Hey, at 6:49 you added an invert node. I just wanted to point out that the bump node has an invert option that inverts the texture without having to add another node. Great tutorial though. I just discovered your channel, and I'll be sticking around.
Incredible video! thank you! For the people like me that is just following along blind, at 4:17 where he press ctrl+t , it will only work if the add-on "node Wrangler" (that you can find on preferences > add-ons) is enabled.
Dude, you sound like Adam Scott from Parks and Rec. Which is hilarious, because he has an episode where he does an episode of stop motion claymation and is really proud of it. Just thought that was funny, love the vid, thanks for sharing!
I know you didn't write it as such, but this actually serves as a pretty nice introduction to using shaders and procedural nodes. Such a friendly and aesthetically appealing texture definitely provides an impetus to learn how to work with making materials.
Man thank you for making this useful tutorial! I used to do claymation on my free time but I had to stop since my tablet broke one day but now I can start doing more claymation styled videos with this.
Great tutorial once again, but please enable your cursor in your recording software - sometimes it is hard to see which values you change, especially on the graph editor.
Couldn't find your link on Skillshare to this vid that you said you'd add to your 3D character tutorial, glad I found it with a quick TH-cam search. Great stuff, learning a lot from your vids!
Can't remember where I got this tip, but right click in the shader window, right click on search and create shortcut Crtl+Shift+A ... such a time saver. Also, thanks for this tutorial, I think I'm going to make my own finger prints for this. :D
Very nice! for a second there i was thinking "use curves! apply a noise modifier to the animation!" but then you went and did it better than i could've I'm gonna give it a try
what does "hit shade smooth here" mean at 0:44, where does that search bar come from? I found shade smooth in right click menu but idk if thats what its supposed to be.
For the stuttering effect, my thought was to use the Stepped Interpolation modifier in the graph editor, with a Noise modifier in front. Though that does make tweaking specific frames, or varying the "framerate", hard... Anyway, I love your take on this style! Just saw you over on BlenderNest, and I'm glad I've found your channel.
"We're going to plug that intoooo... strength" Me: Ok "We're going to plug that intooo... Normal" Me: Um...ok *Makes changes* "We're going to plug that into-" Me: For god's sake man, make up your mind!
Thank you for the good video. I wish there was an angled aspect of the object like the thumbnail of this video. Which of your lectures should I watch for related lectures on the Skillshare site?
A bit late but, is there any way to just copy/paste the animation from the displacement strength to all objects on the scene or do I have to manually animate the displacement strength of each object? I tried copying the displacement modifier to selected, but the strenght animation keys don't seem to follow.
How do you get that modifier thing for the animation? I can't find it. All I did was press N and all that appeared was NOTHING that appeared in the video. What am I doing wrong??? 😒
I don't know why I also don't see it but you can select all keyframes and press shift+E and choose make cyclic (or Clear cyclic if you don't want it anymore :)
Nicely done. Having spent a lot of my life as a stop-motion animator, it's quite amusing to watch work being put into the things I used to cover up. You could go even further, maybe, and use drivers in the displacement and texture mapping.. as some noisy function of various values in the main animation, to sync the material with change-frames... not necessarily at 2-frame intervals.
Thats was incredible Even if I don't make shader in blender yet (I only know how to do gold), that video was very interesting ^^ PS : the egg exemple is soooooooooooooooooooooo cute
For some reason I cannot get the fingerprints to animate, although I have successfully added the keyframes on the Mapping node. I hit play, can see the numbers change at the Z value and the displacement modifier wiggles the ball, but the fingerprints stay in exactly the same spot. Am I missing something?
there are seams with the texture on sphere, how can this be fixed and what if i want to apply on more complicated model, will the fingerprint texture is works smoothly?
"As of now, bump mapping is supported using OpenGL derivatives which are the same for each block of 2x2 pixels. This means the bump output value will appear pixelated. It is recommended to use normal mapping instead." From blender stack exchange
Instead of hold keyframes, animating every other frame, an easier method would be to half your framerate, and then convert back later. So for 24, do 12, or for 30, do 15, or sometimes even 10. This gives you way fewer frames to animate and way fewer frames to render. Then, bring your image sequence either back into Blender, or into After Effects or Resolve, where you can then re-export at 24 or 30, and have that same jerky look.
So, i'm a noob with this, i made the material, saved to the add-on library, so now i can use it in any project, cool! But how about the displacement modifier/texture? Do i need to do that in every project or is there a way to simply make it automatic alongside the material?
