to fundamentally change how they make them.
When I beat Ornstein and Smough the first time in DS1, the feeling I got from that victory is one of the best moments in games I’ve ever had. But I have a tendency for when a game gets too hard, to knock the difficulty down so I can get past. Which would massively cheapen that win, which would ruin the experience.
So you lack willpower and need the game to force everyone to play a specific way in order for you to enjoy it. But you call those advocating for letting everyone play their way entitled. That's rich.
@@GunPotato87 you want to end the lives of people just because they think differently than you over difficulty options for a franchise? Get some help you sick weirdo.
I have 60% functionality in my left hand since 2008 due to nerve damage from a neck injury. I’ve beaten every Soulsborne game and am currently enjoying the hell out of Elden Ring. It’s called practice and patience.
Suggestion: "easy mode" is a video of someone from the team showing all the game features and speedrunning the levels. Let´s face it, game journalists don´t wanna play the game, they just wanna complete it ASAP to write the damn review so they can start their next shitty article.
this is honestly true, Days Gone didn't sell well because game journalists didn't take their time and didn't pay attention, so then they made the game seem bad
I think the game should also be “accesible” to people with specific disabilities, such as having color blind modes or one handed controller schemes. After that, it’s up to skill.
Here comes a small tip for anyone who feel like Dark souls is too hard. There's actually a secret item that makes all enemies do half the damage, pretty much what a easy mode would do. It's called Calamity ring, a little hard to get, but totally worth it!
I’d argue that the souls games, especially the first dark souls, are all about perseverance. Most people that are fans of these games know that. That’s the real message behind them, and no one who has ever beat any dark souls game would argue in favor of easier difficulty options. As the developers said, they want everyone to be able to share the same gratifying experience.
Exactly....perseverance. Those of us that actually conquered the game did so because we would NOT give up. Quelaag killed me so many times it was ridiculous. But after enough attempts she died just like every boss before and after her.
I've beaten numerous souls likes and I'm absolutely on board with an easy mode. It wouldn't be for me but I really don't see a problem with making the game more accessible for people.
I just beat the bell gargoyles yesterday and ringing the bell was the best feeling in the world. I feel like if people had an easy mode they would be robbed of that satisfaction I had
True. I might never play it on easy difficulty. But just the fact that easy difficulty exist will rob all the satisfaction. Like in god of war games the god difficulty is extremely hard I found it harder than demon souls and sekiro. But even when you beat it on God mode the satisfaction is nowhere as near as beating a from software game. The easy mode players will never live the true experience and are gonna trash the game
@@ShivamPatel-yq7rr Splitting up difficulty modes also tends to cause issues with the entire game. Skyrim is a good example, where everything is balanced for the standard difficulty as a "normal" experience, and the lower and higher difficulties are simply poorly balanced damage and health boosts rather than genuine changes to the system. I'd only support an easy mode in a game if it was a total afterthought rather than an attempt at rebalancing, like putting in a cheat code that turns the player character immortal and leave it at that. That way it would minimize impact on the actual game, and the average easy mode player should be content with immortality as their arguments tend to revolve around wanting to experience the game's lore and story without any frustration or real risk.
I would love it if From Software trolled all these people by putting an easy mode in the game and all it does is remove every enemy, and you just walk from start to finish.
@@GunPotato87 Ok, so I like this question because I've been thinking about it from the Devs perspective. How about this extremely likely scenario....They add EASY MODE, and during the review process, you can bet your ass all the journalists will use that mode, and because a huge part of the game IS the difficulty, they give the game a lesser score because they were bored or just didn't like it (because it's not the same game without the difficulty) So there's one HUGE reason Please refute if you can/want to
@@1_underthesun games journalists aren't human and they should be banned from existence. That's unlikely however, but they should be required to disclose what mode they play on. Alternatively, let's go back to demos and let the players decide for themselves if they want to buy based on their direct experience with the sample product.
@@yourewallsareveryconvenien8292 honestly? Because games should be fun, and how someone else wants to play the game they purchased does not impact me in the slightest. As a result, I cannot wrap my head around the idea that others would force people to either play a specific way or tell them not to play a game. And I find the idea that an additional and optional mode would destroy a game absurd. Many of these arguments act like I'd be going back in time and deleting the original settings and replacing them with super, easy baby mode.
The lack of a difficulty option is what makes the game fun. If you could just turn the difficulty down every time you came to a roadblock, then you would get no sense of reward from overcoming it.
The difficulty actually comes from choosing whether or not to upgrade your Health. If you have more health, then it will result in a noticeably easier experience overall, since you're able to take a lot more damage before dying. It's especially invaluable early in the game, before you find better armor and weapons to give you more of an edge over your enemies.
I love artorias so much. Not only is he broken. Not only is one of the hardest bosses in his most weakened form. Not only is he fighting you with a great sword with only one hand. ITS HIS OFF HAND. Artorias is LEFT HANDED. He’s such a badass
Ummm... Artorias isn't left handed. His shield arm is more reinforced with armor to provide more defense. It's why his left arm and his shield are both broken. He took a hit that was way too much and it messed up his arm. So no Arty isn't left handed, but I do agree that he's badass as hell C:
@@literalcancer8810 I mean this is a really old debate. It’s never been confirmed either way but there’s evidence for either apparently. I’m convinced he’s left handed because pauldron placement isn’t exactly historically consistent in the series. Plus there the item description for his sword in dark souls 2 (says the users were left handed). And there’s always that cover art that people always assume was artorias
3:27 This is honestly a perfect description of how I feel playing Dark Souls. I just finished The Darkroot Garden after almost three hours of getting my ass handed to me. I just sat at the bonfire for a few minutes. Just staring at my character while listening to the music. Just the feeling I had from beating something that took me ages and knowing that there was so much worse to come. Such a nice and cozy but sad feeling just staring at the bonfire for a while.
Valid opinion. Here's mine. I enjoy these games off of the sheer fact that your given a build. You take care of your build and you test your build as you move through the world. You level your build and your build is essentially you. You don't know the way, so you find it. You don't know what's behind that door but you open it. No map markers. Complete organic discovery. Elden ring Is fucking beautiful.
They should remake dark souls one with an easy mode where everything attacks at half speed and do half damage but after beating the asylum demon, the bird just kills you
Honestly I didn’t really care either way before. But then, out of curiosity, I played the easy mode mod for elden ring after I had already beat the game multiple times. After my experience with the intended difficulty, the easy mode felt so pointless and soulless. I got no joy from winning, I felt no stakes, it was just sad. If that had been my first experience with elden ring I don’t think I would have played for very long. It was my first souls game and I didn’t know how satisfying winning against difficult odds was yet. I would have 100% switched to easy mode the first time I felt stuck, and it would’ve ruined the whole experience.
You know in a way this feels like how it is in the extreme metal community. We are told to get softer in order to appeal to wider audiences, but if you take away that raw heaviness of it, you take away the soul of the music.
How do you mean? In terms of record label pressure? I feel like what you say only applies to some scenes in the mid 90's lol Then again I'm not a musician.
@@purebaldness it all that depends on what scene your in. I’m in the stoner/doom metal scene. Most metal now if focused on being super fast and super technical while we stay true to our roots and play slow and heavy.
@@Bullheadrecords ah yeah now I'm _completely_ with you. I'm a death metal guy and whilst I do feel there is a place for the hyper technical stuff and it could be argued that such music benefits from a cleaner production- it's not really my bag. There's a reason why DM peaked in the early 90's. As you may know, luckily these days there's been an uprising of intentionally old school sounding DM bands with that bite and dirt, so it's all good as far as I care.
" theres already an easy mode its called sorcery build " This is actually true. I had hard time playing darksouls 2 but then i was like: why not magic ? And it was a breeze from there
Idk had an easier time with Sttength build than sorcery in ds2 but I don't like the sorcery in ds1 or ds2 nkt because I hate spells but that fact that you're limited on some of them.
This whole thread reminds me of that one comic that trended like a year ago, about the girl trying to play D&D with her friends, deciding immediately that the game is too hard, and getting mad when they won't change the game just for her.
@@mykelmellen2378 "the whole thread" starts with people complaining about From Software games' lack of difficulty options, to which The Act Man then responds.
I also "like" the fact where he discriminates against people with physical disabilities in the video. A lot of the timing in souls-like games is absolutely impossible when the cartilage in your joints is fucking GONE! There is a difference between a made up senarion and sexist comic and real world disabilities literally gatekeeping people. If people want it hard then they can put it on hard nothing is stopping you but you think it's ok to keep others from being able to experience the same game?
4:42 another sad fact that I saw under another video: Artorias was left handed. So not only was he weaker in general, because of the abyss, but he was also handicapped, with his dominant arm being broken
Here's what easy mode should look like in the Souls games: Darks Souls 1 - In the cut scene where Oscar drops the key to your cell. In easy mode he takes a look at you, shakes his head and carries on without dropping the key. Dark Souls 2 - When you try opening the door to the Firekeepers house, you find the door is locked, with the old firekeepers laughing hysterically inside each time you try. Dark souls 3 - When you try to pull the coiled sword out of Ludex Gundyr, it won't budge.
How about this? Dark Souls 1 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty. Dark Souls 2 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty. Dark Souls 3 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty.
I would've switched to easy mode so many times in my playthrough of DS3. I'm glad that choice was taken away because it gave me such satisfaction to beat it. I'm not very skilled at action games but with persistence and a crazy amount of deaths I finished it.
Me too, when i first beat darksouls 3 it genuinley felt incredible. It was a level of accomplishment that i've only ever gotten with the darksouls series
“By not pushing yourself to do harder things, you will be at the bottom of the mountain while everyone steps on you to make it to the top” a teacher of mine
While I do love games like Devil May Cry that lets you unlock higher difficulties letting you decide if you want it to be harder, I also appreciate how Souls games force you to think how you can make this seemingly impossible game easier for yourself
I think the easy mode criers don't understand that *everybody* gets slammed in Dark Souls. they see the extremely practiced TH-camrs and think "man, everybody is just super good at the game naturally and I wasn't born that way so I can't beat the game", when really, they started like everybody else did.
@@bmocbruhistotle339 so if the mods exist, and they clearly haven't ruined the game, why not get an official easy mode? I have no problems with fans. All I see here are gatekeepers and elitist pricks who base their meaning on haven beaten a game.
