Dude this is exactly the type of channel I’ve been looking for! Thank you for making these, you are super knowledgeable and helping inspire the game I’m making currently! You rock!
This is literally the best video that I've ever watched which includes both making game assets with blender and importing it into the Unity. This is a perfect video for anyone that's looking forward to becoming a badass game Developer. Thanks a lot for this one. Would love to see more like this.
A cool tip I came across at some point: When wanting sharper edges for a mesh that's using the Subdivision modifier, selecting one or more edges and pressing allows you to adjust how sharp or soft those edges are, without having to add more geometry with loop cuts :). It gives a lot of control over the resulting subdivided mesh
Doing 2 materials for a single item will double the workload for the object because it has to reset the material for each batch of polygons. Instead, if you want to do something quick and easy, you can set different parts of your mesh to different vertex colors, and then just set different aspects of the material based on its vertex color. So in this case if you set the vertices of the candy part of the ringpop to, say, green, and the plastic parts to blue, you could multiply the transparency number by the green vertex color and then only the candy will be transparent. You can do the same with the glossiness and the color and anything else! Just multiply each setting by the corresponding vertex color for the area you want to effect, then add the results together. Using the vertex color you can isolate up to three different parts of each model and even blend between them, which can have fun effects. Blender can do hard edges on vertex colors if you color with faces selected, or it will blend if you color with vertices selected. When you were modeling the Motorla, something I've found is you can really slow yourself down trying to subdivide your mesh manually. It's better to have a few vertices as you possibly can and let the subdiv modifier do the rest for you. That way if you want to make changes later you only have to move a few vertices. I'll usually put my subdiv on very first thing and set it to 2, and then if I want a curve or something I can do it with three or four vertices rater than trying to make it all nice myself. You'll end up with much smoother lines and a lot less mysterious lumps on things letting subdiv do the work for you! EDIT: I see you did that second part with the Tamagachi!
Lol 29:46 "Lisa Fank", she didn't need that "r" anyway. I think it would be cool to see a rubiks cube, maybe even one taken apart. Even cooler would be one of those bubble/water ring toss handheld games.
4:25 instead of boolean you can inset with I and delete the ngon, to fill the empty inner face you would have to alt select both edge loops and hit Ctrl+E > Bridge edge loops
Got my Motorola Razr V3 in 2004 in London, it's not a 90s item ! You're too young to know :-) note that it's not that far away from the 1st smartphone : the iphone 1 went out in 2017. Thanks for your channel anyway, I'm following your tutorial on Unity notifications :-)
Just found out your channel and want to say "you are pretty cool".. Your tutorials are fun to watch as well as very informative and clear. Subbed!!
Dude this is exactly the type of channel I’ve been looking for! Thank you for making these, you are super knowledgeable and helping inspire the game I’m making currently! You rock!
Im new with blender, and I learned so much from you! Thank you and keep pls going
This is literally the best video that I've ever watched which includes both making game assets with blender and importing it into the Unity.
This is a perfect video for anyone that's looking forward to becoming a badass game Developer.
Thanks a lot for this one. Would love to see more like this.
I never saw those Lisa Frank arts before, but your version is fantastic! Definitely my favorite result in the video, great job :)
A cool tip I came across at some point:
When wanting sharper edges for a mesh that's using the Subdivision modifier, selecting one or more edges and pressing allows you to adjust how sharp or soft those edges are, without having to add more geometry with loop cuts :). It gives a lot of control over the resulting subdivided mesh
lol awesome
Great Video :D
Love this!
You can also add a bevel modifier instead of doing subdiv and supporting loop cuts
Doing 2 materials for a single item will double the workload for the object because it has to reset the material for each batch of polygons. Instead, if you want to do something quick and easy, you can set different parts of your mesh to different vertex colors, and then just set different aspects of the material based on its vertex color. So in this case if you set the vertices of the candy part of the ringpop to, say, green, and the plastic parts to blue, you could multiply the transparency number by the green vertex color and then only the candy will be transparent. You can do the same with the glossiness and the color and anything else! Just multiply each setting by the corresponding vertex color for the area you want to effect, then add the results together.
Using the vertex color you can isolate up to three different parts of each model and even blend between them, which can have fun effects. Blender can do hard edges on vertex colors if you color with faces selected, or it will blend if you color with vertices selected.
When you were modeling the Motorla, something I've found is you can really slow yourself down trying to subdivide your mesh manually. It's better to have a few vertices as you possibly can and let the subdiv modifier do the rest for you. That way if you want to make changes later you only have to move a few vertices. I'll usually put my subdiv on very first thing and set it to 2, and then if I want a curve or something I can do it with three or four vertices rater than trying to make it all nice myself. You'll end up with much smoother lines and a lot less mysterious lumps on things letting subdiv do the work for you!
EDIT: I see you did that second part with the Tamagachi!
Lol 29:46 "Lisa Fank", she didn't need that "r" anyway.
I think it would be cool to see a rubiks cube, maybe even one taken apart. Even cooler would be one of those bubble/water ring toss handheld games.
Digging the Tamagoctchi
The 90s is now 30 years old so basically the 90s have become our 80s.
4:25 instead of boolean you can inset with I and delete the ngon, to fill the empty inner face you would have to alt select both edge loops and hit Ctrl+E > Bridge edge loops
Please make a video on player basic like Walk, Run, idle, Jump, gravity, player all components for movement ❤❤
Make a video on problem Ai Enemy shooting ❤
Got my Motorola Razr V3 in 2004 in London, it's not a 90s item ! You're too young to know :-) note that it's not that far away from the 1st smartphone : the iphone 1 went out in 2017. Thanks for your channel anyway, I'm following your tutorial on Unity notifications :-)
Please don't use the vocal fry so much