I've been trying to bake the textures with double-gum's clay shader but having some difficulty getting it to output correct. I'd like to get the displacement map to work via multires modifier as well. Would you mind putting together a baking tutorial with this shader?
how to create texture alpha of our own finger prints? ink our fingers print on white paper scan and invert? then do some method of making a tiled pattern from it?
So I purchased Double Gums shader and I'm loving it but I'm having a problem that I have been looking for a solution for a week now and no one can seem to help me. How can i get the material to rotate with the mesh I have rigged? I have my mesh rigged and ready to animated but when i start moving the bones around the material does rotate with it. Is there any nodes I can use to make it rotate with the mesh?
Can you apply a shader like this to a painted surface? I'm only finding examples using colors. Wondering if I can use a painted surface to "cheat" sculpting some details and still apply this? Very new to Blender.
1: Open blender
2: Create cube
That's so unnatural
Don't judge me.
I stopped watching the video to look for this comment!
You were not disappointed
Open Blender
Obliterate the default cube
Create new cube.
@@Katniss218 much better
now my dream of having Pingu, Gumby, Wallace and Gromit all beating eachother up can become reality!
Twunny Phaiv Heh. In the meantime, I’ll make a high quality version of Pingu and his friends!
same!!
Don't forget Shaun the Sheep.
Also don’t forget the Angry Kid
Hey, at 6:49 you added an invert node. I just wanted to point out that the bump node has an invert option that inverts the texture without having to add another node. Great tutorial though. I just discovered your channel, and I'll be sticking around.
I know this is probably a basic thing for many Blender users, but I watched this tutorial in total awe! This is phenomenal, thank you!
Incredible video! thank you! For the people like me that is just following along blind, at 4:17 where he press ctrl+t , it will only work if the add-on "node Wrangler" (that you can find on preferences > add-ons) is enabled.
ok, i think i love you
@@augustoferreiralima9751 lol good luck on your Blender Studies!
Thank you !!!!
Thank you!!
Beautiful! I spent a while focused on stop motion and I'm so happy to be able to learn to apply this to 3d. Not overtly smooth and boring movements
glad you enjoyed it :)
Dude, you sound like Adam Scott from Parks and Rec. Which is hilarious, because he has an episode where he does an episode of stop motion claymation and is really proud of it. Just thought that was funny, love the vid, thanks for sharing!
😂 you're the third person to say that
I will never hear his voice differently
Four year later and I had the same thought while watching his latest video
I know you didn't write it as such, but this actually serves as a pretty nice introduction to using shaders and procedural nodes. Such a friendly and aesthetically appealing texture definitely provides an impetus to learn how to work with making materials.
Thank you for uploading. Nice tut.
Note: the Bump Node has a checkbox: "Invert" :D
Jeez :D
Your style is soo cool. It looks like hand made objects. Reminds me of Little Big Planet.
Thanks for the tutorial! I can model Wallace and Gromit and use this texture! :D
Love that series!
Man thank you for making this useful tutorial! I used to do claymation on my free time but I had to stop since my tablet broke one day but now I can start doing more claymation styled videos with this.
Glad you found it helpful
Added an invert node on a node with an invert function... Double the invertability!
Awesome video!
For somebody that works with clay a lot, this looks really good!
Great tutorial once again, but please enable your cursor in your recording software - sometimes it is hard to see which values you change, especially on the graph editor.
sorry, shadow play turned it off automatically even after I enabled it, need to futz with it a bit more
SouthernShotty No worries :)
Thank you much, this made my animation look so much more like stop motion
For animate fingerprints u may use Mapping node driver to coordinate.
this stop motion effect is so satisfying!!!
this is great ! I love your handmade style, please keep these tutorials coming!
Thank you!
Wow, thank you! So clear, i lovvve it. Thanks again.
Hey really great work with this, your format and video direction is clear and concise and you keep it entertaining with some good funnies.
Thanks! Glad you enjoyed
Couldn't find your link on Skillshare to this vid that you said you'd add to your 3D character tutorial, glad I found it with a quick TH-cam search. Great stuff, learning a lot from your vids!
Just bought doublegums shader. Very excited to play with it. Maybe it’ll boost my confidence on my renders.
It's so beautiful! Like am in my childhood right now)) your skillshare classes is awesome) and so easy) Thank you! )
Can't remember where I got this tip, but right click in the shader window, right click on search and create shortcut Crtl+Shift+A ... such a time saver. Also, thanks for this tutorial, I think I'm going to make my own finger prints for this. :D
Very nice! for a second there i was thinking "use curves! apply a noise modifier to the animation!" but then you went and did it better than i could've I'm gonna give it a try
Good luck!
