Blender Clay Stop Motion Shader Tutorial
ฝัง
- เผยแพร่เมื่อ 11 ก.ย. 2024
- Follow along with me as we make a claymation style clay shader for stop motion style in Blender 2.8
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1: Open blender
2: Create cube
That's so unnatural
Don't judge me.
I stopped watching the video to look for this comment!
You were not disappointed
Open Blender
Obliterate the default cube
Create new cube.
@@Katniss218 much better
now my dream of having Pingu, Gumby, Wallace and Gromit all beating eachother up can become reality!
Twunny Phaiv Heh. In the meantime, I’ll make a high quality version of Pingu and his friends!
same!!
Don't forget Shaun the Sheep.
Also don’t forget the Angry Kid
Hey, at 6:49 you added an invert node. I just wanted to point out that the bump node has an invert option that inverts the texture without having to add another node. Great tutorial though. I just discovered your channel, and I'll be sticking around.
Dude, you sound like Adam Scott from Parks and Rec. Which is hilarious, because he has an episode where he does an episode of stop motion claymation and is really proud of it. Just thought that was funny, love the vid, thanks for sharing!
😂 you're the third person to say that
I will never hear his voice differently
Four year later and I had the same thought while watching his latest video
Thank you for uploading. Nice tut.
Note: the Bump Node has a checkbox: "Invert" :D
Jeez :D
I know you didn't write it as such, but this actually serves as a pretty nice introduction to using shaders and procedural nodes. Such a friendly and aesthetically appealing texture definitely provides an impetus to learn how to work with making materials.
Incredible video! thank you! For the people like me that is just following along blind, at 4:17 where he press ctrl+t , it will only work if the add-on "node Wrangler" (that you can find on preferences > add-ons) is enabled.
ok, i think i love you
@@augustoferreiralima9751 lol good luck on your Blender Studies!
Thank you !!!!
Thank you!!
I know this is probably a basic thing for many Blender users, but I watched this tutorial in total awe! This is phenomenal, thank you!
Thanks for the tutorial! I can model Wallace and Gromit and use this texture! :D
Love that series!
Great tutorial once again, but please enable your cursor in your recording software - sometimes it is hard to see which values you change, especially on the graph editor.
sorry, shadow play turned it off automatically even after I enabled it, need to futz with it a bit more
SouthernShotty No worries :)
Beautiful! I spent a while focused on stop motion and I'm so happy to be able to learn to apply this to 3d. Not overtly smooth and boring movements
glad you enjoyed it :)
"We're going to plug that intoooo... strength"
Me: Ok
"We're going to plug that intooo... Normal"
Me: Um...ok *Makes changes*
"We're going to plug that into-"
Me: For god's sake man, make up your mind!
Me: *reads comment*
Still Me: I'm sad
@@SouthernShotty Lol, did it for the meme, no hard feelings, thanks so much for the tutorial man!
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd
LMAO, that made me bark literally, thank you!
llmaooo
Your style is soo cool. It looks like hand made objects. Reminds me of Little Big Planet.
Man thank you for making this useful tutorial! I used to do claymation on my free time but I had to stop since my tablet broke one day but now I can start doing more claymation styled videos with this.
Glad you found it helpful
6:10 i think you forgot to cut the fails XD watch till 6:25
😅
LMAO
For somebody that works with clay a lot, this looks really good!
He sounds so enthusiastic to Ben doing this
Haha I was
Added an invert node on a node with an invert function... Double the invertability!
Awesome video!
Hey really great work with this, your format and video direction is clear and concise and you keep it entertaining with some good funnies.
Thanks! Glad you enjoyed
For animate fingerprints u may use Mapping node driver to coordinate.
this stop motion effect is so satisfying!!!
Wow, thank you! So clear, i lovvve it. Thanks again.
this is great ! I love your handmade style, please keep these tutorials coming!
Thank you!
awesome! your tutorials are great! keep em coming!
