I know this is very subjective and can easily swap the top 4 around anywhere but this is just a nudge to show who are really good and for newer players to get exposure to them
agree on steward. from my perspective, If i can kill 1500 army with 350 party suffering some casualties (mostly archers), the number of troops clan parties can provide is hardly relevant in a long run, this is more about the number of parties the kingdom has and how many bodies the kingdom can provide. It's highly unlikely that companion can reach 275 steward even in 10 years time (chances are companion will die during this time), considering that clan tier will snowball eventually to a cap level really fast, steward perk for companions is losing its value rapidly. Interesting info on tactics, will check that video you mentioned. Thanks for the upload.
The culture is also important.... the Battanian leader running a party will be faster in forest areas and will have less penalty for scout on that area too.... If you gonna make an Aserai run, into desert, a companion with Aserai culture will have the desert bonus. That wouldn't be the main reason to choose a companion, but you must consider it. Also, when you are running an armie, all speeds are considered... so if they are faster, your army will be faster too... but not a big difference.
another thing to consider is that victory conditions tend to favor empire leaders as governors depending on which way you go altho ya i can never pass on those speed bonuses myself and just marry empire chicks to govern for me lol. the real thing im trying to figure out is the best marriages for the companions now, but its more complicated as most of the best wives have other available woman in their houses and so cant get the right matches...
Interesting. Makes the battanians healer look pretty good. Can be a great party leader. Scouting, med, and steward level themselves and she'll be able to stay out of enemy hands more easily than others. Even in the desert, there are oasis. I imagine with foot troops and the scouting perk, she'll blow throw forests so fast shell never go down in Battania, at least.
My favorites are the ones that come with unspent skill points. Some may think it's just an unexplainable bug. But I personally know the reason and it's not a bug to me. Because this happens when a new companion spawns and we hire that companion in the same day they spawn. So, by hiring them in the same day they spawn, we simply don't give them enough time to spend their points by themselves. That's why in every campaign I play, I memorize all the wanderer names in Encyclopedia. And I check the tavern everytime I go to a city. Whenever I see a wanderer that I've never seen in Encyclopedia, I know that wanderer spawned very recently. So I hire them and check if their points are unspent. By doing this, in one campaign I've played before, I literally had 4 different companions with unspent skill points. But ofc after all in every game, every unintended feature by developers is a bug. After all it's the developers who decide how the game should be played, what is bug, what is not, what is exploit, what is not. NOT US
Wow, awesome information if true. I just had one of those really high stat companions (falcon or golden?) spawn in the town I was in and hired him (didn't know it work that way). I had like 10 traits and 15 points to spend. I'm making into to an awesome companion. I going to keep a lookout for this specific scenario and see if it happens again. Thanks again
@@tdotfun One more advice I can give; Let's say you're gonna make your companion the engineer, then spend your attribute and skill points only for the Engineer skill. Same for all the other roles such as Surgeon, Quartermaster and Scout. Because if you try to level up other skills too, then also the Character Level will be increased. The higher the Character level is, the lower the learning rate for skills. Once the companion hits the level you want on the specific role you desire, then start leveling up other skills too.
Great video and exactly on point to where I am at in the game right now. * What about golden companions. They have crazy amounts of points in tactics, leadership, etc. I got 2 goldens, 3 "games" ago, and haven't seen any in the last 2 games. * since every game spawns different companions, I am gathering from the video just take anyone with healing? * how to/best way level (early and mid game - before joining a kingdom)? 2 methods I've found: *a) sending them as caravans (levels horse/running and trade - naturally; medicine and tactics if they get attacked - early game basically never happens). *b) Or starting them as a party. if you put party $ low enough they attack looters, *c) Unfortunately, I've found brother, sister, and Nanjun (brother2) to be better then any companion. 4th party late game is a powerful wife (your wife or brothers wife). Not sure if there is a point in using a companion to create a party?
only reason I dont like golden or waste, they are super high level so very hard to raise medicine, and careful sending as caravan leaders with death on, they could die. Easiest way i level them is with bows or crossbows horse archer against looter but I have them follow me and I run them around the looters so they dont to close. For me I get low level wives for me and my brother, so one wife, my big brother and my little brother are party leaders. Once I get talent magnet (250) leadership and I get another party leader then my wife runs the other party. My little sister I have for an engineer and I am steward and surgeon so all I need is a little scouting or keep 1 companion for it
Empire Surgeon now seems to start at a higher level, only has two points in INT and has two focus points in every single combat and movement skill, assume this was changed in a patch since this video was made (I'm a relatively new player). Seems terrible now for a party leader role given lack of customisation available? Are the other ones in this video still good?