@@GunPotato87 because the whole purpose of the game is that its hard its a part of the message and design behind it, for you to claim an easy mode is needed is you spitting in the face of the devs who made the game in their vision
this whole debate is always strange to me. Like at the end of the day it's just an entertainment media, if you find some part on a video game is not appealing to you then just find other game that does. don't ask change of what it's creator intended, especially if it's the core experience. this is like I as a hemophobe wants a "gore-free version" of final destinations movie.
Exactly, DS is just not fun for me, but I really enjoyed Code Vein because there is just less trial and error bullshit in it. So if a game doesn't appeal to you, someone will probably make a game that will.
@@4thPillarman I am sure you'll manage! My fiance who has only played AC2 as far as action games go managed to beat it yesterday. I suggest grabbing Yokumo's sword and maxing it out with an Atlas gem, you can clear the whole game with it.
Most of the people who claim that these games aren’t accessible would get quite upset if a person with ADHD said they couldn’t play a game like Animal Crossing or Stardew Valley because it’s too laid back. What would you do in that situation, make it so that hell portals randomly open up and you have to kill all the demons before you can continue? No, that would ruin the experience, that game simply isn’t for them, and that’s alright.
@Sawfish TTV Well, can you kill some demons on my Animal Crossing Island? I would my self, but I don't have the Doom Shotgun so I myself can not legally Rip and Tear. Also I feel you my gamer.
@@GunPotato87 While this does hold truth, there's no reason to start randomly throwing insults around, especially when having a civil discussion would help both sides see the merit in each other's points. I would argue that the Souls games, and games like it, have actually carved themselves a bit of a genre within the action-adventure market; a niche, if you will. Part of this genre lies solely on the difficulty, as the numerous number of Soulslike games that are trying to capture this same challenge would indicate. This is why difficulty sliders and whatnot work in other games. The genre, or in this case subgenre, hasn't been built around the idea of surmounting a formidable challenge, so varying difficulties is appropriate, whereas in a Soulslike where the difficulty is paramount to the experience, it wouldn't serve as well. Another point would be that difficulty doesn't always mean the same thing. For a topical example, let's look at Dark Souls and Animal Crossing. In Dark Souls, difficulty is defined by carefully cutting down the enemies while trying to maintain your limited, yet valuable resources. Something like the crawl from Undead Burg up to the Parish is a wonderful example of this. Now in Animal Crossing, the difficulty does not stem from enemies or combat. The challenge is building up an island/town that you are able to sustain and be happy with. While the latter task may seem easier than the example given from Dark Souls, they both serve to give you the feeling that (most) games are fundamentally built on: fulfillment. In Dark Souls, reaching a bonfire after a long and arduous journey to reach it, clinging on to the last bits of your life is what gives you this feeling. In Animal Crossing, it's paying off all of your bells to Tom Nook, and making the perfect dream house within the game. Both of these require time and effort, but we wouldn't necessarily look at them within the same scope of difficulty.
“It’s supposed to be hard. If it wasn’t hard everyone would do it. The hard is what makes it great.” -Jimmy Dugan, A League of Their Own Quote was about baseball, but fits perfectly for FromSoftware games
Many people forget, that being slammed into the ground IS the dark souls experience. Remove that and you just have just experience. But not a dark souks experience.
Well, canonically they are. But my friend gave up on literally the first boss of ds3. I had 3 friends playing bloodborne at the same time and they all gave up too. Smh so pathetic
Four years or so ago I tried Dark Souls 3, I went to the store, bought some hot Cheetos and some Mountain Dew and sat down for what I wanted to be a "real gamer moment." Gundyr kicked my butt. After 20 hours I made it to the dudes with the daggers that kill each other and the player, I can't remember what they were called. I fought them for four hours. By that fourth hour I felt like I was one of them, dancing with blades and matching their movements. Killing them and winning was probably the most heart warming moment in gaming I've had, yet maybe the saddest. I didn't want them to be dead once I left that room, I wanted to return and fight them again, forever. Dark Souls just does that to people.
It's pedestrian as hell for me, but one moment in Elden Ring that will always stick with me will be my first encounter with the Night's Calvary. I was just prancing around on that bridge, having finally starting to get used to mounted combat as those berserkers and knights kept taking swings at me. Then I see this looooooonng health bar stretch out across the screen. And I'm wondering if they brought in a gang of friends to help or something then *BAM* he's just there behind me. Looming over me like a massive shadow, he definitely got a good jump out of me, lol. And as daunting as he was to beat, I still wasn't quite prepared for how much of a hard ass Tree Sentinel is. But eventually I vanquished him as well. This game makes you realize you're so much stronger than you think you are, but you have to be willing to rise to the occasion.
@@mostafajamal102 They're my favorite in the entire franchise, just a damn shame they come so early into the game. Between the epic presentation and the fact it's the first Lord fight, its far too easy. In pretty much any other circumstance that would be fine, but the Watchers are a joke compared to most of the game which is a letdown for such an epic showdown. Guess it could be worse though, could've been Yhorm level easy.
Learning the dance of souls games is such a satisfying moment. I remember when I finally realized “wow I’m not awful at this game anymore” such an amazing feeling.
they already did its called the deprived you start with the best starting stats but have a literal loincloth and club like you just discovered the wheel if you ask me what ill be playing in elden ring, the answer will be the equivalent of deprived
"I want FROM Software to make their games appeal to as many people as possible." Really? Are you sure you want them to do that? Haven't they learned what "making something appeal to as much of the demographic as possible" does to something besides make a bunchload of money for the publishers and ruin the soul of a game?
For a crowd that supposedly cherishes "diversity" you would think they'd understand the ramifications of retooling a space/hobby/activity to be hyper inclusive and welcome to all demographics. You only get corporate sludge.
This is exactly what killed COD MP in 2019... Modern Warfare tried to be "as appealing to masses" as possible and look where the franchise's reputation is with its core community... It's suffering like me when I play Souls' games, endlessly....
Dark Souls made me understand that the stakes in a story depend entirely on the difficulty of the gameplay. How many times have you run into a tomb in Skyrim with a miner outside telling you of unspeakable danger, only to come out without a scratch? It ruins the stakes. The exact same thing would happen to Ornstein and Smough. They'd have been forgotten in 2011, had the game had an easy mode. "They're so much tougher on hard!" yeah that's the point of a hard mode, dumbass.
Genuinely. I got the first Dark Souls when it was free with games with gold on Xbox and I had no clue what it was. Started playing it and got my ass handed to me. I got mad, I got frustrated, but I also learned. It made me a better gamer. As cringe of a sentence as that is. Beating that game made me feel so accomplished cause I did it with no help, no guide, no summons. Just me vs the game. If there was an easy mode it would defeat the purpose of what the game is going for.
I am playing dark souls remastered for the first time and am super addicted.... And the first time I met Ornstein and smough i felt nervous af Until i killed them both without dying once😂 honestly most bosses after bell gargoyles I've never died more than the 3 times surprisingly
@Steps The games don't need an easy mode because the mechanics can be manipulated enough to make it as easy or hard as you want. Certain builds are absolutely broken, and if you look at a walkthrough beforehand you won't struggle much. The real difficulty comes from playing and learning without a reference point, or challenging yourself by using a broken straight sword for example.
I really wish the DS1 remake did add an easy mode. Call it "Game Journo difficulty" and it just warps you to the end credits without touching a single button lmfao
As Mauler said "The lows define the highs" The game doesn't coddle you also there is this thing called if you are struggling summon someone ask a friend or learn how to play the fucking game I did both and now I'm ok
I remember demons souls had a halloween update that gave enemies like 10x hp, do that, I looked it up. It put the world in only dark tendancy which is funny
more like "easy mode" as in the gears and all that stuff are easier to get, but other things stays the same. If you suck at it, you'd still die regardless of difficulty
My girlfriend who has never played a game like this and struggles mechanically in games, prefers games like The Sims and Stardew Valley, or healing in League of Legends with limited 1v2 to 1v5 situations. Loves playing around allies and protecting them. Finds more peaceful games to be more fun. Etc etc -- already beat Margit after about 1 hour. We don't understand these sissies that are crying for an easy mode.
We were all very quickly humbled by our first FromSoft game. We all got bullied HARD. Difference is some people blamed their own skill and kept pushing to improve, while others blamed the game for not bending to their ego and quit. The latter are the last people who should be consulted on what would make FromSoft games better. Fans aren't gatekeeping anybody; we want everyone to experience these games and earn their victories just like we did. Some are content, however, with gatekeeping themselves and faulting the game for it. Their defeatist mindset is the real issue.
Area of interesting/valid discussion exists... Twitter users: "Yikes", "let me unpack this for y'all', "wow this take is bad", "manchild", "umm hun nobody cares about you", "HAHAHAHAAAA you're wrong", "this opinion is actually dangerous", "As a _____ myself", "toxic", "I don't need to engage with such a bad position", "gatekeeping loser", "basement dwelling", "bad faith", "????????", "Nice strawman", "you clearly haven't given this much thought", "you don't really wan't to have a proper discussion do you?", "byeeeeee". *Blocked*
We can’t forget about the 🙂 and we definitely... most can’t forget about the 😉 right after the “this criticism isn’t for you sweetie, don’t be too close minded” how about this? I’M NOT EVEN AT AN AGE TO BE LEGALLY DRINKING SO SHUT THE FUCK UP and let a game with the name DARK SOULS be the least hard
Not to mention that Dark Souls is an important game for that very reason, it came on a time where developers felt obligated to add multiple difficulties and not hide anything from the player. It's important because it showed the world that there still a comercial interest in challenging games.
I just love they stood by their audience instead of making the mistake every other game makes and trys to get a bigger audience and in the process makes their original audience less happy and this is coming from someone who has never played a dark souls game
Little late, but something to add about artorios act man. He's fighting you with his bad arm too, he's left handed and during the fight his left arm is broken, just flopping around, so he's fighting at even more of a disadvantage. What a badass!
The Star Trek TNG "Tapestry" shows you how taking the easier way leads to a mundane and safe life, while the reckless action leads to loss, then to awareness to not only how much you lost in life, but also how much oppurtunity you gain as well.
If I was From Software, I would tell everyone that there’s an easy mode in the new game, but then lock it behind an impossible challenge like beating the entire game without dying just to troll people
@@zaneheaston8254 bluepoint games (the guys that remade demon's souls) said there is an easy mode. There isn't a button that says easy mode, you just gotta find it
@@zaneheaston8254 No no, Actually put it in the game. Be a company of your word. Hackers gonna hack, those guys are gonna cheat every Other way. If these people are too damn lazy to even beat a videogame legit, those lazy turds aren't putting in the effort to figure out how to hack one. So Actually put the easy mode in, but make the activation requirement so completely psychotic that you'd have to be "Souls Jesus" to even get it in the first place.