Thank you! Help me out by sharing them 😁
Instead of hold keyframes, animating every other frame, an easier method would be to half your framerate, and then convert back later. So for 24, do 12, or for 30, do 15, or sometimes even 10. This gives you way fewer frames to animate and way fewer frames to render. Then, bring your image sequence either back into Blender, or into After Effects or Resolve, where you can then re-export at 24 or 30, and have that same jerky look.
that is easier, but I like having full control. This is how they did it on spiderverse :)
Thank you much, this made my animation look so much more like stop motion
Cool tutorial. There is an invert toggle in the bump node so you can skip adding an extra invert node.
Couldn't find your link on Skillshare to this vid that you said you'd add to your 3D character tutorial, glad I found it with a quick TH-cam search. Great stuff, learning a lot from your vids!
Thank you thats exactly what i was looking for
For the stuttering effect, my thought was to use the Stepped Interpolation modifier in the graph editor, with a Noise modifier in front. Though that does make tweaking specific frames, or varying the "framerate", hard...
Anyway, I love your take on this style! Just saw you over on BlenderNest, and I'm glad I've found your channel.
Thanks for the comment 😊 glad you watched. That's a good way to do it too
Can't remember where I got this tip, but right click in the shader window, right click on search and create shortcut Crtl+Shift+A ... such a time saver. Also, thanks for this tutorial, I think I'm going to make my own finger prints for this. :D
Very nice! for a second there i was thinking "use curves! apply a noise modifier to the animation!" but then you went and did it better than i could've I'm gonna give it a try
Good luck!
"First, let's create a mesh cube here." Après-Skiate your humor. :) Subscibed!
Thanks!
Just bought doublegums shader. Very excited to play with it. Maybe it’ll boost my confidence on my renders.
that was a hell of a tutorial, thank you so much
Thank you for making it this easy! The tutorial is so easy to follow and the outcome is perfect.
I wish I had watched this tut before giving material to my Shaun The Sheep character.
Thanks for the video. Will make a good use of it
It's so beautiful! Like am in my childhood right now)) your skillshare classes is awesome) and so easy) Thank you! )
Thank you I was searching for this kind of tutorial.
Could you make a tutorial about skin shader for cartoony characters?
That might be a good one
Amazing tutorial. I was able to follow it without problems and the results are amazing.
hm, one of the better tutorials I have seen in a long time and learnt alot! Thanks
I'm glad you learned, thank you for watching
This tutorial is everything.
Nice, this should be one of the Matcap
You can make your own custom matcaps, but of course, it wouldn't be animated, displaced, respond to light..... etc..
I'm french, my friend challenged me to make a character in modeling clay on Blender and you save my rendering;)
Aarden Studios here I come
I LOVE THAT CLAY :OOOO
#THANKS !
This is exactly what i was searching for, thank youu
You're welcome, thanks for commenting! Share it with your friends 😁
😀Can you make an egg tutorial to show us how to make that cute little egg...
😎cute???
😀'yeah, he's a cute lil' feller
Thanks !! I was looking for this tutorial a lot of time
Hope it was worth the wait
great tutorial!
Thanks! Maybe we can collaborate on a video. Message me on Instagram if you want to
Thank you so much for this!!👍👍🤘
Thank you for making this video. I am really looking forward to the next videos
Thank you! I love your style so much :DD
When I add the texture I'm getting seams. I tried sphere project, but the UV Map looks weird. Any tips?
Same problem, you ever find a way to solve it?
Awesome work man - thanks so much for taking the time to make this :D
Thanks for taking the time to comment 😁 Share it with friends to help me out
Exactly what I wanted, thank you so much for this :D
You're welcome 😊
Very NICE!
Great tutorial man!
Glad you liked it!
"and then we're going to plug that into strength...*oop* and then we're going to plug that into normal *dang it*...and then we're going to plug that into height...*finally*"
Great stuff!
amazing tutorial! your channel is what I was looking for, thank you for sharing ♡
Thank you for the nice comment.
this is what you call, clay d'oh?
Awesome tutorial!! Thank you so much!