He sounds so enthusiastic to Ben doing this
Haha I was
awesome! your tutorials are great! keep em coming!
Thank you! Help me out by sharing them 😁
hm, one of the better tutorials I have seen in a long time and learnt alot! Thanks
I'm glad you learned, thank you for watching
what does "hit shade smooth here" mean at 0:44, where does that search bar come from? I found shade smooth in right click menu but idk if thats what its supposed to be.
Thank you for making it this easy! The tutorial is so easy to follow and the outcome is perfect.
Amazing tutorial. I was able to follow it without problems and the results are amazing.
Cool tutorial. There is an invert toggle in the bump node so you can skip adding an extra invert node.
6:10 i think you forgot to cut the fails XD watch till 6:25
😅
LMAO
Thank you thats exactly what i was looking for
When I add the texture I'm getting seams. I tried sphere project, but the UV Map looks weird. Any tips?
Same problem, you ever find a way to solve it?
I'm french, my friend challenged me to make a character in modeling clay on Blender and you save my rendering;)
For the stuttering effect, my thought was to use the Stepped Interpolation modifier in the graph editor, with a Noise modifier in front. Though that does make tweaking specific frames, or varying the "framerate", hard...
Anyway, I love your take on this style! Just saw you over on BlenderNest, and I'm glad I've found your channel.
Thanks for the comment 😊 glad you watched. That's a good way to do it too
This tutorial is everything.
06:46 could i check on the Invert of Bump node here?
(without add a invert node between image texture and bump node)
does anyone know how to make the fingerprints not like, pinch/stretch at the top and bottom of the sphere?
"We're going to plug that intoooo... strength"
Me: Ok
"We're going to plug that intooo... Normal"
Me: Um...ok *Makes changes*
"We're going to plug that into-"
Me: For god's sake man, make up your mind!
Me: *reads comment*
Still Me: I'm sad
@@SouthernShotty Lol, did it for the meme, no hard feelings, thanks so much for the tutorial man!
:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd
LMAO, that made me bark literally, thank you!
llmaooo
that was a hell of a tutorial, thank you so much
great tutorial!
Thanks! Maybe we can collaborate on a video. Message me on Instagram if you want to
Awesome work man - thanks so much for taking the time to make this :D
Thanks for taking the time to comment 😁 Share it with friends to help me out
I love you work man!
I appreciate that!
Awesome tutorial.. Super inspired
Thank you! I love your style so much :DD
Thank you for the good video. I wish there was an angled aspect of the object like the thumbnail of this video. Which of your lectures should I watch for related lectures on the Skillshare site?
A bit late but, is there any way to just copy/paste the animation from the displacement strength to all objects on the scene or do I have to manually animate the displacement strength of each object? I tried copying the displacement modifier to selected, but the strenght animation keys don't seem to follow.
Nice, this should be one of the Matcap
You can make your own custom matcaps, but of course, it wouldn't be animated, displaced, respond to light..... etc..
How do you get that modifier thing for the animation? I can't find it. All I did was press N and all that appeared was NOTHING that appeared in the video. What am I doing wrong??? 😒
amazing tutorial! your channel is what I was looking for, thank you for sharing ♡
Thank you for the nice comment.
"First, let's create a mesh cube here." Après-Skiate your humor. :) Subscibed!
Thanks!
Thank you for making this video. I am really looking forward to the next videos
help..10:50 on my blender, modifier tab not showing..
I don't know why I also don't see it but you can select all keyframes and press shift+E and choose make cyclic (or Clear cyclic if you don't want it anymore :)
I wish I had watched this tut before giving material to my Shaun The Sheep character.
Thanks for the video. Will make a good use of it
Nicely done. Having spent a lot of my life as a stop-motion animator, it's quite amusing to watch work being put into the things I used to cover up. You could go even further, maybe, and use drivers in the displacement and texture mapping.. as some noisy function of various values in the main animation, to sync the material with change-frames... not necessarily at 2-frame intervals.
That's a good idea, thank you
thankkkk you such a sick tutorial
Thats was incredible
Even if I don't make shader in blender yet (I only know how to do gold), that video was very interesting ^^
PS : the egg exemple is soooooooooooooooooooooo cute
Thank you very much 😊
I LOVE THAT CLAY :OOOO
#THANKS !
For some reason I cannot get the fingerprints to animate, although I have successfully added the keyframes on the Mapping node. I hit play, can see the numbers change at the Z value and the displacement modifier wiggles the ball, but the fingerprints stay in exactly the same spot. Am I missing something?