"Get up to 37% OFF your Displates here: displate.com/theactman/displates?art=5f1a04cfccdfd
The debate has waged across Twitter and internet forums. But no, Dark Souls should NOT have an Easy Mode. No From Software title would be better off WITH one. They already have ways to make them easier. People that continue to ask for an easy mode have never outlined how it would actually work, and the reason why is if you try to do that, you realize very quickly it just won't work.
Do u like curry?
The difficulty of dark souls is what makes it so rewarding, if the game gives you everything, it loses the charm. Good stuff Act Man 👌🏻
Is an LA Noire review on your radar?
UNBELIEVABLE. Today I took my son to Chuck E Cheese for his birthday. He won a game and exchanged his tickets for a Mickey Mouse ring pop, but then a large man with a receding hairline came in and SNATCHED it out of the poor kid’s hands! To my dismay, It was the Act Man, the evil gamer himself!
Dying light review pls
As someone who has cerebral palsy a disability that effects my fine motor skills I believe accessibility is important. But that doesn't mean you should take away from the amazing experience that is a From Software game. Overcoming the soul crushing difficulty is where the full experience comes from. I have beat Dark Souls 1,2,3, and Sekiro despite my short comings. As someone with a disability I don't want to be treated differently I want to prove myself by completing the same challenges as my peers.
Lmao this^
Well done mate, beating dark souls is hard for everyone, good job on doing it with your own disability combined
...But the sjws will still rant on and get triggered for you themselves
Props to you mate. As someone who also has cerebral palsy this summarizes exactly how I feel.
As someone who has currently hit the fucking wall hard on The Owl fight, I salute you my man.
@@Whistler112 I love to hate that fight! Good luck!
I just can't do Sekiro lol, its so different from any game I've ever played
"Dark Souls is not unfair, it's just authentic, cause if a dragon hits you, sure it takes most of your healthbar, but thats the point, if a dragon hits you and barely affects you, it wouldnt be a dragon, itd be a joke" I'll never forget this quote, said by a Spanish reviewer, and couldnt be more accurate.
Also Midir is OP, that's why I love him. Died 69 times and killed it on 70th
@@prongs82 agreed, I think Dark Souls makes every mechanic, Item and detail something with weight, and makes the world more beliavable. People always have issues to differ a well thought opinion from just a high moral stand one, before was with religion, now is with politically correctness/whatever twitter is about lol
This is why i love classic wows leveling system over the retial version.
If there is only a destination there is no journy.
Good Old Muzska
@@prongs82 Nice
I'll admit, Demon Souls Remake really isn't accessible because of the difficulty
Trust me those ps5 are fucking hard to get
Saw your profile picture and thought it was a comment I made
@@corporalkills LOL, a fellow toothbrush enjoyer
@@Katpasniss *head tilt intensifies*
Yep getting a PS5 with a pain in the butt but I finally got one in February of this year I had my copy of demon souls for PS5 on my shelf and I couldn't play it until I got my PS5
Amen
they should add an easy mode but instead of being easier its literally the same as the regular game.
the placebo effect journalists would get from that would be absolutely insane
Or “game journalist mode” where the opening cutscene plays and then immediately cuts to end credits
@@Eekk381Game Journalist Mode
1. You See the Intro
2. You die 1000 Times because you just spawn under the map
3. You won and the Credits play
Perhaps, call it “Easy”….but it starts the game on NG+7
That'd be funny, but then make every fire keeper go on about you not being good enough to play the regular mode.
My brother just started playing Dark Souls and he sucks at it. But he isnt complaining about an easy mode. He comes to me to ask for advice or looks up videos to figure out stuff.
Glad he stuck with it and is willing to learn to better his experience with the game. Those are the type of players who end up enjoying games like Dark Souls.
Good lad, always nice to see new people coming to the community. Can’t wait to join him in some jolly cooperation!
@Thunder Life same with me and bloodborne
Lol when I got this game in 2011 my youngest bro liked it so much I gave him my copy. I’ve only beat ds 1 he’s mastered all three.
That's the worst part about the souls games. The games are impossible to beat without looking at tutorial and walkthrough.
I never understood the "No one cares if you beat big bad baddy on impossible mode!" argument. There are entire channels with big audiences dedicated to gaming challenges with restrictions, there are entire channels with big audiences dedicated to "nohitting" bosses in Dark Souls among other games, and do I even need to bring up Speedrunning & E-Sports?
Thats cool for them. I'm just playing by myself in my house.
Also, i play these games for personal reasons I couldn't care less about saying to people that i finished dark souls what mattered was the experience. The idea that video games (art overall) has to be accessible to everyone is stupid, unique experiences like dark souls wouldn't exist if games were accessible yo everyone.
@@joaogarcia6170 but can everyone really have the same experience? Between all the different classes, loadouts, and path choices, no two folks are going to have anywhere near the same experience.
Then consider that early players lacked access to guides, TH-cam tutorials, or mods compared to newer ones. Add to that, differences in player skill and bosses that were a breeze for some might as well have been a brick wall for others.
The idea of a shared, unique experience is laughable. Trying to force everyone jnto the same arbitrary "difficulty" to promote it is a joke.
Lobos Jr proceeds to beat every game in the series with a wooden ladle 😂
Are you forgetting, "E-Sports isn't even sports."
Don't FromSoft games sell like hotcakes? It's not like they NEED to make an easy mode to have the games sell better.
Players are begging for a Bloodborne 2 or remastered/remake, for example. But that's up to Sony.
@@dynamicflashy Actually it's up to FromSoftware too for u know making the damn game and the closed Japan Studio who gave a lot of the Bloodborne ideas to Fromsoft. From hates doing sequel so its not happening.
@@dynamicflashy nah. Miyazaki hates making sequels he said it himself, dark souls 2 wasn't made by Miyazaki and DS3 was made to make people shut up about "DS2 killed ds1 loreeeeee11!1!!!!1!1!"
@@xBinyWolf That's fine. Bloodborne doesn't need a sequel. All we need is a 60 fps mode or a 4K/60 remaster.
@@dynamicflashy BB really needs steady 60fps. It would be the best game ever made.
Elden Ring is the perfect embodiment of how to build a game without needing difficulty modes. You can strictly limit your leveling and go straight for the bosses while only using specific weapons for maximum challenge or you can level up more, use sorcery and/or use summons to have a less tough time. It's available to every skill level no matter how low or high!
It's also a different challenge depending on what build you play
To be honest this is my personal easily unpopular opinion so do not bash on me, but I actually disliked elden ring for this reason. When I was growing up, I had a major anger issue, and all I did was play games like Fortnite and call of duty. I'll stick with cods campaign for example, as it's linear design along with my terrible eyesight since I needed glasses but wasn't with actual parents for a while and didn't have an insurance card from my dad in the army for his Tricare made call of duty campaigns so unbearably hard. Mind you this was when I didn't have "gamer instinct" as well, I mean I was like 10. The reason I love those campaigns is because even though I felt so angry all the time, it was up to me to learn tricks and patterns to understand how to get through each area, so when I went to replay said map, I knew ways to dominate the battleground. Dark souls is no different, but elden ring on the other hand gives you the option to go wherever you would like, and in this it can lead frustrated players into a trap, such as going to caelid at level 60, whereas dark souls linear gameplay makes the maps navigational and not misleading (unless of course they do it to poke fun at the players. Looking at you heides tower of flame). It's a personal perspective, but although I like the freedom and game time of elden ring, I think they could just make that game time into a long lasting linear experience, and also I wont complain about the graphics or anything, simply cuz they were fuckin amazing, so no complaints there or on gameplay. I will say one thing though: I did not expect to be able to go from staring in awe at the great erdtree, to going there. That kept me hooked the whole playthrough
@@alexanderscott5492 I kind of see where you're coming from, but isn't this the same with any open world game? You have areas for various player levels, like Assassins Creed Odyssey. A lot of RPGs do the same, Elden Ring just doesn't scream it into your face like any other FromSoftware souls like games. Okay, it's misleading sometimes but that's on player's decision, right? On my first Elden Ring playthrough I unexpectedly went to Leyndell without facing any demigod lol, I was super weak and everything killed me so I kind of get it but at the same time, it's a open world game mechanic at the end of the day
I just hate the fact that they nerfed bosses like Radahn or margett
@@Mahh_Nery See that's funny, because I loved assassins Creed Odyssey until it got to the point where I wanted to continue main story quests, but they were all above me, forcing me to backtrack and waste more time on side quests. I have the same issue with elden ring, since caelid is probably the most intriguing area to someone like me, but it took until I was ready to take on elden beast to be able to freely explore caelid. I also had problems with looking for equipment without the help of a guide, due to how vast the land is. It's jus small inconviences for an arpg I wasn't fully into. That being said, I still thought it was a good game and will still be excited for the next entry, but it won't beat that feeling of coming into an area barren and finding ten ways to change up or enhance my build before I head into the next. Elden ring is jus a little too broad for me to get that feeling
One of the funniest parts of that dumb thread was someone calling him out and him responding that he's interviewed Miyazaki for hours before so in his words "he's accomplished a lot". So he talked to the man himself and still doesn't have a damn clue why the games are the way they are..smh lol
Fun fact: Artorias is left handed. He’s fighting with his off hand during the boss battle.
I was gonna critique some lore here, but Artorias do be flipping a sword with one hand...
Thats the only easy mode we get. And am happy with that
That's broken he's kicking the players ass with a broken Arm doing flips and shit like a ninja dark souls doesn't care if your handicapped or not anyone can beat the game if they want to
Artorias may have been crippled in his battle in the Abyss, but he was still powerful enough to be doing sick flips on my corpse with a literal handicap.
@@grotus5549 just picture him in his prime instead of the broken state
Journalists: When will we get an easy mode for Dark Souls?
FromSoftware: That’s the neat part, you won’t.
Love this comment lol
@i Play Sometimes spamming this link will make your account get banned by spamming..that is if you are not a bot.
Stright up, I'd love for them to just flat out tell people they ain't ever gonna do no dang easy mode.
@@Zathren they basically did with what miyazaki said and im glad
@@theshadowwing it's a bot. i see this fucking link everywhere. there's no point in even reporting them at this point.
the difficulty of the Sif boss fight adds to the story and sadness as he isn't realistically the hardest boss, but it truly feels as if he was fighting with all his strength to defend his master's grave
ohhhhh that was a grave? makes a lot of sense now
@@Phylonixyes and sif uses artorias's old sword
@@Phylonix Bro skipped all the cutscenes, dialogue and DLCs
Wait i doesn't get it. Isn't sif trying to protect you so you not go to the abyss?
