I just found your channel and i'm impressed. You gave the inspiration i was looking for. I'm going to see all your past videos and hope to see more in the future. You're a very talented artist and programmer. Cheers from Brazil!
I also use Figma for everything. Better way to use Figma is to create components, variables and local styles. So, you can easily create variations or change the styles. And also auto layout.
Hi, can you make video specifically about importing assets, please?/ I know you have already one, but it doesn't seem to be working every time. For example, what is the difference between importing as blender file and fbx, baking textures and extracting them from folder? There doesn't seem to be a universal method, which baffles me. I feel like it should be a pretty straight forward process. Thank you.
I was having this same problem too. Being frustrated with my model when I would export a simple model from Blender into Unity. What I do is make sure my model in Blender, is damn near perfect (all the faces filled etc.) then when I export it out using Blender, In Object Mode, select your object and and click File=>Export=>FBX. A export window will come up and under Include: Check selected objects and highlight Mesh. Leave scale at 1.00. Check Apply Unit and Use space transform. Under Geometry: Select normals only and check: Export Subdivision Surface and Apply Modifier. Click Export FBX. Find your file ware you saved it. And import it in Unity. It should show up in your objects panel in Unity faces textures and all.
That was awesome and really informative. Do you then use this as a reference to go-to something like UNITY or are you able to pull assets from here and bring them into UNITY?
Thank you! It depends on the project, generally I like to use as a reference just because it's more flexible (and doesn't require Unity to load a lot of graphics) once you get it set up. For mobile game UI like this though I would probably just import, since there's so much detail that it would be really hard to replicate in Unity. Cheers!
To learn the language it is not a big problem. The biggest problem I encounter is when exactly use the right methods/solutions and also there is lots of more knowledge for example vectors. So you cannot learn it "fast" because of the "side" knowledge. Just start learning and keep it going.
I just found your channel and i'm impressed. You gave the inspiration i was looking for. I'm going to see all your past videos and hope to see more in the future. You're a very talented artist and programmer. Cheers from Brazil!
Thanks for information ♥️
I also use Figma for everything. Better way to use Figma is to create components, variables and local styles. So, you can easily create variations or change the styles. And also auto layout.
there is another completely free software called penpot
Awesome video friend, art is always fun. Yo is also fun to design.
It really is, thank you!! 😄
Super useful, thanks!
Sorry. a silly question. did you mention in the video how to export and import them into unity? Never used figma before.
Hi, can you make video specifically about importing assets, please?/ I know you have already one, but it doesn't seem to be working every time. For example, what is the difference between importing as blender file and fbx, baking textures and extracting them from folder? There doesn't seem to be a universal method, which baffles me. I feel like it should be a pretty straight forward process. Thank you.
I was having this same problem too. Being frustrated with my model when I would export a simple model from Blender into Unity. What I do is make sure my model in Blender, is damn near perfect (all the faces filled etc.) then when I export it out using Blender, In Object Mode, select your object and and click File=>Export=>FBX. A export window will come up and under Include: Check selected objects and highlight Mesh. Leave scale at 1.00. Check Apply Unit and Use space transform. Under Geometry: Select normals only and check: Export Subdivision Surface and Apply Modifier. Click Export FBX. Find your file ware you saved it. And import it in Unity. It should show up in your objects panel in Unity faces textures and all.
I've been meaning to do this, soon I promise! 🙏 You're right though, it's something that feels like it should be way easier than it is.
That was awesome and really informative. Do you then use this as a reference to go-to something like UNITY or are you able to pull assets from here and bring them into UNITY?
Thank you! It depends on the project, generally I like to use as a reference just because it's more flexible (and doesn't require Unity to load a lot of graphics) once you get it set up. For mobile game UI like this though I would probably just import, since there's so much detail that it would be really hard to replicate in Unity. Cheers!
hello can make a new video on how to export character from blender to unity
(i was facing a problem with my car when i imported in unity form blender)
How would you apply this design in Unity?
You have very asmrish voice.
🐢🐢
How i can learn C++ or C# or C fast ?
buy a book for the language, and go through it.
To learn the language it is not a big problem. The biggest problem I encounter is when exactly use the right methods/solutions and also there is lots of more knowledge for example vectors. So you cannot learn it "fast" because of the "side" knowledge. Just start learning and keep it going.
Also if you want to learn it properly, learn the syntax first. Then it will be much better when practicing.
I've been wanting to make a video on this!
First one 1️⃣☝️