Oh cool, a new Paradise build! Let’s analyze: -Junkyards now seem to work properly, certain ones anyway. -The early car select menu has some weird stuff. Unless it’s debug... -At 2:32 it seems to suggest that the game has now been renamed to Burnout Paradise at this stage. -Whatever the Supercrash mechanic from the Nov. ‘06 build was supposed to be, it seems to be gone now. So is Impact Time... -Crash morphing on the Ikusa GT seems broken... -The Ikusa GT has a different rear end, and weirdly, traffic car wheels. -Drive-throughs seems to be the same as the Nov. build, with the same sound and camera animation. -The map is still very unfinished, with untextured objects and the world popping in and out. -The most interesting thing is how you seem to start races. Rather than doing a burnout at an intersection, you ram free roaming racers...
There was videos a long time ago from criterion employees it featured earlies version of the map. Tgey were still using burnout revenge engine at that point, but video seems to be long gone :/
@@fila1445 revenge engine...? is this the rumored ps2 version of burnout paradise? edit: wtf all burnout games run on renderware, you probably mean what you saw was paradise running on the revenge version of renderware
Oh cool, a new Paradise build! Let’s analyze:
-Junkyards now seem to work properly, certain ones anyway.
-The early car select menu has some weird stuff. Unless it’s debug...
-At 2:32 it seems to suggest that the game has now been renamed to Burnout Paradise at this stage.
-Whatever the Supercrash mechanic from the Nov. ‘06 build was supposed to be, it seems to be gone now. So is Impact Time...
-Crash morphing on the Ikusa GT seems broken...
-The Ikusa GT has a different rear end, and weirdly, traffic car wheels.
-Drive-throughs seems to be the same as the Nov. build, with the same sound and camera animation.
-The map is still very unfinished, with untextured objects and the world popping in and out.
-The most interesting thing is how you seem to start races. Rather than doing a burnout at an intersection, you ram free roaming racers...
about the msp glitches: this build was fixed by using several other builds so this is why map is flashing so often.
Burnout paradise will always have that special place in my heart and I'm so happy to see videos of early development and stuff, thanks ;)
now we just need the e3 2007 build
Here is the download link for this build - drive.google.com/file/d/1tQFo8VCyHxu0m_4zO7hy7ScMCEX5I_zM/view
Thanks to edward2452 for releasing it.
Can it run on Xenia??
Is it just me, or does the hud look like nfs most wanted 2012’s?
Se parece
The rear end of Ikuza GT was changed in the final build.
Looks like a Chaser JZX100
The change ended up being perfection
@@pradhanasurya8004 And later changed to the Skyline 25GT-T(ER34) lookalike.
I hope we can get the e3 2007 build.
I kind of liked this mid air camera
Thanks for the video!
the emu crashed after pressing start any help?
on some Pc configurations it crashes, yeah..
edit: try xenia canary, not regular one
@@JustAnyone alright thanks
Wow that's really cool
@2:04min second Gt
Holy shit!! This is the earliest version of paradise city
actually 2006 build has earlier version of the map
There was videos a long time ago from criterion employees it featured earlies version of the map. Tgey were still using burnout revenge engine at that point, but video seems to be long gone :/
@@fila1445 revenge engine...? is this the rumored ps2 version of burnout paradise?
edit: wtf all burnout games run on renderware, you probably mean what you saw was paradise running on the revenge version of renderware
what is the red marker on minimap??
Is there a new link for the download cause the old one doesn't work
should be this one mega.nz/folder/qgVzEAaZ#4cGF_fiEF_-Tl4MjcBkqVw/file/e5MngCBA
Can it run on Xenia??
Yup
Link?