For more info search the reddit post about companions, its pretty comprehensive what stats at what lvl each named version can be found at. You want to get them as fast as possible when you have room in your party so you can start lvling them asap. I usually get the ones to make independent partyleaders first, lvl them and in mid/late game get the best specialists (look for the overachievers in that list) for yourself, for instance the scouts are very handy to use instead of your own scouting, but you might wanna lvl other stats for yourself though. I also use roulation to build up multiple companions with some base lvl stewardship so you can put them in castle etc with a bit more effectiveness or in parties so they don't costs an arm and a leg and keep food consumption down. for trading I usually get a spicevendor in my own party, best stats from the start and its fairly easy to lvl those up to high ranks. Edit: I have that one for quartermaster, not trading since you don't have that option to assign the trader role, only when they are put in charge of a caravan, but you want a decent scouting lvl for caravan leaders.
@EdgeSanity13 oh boy, you are in for a revelation then :) yes you can use a few skills in the menu for your clan, where you can find the parties you have set up and your fiefs etc. You go to the second tab named parties, there you have the parties and in the one you lead you can give the task for being the Quartermaster, scout, medic and engineer, by the little icon next to it, it gives the one in your party with the highest skill lvl for that perk first etc. then you just select that one to be medic and wham bam thank you mam, you have a dedicated medic that will lvl that skill during /after fights etc if that companion can lvl that skill ofcourse.
@EdgeSanity13you're right. The trade part is not correct indeed, my bad its because I have that one as my quartermaster, lol, was a bit too fast with the post. I edited the first one.
@EdgeSanity13 yes, but you can use caravans to lvl that skill, but I only use these early to mid game since after that point they will get raided no matter what you do. Would be nice if that was possible in your own party though.
just a couple quick notes to the conversation. Trade does matter as it increases value to items sold especially the first equipment perk. I havent talked abut it much but there is a bug to skyrocket your companions trade and power level them. Hand them items and the game doesnt realize they werent bought but assume they paid nothing so when they sell they get massive trade exp, although this only works with family members as you cant trade with regular clan members
great video, and very helpful. Also i wouldnt mind seeing more companion videos where you get more into their specific roles. actually i wouldn't mind a series of videos where you just talk about companions. But i generally prefer longer videos
I love companions as a feature, I always love picking them up as low levels, build them up as captains then give them their own party then make them governor until I become a king and make them vassals, it adds so much to them game.
Parties led by companions spend most of their time in an army. So tactics and scouting doesn't matter that much. I rarely could call them in my army because they were already in another army. However, I fully agree Medicine being the most important.
Yeah, I wish there was a way to prevent your Companion from joining another Army, or at least a prompt/notification that asks the Player if it's okay for the Companion to join an Army. I'd rather have my Companion pick off Looters around my Fiefs than getting captured when the allied Army inevitably gets wiped.
I brought this up to the devs and their response was you join a kingdom so you obligated to join an army. then i said but why when we have our own kingdom and never got a response back.
I see three "the Wanderer" in the XML. Aserai, Empire and Battanian. They all have different Traits. You are showing the Battanian Wanderer for #9. I'm not sure if this will be confusing for anyone.
I tend to privilege scouting on caravans, so "of the Wastes" is a premium for me, in the same way that the the Aserai Scholar is kind of awesome for its thing. Fair point on the higher level on wastes, mind. Still, I think scouting is really important for caravans, like the most important. Totally agree with your #2 and #3, but less so on your #1. Really informative video. Didn't know about Grey Falcon, gonna have to keep an eye out for it.
