Try Rocket Money for free: rocketmoney.com/actman #rocketmoney #personalfinance Diablo 4 has sold more copies in it's opening month than any of Blizzard's other games. But does this success mean the game is any good? Well, no... And in this video I'm gonna tell you why.
> getting more job experience and earning more money and finding out all the prices just scales with your salary. So 'inflation' is like level-scaling I.R.L?
It’s weird how in the game industry even if a game makes a billion gajillion bucks it doesn’t necessarily mean it’s good, back in the day I felt like a game making good money was a sign of quality.
How the turntables. Nowadays the games that arent making tons and cashing in on players are the best ones to check out and a sign of love and quality. Take Dead Island 2 for example, it didnt sell fuckloads nor was it ridden with microtransactions, but it was quality and the most consistent, bug-free AAA(felt like a polished indie tho) release in the year.
@@viniciuscarvalho15 PoE is too complex and annoying for most people to get into. The simplicity that Blizzard gives with its building paths without needing to follow a spreadsheet over whether or not +1.2% damage or +.8 fire damage talent is better because they lead to completely separate parts of the tree. Plus doing the EXACT SAME story over and over each season without any changes is just zzz
To this day, I still remember first time opening the Butcher’s door on lvl 2 , sh*tting my pants/ having a heart attack, dying immediately, then realizing how undergeared/underleveled I was… such a memorable moment , all these years later I didn’t forget. Such solid points act man! Gave up D3 after only like 100 hours, wouldn’t touch D4 with my 10 foot..
I am not a fan of level scaling. I enjoy going into an area and seeing shit like 10 levels higher and being like "Nope" and ditching. I feel like part of the achievement is entering an area that I wanted to for a while but can only enter once I reach the level requirements. Also it's fun to sometimes challenge your self by going into a higher level area and trying out the mobs or a boss.
level scaling is ok because they dont scale with glyphs or paragon points which are much more powerful than your base stat gains from leveling will ever be. Which means you will eventually completely smash through open world or "scaled" content anyways. Scaling allows for new players to not feel left out in the presence of end game players, although note that even WITH SCALING some classes are melting world bosses in 3 seconds before anyone else even gets in.
Same. When I play Diablo 3, I skip directly the highest tier I can and increase the tier as I level (if I remember right. Been a while). I hate hand-holding in games. Let players struggle. That’s part of the point.
When Blizz started implementing level scaling as a means to give challenge to players in WoW I knew something was wrong. Why would I ever downgrade myself or scale enemies up to me to give challenge? The whole meaning is to get powerful and see the difference in how far we came in an RPG.
To add to your point about NPCs in Diablo 2 once you finish an act and go back everyone treats you with reverance. I always loved that, made you feel like you were really progressing and becoming more powerful.
@@Mikitanfox1in terms of atmosphere, D1 is the best out of all diablos. It really embodied "less is more". I still play it sometimes, like once in 5 years. In terms of combat, D3 has good combat where you actually had to dodge stuff and learn how a monster fights, but they powercrept everything so much that somehow the player is doing billions of damage. D1 and D2 didn't have to do that. Plus D3's itemization is kinda meh. I stopped playing after i completed the Malthael campaign. D2 had worse combat than D3, but is way better than D1. D2 at least managed to keep the numbers and itemization in control, though i think Enigma should have never been created and unique items should have been somewhat competitive with runewords. I still play D2R from time to time. I did not bother playing D4, i don't want to support a company that ruins their own franchises anymore.
@@PenguinDynastyThe power of meetings! It takes many sessions of gathering around your team lead, hearing again what's been decided at a layer above your head, and being gradually gaslighted into believing you aren't good at your job if you can't make [player frustrating/hostile decision] work.
They really got us when the game launched, everything seemed just too good, it was incredible. Then you reach endgame and you realize what's the real gameplay behind it
So my daughter asked what I wanted for my birthday this year, and I told her I was looking at either Baldur's Gate 3 or Diablo IV. I'd never played Baldur's Gate before, but I LOVED Diablo, so I told her I'd probably like Diablo IV better. Well, the more I play Diablo IV, the more I come to the conclusion that I would've been happier with Baldur's Gate 3.
As a die-hard Diablo fan, I couldn’t figure out how to articulate my problems with the game, and your video, especially the, “Name one Blacksmith” line, finally brought together all my feelings towards this game. As I take an early hiatus of the game, which feels so weird to say about a game that just came out, I just hope the devs get a grip and hear you and all the other voices saying the game needs a proper redesign.
I agree... but convincing a developer about a mistake in their game is as rare as convincing a real demon to fight for the forces of good. It's that rare.
Meanwhile D2 Charsi Fara Hratli Halbu Larzuk Only Halbu took me a second, since Jamella is the far more memorable NPC in act 4. Every other character is utterly iconic. You enter the rogue encampment and you meet a cute barbarian girl who plays a major part in your success, giving you a rare item that can really help you get through act 1 in the base game. You go to act 2, and the blacksmith is also the healer! That makes Fara incredibly important in act 2, arguably the most important NPC there. In act 3, Hratli is the first to welcome you to Kurast. Halbu as described before is pretty forgettable, but that's more likely due to act 4 being only half-done. Larzuk is of course, very memorable due to the socketing quest. And all but Halbu have memorable interactions. D4 has nothing like that.
@@ZerglingOne1Even Diablo 3 had Haedrig Eamon who I can distinctly remember putting down his wife with. And finding his “fool apprentice” that ran off into the wilds with something he nicked from the smithery.
This video is insanely depressing because it's all true. The biggest stab was the showcase of D1 NPCs talking about the Butcher. I remember all those conversations. I remember the NPC's names. I haven't played that shit in a quarter century. I don't even remember what I did in D4 last night. For all of D3's faults and missteps, at least I remember the damned boss fights.
when he asked about the blacksmith's names, I could only recall griswold and charsi by name. but I still remember all the other blacksmiths and where they stayed in town. I even remembered how the pandemonium fortress's blacksmith greeted you with the VERY iconic "hail to you champion" 😆
I had the opposite problem, but the same outcome, with the scaling. I found Diablo 4 to be a little too tough, especially when trying to solo a dungeon, and no matter how much I leveled or how much I upgraded my gear, I never felt like I was getting any stronger, so I never felt like I was getting anywhere. This was at launch and I didn't play for more than a few days, so maybe it was made easier or something, but yeah, opposite problem, but same outcome
@@ProbeGT2…and wait for the next round of nerfs to destroy your build. Yeah….no. I am going to wait another year and look at it then. Let’s see if the devs finally get it properly balanced and stop fiddling with it. Until then, all we are is beta testers who are paying for the dubious privilege.
The problem with the world scaling with your level is exactly that. If you are really unlucky and don't receive any good loot the world outlevels you. If you don't use your skill points optimally the world outlevels you. If you choose a shitty endgame class the world outlevels you. With your increasing level you are getting weaker and the creatures in the starting level will kill you. 0 power progress.
Maybe it’s skill issue but I had the same issue with ranged rouge, any crowd control and I’m instantly dead and some enemies just won’t die and others instant kill
yeah gaining levels is noob in D4, the more you level, the harder they hit but no power gain on your end because gearing up is too slow, the key to surviving is doing the damn alters
My problems with D4 are more or less the same I had with D3. The pacing feels like you're meant to go from point A to point B as fast as possible without ever just...staying a while and listening.
What was rushing you? It sure wasn't anything the game forced on you. Sure the story sounds urgent, because what else is a story to do than imply urgency but we've all become accustomed to games needing to be urgent and very few, for better or worse, actually punishing you for it.
@@Arcolyte13 " It sure wasn't anything the game forced on you." you are right the game didnt force me to play it, so i simply didnt and unistalled, great argument.
@@Arcolyte13the better question would be what *wasn't* rushing them. Was there anything that really grabbed their attention from the main goal, was there a reason to do anything that wasn't what the story demanded? A question like that speaks far more for the pace of the game than this dumb rhetoric.
@@lukebytes5366 what kind of ass backwards moonlogic is this? The player is the sole impetus for things being done, such as when they said they opted to do every activity for 40 levels or however long. Skewing their experience with their choices.
In Diablo 2 and 3, I was never too worried about regular mobs, but when the champions with prefixes or suffixes turned up, that's when things got interesting
Anything with Arcane Enchanted can royally suck it. If you didn't have something to counter the arcane damage, it would eat away your health so fast it would make a speed running monk blush
Dog Diablo 3 was a fuckin snore fest until you hit like T7 and then it was just "1 shot or be 1 shot". Don't play pretend with enemies being a boring mess until ranks so high that only the dopamine addicts and ladder bros cared to get to
Diablo 1 was specifically not designed to fulfill a power fantasy. It was originally a roguelike in the style of Moria. The designer states in an interview that he resisted as long as possible implementing the real-time thing which he felt was being pushed on him. However, after he implemented it, he also states that it completely changed his vision for the game.
Exactly. Having a power fantasy would run counter to the principles of a horror game/story, and Diablo 1 was very much that. When the video mentioned that the first game felt like an action RPG, but with a slower, more methodical pace, it also made me think of its turn-based roots. I wonder if maybe these small strategical aspects are something that spilled over into the real-time game that Diablo 1 ended up being. After all, it was basically a sped-up version of the turn-based original.
I can definitely see the turn based origins in D1. If you entered the wrong room or stepped on the wrong tile you were in trouble. Often, walking backwards and around was needed to lure out ranger attacks
@@drygordspellweaver8761playing D1 rn. I can really feel how different is from D2, it is more slow paced and really makes you think before acting. While D2 is more about Kill the Boss and Pull the Slot Machine, git gud and learn to better pace your skills. (Unless sorc LOL)
The big plot twist at the end of Diablo 1 is that the titanic, hard to kill baron of hell you just killed was possessing a literal child, and that you, a full grown adult wielding ancient artifacts and imbued with power, were about to be the next aspect. Bullshit D4's story was the darkest yet.
From an indie dev, I love how lucid the arguments are in this video. It touches on a lot of issues that I've felt for various games over the years. I repeatedly find that hardcore players have a better game design sense than a lot of designers out there.
It is the other way around. Hardcore Gamers / Fanboys will play until endgame no matter how bad the game is. It is the casuals that you are losing along the way, which makes up the majority of the Gaming Industry nowadays. Which, in the long run, means you will lose money if those are not enjoying the game until the end.
The arguments are lucid, but they are spoken out of ignorance. About half of them are simply missing huge aspects of the game that they simply didn't see because of how much they didn't push. There are weak aspects to the game but few of them were mentioned here.
@@ZacklFair I don't know if I entirely agree. PoE was made for the hardcore playerbase in mind and that game stands as an exemplary model for what arpgs can be. In a lot of ways it elevated the genre.
@@ZacklFair Hardcore gamers arn't fanboys or vice versa. And no, you arn't losing money by not appealing to casual players. Because it all depends on the genre, and the type of game you're making. Not to mention the monetization implemented. So just stop with then nosense.
The big devs use a boring formulaic design - they put some bells and whistles on what they consider a cash register & the TOP franchises get worse over time since they lack innovation that respects what made the original title a success. _It feels like all the AAA publishers just want to create mobile style monetized games. Diablo 4 gets boring & it is hard to say that being a fan._
Oblivion and Skyrim had a scaling difficulty but there was also a level cap. For example Oblivion's town guards were always at least 5 levels above the player, but caped at 70, meaning they were eventually became beatable but rarely pushovers.
Level scaling sucked in those games as well, and those games sucked ass as a result, for fans of Morrowind. D4s scaling is actually much better. Overworld content is largely irrelevant, and your gear and paragon make a huge difference. You definitely grow in power in the game.
I was wondering why I wasn’t enjoying the game after 20 hours or so. You explained everything perfectly. I kept hoping the fun part would start, it never did
@erikbengt1074That’s because you haven’t finished the campaign. Wait til you get to level 65-70 and literally the only thing to do is farm the same nightmare dungeon over and over. The endgame content for a game that is supposed to be 90% about the endgame is pitiful at best.
Same here, i've played for 25 hours, was asking myself why i'm not thrilled to play the game. Then started to skip fights and just run and then i knew i was bored to death. I think it's because you can do too much side stuff right at the begining, and the side stuff is boring as F.
The thing that I have a problem with the most in this game and a ton of modern games is the enemy scaling up with you. It robs me of all the joy of spending time making my characters stronger. Seems like every game has to be open world
Wouldn't bd bad if it was an option. You are playing with a new friend. You click a button and now you are his or her level and can play together. But to force and you really never get stronger is bad design. If you get unluckily with a drop, you level up the Mob levels up, but your damage doesn't. You get weaker instead of treading water so to speak. As you level you should never be treading water. Make the lower mobs worthless. Ok. But don't make them as strong as they were when I was level 1 and I'm now level 100.
@@voiavictor no it's not, it's not done reight, there's no sense of power progression over time, which is why they're no longer keeping new players, the balance of level scaling is very bad, i mean if you out level just one piece of gear, you feeel stupidly weak
There were loadout slots in Diablo 3, they removed it from this game. The load out would not only load your set skills but also the armor and weapons you saved on that build, it would pull them from your stash. There also was more storage, d2 druid has more skills then the d4 druid. They removed all of these just so they can add them back in "seasons"
how do you remove something from a game if It was never there? I think some people are missing the point that this is a live service game in its first month without a season even starting yet.
That doesn’t make anything better. In fact it shows another of the mountain of reasons live service games are terrible that even basic features are considered “content” to be added later for additional cost. The idea of a constant updating game with ways to support it is fine but it fails with how the monetization comes before anything else.
@@MrWyald they don’t charge for it or consider it content bozo. If you don’t like live service, great. But for someone to play 3 hours of a game that’s biggest catch is the endgame and always has been, it just sounds dumb when they say how bad it is.
Not everything needs to be online, but it's nice to be able to play if internet goes out, or if like in my case I just moved and it took the internet company forever to get me my installation which meant I was unable to play at all for about a month. But the real reason behind it is really just to include micro transactions and other stupid stuff no one asked for. But no forcing people to have online just to even play threw the story is dumb.
@@BrandonBobby-c6x because i like mods, or use it on a portable device, or being able to play once the servers shut down lol. or not to be forced into microtransactions when in a singeplayer games they wouldnt exist cuz people would just cheat in the skins anyways.
@@BrandonBobby-c6x Because some of us play games to unwind from interacting with people all day. When I was a kid and D2 came out I might have spent a fraction of the time on the Battlenet that I did on Single player. Mostly because I actually liked the story and themes of Diablo and wanted to take my time and enjoy it; rather then deal with a player base that ran on "Got to go Fast!" logic.
@@C3l3bi1 So you like to take the games and "mod" and cheat and altar the games, and you think that microtransactions dont exist in single player games. I can name 80 single player games with microtransactions all over IOS and android.
The funny thing regarding the gold problem is, in the end game it flips around, but still stays a huge problem xD During leveling or first 3 world tiers, like you said, you don't need the gold at all, but once you find good "bases" in wt 4 and need to start rerolling a stat, the entire gold farmed in the complete playthrough and hours of dungeons is gone in seconds without sometimes even hitting the correct stat..
I remember spending around 100m+ gold on a ring and not getting anything. I got so pissed I just threw the ring away. Don't even bother selling or salvaging it
Why be able to reroll a stat? It should be a drop. Kill X and maybe you get it. Not roll them bones and lady luck reward you. That darn right terrible game design. then add in here's my money to do it is worse. Making is so spendy doesn't make it more fun or even more exciting a reward if you win the random number generator.
I think my favorite NPC in the entire game is the exorcist in Kyovashad with the chalice, just because it was the most memorable for me. There's more to it than that first quest with the basement boy.
There actually are a few well-written side quests in the game, for sure. I liked the one with the under-appreciated daughter who has some kind of devillish powers, it became like a witch-hunt and you're constantly having to protect her from her own people turning on her. As someone who sometimes feels like a black sheep I related to the story a bit.
I love how every saviour in the game is a woman and every victim is a man. Really revolutionary. The only time women die in this game is when they become the boss.
And her quest line also really introduced a bit of the lore of the game. I’m not even a huge lore guy, but I appreciate that over generic quest stories.
Id say the power fantasy was very much present in D1, but you had to earn it, getting the gear and trashing trough the parts of the game that gave you a hard time when you started made you able to play it over and over. Spamming that chain lightning while surrounded by mobs as mage once you were able to do it proper was the best feeling.
I don't remember what spell level maximized chain lightnings damage output, but you didn't want to max level it. Something about the graphics engine. It was one of the many weird quirks of Diablo 1, which is still one of the best games ever made.
Just to give you another point about progression, there's a ranger at the beginning of the first Act in Diablo 2 that talks to you telling you that you seem weak and that the monsters ahead are much stronger, thus making you want to get a few more levels before crossing that line!
To those who may not remember, Flavie can either tell you to get stronger, or tell you to finish Akara's quest first before entering the Cold Plains. I think they have their own seperate triggers 😄
You're so right about how you don't feel like you're getting stronger. Some of the gear I have, I've been using for the last 20 levels, and I'm level 96. The resistances are currently bugged in the game so they definitely feel worthless. The gold will feel more important later on when you suddenly spent millions and millions of gold in one minute trying to re-roll your gear in world tier 4. The thing is, that's all your gold will be used for...