Thanks !! I was looking for this tutorial a lot of time
Hope it was worth the wait
wow, thanks so much, i love this effect
Great tutorial man!
Glad you liked it!
there are seams with the texture on sphere, how can this be fixed and what if i want to apply on more complicated model, will the fingerprint texture is works smoothly?
Hey do you have the problem where bump maps in eevee render at half res? I would die for a solution to that problem
"As of now, bump mapping is supported using OpenGL derivatives which are the same for each block of 2x2 pixels. This means the bump output value will appear pixelated. It is recommended to use normal mapping instead." From blender stack exchange
Instead of hold keyframes, animating every other frame, an easier method would be to half your framerate, and then convert back later. So for 24, do 12, or for 30, do 15, or sometimes even 10. This gives you way fewer frames to animate and way fewer frames to render. Then, bring your image sequence either back into Blender, or into After Effects or Resolve, where you can then re-export at 24 or 30, and have that same jerky look.
that is easier, but I like having full control. This is how they did it on spiderverse :)
Great stuff!
Thank you I was searching for this kind of tutorial.
Could you make a tutorial about skin shader for cartoony characters?
That might be a good one
So, i'm a noob with this, i made the material, saved to the add-on library, so now i can use it in any project, cool!
But how about the displacement modifier/texture? Do i need to do that in every project or is there a way to simply make it automatic alongside the material?
Great work dude!
Thanks a lot for this nice tutorial. Might use for my school project in the future.
Share it if you do
I've been trying to bake the textures with double-gum's clay shader but having some difficulty getting it to output correct. I'd like to get the displacement map to work via multires modifier as well. Would you mind putting together a baking tutorial with this shader?
Very NICE!
Love it! It's very useful for me to make stop motion. Look forward to seeing more about that! Thank you so much! ;)
Tag me in your works
How do you make that almost voronai look in the clay material in the thumbnail? It isn't explained in the tutorial...
Thank you so much for this!!👍👍🤘
Thats really cool
Thanks for the tuts! So helpful
amazing tutorial !
Thanks!
This is exactly what i was searching for, thank youu
You're welcome, thanks for commenting! Share it with your friends 😁
Would it be possible to use this shader to create a model, then export the model into unity and keep the shader?
KING
👑
amazing tutorial!! thank you so much :)
Hey, Great tutorial ! But do you know how I could wrap my character with this texture ?
Awesome! Can you use the invert button in the Bump node instead of the invert node?
Yes
Exactly what I wanted, thank you so much for this :D
You're welcome 😊
how to create texture alpha of our own finger prints? ink our fingers print on white paper scan and invert? then do some method of making a tiled pattern from it?
substance designer splatter shape
thanks, but how can i convert the shader to a actually mesh?
This is awesome! 🙌❤️
You're awesome.
Thankyouu!! this tutorial helps me a lot !!
I'm so glad!
So I purchased Double Gums shader and I'm loving it but I'm having a problem that I have been looking for a solution for a week now and no one can seem to help me. How can i get the material to rotate with the mesh I have rigged? I have my mesh rigged and ready to animated but when i start moving the bones around the material does rotate with it. Is there any nodes I can use to make it rotate with the mesh?
Uv unwrap and switch mapping in the nodes from.object to UV
Can you apply a shader like this to a painted surface? I'm only finding examples using colors. Wondering if I can use a painted surface to "cheat" sculpting some details and still apply this? Very new to Blender.
Yes you could
When I hit Spacebar, it plays the animation... What button did they switch it to to search for Shade Smooth?
Right click
@@SouthernShotty Thanks. :) Continuing your tutorial now, LOL! Trying to move from clay stop-motion to PC animation, and your shader looks awesome!
Do u need a VFX card to do this my laptop keeps lagging once I add bump node
Can someone help me?
I tried to do this but if i choose the UV opcion It doesnt show anithing (i work in blender 2.8)
Make sure you're in edit mode
@@SouthernShotty thanks
Dumb question: How did he just close the window like that @3:55 ?
that was an edit :)
@@SouthernShotty Ah, thank you friend :) I was like whaaaaaa
10:12 i don't get the "clay" item in the timeline :(
Make sure it's selected in nodes
@@SouthernShotty You'r right!! thanks mate
Love it Love it Love it!
How much do you love it...
@@SouthernShotty Considering Patreon, good that you mentioned it =)
@@thomasbaker4970 I recommend it 😜