1st i'd like to thank you for the info ^^. to be honest i think it might be worth it to make an in-depth vid about companions which ones has potential in which role and which more likely to have a successful clan , i know it might be way too much ur work is much appreciated
I feel like this vid missed some of the key elements to picking and choosing. So, its based on leading their own party but thats it? "are they going to be a future governor or clan leader" was not considered at all? The next element is, Captain perks. which IS a big deal even for party leaders. you seemed to ignore those entirely for scouting tactics, and medicine. The next element is, which skills level easily, and which do not. steward levels easy. so, while GREAT, yes, its also something that can be largely ignored until later. Medicine is mid-hard to level, so YES, you really want this maxed right from the get go. Engineering. extremely hard to level... so yeah, something you might ALSO want already done. Scouting is pretty slow. so yeah, ideally points in first is better. Attributes. few and far between, while focus points are pretty ample... attributes in the right places, is probably more important then some focus jump starts. I've never seen allied parties get tactics skillups from combat, I was not involved in... are we sure tactics applies to npc battles?
yes this video is a simple guide on picking companions to run a group. t. This video is meant for newer players to get an idea of what ones are right for looking at for that function only. If I were to include all those missing components it would have been a more in depth guide for all players.
what you think about the personality traits, they have importance or does not affect gameplay at all? I mean , just for roleplay, i try to pick up just the good ones , i wonder if have some difference in game matters.
Well, if you gonna kill your enemies, personal traits is important in companions and in clans that you bring to join you... but I listen that TW wants to make it work better. P.S.: Are you from Portugal or Brazil?
When the player uses simulated battles, the player can't die in the battle. When a companion running a party simulates the battle, the companion can die in the battle?
thanks for the list. I usually use bitterdraught as a crossbowman or if thier are not to much riders a knight. regards,He is a good emissary and I use him in that role. regards Paras
Spicevendor and Horsethief make good caravan leaders. Coalbiter can be your dedicated Smith if you don't care that they probably cannot get to 330. In some runs where I did not want to have my character go into INT I used some of them to be Surgeon (Aserai I think); Engineer (I think it was the Khuzait guy).
no I am not sure of all the requirements, but most quests I don't do as they take a ton of time to do with a companion but a fraction for you like, bandit baes and trading., #1 I love for is aserai wanderer for escort merchant caravan, most others I only do myself. Not worth the 10-20 days they are gone
just tested on 1.7.2 and it works, make sure no iron, steel of any kind are in the town or caravan, then sell all but the regular steel to the caravan. then go into town and sell the "steel" go out and buy all the metal off the caravan since the price is low. go into town and buy the steel that will drive price up. Then go back out and sell all but the "steel" back to the caravan and youll get the exp
in your party screen it is just for your party. For all other parties in the game, the party leader is all 4 roles since you cant assign more than 1 companion or lord to a party.
@@MetalthinkerYT what? with bad scouting you wont be able to see 2 feet in front or discover bandit camps nearby which can effect town saftey causing rebellions
@@MetalthinkerYT Party speed perks make scouting useful. I always prefer companions to have some scouting and make sure to have a skilled scout in my own party.
I dont think partyleaders (except main character) gets any benefit from Tactics skill. The reason for my opinion is, when I make my older brother (in campaign mod) a partyleader and give focus points to his Tactics, even after fighting hundreds of battles for 10 years his Tactics skill never gained any XP AT ALL!!! I'd be so glaf if someone could explain this to me.