People are rerolling gear? I'm 85 and still getting gear iPower 701 with 3 horrible stats. Ancestral with 3 good stats and 1 bad stat that you can reroll are rarer than a Yorin. Sorry, I meant a unicorn.
So I have a serious question, is this game really as bad as the title suggests, I’ve played it and thought the game was great. The only issues I have are the ones you’ve mentioned as well as some others but calling the game “so bad” is a little disingenuous. The gameplay was great, as well as the story. Some big changes need to be made for the loot though
Remember those yellow zombies in Diablo 1 that permanently lowered your HP on hit? That shit shook me for decades; whenever I would first run into zombies in other action RPGs I'd get flashbacks and dispatch them carefully. I doubt Diablo 4 can offer such a memorable experience.
older games were brutal lmao. the final boss of demon's souls has a grab attack that permanently steals a level from you if you get hit by it, it was wild. it's not quite as old as diablo 1, but followed older game design
Can you imagine the amount of bitching on reddit if diablo 4 did? Maybe you want this thrill, but you need to realize its IMPOSSIBLE to both cater to you and the broad audience.
@@janah6473 I don't need a 1:1 recreation of this mechanic, just something that is equally memorable. That said, catering to the crowd that just wants things easier is going to kill gaming.
I 100% agree with the difficulty problem, it makes grinding for hours feel like waisted time because you spent so much time trying to get better and be prepared for an area
Did they remove World Tier 2 after the beta? I played on Veteran during the beta for everything aside from the world boss and on my Rogue it was pretty rough in a lot of places, especially in dungeons. I think the problem with The Act Man on this particular subject is that he has a very old-fashioned idea of what difficulty is or should be. He measures how hard a game is based on how frequently it kills you, rather than on how much it tests your ability as a player. Ninja Gaiden will certainly kill you a lot, but it's not skill-based at all. Even highly experienced players regularly get killed unfairly in those games because they weren't designed to be easy when you know how. He also doesn't even understand that progression in Diablo is primarily loot-based, not level-based. If your gear is strong enough you will become overpowered compared to the content even when the enemies are the same level as you. The problem with Diablo 4's progression is that most of the loot sucks and does not make you meaningfully stronger. This certainly forces "difficulty", especially on higher world tiers, but it makes every combat encounter that isn't in the regular overworld state incredibly tedious and unfulfilling.
I agree too, but i think it's a problem in every game with this scaling mechanic. First - its lazy. Second - you need to feel how you slowly become overpowered, maybe not in every zone, but you need to feel that you achieved something. Ofc its way harder to fine tune every area and it takes a lot of time in testing, but i wouldn't expect anything less from Blizzard (real Blizzard) and from triple A title.
grinding for hours LOL have you not played diablo 2? or any diablo game as a matter of fact? dude the series is about grinding and gathering loot, its been like that since d1.. if the games too "Grindy" for you then why dont you fuck off and play something else? the choice is always there dude.
I think you hit the nail on the head with the enemy level scaling taking away from the "incentive" of completing the game leaving you feeling like nothing matters. Thanks for that!
I think you hit it spot on when you said "There is no sense of progression." I felt similarly after I beat the main story line. I did grind until level 82 before quitting but I didn't feel like continuing. I went back to D2R and have been endlessly grinding. Somehow an old game is way more enjoyable to me than this new one. The story also was a major disappointment.
Yeah I am shocked so many people say that they liked the story especially the climax. Inarius, this supposed badass angel who is hyped up throughout the entire game, just ends up being a cry baby and literally letting himself get stabbed in the back because hes not paying attention. Its fine to kill off Inarius but he should have been much, much harder to defeat.
I was not that terribly disappointed with the story. The ending is pretty meh, but I thought the rest of it was executed okay. Especially if you compare the game to Diablo 3. Honestly, I think this game should have been compared to Diablo 3 more than anything (as sad as that sounds).
@@TravisH-nm9fy Never once is Inarius "hyped up" in the story. "Not paying attention" Try connect some dots, maybe the campaign will be of more worth to some of you. Or did you want another Marvel movie?
To me, the talent tree and skill system as well as the UI felt very underwhelming in D4. How can you go from a game like D2R which was DONE RIGHT with good talent choices and a huge action bar full of skills, which could ALL be bound to keys, to an advanced game in the series which only has 5 skills on the action bar and a boring skill tree? They were trying to poach some of the players from Path of Exile, but that failed miserably since D4 is much more basic and uninteresting compared to all the mechanics and skill tree of Path of Exile. I mean they even made it more simplistic than D2R in gameplay, but bloated it with meaningless passive buffs, convoluted item stats and an end game talent system which is as shallow as a dried puddle. Instead of having such a restrictive talent system and UI, they should have just gone with the lessons learned from D2R and give players a large action bar full of skills and a more complex talent tree that can be respecced very easily to encourage players to experiment with different builds rather than corner them with only 2-3 cookie cutter builds with only the illusion of complexity. Sure that would have been harder to balance in PVP, but lets face it, most people play action RPGs for the single player and coop experience. All they had to do was take the talent tree and skill system of D2R and improve on that, giving players more choices instead of restricting them. For me, D4 is a hard pass and i would rather just raise another character in D2R, than buy this shallow game...
The scaling killed this game for me. I never once felt I was getting more powerful. Even fully maxing my equipment, it still took three hits to kill the basic enemy in the first level just like it did when I started the game
Oblivion had a mod that leveled with the player but it also limited how high a creature could level with you. That rat in the start, would only get to level 10 before you'd be able to put level it. Interesting that no other game adopted this way of leveling with the player.
You mean like if they made certain zones 1-30, or 20-40 instead of all of it going to 50-100? They DO however have a minimum level like 20-50 if you make an alt.
@@1un4cy I think they didnt just since they have to scale for dungeons and live events in every area. This is a good idea definitely. They would just need to keep dungeons, cellars and helltide the same at least. Live events would have to be the same or it would be too easy to farm obols in low level areas
@@twowheelunicycle8603 you play trash and enjoy it so it doesnt matter what trashcan youre sitting in while enjoying the trash. The guy you replied to is still in his "streamermoon-phase" where big streamers told him the game is awesome so since he can already see himself that its a shit game but cant go against his brain saying that the streamermoon-phase must be facts so hes delusionally picking out the one thing even the big sponsored streamers cant get past - the druid being shit to play - and latches on to that so his streamermoon-phase doesnt turn out false.
Agreed, going into Caelid early, finding dragon, trying it, dying horribly only to realize "i can kill that" and finally managing to do it 4h later was something else.
Small minor complaint i found was, they have all these side quest and dungeons, but there is no quest log to tell you which ones you have completed. Making figuring out what you have done when try to 100% the game a chore
I am 40 years old. Been playing since the start... You nailed how I feel about this game. I legitimately felt that maybe it was just my age catching up to me or my taste simply changed. To hear you say everything I felt when playing this, made me realize I wasn't nuts. I originally purchased this game with the intention to really get into it... I have yet to finish the campaign, simply due to not giving a crap. I do not want to play it anymore. I sadly found other games to enjoy. For people like me who has seen what the Diablo series has become, this is genuinely sad. It is all about Diablo Immortal mobile garbage or Fortnight garbage. I thank Diablo 4 for being the reason I am moving on from Blizzard. This was your last shot with me. Not that you truly care Blizzard, as you bathe in champagne and underage women with your dirty mobile money.
I'm in the same boat. I got through my first playthrough and just.. stopped... Sure I tested some of the other characters to see what nifty stuff they offered, but there is no real draw to keep coming back and grinding those paragon levels. About all I have left on my one character is a personal pride in "complete all side quests" type thing, but even the dungeons are static and not the randomized "I have no idea what the map looks like" of prior titles.
trust me its a good thing you haven't finished the campaign, the end game is grindy, hunting loot and rerolling stats to try make the best meta build. also, PVP is almost non existant but apparently you get better loot there than nightmare dungeons, plus the usual god like build character that one shots you with all you top tier gear on
one of the things I really appreciate about Blizzard as an adult is that they don't try to tempt me to waste countless hours playing interesting games like they used to 20 years ago.
I feel blessed to have been around to play wow in its prime with lots of friends logging on to experience the same content together. It feels like now there are so many games available and patches and balance updates seem to get released hourly for games which were released yesterday, and because theres so much choice (not neccesarily a bad thing) it feels hard to find a game which sticks around long enough (remains relevant) to build up and retain its community, i feel like there will never be another experience like wow in its prime
I think one of the main issues with games today (and blizzard is a great example for that) is that Games arent made by Gamers anymore. Every release just has one goal, profit. Its pretty rare to see a new release where you can feel how much love went into the game. Elden Ring, Valheim or Disco Elysium especially where such Games. Id love to see you review that game.
Well Blizzard lost the core of their Diablo team over the course of its lifetime. So it's not odd how d4 feels vastly different compared to prior games.
Nailed it mate. Came here just to say exactly that. I try telling my friends this same fact and they don't wanna hear it lol. Then less than 2 months later they tell me the $100 game they bought suddenly got boring and they can't be fucked playing anymore.. and this happens over and over and over again, they fall for the next game like a fish on a hook. I really believe it's because they've never played a good game in their life and don't know how to spot the signs. I've saved a lot of money as a result and watched consumers get disappointed at their games over and over again lol
Those types of games are still common in the indie space, but you're 100% right when it comes to AAA. Even when I think about my favorite AAA games from the past few years (Ghost of Tsushima, God of War Ragnarok, Guardians of the Galaxy, etc), the things about them that are the best are rarely the actual video game parts. It's more about the spectacle, characters, story, music, and visuals. Nothing today hits like Bioshock or Final Fantasy X or Mass Effect 2 when it comes to having the full package -- with CREATIVITY and PASSION.
@@gordonfreeman-g5w don't think D4 is a great game. That being said, paying 100 bucks for a game and being done with it in a couple of months used to be the norm. I'm an older head, and all the great SNES games could easily be beaten in a couple of months (often times less) and they were $50-60 games, which with inflation damn near equals $100 in today's money.
Man, D1 is such an awesome game. Hearing Tristram music brings back so much nostalgia, I feel like I'm ported back to 97 ,enjoying the game for the first time and getting the shit scared out of me when I opened the door to the Butcher's room.
the only reason it's not that nostalgic and doesn't transport me anywhere is because this game is a fucking constant in my life. my last play through of it was 3 months ago. it was actually belzebub, the HD mod thing, but it's still diablo 1 just the same.
I didn’t play WoW but I remember playing Final Fantasy XI where different players can chain their skills into a combo and create massive damage to high level monsters. That was a great way to get players talking to each other and interact / bonding. The mobs would have different elemental affinities and weaknesses so the party needs to decide which combos to use, which also are limited by the job and weapons etc.
@@justinendicott9213 Yes, and it taught players not to just smashing their hit buttons but need to wait, observe, and time their hits or the skillchain / magicburst will break. The player interactions are so much more important to the survival of the team.
I wanted to experience dread like I did D1. I'm pretty old so I don't really play most games for graphics or mechanics, I want an engaging story with interesting characters. Lilith in the intro gave me foreboding vibes, she was majestic, yet mysterious and gave me vibes that she is extremely dangerous. Then in later cutscenes, she starts to speak and she no longer gave me the same vibe as she did in the intro.
I completely agree with the level scaling point. I never understood the complaint about Elden Ring, for example, about wanting each enemy to be scaled according to your current level. It's satisfying running through an earlier segment of the game and one-shotting all the enemies you once struggled with. I'll never understand the complaint some people have about it being a bad thing
The bad thing is when you go back to do old stuff having to even engage with a mob you can just sneeze at to kill becomes tedious and boring. Kinda the problem wow had, where going to do world quests was very tedious cause you'd always agro shit you can just one shot so it did kill the enjoyment, but with a little scaling you have to work for it. It's difficult to scale correctly though because I 100% agree you should feel stronger as you go, but if you completely trivialize mobs then it eventually gets boring.
@@johnathanversteeg3666how can that be MORE tedious than having to spend a few minutes killing said mobs? The game is making it easier for you to breeze through areas your backtracking through.
@johnathan You can literally ignore all mobs and only fight bosses. Always have been, always will be. There are tons of no-hit, 1st level, naked runs. No glitches, no tools, just practice. If you can’t figure out how to run past an enemy, that’s on you.
I remember specifically in final fantasy 4 after you got your air ship there was this tiny little inconspicuous island that had the hardest enemies in the game and gave way more xp than even the areas leading up to the final battle. The most fun I remember having in that game was walking in tiny circles for hours to get into random battles with crazy enemies way too early in the game just so I could get all my spells/skills and tons of money so that the rest of the game I was god mode. Did everyone play that way? I highly doubt it because I would die a lot, so much dying, but the game didn't make that call for me thankfully. It said "HAHA! good luck kid!" with a knowing smirk and let me get my ass handed to me till I either changed my plan or got strong.
@@ZacklFair lol just keep in bottom tier casual mode and play how you wanna play. D2 was incredible. this is just casual, and that actually suits me currently.
FF7 as soon as you leave Midgar, you come across the Marshes and the Midgar Zolom which will fucking wreck your party endlessly. By design, the game sort of encourages you to try your luck and when you get your "game over" there becomes a new undocumented quest to come back when you're stronger, defeat the Midgar Zolom, and see what he's guarding. It's brilliant game design, there is a direct indication of progression, there is a huge sense of accomplishment once you're able to defeat the Zolom and get Beta. Diablo 4 has absolutely nothing like this.
@@josephk1375that's true, but content like this would not work in a game that has a hardcore mode. Granted, hardcore mode sucks right now, point still stands. Not to say it's bad in FF, it is pretty cool, it just doesn't belong in a Diablo game. Wouldn't make sense.
give path of exile a try! more depth more builds more economy and so many mechanic to play with. they are making poe2 but the knowledge and lots of mechanic from poe1 will stay!
One of the earliest warning signs was when one of the Devs said that, "It's ok to stop playing until Season 1 drops", when the game wasn't even a month old. If I made a game I was proud of, I would be hoping that players wouldn't be able to put it down. I would say, "You think the game is awesome now, just wait till Season 1 drops!" I did enjoy my time as a Poison Werewolf Druid, up until the point that I was going through Nightmare Dungeons, trying to upgrade the nodes, heading towards Tier 4, when I realized: There is nothing else to do except Nightmare Dungeons, and they are the same dungeons over and over. I was quickly getting bored and demoralized realizing that I would have to do this over and over again. Plus when most of your gear is "It has a few stats I like, but the rest of it is worse than what I got, so it's no good" or "it has the stats I want, but it doesn't support my build, yet again, so it's junk" I stopped caring. Also gems went from being "Nice! This will upgrade my gear to maximize the stats I need!" to "Wait, there is nothing that upgrades my crit chance or damage unless it is CC'd? What? Forget it, I'll just stick with the DoT gem..." They made gems pointless. And the fact that there is only two full CG cutscenes (which are beautiful as all Blizzard cutscenes are) felt cheap. Diablo 3 had CG Cutscenes for the beginning of each new act (with one of my favorites being Azmodan's "You thought you were so clever" scene), and while Reaper of Souls only had one, that one made an impact, quickly establishing Malthael as a force to be reckoned with. Even the bosses in D4 aren't as memorable as D3: Act 1 of D4 is essentially a Blood Bishop, compared to The Butcher in D3. You even have a side fight with Duriel, one of the Lords of Hell in D4, and you never mention it to anyone afterward! Why?! Wouldn't that be the perfect opportunity to tell Lorath, "Hey, btb, I just fought ANOTHER Lesser Evil, just so you know". But one of my biggest gripes is that the upgrade system in the Skill Tree is poorly done. The different modifiers can add some interesting effects, but when you realize that putting points into the skills themselves has a negilable impact on damage, it makes it feel very shallow. Even the Paragon system, which was cool to a point, I found it was so tedious to go through and upgrade that even the cool abilities I got wasn't exactly worth it. I really wanted to like D4, but I just couldn't, not after everything. I played a ton of D3, and got a number of characters to max level, and I thoroughly enjoyed it. I can't be bothered to get even my Druid to level 70. It really is a shame...
One of the most satisfying things about leveling your charatcer in Fallout 3 and New Vegas is that by the time you're level 30 a group of raiders attacking you which within the first 5 levels was tense and wasted your resources are now just barely even a nuisance, just some free xp for you to take. That should be the point of leveling, to make the earlier challenges a breeze. You know, progression!
I hate what you just described, it makes the rest of the game pointless. I actually like level scaling because then there is a game to play all the time, and not just weak trash mobs that are completely pointless.
@@AndreyGP Just restart your game every 2 hours, you get the same experience as a scaling rpg. What OP describes works for most rpg players because we want to BE powerful, there CAN be challenges but not the same amount of challenge always.
@@AndreyGP I think there should be a mix of both, where due to leveling up your arsenal expand and equipment upgrades make it somewhat simpler to kill lower level enemies. An early game boss can still beat you in couple hits with his club, but by this point you already have a shotgun than can k.o. him in a few hits from close range, making it satisfying to progress but not too much pushover. Another way would be slight ability upgrade to common enemies that allow them to dunk you if you are reckless.