@@01-aleriorayyaarifaisal91 Artorias was corrupted by the Abyss, essentially becoming a soulless husk. Sif decided that killing the travellers that desired to traverse the Abyss is a better fate than having them submit to the darkness and basically becoming a zombie due to the corruption.
Fun fact : There is an indie title called "Castle in the Darkness", which is about rescuing a princess. If you play on easy mode, she doesn't get kidnapped and the game ends after two minutes.
that’s incredible
I love it
Hence why there should never be an easy mode
@@B3N_TH-camIt's ok for games to have an easy mode, but Fromsoft games with easy mode wouldn't work
Well if they want an easy mode then from software should definitely do this. Anyone that starts the game on easy will skip straight to the credits and they have to play the game on the normal difficulty in order to experience the story lol
Its ironic that people like Tamoor think DS is gatekept, when in reality its the opposite. DS is one of the few communities who encourage new players. I haven't seen any one abash someone for dying to the first boss. In fact, people bond over dying to the first boss. They know what it was like to struggle to the first boss and what it took to finally beat it.
I took like 3 hours to beat asylum demon cause I didn’t realize there was the door to the left
@@calebtimmons4458 damn first time it took me a long time too haha but I was like 8 I think can’t remember
I mean I sat there and died to Vordt for like 3 straight hours before finally beating it and this was after I had easily over 100 hours into the souls games as a whole. I would be no better than an idiotic hypocrite if I laughed at someone who died to the first time without playing any of the games before.
@Wario it's not just single player. I'm guessing you haven't played it
@Wario Dark souls is multiplayer dumbass and it doesn't make a difference if it was single player or not
I love the points you made Act Man. I recently got into Dark Souls and totally got the whiplash in difficult jump plus super vague and confusing world. But it's interesting enough that I WANT to explore and experience something different. My biggest takeaway from your arguments is that no one is entitled to experience everything the same way. Genres, ratings, difficulty, tone, EVERYTHING in any form of media is made for a crowd. Some appeal to larger crowds, others don't. Demanding everything be catered to your desires is entitled and selfish. If you truly want to enjoy a form of media, you'll find a way. But don't try to change that media itself to suit your limited scope. And if you try and just can't get into it, then oh well. You don't have to like everything. And you don't have to tell others their form of media is lesser just because it's different from yours.
Release nerf gun zombie apocalypse episode 3 you hack!
No I won't repaint my masterpiece because the colorblind can't see it. I'd recommend they listen to a really good song instead.
“Super vague and confusing world”, I 100% agree with you
Yes dude that’s exactly what these games do. They are SO punishingly hard to new players, but the worlds and enemies are so unique, enticing and horrifying that you are compelled to explore every corner and claw your way to the next bonfire to see what new abomination and challenge lurks around the next corner. I love these games so much and I’ve only beat DS3 and almost beat Sekiro.
Dark souls is actually very lax and cheesable once u get your bearings. It’s so much easier than you think and you’ll see what I mean eventually.
When I was in choir, my teacher use to tell the better louder singers to tone down to the ones who weren’t as loud and not as good. Eventually she realized that people should be told to get better to make the group better instead of telling the better singers to get worse for the benefit of the not as good. Which makes a lot of sense.
people often forget that dying doesn't necessarily mean hard, it's an opportunity for something else more, use it to learn patterns, not to rage spam and cry online
you perceive deaths as failures, leading you into thinking it's a hard game, but in reality it isn't as frustrating as it is if you just played the game and master it.
where's the fun in playing a game about humans trying to
beat gods if you're already OP?
True
idk but its how you perceive the game is your win-con, these game journalists cant win for shit because they brand DS as hard LMFAO and they accept it
Also dying is in fact part of the story and lore itself. Dying actually means something
i feel like this is a very bad point to make as someone last time i checked if your game requires trial and error to teach the player, that's bad game design
@@howdyimhowdy The depends on what you are trying to create. In the real world we very often learn things from trial and error. If we have the time, or feel strongly about learning something we will learn about it (i.e. searching posts online for what to do). Without that knowledge though, we have to use our precious experiences to make educated guesses and see if they hold true in any particular situation.
If you want your game to mimic real life situations, trial end error gameplay (that ALWAYS follows and obeys the laws of your world. I.e. NOT something like kaizo blocks or IWBTG) is an excellent way to cement the realism of your game. However, if you want to make a game that should be able to be played through it's entirety without the need for a community and knowledge to be shared amongst players, than trial and error gameplay is absolutely terrible game design.
Ultimately it's about respecting the intentions and desires of the artist. If the developers believe adding easy options would reduce the quality or merit of the game, they have no obligation to create such a mode to placate a given group.
I don't want an easy mode, I use whatever difficulty setting is hardest(except hardcore ultimate ironman. I like a challenge, not suffering). That said, why not give the cruddy games journalists noclip and invinicbility and be done with their moaning?
I can't respect the artist or his/her desires because I'm an entitled Games Journalist who demands special treatment.
i think it's funny considering if FS ever *did* decide to put in difficulty options (not that they should or would i like DS the way it is), i can almost guarantee a majority of the FS fanbase would be pissed lol. i think your point is true though if the devs want those options then okay if not then also, okay. idk why Act Man even made a video on this imo it's such a tired thing. that article was obvious clickbait; that headline always garners a bunch of angry clicks every time a FS game comes out. he shouldn't have even given the article exposure. it was meant to antagonize an angry reaction haha
and if half your consumer base deiced to bail so quickly they effectively wasted their money, then that their choice as well.
FromSoftware knows who pays their bills and it's certainly not the dipshits on Twitter that (evidently) can't even get past the tutorial boss.
So did everyone just forget that you can summon people to basically play the game for you? Easy mode won't ruin the game because it already has one
Edit: This comment is a year old stop replying to it jesus christ
Yup, but i think its fine for those who want to use it.
However it WAS fun watching so many soulsborne fans rage over Sekiro when it released, made you realize just how many of them clearly never got gud and just decided to summon lol.
Stop crying, git gud
So stop asking for it
Ngl got carried through all 3 and bloodbourne
Summoning for bosses gives the boss more health, not saying it doesn’t make it easier
being a sunbro is also a key part of the experience.
i specifically build a multi purpose character with passive regen, just so i could guide people across those wretched lands for extended periods of time.
showing them secrets. flex with different strategies on different enemies etc.
and when the time came where i was in need of help because..
well, im not good enough to beat the dancer at sl1, i went to the steam forums and asked for help and found people that happily stood up to the challenge.
"The harsher the desert, the greater the oasis"
*HOLY FUCKING SHIT THAT HIT HARD*
I never heard that saying, but I’m honestly glad I did just now.
I'm going to steal that
"most oasis are figments of ones desperation"
wow
So deep
Except when u r too weak to even get to the oasis lol
Getting clapped in Dark Souls is simply part of the experience, even life itself doesn't have an "easy mode".
My guy has 6 likes and already second comment, rigged
Yo Act Man, pin this in comment.
Unless you pick the “born rich” class, has good starting stats and perks, pretty low street smarts though
Hello again.
Born female, nuff said *leaves chat*
Honestly it would be hilarious if they did add an easy mode, but everything is the same. The characters just chastise you for choosing that option, and refuse to help you.
Omg your comment has me laughing out loud
imagine Melina in elden ring being like "you picked easy mode so,I am afraid, you must remain maidenless"
A friend of mine had an idea for an easy mode where the only difference is that you start the game with one additional soul
Easy mode is already in the game anyway
It will be labeled the "toxic mode" real fast. 😂
Holy shit, I'm writing down your example about horror games right now. That's actually the single most genius point about this debate I've ever heard. I literally have no clue how someone is supposed to argue against that.
The “hi how are ya” took me the fuck outttt
I was on Deployment and a friend of mine on the ship convinced me to play the first 2 games because he was so hyped for 3. Every day he would ask me where I was in the game, or what build I was running. He also gave me hints to where cool items were. Like breaking tails, or hidden walls. Eventually, I finished DS1, and made it half way through 2 because Dark Souls 3 dropped.
We had a port visit in Dubai. We buddied up and went to a wifi cafe to download the newly released Dark Souls 3. The next month of our free time after our shifts were dedicated to a full exploration and journey through dark souls 3 without any online guidance. It was a magical and brutal experience, and I'll always treasure this series because of him.
I just helped my brother beat Margit in Elden Ring. He had never played a souls game before. I taught him how to punish certain moves Margit does and what moves to just avoid. There's always a way to make the game easier, it's just not a menu option.
The difficulty has been nerfed in Elden Ring. I flew through it as opposed to Scholar of the First Sin
@@waveygravey3575 there were only a few bosses that were truly difficult. The world as a whole felt better but it did feel easier. Also NG+ doesn't feel nearly as hard as it used to.
Im legit doing the same thing with my brother too rn, hes almost got margit down
@@waveygravey3575 no it wasn't you just got good in dark soulses and then passed the skill on elden ring
@@sassas1487 I hate the saying but this is one of the few instances where "git gud" applies.
I had never played a souls game before and was super intimidated by them. Then I bought Elden Ring. I was shaking in my boots around every corner and I absolutely loved it. The atmosphere was so much more intimidating and when I actually discovered how to play the game well it felt like I actually became a part of the world and overcame it. It was truly an experience that will live on in me forever
I had a similar experience but with monster hunter hoping I’ll also enjoy elden ring on that level
@@iambravvomonster hunter doesn't hold a candle to elden ring... Good game though
Lol I relate but when I watch a bunch of horror movies I had the courage to play it finally
I had the same experience but in preparation for Elden Ring my buddy convinced me to play through the Dark Souls games and so I did and I had an absolute blast
Watch horror movies and you'l be confident enough to play a souls game. That's what lead me to play Elden ring and now dark souls next
That's like adding "fair mode" to Mario Party
UNBELIEVABLE. Today I took my son to Chuck E Cheese for his birthday. He won a game and exchanged his tickets for a Mickey Mouse ring pop, but then a large man with a receding hairline came in and SNATCHED it out of the poor kid’s hands! To my dismay, It was the Act Man, the evil gamer himself!