I just checked my held for review and there isnt anything there, so youtube is doing something, I am not, if you want link it to me in discord and I can add it. I dont see the link anywhere
Use the distinguished service mod, allows you to promote soldiers to companions and choose their skill sets. 10 times better than the suck ass companions of the game
I tried it and really need to work the settings, my first had 390 to most stats, little too op, but some people like to build companions up like in Warband
kinda ruins the Role play for me that only companions with High Cunning are good party leaders, when we legit have Leadership and Steward skills in the Game, Cunning should have just been for companions that are used for Shady stuff, also Limiting tactic to Cunning is also something im not a fan of , There should be a slightly Different system for companions when it come to lvling them up, Such as Commander which includes all skill that helps with warbands and GOVNA instead of INT, IDK man but i wanted more Power when it comes to lvling my NPC every NPC in the Game SHOUld have started lvl 1 and you and them Grow TOgether, as you play the game would have been more FUN instead of this random as RNG BS we get , training them is so difficult and the progress is soo bad, i Miss Warbands LvLing system for the companions
I agree about Warband, building them up along the journey is what I loved. I made this suggestion to TW a year and nothing. For party leaders I want more steward and medicine than anything, scouting, tacts and leadership are secondary
I know this is very subjective and can easily swap the top 4 around anywhere but this is just a nudge to show who are really good and for newer players to get exposure to them
agree on steward. from my perspective, If i can kill 1500 army with 350 party suffering some casualties (mostly archers), the number of troops clan parties can provide is hardly relevant in a long run, this is more about the number of parties the kingdom has and how many bodies the kingdom can provide. It's highly unlikely that companion can reach 275 steward even in 10 years time (chances are companion will die during this time), considering that clan tier will snowball eventually to a cap level really fast, steward perk for companions is losing its value rapidly.
Interesting info on tactics, will check that video you mentioned. Thanks for the upload.
The culture is also important.... the Battanian leader running a party will be faster in forest areas and will have less penalty for scout on that area too.... If you gonna make an Aserai run, into desert, a companion with Aserai culture will have the desert bonus. That wouldn't be the main reason to choose a companion, but you must consider it.
Also, when you are running an armie, all speeds are considered... so if they are faster, your army will be faster too... but not a big difference.
another thing to consider is that victory conditions tend to favor empire leaders as governors depending on which way you go altho ya i can never pass on those speed bonuses myself and just marry empire chicks to govern for me lol. the real thing im trying to figure out is the best marriages for the companions now, but its more complicated as most of the best wives have other available woman in their houses and so cant get the right matches...
Interesting. Makes the battanians healer look pretty good. Can be a great party leader. Scouting, med, and steward level themselves and she'll be able to stay out of enemy hands more easily than others. Even in the desert, there are oasis. I imagine with foot troops and the scouting perk, she'll blow throw forests so fast shell never go down in Battania, at least.
My favorites are the ones that come with unspent skill points. Some may think it's just an unexplainable bug. But I personally know the reason and it's not a bug to me.
Because this happens when a new companion spawns and we hire that companion in the same day they spawn. So, by hiring them in the same day they spawn, we simply don't give them enough time to spend their points by themselves.
That's why in every campaign I play, I memorize all the wanderer names in Encyclopedia. And I check the tavern everytime I go to a city. Whenever I see a wanderer that I've never seen in Encyclopedia, I know that wanderer spawned very recently. So I hire them and check if their points are unspent.
By doing this, in one campaign I've played before, I literally had 4 different companions with unspent skill points.
But ofc after all in every game, every unintended feature by developers is a bug. After all it's the developers who decide how the game should be played, what is bug, what is not, what is exploit, what is not. NOT US
I didn't know that was the reason, good catch
Wow, awesome information if true. I just had one of those really high stat companions (falcon or golden?) spawn in the town I was in and hired him (didn't know it work that way). I had like 10 traits and 15 points to spend. I'm making into to an awesome companion. I going to keep a lookout for this specific scenario and see if it happens again. Thanks again
I had that happen once thanks for telling use the reason.
@@tdotfun One more advice I can give; Let's say you're gonna make your companion the engineer, then spend your attribute and skill points only for the Engineer skill. Same for all the other roles such as Surgeon, Quartermaster and Scout.
Because if you try to level up other skills too, then also the Character Level will be increased. The higher the Character level is, the lower the learning rate for skills.
Once the companion hits the level you want on the specific role you desire, then start leveling up other skills too.
You say that like gamers deserve any say in the games made by other people... which of course would be beyond stupid.
Great video and exactly on point to where I am at in the game right now.
* What about golden companions. They have crazy amounts of points in tactics, leadership, etc. I got 2 goldens, 3 "games" ago, and haven't seen any in the last 2 games.
* since every game spawns different companions, I am gathering from the video just take anyone with healing?