I just wanted to add that IIRC Oblivion and Skyrim also have a few enemies that are static level to create voluntary difficulty spikes and later power fantasy opportunities. In Skyrim the first ice troll on the mountain and the giants are two examples from my memory. As I remember it the giants are something like static level 20. Which is why they typically one shot you and send you flying across the map the first time you see them and pick a fight with them.
Yep I still remember standing on a cliff edge, and firing hundreds of arrows from my under-geared character to kill my first giant in Skyrim - the difficulty curve definitely made for some memorable battles.
@@palp8623 From what I've been told technically it did. The yeet was originally a bug but Bethesda thought it was so funny and fitting they left it in the game.
The different regions in D4 do have minimum lvl recommendations. You can't go to the act 3 area at lvl 1 and hold your own because the enemies are like 30 levels higher than you. So that part of his complaint isn't really sound. I do agree that the scaling difficulty is dumb, at least pre lvl 50 or before you unlock t3. Damage is mostly dependent on your gear, so enemy scaling makes it so you never really feel powerful early on. You can over level and cream a boss because they level up with you, and gear is kinda trash until you get close to the end of the game.
I was excited about Diablo 4 and bought two for my 17 year old granddaughter who lives in S. Korea and myself (I'm in Washington) because she loves video games. We played together until she quit a month ago. She wasn't interested and although it brought us closer together I suspect the game was the problem. I'm 64 so I hope Diablo 4 will have significant updates to bring her back. So far I have a level 85 Necromancer in Eternal and a level 52 Rogue in Hardcore.
If you keep the screen zoomed in on the player's character it can help highlight the cosmetics you've paid for on that character. Preventing people from zooming out to a comfortable level helps boost store engagement / profit.
I was thinking it was an ambiance thing. Like, the closer camera makes it feel more claustrophobic which increases tension. But thst might be too big brain for these devs.
@@Srevengel Not if their shitty servers can't handle rendering enemies or NPCs 5 feet away, I've been stuck in so many invisible walls that prevent me from going forward until the next "chunk" loads it's ridiculous, I bet it's zoomed it just to prevent seeing stuff pop in, which yes is ridiculous and I am not excusing that, but it would be my guess.
8:56 in Oblivion creature types scale with your level while Human enemies get better equipment, it gets utterly busted once you reach level 20 because you have everyone running around with Daedric armour.
Nothing like starving highway bandits dressed in full Glass and Daedric armor to immerse you into the setting. The level scaling killed Oblivion for me.
@Dantes230 it gets busted once you think about that Daedric armour is supposed to be top tier super rare yet everybody and their damn mother seems to wear a set and that it completely breaks the economy since it's super easy money since enemies are never really that much a threat.
@Dantes230 except not. you actually get so much weaker. with levels because the scalings so bad past level 70-80 you just get weaker and weaker. especially because well they didnt think anything through with the skill tree. past level 50 most of the skill points are just pointless.
Well it's hard to scale the human part without just making them higher level and better equipped. But the point stands that it works a LOT better for creatures leveling. Also there wasn't a level cap in Oblivion so it is inevitable that the devs would run out of "leveling lists" and that things would get dodgy like in D4 for the top end. That doesn't diminish the point that: leveling enemies you face by replacing them with different stronger creatures works a lot better than just raising their numerical level. This allows a visible sense of progression for the player (yesterday I beat a rat, today a minotaur!) and this also allows the game to upgrade the gameplay of the threat we face (fighting a rat is different than fighting a minotaur)
I was laughing my ass off when I've seen screenshot from Oblivion as an example of "good game" when he was runting about autoleveling. Oblivion was one of the first games with braindead autoleveling going to extremes when it came out. No matter where you go and what hidden cave you explore you will loot just junk because of your low level. You can become winner of gladiator arena filled with veterans on level 2... And when you'll level up every enemy everywhere is buffed up as well and are wearing daedric gear. So for me it was completely unplayable broken mess until mods like overhaul appeared and even with mods it never came closer to the bar morrowind set.
Nice to see, that someone still remembers Divinity. Though it probably has way too strong summons - to the point, where some areas of the game could be cleared without your character taking a single hit, letting summons take the beating.
I just wish the provoke ability actually worked consistently. Worst taunt in any game I've seen which makes tank builds a little less interesting. Still a fantastic game though.
Counter argument for OP summons: game is designed to be fun. It's also singleplayer game that has no competition/esports attached to it. It's meant to be enjoyed in any way possible. Therefore, it is the players choice how they want to play the game. If something is too OP, you have the choice to not use it. Which is better than something being trash and completely unusable. 😊
@@Dom4z True. Physics at times can be wonky - I will forever remember that day we tried to move death fog crate towards unsuspected enemies and it broken, killing us.
It kinda goes away at t3 since there are dungeons that scale on the talisman. Lets say you start t1 so mobs are 54 . So if its t21 its 70+. But its really grindy past 60 level. Since all you do is spam nightmare and helltide. Thats the end game. Fun part is going 20lvl past yours and mobs kinda 1shot you but if you stay back dodge shoot you still do dmg. Also 4 revives. Its fun going to high lvl dung and playing carefully. At 100 you can kill uber Lilith, but reaching that lvl is very grindy
Level scaling is a non issue. The only people that complain about it are casuals and bad players who don't read their gear. You can find a weapon with correct stats for your chatacter and start melting enemies. Most of these complaints are just skill issues.
I love how they released a statement regarding the stash debacle - "We want to get this right, and it's going to take some time..." Which just means they didn't count on the backlash from the very beginning of how low it was, and that they planned to monetize it from day 1, but got caught in this conundrum after people were saying that was their intention all along, so now they are trying to sandbag the issue by delaying it further...Just more corpospeak
Or, you know, Occam's Razor? Do you have any idea how complicated the balancing is for a game like this? It's quite possible it WILL take time to fix any problem like this due to balancing issues having to go through 50 people.
@@interdimensionalsteve8172 use occam's razor. If a limitation is put into a game that requires the hoarding of loot, it's likely purposeful. The explanation that uses the least amount of assumptions is that they did it on purpose given that; one, they're aware of the stash and two, played the game at some point.
@@interdimensionalsteve8172 There is no balancing, It's just stash space to store more things! I bet they want to either monetize it or make it like D3 where each season if you complete the journey you gain extra stash slots, If it's the second one I don't mind but if it's spend real money then F Blizzard.
They looked at PoE and went.. " OI !!! They are selling stash tabs ??!!! Noice we doing that too !! " take time add stash tabs ? if they are going to take ages for that might as well forget thinking that more important issues will ever see a resolution then..
Man the old Paragon tree (23:32) designed looked awesome! Compare to what we got... Also this, 23:43 ... I cannot believe how many times I've sat and just looked at the world map and nothing is happening. I really thought that there would be more to this game and more events. 2 different world events is not enough, 1 World boss that spawn every 7 hour or w/e is not enough. Not one single event is always active at all time, you have to look else where and not in the game itself to know when and where the event will be. Stupid.
@@robertseptim3579 A lot of Destiny players are getting into Diablo 4, for some reason. I know this because every other day there's a Diablo post in my FB Destiny group. They are also saying that it's a great game. Never played any Diablo game since 2 but if they like it, then sure, whatever makes them happy
Your blacksmith comment was ON POINT, Diablo II has Charsi (ACT 1), Fara (ACT 2), Hratli (ACT 3), Halbu (ACT 4) who is ironically enough remembered as the silent or hollow one because they never had time to fully flesh out act 4 and last but not least we have Larzuk (ACT 5) who is arguably the best one alongside Charsi purely from the quest reward, especially if you know when and on what item to use said reward.
Happy that I learned my lesson long ago and sat back and waited instead of preordering or getting it at launch. It's not so much about the money lost buying the game, but about the time and effort invested into it before you find out it's still severely flawed. Their arrogance really shines through in some of the issues you describe. Hope they will turn it around some day. Then I may pick it up.
Someone said that they lost their saved game on highest difficulty just because he get disconnected for a few moments. Yeah I don't wanna play it either
@ReigoVassal that dude is playing in hardcore mode (you lose your character if you die, one live mode). He lose the character because he got disconnected while playing, in hardcore mode if you disconnected accidentally, well you're f-ed, Disconnected = dead by Blizzard
Dude i put in so many hours into this Game and i love it. Im sry you guys don’t like it but for me its my first arpg and i am having the time of my life rn
I can honestly agree to the whole enemies scaling with you issue. I hate having to deal with monsters and demons that are STILL a threat regardless of where you go. And it's so damn annoying especially when you trying to go to the next area
But the game is easy till you reach endgame where you literally want them to scale up to make for good XP and Loot source so how exactly are you having them "threaten" you?
@@vitorvena They dont know what they are sayin.I only died from Butcher and another boss in t1 and t2.If you find it hard,begin in adveture and play the rest of the game in t2.I have 180 hours in the game ,Im in t4 and I enjoy all the challenge,otherwise it would be monotone.
This makes no sense you can literally walk past most enemies in open world if you want lol. The enemies scale with you because level 1-50 you gain skills, upgrade them, and make a build that is most effective. After that you scale yourself even more. I just hope they make everything more balanced in the future.
I was literally thinking Calid from Elden ring mere minutes from when you brought it up. How terrifying that place was when I first arrived and how scared out of my mind I was when I saw the creatures in that area. And then when I returned highly leveled I could walk through their feeling like Master Chief walking through a field of grunts on the lowest difficulty.
@@Windbend3rit’s lvld in a way to make it SEEM like other places are higher level. For instance, your level 7, this place you go to later at a higher level is 7+, but still basically just 7 with world events that may have 1 or 2 big enemies that MAY be a higher level, but can still be killed with pure ease even solo.
@@edwindwicahyo5375 it still makes me uneasy when I enter it because while sure I know how to fight the enemies there, that doesn’t mean I can’t fuck up and get severely punished for it.
on the stats thing i agree, I had completely forgotten how good it can feel to get nominal upgrades untill I played Classic HC, the two greatest feelings in the game are 1.) green item drops (assuming its usable by you) and 2.) any bag drop, never been so excited for a 6 slot bag then playing that mode.
The biggest frustration I had with the stats was learning that there was some arbitrary sorting where some things multiplied, some didn't -- and the game doesn't tell you that. I don't mind complex formulas, so long as the game let's me know. Like, I hate Lucky Hit as a concept, but I get how it works. But, that this thing is a "damage bucket" and this thing is in a different one -- that's just frustrating.
Yeah they got ridiculous with all the conditionals as item stats, particularly since almost none of them work the way you would expect them to (e.g. resistances don't give you that amount of flat resistance to that element, you only get a small fraction of it due to how armor works). I don't like the comparison with WoW that both you and Act Man keep making because that's a completely DIFFERENT type of game. D4 is NOT an RPG, it's an RPG, meaning it's not a story-focused game that you mostly play with a single character, it's a game in which the story is just a vehicle to deliver you to the promised Nightmare (Dungeon) land of destroying hordes of monsters with your builds.
D1-D2 had difficulty spikes and gear checks built into the campaign. You could FEEL and experience the difficulty climb as you fight far more twisted denizens of hell. In D4 you feel more like an observer seeing bad things happen and then mop up the spawn of demons like some kind of janitor cleaning up messes Lilith leaves behind. The end game NM dungeons are the same dungeons you've been doing before for the renown/codex upgrades but now they are glorified difficulty checks for your gear. Hope ya find that build defining rare unique so you can do higher dungeons. But why would you when the rewards are negligible.
yup. still remember Duriel fight. Struggled with that a bit at that age :)) . And Andarial wasn't a walk in the park either. Now, in D4, because i got overleveled from doing some side quests in each zone before progressing the acts, i squat them like flies.. both took 5-10 seconds on lightning sorc :( I had to watch youtube videos to see the mechanics. Why didn't the bosses level up with me? who knows... but run of the mill Pit Lords were at my level in open world...
My go to example of good difficulty levelling is Fable 1, Enemies levelled up with you but had a max level to the area, so a bandit in the starting area would be difficult early game but be piss easy late game. Can have bandits in later maps that did the same but stronger. Basically the same enemy, a bandit, but felt good in every map
I didnt play this game, maybe I would like it, but number one reason why I skipped it was level scaling. Like doesnt that instantly ruin what is RPG all about. As I said, I dont know, I didnt play it, but this is all I feared aba\out, and I feel if I did play, my opinion would be exact same as Christian man's here. I am too not a demographic, I am a singleplayer gamer, and this level scaling must be purely for co op and multiplayer gamers. F that.
He way over-leveled himself for the content he was complaining about. If you want to call it poor game design, I guess? But most people I know didnt have his issues. Most people I know pushed to world tier 3 as soon as possible... He didn't even get there. This whole review is kinda absurd, with a couple really good points thrown in.
Reaching world Tier 3 should not be a requirement to have fun and challenge in a game. Having to play for 60 hours to get there, playing as fast as possible to get to the “fun” bit is bad design. Diablo IV isn’t a bad game but it’s design principles are fucked. It’s meant to be another forever game to slowly squeeze money out of its audience, just more subtlety than Diablo Immortal. It should not be supported for that alone.
"Name one blacksmith." and now nearly half a year after its release this question hits really hard. I could name every single one in d2 and all the townsfolk in D1 and D2. Another thing about the game that was relatable to this is the soundtrack, there was nothing at all memorable from Diablo 4, first off the music was great and is befitting to its environment but nothing sticks out, there is just no soul in the game. Diablo 1 and 2 on the other hand had top tier soundtracks that I can remember to this day damn near 30 years later thanks to Uelmen.
I can't begin to express the rage I get when a game throws a lore book at me and a horde of enemies at the same time. My mind and ears are focusing on the combat and when I finally kill of the last enemy I hear the voiceover from the lore go "...and that's why humanity was doomed into this eternal battle between heaven and hell". Ugh, now I have to go over to the wikia and look it up.
@@Travybear1989 Diablo has these serious old man Deckard Cain whispers into lore book 1 of 5. While I'm trying to explode corpses and fight the monotonous spawn of hell...I can't hear you Deckard, a little busy here! Be more like bioshock and let me replay it! I dunno, maybe I can replay it somewhere in a menu... Or I'll just ignore the lore and push through the story on a surface level. 🤷🏻♂️
Bruh, SAME! But I just learnt a trick to work around that easily: Open the chat. It has a log of everything that was said recently. NPC's, your character, lore books, and then a list of the Elites you engaged. Been abusing the hell out of it ever since lol. Though most of the lore is boring and pointless anyway.
Oh man. This is exactly how I feel. I'm at level 53 and finding it hard to move forward, it feels so uninteresting. Coming from Elden Ring, this video exactly voices out how I feel.
Elden ring is not even the same thing tho? I mean it just sounds like people like you and the poster prefer games that are not arpgs.And one of the major mechanics of the game is Nightmare dungeons.NM dungeons do not scale to your level and it makes some of his complaints just complaints by someone who has no clue what they are talking about lol
@@jongottem2388 and people like you assume to comment like you know me, lol. I sank 800 hours into Diablo 2 Ressurected, even more than that in D2. Please, try again.
@@jongottem2388besides, even set veteran arpg players aside, if it doesnt hook in new players as well then it aint that good. Coz it really aint. Before playing Elden Ring I came from arpg's. Hell i think ive even been playing games since you were in your diapers 😂 grow up know how to think first before commenting
I totally felt the same way. It started out awesome and then I was skipping filler waiting for something interesting that never came. I even started skipping the main quest dialog and didn’t stop to take in the environment at some point. There was just so much going on without any spikes in tension. It’s like a marvel movie where there is so much flashy yet shallow stuff happening that in the end you feel overstimulated but also bored at the same time.
I mean you claim you was waiting for something interesting while admittedly skipping alot of content. How do you know if you skipped something interesting? You skipped it
@@metallicafan416trust me these people who hate the game are just so dull and shallow themselves, like he just contradicted himself and made himself look a fool, like you said he didn’t take time to take anything in then complains about the game being bad, funny how all the people saying there’s noting to do after getting to 100 and killing Uber Lilith, that’s still going to take upwards of 150 hours, if a game gets you 150 of play time that game is awesome fun, I can say the same about AC games they long but after you complete the game there’s nothing to do, but that doesn’t make the game bad because it’s going to take at least 100 hours to do them things.
@@metallicafan416 I listened to all story dialogue and I rarely skipped npc talk during side questting and now I can safely say that I wasted my fucking time. You can safely skip everything between prologue and epilogue without missing anything important. Like who cares about that Dolan guy and his son or that girl sidekick (already forgot her name lol), these characters are so forgettable it's not even funny. Side quests are even worse because D4 has an mmo style of writing.
Marius va was such a gem, his performance was such a fitting performance for the game with this tone. It's surprising that no one came close to his character in the two sequels
The betas were the first time I'd ever played a Diablo game. I enjoyed it at first, but then I realised that I hadn't died even once, and I wasn't even trying. I was just mashing attack buttons and dashing occasionally. I decided that it was a "wait and see" kinda game, rather than a day one purchase.