LOL ain't that the truth
@@TheActMan you’re the one who stole my dying light review aren’t you
@@comfortzoneking8785 lmao
@@TheActMan that you stole a ring pop from a little kid
Every game has an easy mode:
It’s called “get your older brother.”
underrated comment
nah it's called google
Shi, I am the older brother 💀
@@grug1343 that was exactly me. My younger cousin asks me for help to beat old demon king and I beat him easily.
@@belligerentgoose3190 me too man
If Dark Souls had an easy mode from the start then the fanbase wouldn't be what it is today, we probably would've just got stuck on Smough and Ornstein then switched to easy mode.
I would have never got into the series, the memes about it being really difficult is what even got me to buy the games in the first place
Funnily enough, I managed to beat Ornstein and Enough on my very first try during my first playthrough.
It got super close though.
I was completely out Estus flasks and had about 2/3 health left.
If it had an easy mode, We wouldn't be 6 games deep, a whole new genre and a sea of knockoffs to follow it. Its a cult classic because of the difficulty, Matched with an incredible world design, combat system and lore.+
@@killerdude151 great.
Now that it's established though, why not add one?
@@GunPotato87 Because I want fromsoft to focus on making masterpieces and not waste time watering down the experience to appease people who likely wont finish the game anyway.
Not only did Artorias use a great sword with one hand, it was his nondominant hand. Artorias is left-handed and he uses his sword with his right arm.
I have a plan act man, all we need is some money, faith and A got Damn red dead redemption 2 review.
You mean "Why Red Dead Redemption 2 is a masterpiece".
Yes indeed
ooh also rdr1 review
Red dead revolver review lololol
@@smoker5989 indeed when our plan is over, we’ll be farming mangos in Tahiti.
To quote TGX game reviews: my one specific gate is here, you don't need this gate to appeal to you specifically when there are thousands of other gates catering to you.
Not every game is going to appeal to you is the lesson here
TGX is sort of interesting to follow since his reviews change and improve as he makes more of them, while he still ends up occasionally repeating the same downsides as before. That sort of growth overtime makes watching his content interesting to me. There's a lot of effort in what he does, but sometimes he also poorly manages his projects like the Megaman series review. Those videos are like watching a steady spiral towards madness, showing why you probably shouldn't review every single game in a row like that.
@@Arexion5293 I agree wholeheartedly, although I find myself relating to him alot since his childhood strangely parallels mine, although he's currently on break due to mental issues from what I heard, its a good thing he's getting help too
This is so on point, I couldn’t agree more.
The whole point of the “Souls” games is to overcome such a challenge, to realise your mistakes, to adapt and over come what has stopped you in your path. Think of it as a puzzle game. You change this to help with this, you learn this which is useful for this and so on. Taking that away would cripple and destroy the whole reason the game exists.
I agree as well
I mean…if that’s the experience you want then select the higher difficulties. I personally wouldn’t play it but if the devs wanted to put in a weenie hut juniors difficulty then I don’t see how it ruins my experience so long as I don’t actually use the difficulty
I feel the same about the Witcher 3, Death March, especially in the beginning, is a crazy fun experience every fight is a dance with death. But I could understand if someone only wants to play on Easy. The story is just that good.
Summons exist
I agree. I suck at dark souls but I still agree
first time i fought gwynn i died nonstop for 3 hours. i actually cried the next day when i beat him and finished the game. that feeling when you overcome the challenge is undescribable
When I fought Gwynn for the first time I was lucky, as I had learned how to parry and was pretty good at it. And I had him dead in two attempts. but fights like Nito had be fighting for hours
The whole point of a souls game is that you're a weak souled individual facing overwhelming odds and challenges. To die, and die again until you get strong enough to overcome it. The story is built into the gameplay. That's the game.
You can beat the f'ing game with a banana, if that's not accessible idk what is
(Also never ask a creator to change their art. Big boy companies should be making accessibility controllers/devices so everyone can enjoy the game for what the creator made)
I dig the nightingale pfp
@@daizenmarcurio fr, that nightingale armor in skyrim looked cool and has decent stats
But- but not everyone has a banana! Dark souls isn’t accessible! Think about the children in Africa, how will they be able to beat dark souls with a fruit???
Some people lifted 6,270 lbs(2844 kg) in time. Does that mean every people can lift that weight all of a sudden. I don't think so. You said some people beat the game with banana but that doesn't mean everyone can play it because some guy put 2000 hours into souls games and wanted to try to play it with banana on his 33th run.
right, I mean dark souls 2 literally has an achievement for dying!
A disabled guy beat Dark Souls with a foot-based controller.
The *software* doesn’t need the be made more accessible, the hardware does.
And game journalists using actually disabled people as a shield to hide from criticisms of their inability to play games, is f*cking disgusting.
I totally forgot about that! Now there’s a guy who’s opinion I’d love to hear about on this topic! 😃
Happens to people like me all the time, we are used as arguments and ways to shit the goalpost and virtue signal to us. I'm tired of this shit tbh with you
I was going to mention this very thing. It's like walking into a sea food buffet and complaining about getting sick because you have a shell fish allergy. Only you put your stupid ass there.
@@YourHuckleberry99 don't you know youre hopeless and so oppressed that these privileged wealthy 20 somethings from the west coast know better than you?
I'm someone who:
- isn't disabled
- isn't a videogames journalist
- HAS beaten PS3 Demon's Soul and 360 Dark Souls
And I can't for the life of me wrap my head round people who get this irate about an easy mode option.
You'd never use it? Great.
I wouldn't use it. I know I don't need it.
But so long as it's an option and the default is the difficulty as is, why the fuck do you care?
Like, they could add a mode where Solaire is chronically depressed for the entire game, where Frampt lays down some straight up truths on you about exactly what's going on, where Anor Londo is a tourist attraction and where Gwyn greets you with a hug and says "hey bro, word to the wise, you *really* don't want to touch that fire".
And you know what? So long as that was a separate, clearly marked "silly mode" option and not the default, intended experience setting, I. WOULD. NOT. CARE.
It's just *really* weird and cringeworthy how parts of the community get so worked up about a hypothetical easy mode that the devs themselves have said they have no intention of adding.
We get it: it's a hard game and you're very proud of yourself for being part of the club that beat it.
But honestly it's just a fucking videogame at the end of the day.
One time when I was hanging out with a friend of mine, he handed me a controller, turned on Dark Souls 3, and said "go". I don't know how many times I died to that giant crystal lizard, more than I could count, but when I finally beat it, the sense of accomplishment was so intense. It's what made me fall in love with the series. If I had done it on "easy mode" then I never would've become such a big fan
Cheers to you and your friend.
Lol sounds like your friend just wanted to watch you suffer a little. Glad to see it ignited an interest in the franchise because it is just amazing
@@kylekrueger2327 you are correct in thinking that lol
Eyy my brother did the same thing to me. Fell in love and went back play all soulsborne games. Now putting in mad hours in Elden Ring.
That's awesome! I wonder if the giant crystal lizard was any harder than the Spirit of Motherwill? That's the From Software boss that did it for me. I had zero expectations going into the game since I found it in a bin, but when you're a long-time gamer and the first boss spanks you like a baby, you take it personally. 😅
You actually changed my mind on this subject. I used to think some of the same things as the people complaining, but playing the games and seeing your take has officially convinced me. I probably should have typed this when it first convinced me but better late than never
With this understanding, it's much easier to appreciate these games for what they are. They are pure games, not plagued by microtransactions, corporate greed, or complaining fans ruining a good thing. And I absolutely love them for that. Even when I don't like one of their games (preference), I can always appreciate what goes into it and what it is at heart
I mean if you want to "experience" souls games without the difficulty, just watch a lets play or something. There you go, you can appreciate the story and art style without putting in the effort.
exactly.
These are likely the same people who will complain about let's plays as well tbh lol
@@InfernalMonsoon It's people that are either used to getting what they want, when they want or people who are getting upset because they think someone else might be upset.
Facts but experiencing it in game like you’re actually playing and controlling the player is way way different from just watching
Or just get a mouse and keyboard.. suppose that's not hard anymore since the timesaver you can buy from the remaster that lets you have basic hardware support on the api and interface level for an easy 20 extra plus a few years of silent unapproving fuck you unacknowledgement...
The whole thing is just
"I don't like pistachio!"
"Then why did you ask for it?"
Well yes, but... 'no! They should make pistachio more appealing to people who prefer chocolate. Those people could just go eat chocolate of course, but maybe they just want the pistachio to taste like chocolate so they can say they ate pistachio and enjoyed it....'
@@MelAncholynus yea just think about the people who are allergic to pistachio. Are you really going to gatekeep pistachio so these people cant eat it?
@@mcdc3037yeah!.... f*ck their allergies they need a taste of Pistachio even if it kills them.
No. It's "I like steak, but the chef only cooks it well done and refuses to offer medium rare. Meanwhile, a group of zealots scarfs down charcoal and mocks anyone who doesn't want to choke it down as well."
@@GunPotato87 no, it’s more like you went to a nice steakhouse, ordered a Big Mac, and then spent weeks bitching about it on youtube comments because you couldn’t wrap your mind around why the chef refused to serve McDonalds and why nobody else at the restaurant wanted a Bic Mac.
What if when starting a new game, there was an option labeled "easy mode" that;
A: changed nothing whatsoever
B: made the game harder.
Kuro's Charm in Sekiro basically, which Act Man fails to mention
@@GreebusBleeb why are you fuckin everywere are really that desperate for an esay mode?
That would be amazing. Lol
How about
A: it changes nothing.
B: NPC’s make fun of you for it.
It shouldn't make it harder because then the normal mode Will be considered An easy mode, and you Will once again have the community split up
I am a 57 year old grandma with MS. I beat DSR, DS3 and Elden Ring....if I can Get Gud, then anyone can Get Gud...you just need to understand "You Died" its just part of the road to victory!
Damn bro that’s insane
Respect
Another good point is that Dark Souls is based on Berserk, which is all about struggle. Dark Souls manages to capture that essence and having an easy mode would defeat the point of its reference.
Hear fucking hear
Thats not the only thing they took from berserk but i guess i agree
exactly
I hear your point
Though, an item you can pick up in the beginning of the game that reduces damage taken by maybe 20% or something and does nothing else except take up a slot that would otherwise be used for a shield or secondary weapon would probably be best for a soulslike. It'll make the player learn to parry with their weapon and use evasive tactics more often to avoid taking damage at all.