* how to/best way level (early and mid game - before joining a kingdom)? 2 methods I've found:
*a) sending them as caravans (levels horse/running and trade - naturally; medicine and tactics if they get attacked - early game basically never happens).
*b) Or starting them as a party. if you put party $ low enough they attack looters,
*c) Unfortunately, I've found brother, sister, and Nanjun (brother2) to be better then any companion. 4th party late game is a powerful wife (your wife or brothers wife). Not sure if there is a point in using a companion to create a party?
only reason I dont like golden or waste, they are super high level so very hard to raise medicine, and careful sending as caravan leaders with death on, they could die. Easiest way i level them is with bows or crossbows horse archer against looter but I have them follow me and I run them around the looters so they dont to close. For me I get low level wives for me and my brother, so one wife, my big brother and my little brother are party leaders. Once I get talent magnet (250) leadership and I get another party leader then my wife runs the other party. My little sister I have for an engineer and I am steward and surgeon so all I need is a little scouting or keep 1 companion for it
Empire Surgeon now seems to start at a higher level, only has two points in INT and has two focus points in every single combat and movement skill, assume this was changed in a patch since this video was made (I'm a relatively new player). Seems terrible now for a party leader role given lack of customisation available?
Are the other ones in this video still good?
yeah TW changed companions yet again throwing guides into chaos
Always appreciate your videos mate, just wanted to say thank you!
Thank you for the support
For more info search the reddit post about companions, its pretty comprehensive what stats at what lvl each named version can be found at. You want to get them as fast as possible when you have room in your party so you can start lvling them asap. I usually get the ones to make independent partyleaders first, lvl them and in mid/late game get the best specialists (look for the overachievers in that list) for yourself, for instance the scouts are very handy to use instead of your own scouting, but you might wanna lvl other stats for yourself though.
I also use roulation to build up multiple companions with some base lvl stewardship so you can put them in castle etc with a bit more effectiveness or in parties so they don't costs an arm and a leg and keep food consumption down. for trading I usually get a spicevendor in my own party, best stats from the start and its fairly easy to lvl those up to high ranks.
Edit: I have that one for quartermaster, not trading since you don't have that option to assign the trader role, only when they are put in charge of a caravan, but you want a decent scouting lvl for caravan leaders.
@EdgeSanity13 oh boy, you are in for a revelation then :) yes you can use a few skills in the menu for your clan, where you can find the parties you have set up and your fiefs etc. You go to the second tab named parties, there you have the parties and in the one you lead you can give the task for being the Quartermaster, scout, medic and engineer, by the little icon next to it, it gives the one in your party with the highest skill lvl for that perk first etc. then you just select that one to be medic and wham bam thank you mam, you have a dedicated medic that will lvl that skill during /after fights etc if that companion can lvl that skill ofcourse.
@EdgeSanity13you're right. The trade part is not correct indeed, my bad its because I have that one as my quartermaster, lol, was a bit too fast with the post. I edited the first one.
@EdgeSanity13 yes, but you can use caravans to lvl that skill, but I only use these early to mid game since after that point they will get raided no matter what you do. Would be nice if that was possible in your own party though.
just a couple quick notes to the conversation. Trade does matter as it increases value to items sold especially the first equipment perk. I havent talked abut it much but there is a bug to skyrocket your companions trade and power level them. Hand them items and the game doesnt realize they werent bought but assume they paid nothing so when they sell they get massive trade exp, although this only works with family members as you cant trade with regular clan members
Thanks for the video. You seem to recurit mainly from medical schools, probably a good choice if they are already doctors they are already smart:)
Yeah I favor medicine for death games and so many lower levels have it already
great video, and very helpful. Also i wouldnt mind seeing more companion videos where you get more into their specific roles. actually i wouldn't mind a series of videos where you just talk about companions. But i generally prefer longer videos
I love companions as a feature, I always love picking them up as low levels, build them up as captains then give them their own party then make them governor until I become a king and make them vassals, it adds so much to them game.
And with how hard it is to recruit vassals it is so much easier to get clans
Parties led by companions spend most of their time in an army. So tactics and scouting doesn't matter that much. I rarely could call them in my army because they were already in another army. However, I fully agree Medicine being the most important.