I think that one of the issues with modern game design is that technical limitations are no longer a thing for the most part. This means that if you want to add something, you most likely can. This can easily end up diluting everything into a bit of a mess. Back in the day you were much more limited, so you had to squeze out as much as possible from limited resource, which ended up making more memorable settings and characters
Completely agree, with all your points. Blizzard has been on my ignore list for a long time now. They keep missing the mark. And everything is geared towards milking the players. I am not falling for that.
@@tlijk6126 The real Blizard is dead. Most of the AAA gaming industry does no longer create games for the love of creating awesome games. Milking us, gamers, is at the front of their thoughts. They create milking machines, and we are their cows.
Yup. All the people in this video think they're doing amazing work because they work for Blizzard. In reality they're just making money off the clout gained by original Blizzard. A testimonial to how amazing they used to be, but the current crew is barely a shadow.
windforce is a mid tier bow. i mean if you found it season one of LoD(1.08) it would be a solid item but really from 1.09 up it fell off fast, between better runewords, rares and 40/15 jewels into a 6 socket bow it basically became a "budget" weapon, no where near top DPS.
@@darkvisiongothacked By then the game is already beat a millon times over. If you dont farm the game but just play casually now and then and wanna solo run to the end, finding a WF on a Zon is unbelievable. Its memorable. Thats another thing that makes it work: A 6-jewel bow is a long, tedious grind. A random drop of high quality can turn the game on its head in a nanosecond. I distinctly recall the before and after I got a Titan's Revenge off some random Mephistorun as I was levelling my 4th hardcore Sorc (I get lazy and I die a fuckton because Im dumb) - it lit up my Zon playthrough like nothing else.
Totally agree, kept waiting for more, theb realised it wasn't going to happen. The biggest thing my friends and I missed was the need to work together to achieve something. Teamwork is entirely redundant.
I got caught up in the hype of D4. I had friends who were all super interested in it and I decided to jump on the bandwagon. Hours of gameplay later I found myself struggling to find the “Fun” in the game and wondering what was wrong with what I was doing. Is it my spec? Is it just this part of the game that’s a slog? I haven’t gotten to the end of the campaign yet, partially because I didn’t want to get through it without my friends. But I think Act man hit the nail on the head. I’m struggling to find the fun because it’s not really there. It’s just boring steamrolling through trash without any feeling of progression. I still think there’s a lot in the game that is interesting, but they missed the main points. And everyone has been talking about how “good” the story is… if your metric is “how gross does this game make me feel” then yeah I can see how someone would be impressed. I haven’t been though. My friends aren’t even playing it now either. I’m a victim of FOMO.
I played it during the open beta on series x and got bored after 3 hours. Also, the always online thing pissed me off, I had a huge problem before I could join a match, my queue was reset twice or I got kicked from the server after 30 min of playing. That being said I called it in my review, I wrote the game would be boring and stale. Also the only online thing would an issue. The best thing about this game is the visuals. All the fanbois disiked my reviews, only like 35% agreed with it. Then all the shills wrote a 5 stars reviews all saying the same thing ''guYS iTs jUsT aN BETA, WaiT tiLl tHe aCtuAl GaMe lAunCh!!!! D4 is aMaZnG''' Man sometimes i'm wrong but most of the trusting my gut is paying. Funny thing is Ik these same folks wont ever admit how stoopid they looked like.
2nd word of advice, never take your friend's excitement as a guarantee of a good game. Remember that there's always that guy in your friend's group that's still hung up over that one girl who wouldn't piss on him if he's on fire Remember that there's always that friend that thinks Batman vs Superman was good Remember that friend of yours who bought a mustang and tried taking a tight turn. Also Remember that he bought a Ford explorer You know that there's that friend who not only defends pineapple pizza. Who would be forgiven if he implied it SORTA works on thin crust, but the fiend there says it has to be deep dish Friend's are dumb. Hell, we're dumb. You got suckered into d4 and I bought lightfall despite being sick and tired after season of plunder
In the future don't believe the hype, I would say about 97% of gamers are drones who will consume anything and defend it to the death when it faces legitimate criticism, that's the reason companies still do things like always online, in game shops, battle passes, season passes and macrotranactions.
Act man could make a video on literally anything. And I'll watch it all the way through. I'm here because his videos are always entertaining and enlightening. Love to see new uploads
Were you carried? Because how? Did you forget to put skill points in? Did you use the uniques in your builds? Did you utilize your paragon tree at level 50? Did you do nightmare dungeons? Like, higher than the early nightmare dungeons? Did you… Play the game?
@@Jdfskitz dude this game isnt hard. Ya got my ice boots and everything. The game doesnt change level to level. Its the same every level there is no progression. Its boring. Who gets carried in this easy ass game? U can rofl stomp everyone but uber lillith.
I do like the game, but there are absolutely so many issues that you've highlighted so well, ActingMale. The level scaling is really bothering me the more I play. I'll definitely be taking a break and likely start another Diablo 2 character; loved that game as a kid and it kept me sane during 2020.
@druidofscosglen2868 If you want a MedianXL experience that is tougher yet has tons to explore and new mechanics built around the D2R release try D2R: Remodded.
try grim dawn get the dawn of masteries mod and have up to 1600 builds like wtf do these aaa companies think of that shit like really 4-5 classes whoopity flying fuck
I think the level scaling really hurt this game. Half the reason items feel worthless is because, thanks to level scaling, item improvements are needed to KEEP STEP with the enemy. Finding an amazing axe doesn't matter because 3 levels down the line the enemies will catch up with you or, even worse, they overtook you because you just didn't have good RNG and no weapon upgrade dropped so the "upgrade" is really just getting you back to a level playing field. In PoE, if you find a weapon with the right stats, slots and links, you get a massive spike in damage. Suddenly enemies get one-shot, you get more projectiles, your spells chain, you gain massive leech making your gameplay so much more fluid, the list goes on. You will eventually level out again but that happens because YOU decide to tackle tougher content for the better rewards, not because the monsters on the same map gradually gain more and more stats until that item you found and that was so impactful for you ceases to be relevant again. It's like if being promoted to the level of your incompetence was a game.
you hit the nail on the head, couldn't have said it better myself. I was really hyped for D4 and here we are like what? a month after release and I'm just over it. I have no real desire to play anymore. I'm all for the grind but you gotta give me that sense of progression dopamine hit to keep me coming back. grinding just for the sake of grinding feels pointless.
The storytelling mechanism has also changed (deteriorated) a lot since the D2 time to D3. Stories were used to be told on the protagonist side, from Marius and Deckard Cain to the heroes themselves. There were always a fog of war who the enemies were and what did they intend. Modern titles often tell the the story from both sides, the protagonists and the antagonists. Cutscenes show or tell what is going on behind enemies' closed door without leaving space for players to think. Enemies narrate to the players their exact moves and intentions so that, without any other lore reason, to let the players always understand what the enemies are thinking, thus lifting the fog of war. Also the role of the main characters changed over time. Old characters used to be survivors who had their hands forced by what happened in their world. They didn't speak much as if they were just glad surviving from one quest to another. Newer characters are talkative power fantasy, where they constantly feel compelled to reassert how powerful they are over their surroundings through both monologues during combats and conversations with NPCs. The world changes for them as opposed to that they were driven by the world, when the latter is often more relatable because that is how most people experience their lives in the real world.
ปีที่แล้ว +13
Yup. I feel modern storytelling doesn't understand how to make 'the world' the main character thus giving events more weight and reason to existe since the world is on focus. Now its all about power fantasy. Take a look at the Magic: The Gathering lore, for example: In older blocks it would skip centuries between tales, showing how the world changed and the events shaped the life of the characters... Now it's like a cheap marvel comic: A block is about a group of characters and the next happens sometimes literally 2 hours later. And keep focusing on the characters and forget to talk about the world - the consequence is older planes where huge and the new ones are just "this but egypt, that bug mayan, this but greek". Really shallow way to explore lore.
> The world changes for them as opposed to that they were driven by the world, when the latter is often more relatable because that is how most people experience their lives in the real world. Thank-you for this. It's almost as if our fictions have been hijacked. Now we have fictions inside our fictions.
What even was the story? Lilith wants to kill her daddy and it's probably a good idea but your not sure so your going to kill her instead? And then some girl jacks a soul stone.
The reason why so many old titles keep getting worse is that studios keep on getting bought out by bigger companies, eg. Activision and Microsoft, who value money way more than a quality game. And they keep on getting money which means that their want for even MORE money increases, and if it keeps on heading this way then games in general are going to get worse and worse until something similar but better replaces it, like how PC and console games did with arcade games.
there is also just the fact that it's a "name", the people making and writing everything are long gone. we got new people who can use the current tech, but were not involved with the older stuff at all. i think remember reading somwhere that the ORIGINAL command and conquer was made by 11 guys. guarantee you the EA mobile game had like 50+ and none of them even owned a windows 98 in their lives
You know, I thought I was getting a good game. I had a great time playing the 3 betas. Wish all the fun I had from level 1-25 carried thru 50-85. After 50, it really feels like a chore fest. And the worst thing is that I don't see any returns for it. The gear rarely drops with improved stats that make my build better.
"Does having level 2 mobs take the same amount of hits at max level, make you feel like a badass? No, it makes you feel like an asshole." Extremely well put! I saw this coming from a mile away and spent the money on the Trials of Mana remaster, and a couple of Transformers figures instead. I'm sooooo glad I did. I still play D3 and thats good enough for me, until Blizzard finishes ruining that game, which they are doing as we speak. (Those enemies are just falling down on their own swords at this point.) Then I'll just go back to D2 and be done with new games from this company forever.
The most disappointing thing for me is that they brough back Andy, Duriel and Astaroth but they're just a couple boss fights in the campaign and they're never used again. Instead we get unmemorable boss#25 in every dungeon.
Try Rocket Money for free: rocketmoney.com/actman #rocketmoney #personalfinance
Diablo 4 has sold more copies in it's opening month than any of Blizzard's other games. But does this success mean the game is any good? Well, no... And in this video I'm gonna tell you why.
S
No
ok?
Nice
Noooo !!!
On the difficulty: its like getting more job experience and earning more money and finding out all the prices just scales with your salary.
That’s a really good analogy
> getting more job experience and earning more money and finding out all the prices just scales with your salary.
So 'inflation' is like level-scaling I.R.L?
LMAO accurate
sounds a lot like real life tbh
Sounds like what's going on with inflation right now
It’s weird how in the game industry even if a game makes a billion gajillion bucks it doesn’t necessarily mean it’s good, back in the day I felt like a game making good money was a sign of quality.
Used to, yeah. Then again we had underrated gems
Lack of talented dev cause you are not going to computer school to make me a diablo 7 to play by now smh
How the turntables. Nowadays the games that arent making tons and cashing in on players are the best ones to check out and a sign of love and quality. Take Dead Island 2 for example, it didnt sell fuckloads nor was it ridden with microtransactions, but it was quality and the most consistent, bug-free AAA(felt like a polished indie tho) release in the year.
Same here, but now, it’s first hand experience, in order to see the quality.
@@g2jxGhF5G8z1gL7S hmmm well for the most part yeah, people knew wgat they wanted n all that. You're spot on
I'm most impressed this man was able to explain about all the problems in the game without once mentioning Path of Exile... That deserves an award.
I played PoE for like half a year. It was way better imo.
Never played Path of Exile or seen gameplay of it lolol
He really sticks to mainstream games in most cases (halo, COD etc)
@@TheActMan if u liked diablo 2 over diablo 3, PoE is THE ARPG for you
@@viniciuscarvalho15 PoE is too complex and annoying for most people to get into. The simplicity that Blizzard gives with its building paths without needing to follow a spreadsheet over whether or not +1.2% damage or +.8 fire damage talent is better because they lead to completely separate parts of the tree.
Plus doing the EXACT SAME story over and over each season without any changes is just zzz
To this day, I still remember first time opening the Butcher’s door on lvl 2 , sh*tting my pants/ having a heart attack, dying immediately, then realizing how undergeared/underleveled I was… such a memorable moment , all these years later I didn’t forget. Such solid points act man! Gave up D3 after only like 100 hours, wouldn’t touch D4 with my 10 foot..
Fresh Meat.....
I am not a fan of level scaling. I enjoy going into an area and seeing shit like 10 levels higher and being like "Nope" and ditching. I feel like part of the achievement is entering an area that I wanted to for a while but can only enter once I reach the level requirements. Also it's fun to sometimes challenge your self by going into a higher level area and trying out the mobs or a boss.
AFAIK you can still go into higher level areas - they only scale up, not down?
Same. Level-scaling is so bad.
level scaling is ok because they dont scale with glyphs or paragon points which are much more powerful than your base stat gains from leveling will ever be. Which means you will eventually completely smash through open world or "scaled" content anyways. Scaling allows for new players to not feel left out in the presence of end game players, although note that even WITH SCALING some classes are melting world bosses in 3 seconds before anyone else even gets in.
Same. When I play Diablo 3, I skip directly the highest tier I can and increase the tier as I level (if I remember right. Been a while).
I hate hand-holding in games. Let players struggle. That’s part of the point.
When Blizz started implementing level scaling as a means to give challenge to players in WoW I knew something was wrong. Why would I ever downgrade myself or scale enemies up to me to give challenge? The whole meaning is to get powerful and see the difference in how far we came in an RPG.
To add to your point about NPCs in Diablo 2 once you finish an act and go back everyone treats you with reverance. I always loved that, made you feel like you were really progressing and becoming more powerful.
excellent point, amazing how modern games often fail to use such a simple but powerful concept/design
@@PenguinDynasty Yeah, its one or two extra lines for a handful of NPCs, not much effort for what it adds to the experience.
Hell, D2 shows that you can make 4 sets of interesting characters.
Act 4 was kinda a disaster. Townwise.
@@Mikitanfox1in terms of atmosphere, D1 is the best out of all diablos. It really embodied "less is more". I still play it sometimes, like once in 5 years.
In terms of combat, D3 has good combat where you actually had to dodge stuff and learn how a monster fights, but they powercrept everything so much that somehow the player is doing billions of damage. D1 and D2 didn't have to do that. Plus D3's itemization is kinda meh. I stopped playing after i completed the Malthael campaign.
D2 had worse combat than D3, but is way better than D1. D2 at least managed to keep the numbers and itemization in control, though i think Enigma should have never been created and unique items should have been somewhat competitive with runewords. I still play D2R from time to time.
I did not bother playing D4, i don't want to support a company that ruins their own franchises anymore.
@@PenguinDynastyThe power of meetings! It takes many sessions of gathering around your team lead, hearing again what's been decided at a layer above your head, and being gradually gaslighted into believing you aren't good at your job if you can't make [player frustrating/hostile decision] work.
Like it's been said before, Blizzard never fails to disappoint.
you could say, Aheam!....
It never disapont to disapoint!
@@gonzalomeadearanda5751disappoints to disappoint (my brain cells are melting ever since i wrote dissapoonts)
They really got us when the game launched, everything seemed just too good, it was incredible. Then you reach endgame and you realize what's the real gameplay behind it
It's sad. Blizzard used to be the example that you wanted every game company to live up to.
ye working as intended !
So my daughter asked what I wanted for my birthday this year, and I told her I was looking at either Baldur's Gate 3 or Diablo IV. I'd never played Baldur's Gate before, but I LOVED Diablo, so I told her I'd probably like Diablo IV better.
Well, the more I play Diablo IV, the more I come to the conclusion that I would've been happier with Baldur's Gate 3.
If you haven't played Baldur's Gate before, you should play Baldur's Gate I & 2, and Icewind Dale.
not gon lie. thought you were bout to say "-happier with a son" at the end there. disappointed/10
You poor soul...
You would’ve been.
As a die-hard Diablo fan, I couldn’t figure out how to articulate my problems with the game, and your video, especially the, “Name one Blacksmith” line, finally brought together all my feelings towards this game. As I take an early hiatus of the game, which feels so weird to say about a game that just came out, I just hope the devs get a grip and hear you and all the other voices saying the game needs a proper redesign.
I agree... but convincing a developer about a mistake in their game is as rare as convincing a real demon to fight for the forces of good. It's that rare.
Meanwhile D2
Charsi
Fara
Hratli
Halbu
Larzuk
Only Halbu took me a second, since Jamella is the far more memorable NPC in act 4. Every other character is utterly iconic.
You enter the rogue encampment and you meet a cute barbarian girl who plays a major part in your success, giving you a rare item that can really help you get through act 1 in the base game.
You go to act 2, and the blacksmith is also the healer! That makes Fara incredibly important in act 2, arguably the most important NPC there.
In act 3, Hratli is the first to welcome you to Kurast.
Halbu as described before is pretty forgettable, but that's more likely due to act 4 being only half-done.
Larzuk is of course, very memorable due to the socketing quest.
And all but Halbu have memorable interactions.
D4 has nothing like that.
@@ZerglingOne1Even Diablo 3 had Haedrig Eamon who I can distinctly remember putting down his wife with. And finding his “fool apprentice” that ran off into the wilds with something he nicked from the smithery.
@@NTJedithat’s because it’s about convincing the people at the top who aren’t actual developers!
Comments made days before disaster...
This video is insanely depressing because it's all true. The biggest stab was the showcase of D1 NPCs talking about the Butcher. I remember all those conversations. I remember the NPC's names. I haven't played that shit in a quarter century. I don't even remember what I did in D4 last night.