Waiting for actmans why skyrim is so awesome is almost as painful as taking an arrow to the knee
the thing about Souls games is that it gets easier as you go on, the more you play the easier it gets unless you're not paying attention
and if you don't wanna pay attention and learn then that's YOUR problem, it's not the game's problem.
the difficulty in these games make a lot of sense and is very intelligent and reasonable difficulty, also it means they only focus on just one universal difficulty instead multiple so it means that one difficulty will be really balanced.
they also give a lot of options on making the game easier or harder with different weapons or other RPG elements, they give you so many options that you can literally make the game easy by just out leveling everything.
so there's literally no reason why the game would need an easy mode when it already there.
but the thing is people who want an 'easy mode' probably won't notice or learn about anything I said here because if they were the type of people who are about to take on a challenge and paying attention and learning, they'd never need an 'easy mode' but here we are.
Tbh these games are not even that hard, don’t see what all the fuss is about
@The Leaprachaun with the muscle memory you have now from playing all the souls games, the hardest game for you would be Sekiro because the combat in it is totally different.
@@Someone-vq6jk most of these people have probably started gaming since around 2010, probably only AAA and very mainstream games that are very easy.
so they feel alienated when they play a game that's not overly easy.
but even SoulsBorne games give you a lot of options to make the game a lot easier, like completely out leveling an area or using an overpowered weapons, etc.
@John McLawson He didn't even say any of that stop trying to project your self image onto him, Souls game always have an easy mode and can be easily utilized if you're not braindead.
“The harsher the desert the more satisfying the oasis” I love that quote it is perfect for this scenario.
Fromsoft should ask you to select a difficulty at the start of the game but they affect nothing and actually are all the same
Btw artorias's broken arm is his good arm. He is left handed and fighting you with his weak hand ALL WHILE SUFFERING FROM AN ABYSSAL CRAZED RAGE. you are basically fighting him at a tenth of his strength.
And that's why making him hard is important. To show how much of a badass he was. How would we know if we beat him first try without any difficulty? We would just forget him the second we leave the arena.
and even so he still tear me apart.
Oooooo, I like this
I had to get a shit ton of poise to beat him. He made me re think my equipment because I died so much. Now I wish there was DLC to fight artorias in his prime.
@KillenX Ultimate Ginger oh fuck that guy. Pardon my French but yeah. I hated kalamet lmao
"Why does it matter" God I love this one. It matters because Fromsoft is making the best games on the market right now, yet people are begging them to fundamentally change how they make them.
" because Fromsoft is making the best games on the market right now" Debateable.
@@Johnspartan296 Their big games are better than the 90% of the market anyways.
@@devilsbossa exclusively better than EA
@@Johnspartan296 They do make some of the best though, and they’re pretty much released 3 amazing games in a row. Bloodborne, DS3 and Sekiro
@@Johnspartan296 not quite considering ever since demon souls almost every game was a near and if not an actual masterpiece
When I beat Ornstein and Smough the first time in DS1, the feeling I got from that victory is one of the best moments in games I’ve ever had. But I have a tendency for when a game gets too hard, to knock the difficulty down so I can get past. Which would massively cheapen that win, which would ruin the experience.
So you lack willpower and need the game to force everyone to play a specific way in order for you to enjoy it.
But you call those advocating for letting everyone play their way entitled.
That's rich.
@@GunPotato87 did you have a stroke writing this comment?? Like wtf are you trying to say, it literally makes no sense 😂
@@GunPotato87 brother, what the actual fuck are you talking about
@@treewithoutcontext8943 that I've come the realization these cultists should be liquidated.
@@GunPotato87 you want to end the lives of people just because they think differently than you over difficulty options for a franchise?
Get some help you sick weirdo.
I don't know about unlocking Easy, but you get Hard in Gwynevere's room
bro...
I have 60% functionality in my left hand since 2008 due to nerve damage from a neck injury. I’ve beaten every Soulsborne game and am currently enjoying the hell out of Elden Ring. It’s called practice and patience.
Hell yeah brother, wishing the best for you.
chad
Ah, so you speak for all disabilities and skill levels then. Good to know.
@@GunPotato87 he doesn’t have to but if you’re able to play video games at all you can beat a fromsoft game
@@GunPotato87 Maybe he can't speak for your disability but he can speak for some sure :)
Suggestion: "easy mode" is a video of someone from the team showing all the game features and speedrunning the levels. Let´s face it, game journalists don´t wanna play the game, they just wanna complete it ASAP to write the damn review so they can start their next shitty article.
''FromSoftware's new title is transphobic, which isn't surprising'' is some shitty headline I'm sure they would write
this is honestly true, Days Gone didn't sell well because game journalists didn't take their time and didn't pay attention, so then they made the game seem bad
I think the game should also be “accesible” to people with specific disabilities, such as having color blind modes or one handed controller schemes. After that, it’s up to skill.
If that was true I couldn’t wait to see someone just straight up one hand the entire game
Lucky for you those options exist on the game!
A man beat the game with the fucking donkey kong bongos.
@@Foreseer117 even better
That is why they hate “Get Gud” so much - it ultimately comes down to skill, where your failures are your own. These people don’t admit failure.
Here comes a small tip for anyone who feel like Dark souls is too hard. There's actually a secret item that makes all enemies do half the damage, pretty much what a easy mode would do. It's called Calamity ring, a little hard to get, but totally worth it!
I’d argue that the souls games, especially the first dark souls, are all about perseverance. Most people that are fans of these games know that. That’s the real message behind them, and no one who has ever beat any dark souls game would argue in favor of easier difficulty options. As the developers said, they want everyone to be able to share the same gratifying experience.
Exactly....perseverance. Those of us that actually conquered the game did so because we would NOT give up. Quelaag killed me so many times it was ridiculous. But after enough attempts she died just like every boss before and after her.
Kakashi Tom? Interesting
I've beaten numerous souls likes and I'm absolutely on board with an easy mode. It wouldn't be for me but I really don't see a problem with making the game more accessible for people.
To never go hollow
@@rageoftyrael thank you
I just beat the bell gargoyles yesterday and ringing the bell was the best feeling in the world. I feel like if people had an easy mode they would be robbed of that satisfaction I had
People who play on easy mode don't deserve satisfaction.
@@connorperrett9559 I've always found playing on easy mode is like getting participation trophy
True. I might never play it on easy difficulty. But just the fact that easy difficulty exist will rob all the satisfaction. Like in god of war games the god difficulty is extremely hard I found it harder than demon souls and sekiro. But even when you beat it on God mode the satisfaction is nowhere as near as beating a from software game. The easy mode players will never live the true experience and are gonna trash the game
@@ShivamPatel-yq7rr
Splitting up difficulty modes also tends to cause issues with the entire game. Skyrim is a good example, where everything is balanced for the standard difficulty as a "normal" experience, and the lower and higher difficulties are simply poorly balanced damage and health boosts rather than genuine changes to the system. I'd only support an easy mode in a game if it was a total afterthought rather than an attempt at rebalancing, like putting in a cheat code that turns the player character immortal and leave it at that. That way it would minimize impact on the actual game, and the average easy mode player should be content with immortality as their arguments tend to revolve around wanting to experience the game's lore and story without any frustration or real risk.
Speaking of which ring that bell to be notified for any fut-
*we know you clicked off the video just then* 👀
I would love it if From Software trolled all these people by putting an easy mode in the game and all it does is remove every enemy, and you just walk from start to finish.
Why do you want to troll people for playing differently than you?
How does someone playing differently hurt you?
@@GunPotato87 Ok, so I like this question because I've been thinking about it from the Devs perspective.
How about this extremely likely scenario....They add EASY MODE, and during the review process, you can bet your ass all the journalists will use that mode, and because a huge part of the game IS the difficulty, they give the game a lesser score because they were bored or just didn't like it (because it's not the same game without the difficulty)
So there's one HUGE reason
Please refute if you can/want to
@@GunPotato87 Ok let me ask you a question. Why do you care so much?
@@1_underthesun games journalists aren't human and they should be banned from existence.
That's unlikely however, but they should be required to disclose what mode they play on.
Alternatively, let's go back to demos and let the players decide for themselves if they want to buy based on their direct experience with the sample product.
@@yourewallsareveryconvenien8292 honestly?
Because games should be fun, and how someone else wants to play the game they purchased does not impact me in the slightest. As a result, I cannot wrap my head around the idea that others would force people to either play a specific way or tell them not to play a game.
And I find the idea that an additional and optional mode would destroy a game absurd. Many of these arguments act like I'd be going back in time and deleting the original settings and replacing them with super, easy baby mode.
The lack of a difficulty option is what makes the game fun. If you could just turn the difficulty down every time you came to a roadblock, then you would get no sense of reward from overcoming it.
The difficulty actually comes from choosing whether or not to upgrade your Health. If you have more health, then it will result in a noticeably easier experience overall, since you're able to take a lot more damage before dying. It's especially invaluable early in the game, before you find better armor and weapons to give you more of an edge over your enemies.
But that's up to you to do that... Nobody would force you to lower the difficulty.
I love artorias so much. Not only is he broken. Not only is one of the hardest bosses in his most weakened form. Not only is he fighting you with a great sword with only one hand. ITS HIS OFF HAND. Artorias is LEFT HANDED. He’s such a badass
Ummm... Artorias isn't left handed. His shield arm is more reinforced with armor to provide more defense. It's why his left arm and his shield are both broken. He took a hit that was way too much and it messed up his arm. So no Arty isn't left handed, but I do agree that he's badass as hell C:
@@literalcancer8810 I mean this is a really old debate. It’s never been confirmed either way but there’s evidence for either apparently. I’m convinced he’s left handed because pauldron placement isn’t exactly historically consistent in the series. Plus there the item description for his sword in dark souls 2 (says the users were left handed). And there’s always that cover art that people always assume was artorias
I fucking LOVE DARK SOULS
Did you know Senna was left handed and had to drive cars with manual gearshifts and gas and brake with the right foot?
3:27
This is honestly a perfect description of how I feel playing Dark Souls.
I just finished The Darkroot Garden after almost three hours of getting my ass handed to me. I just sat at the bonfire for a few minutes. Just staring at my character while listening to the music.
Just the feeling I had from beating something that took me ages and knowing that there was so much worse to come. Such a nice and cozy but sad feeling just staring at the bonfire for a while.
yup, that’s dark souls😂😂
Valid opinion. Here's mine. I enjoy these games off of the sheer fact that your given a build. You take care of your build and you test your build as you move through the world. You level your build and your build is essentially you. You don't know the way, so you find it. You don't know what's behind that door but you open it. No map markers. Complete organic discovery. Elden ring Is fucking beautiful.