Yeah, I wish there was a way to prevent your Companion from joining another Army, or at least a prompt/notification that asks the Player if it's okay for the Companion to join an Army. I'd rather have my Companion pick off Looters around my Fiefs than getting captured when the allied Army inevitably gets wiped.
I brought this up to the devs and their response was you join a kingdom so you obligated to join an army. then i said but why when we have our own kingdom and never got a response back.
I really should have made 2 lists, one for only in your army and 1 for parties that roam freely
@@Flesson19 No, a unified list makes more sense, because usually you cannot control how they fight.
always tough to judge how much information to put in, is it too much or too little, is video too long? I always second guess that
Makes a lot of sense. Ty for the time put into this.
thank you for watching
I see three "the Wanderer" in the XML. Aserai, Empire and Battanian. They all have different Traits. You are showing the Battanian Wanderer for #9. I'm not sure if this will be confusing for anyone.
I tend to privilege scouting on caravans, so "of the Wastes" is a premium for me, in the same way that the the Aserai Scholar is kind of awesome for its thing. Fair point on the higher level on wastes, mind. Still, I think scouting is really important for caravans, like the most important. Totally agree with your #2 and #3, but less so on your #1.
Really informative video. Didn't know about Grey Falcon, gonna have to keep an eye out for it.
1st i'd like to thank you for the info ^^. to be honest i think it might be worth it to make an in-depth vid about companions which ones has potential in which role and which more likely to have a successful clan , i know it might be way too much ur work is much appreciated
Thank you there is I think about 40 different companions so it's alot to cover
@Flesson19 true might be worth it after release honestly so it doesnt go to waste
I feel like this vid missed some of the key elements to picking and choosing. So, its based on leading their own party but thats it? "are they going to be a future governor or clan leader" was not considered at all?
The next element is, Captain perks. which IS a big deal even for party leaders. you seemed to ignore those entirely for scouting tactics, and medicine.
The next element is, which skills level easily, and which do not. steward levels easy. so, while GREAT, yes, its also something that can be largely ignored until later.
Medicine is mid-hard to level, so YES, you really want this maxed right from the get go. Engineering. extremely hard to level... so yeah, something you might ALSO want already done. Scouting is pretty slow. so yeah, ideally points in first is better.
Attributes. few and far between, while focus points are pretty ample... attributes in the right places, is probably more important then some focus jump starts.
I've never seen allied parties get tactics skillups from combat, I was not involved in... are we sure tactics applies to npc battles?
yes this video is a simple guide on picking companions to run a group. t. This video is meant for newer players to get an idea of what ones are right for looking at for that function only. If I were to include all those missing components it would have been a more in depth guide for all players.
what you think about the personality traits, they have importance or does not affect gameplay at all?
I mean , just for roleplay, i try to pick up just the good ones , i wonder if have some difference in game matters.
they might help influence whether they could execute you, or maybe raid a village but I cant confirm it
Well, if you gonna kill your enemies, personal traits is important in companions and in clans that you bring to join you... but I listen that TW wants to make it work better.
P.S.: Are you from Portugal or Brazil?
When the player uses simulated battles, the player can't die in the battle. When a companion running a party simulates the battle, the companion can die in the battle?
Yes companions can, like if they are running caravans
thanks for the list. I usually use bitterdraught as a crossbowman or if thier are not to much riders a knight. regards,He is a good emissary and I use him in that role. regards Paras
yeah an crossbow levels faster and give more exp hope your doing well my friend
Thank you so much, this was really helpful
Glad it was helpful!
Awesome video as always thank you!
thank you for watching
Spicevendor and Horsethief make good caravan leaders. Coalbiter can be your dedicated Smith if you don't care that they probably cannot get to 330. In some runs where I did not want to have my character go into INT I used some of them to be Surgeon (Aserai I think); Engineer (I think it was the Khuzait guy).