For all of D3's faults and missteps, at least I remember the damned boss fights.
when he asked about the blacksmith's names, I could only recall griswold and charsi by name. but I still remember all the other blacksmiths and where they stayed in town. I even remembered how the pandemonium fortress's blacksmith greeted you with the VERY iconic "hail to you champion" 😆
dude....no bs, but that "fresh meat"...I will remember til the day I die
its fkin pointles to have butcher in d4...
he scaling makes it feel totally pointless
Good
Super
👍🏻
👍
He scaling
I had the opposite problem, but the same outcome, with the scaling. I found Diablo 4 to be a little too tough, especially when trying to solo a dungeon, and no matter how much I leveled or how much I upgraded my gear, I never felt like I was getting any stronger, so I never felt like I was getting anywhere. This was at launch and I didn't play for more than a few days, so maybe it was made easier or something, but yeah, opposite problem, but same outcome
Try a necromancer and use the minions. All you have to do is sit back and relax.
@@ProbeGT2…and wait for the next round of nerfs to destroy your build. Yeah….no. I am going to wait another year and look at it then. Let’s see if the devs finally get it properly balanced and stop fiddling with it. Until then, all we are is beta testers who are paying for the dubious privilege.
The problem with the world scaling with your level is exactly that. If you are really unlucky and don't receive any good loot the world outlevels you. If you don't use your skill points optimally the world outlevels you. If you choose a shitty endgame class the world outlevels you. With your increasing level you are getting weaker and the creatures in the starting level will kill you. 0 power progress.
Maybe it’s skill issue but I had the same issue with ranged rouge, any crowd control and I’m instantly dead and some enemies just won’t die and others instant kill
yeah gaining levels is noob in D4, the more you level, the harder they hit but no power gain on your end because gearing up is too slow, the key to surviving is doing the damn alters
My problems with D4 are more or less the same I had with D3. The pacing feels like you're meant to go from point A to point B as fast as possible without ever just...staying a while and listening.
What was rushing you? It sure wasn't anything the game forced on you. Sure the story sounds urgent, because what else is a story to do than imply urgency but we've all become accustomed to games needing to be urgent and very few, for better or worse, actually punishing you for it.
@@Arcolyte13 " It sure wasn't anything the game forced on you."
you are right the game didnt force me to play it, so i simply didnt and unistalled, great argument.
@@Arcolyte13the better question would be what *wasn't* rushing them. Was there anything that really grabbed their attention from the main goal, was there a reason to do anything that wasn't what the story demanded? A question like that speaks far more for the pace of the game than this dumb rhetoric.
@@lukebytes5366 what kind of ass backwards moonlogic is this? The player is the sole impetus for things being done, such as when they said they opted to do every activity for 40 levels or however long. Skewing their experience with their choices.
Uh, that quote got me man 😅
In Diablo 2 and 3, I was never too worried about regular mobs, but when the champions with prefixes or suffixes turned up, that's when things got interesting
Anything with Arcane Enchanted can royally suck it. If you didn't have something to counter the arcane damage, it would eat away your health so fast it would make a speed running monk blush
Dog Diablo 3 was a fuckin snore fest until you hit like T7 and then it was just "1 shot or be 1 shot". Don't play pretend with enemies being a boring mess until ranks so high that only the dopamine addicts and ladder bros cared to get to
@@gavinziozios1431I hated thorns enemies since if you don't notice your health is just gone
people will always go back to d2, happened with 3, gona happen with 4.
@@ZombieJWRthorns enemies just sucks in every single game they are in
Diablo 1 was specifically not designed to fulfill a power fantasy. It was originally a roguelike in the style of Moria. The designer states in an interview that he resisted as long as possible implementing the real-time thing which he felt was being pushed on him. However, after he implemented it, he also states that it completely changed his vision for the game.
Exactly. Having a power fantasy would run counter to the principles of a horror game/story, and Diablo 1 was very much that.
When the video mentioned that the first game felt like an action RPG, but with a slower, more methodical pace, it also made me think of its turn-based roots. I wonder if maybe these small strategical aspects are something that spilled over into the real-time game that Diablo 1 ended up being. After all, it was basically a sped-up version of the turn-based original.
I can definitely see the turn based origins in D1. If you entered the wrong room or stepped on the wrong tile you were in trouble. Often, walking backwards and around was needed to lure out ranger attacks
@@drygordspellweaver8761playing D1 rn.
I can really feel how different is from D2, it is more slow paced and really makes you think before acting. While D2 is more about Kill the Boss and Pull the Slot Machine, git gud and learn to better pace your skills. (Unless sorc LOL)
Regardless after all these decades the game still fkn slaps hard
The big plot twist at the end of Diablo 1 is that the titanic, hard to kill baron of hell you just killed was possessing a literal child, and that you, a full grown adult wielding ancient artifacts and imbued with power, were about to be the next aspect. Bullshit D4's story was the darkest yet.
He obviously never paid attention to the fate of the mercenaries from the first game...
From an indie dev, I love how lucid the arguments are in this video. It touches on a lot of issues that I've felt for various games over the years. I repeatedly find that hardcore players have a better game design sense than a lot of designers out there.
It is the other way around. Hardcore Gamers / Fanboys will play until endgame no matter how bad the game is.
It is the casuals that you are losing along the way, which makes up the majority of the Gaming Industry nowadays. Which, in the long run, means you will lose money if those are not enjoying the game until the end.
The arguments are lucid, but they are spoken out of ignorance. About half of them are simply missing huge aspects of the game that they simply didn't see because of how much they didn't push. There are weak aspects to the game but few of them were mentioned here.
@@ZacklFair I don't know if I entirely agree. PoE was made for the hardcore playerbase in mind and that game stands as an exemplary model for what arpgs can be. In a lot of ways it elevated the genre.
@@ZacklFair Hardcore gamers arn't fanboys or vice versa.
And no, you arn't losing money by not appealing to casual players.
Because it all depends on the genre, and the type of game you're making.
Not to mention the monetization implemented.
So just stop with then nosense.
The big devs use a boring formulaic design - they put some bells and whistles on what they consider a cash register & the TOP franchises get worse over time since they lack innovation that respects what made the original title a success.
_It feels like all the AAA publishers just want to create mobile style monetized games. Diablo 4 gets boring & it is hard to say that being a fan._
Oblivion and Skyrim had a scaling difficulty but there was also a level cap. For example Oblivion's town guards were always at least 5 levels above the player, but caped at 70, meaning they were eventually became beatable but rarely pushovers.
Except for the shitty magic anomalies that scale at 1.75x your player level
@@ishid_anfarded_kingimagine a magical anomaly beating fucking Miraak because it scaled with you lmfao
Strange, I always found the guards to be pushovers, no matter what level I was.
Skyrims spell system suffered though especially after Dragonborn dlc.
Level scaling sucked in those games as well, and those games sucked ass as a result, for fans of Morrowind. D4s scaling is actually much better. Overworld content is largely irrelevant, and your gear and paragon make a huge difference. You definitely grow in power in the game.
I was wondering why I wasn’t enjoying the game after 20 hours or so. You explained everything perfectly. I kept hoping the fun part would start, it never did
@erikbengt1074That’s because you haven’t finished the campaign.
Wait til you get to level 65-70 and literally the only thing to do is farm the same nightmare dungeon over and over.
The endgame content for a game that is supposed to be 90% about the endgame is pitiful at best.
@erikbengt1074just because you enjoy a game doesn’t mean others can’t critique it and say it’s bad.
Yeah the game is pretty fun I’m close to max
Same here, i've played for 25 hours, was asking myself why i'm not thrilled to play the game. Then started to skip fights and just run and then i knew i was bored to death.
I think it's because you can do too much side stuff right at the begining, and the side stuff is boring as F.
Yeah worse than said because at one point I felt like my caracter was regressing@@Oath_Bringer
The thing that I have a problem with the most in this game and a ton of modern games is the enemy scaling up with you. It robs me of all the joy of spending time making my characters stronger. Seems like every game has to be open world
yeah, scaling really fucks up the balance, but they do it to prevent bots from selling gold
Wouldn't bd bad if it was an option. You are playing with a new friend. You click a button and now you are his or her level and can play together. But to force and you really never get stronger is bad design. If you get unluckily with a drop, you level up the Mob levels up, but your damage doesn't. You get weaker instead of treading water so to speak. As you level you should never be treading water. Make the lower mobs worthless. Ok. But don't make them as strong as they were when I was level 1 and I'm now level 100.
@@larrylindgren9484 that's why wow is broken, they do the same thing in wow these days
What do you mean? Level scaling is great for wow leveling. It's not the same thing.@GX-105D
@@voiavictor no it's not, it's not done reight, there's no sense of power progression over time, which is why they're no longer keeping new players, the balance of level scaling is very bad, i mean if you out level just one piece of gear, you feeel stupidly weak
There were loadout slots in Diablo 3, they removed it from this game. The load out would not only load your set skills but also the armor and weapons you saved on that build, it would pull them from your stash. There also was more storage, d2 druid has more skills then the d4 druid. They removed all of these just so they can add them back in "seasons"
Load out slots were added to d3
WTF so they literally solved this issue in a previous game and just said "fuck it"
how do you remove something from a game if It was never there? I think some people are missing the point that this is a live service game in its first month without a season even starting yet.
That doesn’t make anything better. In fact it shows another of the mountain of reasons live service games are terrible that even basic features are considered “content” to be added later for additional cost. The idea of a constant updating game with ways to support it is fine but it fails with how the monetization comes before anything else.
@@MrWyald they don’t charge for it or consider it content bozo. If you don’t like live service, great. But for someone to play 3 hours of a game that’s biggest catch is the endgame and always has been, it just sounds dumb when they say how bad it is.
Blizzard is the definition of "disappointment".
Yea yea
And Apathy
@@BOOMER-qg7uv Apathy is death
*I thought that was Rockstar…*
*Fanboys/girls incoming to defend*
Disappointment and corrupted greed it's my definition for blizzard
My biggest issue is no offline play. Like I want to be able play the story without having to be online or needing always online.
Why...
Not everything needs to be online, but it's nice to be able to play if internet goes out, or if like in my case I just moved and it took the internet company forever to get me my installation which meant I was unable to play at all for about a month. But the real reason behind it is really just to include micro transactions and other stupid stuff no one asked for. But no forcing people to have online just to even play threw the story is dumb.
@@BrandonBobby-c6x because i like mods, or use it on a portable device, or being able to play once the servers shut down lol. or not to be forced into microtransactions when in a singeplayer games they wouldnt exist cuz people would just cheat in the skins anyways.
@@BrandonBobby-c6x Because some of us play games to unwind from interacting with people all day.
When I was a kid and D2 came out I might have spent a fraction of the time on the Battlenet that I did on Single player. Mostly because I actually liked the story and themes of Diablo and wanted to take my time and enjoy it; rather then deal with a player base that ran on "Got to go Fast!" logic.
@@C3l3bi1 So you like to take the games and "mod" and cheat and altar the games, and you think that microtransactions dont exist in single player games. I can name 80 single player games with microtransactions all over IOS and android.
The funny thing regarding the gold problem is, in the end game it flips around, but still stays a huge problem xD During leveling or first 3 world tiers, like you said, you don't need the gold at all, but once you find good "bases" in wt 4 and need to start rerolling a stat, the entire gold farmed in the complete playthrough and hours of dungeons is gone in seconds without sometimes even hitting the correct stat..
I remember spending around 100m+ gold on a ring and not getting anything. I got so pissed I just threw the ring away. Don't even bother selling or salvaging it
Why be able to reroll a stat? It should be a drop. Kill X and maybe you get it. Not roll them bones and lady luck reward you. That darn right terrible game design. then add in here's my money to do it is worse. Making is so spendy doesn't make it more fun or even more exciting a reward if you win the random number generator.
I think my favorite NPC in the entire game is the exorcist in Kyovashad with the chalice, just because it was the most memorable for me. There's more to it than that first quest with the basement boy.
There actually are a few well-written side quests in the game, for sure. I liked the one with the under-appreciated daughter who has some kind of devillish powers, it became like a witch-hunt and you're constantly having to protect her from her own people turning on her. As someone who sometimes feels like a black sheep I related to the story a bit.
This mission gave me witcher 3 vibes ! A memorable mission for sure
I love how every saviour in the game is a woman and every victim is a man. Really revolutionary. The only time women die in this game is when they become the boss.
Sister Octavia? She was DOPE! 🤯🤯 I was worried she was gonna die at the end... yeh, it cliché that she didn't, BUT i gave zero fucks! 😅❤
And her quest line also really introduced a bit of the lore of the game. I’m not even a huge lore guy, but I appreciate that over generic quest stories.
Id say the power fantasy was very much present in D1, but you had to earn it, getting the gear and trashing trough the parts of the game that gave you a hard time when you started made you able to play it over and over. Spamming that chain lightning while surrounded by mobs as mage once you were able to do it proper was the best feeling.
nah just had to pick shizzard
D2 has it too, though it has a lot of other issues that annoy me
@@Ninjastahr Damage immunity is one of the worst things in D2.
I don't remember what spell level maximized chain lightnings damage output, but you didn't want to max level it. Something about the graphics engine. It was one of the many weird quirks of Diablo 1, which is still one of the best games ever made.
This is true!
Just to give you another point about progression, there's a ranger at the beginning of the first Act in Diablo 2 that talks to you telling you that you seem weak and that the monsters ahead are much stronger, thus making you want to get a few more levels before crossing that line!
Yeah, I talked to that ranger too, and then proceeded to walk right past her and beat everything in my path.
@@Ayrton_Chitwood😂😂😂😂
She basically says that everytime you don't finish the first quest.
Yep! Great point, I just remembered that
This dialog only triggers if you haven’t done Den of evil quest yet. It’s not level based.
To those who may not remember, Flavie can either tell you to get stronger, or tell you to finish Akara's quest first before entering the Cold Plains. I think they have their own seperate triggers 😄
D1 and D2, you will forever live on in our hearts. Thank you for being in our lives
Amen 🙏 miss the old Blizzard.
You're so right about how you don't feel like you're getting stronger. Some of the gear I have, I've been using for the last 20 levels, and I'm level 96. The resistances are currently bugged in the game so they definitely feel worthless. The gold will feel more important later on when you suddenly spent millions and millions of gold in one minute trying to re-roll your gear in world tier 4. The thing is, that's all your gold will be used for...
People are rerolling gear? I'm 85 and still getting gear iPower 701 with 3 horrible stats. Ancestral with 3 good stats and 1 bad stat that you can reroll are rarer than a Yorin. Sorry, I meant a unicorn.
@@watafumx iPower sound more like a remote control battery that Apple would sell you for 5k a piece than the name of a RPG system.
So I have a serious question, is this game really as bad as the title suggests, I’ve played it and thought the game was great. The only issues I have are the ones you’ve mentioned as well as some others but calling the game “so bad” is a little disingenuous. The gameplay was great, as well as the story. Some big changes need to be made for the loot though
@@id1550its a great game, people who are complaining do have some valid points, but stuff like "you get weaker!" is just stupid.
@awildmoose6541 ahh, the kind of gamer who enjoys typing their credit card number instead of gameplay...
Remember those yellow zombies in Diablo 1 that permanently lowered your HP on hit? That shit shook me for decades; whenever I would first run into zombies in other action RPGs I'd get flashbacks and dispatch them carefully.
I doubt Diablo 4 can offer such a memorable experience.
WTF THEY LOWERED YOUR HP PERMANENTLY???
@@TheActMan Some googling tells me that yes, they did. They're called Black Deaths and there's no way to reverse it. Goddamn.
older games were brutal lmao. the final boss of demon's souls has a grab attack that permanently steals a level from you if you get hit by it, it was wild. it's not quite as old as diablo 1, but followed older game design
Can you imagine the amount of bitching on reddit if diablo 4 did? Maybe you want this thrill, but you need to realize its IMPOSSIBLE to both cater to you and the broad audience.
@@janah6473 I don't need a 1:1 recreation of this mechanic, just something that is equally memorable.
That said, catering to the crowd that just wants things easier is going to kill gaming.
I 100% agree with the difficulty problem, it makes grinding for hours feel like waisted time because you spent so much time trying to get better and be prepared for an area
They took that shi from WoW and thought it was a good idea. It was mid at best in WoW and not good to have at all in d4. Remove scaling with lvl pls
Did they remove World Tier 2 after the beta? I played on Veteran during the beta for everything aside from the world boss and on my Rogue it was pretty rough in a lot of places, especially in dungeons.
I think the problem with The Act Man on this particular subject is that he has a very old-fashioned idea of what difficulty is or should be. He measures how hard a game is based on how frequently it kills you, rather than on how much it tests your ability as a player. Ninja Gaiden will certainly kill you a lot, but it's not skill-based at all. Even highly experienced players regularly get killed unfairly in those games because they weren't designed to be easy when you know how. He also doesn't even understand that progression in Diablo is primarily loot-based, not level-based. If your gear is strong enough you will become overpowered compared to the content even when the enemies are the same level as you. The problem with Diablo 4's progression is that most of the loot sucks and does not make you meaningfully stronger. This certainly forces "difficulty", especially on higher world tiers, but it makes every combat encounter that isn't in the regular overworld state incredibly tedious and unfulfilling.