I feel ya. After I beat ornstein and smough after like hundreds of time I just sat at the bonfire for a while just staring and listening to the music.
It's the same thing in MGS3 with the End and the ladder scene, imo.
They should remake dark souls one with an easy mode where everything attacks at half speed and do half damage but after beating the asylum demon, the bird just kills you
Half of the bonfires explode on contact and the firekeeper fires soul spears at you
That sounds more like an anti piracy protection, but still epic.
@@nostalgiagaming560 lol
I agree. Fromsoft should put in a troll easy-mode, that doesn't actually function, just to f*ck with the people asking for one.
@@Jinrou_Yumeno that would be amazing
Honestly I didn’t really care either way before. But then, out of curiosity, I played the easy mode mod for elden ring after I had already beat the game multiple times. After my experience with the intended difficulty, the easy mode felt so pointless and soulless. I got no joy from winning, I felt no stakes, it was just sad. If that had been my first experience with elden ring I don’t think I would have played for very long. It was my first souls game and I didn’t know how satisfying winning against difficult odds was yet. I would have 100% switched to easy mode the first time I felt stuck, and it would’ve ruined the whole experience.
You know in a way this feels like how it is in the extreme metal community. We are told to get softer in order to appeal to wider audiences, but if you take away that raw heaviness of it, you take away the soul of the music.
How do you mean? In terms of record label pressure?
I feel like what you say only applies to some scenes in the mid 90's lol
Then again I'm not a musician.
@@purebaldness it all that depends on what scene your in. I’m in the stoner/doom metal scene. Most metal now if focused on being super fast and super technical while we stay true to our roots and play slow and heavy.
@@Bullheadrecords ah yeah now I'm _completely_ with you.
I'm a death metal guy and whilst I do feel there is a place for the hyper technical stuff and it could be argued that such music benefits from a cleaner production- it's not really my bag. There's a reason why DM peaked in the early 90's.
As you may know, luckily these days there's been an uprising of intentionally old school sounding DM bands with that bite and dirt, so it's all good as far as I care.
@@purebaldness right same with doom metal. In fact nowadays I think it’s even slower and heavier then it’s peak in the 90s and 2000s
@@Bullheadrecords as it should be. Progression not regression!
" theres already an easy mode its called sorcery build "
This is actually true. I had hard time playing darksouls 2 but then i was like: why not magic ? And it was a breeze from there
yeah, I started with magic, combined it with the fire sword and I did amazing
Try miracle.
Idk had an easier time with Sttength build than sorcery in ds2 but I don't like the sorcery in ds1 or ds2 nkt because I hate spells but that fact that you're limited on some of them.
This whole thread reminds me of that one comic that trended like a year ago, about the girl trying to play D&D with her friends, deciding immediately that the game is too hard, and getting mad when they won't change the game just for her.
I saw bits and pieces of that comic here and there, but I have no idea where to find it full.
...Except for the fact that the whole thread consists of people defending the lack of difficulty options?
@@mykelmellen2378
"the whole thread" starts with people complaining about From Software games' lack of difficulty options, to which The Act Man then responds.
I also "like" the fact where he discriminates against people with physical disabilities in the video. A lot of the timing in souls-like games is absolutely impossible when the cartilage in your joints is fucking GONE! There is a difference between a made up senarion and sexist comic and real world disabilities literally gatekeeping people. If people want it hard then they can put it on hard nothing is stopping you but you think it's ok to keep others from being able to experience the same game?
@@roadent217 I think they call that a "video".
4:42 another sad fact that I saw under another video: Artorias was left handed. So not only was he weaker in general, because of the abyss, but he was also handicapped, with his dominant arm being broken
Here's what easy mode should look like in the Souls games:
Darks Souls 1 - In the cut scene where Oscar drops the key to your cell. In easy mode he takes a look at you, shakes his head and carries on without dropping the key.
Dark Souls 2 - When you try opening the door to the Firekeepers house, you find the door is locked, with the old firekeepers laughing hysterically inside each time you try.
Dark souls 3 - When you try to pull the coiled sword out of Ludex Gundyr, it won't budge.
We can only dream lmao
bloodborne - the blood beast lookin thing eats you
@@lordheadass3662 Better yet, The blood procedure in the beginning fails and you just wake up in a totally normal world, Fade to black, roll credits.
How about this?
Dark Souls 1 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty.
Dark Souls 2 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty.
Dark Souls 3 - The player has control over the difficulty and selects the option they enjoy, with achievements/trophies being locked behind the intended difficulty.
@@GunPotato87 th-cam.com/video/o9amakfmTHs/w-d-xo.html
I would've switched to easy mode so many times in my playthrough of DS3. I'm glad that choice was taken away because it gave me such satisfaction to beat it. I'm not very skilled at action games but with persistence and a crazy amount of deaths I finished it.
i'm glad you were able to do it man, good for you, you earned it
Me too, when i first beat darksouls 3 it genuinley felt incredible. It was a level of accomplishment that i've only ever gotten with the darksouls series
Yeah, exactly, I've never played DS, but I've found myself beating a difficult game just because I couldn't lower the difficulty.
“By not pushing yourself to do harder things, you will be at the bottom of the mountain while everyone steps on you to make it to the top” a teacher of mine
Damn, that’s savage
While I do love games like Devil May Cry that lets you unlock higher difficulties letting you decide if you want it to be harder, I also appreciate how Souls games force you to think how you can make this seemingly impossible game easier for yourself
I think the easy mode criers don't understand that *everybody* gets slammed in Dark Souls. they see the extremely practiced TH-camrs and think "man, everybody is just super good at the game naturally and I wasn't born that way so I can't beat the game", when really, they started like everybody else did.
Pretty sure we understand how it works.
But hey, if it helps you feel better just generalize all of us into this fantasy strawman.
@@GunPotato87 just play it on PC and install a god mode mod and leave game developers and fans alone
@@bmocbruhistotle339 so if the mods exist, and they clearly haven't ruined the game, why not get an official easy mode?
I have no problems with fans. All I see here are gatekeepers and elitist pricks who base their meaning on haven beaten a game.
@@GunPotato87 because the whole purpose of the game is that its hard its a part of the message and design behind it, for you to claim an easy mode is needed is you spitting in the face of the devs who made the game in their vision
@@KingKyuu don't bother replying to them, they are a lost cause
this whole debate is always strange to me. Like at the end of the day it's just an entertainment media, if you find some part on a video game is not appealing to you then just find other game that does. don't ask change of what it's creator intended, especially if it's the core experience.
this is like I as a hemophobe wants a "gore-free version" of final destinations movie.
Exactly, DS is just not fun for me, but I really enjoyed Code Vein because there is just less trial and error bullshit in it. So if a game doesn't appeal to you, someone will probably make a game that will.
@@HappyZavulon ima be honest I am so bad at that game, still haven’t finished it, referring to CV
@@4thPillarman I am sure you'll manage! My fiance who has only played AC2 as far as action games go managed to beat it yesterday.
I suggest grabbing Yokumo's sword and maxing it out with an Atlas gem, you can clear the whole game with it.
@@HappyZavulon thanks for the tips, friend. I’ll have another go at it once I finish Sekiro. Have a nice rest of the day!
Ha, the best comparison I can think of is asking for a PG Quentin Tarantino movie
Most of the people who claim that these games aren’t accessible would get quite upset if a person with ADHD said they couldn’t play a game like Animal Crossing or Stardew Valley because it’s too laid back. What would you do in that situation, make it so that hell portals randomly open up and you have to kill all the demons before you can continue? No, that would ruin the experience, that game simply isn’t for them, and that’s alright.
@Sawfish TTV Well, can you kill some demons on my Animal Crossing Island? I would my self, but I don't have the Doom Shotgun so I myself can not legally Rip and Tear. Also I feel you my gamer.
@Sawfish TTV Well, frick.
There's a difference between difficulty and genre.
You may have to remove your head from your ass to see it though.
@@GunPotato87 While this does hold truth, there's no reason to start randomly throwing insults around, especially when having a civil discussion would help both sides see the merit in each other's points. I would argue that the Souls games, and games like it, have actually carved themselves a bit of a genre within the action-adventure market; a niche, if you will. Part of this genre lies solely on the difficulty, as the numerous number of Soulslike games that are trying to capture this same challenge would indicate. This is why difficulty sliders and whatnot work in other games. The genre, or in this case subgenre, hasn't been built around the idea of surmounting a formidable challenge, so varying difficulties is appropriate, whereas in a Soulslike where the difficulty is paramount to the experience, it wouldn't serve as well.
Another point would be that difficulty doesn't always mean the same thing. For a topical example, let's look at Dark Souls and Animal Crossing. In Dark Souls, difficulty is defined by carefully cutting down the enemies while trying to maintain your limited, yet valuable resources. Something like the crawl from Undead Burg up to the Parish is a wonderful example of this. Now in Animal Crossing, the difficulty does not stem from enemies or combat. The challenge is building up an island/town that you are able to sustain and be happy with. While the latter task may seem easier than the example given from Dark Souls, they both serve to give you the feeling that (most) games are fundamentally built on: fulfillment. In Dark Souls, reaching a bonfire after a long and arduous journey to reach it, clinging on to the last bits of your life is what gives you this feeling. In Animal Crossing, it's paying off all of your bells to Tom Nook, and making the perfect dream house within the game. Both of these require time and effort, but we wouldn't necessarily look at them within the same scope of difficulty.
Wait, that reminds me of creepers from Minecraft
“It’s supposed to be hard. If it wasn’t hard everyone would do it. The hard is what makes it great.”
-Jimmy Dugan, A League of Their Own
Quote was about baseball, but fits perfectly for FromSoftware games
Many people forget, that being slammed into the ground IS the dark souls experience. Remove that and you just have just experience. But not a dark souks experience.
@Rotten so imagine a Player who never died once in his first run. Do you think he had the best experience?
@@ShapBro Well not exactly, no, but it would be kinda cool to brag about, though idek what that dude above meant at all.
That experience being fun or not can vary wildly between individuals.
@@gamerinatrance3618 and if it's not fun, go do something else
You have souls but no dark
I like to think that everyone that gives up on Dark Souls are those same sad decrepit hollows you wack around with your zweihander.
Or they got a job to go to
I work 12 hour days and I’m on my 17th play through on DS3 😂
@@AnonDegenerate MY MAN
I think that is essentiallyhow the loreof the gameworks too, so... Yeah!