Love this video. Have you done a video showing which companions are best for leading the parties that do Noble/Notable Quests?
no I am not sure of all the requirements, but most quests I don't do as they take a ton of time to do with a companion but a fraction for you like, bandit baes and trading., #1 I love for is aserai wanderer for escort merchant caravan, most others I only do myself. Not worth the 10-20 days they are gone
just tested on 1.7.2 and it works, make sure no iron, steel of any kind are in the town or caravan, then sell all but the regular steel to the caravan. then go into town and sell the "steel" go out and buy all the metal off the caravan since the price is low. go into town and buy the steel that will drive price up. Then go back out and sell all but the "steel" back to the caravan and youll get the exp
When we select a companion with good scouting in our clan screen, does it apply to all parties or just ours ?
in your party screen it is just for your party. For all other parties in the game, the party leader is all 4 roles since you cant assign more than 1 companion or lord to a party.
This makes me think... When in an army do you utilize the best scout skill in the army or just from your own party?
Very useful 👌
Great video.💪
Scouting is so important in this game
For what? Most useless role considering the others.
@@MetalthinkerYT what? with bad scouting you wont be able to see 2 feet in front or discover bandit camps nearby which can effect town saftey causing rebellions
@@MetalthinkerYT Party speed perks make scouting useful. I always prefer companions to have some scouting and make sure to have a skilled scout in my own party.
@@MetalthinkerYT So how are your caravans doing then if you don't privilege scouting?
@@mariocerame No need for caravans when you have millions.
Good job man ! TY
Thank you kindly
Rogue is pretty good for parties to isn't it! Makes it less expensive running them and they might even make you money and alot of it.
Not really, need good perks and they don't capture much but bandits on their own
@@Flesson19 ahh
Rekruted Vlandian Bitterdrought, today.
I dont think partyleaders (except main character) gets any benefit from Tactics skill. The reason for my opinion is, when I make my older brother (in campaign mod) a partyleader and give focus points to his Tactics, even after fighting hundreds of battles for 10 years his Tactics skill never gained any XP AT ALL!!! I'd be so glaf if someone could explain this to me.
I'm thinking rn that two AI parties fighting each other might not count as a simulation. Honestly I'm desperately in need of an explanation.
I havent really paid attention, I know it should be easy to test, but thats weird
I just did some testing and they do get tactics skill, just very slowly
it's good to know, thank you
Awesome. Thanks
You're welcome!
Thank you very much!. King of kings. Gracias.
Hail Ceasar
* edit: a bit too hasty I see, , I will repost without link , its very easy to google.
I did not delete, because of spammer all link are put in a held for review spot that I must manually approve.
I just checked my held for review and there isnt anything there, so youtube is doing something, I am not, if you want link it to me in discord and I can add it. I dont see the link anywhere
@@Flesson19 thats weird but I will repost without link then, tnx for reply
Use the distinguished service mod, allows you to promote soldiers to companions and choose their skill sets. 10 times better than the suck ass companions of the game
I tried it and really need to work the settings, my first had 390 to most stats, little too op, but some people like to build companions up like in Warband
kinda ruins the Role play for me that only companions with High Cunning are good party leaders, when we legit have Leadership and Steward skills in the Game, Cunning should have just been for companions that are used for Shady stuff, also Limiting tactic to Cunning is also something im not a fan of , There should be a slightly Different system for companions when it come to lvling them up, Such as Commander which includes all skill that helps with warbands and GOVNA instead of INT, IDK man but i wanted more Power when it comes to lvling my NPC every NPC in the Game SHOUld have started lvl 1 and you and them Grow TOgether, as you play the game would have been more FUN instead of this random as RNG BS we get , training them is so difficult and the progress is soo bad, i Miss Warbands LvLing system for the companions
I agree about Warband, building them up along the journey is what I loved. I made this suggestion to TW a year and nothing. For party leaders I want more steward and medicine than anything, scouting, tacts and leadership are secondary
"The golden" are also decent
they are ok but high leve so getting steward and medicine is hard
The Golden and The Lucky are good too
only reason I dont like them is they are high level so you dont get much steward or medicine
not a great guide if you dont even include the Golden Aserai
golden is terrible. no medicine, no steward, Why you want someone who cant command a lot of troops and lose so many in battle from them dying