I agree too, but i think it's a problem in every game with this scaling mechanic. First - its lazy. Second - you need to feel how you slowly become overpowered, maybe not in every zone, but you need to feel that you achieved something. Ofc its way harder to fine tune every area and it takes a lot of time in testing, but i wouldn't expect anything less from Blizzard (real Blizzard) and from triple A title.
grinding for hours LOL have you not played diablo 2? or any diablo game as a matter of fact? dude the series is about grinding and gathering loot, its been like that since d1.. if the games too "Grindy" for you then why dont you fuck off and play something else? the choice is always there dude.
All these gamers just want the easiest game. It's so annoying.
I think you hit the nail on the head with the enemy level scaling taking away from the "incentive" of completing the game leaving you feeling like nothing matters. Thanks for that!
I think you hit it spot on when you said "There is no sense of progression." I felt similarly after I beat the main story line. I did grind until level 82 before quitting but I didn't feel like continuing. I went back to D2R and have been endlessly grinding. Somehow an old game is way more enjoyable to me than this new one.
The story also was a major disappointment.
Yeah I am shocked so many people say that they liked the story especially the climax. Inarius, this supposed badass angel who is hyped up throughout the entire game, just ends up being a cry baby and literally letting himself get stabbed in the back because hes not paying attention. Its fine to kill off Inarius but he should have been much, much harder to defeat.
whole company is a dissapointment HAHA
I was not that terribly disappointed with the story. The ending is pretty meh, but I thought the rest of it was executed okay. Especially if you compare the game to Diablo 3. Honestly, I think this game should have been compared to Diablo 3 more than anything (as sad as that sounds).
@@TravisH-nm9fy Never once is Inarius "hyped up" in the story.
"Not paying attention"
Try connect some dots, maybe the campaign will be of more worth to some of you.
Or did you want another Marvel movie?
To me, the talent tree and skill system as well as the UI felt very underwhelming in D4. How can you go from a game like D2R which was DONE RIGHT with good talent choices and a huge action bar full of skills, which could ALL be bound to keys, to an advanced game in the series which only has 5 skills on the action bar and a boring skill tree?
They were trying to poach some of the players from Path of Exile, but that failed miserably since D4 is much more basic and uninteresting compared to all the mechanics and skill tree of Path of Exile. I mean they even made it more simplistic than D2R in gameplay, but bloated it with meaningless passive buffs, convoluted item stats and an end game talent system which is as shallow as a dried puddle.
Instead of having such a restrictive talent system and UI, they should have just gone with the lessons learned from D2R and give players a large action bar full of skills and a more complex talent tree that can be respecced very easily to encourage players to experiment with different builds rather than corner them with only 2-3 cookie cutter builds with only the illusion of complexity.
Sure that would have been harder to balance in PVP, but lets face it, most people play action RPGs for the single player and coop experience. All they had to do was take the talent tree and skill system of D2R and improve on that, giving players more choices instead of restricting them.
For me, D4 is a hard pass and i would rather just raise another character in D2R, than buy this shallow game...
*Patrolling the Mojave makes you wish for Blizzard to make good games again*
Degenerates Like Blizzard Belong On A Cross
“We won’t go quietly, Blizzard can count on that”
hey that's my line!
Its him!
The scaling killed this game for me. I never once felt I was getting more powerful. Even fully maxing my equipment, it still took three hits to kill the basic enemy in the first level just like it did when I started the game
I mean, at level 100 i one-shot level 125 mobs and elites constantly. People just dont know how to make a good build.
@@FRYLock93 I’m not gonna grind to get to 100 to one shot most mobs
Oblivion had a mod that leveled with the player but it also limited how high a creature could level with you. That rat in the start, would only get to level 10 before you'd be able to put level it. Interesting that no other game adopted this way of leveling with the player.
I actually had this exact idea in my mind watching this video. This would be a very good way of scaling
You mean like if they made certain zones 1-30, or 20-40 instead of all of it going to 50-100?
They DO however have a minimum level like 20-50 if you make an alt.
@@1un4cy I think they didnt just since they have to scale for dungeons and live events in every area. This is a good idea definitely. They would just need to keep dungeons, cellars and helltide the same at least. Live events would have to be the same or it would be too easy to farm obols in low level areas
Oblivion has lots of mods to fix the level scaling in various ways. You can basically season it to your specific tastes.
Tons of older RPGs did this. I think the mechanic is taken from pen and pencil games like DnD.
I had yet to see a Diablo 4 review that came this close to my personal experience - you literally nailed it.
As soon as I saw he was playing a Druid I knew right away he was going to hate this game lol.
doin tricks on it
@@xXFallout2I don’t understand this comment at all, I fucking love playing as a Druid.
@@twowheelunicycle8603 you play trash and enjoy it so it doesnt matter what trashcan youre sitting in while enjoying the trash. The guy you replied to is still in his "streamermoon-phase" where big streamers told him the game is awesome so since he can already see himself that its a shit game but cant go against his brain saying that the streamermoon-phase must be facts so hes delusionally picking out the one thing even the big sponsored streamers cant get past - the druid being shit to play - and latches on to that so his streamermoon-phase doesnt turn out false.
Just doing my civic duty, sir! Glad you enjoyed it
Agreed, going into Caelid early, finding dragon, trying it, dying horribly only to realize "i can kill that" and finally managing to do it 4h later was something else.
36:18 “Bigger isn’t always better. Just ask my gargantuan penis.” That’s gotta be one of my favorite humblebrags I’ve heard.
Small minor complaint i found was, they have all these side quest and dungeons, but there is no quest log to tell you which ones you have completed. Making figuring out what you have done when try to 100% the game a chore
100%ing a game is a literal chore
This is true but it doesn't need to be made worse by a simple fix that the previous game had.
especially when a lot of quests get randomly dropped from enemies this is annoying
There is a log of side quests you can expand while looking at the map
I am 40 years old. Been playing since the start... You nailed how I feel about this game. I legitimately felt that maybe it was just my age catching up to me or my taste simply changed. To hear you say everything I felt when playing this, made me realize I wasn't nuts. I originally purchased this game with the intention to really get into it... I have yet to finish the campaign, simply due to not giving a crap. I do not want to play it anymore. I sadly found other games to enjoy. For people like me who has seen what the Diablo series has become, this is genuinely sad. It is all about Diablo Immortal mobile garbage or Fortnight garbage.
I thank Diablo 4 for being the reason I am moving on from Blizzard. This was your last shot with me. Not that you truly care Blizzard, as you bathe in champagne and underage women with your dirty mobile money.
Play quality indie games. Tags feature helps you find games that you are looking for. Aaa games sucks nowadays with a few exceptions every year
If you haven't gotten into Path of Exile yet... Maybe don't. It's like Diablo on crack. But it's also free, so there's that.
I'm in the same boat. I got through my first playthrough and just.. stopped... Sure I tested some of the other characters to see what nifty stuff they offered, but there is no real draw to keep coming back and grinding those paragon levels. About all I have left on my one character is a personal pride in "complete all side quests" type thing, but even the dungeons are static and not the randomized "I have no idea what the map looks like" of prior titles.
I was interested in buying Diablo 4, this video dissuaded me. Thank you for helping me save my money.
trust me its a good thing you haven't finished the campaign, the end game is grindy, hunting loot and rerolling stats to try make the best meta build.
also, PVP is almost non existant but apparently you get better loot there than nightmare dungeons, plus the usual god like build character that one shots you with all you top tier gear on
one of the things I really appreciate about Blizzard as an adult is that they don't try to tempt me to waste countless hours playing interesting games like they used to 20 years ago.
xD
Maybe you grew up ?? LOL . Honestly modern gamers are spoiled, cry babies and YT creators feed your into your tears for a paycheck. It's that easy.
I really get a lot done around the house because blizzard doesn’t make good games anymore. It’s probably for the best.
D3 and Overwatch 2 really sealed the deal for me. This is not the Blizzard of our childhood. Yes, it's for the best.
They had mercy... They set us free
I feel blessed to have been around to play wow in its prime with lots of friends logging on to experience the same content together. It feels like now there are so many games available and patches and balance updates seem to get released hourly for games which were released yesterday, and because theres so much choice (not neccesarily a bad thing) it feels hard to find a game which sticks around long enough (remains relevant) to build up and retain its community, i feel like there will never be another experience like wow in its prime
I think one of the main issues with games today (and blizzard is a great example for that) is that Games arent made by Gamers anymore. Every release just has one goal, profit. Its pretty rare to see a new release where you can feel how much love went into the game. Elden Ring, Valheim or Disco Elysium especially where such Games. Id love to see you review that game.
Well Blizzard lost the core of their Diablo team over the course of its lifetime. So it's not odd how d4 feels vastly different compared to prior games.
Disco Elysium is such a killer game.
Nailed it mate. Came here just to say exactly that. I try telling my friends this same fact and they don't wanna hear it lol. Then less than 2 months later they tell me the $100 game they bought suddenly got boring and they can't be fucked playing anymore.. and this happens over and over and over again, they fall for the next game like a fish on a hook. I really believe it's because they've never played a good game in their life and don't know how to spot the signs. I've saved a lot of money as a result and watched consumers get disappointed at their games over and over again lol
Those types of games are still common in the indie space, but you're 100% right when it comes to AAA. Even when I think about my favorite AAA games from the past few years (Ghost of Tsushima, God of War Ragnarok, Guardians of the Galaxy, etc), the things about them that are the best are rarely the actual video game parts. It's more about the spectacle, characters, story, music, and visuals. Nothing today hits like Bioshock or Final Fantasy X or Mass Effect 2 when it comes to having the full package -- with CREATIVITY and PASSION.
@@gordonfreeman-g5w don't think D4 is a great game. That being said, paying 100 bucks for a game and being done with it in a couple of months used to be the norm. I'm an older head, and all the great SNES games could easily be beaten in a couple of months (often times less) and they were $50-60 games, which with inflation damn near equals $100 in today's money.
Man, D1 is such an awesome game. Hearing Tristram music brings back so much nostalgia, I feel like I'm ported back to 97 ,enjoying the game for the first time and getting the shit scared out of me when I opened the door to the Butcher's room.
D1 and 2 - the best (and only, for me) Diablo games
“FRESH MEAT!”
Diablo 1 also wasn't actually made by Blizzard, at least most of it, they bought the company that had made the game and added some things to it.
the only reason it's not that nostalgic and doesn't transport me anywhere is because this game is a fucking constant in my life. my last play through of it was 3 months ago. it was actually belzebub, the HD mod thing, but it's still diablo 1 just the same.
Amen to this 🙏
I didn’t play WoW but I remember playing Final Fantasy XI where different players can chain their skills into a combo and create massive damage to high level monsters. That was a great way to get players talking to each other and interact / bonding. The mobs would have different elemental affinities and weaknesses so the party needs to decide which combos to use, which also are limited by the job and weapons etc.
FFXI was so great back in the day. Chaining weapon skills and creating magic bursts was so much fun.
@@justinendicott9213 Yes, and it taught players not to just smashing their hit buttons but need to wait, observe, and time their hits or the skillchain / magicburst will break. The player interactions are so much more important to the survival of the team.
I wanted to experience dread like I did D1. I'm pretty old so I don't really play most games for graphics or mechanics, I want an engaging story with interesting characters.
Lilith in the intro gave me foreboding vibes, she was majestic, yet mysterious and gave me vibes that she is extremely dangerous.
Then in later cutscenes, she starts to speak and she no longer gave me the same vibe as she did in the intro.
I completely agree with the level scaling point. I never understood the complaint about Elden Ring, for example, about wanting each enemy to be scaled according to your current level. It's satisfying running through an earlier segment of the game and one-shotting all the enemies you once struggled with. I'll never understand the complaint some people have about it being a bad thing
The bad thing is when you go back to do old stuff having to even engage with a mob you can just sneeze at to kill becomes tedious and boring. Kinda the problem wow had, where going to do world quests was very tedious cause you'd always agro shit you can just one shot so it did kill the enjoyment, but with a little scaling you have to work for it. It's difficult to scale correctly though because I 100% agree you should feel stronger as you go, but if you completely trivialize mobs then it eventually gets boring.
@@johnathanversteeg3666Completely disagree. Thank God From Software aren’t dumb enough to fall into that trap.
@@johnathanversteeg3666how can that be MORE tedious than having to spend a few minutes killing said mobs? The game is making it easier for you to breeze through areas your backtracking through.
That's the whole point of leveling
@johnathan
You can literally ignore all mobs and only fight bosses. Always have been, always will be.
There are tons of no-hit, 1st level, naked runs. No glitches, no tools, just practice.
If you can’t figure out how to run past an enemy, that’s on you.
I remember specifically in final fantasy 4 after you got your air ship there was this tiny little inconspicuous island that had the hardest enemies in the game and gave way more xp than even the areas leading up to the final battle. The most fun I remember having in that game was walking in tiny circles for hours to get into random battles with crazy enemies way too early in the game just so I could get all my spells/skills and tons of money so that the rest of the game I was god mode. Did everyone play that way? I highly doubt it because I would die a lot, so much dying, but the game didn't make that call for me thankfully. It said "HAHA! good luck kid!" with a knowing smirk and let me get my ass handed to me till I either changed my plan or got strong.
Not allowed in D4
@@ZacklFair lol just keep in bottom tier casual mode and play how you wanna play. D2 was incredible. this is just casual, and that actually suits me currently.
FF7 as soon as you leave Midgar, you come across the Marshes and the Midgar Zolom which will fucking wreck your party endlessly. By design, the game sort of encourages you to try your luck and when you get your "game over" there becomes a new undocumented quest to come back when you're stronger, defeat the Midgar Zolom, and see what he's guarding. It's brilliant game design, there is a direct indication of progression, there is a huge sense of accomplishment once you're able to defeat the Zolom and get Beta. Diablo 4 has absolutely nothing like this.
You can literally do this in D4. You don't need an air ship, you can walk there.
I don't understand this take.
@@josephk1375that's true, but content like this would not work in a game that has a hardcore mode.
Granted, hardcore mode sucks right now, point still stands.
Not to say it's bad in FF, it is pretty cool, it just doesn't belong in a Diablo game. Wouldn't make sense.
Thanks for the honest review, as usual. I gave it an hour and it didn’t really grab me. I’ll give it another try when I’m in the mood.
Wow, the legendary KarlRock!
Hello karl, nice to see you here 😊
Ram ram Karl bro🫡
Campaign is great. Everything after fucking sucks so much
give path of exile a try! more depth more builds more economy and so many mechanic to play with. they are making poe2 but the knowledge and lots of mechanic from poe1 will stay!
One of the earliest warning signs was when one of the Devs said that, "It's ok to stop playing until Season 1 drops", when the game wasn't even a month old. If I made a game I was proud of, I would be hoping that players wouldn't be able to put it down. I would say, "You think the game is awesome now, just wait till Season 1 drops!" I did enjoy my time as a Poison Werewolf Druid, up until the point that I was going through Nightmare Dungeons, trying to upgrade the nodes, heading towards Tier 4, when I realized: There is nothing else to do except Nightmare Dungeons, and they are the same dungeons over and over. I was quickly getting bored and demoralized realizing that I would have to do this over and over again. Plus when most of your gear is "It has a few stats I like, but the rest of it is worse than what I got, so it's no good" or "it has the stats I want, but it doesn't support my build, yet again, so it's junk" I stopped caring. Also gems went from being "Nice! This will upgrade my gear to maximize the stats I need!" to "Wait, there is nothing that upgrades my crit chance or damage unless it is CC'd? What? Forget it, I'll just stick with the DoT gem..." They made gems pointless.
And the fact that there is only two full CG cutscenes (which are beautiful as all Blizzard cutscenes are) felt cheap. Diablo 3 had CG Cutscenes for the beginning of each new act (with one of my favorites being Azmodan's "You thought you were so clever" scene), and while Reaper of Souls only had one, that one made an impact, quickly establishing Malthael as a force to be reckoned with. Even the bosses in D4 aren't as memorable as D3: Act 1 of D4 is essentially a Blood Bishop, compared to The Butcher in D3. You even have a side fight with Duriel, one of the Lords of Hell in D4, and you never mention it to anyone afterward! Why?! Wouldn't that be the perfect opportunity to tell Lorath, "Hey, btb, I just fought ANOTHER Lesser Evil, just so you know".
But one of my biggest gripes is that the upgrade system in the Skill Tree is poorly done. The different modifiers can add some interesting effects, but when you realize that putting points into the skills themselves has a negilable impact on damage, it makes it feel very shallow. Even the Paragon system, which was cool to a point, I found it was so tedious to go through and upgrade that even the cool abilities I got wasn't exactly worth it.
I really wanted to like D4, but I just couldn't, not after everything. I played a ton of D3, and got a number of characters to max level, and I thoroughly enjoyed it. I can't be bothered to get even my Druid to level 70. It really is a shame...
One of the most satisfying things about leveling your charatcer in Fallout 3 and New Vegas is that by the time you're level 30 a group of raiders attacking you which within the first 5 levels was tense and wasted your resources are now just barely even a nuisance, just some free xp for you to take. That should be the point of leveling, to make the earlier challenges a breeze. You know, progression!