Well, canonically they are. But my friend gave up on literally the first boss of ds3. I had 3 friends playing bloodborne at the same time and they all gave up too. Smh so pathetic
Four years or so ago I tried Dark Souls 3, I went to the store, bought some hot Cheetos and some Mountain Dew and sat down for what I wanted to be a "real gamer moment." Gundyr kicked my butt.
After 20 hours I made it to the dudes with the daggers that kill each other and the player, I can't remember what they were called. I fought them for four hours. By that fourth hour I felt like I was one of them, dancing with blades and matching their movements. Killing them and winning was probably the most heart warming moment in gaming I've had, yet maybe the saddest. I didn't want them to be dead once I left that room, I wanted to return and fight them again, forever. Dark Souls just does that to people.
I believe its the abyss watchers you're talking about and its one of my favorite boss in dark souls 3
It's pedestrian as hell for me, but one moment in Elden Ring that will always stick with me will be my first encounter with the Night's Calvary. I was just prancing around on that bridge, having finally starting to get used to mounted combat as those berserkers and knights kept taking swings at me. Then I see this looooooonng health bar stretch out across the screen. And I'm wondering if they brought in a gang of friends to help or something then *BAM* he's just there behind me. Looming over me like a massive shadow, he definitely got a good jump out of me, lol. And as daunting as he was to beat, I still wasn't quite prepared for how much of a hard ass Tree Sentinel is. But eventually I vanquished him as well. This game makes you realize you're so much stronger than you think you are, but you have to be willing to rise to the occasion.
@@mostafajamal102 They're my favorite in the entire franchise, just a damn shame they come so early into the game. Between the epic presentation and the fact it's the first Lord fight, its far too easy.
In pretty much any other circumstance that would be fine, but the Watchers are a joke compared to most of the game which is a letdown for such an epic showdown. Guess it could be worse though, could've been Yhorm level easy.
Learning the dance of souls games is such a satisfying moment. I remember when I finally realized “wow I’m not awful at this game anymore” such an amazing feeling.
I've been so furious at the insane damage of Godfrey, first Elden Lord that I could spit blood, and I firmly believe that fight is as it should be.
they should just add an easy mode that's actual an even harder version of the game
yes :) make it like 5% harder, and the placebo effect will have people tricked into thinking it's actually easier.
Just make it a rick roll lol.
they already did
its called the deprived
you start with the best starting stats but have a literal loincloth and club like you just discovered the wheel
if you ask me what ill be playing in elden ring, the answer will be the equivalent of deprived
"I want FROM Software to make their games appeal to as many people as possible."
Really? Are you sure you want them to do that? Haven't they learned what "making something appeal to as much of the demographic as possible" does to something besides make a bunchload of money for the publishers and ruin the soul of a game?
For a crowd that supposedly cherishes "diversity" you would think they'd understand the ramifications of retooling a space/hobby/activity to be hyper inclusive and welcome to all demographics. You only get corporate sludge.
“Yes, I want call of duty set in the medieval era.”
"If you try to please everyone, you please no one" Dark Souls is the IKEA of games
@@jmvv451 i mean... The console version does come in a rectangular box
This is exactly what killed COD MP in 2019... Modern Warfare tried to be "as appealing to masses" as possible and look where the franchise's reputation is with its core community... It's suffering like me when I play Souls' games, endlessly....
The feeling I got when beating Orstein and Smough for the first time would have never been the same if dark souls had an easy mode
I'm about confused by what you mean. You wouldn't have to choose that mode though?
Dark Souls made me understand that the stakes in a story depend entirely on the difficulty of the gameplay.
How many times have you run into a tomb in Skyrim with a miner outside telling you of unspeakable danger, only to come out without a scratch?
It ruins the stakes.
The exact same thing would happen to Ornstein and Smough.
They'd have been forgotten in 2011, had the game had an easy mode.
"They're so much tougher on hard!" yeah that's the point of a hard mode, dumbass.
Genuinely. I got the first Dark Souls when it was free with games with gold on Xbox and I had no clue what it was. Started playing it and got my ass handed to me. I got mad, I got frustrated, but I also learned. It made me a better gamer. As cringe of a sentence as that is. Beating that game made me feel so accomplished cause I did it with no help, no guide, no summons. Just me vs the game. If there was an easy mode it would defeat the purpose of what the game is going for.
I am playing dark souls remastered for the first time and am super addicted....
And the first time I met Ornstein and smough i felt nervous af
Until i killed them both without dying once😂
honestly most bosses after bell gargoyles I've never died more than the 3 times surprisingly
@Steps The games don't need an easy mode because the mechanics can be manipulated enough to make it as easy or hard as you want. Certain builds are absolutely broken, and if you look at a walkthrough beforehand you won't struggle much. The real difficulty comes from playing and learning without a reference point, or challenging yourself by using a broken straight sword for example.
I really wish the DS1 remake did add an easy mode.
Call it "Game Journo difficulty" and it just warps you to the end credits without touching a single button lmfao
"Try tounge but hole" helped me keep my humanity throughout the soul series.
*time for grab*
Glorious chest ahead
That’s like adding “finished game” mode to cyberpunk 2077
bruhh
@@shib5267 bruhhh
bruhhhh
bruhhhhh
bruhhhhhh
As Mauler said "The lows define the highs"
The game doesn't coddle you also there is this thing called if you are struggling summon someone ask a friend or learn how to play the fucking game I did both and now I'm ok
Glad i found someone else here who watched Mauler's series on dark souls. That quote always resonated with me
What if you have no friends/embers/or if you have a shitty internet connection like me?
@@TheEnigmaProductions then you just learn to play or just give up as there isn't much else to do
8:46 Star wars outlaws: I'm about to change history
Artorias wielded a great sword in his weaker form with one hand, that hand being his off hand. And that dude was a hard battle.
@@berserkingyadis now this makes my Broadsword become a Heavy Greatsword +10
Would be genius if they added an "easy" mode, which says it's easy but actually doesn't change anything.
That would at least shut some people up, and it would be kind of funny
I remember demons souls had a halloween update that gave enemies like 10x hp, do that,
I looked it up. It put the world in only dark tendancy which is funny
more like "easy mode" as in the gears and all that stuff are easier to get, but other things stays the same. If you suck at it, you'd still die regardless of difficulty
It'd be funnier to purposely switch "easy" and "hard" like what accidentally happened with a "Resident Evil" game when it came to the US.
Waiting for actmans why skyrim is so awesome is almost as painful as taking an arrow to the knee
My girlfriend who has never played a game like this and struggles mechanically in games, prefers games like The Sims and Stardew Valley, or healing in League of Legends with limited 1v2 to 1v5 situations. Loves playing around allies and protecting them. Finds more peaceful games to be more fun. Etc etc -- already beat Margit after about 1 hour. We don't understand these sissies that are crying for an easy mode.
@@SheanWalsh46 u are actually not wrong
@@SheanWalsh46 ur correct and i hate it
We were all very quickly humbled by our first FromSoft game. We all got bullied HARD. Difference is some people blamed their own skill and kept pushing to improve, while others blamed the game for not bending to their ego and quit. The latter are the last people who should be consulted on what would make FromSoft games better.
Fans aren't gatekeeping anybody; we want everyone to experience these games and earn their victories just like we did. Some are content, however, with gatekeeping themselves and faulting the game for it. Their defeatist mindset is the real issue.
Area of interesting/valid discussion exists...
Twitter users:
"Yikes", "let me unpack this for y'all', "wow this take is bad", "manchild", "umm hun nobody cares about you", "HAHAHAHAAAA you're wrong", "this opinion is actually dangerous", "As a _____ myself", "toxic", "I don't need to engage with such a bad position", "gatekeeping loser", "basement dwelling", "bad faith", "????????", "Nice strawman", "you clearly haven't given this much thought", "you don't really wan't to have a proper discussion do you?", "byeeeeee".
*Blocked*
Wow! Yikes! Who hurt you sweetie? That's not very Keanu big chungus wholesome of you.
@@Jarl_egbert I was gonna put, "Who hurt you?" It's a personal favorite of mine as well.
Thank christ i dont use twitter
Imagine having fucking twitter in the first place
We can’t forget about the 🙂 and we definitely... most can’t forget about the 😉 right after the “this criticism isn’t for you sweetie, don’t be too close minded” how about this? I’M NOT EVEN AT AN AGE TO BE LEGALLY DRINKING SO SHUT THE FUCK UP and let a game with the name DARK SOULS be the least hard
Not to mention that Dark Souls is an important game for that very reason, it came on a time where developers felt obligated to add multiple difficulties and not hide anything from the player. It's important because it showed the world that there still a comercial interest in challenging games.
Your right Actman lowering the difficulty would damage the identity of from software games it's like taking split screen out of Halo... oh wait.
Halo 5 Flashbacks
From software has only had this difficulty identity in recent games.
I just love they stood by their audience instead of making the mistake every other game makes and trys to get a bigger audience and in the process makes their original audience less happy and this is coming from someone who has never played a dark souls game
Little late, but something to add about artorios act man. He's fighting you with his bad arm too, he's left handed and during the fight his left arm is broken, just flopping around, so he's fighting at even more of a disadvantage. What a badass!
He also normally wielded a sword and shield, rather than just the sword
The Star Trek TNG "Tapestry" shows you how taking the easier way leads to a mundane and safe life, while the reckless action leads to loss, then to awareness to not only how much you lost in life, but also how much oppurtunity you gain as well.
In other words, when it's game over, you realise how much progress and time you lost, but also learn what you can do to improve it.
@@Therworldtube Yes.
RLM fan
Waiting for actmans why skyrim is so awesome is almost as painful as taking an arrow to the knee
If I was From Software, I would tell everyone that there’s an easy mode in the new game, but then lock it behind an impossible challenge like beating the entire game without dying just to troll people
Spread it as rumor, do not say it as a public statement, otherwise when those “players” data mine the game, they will file a lawsuit
@@zaneheaston8254 what would their lawsuit be? That the game developers didnt put in something that they said they did. Bro that's nothing
@@zaneheaston8254 bluepoint games (the guys that remade demon's souls) said there is an easy mode. There isn't a button that says easy mode, you just gotta find it
@@zaneheaston8254 No no, Actually put it in the game. Be a company of your word. Hackers gonna hack, those guys are gonna cheat every Other way.
If these people are too damn lazy to even beat a videogame legit, those lazy turds aren't putting in the effort to figure out how to hack one. So Actually put the easy mode in, but make the activation requirement so completely psychotic that you'd have to be "Souls Jesus" to even get it in the first place.
😂 beat the entire game without healing once