Thanks a lot for this nice tutorial. Might use for my school project in the future.
Share it if you do
Nicely done. Having spent a lot of my life as a stop-motion animator, it's quite amusing to watch work being put into the things I used to cover up. You could go even further, maybe, and use drivers in the displacement and texture mapping.. as some noisy function of various values in the main animation, to sync the material with change-frames... not necessarily at 2-frame intervals.
That's a good idea, thank you
One Question. Can I now save this Material including the Looped Animation and apply it to my other models, or do I have to remake it from scratch every time ?
Awesome Tutorial, keep up the great Work :)!
You can append it to other projects. Thank you :)
I love you work man!
I appreciate that!
Love it! It's very useful for me to make stop motion. Look forward to seeing more about that! Thank you so much! ;)
Tag me in your works
thankkkk you such a sick tutorial
Yep, this is photo realism used creatively! Very nice, I like it a lot. I will try to duplicate your style here .... :)
Thank you!
Awesome tutorial.. Super inspired
You already have 10k likes but here's another +1
Thanks for the tuts! So helpful
wow, thanks so much, i love this effect
I find it interesting that you use such hotkeys to go to your views instantly... yet you used f2 search to shade smooth, and manually added a subdiv modifier.
bump node: has invert option
SouthernShotty: lets add invert node
amazing tutorial!! thank you so much :)
KING
👑
A bit late but, is there any way to just copy/paste the animation from the displacement strength to all objects on the scene or do I have to manually animate the displacement strength of each object? I tried copying the displacement modifier to selected, but the strenght animation keys don't seem to follow.
To animate the texture you can write #frame in the value field and then do math on it. To do it every two frames I think writing #frame*2 should do it
But awesome tutorials btw. Subscribed haha
Yep, that was what I was thinking too. Adding randomness to the XYZ rotation of the finger print texture and also not having to keyframe it, sounds even better.
^This. Also adding a displacement node using a voronoi texture driven by the same #frame value for the lumps. Then it's basically done 100% in the material, so you can just slap on the material, add a subsurf, and job done.
Great work dude!
6:11 I can relate with your struggles
Thats was incredible
Even if I don't make shader in blender yet (I only know how to do gold), that video was very interesting ^^
PS : the egg exemple is soooooooooooooooooooooo cute
Thank you very much 😊
Thats really cool
I found that I can't apply the material on every model, even some simple model, the result would be very glossy, I think it's related to projection problem and UV problem?
And still thank you for teaching us this skill.
texture coordinate
Try UV unwrapping your model or using object
Thank you for the good video. I wish there was an angled aspect of the object like the thumbnail of this video. Which of your lectures should I watch for related lectures on the Skillshare site?
I've been trying to bake the textures with double-gum's clay shader but having some difficulty getting it to output correct. I'd like to get the displacement map to work via multires modifier as well. Would you mind putting together a baking tutorial with this shader?
Thank you for this video
thank you very much :)
Thankyouu!! this tutorial helps me a lot !!
I'm so glad!
This is awesome! 🙌❤️
You're awesome.
6:53 The 'Bump' node already has an invert option :P nice tutorial though
i saw this and immediately looked for comments lol
Love it Love it Love it!
How much do you love it...
@@SouthernShotty Considering Patreon, good that you mentioned it =)
@@thomasbaker4970 I recommend it 😜
We need this shader in a video game!
Haha that would be cool.
@@SouthernShotty it has an kirby one
For some reason I cannot get the fingerprints to animate, although I have successfully added the keyframes on the Mapping node. I hit play, can see the numbers change at the Z value and the displacement modifier wiggles the ball, but the fingerprints stay in exactly the same spot. Am I missing something?
Thanks for sharing!!
Keymesh came out time to follow this ;)
amazing tutorial !
Thanks!
Hey, Great tutorial ! But do you know how I could wrap my character with this texture ?
I've alwas wanted to do something like this, thank you :D
does anyone know how to make the fingerprints not like, pinch/stretch at the top and bottom of the sphere?