I really don't get why modern games that use leveling did away with that
I hate what you just described, it makes the rest of the game pointless. I actually like level scaling because then there is a game to play all the time, and not just weak trash mobs that are completely pointless.
@@AndreyGP Just restart your game every 2 hours, you get the same experience as a scaling rpg. What OP describes works for most rpg players because we want to BE powerful, there CAN be challenges but not the same amount of challenge always.
@@AndreyGP I think there should be a mix of both, where due to leveling up your arsenal expand and equipment upgrades make it somewhat simpler to kill lower level enemies. An early game boss can still beat you in couple hits with his club, but by this point you already have a shotgun than can k.o. him in a few hits from close range, making it satisfying to progress but not too much pushover. Another way would be slight ability upgrade to common enemies that allow them to dunk you if you are reckless.
@@AndreyGP that’s why they introduce harder enemies later in the games…
I just wanted to add that IIRC Oblivion and Skyrim also have a few enemies that are static level to create voluntary difficulty spikes and later power fantasy opportunities. In Skyrim the first ice troll on the mountain and the giants are two examples from my memory. As I remember it the giants are something like static level 20. Which is why they typically one shot you and send you flying across the map the first time you see them and pick a fight with them.
Yep I still remember standing on a cliff edge, and firing hundreds of arrows from my under-geared character to kill my first giant in Skyrim - the difficulty curve definitely made for some memorable battles.
I remember the first time I was yeeted by a giant. I thought the game broke
@@palp8623 From what I've been told technically it did. The yeet was originally a bug but Bethesda thought it was so funny and fitting they left it in the game.
The different regions in D4 do have minimum lvl recommendations. You can't go to the act 3 area at lvl 1 and hold your own because the enemies are like 30 levels higher than you. So that part of his complaint isn't really sound. I do agree that the scaling difficulty is dumb, at least pre lvl 50 or before you unlock t3. Damage is mostly dependent on your gear, so enemy scaling makes it so you never really feel powerful early on. You can over level and cream a boss because they level up with you, and gear is kinda trash until you get close to the end of the game.
@@LTNetjak this guy has the real answer. scaling is trash. they took an epic adventure in Diablo, and turned it into a theme park
On the note of level scaling: "You don't have to worry about your buddy who has played for 600 hours one shotting everything" Yes, yes you do.
inclusivity is the real enemy tbh. like what's the point of being higher level then
@@angel_of_rust none
Just shows how far he really made into the game cause I definitely handle creatures better with different build and loot
I was excited about Diablo 4 and bought two for my 17 year old granddaughter who lives in S. Korea and myself (I'm in Washington) because she loves video games. We played together until she quit a month ago. She wasn't interested and although it brought us closer together I suspect the game was the problem. I'm 64 so I hope Diablo 4 will have significant updates to bring her back. So far I have a level 85 Necromancer in Eternal and a level 52 Rogue in Hardcore.
If you keep the screen zoomed in on the player's character it can help highlight the cosmetics you've paid for on that character. Preventing people from zooming out to a comfortable level helps boost store engagement / profit.
BS :0, you can zoom out miles in WOW and numbskulls still buy that shit!
I was thinking it was an ambiance thing. Like, the closer camera makes it feel more claustrophobic which increases tension. But thst might be too big brain for these devs.
@@MrFultonian I'm sorry, but your theory makes no sense. It's 2023, they absolutely can render enough to not make the game feel crammed.
@@Srevengel Not if their shitty servers can't handle rendering enemies or NPCs 5 feet away, I've been stuck in so many invisible walls that prevent me from going forward until the next "chunk" loads it's ridiculous, I bet it's zoomed it just to prevent seeing stuff pop in, which yes is ridiculous and I am not excusing that, but it would be my guess.
@@Gardosuro Small indie company :)
8:56 in Oblivion creature types scale with your level while Human enemies get better equipment, it gets utterly busted once you reach level 20 because you have everyone running around with Daedric armour.
Nothing like starving highway bandits dressed in full Glass and Daedric armor to immerse you into the setting. The level scaling killed Oblivion for me.
@Dantes230 it gets busted once you think about that Daedric armour is supposed to be top tier super rare yet everybody and their damn mother seems to wear a set and that it completely breaks the economy since it's super easy money since enemies are never really that much a threat.
@Dantes230 except not. you actually get so much weaker. with levels because the scalings so bad past level 70-80 you just get weaker and weaker. especially because well they didnt think anything through with the skill tree. past level 50 most of the skill points are just pointless.
Well it's hard to scale the human part without just making them higher level and better equipped. But the point stands that it works a LOT better for creatures leveling. Also there wasn't a level cap in Oblivion so it is inevitable that the devs would run out of "leveling lists" and that things would get dodgy like in D4 for the top end.
That doesn't diminish the point that: leveling enemies you face by replacing them with different stronger creatures works a lot better than just raising their numerical level. This allows a visible sense of progression for the player (yesterday I beat a rat, today a minotaur!) and this also allows the game to upgrade the gameplay of the threat we face (fighting a rat is different than fighting a minotaur)
I was laughing my ass off when I've seen screenshot from Oblivion as an example of "good game" when he was runting about autoleveling. Oblivion was one of the first games with braindead autoleveling going to extremes when it came out. No matter where you go and what hidden cave you explore you will loot just junk because of your low level. You can become winner of gladiator arena filled with veterans on level 2... And when you'll level up every enemy everywhere is buffed up as well and are wearing daedric gear. So for me it was completely unplayable broken mess until mods like overhaul appeared and even with mods it never came closer to the bar morrowind set.
Nice to see, that someone still remembers Divinity. Though it probably has way too strong summons - to the point, where some areas of the game could be cleared without your character taking a single hit, letting summons take the beating.
Play Warrior like a man then, you pansy summoner.
I just wish the provoke ability actually worked consistently. Worst taunt in any game I've seen which makes tank builds a little less interesting. Still a fantastic game though.
You could also curbstomp nearly everything with elementalists or archers or an ungodly mix of shadowblade and witch
Counter argument for OP summons: game is designed to be fun. It's also singleplayer game that has no competition/esports attached to it. It's meant to be enjoyed in any way possible. Therefore, it is the players choice how they want to play the game. If something is too OP, you have the choice to not use it. Which is better than something being trash and completely unusable. 😊
@@Dom4z True. Physics at times can be wonky - I will forever remember that day we tried to move death fog crate towards unsuspected enemies and it broken, killing us.
It is absolutely insane how much Blizzard fucks up by attempting to fix things that aren't broken.
Hell Yes! The level scaling is my biggest gripe! You've nailed exactly my biggest problem with the game.
It kinda goes away at t3 since there are dungeons that scale on the talisman. Lets say you start t1 so mobs are 54 . So if its t21 its 70+. But its really grindy past 60 level. Since all you do is spam nightmare and helltide. Thats the end game. Fun part is going 20lvl past yours and mobs kinda 1shot you but if you stay back dodge shoot you still do dmg. Also 4 revives. Its fun going to high lvl dung and playing carefully. At 100 you can kill uber Lilith, but reaching that lvl is very grindy
That’s a gear/skill issue. No one that is properly geared and knows what they are doing has any difficulty being powerful.
Level scaling is a non issue. The only people that complain about it are casuals and bad players who don't read their gear.
You can find a weapon with correct stats for your chatacter and start melting enemies.
Most of these complaints are just skill issues.
@@Humpsterliciousthese are ignorant casual players who played through on World Tier I and don’t understand the game design.
thats just skill issue 100% ppl wanna change the game but not change they gameplay lmao classic bots
I love how they released a statement regarding the stash debacle - "We want to get this right, and it's going to take some time..." Which just means they didn't count on the backlash from the very beginning of how low it was, and that they planned to monetize it from day 1, but got caught in this conundrum after people were saying that was their intention all along, so now they are trying to sandbag the issue by delaying it further...Just more corpospeak
Or, you know, Occam's Razor? Do you have any idea how complicated the balancing is for a game like this? It's quite possible it WILL take time to fix any problem like this due to balancing issues having to go through 50 people.
@@interdimensionalsteve8172 use occam's razor. If a limitation is put into a game that requires the hoarding of loot, it's likely purposeful. The explanation that uses the least amount of assumptions is that they did it on purpose given that; one, they're aware of the stash and two, played the game at some point.
I dont even have stuff to put in the stash because its all worthless garbage.I dont even feel like picking up legendaries.
@@interdimensionalsteve8172 There is no balancing, It's just stash space to store more things!
I bet they want to either monetize it or make it like D3 where each season if you complete the journey you gain extra stash slots, If it's the second one I don't mind but if it's spend real money then F Blizzard.
They looked at PoE and went.. " OI !!! They are selling stash tabs ??!!! Noice we doing that too !! " take time add stash tabs ? if they are going to take ages for that might as well forget thinking that more important issues will ever see a resolution then..
Thank you for making this so that asmongold doesn’t run out of content 🙏🏻
Can't wait for asmon to stretch this video to 2 hours
@@pierreo33 Can't wait for him to do a 180 and start agreeing with The Act Man, when he thinks Diablo 4 is actually a good game.
@@nobushidono9897 asmon critisizes the fuck out of diablo 4.
@@Fumble469 Yet, still plays it.
@@nobushidono9897 just cause you like something doesn't mean you can't criticize it.
Man the old Paragon tree (23:32) designed looked awesome! Compare to what we got... Also this, 23:43 ... I cannot believe how many times I've sat and just looked at the world map and nothing is happening.
I really thought that there would be more to this game and more events. 2 different world events is not enough, 1 World boss that spawn every 7 hour or w/e is not enough. Not one single event is always active at all time, you have to look else where and not in the game itself to know when and where the event will be. Stupid.
Good for you for making your own opinion and not just going with everyone else’s
you havent watched the video yet
@@kk_butterfly No one has at this moment haha.
What’s everyone else’s?
@@robertseptim3579 real curious about this one
@@robertseptim3579 A lot of Destiny players are getting into Diablo 4, for some reason. I know this because every other day there's a Diablo post in my FB Destiny group. They are also saying that it's a great game. Never played any Diablo game since 2 but if they like it, then sure, whatever makes them happy
Your blacksmith comment was ON POINT, Diablo II has Charsi (ACT 1), Fara (ACT 2), Hratli (ACT 3), Halbu (ACT 4) who is ironically enough remembered as the silent or hollow one because they never had time to fully flesh out act 4 and last but not least we have Larzuk (ACT 5) who is arguably the best one alongside Charsi purely from the quest reward, especially if you know when and on what item to use said reward.
Thanks for always keeping me entertained with your videos man!
thank you kind sir
Diablo 3 has more active players than diablo 4
Happy that I learned my lesson long ago and sat back and waited instead of preordering or getting it at launch. It's not so much about the money lost buying the game, but about the time and effort invested into it before you find out it's still severely flawed. Their arrogance really shines through in some of the issues you describe. Hope they will turn it around some day. Then I may pick it up.
Oh my god it’s a video game, get off of your high horse.
Someone said that they lost their saved game on highest difficulty just because he get disconnected for a few moments.
Yeah I don't wanna play it either
The wasting time thing happened to me with Pokémon Scarlet
@ReigoVassal that dude is playing in hardcore mode (you lose your character if you die, one live mode). He lose the character because he got disconnected while playing, in hardcore mode if you disconnected accidentally, well you're f-ed, Disconnected = dead by Blizzard
Dude i put in so many hours into this Game and i love it. Im sry you guys don’t like it but for me its my first arpg and i am having the time of my life rn
I can honestly agree to the whole enemies scaling with you issue. I hate having to deal with monsters and demons that are STILL a threat regardless of where you go. And it's so damn annoying especially when you trying to go to the next area
But the game is easy till you reach endgame where you literally want them to scale up to make for good XP and Loot source so how exactly are you having them "threaten" you?
@@vitorvena They dont know what they are sayin.I only died from Butcher and another boss in t1 and t2.If you find it hard,begin in adveture and play the rest of the game in t2.I have 180 hours in the game ,Im in t4 and I enjoy all the challenge,otherwise it would be monotone.
This makes no sense you can literally walk past most enemies in open world if you want lol. The enemies scale with you because level 1-50 you gain skills, upgrade them, and make a build that is most effective. After that you scale yourself even more. I just hope they make everything more balanced in the future.
The scaling is a non issue. So many people have no idea what they are saying..
I have never heard of someone struggling due to scaling. That is a bit dramatic.
I was literally thinking Calid from Elden ring mere minutes from when you brought it up. How terrifying that place was when I first arrived and how scared out of my mind I was when I saw the creatures in that area.
And then when I returned highly leveled I could walk through their feeling like Master Chief walking through a field of grunts on the lowest difficulty.
The areas are leveled thought LOL. What game are you guys playing
@@Windbend3rit’s lvld in a way to make it SEEM like other places are higher level. For instance, your level 7, this place you go to later at a higher level is 7+, but still basically just 7 with world events that may have 1 or 2 big enemies that MAY be a higher level, but can still be killed with pure ease even solo.
caelid used to scared the shit outta me lmfao
@@edwindwicahyo5375still unnerves me tbh.
Fuck whoever thought of adding homing missiles to those damn bugs.
@@edwindwicahyo5375 it still makes me uneasy when I enter it because while sure I know how to fight the enemies there, that doesn’t mean I can’t fuck up and get severely punished for it.
Your comments summed this up perfectly.. .I got to level 25 and couldn't work out why I was so bored, and losing my motivation to play.
on the stats thing i agree, I had completely forgotten how good it can feel to get nominal upgrades untill I played Classic HC, the two greatest feelings in the game are 1.) green item drops (assuming its usable by you) and 2.) any bag drop, never been so excited for a 6 slot bag then playing that mode.
Bags slots were unparalleled satisfaction
The biggest frustration I had with the stats was learning that there was some arbitrary sorting where some things multiplied, some didn't -- and the game doesn't tell you that. I don't mind complex formulas, so long as the game let's me know. Like, I hate Lucky Hit as a concept, but I get how it works. But, that this thing is a "damage bucket" and this thing is in a different one -- that's just frustrating.
Yeah they got ridiculous with all the conditionals as item stats, particularly since almost none of them work the way you would expect them to (e.g. resistances don't give you that amount of flat resistance to that element, you only get a small fraction of it due to how armor works).
I don't like the comparison with WoW that both you and Act Man keep making because that's a completely DIFFERENT type of game. D4 is NOT an RPG, it's an RPG, meaning it's not a story-focused game that you mostly play with a single character, it's a game in which the story is just a vehicle to deliver you to the promised Nightmare (Dungeon) land of destroying hordes of monsters with your builds.
@@Lucentile "and the game doesn't tell you that"
this thing was such a let down.
Reply 5
D1-D2 had difficulty spikes and gear checks built into the campaign. You could FEEL and experience the difficulty climb as you fight far more twisted denizens of hell. In D4 you feel more like an observer seeing bad things happen and then mop up the spawn of demons like some kind of janitor cleaning up messes Lilith leaves behind.
The end game NM dungeons are the same dungeons you've been doing before for the renown/codex upgrades but now they are glorified difficulty checks for your gear. Hope ya find that build defining rare unique so you can do higher dungeons. But why would you when the rewards are negligible.
yup. still remember Duriel fight. Struggled with that a bit at that age :)) . And Andarial wasn't a walk in the park either.
Now, in D4, because i got overleveled from doing some side quests in each zone before progressing the acts, i squat them like flies.. both took 5-10 seconds on lightning sorc :( I had to watch youtube videos to see the mechanics.
Why didn't the bosses level up with me? who knows... but run of the mill Pit Lords were at my level in open world...
My go to example of good difficulty levelling is Fable 1, Enemies levelled up with you but had a max level to the area, so a bandit in the starting area would be difficult early game but be piss easy late game. Can have bandits in later maps that did the same but stronger. Basically the same enemy, a bandit, but felt good in every map
I didnt play this game, maybe I would like it, but number one reason why I skipped it was level scaling. Like doesnt that instantly ruin what is RPG all about. As I said, I dont know, I didnt play it, but this is all I feared aba\out, and I feel if I did play, my opinion would be exact same as Christian man's here. I am too not a demographic, I am a singleplayer gamer, and this level scaling must be purely for co op and multiplayer gamers. F that.
good exaample. great game
He way over-leveled himself for the content he was complaining about. If you want to call it poor game design, I guess? But most people I know didnt have his issues.
Most people I know pushed to world tier 3 as soon as possible... He didn't even get there. This whole review is kinda absurd, with a couple really good points thrown in.
That literally happens in D4 lol
Reaching world Tier 3 should not be a requirement to have fun and challenge in a game. Having to play for 60 hours to get there, playing as fast as possible to get to the “fun” bit is bad design. Diablo IV isn’t a bad game but it’s design principles are fucked. It’s meant to be another forever game to slowly squeeze money out of its audience, just more subtlety than Diablo Immortal. It should not be supported for that alone.
"Name one blacksmith." and now nearly half a year after its release this question hits really hard. I could name every single one in d2 and all the townsfolk in D1 and D2.
Another thing about the game that was relatable to this is the soundtrack, there was nothing at all memorable from Diablo 4, first off the music was great and is befitting to its environment but nothing sticks out, there is just no soul in the game. Diablo 1 and 2 on the other hand had top tier soundtracks that I can remember to this day damn near 30 years later thanks to Uelmen.
Kyovashad theme is the only more or less unique piece in the whole game
I can't begin to express the rage I get when a game throws a lore book at me and a horde of enemies at the same time. My mind and ears are focusing on the combat and when I finally kill of the last enemy I hear the voiceover from the lore go "...and that's why humanity was doomed into this eternal battle between heaven and hell". Ugh, now I have to go over to the wikia and look it up.
its even worse that there is no way to replay any of the lore books you find in game
Fable 1/2 did it well because it was at least silly but Diablo is overly edgy and serious.
@@Travybear1989 I believe that's the point of Diablo. To be "edgy" and serious.
@@Travybear1989 Diablo has these serious old man Deckard Cain whispers into lore book 1 of 5. While I'm trying to explode corpses and fight the monotonous spawn of hell...I can't hear you Deckard, a little busy here! Be more like bioshock and let me replay it! I dunno, maybe I can replay it somewhere in a menu... Or I'll just ignore the lore and push through the story on a surface level. 🤷🏻♂️
Bruh, SAME!
But I just learnt a trick to work around that easily:
Open the chat. It has a log of everything that was said recently. NPC's, your character, lore books, and then a list of the Elites you engaged. Been abusing the hell out of it ever since lol. Though most of the lore is boring and pointless anyway.
Sad thing is at this point I'm more surprised when AAA game doesn't disappoint
They almost always disappoint. I hardly ever play AAA games anymore. Indie games are the only genre that deliver satisfying experiences anymore.
Same dude. Only play certain aaa games in a yearly basics and 98% of time goes to indies or playing classics
Oh man. This is exactly how I feel. I'm at level 53 and finding it hard to move forward, it feels so uninteresting. Coming from Elden Ring, this video exactly voices out how I feel.
Elden ring is not even the same thing tho? I mean it just sounds like people like you and the poster prefer games that are not arpgs.And one of the major mechanics of the game is Nightmare dungeons.NM dungeons do not scale to your level and it makes some of his complaints just complaints by someone who has no clue what they are talking about lol
@@jongottem2388 and people like you assume to comment like you know me, lol. I sank 800 hours into Diablo 2 Ressurected, even more than that in D2. Please, try again.
@@jongottem2388he means coming from a complete, FUN game, to this piece of shit
@@jongottem2388besides, even set veteran arpg players aside, if it doesnt hook in new players as well then it aint that good. Coz it really aint. Before playing Elden Ring I came from arpg's. Hell i think ive even been playing games since you were in your diapers 😂 grow up know how to think first before commenting
@@kriztu Its like me saying d2 sucks and is to easy so I never ever even beat nightmare to get to hell. lol
24:30 "Go do all that shit again asshole!"
is exactly what the Destiny 2 devs say to me every season.
I totally felt the same way. It started out awesome and then I was skipping filler waiting for something interesting that never came. I even started skipping the main quest dialog and didn’t stop to take in the environment at some point. There was just so much going on without any spikes in tension. It’s like a marvel movie where there is so much flashy yet shallow stuff happening that in the end you feel overstimulated but also bored at the same time.
Sounds like you are a baby
I mean you claim you was waiting for something interesting while admittedly skipping alot of content. How do you know if you skipped something interesting? You skipped it
💀
@@metallicafan416trust me these people who hate the game are just so dull and shallow themselves, like he just contradicted himself and made himself look a fool, like you said he didn’t take time to take anything in then complains about the game being bad, funny how all the people saying there’s noting to do after getting to 100 and killing Uber Lilith, that’s still going to take upwards of 150 hours, if a game gets you 150 of play time that game is awesome fun, I can say the same about AC games they long but after you complete the game there’s nothing to do, but that doesn’t make the game bad because it’s going to take at least 100 hours to do them things.
@@metallicafan416 I listened to all story dialogue and I rarely skipped npc talk during side questting and now I can safely say that I wasted my fucking time. You can safely skip everything between prologue and epilogue without missing anything important. Like who cares about that Dolan guy and his son or that girl sidekick (already forgot her name lol), these characters are so forgettable it's not even funny. Side quests are even worse because D4 has an mmo style of writing.
Marius va was such a gem, his performance was such a fitting performance for the game with this tone. It's surprising that no one came close to his character in the two sequels
fun fact: Marius was the only voiceover role that Frank Gorshin did in a video game. He killed it
@@TheActMan I didn't know this until I looked it up, but according to Wikipedia he also did Lysander's voice. So much talent, gone. Rest in peace.
The betas were the first time I'd ever played a Diablo game. I enjoyed it at first, but then I realised that I hadn't died even once, and I wasn't even trying. I was just mashing attack buttons and dashing occasionally. I decided that it was a "wait and see" kinda game, rather than a day one purchase.
I think that one of the issues with modern game design is that technical limitations are no longer a thing for the most part. This means that if you want to add something, you most likely can. This can easily end up diluting everything into a bit of a mess. Back in the day you were much more limited, so you had to squeze out as much as possible from limited resource, which ended up making more memorable settings and characters
Completely agree, with all your points.
Blizzard has been on my ignore list for a long time now. They keep missing the mark. And everything is geared towards milking the players. I am not falling for that.
+100 I really miss the real Blizzard
@@tlijk6126 The real Blizard is dead. Most of the AAA gaming industry does no longer create games for the love of creating awesome games.
Milking us, gamers, is at the front of their thoughts. They create milking machines, and we are their cows.
Yup. All the people in this video think they're doing amazing work because they work for Blizzard.
In reality they're just making money off the clout gained by original Blizzard. A testimonial to how amazing they used to be, but the current crew is barely a shadow.
I remember founding first Windforce in Diablo II, and this single item literally turned my amazon into goddess instantly.
There seems to hardly be any unique items in D4 so far, I've found Windforce multiple times as a Rogue.
windforce is a mid tier bow. i mean if you found it season one of LoD(1.08) it would be a solid item but really from 1.09 up it fell off fast, between better runewords, rares and 40/15 jewels into a 6 socket bow it basically became a "budget" weapon, no where near top DPS.
@@hodgeman You would be correct. Diablo 4 has 54 uniques in total. For comparison Diablo 2 has 385.
@@darkvisiongothacked By then the game is already beat a millon times over. If you dont farm the game but just play casually now and then and wanna solo run to the end, finding a WF on a Zon is unbelievable. Its memorable. Thats another thing that makes it work: A 6-jewel bow is a long, tedious grind. A random drop of high quality can turn the game on its head in a nanosecond. I distinctly recall the before and after I got a Titan's Revenge off some random Mephistorun as I was levelling my 4th hardcore Sorc (I get lazy and I die a fuckton because Im dumb) - it lit up my Zon playthrough like nothing else.
Windforce was one bow I spent years trying to aquire finnaly threw in the towel
I felt extremely similar about D4. I was hooked for exactly a week. After beating Elias and unlocking T4, I haven't touched the game since.
Yeah thats called "Finishing the game.", it happens.
Bro, you asked for this. You bought into a company that is well known to be greedy, scummy, and waste your time as long as they can.
that feels like the natural end for the person who does not enjoy mindless grind.
@@snuffeldjuret "I played Legend of Zelda, got all the hearts and maxed out my stamina, killed Ganon, and haven't touched the game since."
@@stevem7192 You're expected to unlock t4 around 70 or something. There's 100 levels, that's not finishing the game.
Totally agree, kept waiting for more, theb realised it wasn't going to happen. The biggest thing my friends and I missed was the need to work together to achieve something. Teamwork is entirely redundant.
I got caught up in the hype of D4. I had friends who were all super interested in it and I decided to jump on the bandwagon. Hours of gameplay later I found myself struggling to find the “Fun” in the game and wondering what was wrong with what I was doing. Is it my spec? Is it just this part of the game that’s a slog? I haven’t gotten to the end of the campaign yet, partially because I didn’t want to get through it without my friends. But I think Act man hit the nail on the head. I’m struggling to find the fun because it’s not really there. It’s just boring steamrolling through trash without any feeling of progression. I still think there’s a lot in the game that is interesting, but they missed the main points. And everyone has been talking about how “good” the story is… if your metric is “how gross does this game make me feel” then yeah I can see how someone would be impressed. I haven’t been though. My friends aren’t even playing it now either. I’m a victim of FOMO.
Pro Tip, never fear missing out with a modern Blizzard game. Setting yourself up for failure. They are such a slimy company
I played it during the open beta on series x and got bored after 3 hours. Also, the always online thing pissed me off, I had a huge problem before I could join a match, my queue was reset twice or I got kicked from the server after 30 min of playing.
That being said I called it in my review, I wrote the game would be boring and stale. Also the only online thing would an issue. The best thing about this game is the visuals. All the fanbois disiked my reviews, only like 35% agreed with it.
Then all the shills wrote a 5 stars reviews all saying the same thing ''guYS iTs jUsT aN BETA, WaiT tiLl tHe aCtuAl GaMe lAunCh!!!! D4 is aMaZnG''' Man sometimes i'm wrong but most of the trusting my gut is paying. Funny thing is Ik these same folks wont ever admit how stoopid they looked like.
btw ''I’m a victim of FOMO.'' ok dude 😂
2nd word of advice, never take your friend's excitement as a guarantee of a good game.
Remember that there's always that guy in your friend's group that's still hung up over that one girl who wouldn't piss on him if he's on fire
Remember that there's always that friend that thinks Batman vs Superman was good
Remember that friend of yours who bought a mustang and tried taking a tight turn. Also Remember that he bought a Ford explorer
You know that there's that friend who not only defends pineapple pizza. Who would be forgiven if he implied it SORTA works on thin crust, but the fiend there says it has to be deep dish
Friend's are dumb. Hell, we're dumb. You got suckered into d4 and I bought lightfall despite being sick and tired after season of plunder
In the future don't believe the hype, I would say about 97% of gamers are drones who will consume anything and defend it to the death when it faces legitimate criticism, that's the reason companies still do things like always online, in game shops, battle passes, season passes and macrotranactions.
I have this feeling that returning to town in D1 gave you a sense of relief. Later games have lost this completely.
Act man could make a video on literally anything. And I'll watch it all the way through. I'm here because his videos are always entertaining and enlightening. Love to see new uploads
You love to hear it
@@TheActManhave you considard the horizen zero dawn seires?
Or the long dark?
I love both
@@TheActManSame, I also love your outro. You’ve got hella charisma Mr. Acting Male and you don’t take yourself too seriously- that’s why we love you !
Excellent quality
I hate that some rpgs have adopted the no child left behind everyone gets a trophy nonsense with leveling up. It defeats the point of the game
The game never changed for me from level 30-82. Every level gain felt the same
Sorta like most rpgs and jrpgs
@@DarknessDragoon212Not Oldschool RuneScape, still the best mmorpg ever
Were you carried? Because how?
Did you forget to put skill points in?
Did you use the uniques in your builds?
Did you utilize your paragon tree at level 50?
Did you do nightmare dungeons? Like, higher than the early nightmare dungeons?
Did you… Play the game?
@@Jdfskitz dude this game isnt hard. Ya got my ice boots and everything. The game doesnt change level to level. Its the same every level there is no progression. Its boring. Who gets carried in this easy ass game? U can rofl stomp everyone but uber lillith.
Between lvl 68 and 71 its like a different game for me... just 1 new aspect changed the entire gameplay
I do like the game, but there are absolutely so many issues that you've highlighted so well, ActingMale. The level scaling is really bothering me the more I play. I'll definitely be taking a break and likely start another Diablo 2 character; loved that game as a kid and it kept me sane during 2020.
@druidofscosglen2868 If you want a MedianXL experience that is tougher yet has tons to explore and new mechanics built around the D2R release try D2R: Remodded.
Mobs scale with level not paragon points or items which is where most of your power comes from. You will cheese open world in no time
try grim dawn
get the dawn of masteries mod
and have up to 1600 builds
like wtf do these aaa companies think of that shit
like really 4-5 classes
whoopity flying fuck
I think the level scaling really hurt this game. Half the reason items feel worthless is because, thanks to level scaling, item improvements are needed to KEEP STEP with the enemy.
Finding an amazing axe doesn't matter because 3 levels down the line the enemies will catch up with you or, even worse, they overtook you because you just didn't have good RNG and no weapon upgrade dropped so the "upgrade" is really just getting you back to a level playing field.
In PoE, if you find a weapon with the right stats, slots and links, you get a massive spike in damage. Suddenly enemies get one-shot, you get more projectiles, your spells chain, you gain massive leech making your gameplay so much more fluid, the list goes on.
You will eventually level out again but that happens because YOU decide to tackle tougher content for the better rewards, not because the monsters on the same map gradually gain more and more stats until that item you found and that was so impactful for you ceases to be relevant again.
It's like if being promoted to the level of your incompetence was a game.
you hit the nail on the head, couldn't have said it better myself. I was really hyped for D4 and here we are like what? a month after release and I'm just over it. I have no real desire to play anymore. I'm all for the grind but you gotta give me that sense of progression dopamine hit to keep me coming back. grinding just for the sake of grinding feels pointless.
Welcome to ARPGs. Season one is a week or so away.
The storytelling mechanism has also changed (deteriorated) a lot since the D2 time to D3. Stories were used to be told on the protagonist side, from Marius and Deckard Cain to the heroes themselves. There were always a fog of war who the enemies were and what did they intend. Modern titles often tell the the story from both sides, the protagonists and the antagonists. Cutscenes show or tell what is going on behind enemies' closed door without leaving space for players to think. Enemies narrate to the players their exact moves and intentions so that, without any other lore reason, to let the players always understand what the enemies are thinking, thus lifting the fog of war.
Also the role of the main characters changed over time. Old characters used to be survivors who had their hands forced by what happened in their world. They didn't speak much as if they were just glad surviving from one quest to another. Newer characters are talkative power fantasy, where they constantly feel compelled to reassert how powerful they are over their surroundings through both monologues during combats and conversations with NPCs. The world changes for them as opposed to that they were driven by the world, when the latter is often more relatable because that is how most people experience their lives in the real world.
Yup. I feel modern storytelling doesn't understand how to make 'the world' the main character thus giving events more weight and reason to existe since the world is on focus. Now its all about power fantasy. Take a look at the Magic: The Gathering lore, for example: In older blocks it would skip centuries between tales, showing how the world changed and the events shaped the life of the characters... Now it's like a cheap marvel comic: A block is about a group of characters and the next happens sometimes literally 2 hours later. And keep focusing on the characters and forget to talk about the world - the consequence is older planes where huge and the new ones are just "this but egypt, that bug mayan, this but greek". Really shallow way to explore lore.
> The world changes for them as opposed to that they were driven by the world, when the latter is often more relatable because that is how most people experience their lives in the real world.
Thank-you for this. It's almost as if our fictions have been hijacked. Now we have fictions inside our fictions.
that's that no gamer left behind story telling.
Diablo 3 was so bad for this. Every 5 minutes you'd have a bad guy appear in front of you to tell you what they were doing next.
What even was the story? Lilith wants to kill her daddy and it's probably a good idea but your not sure so your going to kill her instead? And then some girl jacks a soul stone.
The reason why so many old titles keep getting worse is that studios keep on getting bought out by bigger companies, eg. Activision and Microsoft, who value money way more than a quality game. And they keep on getting money which means that their want for even MORE money increases, and if it keeps on heading this way then games in general are going to get worse and worse until something similar but better replaces it, like how PC and console games did with arcade games.
there is also just the fact that it's a "name", the people making and writing everything are long gone. we got new people who can use the current tech, but were not involved with the older stuff at all.
i think remember reading somwhere that the ORIGINAL command and conquer was made by 11 guys. guarantee you the EA mobile game had like 50+ and none of them even owned a windows 98 in their lives
You know, I thought I was getting a good game. I had a great time playing the 3 betas. Wish all the fun I had from level 1-25 carried thru 50-85. After 50, it really feels like a chore fest. And the worst thing is that I don't see any returns for it. The gear rarely drops with improved stats that make my build better.
Dice... please :(
Gamers encounter the horrors of late stage capitalism
@@themightymcb7310 youre right, but tbf, there would be no creativity or diablo 1-2 in communism. they have never created anything of worth ever
"Does having level 2 mobs take the same amount of hits at max level, make you feel like a badass? No, it makes you feel like an asshole."
Extremely well put! I saw this coming from a mile away and spent the money on the Trials of Mana remaster, and a couple of Transformers figures instead. I'm sooooo glad I did. I still play D3 and thats good enough for me, until Blizzard finishes ruining that game, which they are doing as we speak. (Those enemies are just falling down on their own swords at this point.) Then I'll just go back to D2 and be done with new games from this company forever.
The most disappointing thing for me is that they brough back Andy, Duriel and Astaroth but they're just a couple boss fights in the campaign and they're never used again. Instead we get unmemorable boss#25 in every dungeon.
yea but wE hAvE cLoSe tO 150 dUnGeOnS
I'm sick to death of fighting tomb lord
Who can forget mother’s judgment #65 and seething hive lord #13????
Don't forget get Blizzard's Lament- I mean Lilith's Lament #420